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Welcome to a land you'll never want to leave! Villagers and Heroes is a free-to-play MMO game in which players experience not just the thrill of battling unique monsters or the satisfaction of tailoring an exquisite robe, but the pleasure of building lasting friendships within a friendly community.
Release Date: Apr 17, 2014
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Patch 2.33.6

September 10

Patch 2.33.6 is now live.

This is a half-build that focuses on improving several issues that arose out of the last class balance build. After a lot of listening to player feedback, fixing, testing, testing some more, some more fixing, and then some more testing... we have finally arrived at some improvements that we think will be good for everybody.

These changes focus heavily around the warrior, but other classes have small changes as well. In addition there are a lot of bug fixes, and other various improvements that we are hoping make players happy.

Full patch notes can be viewed...
  • On the Steam Forums: http://steamcommunity.com/app/263540/discussions/0/616187839176676070/
  • On the Villager and Heroes Forums: https://forum.villagersandheroes.com/showthread.php?9666-English-Patchnotes-2-33-6-Tuesday-September-9

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Midsummer's Eve has Arrived!

June 3

(See the video here)

Midsummer’s Eve has arrived, a time of year when the Fae visit to spread mirth and mischief.

Check out the new Midsummer's Eve Faerie wing outfit, the Lantern outfit, and the Nymph outfit.

In addition, we have made improvements to combat that allow you to move and attack and cast spells at the same time.

The build has a new system in place for Energy, or rather, Vim. Of course, changing the name from Energy to Vim and its color from yellow to purple does not change its nature (“A rose by any other name…” etc.) We have also changed the nature of the system from being a cash shop mechanic to a PURELY in game mechanic. Energy (now Vim) can no longer be purchased, but has to be earned through in game strategy, planning, and game play.

Full patch notes can be viewed here (our forums): https://forum.villagersandheroes.com/showthread.php?8967-English-Patch-Notes-2-28-4-Tuesday-June-3-2014

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“There are 10 different gathering professions: mining, fishing, bug lore, plant lore, smithing, cooking, tailoring, woodcrafting, gardening and ranching. The coolest part is that one character can become an expert at all of them. So Villagers and Heroes is a class-based, sandbox-crafter's paradise with nicely interactive housing.”
Bestest Ever – Massively

About the Game

Step into a magical land unlike any other!

Villagers and Heroes is a free-to-play MMO game in which players experience the thrill of battling unique monsters, the satisfaction of crafting powerful weapons and gear, and the pleasure of building lasting friendships in a friendly community.

Gnomish Augmentation = Sandbox Gameplay.

This unique feature is at the heart of the deep yet elegantly simple player choice system in Villagers & Heroes. The weapons and armor that a player equips not only grant a versatile assortment of heroic feats and spells, but also a large array of proficiencies and augmented abilities. The process of Gnogmenting gives the players the ability to mix, match, swap, replace, customize and design gear exactly how they want! Combine ancient elder gear with remarkable weaponry dropped from the monsters of the world. Or craft your own gear using any or all of the 10 gathering and crafting skills available. Gnogmenting is a completely free-form, sandbox system that is unmatched by any other game in its depth, and lets players test every tactic and indulge every creative whim.

Bounty Runs!

Bounties are powerful adversaries and monsters that roam every corner of the world. When a player defeats a bounty monster, they earn a large reward, regardless of the size of their party! Solo the beasties by yourself, or rampage across the countryside with a group of friends. Bounty rewards are instantaneous and do not require activation. This feature encourages teamwork and strategy.

Live in a Real Home in a Real Village.

You are the architect, the farmer, and the rancher. With a wide range of building styles to choose from, players can design and decorate their own houses, as well as choose which crops to plant in their garden, or select the type of animals they'd most like to raise. But players needn't go at it alone! Help your village grow from a tiny hamlet to a thriving metropolis by aiding your neighbors with community projects which will ultimately benefit every member of the village.


