Welcome to a land you'll never want to leave! Villagers and Heroes is a free-to-play MMO game in which players experience not just the thrill of battling unique monsters or the satisfaction of tailoring an exquisite robe, but the pleasure of building lasting friendships within a friendly community.
User reviews:
Mixed (2,450 reviews) - 55% of the 2,450 user reviews for this game are positive.
Release Date: Apr 17, 2014

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April 26

Get to know Ethos Island!

A large update to V&H has just been released – apart from new features and bug fixes, it also brings an overhaul of our starter area! Explore 7 distinct zones, each with their own locations, quests and secrets to be found!

Gilly Tunnel
Though it colorfully sparkles with pleasing magic and is the shortest route to Summer’s Hollow, Gilly’s Tunnel is no longer to be trusted for it now teems with twisted Kobolds, whose favorite pastime is that of deadly mayhem.
This is where you enter the game. After a caravan journey gone wrong, you will have to find a way out of this Kobold-infested cavern – and in doing so, learning the basics of how to play Villagers & Heroes.

Summer's Hollow
This bustling little town, where trade and commerce abound, is a colorful mecca for merchants and revelers alike, and is the lively heart of the region especially during festival time, when travelers far and wide flock here to partake of the many merriments provided..
The busy hub of Ethos Island! In Summer’s Hollow you will find quest-givers, vendors, crafting stations, fellow players, and much more. Here is also where the main quest line starts to unfold…

Dagmar Strand
These golden meadows where turning windmills and expansive farmlands abound, are home to luscious vineyards, well-stocked fishing ponds, and more than a few hungry wolves and deadly bees, who are prone to lurk in the radiant fields.
The largest zone of Ethos Island, Dagmar Strand is expansive and filled with areas to explore! Many places to gather resources can be found here, as well as entrances to the Marigold Marina and Briny Caverns.

Gandymeade Grove
This delightful haven of twinkling trees and soft grassy knolls is the idyllic retreat for busy townspeople, picnic baskets in hand, in search of a serene getaway. Be careful though, of the notorious Troll Camp. These unseemly beasts enjoy, too, the many pleasures of the enchanting grove.
The lush grove of Gandymeade contains the largest mine on Ethos Island, and ample supplies of wood. Beware though, as the ancient castle of Mallok is also located deep in the woods…

Marigold Marina
Named so for its beautiful floating gardens, which are famous throughout the land, the marina is also known for its rambunctious nightlife, where those with a taste for gambling and mead will always find their thirsts well-tended to.
The Marigold Marina holds the only way off Ethos Island and into Ardent City, the massive capital of Ardent.

Briny Caverns
A watery labyrinth of twisting tunnels, and sparkling caves. Greenery abounds, as does magic, both benign and dreadful.
These caverns hold many secrets, and are well worth exploring! Rumors have it that an old enemy also have made their home here…

Cronk Island
This diseased island of rotted earth and blackened soil is a haven for outcasts, or those who wish only to be left alone. It lures foul creatures with twisted yearnings whose dark needs are rarely met.
Cronk Island is accessible from Summer’s Hollow, and will play an important role in events to be unfolded…

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April 20

Patch 3.15.18

Hello, Everyone! We have a rather large new build for you all. Sugarsweet Summit is gone, but in its place you will find a great many bug fixes and improvements to the game in general. We have also done a massive overhaul on the tutorial zones, one which new and rebirthed players alike are sure to find, we believe, to their liking. And last but not least, we have implemented a new bug tracking software system into this build, which will benefit us all greatly from here on out! Please visit our forums to learn more about it, and all about our new, 'no-more-reporting-bugs-on-the-forums' policy. (https://forum.villagersandheroes.com/showthread.php?12847-New-Bug-Reporting-System)


