Welcome to a land you'll never want to leave! Villagers and Heroes is a free-to-play MMO game in which players experience not just the thrill of battling unique monsters or the satisfaction of tailoring an exquisite robe, but the pleasure of building lasting friendships within a friendly community.
User reviews: Mixed (1,769 reviews)
Release Date: Apr 17, 2014

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Recommended By Curators

"A solid community driven MMO that while its mechanics are dated offers hours of fun. Players of Runescape and WoW will be right at home here."
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March 24

Patch 2.41.2 is here!

Easter has arrived in The Seven Realms! Eggs full of goodies are scattered around the zones, so let the hunt begin!



In our item shop, we are also featuring a number of Easter-themed outfits, so for those of you eager to hop about in battle with bunny ears or sunflowers upon your heads, you will not be disappointed!

What else is new in this patch?

  • SugarSweet Summit’s stay has been extended
  • Phoenix Strike healing was raised 30% since the last patch
  • A number of bug fixes

To read the full patch notes of 2.41.1, please visit our forums here

To read the full patch notes of 2.41.2, please visit our forums here

1 comments Read more

February 25

English Patchnotes 2.40.4 - Thursday February 19 2015



Full Release Notes
May you all have visions of sugar-plums dancing in your heads!

This patch has a new holiday event zone, "Sugarsweet Summit", a new outfit, bug fixes, and a few improvements.

Improvements
  • Sugarsweet Summit, a new event zone, is up now.
  • Improved Advanced Lighting so it takes up less memory, which should hopefully make it faster and less prone to crashes. (With Advanced Lighting on, in Ardent this saves about 200 Megs!)
  • Removed the "Friend All" pop up that occurs when moving into a village (due to popular request).
  • Spirit Regeneration when out of combat is a little slower than before.
  • Changed Fishing and Bug Collecting so they take nearly the same amount of time to do as Mining and Plants. (hopefully) reduced the time to pet and feed ranching animals (untested).
  • The effects section on tooltips for loot and gatherables will now be smaller, but will expand after hover for a second or two. This should make tooltips for gatherables less annoying when gathering many items.
  • Monsters and players using click-to-move are better now at avoiding obstacles.
  • We made the coin loot stacks a little more visible.
  • Boosted the drop rate of the Pyrrick Acorn.



Bug Fixes
  • Hopefully fixed a gnogmentation bug causing certain items to be shown as empty, even though they have talents attached.
  • Fixed underwater fog in advanced lighting mode.
  • Cleaned up some boss exclamations
  • Made friendlies so they cannot enter Aegis.
  • Hopefully fixed bug causing players to get stuck in a weird "dead" state requiring a relog to fix.
  • Hopefully fixed the cause of many cases of getting permanently stuck at 0% loading in a zone.
  • Hopefully fixed a very rare bug that could prevent mail from being viewed.
  • Fixed: Players can't remove other players from friends list nor guild if their name contains an umlaut ( ä, ü, and ö )
  • Fixed a bug where a player could close the game while teleporting, and effectively cancel the teleport.
  • Fixed: /cinfo and /kick aren't working with names with ä,ü,ö,ß

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Reviews

“There are 10 different gathering professions: mining, fishing, bug lore, plant lore, smithing, cooking, tailoring, woodcrafting, gardening and ranching. The coolest part is that one character can become an expert at all of them. So Villagers and Heroes is a class-based, sandbox-crafter's paradise with nicely interactive housing.”
Bestest Ever – Massively

About This Game

Step into a magical land unlike any other!

Villagers and Heroes is a free-to-play MMO game in which players experience the thrill of battling unique monsters, the satisfaction of crafting powerful weapons and gear, and the pleasure of building lasting friendships in a friendly community.

Gnomish Augmentation = Sandbox Gameplay.

