Welcome to a land you'll never want to leave! Villagers and Heroes is a free-to-play MMO game in which players experience not just the thrill of battling unique monsters or the satisfaction of tailoring an exquisite robe, but the pleasure of building lasting friendships within a friendly community.
User reviews:
Mixed (62 reviews) - 53% of the 62 user reviews in the last 30 days are positive.
Mixed (2,482 reviews) - 55% of the 2,482 user reviews for this game are positive.
Release Date: Apr 17, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested


Recent updates View all (112)

May 26

Explore crafting and gathering in Villagers & Heroes!

Looking for an MMO that features a vast, multi-layered crafting system in which players can transform the natural resources gathered from a fantastical world into dazzling armor, exquisite weaponry, magical potions, and so much more? Then welcome to V&H – where crafters thrive right alongside the adventurers!

Collect an endless array of natural resources from countless exotic locations throughout the Seven Realms!

Fish the tranquil ponds of Crawson’s Fen, or wield a rustic pick-axe and mine for copper in majestic Dundeen Quarry. Wander the tropical beaches of Traven in search of elusive insect ingredients, or explore the dense forests of Greenhaven, where the heartiest of timber can be felled.

Take that mighty timber felled and find the nearest lathe, because carpentry awaits! As does blacksmithing, cooking, and tailoring!

Forge luminous metals upon a fiery anvil and craft devastating swords, or spin exotic wool into a magically potent ice wizard’s robe. Labor over a boiling cauldron and brew enchanted potions, or whittle the finest Shadow priest’s mace in the realm! Experience the satisfaction of crafting your own gear, while perhaps even becoming an entrepreneur – trade your crafted goods with friends, or sell them in the Auction House for gold.

Gnomish Gnogmentation!
The truly unique feature of ‘gnogmenting’ allows players to design and create their own gear by combining the different attributes of weapons and armor into a one-of-a kind item, tailor-made to fit their own individual needs. And with currently 78 levels in the game, the possibilities of combinations to choose from are virtually endless! Use skill and savvy to craft the ultimate gear, and cut a dashing figure in the process!

The multi-tiered crafting system in Villagers & Heroes is both challenging and rewarding, and will provide players with endless hours of enjoyment! So what are you waiting for? Get crafting now!

0 comments Read more

May 5

Patch 3.15.22

This is another follow-up bug fix build. A very big thanks to all of you, for being so diligent about sending in-game bug reports! :)


