Welcome to a land you'll never want to leave! Villagers and Heroes is a free-to-play MMO game in which players experience not just the thrill of battling unique monsters or the satisfaction of tailoring an exquisite robe, but the pleasure of building lasting friendships within a friendly community.
User reviews:
Recent:
Very Positive (18 reviews) - 83% of the 18 user reviews in the last 30 days are positive.
Overall:
Mixed (2,549 reviews) - 56% of the 2,549 user reviews for this game are positive.
Release Date: Apr 17, 2014

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Recent updates View all (121)

September 13

Patch Notes 3.20.13

This is a follow-up, fix-it build to the last patch. We've also made some significant changes to the drop rates in the Equinox event zone.

Improvements

  • Equinox Changes
    • The chance of finding wings from a Pharaoh's chest: 1% -> 6%
    • The chance of finding wings from a Caliph's chest: 0.4% -> 7%
    • The chance of finding a Djinn Fairy Lamp in a Sand Darrig's chest: 0.5% -> 1.5%
    • The chance of finding relic shards in a Darrig chest has remained the same, but when you do find them, you find more.
    • Important note: We have heard and read lots of feedback about Equinox. Players do not like pure random luck! Let it be heard, let it be done! Spooky Town (and future event zones) will not rely on these luck mechanics (there may still be little luck mechanics here and there, but it won't be in this quantity or severity).
  • Warrior Feat Icons: Phoenix Strike and Whirlwind were updated to better convey their meanings


Bug Fixes
  • Fixed a bug that was causing bountiful watering pitchers to be sold for 1c. After this patch goes live, bountiful watering pitchers that were obtained via this bug will be deleted from player inventories.
  • Fixed: when using a ranged feat to target and attack an enemy, character would run towards the enemy. Character now only runs to get into range required by the feat, no closer.
    • Note that fixing this required reverting another fix, where using a feat with no spirit left would turn off auto-attack.
  • Fixed: doors would snap closed the moment they were opened.
  • Fixed: jumping with Gnomish Jumping Boots stopped playing a flip animation due to a bug.
  • Fixed: issues with chat tabs and party pane becoming messed up.
  • Some players reported an error with the boss Zagreb. Turns out all these years he has been bugged, making him very easy. This recent patch actually fixed this bug, so he suddenly is very hard (as he was always intended to be). However since he is no longer a main elder boss, we lowered some of the mechanics that are now making him slightly too powerful.
  • Fixed a bug where common level 1 gathering items could be found in the event zone.
  • Fixed a bug where NPCs in the event zone were saying incorrect things about the outfits they were wearing.

0 comments Read more

September 7

Patchnotes 3.20



Patch 3.20.10

What is that strange sound? Could it be...the whinny of a horse? It is!!!

Mounts have, at long last, galloped into Villagers & Heroes! And they brought Equinox with them! And countless bug fixes! And a slew of other exciting new features and improvements to the game!

Happy Last Days of Summer, Everyone! We hope you will all enjoy this hefty build. :)