This unique feature is at the heart of the deep yet elegantly simple player choice system in Villagers & Heroes. The weapons and armor that a player equips not only grant a versatile assortment of heroic feats and spells, but also a large array of proficiencies and augmented abilities. The process of Gnogmenting gives the players the ability to mix, match, swap, replace, customize and design gear exactly how they want! Combine ancient elder gear with remarkable weaponry dropped from the monsters of the world. Or craft your own gear using any or all of the 10 gathering and crafting skills available. Gnogmenting is a completely free-form, sandbox system that is unmatched by any other game in its depth, and lets players test every tactic and indulge every creative whim.

Bounty Runs!

Bounties are powerful adversaries and monsters that roam every corner of the world. When a player defeats a bounty monster, they earn a large reward, regardless of the size of their party! Solo the beasties by yourself, or rampage across the countryside with a group of friends. Bounty rewards are instantaneous and do not require activation. This feature encourages teamwork and strategy.

Live in a Real Home in a Real Village.

You are the architect, the farmer, and the rancher. With a wide range of building styles to choose from, players can design and decorate their own houses, as well as choose which crops to plant in their garden, or select the type of animals they'd most like to raise. But players needn't go at it alone! Help your village grow from a tiny hamlet to a thriving metropolis by aiding your neighbors with community projects which will ultimately benefit every member of the village.

Features

  • 8 Primary Combat Class Builds, with a myriad of meaningful variations
  • 10 Crafting Professions: Fishing, Mining, Bug Collecting, Plant Lore, Woodcrafting, Smithing, Cooking, Tailoring, Gardening, and Ranching
  • Gardening and Ranching: hundreds of different crops, sheep, pigs, chickens, and exotics like ember sheep, shadow sheep, etc.
  • Bounty Runs! Now with over 1500 unique bounties.
  • Real player housing with dozens of decoration options
  • Real Villages that can be leveled up by all members of the Village with better facilities (Forge, Tailory, Kitchen, Woodshop), opening new neighborhoods with housing for more players, mayors, a shared vault, stocking village resources, and more...
  • Gnogmenting: Combine crafted gear and elder gear from defeating lair bosses and rare randomly found exotic gear for an unlimited number of combinations of functionality and appearance
  • Auction House with thriving in-game economy
  • Hundreds of Magical Spells, Heroic Feats, and Abilities
  • More than 1000 Quests and Charters

Press Coverage

System Requirements

    Minimum:
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: On board graphics
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Core 2 Duo 2.2GHz, AMD Athlon™ 64 X2 2.6GHz or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB of memory or more
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Helpful customer reviews
488 of 534 people (91%) found this review helpful
2 people found this review funny
48.3 hrs on record
Posted: November 14, 2014
This game is very fun and i would have recommended it if it weren't for the Vim system. The game is largely about crafting and gathering which i found to be very fun, and you can have a house, which is also very fun and has a lot of perks, but there is a limit to how much you can gather or craft in a day because you have "stamina" or Vim that runs out. You don't become aware of vim until a skill reaches lvl 15, but after that you can only gather or craft 100 times, unless you use a vim potion, which you have to craft, so you spend half the day gathering so you can craft so you can gather some more etc. etc. i hate this system and for that reason alone i quit playing. It's a pretty solid game otherwise but again as you can't really buy the items you need without investing real money into the game or grinding for weeks i think it's a waste of time.
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518 of 709 people (73%) found this review helpful
3 people found this review funny
3.1 hrs on record
Posted: October 3, 2014
pay to win
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92 of 108 people (85%) found this review helpful
2 people found this review funny
47.1 hrs on record
Posted: December 16, 2014
While I'm all for every generic MMO out there, this one is just not fun.

Combat is very boring and generic, which is fine. I didn't want to be a combat character anyways.

I enjoy crafting and gathering, but once you hit 16, you suddenly lose the ability to gather and craft as you want. Now every action is dependent on "Vim" which gets you one point every 6 hours.

My current "playtime" of this game consists of logging on, making a few logs for the community project then logging off for the rest of the day.