  • Fixed: Ardent Potion Vendor sells Sugary Lollipops, which are no longer applicable
  • Fixed: Winifred does not appear in summer's hollow as she should
  • Fixed: can't complete Elta/Otto quests since update ( Players who are having trouble finding Elta and Otto for quests should search for a new NPC named Patrik McIver. He is in Summer's Hollow near the carpentry water wheel. If a player who has already at least started "The Mystery of The Malicious Miscreant" talks to Patrik, he will allow certain NPCs to 'show up'.)
  • Fixed: quest Fresh Squeeze is stuck (Clarified the quest a bit so it wasn't confusing.)
  • Fixed: fishing spots hard to see in Corkle
  • Fixed: rebirth text needs updating to say Gandymeade Grove
  • Fixed: typo in Dareen dialogue
  • Fixed: lighting issues in Grogul zones
  • Fixed: Stone Garden bug logs hard to see
  • Fixed: Tell Me No Lies quest won't progress
  • Fixed: Ultraquinium quest tracks incorrectly
  • Fixed: typo with Calypso's name in Oak Valley
  • Fixed: rare issue causing "Accept changes" button on kennel to not appear when moving animals.
  • Fixed: bidding not actually anonymous in AH due to system messages
  • Fixed: can lure Jadister into next room with no mobs (Jadister now summons minions around him instead of in an absolute location.)
  • Fixed: rebirthed level 15 toon killed Loo (level 40) and got 8k xp credit
  • Fixed: Nymphatic Comforts quest won't progress
  • Fixed: Southern Coast is too dark
  • Fixed: dungeon gate in castle is still broken
  • Fixed: mob is stuck when moving toward wall in _wizard_research
  • Fixed: map is pitch black in location in Daggertooth Caves
  • Fixed: typo with new potions
  • Fixed: quest text goals inconsistent with quest dialogue
  • Fixed: Ardent too bright and BFG too dark with same settings
  • Fixed: lighting too dark in Cook Village
  • Fixed: Oak Valley too dark
  • Fixed: summer's hollow too dark
  • Fixed: briny mushrooms do not stack to 3 for quest as they should
  • Fixed: npc says player completed quest that player never accepted
  • Fixed: new water has two colors in shadow vega making it look strange
  • Fixed: cooking station in Cook Village is half floating
  • Fixed: floating tree in Rackabone Peak
  • Fixed: npc Rando gives incorrect information about gold
  • Fixed: garden plot highlight was not shown when advanced lighting was enabled and shadow detail past 50%.
  • Fixed: cog trade-ins would sometimes be deducted from vault instead of bag
  • Fixed: loading percentages didn't actually match bar (they now show a text instead).
  • Fixed: set next target (tab key) would only select one target instead of cycling through targets.
  • Fixed: achievement with Ginny still says Oak Valley (should be summers)
  • Fixed: player toon stuck in tree in kingsport
  • Fixed: hole in Crystal Spires
  • Fixed: 'invisible wall' stops player from going down the stairs in Courtyard
  • Fixed: hole in lament
  • Fixed: hole in ground in sapphira's lament
  • Fixed: carpet appears and disappears
  • Fixed: elder fragments missing needed info
  • Fixed: sugardews a different color when on ground
  • Fixed: NPC continues to tell high level player that he is still too low for quest
  • Fixed: Bones are floating in air in daggertooth caves
  • Fixed: Maplecrest level 40 text needs updating (no more portals now)
  • Fixed: Location in shiverspine has glitched wall
  • Fixed: Arctic cod has sell value, but cannot be sold to vendor
  • Fixed: Mobs spawning underground in Shadow Traven
  • Fixed: Floating effigy in shadow traven
  • Fixed: Toon looks like they are standing on air in shadow traven
  • Fixed: Tooltip text for eclipse is wrong
  • Fixed: Fishing spot not visible in stone gardens
  • Fixed: Typo in credits
  • Fixed: Typo on Darkstone Supply quest
  • Fixed: Plant floating in air in Traven
  • Fixed: Location in village causes toons to stop and cannot move forward
  • Fixed: Knowledge book gives inaccurate/confusing info about 'Starsheep'

3 comments Read more


“There are 10 different gathering professions: mining, fishing, bug lore, plant lore, smithing, cooking, tailoring, woodcrafting, gardening and ranching. The coolest part is that one character can become an expert at all of them. So Villagers and Heroes is a class-based, sandbox-crafter's paradise with nicely interactive housing.”
Bestest Ever – Massively

About This Game

Step into a magical land unlike any other!

Villagers and Heroes is a free-to-play MMO game in which players experience the thrill of battling unique monsters, the satisfaction of crafting powerful weapons and gear, and the pleasure of building lasting friendships in a friendly community.

Gnomish Augmentation = Sandbox Gameplay.

This unique feature is at the heart of the deep yet elegantly simple player choice system in Villagers & Heroes. The weapons and armor that a player equips not only grant a versatile assortment of heroic feats and spells, but also a large array of proficiencies and augmented abilities. The process of Gnogmenting gives the players the ability to mix, match, swap, replace, customize and design gear exactly how they want! Combine ancient elder gear with remarkable weaponry dropped from the monsters of the world. Or craft your own gear using any or all of the 10 gathering and crafting skills available. Gnogmenting is a completely free-form, sandbox system that is unmatched by any other game in its depth, and lets players test every tactic and indulge every creative whim.

Bounty Runs!

Bounties are powerful adversaries and monsters that roam every corner of the world. When a player defeats a bounty monster, they earn a large reward, regardless of the size of their party! Solo the beasties by yourself, or rampage across the countryside with a group of friends. Bounty rewards are instantaneous and do not require activation. This feature encourages teamwork and strategy.

Live in a Real Home in a Real Village.

