Pixel Boy and the ever expanding dungeon is an Action-RPG Shoot-em-up with dynamically generated stages across twenty levels and four acts each with an epic boss. Players can stack and combine power ups into over 6000 different powerful weapons as well as craft custom armours to overcome the dangers of the dungeon.
User reviews:
Mixed (192 reviews) - 66% of the 192 user reviews for this game are positive.
Release Date: May 30, 2014

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“if your youth was spent training your fingers by dodging bullets and frantically firing weapons at foes in games like Xenon II, Galaga, Metroid and others, you’ll love what Pixel Boy has to offer”
8.6/10 – htxt.africa

“a surefire win for fans of the roguelike genre”
4/5 – Twinfinite

“The art design is fabulous, in that it slightly modernized the 8-bit theme, then puked neon all over it”
GamerTell "A" – Technology Tell

About This Game

Pixel Boy is an Action-RPG Shoot-em-up with dynamically generated stages across four acts each with an epic boss finale. Players can craft custom armours as well as stack and combine power ups into over 6000 different powerful weapons to overcome the dangers of the dungeon.


  • Four uniquely themed acts each with dynamically generated dungeon levels within.
  • Epic Boss Battles at the end of each act with unique mechanics and challenges
  • Many different Combine-able and Stack-able Weapons and Power ups for OVER 6000!!! unique combinations
  • Crafting system with five types of armour each with several tiered levels that have different effects and powers
  • Character leveling with customize-able builds across several base stats
  • Multiple Vendors and shops to purchase better items, power ups, and equipment
  • A wide variety of enemies with unique combat approaches
  • Steam Achievements
  • Steam Trading Cards
  • Survival Mode
  • Controller Support

Pixel Boy features an awesome electronic original soundtrack composed entirely by popular and talented French artist Pyramid.

Pick up the soundtrack today!

Help Pixel Boy on his arduous journey to become the Hero of Resolutia and this year’s Dungeon Runner’s World Champion!

Pixel Boy is a dungeon crawling top down Action Shooter. You control Pixel Boy and enter the randomly generated dungeons below the town of Resolutia. There are four acts in total, each with a powerful boss at their climax. Every dungeon is filled to the brim with aggressive and deadly enemies. As Pixel Boy you will encounter swarms of giant ants, packs of snapping dogs and even lethal dungeon birds. To help Pixel Boy bear this burden there are many tools at your disposal. Various pixel powerups can be found or purchased to help Pixel Boy overcome the treacherous dungeons beneath Resolutia.

Spreadshot, Shields, Splitshot, Heat seekers, Critical Strike Modifiers, Time Stoppers and much more are available. Three pixel powers can be equipped at a time and are stackable AND combinable so that Pixel Boy can find the best combination of over 6000 powers to defeat his adversaries most efficiently.

Various types and tiers of armours can be crafted by obtaining the appropriate armour orbs dropped within the dungeons depths. Each piece of armour has different effects, abilities and levels of power dependent on its tier and orbs used to create it.

Throughout the dungeon Pixel Boy may encounter a variety of randomly generated unique rooms. Make sure Pixel Boy pockets any keys he finds, as treasure rooms have chests that are always locked to protect their secrets. Be wary every time Pixel Boy moves from room to room, as simply entering a room could trigger a dangerous trap; locking him in the room until every monster has been defeated within. Pixel Boy should also pay close attention to torches as they could lead the way to secrets and treasures. Collect all the coins Pixel Boy finds and spend them on items, powerups and armour at the shops back in town.

  • PC
  • Mac
  • Linux

We would like to extend a big thank you to everyone that has supported us along our journey in the development of Pixel Boy, you all kick butt and have made it super worthwhile. If you would like to follow us or discuss anything Pixel Boy related, feel free to visit our site, twitter, and like us on Facebook. Please don't hesitate to let us know about a bug, error, exploit or heck, even just something you dislike, we are always listening.

We hope to be able to continue to update the game and add features continually after release, free of charge of course.
So don't hesitate to send your suggestions and ideas.