My other option to restore Vim is to do charter missions (which I need Vim to do durrr) or go hunt creatures for several hours so I can get back to wasting all of my Vim in one go. For a game that shows off how crafter friendly this game is, it sure is not at all.
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102 of 128 people (80%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: October 21, 2014
People keep saying that the controls feel like a facebook type game and the like. Well, this game WAS actually on facebook a long time ago. I played this game a few years back and when I log into facebook, I can still see this game on my list. While it has improved from it's facebook days somewhat, it's still not up to par. It is creative in it's own right (Bughunting as a profession!?) and it does offer player housing and growing stuff in your garden and caring for animals. I do like having some form of simulation aspects in my games.

But it is really clunky, and it has a lot of 'seen that, did it in another mmo!' type of vibe. It's also not graphically appealing and for the most part I kept the sound off.

It's playable and you might get some entertainment out of it, but there is definitely better out there.
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151 of 214 people (71%) found this review helpful
2 people found this review funny
100.7 hrs on record
Posted: November 11, 2014
The game is okay but got boring rather quickly after about 15 days into it everything started to feel too repetative.
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58 of 79 people (73%) found this review helpful
1 person found this review funny
26.2 hrs on record
Posted: November 29, 2014
My wife and I were looking for a free to play online multiplayer game to try out together. There were a few criteria for our search: 1) Both of our machines had to be able to run it (she has an older laptop with a low-end graphics card; 2) It had to be free (not interested in subscription-based MMORPGs); 3) It had to have a 'casual' feel to it so that we could focus enjoying the game rather than trying to figure it out. We sifted through the Steam searches, and came across this one.

I've seen Villagers and Heroes decribed as the "not too smart, but cute love-child of World of Warcraft and Runescape." After sinking 26 hrs into it, I'd say that description is pretty accurate. It's not a very complex game, but it's a fun game. My wife enjoyed a lot more of the gathering/crafting -type quests, and I was much more interested in the dungeon crawling and boss matches, but we were both able to play through the game together and have a lot of great nights with it.

The only CON that I need to add in here is the housing system. We were both really excited to purchase houses in one of the villages of the game, but they just act as inventory space (you can't enter them, customize them, or anything). Furthermore, you need to sign into the game every week to pay your 'rent' to keep the place... and I'm away for work quite often so when I came back after a project, both of our houses (and all of our stuff) was gone. I submitted an in-game ticket for support, but one month later I still haven't received a response. Damn.

Oh well, it was still a lot of fun while it lasted. If I get a response back and our stuff is recovered, we may take it back up again.
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14 of 16 people (88%) found this review helpful
1 person found this review funny
93.2 hrs on record
Posted: February 23
This game provides almost everything that I would want from an MMO. However, there are a few downsides. I'll start with the bad first.

First off is the Vim System. It is kind of a negative thing for the game, but I can understand why it was put in. Vim is sort of like your crafting stamina, and it unlocks when one of your skills reaches 16. After you hit that point, everything you do when it comes to that specific skill will take up Vim points. Now, they do regenerate over time, but it's like every other game that has energy regeneration: few minutes at a time, and you only get one point back at a time. That wouldn't be so bad if you didn't need mass amounts for quests. The more you craft at a time, the more you use (e.g. one at a time for one Vim, or 50 for 150 Vim.) Gathering only takes one for each click, and sometimes you get three items instead of one, so that's not too bad. The biggest issue with this is that it greatly limits what you can do in the game each day. Sure, there are refills that you can buy (with in game tokens that you can earn, no real money required) and perks that cut down on how much is cut out, but if you don't have enough tokens or those perks yet, things can slow down pretty quickly. There are small "free" refills that you can get to drop, like 15 Vim cornucopians, but those aren't very common; there are also big refills, but that requires you to level the skill. If you're running low, and you're only around 10%, you're better off coming back later. The good side of the Vim system, though, is that it DOES slow you down. Without it, you would see level 1s taking up all of the high ranking gathering spots, and people who could actually craft with what's gathered there wouldn't be able to proceed because of the farmers.

