Welcome to a land you'll never want to leave! Villagers and Heroes is a free-to-play MMO game in which players experience not just the thrill of battling unique monsters or the satisfaction of tailoring an exquisite robe, but the pleasure of building lasting friendships within a friendly community.
User reviews: Mixed (2,232 reviews) - 56% of the 2,232 user reviews for this game are positive.
Release Date: Apr 17, 2014

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Recommended By Curators

"A solid community driven MMO that while its mechanics are dated offers hours of fun. Players of Runescape and WoW will be right at home here."
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Recent updates View all (95)

November 30

English Patchnotes 3.8.0 - Thursday November 26 2015


  • Tweaked: Made it so Mutagen spawns her minions less often, doesn't summon two minions in between phases, and her max amount of minions that she can have is now 15 instead of 30.
  • Tweaked: Lowered the cost of salvaging rods a smidge
  • Tweaked: Bumped up the amount you can gather before a tool breaks by a bit
  • In the Coille, Gored and Curse of the Dunes are now dispel-able by a priest. Bubble Coating is no longer dispel-able by a priest (but you can still "click" it off).
  • Boosted the drop rate of repair globules by 40% (from 2.5% per gather to 3.5%)
  • By request, we lowered the Pyrron master key from 4500 medallions to 2500.
  • Bumped the duration of Curse of the Dunes to 20 minutes. Lowered the amout that it debuffs healing from 30% to 15%.

Bug Fixes
  • Fixed: Repair costs for boots, gloves, hats, were doubled when we meant to cut them in half - so now we a) un-doubled the cost and b) cut them in half (in other words, cut the cost to 1/4th).
  • Fixed: Add new village bug node for Alizarin Monarchs
  • Fixed: Move the fishing spots in lakeside from the dock to the shore
  • Fixed: There aren't any level restriction on the quests and bounties in Bevyn's Coille.
  • Fixed: Preserved tools cannot gather forever
  • Fixed: Starter tools are no longer sold by vendors
  • Fixed: Certain summoned monsters from Elder bosses needed ranked gear to damage
  • Fixed: Bevyn's Coille Missing achievement icon
  • Fixed: Keppel and Terratrias were missing some trees
  • Fixed: Moved Madelgarde farther away from the Bevyn Portal
  • Looked at: Please do something about fishing nodes. I can't see them in the village.
  • I went through and looked at all of the fishing nodes in the village. All of them were visible with certain settings. I think the major culprit may be particle distance, which effectively makes it so fishing nodes can't be seen from distance. If this is set all the way low, you can only see nodes at your feet, so possibly players could try to play with this setting.
  • Fixed: Talent Rank shows again in the gear portion of the talent window
  • Fixed: Level 68 defender gear and level 73 defender gear both require the same monster part.
  • Fixed: There was a bug where setting an item down where it previously was in the inventory would sometimes cause it to vanish until a relog.
  • Fixed: the vendor item count would reset to default after a transaction.
  • Fixed: bag names in vendor were being displayed wrong if any bag was empty (e.g. Bag 3 instead of Bag 4, etc.)
  • Possibly Fixed: We found some issues relating to double clicking. Possibly this was the cause for some players not being able to use items until a relog. Let us know if the use item bug is still happening.
  • Fixed: Forest Trow's in Bog slow down the rate that your abilities refresh.
  • Fixed: Completed and abandoned quests had font colors that were hard to read
  • Fixed: Commander Brestin lv66 bounty in Undercroft now has the same level restrictions as the rest of the zone.
  • Fixed: Two Pyrron Resistance rings were reversed. This caused weird issues for players with stone steps in Apothecary / Undercroft vs. Underbelly / Creation Caves.
  • Fixed: Some rugs in Pyrron Upper Keep were wonky.
  • Fixed: Hollow cask in Undercroft could not be opened.
  • Fixed: Invisible Fishing Spots in Sapphira's Lament on certain settings.
  • Fixed: After turning in the other quests to continue on in "The Beginning of the End" quest it tracked to the wrong place.
  • Fixed: Burkin in Crystal Spire was removed from the zone.
  • Fixed: Elda talked about non existing NPCs and game mechanics.
  • Fixed: Inkwells in the Undercroft couldn't be interacted with
  • Fixed: There was an issue with legendary crafting and Priest and Wizard gear that used elemental fleeces. If a player ranked up their skill in the 'simple' recipe (non-elemental), then they couldn't get a basic version to be used as an ingredient for the more powerful recipe. To fix this, we have removed the ability to rank up in skill on all priest and wizard basic items. The crafting window will now show special messages and help topics to explain why this is the case on these recipes. Elemental versions of the item can still be ranked up as normal. Any player who has more powerful version of the basic item (+,++,+++, or legendary) will KEEP those items, they will become legacy items as they no longer will be able to be created after this change. Since all stats and talents on the elemental versions are in general better than the simple version, there should be no negative impact on wizards and priests. However there is one small exception in that a wizard or priest won't be able to get a legendary +1 Rank boosted form of the talent "Reinforced."
  • Fixed: When I'm trading my COG coins at the quatermasters for supplies I set the number for "buy" at 500 but it always resets back to 1 - and trading supplies and COG coins is bad enough as it is right now, without having to enter a new number every time^^