Improvements
  • New players now move 20% faster on foot.
  • We have finally added Mounts! Players will now have the ability to access ride-able mounts. Mounts are special animals that can be ridden as a form of incredibly fast transportation, not to mention they look rather cool and are just plain fun to ride!
    • All mounts come with a default move speed of 165%. This will set a players move speed to 165%, it cannot be boosted by any current in game effects.
    • All mounts are permanent unlocks. The mount 'item' is a consumable, that once used will add that mount to your collection which will make it accessible forever.
    • Mounts are character bound. Once unlocked, only that specific character will have access to the mount.
    • Mounts can only be ridden while not in combat.
    • The Golden Bridle: This is a new shop item that will boost mounted speed to 185%. This item is a consumable, that once used will be character bound, lasts forever, and increases the speed on any mount you choose to ride. The Golden Bridle will be priced at 500 crowns.
    • There are five unique mounts:
      • The Grey Steed: 175 crowns
      • The Bay Horse: 225 crowns
      • The Nightmare: 350 crowns
      • The Grey Wolf: 350 crowns
      • The White Stallion: Can be found in Chests of the Red Darrig.
  • Equinox Has Arrived! The blazing sands of The Oases of Anuk ' Amon, a special event zone for players of any level where delicious challenges, fantastic rewards, and much camaraderie abound, has descended upon The Seven Realms!
    • All players have the opportunity to earn a special Equinox mount - 'The Sand Stallion!'
    • All players have the opportunity to earn the exotic new outfit, 'Arabian Knight!'
    • All players have the opportunity to earn six new Equinox-only outfit accessories!
  • We have made some exciting new changes to Gilly's Tunnel and Summer's Hollow -- A new combat hot spot! A completely re-designed portion of the zone! Less talk, more action, and a much smoother flow to the starter quests in general!
    • Dialogue has been shortened, some npc's have been re-located or removed altogether, and some quest goals have also been removed.
    • The 'backstage area' of the theater has had a cosmetic makeover, and you'll also find some lively new action there! (Beware of Crazed Actors.)
  • We have added a new version of gardening water to the item shop: 'The Ancient Zharim Pitcher!' This very special magical item will water your entire garden in a single action at the rate of Zharim water. There is also the "Bountiful Watering Pitcher" which waters the entire garden at the normal watering rate. It can be found from lucky cards, daily login bonuses, or Red Darrig Chests.
  • We've added new versions of Elixirs of Nurturing that have a 15 minute duration instead of 1 hour.
  • We fixed some issues with lucky potions, and lucky finds in general. There was some confusion in how the information was displayed to the player regarding the stat of "Mega Loot" which was not fully accurate. We have cleaned this up so it is accurate, as well as made a few other improvements. Players may notice their Mega Loot chance appearing to drop in the stat window, but it in fact is now just being displayed correctly, whereas before it was not.
  • In addition to the changes in the system, we have also boosted the effectiveness of the item store item, "Elixir of Luck" by about 2.3x.
  • We have added new 'Social Boosters.' These items will boost you, and every single player within range of you, whether that be 2 people, or 100. There is both a hero version, and a villager version. Each type gives a variety of bonuses, including XP gains, armor, damage, lucky find, supply find, and more. Each item can be used one time, will last for 20 minutes, and cost 60 crowns.
  • We removed rare supplies from Gambling chests. We have added: Crystal of the Benevolent Hero, Crystal of the Benevolent Villager, Bountiful Watering Pitcher, and Ancient Zharim Pitcher.
  • We have made it so the quantity of Red Doubloons found is much greater if you find them in a chest.
  • If the game detects severe internet problems (for example, extremely long latencies or high packet loss rates), an icon will be shown prompting the player to check their connection.
  • Improved Sounds:
    • Improved sounds for humans in the game, including male and female, player and not player.
    • Made it so that during combat, the grunts and pains don't play quite as often.
    • We made it so enemy alerts play on target player only. This will make it so players hear the sound when they are suppose to, and know when they are under attack.
    • Monsters who are NPCs now play a sound matching their race
    • Vendors now verbally greet the player
  • Special offers for new characters are now supported on PC! (Class Upgrade offers which contain a variety of boosts and unique outfits)