  • 8 Primary Combat Class Builds, with a myriad of meaningful variations
  • 10 Crafting Professions: Fishing, Mining, Bug Collecting, Plant Lore, Woodcrafting, Smithing, Cooking, Tailoring, Gardening, and Ranching
  • Gardening and Ranching: hundreds of different crops, sheep, pigs, chickens, and exotics like ember sheep, shadow sheep, etc.
  • Bounty Runs! Now with over 1500 unique bounties.
  • Real player housing with dozens of decoration options
  • Real Villages that can be leveled up by all members of the Village with better facilities (Forge, Tailory, Kitchen, Woodshop), opening new neighborhoods with housing for more players, mayors, a shared vault, stocking village resources, and more...
  • Gnogmenting: Combine crafted gear and elder gear from defeating lair bosses and rare randomly found exotic gear for an unlimited number of combinations of functionality and appearance
  • Auction House with thriving in-game economy
  • Hundreds of Magical Spells, Heroic Feats, and Abilities
  • More than 1000 Quests and Charters

Press Coverage

System Requirements

    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: On board graphics
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Core 2 Duo 2.2GHz, AMD Athlon™ 64 X2 2.6GHz or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB of memory or more
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Helpful customer reviews
592 of 787 people (75%) found this review helpful
3.0 hrs on record
While this is not the worst MMO out there, it certainly isn't one of the best.

Here's a Quick Look video of my tragic adventure in this game. All of what I descibed below is in there, though some parts edited for your sanity and bugs in the game. Even though it's long, I'll still call it a quick look since it's an MMO. Feel free to skip around if you want a general idea, or just read the short and dirty summary below.


I'll start off with saying that the first thing you do in this game is get plopped down in a tiny starter area and get asked to kill wolves. Pretty typical right? Well as I went to fight the most docile wolves apparently terrorizing the town, I got introduced to the combat system. You have to stay perfectly still and click buttons, and I STRESS perfectly still. If you move, you cancel your auto-attack. If you turn slightly, you also cancel your attack. Heck, even if you press the attack again, it cancels the attack and you have to wait for the ability to go off cooldown. If that's what the game is like right from the beginning, I can only dread what it's like late game.

But combat really isn't the main focus of this. Crafting and socializing is. So I excused the dated and poor combat system and continued my journey. What I found out was that you can infinitely gather from nodes that require no effort to get to. It didn't even encourage exploration. Not that there was much to explore. You play in linear zones that push you along a path. But hey, maybe the crafting was where this game shined...

Boy, was I wrong. It was as basic as the gathering. You click on the recipe, and let the game take care of the rest for you. There wasn't even some sort of minigame to make it more engaging. It was just a droll experience of clicking buttons and farting around.

Alright, well perhaps the social part was the point of this. I wanted to try chatting to some peeps, but I rarely encountered another person. And when I did, they were doing the same boring stuff I was doing. But regardless, counting on the community to make your boring game more enjoyable isn't what developers should be hoping for. So it fell flat for me again. Even more when I discovered there wasn't a /dance command. C'mon now? No dancing?

But I dredged on. And I found several bugs along the way. Sure, I understand most MMO's have them. The games are so big, it's kind of expected. But I don't think you should be encountering so many in the starting zone, probably the most tested place of them all. Why did my character leap into the water and flop like a fish when I asked him just to fish? Why are there strange black squares following me on the ground everywhere I go? Why is a fenced area full of hens called a sheep plot? Heck, I even had a game breaking bug that kicked me out of the game and corrupted my video footage. But even after all that, I suffered through this game some more to give a better review.

Most of the quests. if not all, where simple fetch quests. All you had to do was go to a place sometimes a few feet away to complete them. It's like the quest givers themselves couldn't be arsed to play their own game. The animations are terrible too. Sure, some of the attacks look flashy, but rarely do they actually connect to what you're supposed to be attacking. Walking sideways is the most laughable thing in this game. It was so bad, I actually enjoyed doing it. I even fell off a cliff and my guy was as stiff as a board all the way down. It's just not polished at all.

And when I finally reached the last boss of the tutorial, Grimbad the Deadly or something rediculous like that, I just walked right up to him and stared at him. He didn't even attack me. The big bad boss just aimelessly wandered around, looking for a way to escape his cruel fate.