Giant Box Games
Twitter - @TeamPixelBoy

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP +
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old.
    • Storage: 500 MB available space
    • Additional Notes: It shouldn't be too much of a feat to run Pixel Boy, but if you are trying to play on a modded refrigerator, purchase at your own risk.
    • OS: Windows 7/8
    • Processor: Quad Core
    • Memory: 4 GB RAM
    • Graphics: The newest of the new is obviously recommended. How much of a difference it will make, well of that we're not sure.
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Creative Labs Sound Blaster AWE32 or Tandy 1000
    • Additional Notes: If these specs don't play it, there is probably something wrong with your computer, or you. Also, the sound card was a joke, sorry, bad taste to all those that are still holding out for the Sound Cards triumphant mainstream return.
    • OS: OSX 10.5+
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old.
    • Storage: 500 MB available space
    • OS: Most 32-bit and 64-bit Linux OS
    • Processor: Dual Core
    • Memory: 1 GB RAM
    • Graphics: 256mb at least and nothing over... let's say, five years old.
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (192 reviews)
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157 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
0.3 hrs on record
Posted: September 27
bright and colorful dungeon crawler that provides challenge and strategy along with a splash of wit and charm. It mixes elements from shoot-em-ups along with some interesting customization that provides a unique experience every time you play. Each level is randomly generated, both in layout and in the variety of monsters that will spawn. Combat is simple enough in that you move with the WASD keys and point your gun with the mouse.
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1 of 1 people (100%) found this review helpful
Not Recommended
0.1 hrs on record
Posted: October 1
There's a reason they don't have the annoying ♥♥♥, wannabe Cartman-sounding / South Park - esque narrator in the game trailer. Thankfully they include an option to turn down the volume on this putz. The gameplay itself, however, is much slower-paced than the trailer would have you believe. Maybe it intensifies as you progress, but first impression is the narrator's wanna be humor wears thin very quickly and the gameplay is much more bland than the trailer suggests.
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Most Helpful Reviews  Overall
115 of 122 people (94%) found this review helpful
3 people found this review funny
11.7 hrs on record
Posted: November 2, 2014
+ lets me find my own way to beat it -> I feel clever (Although I suspect the authors did not intend this but left holes in their game design instead)
+ lets me shoot my own bullet hell (But see below!)
+ very effective character stats system (Health, damage, range, etc. - all have direct influence. No overhead-layer with "strength, dexterity, endurance,...")
+ the music
+ not too easy and enough health points to not be too frustrating (your mileage my vary)

- NO expanding dungeon! (Did normal mode in ONE DAY) You only get: 4 acts. Each has: 4 maps + 1 boss map.
- Procedurally generated? Big words for merely swapping around the same rooms.
- very limited monster variety
- boring level graphics - although that's the smallest of the problems for me.
- broken ammunition / weapon design

The ammunition rules in this game effectively kill most of the fun you could have had with the advertised weapon system:
- Die in normal mode: lose all weapons !
- Empty your ammo -> lose your current weapon !
- Ammunition *as loot* drops only in ineffective doses

It is not easy to maintan armor repair costs with the loot money. But ammunition cost?! Even if I dedicate all my money to ammunition...
- I can only buy ammo in town
- I can only go to town before starting the next map
- I can only fill up the (250 shot) magazine of the weapon.
Effectively I had to use the boring one-shot default weapon most of the time because it has unlimited ammo. And only use the cool weapons sparingly. Switching these weapons on and off was an additional annoyance. (HOTKEY?!) Did I mention you lose ALL weapons when you die? I feel betrayed by the ads promising me to shoot one gorgeous pixel wave after another.

The game design also has other very rough edges. Example: Shooting the containers standing around all over the maps takes multiple shots on most containers. So I stood and fired and waited until they broke - this filled at least 25% of all time I played this game. Very annoying. Although I carried neither armor nor upgraded weapon for a long time to save money, I still needed the money from many of the containers. So why not let all of the containers break on first bullet? It would then turn around the experience and be fun instead - to see all the environment break under my bullets fast and easy. (By the way: More damage does NOT make them break faster. In later levels you even get containers that need MORE shots. FACEPALM! I suspect very short sighted game design here: "These containers look more robust, so I decide they break after 4 shots instead of 3.")

All that said - I DO like the game.