Bug Fixes
  • Numerous tweaks were made to make tutorial popups better.
  • Fixed: "Your kennel is full" message was changed to, "You cannot have more than 20 animals" to be more clear.
  • Show icon when new talent points are available to make it easier to notice.
  • Fixed: Ridgeline Gouger charter in Addicts Ascent
  • Fixed some invisible fishing spots in Crystal Quarry.
  • Fixed an issue with Removing Malog quest.
  • Fixed some bad lighting in Cook Village.
  • Fixed: Always allow a player to login, even when they are supposedly already logged in
  • Made the Font larger in Quest Conversations with NPCs
  • Fixed a weird movement spot in Ardent Castle Courtyard
  • Fixed an issue where some bounties in Wizard Dorm were moving weirdly.
  • Fixed an issue where players could use water gauntlets to move NPCs around.
  • Fixed the oddly moving guard in Lady's Lake
  • Fixed it so bug nodes in Mino Labs and Lair drop all kinds of bugs.
  • Fixed underground mob in Badlands
  • Fixed a dead spot in Undercroft.
  • Gonzo is backed to his old self, and no longer a bounty.
  • Fixed Typo: a letter her from Rhyming Rowena
  • Fixed it so players can't fall beneath the dock near Dermot in Bearhold.
  • Made Maiden a little less bright.
  • Fixed the gathering area in Priest's Chambers to not be really dark.
  • Fixed: tags show instead of bullets
  • Fixed a stuck rock in Marigold.
  • Fixed a stuck location in Sapphira's Lament
  • Fixed a typo, Nuala, Fortunately.
  • Fixed a case where the quest, "A Cure for Chaos" could get stuck if somehow you broke dialogue from Samuel after giving him the wings.
  • Fixed an issue that made Steelforged Torc and Spellweavers Tailoring boost read "50%%"
  • Because of the recent changes with COG distributors, we have made a few balancing tweaks to supply rates. Mostly, this is a slightly lowered amount of free daily supplies. The chance to find rare supplies while gathering has been very slightly tweaked as well.
  • Fixed the "Meeting COG quest" to work again
  • Removed mention of chicken zogs
  • Fixed an issue where some hobgoblins wouldn't die.
  • Fixed a case where a wilted gallyfern frond kept from a previous rebirth could bug out the next play through.
  • Fixed a weird terrain glitch that could get players stuck in Addicts Ascent.
  • We cleaned up some slightly misleading text concerning move speeds. Some effects and talents listed the movement bonus as a percent, when it was in fact a point boost. These have all been fixed.
  • Fixed an issue that made the uncommon and rare supply distributors not have names or a marker over their head.
  • We fixed a few typos and misleading texts concerning Chests of the Red Darrig
  • Fixed some outfits that made accidental mention of Flynn McRufus in their description.
  • Fixed: small area of dead space just above center bar (couldn't click through it, drag under it, etc.).
  • "Spirit Essence" option is no longer shown in options (since it no longer does anything).
  • Fixed: getting stuck while loading to character select. This has the side-effect of making two stats in Character Details become Unknown again.
  • Fixed it so some low level elder bosses are now listed as elder bosses in the bounty journal.
  • Fixed foretelling robe with Rickardi and only one cloth
  • Fixed it so gathering water doesn't tick down Cornucopia charges.
  • Made Contagion's skeletal hands a bit smaller.
  • Fixed: using a feat when you do not have enough spirit no longer turns off auto-attack.
  • Fixed: typo in tool tip
  • Improved the goblin noises in Gilly Tunnel.
  • Chauncey and Hugo both grew hair. Chauncey and Rhoda both got a tan.
  • Minor: fixed small character oscillations when strafing.
  • Moved some skitters away from the portal in Cronk.
  • Moved some skitters away from Rosemunda.
  • Fixed an issue with the quest "Fairy Ecology". Any player who was bugged with this quest may need to kill a few more of each monster to make sure they are done with all of the goals.
  • Fixed an issue where Tufts of Boar fur for Nadia would keep dropping after the quest was over.
  • Fixed: Item expiration not working correctly - this was sometimes causing feats to disappear
  • Minor: show a popup explaining the Grace of Celestia boost when players receive it from Mayor Gummel.
  • Fixed: animations would got stuck in certain cases such as petting sheep.
  • Fixed it so Rhoda only does the salsa dance.
  • Fixed: enemies would sometimes not give normal (non-bounty) XP.
  • Fixed: items sellable for Red Darrig coins would stack with ones that weren't, increasing or losing the coin value.
  • Fixed a few issues with the Liches in Maldwyn's tomb: We removed the phylactery mechanic. While interesting, the mechanic had several bugs and caused some weirdness. Liches now just cast fire spells and die when you kill them. We also fixed some animation glitches that made the liches look funny, as well as a floating sword hovering beneath them. All of these fixes combine should make it so Liches don't go Aegis all the time.
  • We made damage over time effects (from Spider and Rat poisons) do less damage in the tutorial zones.
  • Fixed some issues in Dagmar fields that might increase FPS for lower end systems.
  • We updated several spell, feat, and talent icons across all classes (updating older icons and removing a few of the more graphic icons).
  • We made some changes to a few movement speed modifiers to balance with mounts:
    • Elixirs of Speed (Item Shop): removed from the shop, lucky cards, daily login bonus, and Chests of the Red Darrig. Players will still keep whatever they have however the item will remain unchanged.
    • Fleetindra: Movement bonus was reduced to 15% (from 30%), but now also affects mounted speed. Now only works outside of combat.
    • Light Footed (House Buff): Now only works outside of combat. Now also boosts mounted speed.
    • Celestia's Swiftness (Spirit Essence): Reduced from 15% to 10%. Now also affects mounted speed.
    • Vengeful Dash (Wobbles Remedy): Reduced from 25% to 15%. Now also affects mounted speed. Only works outside of combat.
  • Fixed: player can sometimes oscillate and jump about while teleporting.
  • Fixed a rock that could get you stuck in Marigold Harbor.
  • Fixed a Stamina plant that was hard to reach in Bevyn's Coille.
  • Fixed a bad fruit tree in Goldenvale.
  • Fixed it so repair globules have tooltips again.
  • Fixed it so rebirth's don't reset your zog redemption.
  • Fixed it so Lunar Horn doesn't drop unless the player is on the quest.
  • Fixed the quest "Pigment Mixer" to correctly say 'four'.
  • Fixed it so the quest Crystalgestion correctly tracks back to Yori.
  • Fixed an issue that caused fireball to do less damage than intended.
  • Fixed an issue that made later versions of Mayor Gummel bounce around.
  • Fixed some quest text in the 'Meeting Cog' quest that may have mislead players as to what to do.
  • Fixed the vendor window to now correctly display certain text tags.

Mobile (currently available for Android in the UK and Scandinavia)