  • In-game bug reports can now take screenshots! Press: 'CTRL-ALT-B'
  • Bidders in the Auction House are now listed as being anonymous
  • House License requirement has been removed
  • Improved the animation of monsters so that they no longer appear to be ‘sliding.’
  • Removed the Vim Invitational Rune
  • The animation for Pyrrus Golems attack is a little bit faster, but their damage was lowered.
  • No trade items can now be sold to vendors (e.g. Rings from Maldwyn's Tomb).
  • A lot of toys and spells that involved things moving along or settling on the ground will now work even if you aren't on 'terrain' (for example, the streets of Ardent and a campfire).
  • We have removed the old and deprecated "Superior Glittershade Pig" from the game.
  • Players now get Grubella's eyeballs from a different source (no longer Grimbad who would only drop 1, which was a problem when more than 1 player was in a group).
  • Removed some bounty master achievements for early zones and small zones.
  • Elderbane and Elder Garde now have normal descriptions that will be localized (no more mention of the Rift).
  • The buggy and broken "hunter / seeker' achievements have been removed from the game.
  • Traven crafting recipes now marked as quest items to make sorting easier in Knowledge book
  • Made it so when you hit the 'resurrect' or 'revive' button after death, the opposite button vanishes. This prevents players from accidentally clicking both during a lag spike, and possibly using a voltan's resurrect with no effect.
  • Made a tweak to the quest "Eyes on the Prize" where you can't turn in the imperial documents if you are not on the quest, "Eyes on the Prize". (You still may be able to get the documents early if another player in your party has the quest and you don't, but you won't be able to turn them in until after having received the quest).
  • Made a change so lower level enemies have less armor that scales up to be normal starting at level 11.
  • Removed the Kingsport Insulter Achievement (it was buggy)
  • We did a lighting pass on all of the zones in the game. (HDR has been removed.)
  • Sugarsweet Summit has been removed
  • A new Starter zone, 'Gilly Tunnel,' has been added
  • Tutorial Zones (Ethos, Lower Ethos, Summer's Hollow, Cronk Island) received an overhaul:
    • Cronk Island now has a portal in Summer’s hollow, and can no longer be accessed via Lower Ethos
    • Player now enters game in a central location within Summer’s Hollow
    • Summer’s Hollow, Gandymeade Grove, and Marigold Marina are now separate zones with portals instead of Lower Ethos and Ethos on map. (The blue line boundary has been removed.)
    • Dagmar’s Strand (an area formally part of Lower Ethos) is now its own zone
    • Summer’s Hollow has been ‘thinned out’ – fewer NPCs, quests, and objects.
    • A Portal to Villages has been added to Summer's Hollow
    • Some NPC’s in the tutorial zones have been moved to make quests simpler. Some NPCs have been removed altogether
    • All of the main quests within The Mystery of the Malicious Miscreant have had alterations made to them to improve ease of quest flow
    • Quest markers on the map have been streamlined for clarity
    • The World Map has been updated
    • Some quests have been removed, some quests have been added to help players through the new portals.
    • Some quest items have been removed

  • We have removed the old experience potions from the shop. These potions lasted either 30 days or 1 day, boosted xp gains by 50%, but did not stack with Ardent Society Memberships. Any player who still has any amount of these item will keep them and they will still function just as before (the only difference being they will no longer be available in the shop).
  • New Items: Heroic Experience Booster and Villager Experience Booster. Both of these potions last for 3 days (perfect for a weekend), provide 50% experience boost (the same as the 'old' version), but DO stack with Ardent Society memberships.
  • We have replaced The Vanguard's Pack in the item shop with a new starter pack, called The Vanguard Pack. This pack sells for 140 crowns, and contains the following items:
    • Black Explorer’s Outfit
    • Black Explorer’s Gloves
    • Black Exploer’s Boots
    • Black Explorer’s Mining Cap
    • 4th Bag
    • Rainbow Winged Hat
    • Celestia’s Winged Slippers
    • Voltan’s Resurrect
    • Travel Stone
    • Weekend Hero Potion
    • Weekend Villager Potion