Second off is the way your skills work. (I'm going to be giving you my point of view, since that's all I really have to work with here.) The good thing about the skill system here is that you have 6 set usable combat skills. The bad thing about the skill system is that you have 6 set usable combat skills. Now, on my priest, that's not too bad; I get a personal heal, a shield I can give to anyone, and the rest are damage spells. However, if I want to be able to heal SOMEONE ELSE, I need to find a piece of gear with that specific skill on it. If I want to keep that skill, I have to keep moving it from gear piece to gear piece, and believe me, that can get expensive pretty quickly, especially if you want to keep A LOT of skills that benefit you. If you have more skills that the free slots cover, you have to either abandon all hope for them, or use special stones to be able to tack as many on as that gear piece or weapon has space for. (You can also earn these in game, but if you're like me, and acquire a lot of pieces with great perks, youre going to run out of them VERY QUICKLY. They aren't exactly common for daily bonuses.) However, this does force you to think about which ones benefit you the most, so no one person can hoarde all of the skills and be insanely overpowered.

The third thing that I found to be a little irritating is crafting costs. Now, to craft things, you need to go to a station with all of the materials required (that you gather yourself) and craft whatever your skill allows. Now, a few friends of mine and I have sort of agreed that it's a "station rent and craft time" cost, but the higher up you get, the more expensive things get. That's a little annoying counting that I have to gather up all of these insane things to craft it in the first place. The sellback value isn't too great for them, either. The most recent thing I crafted cost me around 15 and a half silver, and it sold for a measly 24 copper. Pretty crappy, right? It feels pretty imbalanced. However, with how much hunting and questing most people do to kill time getting back Vim, I suppose most don't notice.

The fourth thing is the party/friend system. This one isn't necessarily a bad thing; it's just more of an annoyance. When adding someone to your friend list, you have to be standing right there with them. There's no "Add Buddy" button on the friend menu. You have to track them down and do it yourself. And, while we're talking about the friend list, let me tell you what you can do with your plethora of friends. You can see their name (good, that's needed), their level (also good, I suppose), and if they're online or not(very good; I mean, you can't whisper them if they're not online, right?). Aaaand..that's about it. You can't do anything with them. Can't unbuddy them, can't invite them to a party, nothing really helpful for people who are doing their own thing and then decide to be in a party. You have to do all of that stuff in person. (Well, in character, I guess. You don't have to walk all the way to your buddy's house to do things in game.) Oh, and the party invites work the same as a friend invite. Have to be able to click on them.

The last bad thing that I've noticed about this game is how you discover new areas. In most MMOs that provide a means of fast travel (which, by the way, isn't free in this game. It requires travel stones to go from one area to another.), you only have to enter the area to register that it's been discovered. The two exceptions that I've run into are WoW and this game. Like WoW, you have to activate a specific something to be able to travel there. In this case, there are travel pads that you have to run over. You get a free travel stone for discovering it for the first time, and bam. Area is now open for travel. However, that is also the drawback. If you're entering a new area that is just below, at, or just above your level, you had better be methodical about killing everything along the way. Most areas have the travel pad around the middle of the map if there isn't a town there. If you die before you run arcoss it? Better hope you have a resurrection stone. Don't have any left? You get to try again from the start. It's still labaled as "undiscovered". Better hope that things haven't started respawning yet.



Even through all of the bad, there are a lot of fantastic things that I love about this game.



First off, it's free. No pay-to-win here. The only thing that I might recommend paying for is extra storage if you like to hoarde everything. But, even that's not necessary. You get a total of three bags to start off with, a vault (with, I don't remember, 25 or 30 spaces?), and, if you decide to get the free house license, ANOTHER storage vault. So, unless you REALLY like to hoarde EVERYTHING you pick up, you don't need to buy anything with real money.