New: Informative loading screens
  • The zone-based loading screens have been replaced with a selection of polished, informative screens showcasing game features and providing tips and tricks.
New: Mail
  • You can now send mail to other players, providing a way to send messages and transfer/trade items.
  • The Mail window is added in place of the System window which is now removed.
New: Parties
  • You can now party up with other players to see them on the map and share XP rewards. This works seamlessly with the PC version.
  • When in a party, you can see the names and health of other party members on the HUD.
Updated: Better HUD
  • Bars and talent buttons are now always visible by default.
  • XP bar now fills the entire width of the screen, making it easier to see XP progress. Newly gained XP is also in a different color so you can see how much XP you just got.
  • Health and Spirit bars are redesigned to be clearer and look better.
  • There is now a level indicator directly on the HUD.
  • There is now visual feedback for being low on health.
  • There is now visual feedback for activating feats.
  • Added a mount button.
  • Action button has new icons, is larger, and is redesigned to look clearer.
  • General HUD fixes and improvements.
Updated: Better NPC dialogue UI
  • When talking to NPCs, the camera now zooms in on the NPC - showing the character you are talking to better, and providing a better UI for reading/selecting replies.
  • NPCs now have animations during dialogue.
Other mobile fixes and improvements
  • Fixed: No notification was shown when harvesting, and twice too many messages were shown when gathering from animals.
  • Vendor slider is now weighted towards the low end, making it much easier to select an exact number of items to buy or sell.
  • After creating a character, they are selected by default on the Character Se
  • Quest exclamations are now shown at a further distance to make them easier to find.
  • 'Experience gained' notifications now show your level.
  • Notifications are no longer covered by gathering/crafting/consumable progress bars.
  • When whispering to another player, you now see who you whispered to in the chat log.
  • Made some minor tweaks and fixes for tutorial popups.
  • Fixed misalignment for popup arrows.
  • Increased time that chats are shown on game screen.
  • If a container only has one item, pick it up right away instead of showing container window.
  • Added support for resetting your account's password.
  • Fixed minor misalignment between HUD chat arrow and bubble.
  • Fixed issue preventing resurrect potions from being bought on the death screen.
  • Notification icon is now shown over shop button when there is a new sale or offer.
  • Show icon when new talent points are available to make it easier to notice.
  • Fixed: Sometimes keyboard would cover bottom of chat list.
  • Minor fixes and polish to chat screen.
  • Window close button is now an X rather than a down arrow.
  • Fixed: "Whisper to" and action button didn't set up whisper correctly.
  • Don't show "Keyboard controls must be reset" on tablet.
  • Tapping-and-holding a button with a menu (such as feat buttons on the HUD) will now show the menu immediately when having held down for long enough, rather than require you to let go.
  • Preview button in the item shop is now 50% invisible when there is no preview, for clarity.

Misc.
  • We have removed Celestia's Helm and Boots from the item shop, as well as the Celestia's Helm starter offer

2 comments Read more

Reviews

“There are 10 different gathering professions: mining, fishing, bug lore, plant lore, smithing, cooking, tailoring, woodcrafting, gardening and ranching. The coolest part is that one character can become an expert at all of them. So Villagers and Heroes is a class-based, sandbox-crafter's paradise with nicely interactive housing.”
Bestest Ever – Massively

About This Game

Step into a magical land unlike any other!

Villagers and Heroes is a free-to-play MMO game in which players experience the thrill of battling unique monsters, the satisfaction of crafting powerful weapons and gear, and the pleasure of building lasting friendships in a friendly community.

Gnomish Augmentation = Sandbox Gameplay.

This unique feature is at the heart of the deep yet elegantly simple player choice system in Villagers & Heroes. The weapons and armor that a player equips not only grant a versatile assortment of heroic feats and spells, but also a large array of proficiencies and augmented abilities. The process of Gnogmenting gives the players the ability to mix, match, swap, replace, customize and design gear exactly how they want! Combine ancient elder gear with remarkable weaponry dropped from the monsters of the world. Or craft your own gear using any or all of the 10 gathering and crafting skills available. Gnogmenting is a completely free-form, sandbox system that is unmatched by any other game in its depth, and lets players test every tactic and indulge every creative whim.

Bounty Runs!

Bounties are powerful adversaries and monsters that roam every corner of the world. When a player defeats a bounty monster, they earn a large reward, regardless of the size of their party! Solo the beasties by yourself, or rampage across the countryside with a group of friends. Bounty rewards are instantaneous and do not require activation. This feature encourages teamwork and strategy.

Live in a Real Home in a Real Village.

You are the architect, the farmer, and the rancher. With a wide range of building styles to choose from, players can design and decorate their own houses, as well as choose which crops to plant in their garden, or select the type of animals they'd most like to raise. But players needn't go at it alone! Help your village grow from a tiny hamlet to a thriving metropolis by aiding your neighbors with community projects which will ultimately benefit every member of the village.

Features

  • 8 Primary Combat Class Builds, with a myriad of meaningful variations
  • 10 Crafting Professions: Fishing, Mining, Bug Collecting, Plant Lore, Woodcrafting, Smithing, Cooking, Tailoring, Gardening, and Ranching
  • Gardening and Ranching: hundreds of different crops, sheep, pigs, chickens, and exotics like ember sheep, shadow sheep, etc.
  • Bounty Runs! Now with over 1500 unique bounties.
  • Real player housing with dozens of decoration options
  • Real Villages that can be leveled up by all members of the Village with better facilities (Forge, Tailory, Kitchen, Woodshop), opening new neighborhoods with housing for more players, mayors, a shared vault, stocking village resources, and more...
  • Gnogmenting: Combine crafted gear and elder gear from defeating lair bosses and rare randomly found exotic gear for an unlimited number of combinations of functionality and appearance
  • Auction House with thriving in-game economy
  • Hundreds of Magical Spells, Heroic Feats, and Abilities
  • More than 1000 Quests and Charters