  • Fixed: Location of friends shows as a % sign
  • Fixed: Quests sometimes vanish from journals
  • Fixed: Gardening plots flash like strobe lights
  • Fixed: Village icon in menu is now only shown if players own a house in a village, and the icon doesn't constantly flash anymore.
  • Fixed: Sound in Zombie Town is excessively loud
  • Fixed: Quest Pay Out Collection. (Now progresses successfully)
  • Fixed: Mushmonsters should be called by name
  • Fixed: To Be Brilliant Quest (it will now update successfully)
  • Fixed: Typo in Spider Hold quest
  • Fixed: Lake Kiwa fishing hole #16 is bugged
  • Fixed: Two fishing holes in Lake Kiwa are too far from land
  • Fixed: Tiny adjustment made to livestock tooltip.
  • Fixed: a bug that could, on certain computers and configurations, cause verify assets to happen too often.
  • Fixed: Endless looping dialogue with Constable Dugan
  • Fixed: Duke Reynaldo would sometimes get stuck and would prohibit progression of the Malicious Miscreant quest.
  • Fixed: Mutagen's instant kill attack. (Mutagen is now very resistant to immobilizing effects - such as slows - that cause her AOE to break. To compensate she now has a little less health regen, does a little less damage, and casts her AOE slam every 40 seconds instead of every 30.)
  • Fixed: hole in the wall in Daggertooth Kennel
  • Fixed: Pertinent mining rocks missing in Fossilized forest
  • Fixed: Hen's Eggs need to be sold by a vendor. (They are now sold by the Harvest Vendor.)
  • Fixed: Blackfury Gorge level needs to match player level. (It is now a level 79 zone.)
  • Fixed: Sort selected bag button covers bag 5 and 6
  • Fixed: Bounty level rewards xp inconsistent
  • Fixed: first Sword Storm blow makes no sound
  • Fixed: a location in Saphira's Lament causing players to get stuck
  • Fixed: Bounty Cione Draock respawns in unmanageable places
  • Fixed: Simplified Craggej mood scripts a bit, also fixing a bug that made them easy to kill by magic effects and wizards.
  • Fixed: Rotburgas Wardens are now normal attacking minions. They will attack the players after they are summoned. You still need to kill them to defeat Rotburga. They will no longer go aegis and bug out.
  • Fixed: NPC Hesse is looking for bugs underground.
  • Fixed: a case where if the player was delivering pamphlets before they help Goran he could get in a weird state (now you have to help Goran first).
  • Fixed: a case where players could pre-trigger the statues for Shiverstead Founders, which could sometimes bug the quest.
  • Fixed: Beginning of the End quest wrongly instructs players to Sanctorium in last step
  • Fixed: The quests, 'Prefavors for Patrocolus' and 'Golden Quills for the Gifted Chicken' had some bad logic that made completing (and accepting) these quests a challenge. They have been fixed.
  • Fixed: 'Daggertooth Likes' quest wrongly tracks on World Map near Auctioneer in Ardent City
  • Fixed: an issue in which purchased items were not actually purchased, but were displayed as a zero quantity in item shop bags, which then would disappear when players would move to inventory, making it seem as though purchased items had vanished. (Even though the items had not actually been purchased.)
  • Fixed: HUD icons would not flash upon first entering a zone. (For example, the mail icon would not flash to alert off-line players when they come back into the game that they had received mail.)
  • Fixed: Shadow Vega has a missing ocean
  • Fixed: Not enough Naids in the Copse (We lowered the amount of kills needed for the daily 'Copse Patrol' from 7 to 5)
  • Fixed: Not enough zombies in Cronk to complete quest (We changed the amount of Fetid Mold needed from 4 to 2)
  • Fixed: Webbing attack not slowing players as it should
  • Fixed: Got stuck in a crevice after defeating Donalda
  • Fixed: Luck Card graphics would get successively more cut off as used
  • Fixed: Clicking on dungeon gate in Ardent Castle causes toon to spin erratically
  • Fixed: Old quests still show after rebirthing, though relogging clears
  • Fixed: Lake Kiwa has Incorrect Icons on Map for Wood Trees (Should Be Fruit)
  • Fixed: You are at 510 359 83 in The Crystal Spire stuck in hole
  • Fixed: You are at -369 -205 147 in The Crystal Spire hole that you cant get out of
  • Fixed: flying bone parts in air instead of floor
  • Fixed: typo in moonglade quest
  • Fixed: You are at -60 41 103 in Vinton. Can only fish from the lvl 7 fishing spot from the water, not from the shore.
  • Fixed: schwarzwut schlucht -53 118 21, zuerst schwebte hier eine steinspinne, dann sogar ich in der luft (location causes toon and spider to float)
  • Fixed: A Location In Vega Causes Toon, Flowers, and Monster To Become Invisible

3 comments Read more


“There are 10 different gathering professions: mining, fishing, bug lore, plant lore, smithing, cooking, tailoring, woodcrafting, gardening and ranching. The coolest part is that one character can become an expert at all of them. So Villagers and Heroes is a class-based, sandbox-crafter's paradise with nicely interactive housing.”
Bestest Ever – Massively

About This Game

Step into a magical land unlike any other!