The second thing I love about this game is that there is no limit to what skills you can learn because everyone can learn everything. Want to focus soley on mining and smithing? That's cool. Want to max out just your plant lore? Go ahead. Want to be a master in all things ore, wood, clothing, food, and potions? No one's stopping you! The sky is the limit, as long as you have patience for all of the Vim you're going to be blowing through.

Other than that, it's really just your basic, run-of-the-mill MMORPG. There's things to fight, places to discover, quests to complete, and lots of fun to be had. If you're looking for a casual game to play alone or with your friends, this one is one that I recommend wholeheartedly. 9/10
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29 of 44 people (66%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: December 18, 2014
This game looked so promising to me. a dedicated crafter in MMOs, BUT. I do not mind how silly it looks, what i do mind was that (when i played it) it bug ridden, boring generic MMO. It even looked that several of its features were broken, like inability to move combat, or cliping through well most of things, total inability to make party stay in the same instance (on each portal "loading" we were just dispersed among different instances). Based on my experience i cannot recommend trying tris even if its F2P, you are just wasting time downloading this, ehm abomination. As TB would said "Avoid like plague".
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28 of 46 people (61%) found this review helpful
1 person found this review funny
542.8 hrs on record
Posted: November 21, 2014
I play this game casually and really relax and enjoy it. Its a great time killer and very easy to learn.
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91 of 164 people (55%) found this review helpful
1 person found this review funny
1,024.0 hrs on record
Posted: October 25, 2014
I love playing this game. I waited several months before reviewing to make sure I get the full experience.

Firstly, the game is always changing. I'm not even talking about different lvls and such. The developers really listen to suggestions to make the game better and they do make fixes to go along with those requests.
As far as lvls go, there are plenty of bounties/maps/monsters to kill at each lvl.

I do love how you can either play solo (with the occasional group for harder bosses) or join a guild, you don't have to do either.

If anyone says it's pay to win, it's not. It's easier if you pay for certian, but you can do it without spending a penny.
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30 of 53 people (57%) found this review helpful
1 person found this review funny
225.4 hrs on record
Posted: November 22, 2014
It was really fun and I thought that it was really exciting and there are so many people play it and they are so friendly and kind and helpful as well. Sqilla was my friend on it and she thinks it is great fun as well. Thank you for reading this and please get the game and enjoy it!!!
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33 of 62 people (53%) found this review helpful
13.5 hrs on record
Posted: November 5, 2014
This is one of the very few games that has no PVP. The crafting is a big draw card and you have choice of whether to go hunt monsters or make things.The best bunch of peoples of all ages coming together to enjoy the game. Playing in a group or solo, there is still lots to do, even after long hours of playing.
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5 of 8 people (63%) found this review helpful
5.3 hrs on record
Posted: February 28
Pay to win! Good thing it was free to play, otherwise I'd feel robbed. DLCs for this game seem way overpriced. Glad I didn't get that far or spend any money on this junk.

You've got 4 classes, warrior, wizard, priest, ranger. Ranged classes are it. Combat was just dull. I played the ranger, pick a target, double click on it, run around while it auto-shoots.

Game gets repetative and boring fast. You spend most of your time gathering resources to make a little bit of cash. Every 5 second you can click to gather 1-2 resources, but usually you get just 1. Depending on the level of the resource you get anywhere from 25-100 exps per resource. Yeah, try getting to level 12 where you need 30k exps in that particular resource. Everytime you pop a level, your exps drop to zero again. Takes for friggen ever to get anywhere. One quest requires you get to level 10 in everything. You have 10 skills plus your charater level. At 5 hours of mostly resource gathering, my average level was around 8. Makes for a really exciting game.

I upgraded my tools, didn't make any difference, still gathered at the same amount, the same items. I really don't find it fun where I have to click for an hour on the same resouce constantly, then move on to the next resource and so forth. Go craft you stuff, sell want you can and go back again for more resources.

Other annoying thing I found was it's only 1 player per resouce. And I don't even see the point of have 5 resources of varying levels, where the only one that does anything for you is the highest level one.