Press Coverage

System Requirements

    Minimum:
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: On board graphics
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Core 2 Duo 2.2GHz, AMD Athlon™ 64 X2 2.6GHz or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB of memory or more
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (18 reviews)
Overall:
Mixed (2,549 reviews)
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1,389 reviews match the filters above ( Mixed)
Recently Posted
TCTorgrim[YT]
30.0 hrs
Posted: September 24
It's a good game, i love games like this. I recommend it :D
Helpful? Yes No Funny
skippyashjones
27.2 hrs
Posted: September 11
really fun really good for younger people, could use some impruvment.
Helpful? Yes No Funny
Beth
53.4 hrs
Posted: September 11
This game is honestly fantastic. The community is really friendly and helpful and just generally good to chat with. You can do whatever you want in this game, the crafting system is fun, you can do quests, or you can run a farm and a garden in a village. If you're looking for a serious hardcore mmo then this perhaps isn't for you as it's more of a chilled out casual game. Whilst the quests can be quite repetive and grindy, the first story quest is great fun so that's well worth a read, and some of the dialog is so funny. The graphics are cartoony, so if that's not your thing I also wouldn't bother with this game as like I said it isn't the most serious on the market. The focus is also more on coop and party play with friends or guild members, as there isn't really any pvp. Generally, if you're looking for a casual chilled out and enjoyable mmo or a place to make friends and do your own thing (there's something for everyone) then I'd definitely try out this game. The cash shop isnt pay to win and they've just brought out mounts which is exciting. However, if casual, chill, cartoony games aren't your thing I recommend you try something else :)
Helpful? Yes No Funny
sG | Dakka
6.3 hrs
Posted: September 10
I actually forgot about this game.
Man, was it good when I did play it.
Helpful? Yes No Funny
Gethro.... | stn.tf
39.4 hrs
Posted: September 10
Needs PVP!!!!!! Please! Arenas. Attack with mounts. Unlockable mounts that can be unlocked by taming it which is randomly spawned.... And when pvp, players will control the character (like for example, hunters bow is manually aimed by player... And for knights, the player will just click or memorize mouse clicks e.g. M1+M1+M2 make tge character do a skill with the sword)

Team battles... Castle defense... Wow... It would be the best game ever
Helpful? Yes No Funny
brusselsnatch
141.7 hrs
Posted: September 7
Help us.
Helpful? Yes No Funny
fionabridges
420.3 hrs
Posted: September 1
I think the fact I have spent 90.9 hours playing this game over the last two week alone speaks for itself! And I dont get to play near as much as I want to either!
Helpful? Yes No Funny
(TLR)Mintz
2.0 hrs
Posted: August 24
dont try it its ded
Helpful? Yes No Funny
[THCS] Anonymous
0.2 hrs
Posted: August 22
Worst game ever don't try this shet
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
73.8 hrs on record
Posted: September 18
Original Review:
Man, had my characters not get reset from previous stages of the game (like back in the days when it was "A Mystical Land" and not Villagers and Heroes), I honestly would've never stopped playing. It was the only reason I left the game in the first place. I lost all of my items, my characters, as well as my friends that I used to group up with to farm bosses with (I powerleveled with them like CRAZY). After the first reset, I tried to get back into the game. I just couldn't. It was like getting sick from your favorite diner. I just couldn't go back to it. Until now.
Today, on September 18th of 2016, after numerous years, I've finally decided to get back into the game and try it again. No, my characters were not brought back, BUT my enjoyment of the game was. There wasn't many people on at the time I was, but those that were on were relatively friendly, just like the people I played with back in 2011. Aside from the people, the graphics were improved by a LOT (not to the point where they're like Crysis 3 graphics, but to a more vibrant and colorful point than once before), the lore of the game has been extended and is a bit more intriguing, there's a ton more items, there's now player housing, mounts, and even more than what I had mentioned.
Will I be getting back into this game? When I get more free time on my hands, absolutely.
Do I recommend the game to others? YES! Bring friends with you! The more people you have with you, the more fun the game is! If you wanna play with me sometime, please don't hesitate to add me as a friend and message me!
To wrap things up, I just want to say that I'm glad I revisited this game after so many years of avoiding it. Coming back to it now after so long just feels great. Hopefully soon I'll be back to where I was before my characters were all reset.
Updated Review:
After about 50 hours of gameplay JUST this week, I am truly glad that I decided to come back to the game a few years later. I've made a few friends including both regular people on the game and a few Mods that happened to be on the same time that I was. Everyone I've met so far in-game has been extremely welcoming and helpful, and overall have given me a reason to stay with the game. Besides the people in the game, the game itself is amazingly fun! Since they removed that dreaded Vim system, mining and smithing have become my favorite things to do in-game (other than going to the Equinox event zone and killing those Pharaohs; I got a pair of wings on my first kill!). Of course venturing out and questing is fun too, but I personally enjoy mining a bunch. I just find it to be so easy yet still pretty enjoyable. As a whole though, this game is very fun, and I completely recommend anyone to give the game a try. The negative reviews were from when the game had a Vim system (which limited how much you could gather ingredients after you reached lv15 in a given skill) and from people who literally spent about 10 minutes playing the game. I don't know about you, but I'd listen to someone who has logged 50+ hours on a game over someone who has less than an hour logged on a game.
Anyhow, I'm gonna go ahead and hop back into the game and maybe kill some more Pharaohs or something. Hopefully I'll see you in-game eventually. :)
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Most Helpful Reviews  Overall
663 of 745 people (89%) found this review helpful
28 people found this review funny
Not Recommended
69.3 hrs on record
Posted: November 14, 2014
This game is very fun and i would have recommended it if it weren't for the Vim system. The game is largely about crafting and gathering which i found to be very fun, and you can have a house, which is also very fun and has a lot of perks, but there is a limit to how much you can gather or craft in a day because you have "stamina" or Vim that runs out. You don't become aware of vim until a skill reaches lvl 15, but after that you can only gather or craft 100 times, unless you use a vim potion, which you have to craft, so you spend half the day gathering so you can craft so you can gather some more etc. etc. i hate this system and for that reason alone i quit playing. It's a pretty solid game otherwise but again as you can't really buy the items you need without investing real money into the game or grinding for weeks i think it's a waste of time. EDIT: the vim system may be gone, but having completely overhauled the game, you guys took out my favorite bits and added a bunch of bugs and gliches that simply make this game unplayable. Better luck in your future developing efforts :(
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A developer has responded on Jun 11, 2015 @ 5:46pm
(view response)
303 of 358 people (85%) found this review helpful
18 people found this review funny
Recommended
94.2 hrs on record
Posted: February 23, 2015
This game provides almost everything that I would want from an MMO. However, there are a few downsides. I'll start with the bad first.