That just broke me. There is just no immersion in this game. I couldn't get a feel for it, and the point of MMO's is to lose you in their world, which this game failed miserably at.

But after being so negative, I'll list a few positives. I like the jumping flips. You go so damn high when you get a boost from some boots. I like that the game's quest helper tells you exactly what to do, even if it does hold your hand too much by saying where you can get stuff. And, umm, some of the bugs were kind of funny? Eh, I guess that counts as something.

So all in all, even if this game is free, I can't recommend it. There are plenty of better MMO's out there, some free as well. Don't waste your time here.
Posted: April 17
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209 of 290 people (72%) found this review helpful
1.3 hrs on record
Full Video Review and Gameplay - http://youtu.be/HEKJWlgYY_s

Let's talk gameplay, those familiar with traditional MMO's like World of Warcraft will have no trouble in jumping straight into this one. Character creation is simple and straightforward, sadly there’s not much in the way of customization here, just a few sliders with generic options. There are four classes to choose from, Warrior, Wizard, Hunter and Priest. Each offer their unique ability skill trees and are good for their respective combat role.

The combat system is somewhat traditional with a few curve balls along the way. You right click an enemy to enter combat and your character will auto attack. Beyond this are your skills and abilities, these are activated by either clicking the hotbar icon or using the corresponding number. You obtain your skills and abilities two ways, first you have a set amount of class abilities that you can unlock and upgrade through levelling. Secondly, the weapons and armour you use will also carry both active skills and passive abilities. This means that if you change your weapon you can end up with different abilities and this can change your play-style to some degree.

Questing in the game is very text book MMO, go to quest giver, do quest, hand in and move on. That being said I like how some of the quests tie into the games crafting which I'll go into in a moment. There’s plenty of questing content to go through in villagers and heroes in fact there's over 1000 quests and the storyline of the game plus it's expansion the fury of the stone lord is a fun story to go through.

In zones and dungeons on top of your run of the mill enemies and bosses, you also have bounty enemies. Bounty enemy locations show up on your minimap and offer great rewards, even better they are soloable. Meaning you don't have to miss out on the XP, gold and loot that bounties provide. Speaking of loot, there’s plenty to be had and its a well designed system. Loot from enemies will contain gold, animal parts for crafting, weapons, armour and more. Those who enjoyed Diablo 2 will recognise the name Steig Hedlund, Hedlund was the lead designer on the most widely loved Diablo game, he is also the designer of the item, loop drop and crafting system in Villagers and Heroes.

In my opinion the crafting system is one of the biggest draws to the game. There are 10 crafting professions: Fishing, Mining, Bug Collecting, Plant Lore, Woodcrafting, Smithing, Cooking, Tailoring, Gardening, and Ranching. Gathering resources is simple and straight forward, simply find a node be it a mining node, fishing spot etc and flesh it out. Nodes also have levels, so as you level your proficiency you'll be able to mine higher level nodes for higher and rarer materials.

There’s also Gnomenting with is short for gnomish augmenting, this is the crafting ability to combine crafted gear,elder gear from defeating lair bosses and rare randomly found exotic gear. The developers didn't want to have the most powerful gear exclusive to the end game bosses and wanted to make crafting more meaningful. It allows the player to combine different gear in the way of their choosing. Since about half the spells & abilities come from gear & weapons, this means that some very powerful and unique items can only be created and not looted.

The best thing about crafting is not only the amount of things your able to create but how easy and accessible the whole system is. It's easy to use, easy to get into and easy to progress. While the game is not a true sandbox, it has a lot of sandbox features, crafting feels more of a joy than a painful grind. Also due to the fact that crafting is very meaningful, it means that crafting benefits you overall in the game rather than it just being a separate part.

Another big draw of the game is the player housing and village system. Once a player purchases a property, they become part of that village. Villages are player created and there are two types, open where anyone can join or guild specific. Player housing itself is very customizable with not only the ability to customize the appearance of your house but the ability to both garden and ranch animals in your own land. It means especially those looking for an immersive experience you can live on your own little farm with crops and animals of your choice.