Villagers and Heroes is a free-to-play MMO game in which players experience the thrill of battling unique monsters, the satisfaction of crafting powerful weapons and gear, and the pleasure of building lasting friendships in a friendly community.

Gnomish Augmentation = Sandbox Gameplay.

This unique feature is at the heart of the deep yet elegantly simple player choice system in Villagers & Heroes. The weapons and armor that a player equips not only grant a versatile assortment of heroic feats and spells, but also a large array of proficiencies and augmented abilities. The process of Gnogmenting gives the players the ability to mix, match, swap, replace, customize and design gear exactly how they want! Combine ancient elder gear with remarkable weaponry dropped from the monsters of the world. Or craft your own gear using any or all of the 10 gathering and crafting skills available. Gnogmenting is a completely free-form, sandbox system that is unmatched by any other game in its depth, and lets players test every tactic and indulge every creative whim.

Bounty Runs!

Bounties are powerful adversaries and monsters that roam every corner of the world. When a player defeats a bounty monster, they earn a large reward, regardless of the size of their party! Solo the beasties by yourself, or rampage across the countryside with a group of friends. Bounty rewards are instantaneous and do not require activation. This feature encourages teamwork and strategy.

Live in a Real Home in a Real Village.

You are the architect, the farmer, and the rancher. With a wide range of building styles to choose from, players can design and decorate their own houses, as well as choose which crops to plant in their garden, or select the type of animals they'd most like to raise. But players needn't go at it alone! Help your village grow from a tiny hamlet to a thriving metropolis by aiding your neighbors with community projects which will ultimately benefit every member of the village.


  • 8 Primary Combat Class Builds, with a myriad of meaningful variations
  • 10 Crafting Professions: Fishing, Mining, Bug Collecting, Plant Lore, Woodcrafting, Smithing, Cooking, Tailoring, Gardening, and Ranching
  • Gardening and Ranching: hundreds of different crops, sheep, pigs, chickens, and exotics like ember sheep, shadow sheep, etc.
  • Bounty Runs! Now with over 1500 unique bounties.
  • Real player housing with dozens of decoration options
  • Real Villages that can be leveled up by all members of the Village with better facilities (Forge, Tailory, Kitchen, Woodshop), opening new neighborhoods with housing for more players, mayors, a shared vault, stocking village resources, and more...
  • Gnogmenting: Combine crafted gear and elder gear from defeating lair bosses and rare randomly found exotic gear for an unlimited number of combinations of functionality and appearance
  • Auction House with thriving in-game economy
  • Hundreds of Magical Spells, Heroic Feats, and Abilities
  • More than 1000 Quests and Charters

Press Coverage

System Requirements

    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: On board graphics
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Core 2 Duo 2.2GHz, AMD Athlon™ 64 X2 2.6GHz or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB of memory or more
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Helpful customer reviews
170 of 224 people (76%) found this review helpful
32 people found this review funny
7,004.4 hrs on record
Posted: December 29, 2015
This is a fun, interesting and low stress game to play. I would recommend it for all ages. There is a concerted effort to diminish overt sexual coustuming and because it's not a PvP type of game, there is a great deal of cooperation and players tend to be helpful rather than competitive.

The developers are very responsive, even to individual needs of players. They also continuously work on improving the game play with better graphics, and more involved story lines.
Was this review helpful? Yes No Funny
59 of 66 people (89%) found this review helpful
1 person found this review funny
39.3 hrs on record
Posted: January 24
I don't often write reviews. However, I thought I should in this case. If you are looking for something slick with high intensity, this may not be for you. Combat is slow and a bit tedious. Speed of movement can be slow. Questing can be repetitive.