First off is the Vim System. It is kind of a negative thing for the game, but I can understand why it was put in. Vim is sort of like your crafting stamina, and it unlocks when one of your skills reaches 16. After you hit that point, everything you do when it comes to that specific skill will take up Vim points. Now, they do regenerate over time, but it's like every other game that has energy regeneration: few minutes at a time, and you only get one point back at a time. That wouldn't be so bad if you didn't need mass amounts for quests. The more you craft at a time, the more you use (e.g. one at a time for one Vim, or 50 for 150 Vim.) Gathering only takes one for each click, and sometimes you get three items instead of one, so that's not too bad. The biggest issue with this is that it greatly limits what you can do in the game each day. Sure, there are refills that you can buy (with in game tokens that you can earn, no real money required) and perks that cut down on how much is cut out, but if you don't have enough tokens or those perks yet, things can slow down pretty quickly. There are small "free" refills that you can get to drop, like 15 Vim cornucopians, but those aren't very common; there are also big refills, but that requires you to level the skill. If you're running low, and you're only around 10%, you're better off coming back later. The good side of the Vim system, though, is that it DOES slow you down. Without it, you would see level 1s taking up all of the high ranking gathering spots, and people who could actually craft with what's gathered there wouldn't be able to proceed because of the farmers.

Second off is the way your skills work. (I'm going to be giving you my point of view, since that's all I really have to work with here.) The good thing about the skill system here is that you have 6 set usable combat skills. The bad thing about the skill system is that you have 6 set usable combat skills. Now, on my priest, that's not too bad; I get a personal heal, a shield I can give to anyone, and the rest are damage spells. However, if I want to be able to heal SOMEONE ELSE, I need to find a piece of gear with that specific skill on it. If I want to keep that skill, I have to keep moving it from gear piece to gear piece, and believe me, that can get expensive pretty quickly, especially if you want to keep A LOT of skills that benefit you. If you have more skills that the free slots cover, you have to either abandon all hope for them, or use special stones to be able to tack as many on as that gear piece or weapon has space for. (You can also earn these in game, but if you're like me, and acquire a lot of pieces with great perks, youre going to run out of them VERY QUICKLY. They aren't exactly common for daily bonuses.) However, this does force you to think about which ones benefit you the most, so no one person can hoarde all of the skills and be insanely overpowered.

The third thing that I found to be a little irritating is crafting costs. Now, to craft things, you need to go to a station with all of the materials required (that you gather yourself) and craft whatever your skill allows. Now, a few friends of mine and I have sort of agreed that it's a "station rent and craft time" cost, but the higher up you get, the more expensive things get. That's a little annoying counting that I have to gather up all of these insane things to craft it in the first place. The sellback value isn't too great for them, either. The most recent thing I crafted cost me around 15 and a half silver, and it sold for a measly 24 copper. Pretty crappy, right? It feels pretty imbalanced. However, with how much hunting and questing most people do to kill time getting back Vim, I suppose most don't notice.