You are the architect, the farmer, and the rancher. With a wide range of building styles to choose from, players can design and decorate their own houses, as well as choose which crops to plant in their garden, or select the type of animals they'd most like to raise. But players needn't go at it alone! Help your village grow from a tiny hamlet to a thriving metropolis by aiding your neighbors with community projects which will ultimately benefit every member of the village.


  • 8 Primary Combat Class Builds, with a myriad of meaningful variations
  • 10 Crafting Professions: Fishing, Mining, Bug Collecting, Plant Lore, Woodcrafting, Smithing, Cooking, Tailoring, Gardening, and Ranching
  • Gardening and Ranching: hundreds of different crops, sheep, pigs, chickens, and exotics like ember sheep, shadow sheep, etc.
  • Bounty Runs! Now with over 1500 unique bounties.
  • Real player housing with dozens of decoration options
  • Real Villages that can be leveled up by all members of the Village with better facilities (Forge, Tailory, Kitchen, Woodshop), opening new neighborhoods with housing for more players, mayors, a shared vault, stocking village resources, and more...
  • Gnogmenting: Combine crafted gear and elder gear from defeating lair bosses and rare randomly found exotic gear for an unlimited number of combinations of functionality and appearance
  • Auction House with thriving in-game economy
  • Hundreds of Magical Spells, Heroic Feats, and Abilities
  • More than 1000 Quests and Charters

Press Coverage

System Requirements

    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: On board graphics
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Core 2 Duo 2.2GHz, AMD Athlon™ 64 X2 2.6GHz or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB of memory or more
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Mixed (62 reviews)
Mixed (2,482 reviews)
Recently Posted
Irish Shaman
( 463.9 hrs on record )
Posted: May 27
Product received for free
500+ hourw and I can eqasily say that this is one of my favourteite MMORPG's ever.

10/10 - not for eveyone
Easy tab 1-9 total tabs
CONS - Get ready to drop about £9.99 total with eleftover to spend - realy worthwhile for bag spave)
massive bags. However, like me, you are a collector amd spend ages in my world collecting secondary items, you *may* have to spend around.... an almight £18.99 to unlock all bags, some bank space and more.

9/10 total
99.99% gree
Helpful? Yes No Funny
( 9.3 hrs on record )
Posted: May 27
I could make a list of all the things that make this game overwhelmingly underwhelming but you know, who's got time for that?
Helpful? Yes No Funny
( 1.4 hrs on record )
Posted: May 26
"Welcome to a land you'll never want to leave!"

Well I just did.
Helpful? Yes No Funny
♥Scarlett Hoehansson♥
( 2.7 hrs on record )
Posted: May 23
Meh game RETRDED MODS </3
Helpful? Yes No Funny
( 0.4 hrs on record )
Posted: May 20
Geniaal Spel lolz
Helpful? Yes No Funny
( 0.9 hrs on record )
Posted: May 16
Product received for free
Worst mmorpg I've ever played
Helpful? Yes No Funny
( 52.8 hrs on record )
Posted: May 11
Product received for free
Sunk hours into this game without realising. Totally addicted.
Love the balance of crafting, fighting, main storyline, side quests and daily challenges/charters.