But I made it my mission to warn you and tell the truth - which the ads DO NOT.
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130 of 147 people (88%) found this review helpful
1 person found this review funny
33.7 hrs on record
Posted: May 30, 2014
I only expected to play Pixel Boy for a little while, but here I am three hours later hopelessly addicted and unable to contain my thoughts on it. The dungeon-crawling genre is one we've all come to know and love, but I can't even remember the last time one felt as fresh and unique as Pixel Boy and the Ever Expanding Dungeon. There are plenty of reasons why this stands out among the rest of the bunch on Steam;

My first moment with Pixel Boy is a relaxing one, with a slightly blurred image of the quaint little pixel town, Resolutia rolling by the title screen as I'm treated to the relaxing melodies of french electro artist Pyramid. I already feel like I'm in a most blissful state. However, this feeling of relaxation quickly ends, as I start the game and am thrown into the confines of a dark, dusty old dungeon and a glowing trail of blue light as my only guide in this confusion. The game eases you into the mechanics using a humorous narrator that reminded me a lot of Professor Frink from The Simpsons. The lines are delivered infrequently enough to not be a hindrance and are actually pretty damn funny.

The almost Minecraft-like graphics are extremely familiar and nostalgic and work exceptionally beautiful in tandem with it's mellow, almost cosmic sounding soundtrack. You're introduced to the armor and pixel power crafting system which are incredibly dynamic and massive in scope when it comes to the number of possibilities and the diversity shown in their execution. Fiddling around with the vast amount of powerups you come across to see which new powerful attacks you can come up with quickly becomes an obsession.

After finding the RGB keys and making it out of the first dungeon alive, you're brought back to the pixel-y town from the title-screen which you learn is your base of operations. This base will supply you with a multitude of features including shops for pixel powerups, armor, crafting, a monster museum to keep track of the enemies you've encountered, and doors leading to each of the main campaign dungeons. There is also a mysterious and colorful fountain in the center of the town which seems to be the source of the bliss enducing melody you hear.

Once you're done with your introduction to the the town, you will quickly return back to the depths of new dungeons where the pace really begins to pick up, with the music being kicked up a notch going from mellow ambiance to heavy, pulsating rhythms that pump you up for the oncoming journey. The action itself is fantastically solid and fast paced, with an array of stylish monsters and crazy bullet patterns there is a lot going on on the screen at once and it can become a serious sensory-overload in the best way possible. The top-down action combat here is very reminiscent of classics such as Smash T.V. or Pocky and Rocky combined with a weapon combo system similar to Gunstar Heroes and that is a *very* good thing for old school gamers or fans of the golden age of gaming.

The roguelike elements become strongly apparent here and are just right, with heavy randomized factors to the dungeon even involving a slot machine minigame to help decide the mobs for your current run (A really cool touch to the randomized aspect of these games!) and persistant stats and gold that will carry over between your deaths, making each consecutive and seemingly impossible run that much easier. The dungeons become extremely challenging and you'll be forced to utilize every item you find and every shop you happen to come across, as well as chestrooms which contain useful powerups for you to use (sometimes negative effects for the unlucky) if you're able to find or buy keys throughout the floor.

Pixel Boy really hits that rogue-lite sweet spot and will feel right at home with fans of games like Full Mojo Rampage or Binding of Isaac who want extreme replayability and even deeper, faster paced gameplay. This is an absolute must-have for any dungeon-crawler or rogue-lite collection.
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62 of 79 people (78%) found this review helpful
23.0 hrs on record
Posted: May 29, 2014
Pixel Boy is probably one of the most addictive Rouge-Like style games I have ever played. The visual effects alone make the game worth while let alone the massively intricate powerup systems which seems to form endless combinations. I have played this game in older beta releases and the full release is just so polished and well put together that it almost feels like a whole new game. Big up to Giant Box games on this release! If you like rogue-likes, rpgs, levelling up or just plain dungeon crawling. This game is for you!
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74 of 103 people (72%) found this review helpful
2 people found this review funny
Not Recommended
3.1 hrs on record
Posted: June 7, 2014
I bought this game because the video looked cool and most of the reviews were positive. I was expecting a game with customization, progression, and creativity. It failed to meet my expectations in any of these categories.

Right off the bat it says that it's an "action RPG". I thought this meant all these cool powerups were things I could invest in with things like skill points. No. You just find/buy the powerups and they only last 250 shots. Not much of a point using them except for the 'bosses' which will be discussed later.

You do level up and get stat points which is cool... but then again it isn't. All you do with your stat points is put them into damage as you do very little. Attack speed? So my powerups can run out even faster? Very lame options here. Just get damage. Zzz...