The fourth thing is the party/friend system. This one isn't necessarily a bad thing; it's just more of an annoyance. When adding someone to your friend list, you have to be standing right there with them. There's no "Add Buddy" button on the friend menu. You have to track them down and do it yourself. And, while we're talking about the friend list, let me tell you what you can do with your plethora of friends. You can see their name (good, that's needed), their level (also good, I suppose), and if they're online or not(very good; I mean, you can't whisper them if they're not online, right?). Aaaand..that's about it. You can't do anything with them. Can't unbuddy them, can't invite them to a party, nothing really helpful for people who are doing their own thing and then decide to be in a party. You have to do all of that stuff in person. (Well, in character, I guess. You don't have to walk all the way to your buddy's house to do things in game.) Oh, and the party invites work the same as a friend invite. Have to be able to click on them.

The last bad thing that I've noticed about this game is how you discover new areas. In most MMOs that provide a means of fast travel (which, by the way, isn't free in this game. It requires travel stones to go from one area to another.), you only have to enter the area to register that it's been discovered. The two exceptions that I've run into are WoW and this game. Like WoW, you have to activate a specific something to be able to travel there. In this case, there are travel pads that you have to run over. You get a free travel stone for discovering it for the first time, and bam. Area is now open for travel. However, that is also the drawback. If you're entering a new area that is just below, at, or just above your level, you had better be methodical about killing everything along the way. Most areas have the travel pad around the middle of the map if there isn't a town there. If you die before you run arcoss it? Better hope you have a resurrection stone. Don't have any left? You get to try again from the start. It's still labaled as "undiscovered". Better hope that things haven't started respawning yet.



Even through all of the bad, there are a lot of fantastic things that I love about this game.



First off, it's free. No pay-to-win here. The only thing that I might recommend paying for is extra storage if you like to hoarde everything. But, even that's not necessary. You get a total of three bags to start off with, a vault (with, I don't remember, 25 or 30 spaces?), and, if you decide to get the free house license, ANOTHER storage vault. So, unless you REALLY like to hoarde EVERYTHING you pick up, you don't need to buy anything with real money.

The second thing I love about this game is that there is no limit to what skills you can learn because everyone can learn everything. Want to focus soley on mining and smithing? That's cool. Want to max out just your plant lore? Go ahead. Want to be a master in all things ore, wood, clothing, food, and potions? No one's stopping you! The sky is the limit, as long as you have patience for all of the Vim you're going to be blowing through.

Other than that, it's really just your basic, run-of-the-mill MMORPG. There's things to fight, places to discover, quests to complete, and lots of fun to be had. If you're looking for a casual game to play alone or with your friends, this one is one that I recommend wholeheartedly. 9/10
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429 of 537 people (80%) found this review helpful
75 people found this review funny
Not Recommended
22.1 hrs on record
Posted: June 27, 2015
The game should be renamed: Clickers and Heroes
or Grinding Heroes

At first glance the game is fairly cute and suitable for children. This is true and a positive thing.

But the core gameplay is a brutal GrindAndClickFest with agressive Pay to play concept: even the training missions are about craft 50 items... what means: you sit in the front of the monitor and click in every 3 seconds 50 times.
Also, this game is about epic grinding. Really, there are no challenges in the game, the loot and the resources are easy to reach BUT: you have to spend long minutes and hours just to click and click and click on the same spot to have the necessary resources.

All the gameplay is about just clicking and waiting, clicking and waiting, clicking and waiting.... while there are mechanics to reduce this tedioum, everything points to the shop.

Honesntly, if there would be a reasonable priced monthly fee to eliminate this click fest concept I would gladly pay for it (because I like the world and the relatively simple gameplay, and again the relatively non violent MMO concept). But at it's current state, the game really tries to enforce me to pay with the nasty "I will make your clicker finger suffer if you dont pay" method. What I really don't like and I won't bend. Instead of that, I quit game.
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695 of 938 people (74%) found this review helpful
5 people found this review funny
Not Recommended
3.0 hrs on record
Posted: April 17, 2014
While this is not the worst MMO out there, it certainly isn't one of the best.

Here's a Quick Look video of my tragic adventure in this game. All of what I descibed below is in there, though some parts edited for your sanity and bugs in the game. Even though it's long, I'll still call it a quick look since it's an MMO. Feel free to skip around if you want a general idea, or just read the short and dirty summary below.

https://www.youtube.com/watch?v=0-bUgaTg8yc&list=UUsGKrLHOxr2113efbnkp5MA

I'll start off with saying that the first thing you do in this game is get plopped down in a tiny starter area and get asked to kill wolves. Pretty typical right? Well as I went to fight the most docile wolves apparently terrorizing the town, I got introduced to the combat system. You have to stay perfectly still and click buttons, and I STRESS perfectly still. If you move, you cancel your auto-attack. If you turn slightly, you also cancel your attack. Heck, even if you press the attack again, it cancels the attack and you have to wait for the ability to go off cooldown. If that's what the game is like right from the beginning, I can only dread what it's like late game.

But combat really isn't the main focus of this. Crafting and socializing is. So I excused the dated and poor combat system and continued my journey. What I found out was that you can infinitely gather from nodes that require no effort to get to. It didn't even encourage exploration. Not that there was much to explore. You play in linear zones that push you along a path. But hey, maybe the crafting was where this game shined...