Helpful? Yes No Funny
( 1.2 hrs on record )
Posted: May 9
Became bored very quickly. There was not enough players
Helpful? Yes No Funny
[L4P] Korishiva
( 14.7 hrs on record )
Posted: May 8
I enjoy this game, beacuase I like crafting and farming. If you don't like that, you'll probably not enjoy it as much as I do.
My only complaint is the skills are a bit delayed, and the graphics a bit outdated. But other than that, the idea is pretty cool :)
I Actually choose this over Archage. Call me weird, but I didn't like the "pay to have fun farming" concept in that game :p
Helpful? Yes No Funny
( 1.4 hrs on record )
Posted: May 8
I tried to like this game.
I just can't.
Don't waste your money and time.
Buy food and go outside instead.
Helpful? Yes No Funny
( 1.5 hrs on record )
Posted: May 6
Product received for free
This is a good childrens game but it got very boring after the first few missions/quests.
Helpful? Yes No Funny
Ender dragon08\Creeper08
( 23.7 hrs on record )
Posted: May 6
Product received for free
To tel the truth at first i thout the game is bad but now i think it is fun
Helpful? Yes No Funny
( 0.5 hrs on record )
Posted: May 4
caracter creation too ugly for the male :v
Helpful? Yes No Funny
Count Cheesebrain the Glorious
( 2.0 hrs on record )
Posted: May 3
0/10 got ♥♥♥♥♥ by tobuscus
Helpful? Yes No Funny
( 10.8 hrs on record )
Posted: May 1
i likr this game because it is a fun RPG co op game
Helpful? Yes No Funny
( 8.9 hrs on record )
Posted: April 29
it is an ok game. the game itself isnt so bad, the admins on the other hand are horrible. they are complete power trippers and even if you say the "A" word in chat you get a 10 minute silence with no warning so you cant talk anywhere. when you ask why they give you another one for a half an hour. totally ruins the game. if you arent part of their click already you might as well not play and expect to chat if you drop the odd curse
Helpful? Yes No Funny
( 0.5 hrs on record )
Posted: April 26
7/10 This game wasnt bad but it wasnt good either
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 9 people (56%) found this review helpful
14.7 hrs on record
Posted: May 8
I enjoy this game, beacuase I like crafting and farming. If you don't like that, you'll probably not enjoy it as much as I do.
My only complaint is the skills are a bit delayed, and the graphics a bit outdated. But other than that, the idea is pretty cool :)
I Actually choose this over Archage. Call me weird, but I didn't like the "pay to have fun farming" concept in that game :p
Was this review helpful? Yes No Funny
6 of 12 people (50%) found this review helpful
52.8 hrs on record
Posted: May 11
Product received for free
Sunk hours into this game without realising. Totally addicted.
Love the balance of crafting, fighting, main storyline, side quests and daily challenges/charters.

Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
21 of 24 people (88%) found this review helpful
525.9 hrs on record
Posted: April 21
This game begins with the designing your character - choose wisely, there is no going back on the customisation unless you are willing to pay real money for it.

The talents and skills you choose to start off with gives you a head start in those areas, but they can be changed as you progress or by using a potion. The choice of house style is far more important as changing house style cost gold, which you'll earn by killing monsters and doing quests. Each style has its own variations and each variation has its own perk, so plan ahead what perk you want for your character. Choose the style in accordance to the perk you want, even if the variation with that particular perk is not available when you start off. You can always buy the variation you want as soon as you have placed your house. Changing one house styles to another cost a lot of gold (120 gold) though, so it's better to choose the right style to begin with and then just buy extra variations to that style, which is cheaper (30-90 gold).

This game does not deserve the bad cred it's gotten. It is constantly being improved on. There is lots of people playing it (based upon playing the EU server) and the community is really friendly and helpful. You can play it on your own but it's a lot more rewarding and fun being a part of a guild.

That you can use real money in the game is not blatantly obvious. It is a fully functioning game for free. Would you like to customise you're character a bit more though, you can visit the shop and buy extra stuff with real money.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
19.4 hrs on record
Posted: March 11
Well, from what I had seen in the video promos and some of the descriptions I had read, it seemed like the sort of game I'd enjoy. It took me a bit to figure out the graphics settings however and at first I was really discouraged by the almost unplayable lag.
However I changed the graphics to '16bit' and it plays great - still looks good too (i went into the advanced settings and was sure to have distance up as well as terrain'. Now Im actually having a real blast playing . Definitely worth a play if you enjoy gamees like LOTRO or Ryzom etc
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
7.3 hrs on record
Posted: March 21
Refreshingly simple game
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
25.8 hrs on record
Posted: March 19
Fun game to play solo or with the help of friends! Never thought I would be a fan of this type of game!
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
1 person found this review funny
16.0 hrs on record
Posted: March 12
Very adventorous and a game where you can make your legacy.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
1 person found this review funny
583.1 hrs on record
Posted: March 1
I live there now. What more do you need to know?:D The community is amazing and I have grown to love the game very much.
Was this review helpful? Yes No Funny
15 of 29 people (52%) found this review helpful
1 person found this review funny
Not Recommended
1.0 hrs on record
Posted: April 26
Gave this game a good hour of my time before I gave up. Why?

Was it the sub-par graphics? No. I can live with graphics being basic, but they are styled to something I'd expect in an MMO about five or six years ago.