The armor system is yet another under delivered concept. Cool you get customizable armor? That sounds great. Oh it breaks after 5 or so hits? Well I guess that's fine... Oh it isn't really customizable? You just pick 5 of the same boring stats (damage x 5)? Hmmm but they have unique effects! Could be some cool combinations! No. It only has 5 types, depending on what type of 'orb' you use the most of. They all are just an effect on when you get HIT, something you should never do. And the effects hardly do anything other than cause lag. Miss.

Bosses I mentioned before. I've been to 2 before I stopped playing. The FIRST boss. Even if you put ALL of your points into damage and save all of the powerups for this fight it will take a very long time. It is pointless to use the 'mechanics' of the lightning trap as it seems to do nothing. All you do is run around in a circle at the bottom of the map shooting it... and shooting it... and shooting it. It has a ridiculous amount of health and isn't interesting at all. I finally figured out that the only way to hurt it is the fire powerup. Dumb.

The 2nd boss isn't much better. Once again it has near infinite health. Boring. Once again it is just a reskinned mob. Boring.

The mob types are very repetive as are the environment"s". "Act 1 and 2" were the exact same. The same boring environment and mob types, just more hp and probably damage. Horrible.

There were only 2 things that weren't terrible about the game and even then they were just fine and ripoffs of other games.

The graphics looked fine. A copy of Geometry wars and Minecraft, but not as well done as either.

The narrator was okay. Very similar to Bastion to have an involved narrator but nowhere as good.

I regret buying this game. It feels like an alpha or an early access game. Not finished at all and the updates they are planning on adding don't address any of the short comings. Not worth $10, maybe $4. Save your money and get Binding of Isaac if you want a game like this, much better. The large amount of positive reviews I suspect were written by the Devs or their friends/family. I could find no reviews of the game online.

Sorry if I was harsh Devs, I do not mean to hurt your feelings but this is a bad game and I feel swindled.
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A developer has responded on Nov 26, 2014 @ 1:31pm
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36 of 42 people (86%) found this review helpful
10 people found this review funny
11.5 hrs on record
Posted: March 14, 2015
Damn shrooms ruined me man... I'm at -7 speed... a snail is faster than me.

Nice dungeon crawler otherwise (on sale though, full price you may feel you didn't get your moneys worth other than the fungi fest)... just stay away from the mushrooms, sure sometimes they give great highs but the lows man... THE LOWS!

Addendum: This game is a pretty sweet top down shooter overall... I heartily recommend it and heck, you need to shroom if you want to increase your stats above the level limit so yay for fungi!
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34 of 43 people (79%) found this review helpful
2.0 hrs on record
Posted: May 30, 2014
Pixel boy is a Dungeon Crawler at it's finest.
I love the style, the random generated dungeons and the action you will get.
You can change the way you shoot if you find the items for it.
Don't like a normal straight shot?
How about a shot that split the pixel in 4 smaller pixels?
it's very cool to experiment with the shots.
If you like Games like The Binding of Isaac or Full Mojo Rampage, you will definitely enjoy this great game too.

Btw : Soundtrack is great, too.

GG Oricalchos :)
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31 of 39 people (79%) found this review helpful
0.9 hrs on record
Posted: May 30, 2014
Pixel Boy is a dungeon crawler that is very entertaining and that presents a great array of customization. It presents a Minecraft-like environment and it is gorgeous. The powerup combinations are one of the highlights of this game. You can make so many different types of "pixel-weapons" and there is enough for every type of player (I personally am not a fan of the "Spread" weapon power-up).

The only (minor) problem I have with it is the fact that the enemies are also picked at random for each of the levels. I found myself dying to enemies that I clearly could not do anything to protect myself from very early in the game. This was not something that made the game any less enjoyable because the levels themselves (and the power-ups) are all random so it is always a very good experience regardless.
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19 of 20 people (95%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: July 10, 2015

This game isn't bad. Like the reviewers before me I say that this game could use some work, and it seems that all it's really good for is getting that 5 minute feeling of awesomeness from creating the ultimate pixel spammer. However, this game has more than just that.