  • Report: "I've stopped receiving notifications for quest progress and completion, and I have the setting "Show quest pop-ups" checked in the options window. I think others are having the same problem." Note: If this is talking about the yellow 'chat' bubbles that come from the quest tracker, I don't know what happened to those. if it is talking about the center prints, then we turned those off intentionally because they cluttered the screen.
  • Report: "Bounties would aggro through the fence in Lampkin Village." Note: We tested this with a level 1 toon running up and down the fence. The bounty would not aggro on me at all. I think what is happening is players are running into the village and while running by the bounty they are aggroing it and pulling it into the village.
  • Report: Reports of gear, not gathering tools, wearing down while gathering on live.Note: We looked through the code and cannot see a way for that to happen. To be certain, we did a test. We repaired all gear, then gathered 400+ times. Nothing lost durability except for the tool.

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November 20

The Ardent Weekly Ledger - Issue 14

The Secret of the Coille Is Now Live!
The wait is over! For all of you level-capped adventurers who have been staring at the calendar for too many months to count now, and have desperately been needing some meaty new content to sink your teeth into, then please take a quick moment to let out a long happy sigh – now grab your weapons and friends, and venture into Bevyn’s Coille!

The level cap has been raised to 77, and that’s only the beginning! The Secret of the Coille is the first installment of six new zones which we will be releasing incrementally over the course of the next seven to eight months. In other words, there will be no more waiting eternal stretches of time for new content!

So what can you look forward to with the arrival of this patch besides a brand new beautiful zone full of exceedingly difficult foes, a twisty story line of new quests, an array of dailies, and a whole lot of XP? A great deal – because this build is not just for level capped players!

New features that all will surely enjoy, include:

  • Inventory Sorting
  • A Death Recap Window
  • The removal of node depletion
  • The addition of Elite Crafting Quests
  • Charter adjustments and smoother XP balancing
  • ‘Legendary Crafting’ and ‘Item Salvaging’
  • Countless bug fixes

And these are only a few of the improvements! Play Patch 3.7.5 now and discover what else awaits!

And much more!

View the full issue to read player interviews, behind-the-scenes showcases of coding, player stories and more!

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“There are 10 different gathering professions: mining, fishing, bug lore, plant lore, smithing, cooking, tailoring, woodcrafting, gardening and ranching. The coolest part is that one character can become an expert at all of them. So Villagers and Heroes is a class-based, sandbox-crafter's paradise with nicely interactive housing.”
Bestest Ever – Massively

About This Game

Step into a magical land unlike any other!

Villagers and Heroes is a free-to-play MMO game in which players experience the thrill of battling unique monsters, the satisfaction of crafting powerful weapons and gear, and the pleasure of building lasting friendships in a friendly community.