Was it the vast emptiness? Also no. While I was on there were NO other players on at all. So these vast villages and towns felt... dead. But even then, I prefer single player games, so I can live with that.

Was it the bugs and massive lag-spikes? Yes. Falling through the terrain became all too commonplace. Several times I would spend five minutes running a metre due to a lag spike forcing me to re-run it. Also, why so much delay between acknowledging I've hit attack/move/speak/craft/open menu (it makes a sound and graphic when you do) and actually performing that function.

So why the immediate hatred for this game with just a few bugs? The truth is that there are far better free-to-play MMOs out there that nailed down the basics before they decided to get all fancy (Neverwinter, Rift, DC Universe just to name three). Yes, the player controlled villages was a cool idea, whilst every game needs a hook, you should always make a game PLAYABLE first.

Players will forgive an average game that has a good (if somewhat buggy) hook if the basics are playable. Why? They'll stay long enough to give the developers a chance to streamline the hooks.

Players will not forgive a subpar game that has a good hook if the basics are buggy? Why? They'll abandon it before the developers actually improve the game engine.
Was this review helpful? Yes No Funny
5 of 10 people (50%) found this review helpful
42.6 hrs on record
Posted: April 15
Villagers and Heroes is a fantasy RPG with similar game mechanics to World of Warcraft, Runescape, and Star Wars: The Old Republic. It was released on April 17th, 2014, and published and created by Mad Otter Games, and are also well known for The Red Baron Pack. They have had an uneasy track record, and The Red Baron Pack has gotten a mixed reception, and this game is no different.

The combat isn't anything new, it's basically the exact same as most RPGs. A real-time combat game with abilities, stats, and classes. While it isn't refreshing or new, it is at least somewhat decent.

The controls on the other hand are absolutely horrible, I keep going in random directions, falling off cliffs, and doing rolls without meaning to.

The graphics are decent. They aren't spectacular to say, Star Wars: Battlefront 3, or Destiny, but they are similar to World of Warcraft and Runescape's graphics.

This game is a literal grind-fest. You have to go between Point A and B, but the crafting and gathering system is decent and well put-together.

The community is very good. It's not amazing, but it's actually somewhat helpful and if you want a good community, this is definitely something you're looking for.

The story is repetitive and dull, it's incredibly lazy and horribly written.

Final Verdict: 6/10, Slightly Above Average
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
183 of 239 people (77%) found this review helpful
35 people found this review funny
7,005.7 hrs on record
Posted: December 29, 2015
This is a fun, interesting and low stress game to play. I would recommend it for all ages. There is a concerted effort to diminish overt sexual coustuming and because it's not a PvP type of game, there is a great deal of cooperation and players tend to be helpful rather than competitive.

The developers are very responsive, even to individual needs of players. They also continuously work on improving the game play with better graphics, and more involved story lines.
Was this review helpful? Yes No Funny
68 of 76 people (89%) found this review helpful
1 person found this review funny
39.3 hrs on record
Posted: January 24
I don't often write reviews. However, I thought I should in this case. If you are looking for something slick with high intensity, this may not be for you. Combat is slow and a bit tedious. Speed of movement can be slow. Questing can be repetitive.

But what sold me is the community atmospher. I am too old for drama from my entertainment. There is, so far, no one creating flame wars in chat. People are just going about their business. I do this to relax and have a bit of fun. It is why I like this game. Zero pressure, and so far no trolls.
Was this review helpful? Yes No Funny
49 of 62 people (79%) found this review helpful
3 people found this review funny
63.6 hrs on record
Posted: December 26, 2015
This is a great game and its a lot of fun to explore all of the different locations. You can even have your own home and also be the mayor of your village. Have pets and a garden as well as blacksmith and explore caves. The flippy boots are fun also.
Was this review helpful? Yes No Funny
68 of 100 people (68%) found this review helpful
4 people found this review funny
Not Recommended
15.6 hrs on record
Posted: January 9
My take on Villagers and Heroes

  • Lots of crafting to do
  • You can find all the materials you need in the world
  • Lack of Vim or energy system (removed in past patch. I saw this was a major reason for negative reviews in the past)
  • Gets boring as you go further in
  • Lack of motivation to continue with lack-luster storyline
  • Auction House is empty, I would never be able to make money off of how the player economy is in its current state
  • Empty feeling community
  • Many bugs
Further Examination and Review
I have to say, I had some hopes for this game. I've always loved mmos that carry a heavy focus on PVE rather than PVP. When I saw this had a dynamic crafting system, I was quite pleased. I've played Runescape and several other rpg mmos that mimicked the style of Runescape over the years, I figured I would give this one a shot and see how it hold up. And it did not.