Game penalizes you for not playing! Costs 1000cp per week to have a house. I don't see myself ever getting one.

5 hours of game play and I never ever want to play this junky game again. And yeah, it's a bit buggy as well, sometimes you click and nothing happens. Or you select a target and all of a sudden you're shooting at some other target and so forth.

Atleast it's free, and when you get bored, just delete it, having lost nothing but time.

Just looked at the store page, WHAT trading cards? Where? 5 hours I got nothing.
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2 of 3 people (67%) found this review helpful
2 people found this review funny
50.1 hrs on record
Posted: February 17
Villagers and Heroes used to be a land of make-believe!

....But then it took an arrow to the knee




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2 of 3 people (67%) found this review helpful
2 people found this review funny
0.1 hrs on record
Posted: March 22
I have no idea why im downloaded it. really.
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10 of 20 people (50%) found this review helpful
4.7 hrs on record
Posted: December 7, 2014
Back to old good vanilla WoW times, thanks to creators for free nostalgy trip,

Crafting/gathering is simple and fun.
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682 of 914 people (75%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: April 17, 2014
While this is not the worst MMO out there, it certainly isn't one of the best.

Here's a Quick Look video of my tragic adventure in this game. All of what I descibed below is in there, though some parts edited for your sanity and bugs in the game. Even though it's long, I'll still call it a quick look since it's an MMO. Feel free to skip around if you want a general idea, or just read the short and dirty summary below.

https://www.youtube.com/watch?v=0-bUgaTg8yc&list=UUsGKrLHOxr2113efbnkp5MA

I'll start off with saying that the first thing you do in this game is get plopped down in a tiny starter area and get asked to kill wolves. Pretty typical right? Well as I went to fight the most docile wolves apparently terrorizing the town, I got introduced to the combat system. You have to stay perfectly still and click buttons, and I STRESS perfectly still. If you move, you cancel your auto-attack. If you turn slightly, you also cancel your attack. Heck, even if you press the attack again, it cancels the attack and you have to wait for the ability to go off cooldown. If that's what the game is like right from the beginning, I can only dread what it's like late game.

But combat really isn't the main focus of this. Crafting and socializing is. So I excused the dated and poor combat system and continued my journey. What I found out was that you can infinitely gather from nodes that require no effort to get to. It didn't even encourage exploration. Not that there was much to explore. You play in linear zones that push you along a path. But hey, maybe the crafting was where this game shined...

Boy, was I wrong. It was as basic as the gathering. You click on the recipe, and let the game take care of the rest for you. There wasn't even some sort of minigame to make it more engaging. It was just a droll experience of clicking buttons and farting around.

Alright, well perhaps the social part was the point of this. I wanted to try chatting to some peeps, but I rarely encountered another person. And when I did, they were doing the same boring stuff I was doing. But regardless, counting on the community to make your boring game more enjoyable isn't what developers should be hoping for. So it fell flat for me again. Even more when I discovered there wasn't a /dance command. C'mon now? No dancing?

But I dredged on. And I found several bugs along the way. Sure, I understand most MMO's have them. The games are so big, it's kind of expected. But I don't think you should be encountering so many in the starting zone, probably the most tested place of them all. Why did my character leap into the water and flop like a fish when I asked him just to fish? Why are there strange black squares following me on the ground everywhere I go? Why is a fenced area full of hens called a sheep plot? Heck, I even had a game breaking bug that kicked me out of the game and corrupted my video footage. But even after all that, I suffered through this game some more to give a better review.

Most of the quests. if not all, where simple fetch quests. All you had to do was go to a place sometimes a few feet away to complete them. It's like the quest givers themselves couldn't be arsed to play their own game. The animations are terrible too. Sure, some of the attacks look flashy, but rarely do they actually connect to what you're supposed to be attacking. Walking sideways is the most laughable thing in this game. It was so bad, I actually enjoyed doing it. I even fell off a cliff and my guy was as stiff as a board all the way down. It's just not polished at all.