Villages themselves are also not just plots of land, they are upgradable. Villages can be levelled up by members of the Village with better facilities such as a forge and more. Villages can also grow and expand in size by opening up new neighbourhoods providing housing for more players. The developers are planning to push the village feature further in the future by allowing villages to create their own dungeons and having Village vs Village warfare, where by villages plunder each others dungeons for loot, special relics and more.

Now as I've mentioned the game is a free to play which means of course there is an in game store. However its certainly far from being pay to win. The contents of the cash shop are simply cosmetic items and items that provide boosts to things such as resource gathering. There’s nothing that could really be considered as pay to win. That being said the cash shop is a little pricey but there’s really nothing you need to progress or get enjoyment from the game, which is a good thing in my opinion.

Villagers and Heroes is one of those rare games that sure, it's not perfect and its no big budget MMO but what it is, is a joy to play. Its very rare that I play an MMO and don't feel pressured to be doing anything specific, or to be rushing through content. Villagers and Heroes provides a pleasurable gameplay experience. The way the crafting, player housing and village system is designed, it really promotes a sense of community in the game. Playing with other people to complete village projects and more is fun and a enjoyable experience. It's also a game that may well appeal to the roleplaying community as theres housing, crafting oh and chat bubbles.

If your an avid mmo'er who is looking for hardcore PVP or PVE, frankly you won't find it here. However if your looking for an MMO that’s a fun way to spend time playing with people that’s not too demanding on your time and energy then its right up your alley. The game is by no means perfect in any shape but the developers at mad otter have clearly tried to create a community focused game and have crafted the whole thing very well. I would also add that its a mmo that is very accessible to people who haven't played mmo's or are looking for a more relaxed casual experience with a good, helpful community.
Posted: April 22
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231 of 364 people (63%) found this review helpful
12.0 hrs on record
My frist impression: The controls feel disgusting. The gameplay feels like you're playing a facebookgame like farmville in third person(Just take a look at that itemshop. Craft 10 times faster, Craft 50 times faster, ...).
I'm used to bad quality in F2P titles but this is terrible. Btw: What's up with the Npc voices? They only seem to have a few lines and in different languages.. they seem to speak English, Russian and German. I have no idea.

The UI is pretty much useless and one of the worst I've seen.

The graphics are okay-ish for a F2P-title.

I'll keep playing for a bit though because I feel like playing a braindead facebookgrindfest right now... .

Giving credit where credit is due: It does keep its promise of a friendly community.
Posted: April 17
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111 of 167 people (66%) found this review helpful
18.2 hrs on record
I'll be frank: combat is just bland. It's not bad, not by any length, but there simply is no nuance. You click a mob, press some hotkeys and loot falls out of said mob. Luckily, this game isn't about combat. So far, I'm having a blast with the amount of options presented to me. I can mine ore and make it into ingots ('pigs' in-game) and trade them to my neighbour for some of his or her fine produce they harvested from their garden. I can become a tailor and create garments from the loot drops my more combat-oriented village-mates receive. Oh yes, there is a housing system; you join a village and contribute to the betterment of everyone while also gaining materials and xp. A good example would be Runescape's Clan Citadel system, except the materials you gather go to you and you decide whether it goes back into building the village.

Overall, the game is a fun little timewaster played with friends. Graphics are so-so for an MMO, NPCs greet you in different voiced languages (yay Slovak) and there are plenty of kill-list quests. I recommend turning off click to move - you'll figure out why when you play.
Posted: April 18
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179 of 304 people (59%) found this review helpful
0.4 hrs on record
This game is horrible... I am not sure why people are reviewing it so well, the controls are not good the spawn rates suck the game is just not thought out or implemented well. Even on the first boss if there are five people waiting to get the quest and all five people attack and kill the boss together only one person gets the quest, that means the other four must wait and go through it again each spawn only one person getting the quest... It is really stupid.
Posted: April 17
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