The first thing that caught my attention had to be the lack of ambition this game gave me. In games like Runescape, I was always working towards a specific, achievable goal. I saw all the cool things you could do with construction downt he line, so my goal was to level construction. I saw all of the sick skill capes people earned through their hard work, I figured I could maybe try for one as well! In Villagers and Heroes.... Not so much. I mean even RPGMO had some interesting skills that made you wanted to level and achieve even with the old-school graphics and lack of aniamtions. Villagers and Heroes led me on a wild goose chase throughout the internet to find out what I could do with say, smithing or mining? Is mining a good source of income on the player market? Do I get cool capes or titles or SOMETHING from achieving the highest level? Why should I sit here and grind all day if nothing will come of it?

The second thing that caught my attention was the stale and empty "Auction House". This is supposed to operate much like any other player market in any standard mmo. For example in the Grand Exchange in Runescape, the economy was always bustling. The demand of the market flowed naturally in a way I was able to take advantage of and profit from. It was fullfilling to find out new ways of making money. In Villagers and Heroes, however, there were several things on the market one could purchase, but rarely anything people were willin to buy. I found it fairly difficult to find demand fro any of the materials I had wanted to sell.

Lastly, the community seems pretty dead. There are only a few people on at a time it seems. The villages seems pretty empty, which is a shame because I though that player owned villages was a cool a neat Idea. I wanted to join one, but could find none that were active! I think a lot of this game's woes stems from this huge problem, but I can't say I blame people for wanting to stay away from the game. This game has a Vim or energy system in the past, that made it so that players could only do so many gathering actions a day (correct me if I am wrong). After something like that is implemented, I could imagine many people moving on to better organized mmos! I just feel that after the beginning fiasco of this game, it will be hard for it to recover.

I also wanted to mention the amount of bugs I experienced over the first hour of gameplay. I had a few visual bugs that I blamed on my own system. But then I started getting bugs that compeltely strained gamelay for me. For instance, I would go to talk to an NPC, only to have to wait a minute for the bubble to pop up. Sometimes quests would not be fullfilled even after I turned them in, and I would have to do them all over again. This happened specifically with the tailoring master during the first crafting quest. this really bogged down my gameplay.

Overall, I had a pretty "meh" experience. It left me wanting something more from it, it made me miss Runescape more than anything because of how unsatisfied I was. the community is slow to grow, if anything at all, and it severely impacts things like player economy, villages, guilds, and other aspects of the game. It doesn't seem like people are going to go back to this game for a while after some decisions made by the developers in the past that pushed a lot of people away. If it does recover and become and interesting game to play, I will most certainly change my review. However, in its current state, I cannot recommend it over other veteran games that have conquered the PVE style for decades like World of Warcraft or Runescape[//i].
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
417.7 hrs on record
Posted: February 21
Become Villager OR Heroe OR Villager & Hero!

I have played over 60hrs but still I dont know about half of the Game! Truly sandbox...

+10 Crafting Professions like Cooking, Wood Crafting, Smithing...

+Farming & Ranching!

+Own a house (unfortunately can't go inside), Become part of a Village!

+1000s of Quests!

+Very Friendly Community!

+Not Pay To Win


-Lacks PvP content

-Not well optimized for PC
Was this review helpful? Yes No Funny
26 of 44 people (59%) found this review helpful
3 people found this review funny
3.4 hrs on record
Posted: December 11, 2015
Its a cartoony MMO; and its quite fun.