Boy, was I wrong. It was as basic as the gathering. You click on the recipe, and let the game take care of the rest for you. There wasn't even some sort of minigame to make it more engaging. It was just a droll experience of clicking buttons and farting around.

Alright, well perhaps the social part was the point of this. I wanted to try chatting to some peeps, but I rarely encountered another person. And when I did, they were doing the same boring stuff I was doing. But regardless, counting on the community to make your boring game more enjoyable isn't what developers should be hoping for. So it fell flat for me again. Even more when I discovered there wasn't a /dance command. C'mon now? No dancing?

But I dredged on. And I found several bugs along the way. Sure, I understand most MMO's have them. The games are so big, it's kind of expected. But I don't think you should be encountering so many in the starting zone, probably the most tested place of them all. Why did my character leap into the water and flop like a fish when I asked him just to fish? Why are there strange black squares following me on the ground everywhere I go? Why is a fenced area full of hens called a sheep plot? Heck, I even had a game breaking bug that kicked me out of the game and corrupted my video footage. But even after all that, I suffered through this game some more to give a better review.

Most of the quests. if not all, where simple fetch quests. All you had to do was go to a place sometimes a few feet away to complete them. It's like the quest givers themselves couldn't be arsed to play their own game. The animations are terrible too. Sure, some of the attacks look flashy, but rarely do they actually connect to what you're supposed to be attacking. Walking sideways is the most laughable thing in this game. It was so bad, I actually enjoyed doing it. I even fell off a cliff and my guy was as stiff as a board all the way down. It's just not polished at all.

And when I finally reached the last boss of the tutorial, Grimbad the Deadly or something rediculous like that, I just walked right up to him and stared at him. He didn't even attack me. The big bad boss just aimelessly wandered around, looking for a way to escape his cruel fate.

That just broke me. There is just no immersion in this game. I couldn't get a feel for it, and the point of MMO's is to lose you in their world, which this game failed miserably at.

But after being so negative, I'll list a few positives. I like the jumping flips. You go so damn high when you get a boost from some boots. I like that the game's quest helper tells you exactly what to do, even if it does hold your hand too much by saying where you can get stuff. And, umm, some of the bugs were kind of funny? Eh, I guess that counts as something.

So all in all, even if this game is free, I can't recommend it. There are plenty of better MMO's out there, some free as well. Don't waste your time here.
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A developer has responded on Jun 11, 2015 @ 5:42pm
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169 of 217 people (78%) found this review helpful
19 people found this review funny
Recommended
167.0 hrs on record
Posted: June 10, 2015
With the new update to Villagers and Heroes: Reborn, a lot of the annoyances of this title have been removed. The much-hated VIM system has been kicked out, and a lot of new features have been added. If you played this game before, you should definitely retry this game.

If you never played this game before, then Villagers and Heroes is a fun MMORPG. Quests, Crafting, Levels, Housing, it's all in the game. There's a lot of maps to explore.

Villagers and Heroes: Reborn is made by a small development team, but they delivered an epic update.
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127 of 159 people (80%) found this review helpful
9 people found this review funny
Not Recommended
2.4 hrs on record
Posted: October 21, 2014
People keep saying that the controls feel like a facebook type game and the like. Well, this game WAS actually on facebook a long time ago. I played this game a few years back and when I log into facebook, I can still see this game on my list. While it has improved from it's facebook days somewhat, it's still not up to par. It is creative in it's own right (Bughunting as a profession!?) and it does offer player housing and growing stuff in your garden and caring for animals. I do like having some form of simulation aspects in my games.

But it is really clunky, and it has a lot of 'seen that, did it in another mmo!' type of vibe. It's also not graphically appealing and for the most part I kept the sound off.

It's playable and you might get some entertainment out of it, but there is definitely better out there.
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183 of 241 people (76%) found this review helpful
37 people found this review funny
Recommended
7,403.0 hrs on record
Posted: December 29, 2015
This is a fun, interesting and low stress game to play. I would recommend it for all ages. There is a concerted effort to diminish overt sexual coustuming and because it's not a PvP type of game, there is a great deal of cooperation and players tend to be helpful rather than competitive.

The developers are very responsive, even to individual needs of players. They also continuously work on improving the game play with better graphics, and more involved story lines.
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549 of 779 people (70%) found this review helpful
65 people found this review funny
72 of 81 people (89%) found this review helpful
2 people found this review funny
Recommended
39.3 hrs on record
Posted: January 24
I don't often write reviews. However, I thought I should in this case. If you are looking for something slick with high intensity, this may not be for you. Combat is slow and a bit tedious. Speed of movement can be slow. Questing can be repetitive.

But what sold me is the community atmospher. I am too old for drama from my entertainment. There is, so far, no one creating flame wars in chat. People are just going about their business. I do this to relax and have a bit of fun. It is why I like this game. Zero pressure, and so far no trolls.
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