And when I finally reached the last boss of the tutorial, Grimbad the Deadly or something rediculous like that, I just walked right up to him and stared at him. He didn't even attack me. The big bad boss just aimelessly wandered around, looking for a way to escape his cruel fate.

That just broke me. There is just no immersion in this game. I couldn't get a feel for it, and the point of MMO's is to lose you in their world, which this game failed miserably at.

But after being so negative, I'll list a few positives. I like the jumping flips. You go so damn high when you get a boost from some boots. I like that the game's quest helper tells you exactly what to do, even if it does hold your hand too much by saying where you can get stuff. And, umm, some of the bugs were kind of funny? Eh, I guess that counts as something.

So all in all, even if this game is free, I can't recommend it. There are plenty of better MMO's out there, some free as well. Don't waste your time here.
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A developer has responded on Sep 30, 2014 @ 10:05am
(view response)
241 of 343 people (70%) found this review helpful
1.3 hrs on record
Posted: April 22, 2014
Full Video Review and Gameplay - http://youtu.be/HEKJWlgYY_s


Let's talk gameplay, those familiar with traditional MMO's like World of Warcraft will have no trouble in jumping straight into this one. Character creation is simple and straightforward, sadly there’s not much in the way of customization here, just a few sliders with generic options. There are four classes to choose from, Warrior, Wizard, Hunter and Priest. Each offer their unique ability skill trees and are good for their respective combat role.

The combat system is somewhat traditional with a few curve balls along the way. You right click an enemy to enter combat and your character will auto attack. Beyond this are your skills and abilities, these are activated by either clicking the hotbar icon or using the corresponding number. You obtain your skills and abilities two ways, first you have a set amount of class abilities that you can unlock and upgrade through levelling. Secondly, the weapons and armour you use will also carry both active skills and passive abilities. This means that if you change your weapon you can end up with different abilities and this can change your play-style to some degree.

Questing in the game is very text book MMO, go to quest giver, do quest, hand in and move on. That being said I like how some of the quests tie into the games crafting which I'll go into in a moment. There’s plenty of questing content to go through in villagers and heroes in fact there's over 1000 quests and the storyline of the game plus it's expansion the fury of the stone lord is a fun story to go through.

In zones and dungeons on top of your run of the mill enemies and bosses, you also have bounty enemies. Bounty enemy locations show up on your minimap and offer great rewards, even better they are soloable. Meaning you don't have to miss out on the XP, gold and loot that bounties provide. Speaking of loot, there’s plenty to be had and its a well designed system. Loot from enemies will contain gold, animal parts for crafting, weapons, armour and more. Those who enjoyed Diablo 2 will recognise the name Steig Hedlund, Hedlund was the lead designer on the most widely loved Diablo game, he is also the designer of the item, loop drop and crafting system in Villagers and Heroes.

In my opinion the crafting system is one of the biggest draws to the game. There are 10 crafting professions: Fishing, Mining, Bug Collecting, Plant Lore, Woodcrafting, Smithing, Cooking, Tailoring, Gardening, and Ranching. Gathering resources is simple and straight forward, simply find a node be it a mining node, fishing spot etc and flesh it out. Nodes also have levels, so as you level your proficiency you'll be able to mine higher level nodes for higher and rarer materials.

There’s also Gnomenting with is short for gnomish augmenting, this is the crafting ability to combine crafted gear,elder gear from defeating lair bosses and rare randomly found exotic gear. The developers didn't want to have the most powerful gear exclusive to the end game bosses and wanted to make crafting more meaningful. It allows the player to combine different gear in the way of their choosing. Since about half the spells & abilities come from gear & weapons, this means that some very powerful and unique items can only be created and not looted.



The best thing about crafting is not only the amount of things your able to create but how easy and accessible the whole system is. It's easy to use, easy to get into and easy to progress. While the game is not a true sandbox, it has a lot of sandbox features, crafting feels more of a joy than a painful grind. Also due to the fact that crafting is very meaningful, it means that crafting benefits you overall in the game rather than it just being a separate part.