So as a gamer that games alot; (40+ a week) finds this game is a hidden (albeit unpolished) gem.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
1,015.7 hrs on record
Posted: January 2
V&H is a very fun, engaging game in which you can focus on crafting and farming if you are not particularly into slaying monsters. Great for a day when you need to power down and not think too hard. The world is immersive, and allows for communal game play. I am particularly fond of the village building aspect, really fun if you find a village with a friendly, goal-oriented population. Looking forward to this game's evolution, building on its current success.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
638 of 710 people (90%) found this review helpful
27 people found this review funny
Not Recommended
69.0 hrs on record
Posted: November 14, 2014
This game is very fun and i would have recommended it if it weren't for the Vim system. The game is largely about crafting and gathering which i found to be very fun, and you can have a house, which is also very fun and has a lot of perks, but there is a limit to how much you can gather or craft in a day because you have "stamina" or Vim that runs out. You don't become aware of vim until a skill reaches lvl 15, but after that you can only gather or craft 100 times, unless you use a vim potion, which you have to craft, so you spend half the day gathering so you can craft so you can gather some more etc. etc. i hate this system and for that reason alone i quit playing. It's a pretty solid game otherwise but again as you can't really buy the items you need without investing real money into the game or grinding for weeks i think it's a waste of time.
Was this review helpful? Yes No Funny
A developer has responded on Jun 11, 2015 @ 5:46pm
(view response)
295 of 347 people (85%) found this review helpful
18 people found this review funny
93.2 hrs on record
Posted: February 23, 2015
This game provides almost everything that I would want from an MMO. However, there are a few downsides. I'll start with the bad first.

First off is the Vim System. It is kind of a negative thing for the game, but I can understand why it was put in. Vim is sort of like your crafting stamina, and it unlocks when one of your skills reaches 16. After you hit that point, everything you do when it comes to that specific skill will take up Vim points. Now, they do regenerate over time, but it's like every other game that has energy regeneration: few minutes at a time, and you only get one point back at a time. That wouldn't be so bad if you didn't need mass amounts for quests. The more you craft at a time, the more you use (e.g. one at a time for one Vim, or 50 for 150 Vim.) Gathering only takes one for each click, and sometimes you get three items instead of one, so that's not too bad. The biggest issue with this is that it greatly limits what you can do in the game each day. Sure, there are refills that you can buy (with in game tokens that you can earn, no real money required) and perks that cut down on how much is cut out, but if you don't have enough tokens or those perks yet, things can slow down pretty quickly. There are small "free" refills that you can get to drop, like 15 Vim cornucopians, but those aren't very common; there are also big refills, but that requires you to level the skill. If you're running low, and you're only around 10%, you're better off coming back later. The good side of the Vim system, though, is that it DOES slow you down. Without it, you would see level 1s taking up all of the high ranking gathering spots, and people who could actually craft with what's gathered there wouldn't be able to proceed because of the farmers.

Second off is the way your skills work. (I'm going to be giving you my point of view, since that's all I really have to work with here.) The good thing about the skill system here is that you have 6 set usable combat skills. The bad thing about the skill system is that you have 6 set usable combat skills. Now, on my priest, that's not too bad; I get a personal heal, a shield I can give to anyone, and the rest are damage spells. However, if I want to be able to heal SOMEONE ELSE, I need to find a piece of gear with that specific skill on it. If I want to keep that skill, I have to keep moving it from gear piece to gear piece, and believe me, that can get expensive pretty quickly, especially if you want to keep A LOT of skills that benefit you. If you have more skills that the free slots cover, you have to either abandon all hope for them, or use special stones to be able to tack as many on as that gear piece or weapon has space for. (You can also earn these in game, but if you're like me, and acquire a lot of pieces with great perks, youre going to run out of them VERY QUICKLY. They aren't exactly common for daily bonuses.) However, this does force you to think about which ones benefit you the most, so no one person can hoarde all of the skills and be insanely overpowered.

The third thing that I found to be a little irritating is crafting costs. Now, to craft things, you need to go to a station with all of the materials required (that you gather yourself) and craft whatever your skill allows. Now, a few friends of mine and I have sort of agreed that it's a "station rent and craft time" cost, but the higher up you get, the more expensive things get. That's a little annoying counting that I have to gather up all of these insane things to craft it in the first place. The sellback value isn't too great for them, either. The most recent thing I crafted cost me around 15 and a half silver, and it sold for a measly 24 copper. Pretty crappy, right? It feels pretty imbalanced. However, with how much hunting and questing most people do to kill time getting back Vim, I suppose most don't notice.