Honestly, I HAVE to say that the music is very fitting for the world of Pixel Boy. It makes you feel like you really are in a pixelated world adventuring in dungeons. The narrator is also very funny, throwing great jokes and being quite silly with his netural tone. The world is also quite colorful and many details are put in that you normally wouldn't expect for a $10 game. 9/10


There hardly IS a story in Pixel Boy, as the entire town and dungeon appears as just another punchline. This CAN work out if you do it right, and I really think they did a good job making sure they didn't need one. 8/10


Now here I have an issue. The game itself just feels... empty. As if the developers didn't put it something or got a little lazy. Sure, the dungeon is always randomly generated by randomly arranging rooms, but no matter how you arrange it or whatever value your math textbook says it will add (I know this for myself how tempting it is), you CANNOT cahnge the fact THAT THEY ARE STILL THE SAME ROOMS. The same goes for the enemies. Sure, each level has diffrent mobs, but there are only about 10 or 12 of them. This makes the levels get repetitive after a short time. When Sprial Knights did this, they created HORDES of enemies, easter eggs, and special events. DO IT RIGHT, PEOPLE. I know the game wanted to focus on the creation of the bullet spammer, the ULTIMATE WEAPON, but the lack of weapon mods limits your creativity more than you'd think. If you're not grinding for your ULTIMATE WEAPON to complete it, you are using it while worrying about AMMO COSTS. Don't listen to those trailers, those people having been playing that game for HOURS AND HOURS on end. It's true that damage is still a little OP. By that I mean it's the MAIN STAT you go for. Armor is completely broken because it's just not worth buying for the lack of creativity it has. All it really does is improve your stats, doing something on HIT (bad ideas are bad) and SAPPING YOUR MONEY THROUGH REPAIR COSTS. Still not worth the coins. Overall, it feels boring and unnecessary to have such a medicore system. 5/10

Overall, if you've played some bullet hell games like Touhou, and you've always wanted to have that kind of ultimate power, get this game. It probably won't be consuming my time like World of Warcraft and Terraira, but it's worth my $10 and definitely has the pontential to become more.
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Soviet Hijacks
0.5 hrs
Posted: June 28
1-10 its about a 5.5 it isnt good but not bad. Its worth the price u pay
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3.8 hrs
Posted: June 26
This game is bad.
An example of bad rouge-like. DO NOT bother to BUY it.
The gameplay is dull and not rewarding.
Waste of money and time even it is on sale tho.
The monster are hard and annoying.
Damn, I hate this game.
The music is sick tho.

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9.8 hrs
Posted: June 13
Product received for free
I'm not going to get into the wordy, half a page long review of the game and every single little detail f whats wrong/right with the game. Over all this game is very good, and has aspects of many other games that i really enjoy, mainly The Binding of Isaac. The soundtrack is great and i actually like listening to it, where as most games i automatically mute the music.

If you are on the fence about this game, it is a lot of fun although it is not a game that you will probably want to continually play for hours and hours. Its a nice medium length game, that has the ability to bep played more even when finished. I would truely like to see more added into the game and some silly little broken parts of the game fixed.

In the end this game is definately worth the price, and for a small developer it is very well done.
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3.8 hrs
Posted: June 11
This is a very simple roguelite. It plays to be more action oriented but the enemy variety doesn't play to that strength. There just aren't enough of them in the game and a few overlap what they do. Even the room variety is very low. You'll see most if not all the rooms in the very first floor with 16 total. The game is even designed to get you permenantly stuck if you die too much since you'll be stuck in a later floor with only your basic attack. Fortunately for that point (unfortunately for the game), this game is very easy.

Early on you have to be careful. Avoiding enemies and their attacks and conserving your ammo. Not helped by the fact the doors to each room can easily obscure enemies and their bullets. However, by the time I hit the second zone, I was already a death machine and things only snowballed for me from there. Bonus health, lifesteal, and bullets in all directions made me nearly invincible. The only way I was dying at that point was if I decided to stop shooting and hug everything instead. Bosses included. There is a reason why the rarest achievement in the game is getting 100 deaths. Personally, I won with only one death. That may be the most damning sentence for a roguelite.
Helpful? Yes No Funny
3.6 hrs
Posted: June 3
I don't get the bad reviews. For it's price, it's a great little game.

Well, it's a weird one also.

I don't know the guys who made this, but i think they're former atari programmers from the 80's who got stuck in a time bubble somewhere and decided the make a game after playing Isaac. Also, maybe they were drunk and/or high on shrooms.

But it's fun. and colorful. very colorful. and the soundtrack is really good, ambient at times, electro at others, it can feel out of tune with the game at first, but it starts growing on you after a while.

all in all, i don't regret buying it.

Go ahead and give it a chance ;)
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Jakasmo ᕦʕ•͡ᴥ•ʔᕤ
3.5 hrs
Posted: May 29
A really nice game for the price.
Much fun to come :)
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