Another big draw of the game is the player housing and village system. Once a player purchases a property, they become part of that village. Villages are player created and there are two types, open where anyone can join or guild specific. Player housing itself is very customizable with not only the ability to customize the appearance of your house but the ability to both garden and ranch animals in your own land. It means especially those looking for an immersive experience you can live on your own little farm with crops and animals of your choice.

Villages themselves are also not just plots of land, they are upgradable. Villages can be levelled up by members of the Village with better facilities such as a forge and more. Villages can also grow and expand in size by opening up new neighbourhoods providing housing for more players. The developers are planning to push the village feature further in the future by allowing villages to create their own dungeons and having Village vs Village warfare, where by villages plunder each others dungeons for loot, special relics and more.

Now as I've mentioned the game is a free to play which means of course there is an in game store. However its certainly far from being pay to win. The contents of the cash shop are simply cosmetic items and items that provide boosts to things such as resource gathering. There’s nothing that could really be considered as pay to win. That being said the cash shop is a little pricey but there’s really nothing you need to progress or get enjoyment from the game, which is a good thing in my opinion.

Villagers and Heroes is one of those rare games that sure, it's not perfect and its no big budget MMO but what it is, is a joy to play. Its very rare that I play an MMO and don't feel pressured to be doing anything specific, or to be rushing through content. Villagers and Heroes provides a pleasurable gameplay experience. The way the crafting, player housing and village system is designed, it really promotes a sense of community in the game. Playing with other people to complete village projects and more is fun and a enjoyable experience. It's also a game that may well appeal to the roleplaying community as theres housing, crafting oh and chat bubbles.

If your an avid mmo'er who is looking for hardcore PVP or PVE, frankly you won't find it here. However if your looking for an MMO that’s a fun way to spend time playing with people that’s not too demanding on your time and energy then its right up your alley. The game is by no means perfect in any shape but the developers at mad otter have clearly tried to create a community focused game and have crafted the whole thing very well. I would also add that its a mmo that is very accessible to people who haven't played mmo's or are looking for a more relaxed casual experience with a good, helpful community.
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127 of 191 people (66%) found this review helpful
18.2 hrs on record
Posted: April 18, 2014
I'll be frank: combat is just bland. It's not bad, not by any length, but there simply is no nuance. You click a mob, press some hotkeys and loot falls out of said mob. Luckily, this game isn't about combat. So far, I'm having a blast with the amount of options presented to me. I can mine ore and make it into ingots ('pigs' in-game) and trade them to my neighbour for some of his or her fine produce they harvested from their garden. I can become a tailor and create garments from the loot drops my more combat-oriented village-mates receive. Oh yes, there is a housing system; you join a village and contribute to the betterment of everyone while also gaining materials and xp. A good example would be Runescape's Clan Citadel system, except the materials you gather go to you and you decide whether it goes back into building the village.

Overall, the game is a fun little timewaster played with friends. Graphics are so-so for an MMO, NPCs greet you in different voiced languages (yay Slovak) and there are plenty of kill-list quests. I recommend turning off click to move - you'll figure out why when you play.
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248 of 397 people (62%) found this review helpful
12.0 hrs on record
Posted: April 17, 2014
My frist impression: The controls feel disgusting. The gameplay feels like you're playing a facebookgame like farmville in third person(Just take a look at that itemshop. Craft 10 times faster, Craft 50 times faster, ...).
I'm used to bad quality in F2P titles but this is terrible. Btw: What's up with the Npc voices? They only seem to have a few lines and in different languages.. they seem to speak English, Russian and German. I have no idea.

The UI is pretty much useless and one of the worst I've seen.

The graphics are okay-ish for a F2P-title.

I'll keep playing for a bit though because I feel like playing a braindead facebookgrindfest right now... .

Giving credit where credit is due: It does keep its promise of a friendly community.
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A developer has responded on Sep 25, 2014 @ 11:16am
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