But what sold me is the community atmospher. I am too old for drama from my entertainment. There is, so far, no one creating flame wars in chat. People are just going about their business. I do this to relax and have a bit of fun. It is why I like this game. Zero pressure, and so far no trolls.
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44 of 56 people (79%) found this review helpful
3 people found this review funny
63.6 hrs on record
Posted: December 26, 2015
This is a great game and its a lot of fun to explore all of the different locations. You can even have your own home and also be the mayor of your village. Have pets and a garden as well as blacksmith and explore caves. The flippy boots are fun also.
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61 of 88 people (69%) found this review helpful
4 people found this review funny
15.6 hrs on record
Posted: January 9
My take on Villagers and Heroes

  • Lots of crafting to do
  • You can find all the materials you need in the world
  • Lack of Vim or energy system (removed in past patch. I saw this was a major reason for negative reviews in the past)
  • Gets boring as you go further in
  • Lack of motivation to continue with lack-luster storyline
  • Auction House is empty, I would never be able to make money off of how the player economy is in its current state
  • Empty feeling community
  • Many bugs
Further Examination and Review
I have to say, I had some hopes for this game. I've always loved mmos that carry a heavy focus on PVE rather than PVP. When I saw this had a dynamic crafting system, I was quite pleased. I've played Runescape and several other rpg mmos that mimicked the style of Runescape over the years, I figured I would give this one a shot and see how it hold up. And it did not.

The first thing that caught my attention had to be the lack of ambition this game gave me. In games like Runescape, I was always working towards a specific, achievable goal. I saw all the cool things you could do with construction downt he line, so my goal was to level construction. I saw all of the sick skill capes people earned through their hard work, I figured I could maybe try for one as well! In Villagers and Heroes.... Not so much. I mean even RPGMO had some interesting skills that made you wanted to level and achieve even with the old-school graphics and lack of aniamtions. Villagers and Heroes led me on a wild goose chase throughout the internet to find out what I could do with say, smithing or mining? Is mining a good source of income on the player market? Do I get cool capes or titles or SOMETHING from achieving the highest level? Why should I sit here and grind all day if nothing will come of it?

The second thing that caught my attention was the stale and empty "Auction House". This is supposed to operate much like any other player market in any standard mmo. For example in the Grand Exchange in Runescape, the economy was always bustling. The demand of the market flowed naturally in a way I was able to take advantage of and profit from. It was fullfilling to find out new ways of making money. In Villagers and Heroes, however, there were several things on the market one could purchase, but rarely anything people were willin to buy. I found it fairly difficult to find demand fro any of the materials I had wanted to sell.

Lastly, the community seems pretty dead. There are only a few people on at a time it seems. The villages seems pretty empty, which is a shame because I though that player owned villages was a cool a neat Idea. I wanted to join one, but could find none that were active! I think a lot of this game's woes stems from this huge problem, but I can't say I blame people for wanting to stay away from the game. This game has a Vim or energy system in the past, that made it so that players could only do so many gathering actions a day (correct me if I am wrong). After something like that is implemented, I could imagine many people moving on to better organized mmos! I just feel that after the beginning fiasco of this game, it will be hard for it to recover.

I also wanted to mention the amount of bugs I experienced over the first hour of gameplay. I had a few visual bugs that I blamed on my own system. But then I started getting bugs that compeltely strained gamelay for me. For instance, I would go to talk to an NPC, only to have to wait a minute for the bubble to pop up. Sometimes quests would not be fullfilled even after I turned them in, and I would have to do them all over again. This happened specifically with the tailoring master during the first crafting quest. this really bogged down my gameplay.

Overall, I had a pretty "meh" experience. It left me wanting something more from it, it made me miss Runescape more than anything because of how unsatisfied I was. the community is slow to grow, if anything at all, and it severely impacts things like player economy, villages, guilds, and other aspects of the game. It doesn't seem like people are going to go back to this game for a while after some decisions made by the developers in the past that pushed a lot of people away. If it does recover and become and interesting game to play, I will most certainly change my review. However, in its current state, I cannot recommend it over other veteran games that have conquered the PVE style for decades like World of Warcraft or Runescape[//i].
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24 of 39 people (62%) found this review helpful
3 people found this review funny
3.4 hrs on record
Posted: December 11, 2015
Its a cartoony MMO; and its quite fun.

So as a gamer that games alot; (40+ a week) finds this game is a hidden (albeit unpolished) gem.
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