The fourth thing is the party/friend system. This one isn't necessarily a bad thing; it's just more of an annoyance. When adding someone to your friend list, you have to be standing right there with them. There's no "Add Buddy" button on the friend menu. You have to track them down and do it yourself. And, while we're talking about the friend list, let me tell you what you can do with your plethora of friends. You can see their name (good, that's needed), their level (also good, I suppose), and if they're online or not(very good; I mean, you can't whisper them if they're not online, right?). Aaaand..that's about it. You can't do anything with them. Can't unbuddy them, can't invite them to a party, nothing really helpful for people who are doing their own thing and then decide to be in a party. You have to do all of that stuff in person. (Well, in character, I guess. You don't have to walk all the way to your buddy's house to do things in game.) Oh, and the party invites work the same as a friend invite. Have to be able to click on them.

The last bad thing that I've noticed about this game is how you discover new areas. In most MMOs that provide a means of fast travel (which, by the way, isn't free in this game. It requires travel stones to go from one area to another.), you only have to enter the area to register that it's been discovered. The two exceptions that I've run into are WoW and this game. Like WoW, you have to activate a specific something to be able to travel there. In this case, there are travel pads that you have to run over. You get a free travel stone for discovering it for the first time, and bam. Area is now open for travel. However, that is also the drawback. If you're entering a new area that is just below, at, or just above your level, you had better be methodical about killing everything along the way. Most areas have the travel pad around the middle of the map if there isn't a town there. If you die before you run arcoss it? Better hope you have a resurrection stone. Don't have any left? You get to try again from the start. It's still labaled as "undiscovered". Better hope that things haven't started respawning yet.

Even through all of the bad, there are a lot of fantastic things that I love about this game.

First off, it's free. No pay-to-win here. The only thing that I might recommend paying for is extra storage if you like to hoarde everything. But, even that's not necessary. You get a total of three bags to start off with, a vault (with, I don't remember, 25 or 30 spaces?), and, if you decide to get the free house license, ANOTHER storage vault. So, unless you REALLY like to hoarde EVERYTHING you pick up, you don't need to buy anything with real money.

The second thing I love about this game is that there is no limit to what skills you can learn because everyone can learn everything. Want to focus soley on mining and smithing? That's cool. Want to max out just your plant lore? Go ahead. Want to be a master in all things ore, wood, clothing, food, and potions? No one's stopping you! The sky is the limit, as long as you have patience for all of the Vim you're going to be blowing through.

Other than that, it's really just your basic, run-of-the-mill MMORPG. There's things to fight, places to discover, quests to complete, and lots of fun to be had. If you're looking for a casual game to play alone or with your friends, this one is one that I recommend wholeheartedly. 9/10
Was this review helpful? Yes No Funny
423 of 526 people (80%) found this review helpful
72 people found this review funny
Not Recommended
22.1 hrs on record
Posted: June 27, 2015
The game should be renamed: Clickers and Heroes
or Grinding Heroes

At first glance the game is fairly cute and suitable for children. This is true and a positive thing.

But the core gameplay is a brutal GrindAndClickFest with agressive Pay to play concept: even the training missions are about craft 50 items... what means: you sit in the front of the monitor and click in every 3 seconds 50 times.
Also, this game is about epic grinding. Really, there are no challenges in the game, the loot and the resources are easy to reach BUT: you have to spend long minutes and hours just to click and click and click on the same spot to have the necessary resources.

All the gameplay is about just clicking and waiting, clicking and waiting, clicking and waiting.... while there are mechanics to reduce this tedioum, everything points to the shop.

Honesntly, if there would be a reasonable priced monthly fee to eliminate this click fest concept I would gladly pay for it (because I like the world and the relatively simple gameplay, and again the relatively non violent MMO concept). But at it's current state, the game really tries to enforce me to pay with the nasty "I will make your clicker finger suffer if you dont pay" method. What I really don't like and I won't bend. Instead of that, I quit game.
Was this review helpful? Yes No Funny