Gnomish Augmentation = Sandbox Gameplay.

This unique feature is at the heart of the deep yet elegantly simple player choice system in Villagers & Heroes. The weapons and armor that a player equips not only grant a versatile assortment of heroic feats and spells, but also a large array of proficiencies and augmented abilities. The process of Gnogmenting gives the players the ability to mix, match, swap, replace, customize and design gear exactly how they want! Combine ancient elder gear with remarkable weaponry dropped from the monsters of the world. Or craft your own gear using any or all of the 10 gathering and crafting skills available. Gnogmenting is a completely free-form, sandbox system that is unmatched by any other game in its depth, and lets players test every tactic and indulge every creative whim.

Bounty Runs!

Bounties are powerful adversaries and monsters that roam every corner of the world. When a player defeats a bounty monster, they earn a large reward, regardless of the size of their party! Solo the beasties by yourself, or rampage across the countryside with a group of friends. Bounty rewards are instantaneous and do not require activation. This feature encourages teamwork and strategy.

Live in a Real Home in a Real Village.

You are the architect, the farmer, and the rancher. With a wide range of building styles to choose from, players can design and decorate their own houses, as well as choose which crops to plant in their garden, or select the type of animals they'd most like to raise. But players needn't go at it alone! Help your village grow from a tiny hamlet to a thriving metropolis by aiding your neighbors with community projects which will ultimately benefit every member of the village.


  • 8 Primary Combat Class Builds, with a myriad of meaningful variations
  • 10 Crafting Professions: Fishing, Mining, Bug Collecting, Plant Lore, Woodcrafting, Smithing, Cooking, Tailoring, Gardening, and Ranching
  • Gardening and Ranching: hundreds of different crops, sheep, pigs, chickens, and exotics like ember sheep, shadow sheep, etc.
  • Bounty Runs! Now with over 1500 unique bounties.
  • Real player housing with dozens of decoration options
  • Real Villages that can be leveled up by all members of the Village with better facilities (Forge, Tailory, Kitchen, Woodshop), opening new neighborhoods with housing for more players, mayors, a shared vault, stocking village resources, and more...
  • Gnogmenting: Combine crafted gear and elder gear from defeating lair bosses and rare randomly found exotic gear for an unlimited number of combinations of functionality and appearance
  • Auction House with thriving in-game economy
  • Hundreds of Magical Spells, Heroic Feats, and Abilities
  • More than 1000 Quests and Charters

Press Coverage

System Requirements

    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: On board graphics
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Core 2 Duo 2.2GHz, AMD Athlon™ 64 X2 2.6GHz or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB of memory or more
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Helpful customer reviews
359 of 445 people (81%) found this review helpful
58 people found this review funny
22.1 hrs on record
Posted: June 27
The game should be renamed: Clickers and Heroes
or Grinding Heroes

At first glance the game is fairly cute and suitable for children. This is true and a positive thing.

But the core gameplay is a brutal GrindAndClickFest with agressive Pay to play concept: even the training missions are about craft 50 items... what means: you sit in the front of the monitor and click in every 3 seconds 50 times.
Also, this game is about epic grinding. Really, there are no challenges in the game, the loot and the resources are easy to reach BUT: you have to spend long minutes and hours just to click and click and click on the same spot to have the necessary resources.

All the gameplay is about just clicking and waiting, clicking and waiting, clicking and waiting.... while there are mechanics to reduce this tedioum, everything points to the shop.

Honesntly, if there would be a reasonable priced monthly fee to eliminate this click fest concept I would gladly pay for it (because I like the world and the relatively simple gameplay, and again the relatively non violent MMO concept). But at it's current state, the game really tries to enforce me to pay with the nasty "I will make your clicker finger suffer if you dont pay" method. What I really don't like and I won't bend. Instead of that, I quit game.
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163 of 206 people (79%) found this review helpful
18 people found this review funny
167.0 hrs on record
Posted: June 10
With the new update to Villagers and Heroes: Reborn, a lot of the annoyances of this title have been removed. The much-hated VIM system has been kicked out, and a lot of new features have been added. If you played this game before, you should definitely retry this game.

If you never played this game before, then Villagers and Heroes is a fun MMORPG. Quests, Crafting, Levels, Housing, it's all in the game. There's a lot of maps to explore.

Villagers and Heroes: Reborn is made by a small development team, but they delivered an epic update.
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47 of 63 people (75%) found this review helpful
4 people found this review funny
35.1 hrs on record
Posted: July 13
This is a nice game, with funhy cartoon-like graphics and a sence of humor. As many others have already commented, it is a next-gen Runescape. So if you are in to Runescape, go ahead and try it.
If you don't like Runescape or don't even know what it is, then DON'T try this!

Unfortunately, in my opinion, the game is heavily Pay to Play!!
From the 35 hours I have on record, the 30 or so were consumed on clicking on trees, mineral nodes and anvils in order to level up crafting skills..And I managed to get them to level 15...I can't imagine how much time it would take me to get to 50...Of course, you can speed up the process by using harvesters, but you have to pay real money to get them! ;)

Travel pads (the way to teleport between areas) require travel stones. You get 1 free for every travel pad you discover (I got 7). If you are 3 areas away from the main city, you have to either travel on foot or use teleport..After 4-5 freebies, you HAVE to pay to get Travel Stones..

It also has a farmville simulation! Plant. water, collect crops in order to level up your villager skills. At least crops deliver some good in-game cash...

There are lots of other examples of situations that you have to pay in order to avoid the EXTREMELY OUTRAGEOUS LONG and TEDIOUS grinding you need to do.
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85 of 141 people (60%) found this review helpful
26 people found this review funny
0.1 hrs on record
Posted: June 15
I don't know why its taken me so long to write a review on this game, but here goes! (apologies in advance, i can get a bit wordy and off topic, lol)

Okay, so it is going to look like i've not played this game at all, but I have been playing since way before steam, so my account isn't attached to steam. However my actual play time is over 6,000 hrs via /playtime feature in the game.

Short history, I found this game a few years ago, instantly attracted to its charm. It is my first of this type, with the crafting mechanic etc in it. But I have tried several games since and nothing comes close to what i'm looking for in a game as much as this one does. I did leave (for about a year) because of some graphical/movement update that kind of took me out of the game because, well... I'm not good with changes apparently, lol.. There literally wasn't a day that went by that I didn't wish that I was playing it again, but because the new movement etc was so foriegn to me, and gave me a headache.. I just didn't try. It took an entire year to make myself try and get used to it, and wow am I so glad I am back.

The game has improved drastically (from what was already a pretty great game). The new starter area that has been rolled out is impressive, the story line very much intrigues me. But it isn't all about the story line. Sure the quests are great, combat is pretty fun (nothing overly complicated but not too simple either), crafting has certainly changed since I first started playing (and changed for the better I might add.. even tho i had no idea it could be improved!)

You could call me a fan boy (or girl would be more accurate) and you'd be right, but with great reason. This game has such charm to it, the community is great, helpful, and only on rare occassions will you run into 'trolls', etc. I think this is in HUGE part to the No PVP... Just because personally, I feel like it can sometimes bring out the worst in even the nicest of people.

To sum it up, this game is really great... So great i find myself skipping work sometimes just because I want a day to relax and play, lol
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74 of 123 people (60%) found this review helpful
22 people found this review funny
1,764.2 hrs on record
Posted: June 16
I've been playing this game for a year now and i LOVE it. Usually i lose intrest within a few weeks but this one manages to keep me hooked. And for once a game advertised as free to play, really can be played without spending a dime. The community is super nice and will help with anything that might be giving you problems. And last but not least i must mention the Devs! they are awesome. they actually listen to player feedback and though they cant make everyone happy they try their best to make most happy.
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