Bot Colony is the first videogame built on intelligent AI-powered conversation. You speak with robots (or type) to investigate a mystery or to command them to do things. Robot actions and answers depend 100% on your commands, questions or location - taking interactivity and immersion to a new level.
All Reviews:
Mixed (44) - 52% of the 44 user reviews for this game are positive.
Release Date:
Jun 16, 2014
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Bot Colony offers a truly unique experience by making AI-based conversation with robots the key gameplay mechanic. You actually get to EXPERIENCE robot interactions that were just a sci-fi fantasy in movies like Her, Ex Machina, iRobot, Blade Runner and 2001 A Space Odyssey. Our emergent conversation-based gameplay requires major experimentation and tuning before release.”

Approximately how long will this game be in Early Access?

“Bot Colony will stay in Early Access until our AI-based conversation gameplay is sufficiently robust. In Bot Colony, we measure performance by the percentage of times robots understand what you say: questions, commands., facts, etc. Building a truly genre-defining game is a daunting task: intelligent assistants from large companies like Apple Siri or Amazon Alexa don't yet match the multi-step dialogue capability of Jimmy (the domestic robot in Intruder). And we still have a long way to go!”

How is the full version planned to differ from the Early Access version?

“Landfall, made up of the Intruder and Arrival episodes, is a self-contained game offering 6 - 10 hours of gameplay with lots of replay value - as you can have different conversations and try new things. We've added an Investigation mission on February 21, 2017, which takes up to 3 hours to complete. Work is underway on the Riot episode.
For us, the 'full' version is measured not only by content, but by the quality of this content - which is defined by how well you're understood.”

What is the current state of the Early Access version?

“Intruder and Arrival are fully playable. A new Investigation mission was added on February 21, 2017, adding 3 additional hours of play time. The game is robust, and we're hard at work improving it. Our planned upgrades are Achievements, improved robot understanding in Arrival, and the Riot episode.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features. Existing customers are upgraded for free.”

How are you planning on involving the Community in your development process?

“We depend on the community to steer our development priorities. Based on community feedback, we've decided to make support for Achievements our next big milestone. The community validated that giving robots the ability to learn and finding a way to deploy that in a sandbox environment may appeal to players who enjoy creating/building new things. By playing and reporting bugs and difficulties, you give us the input we need to prioritize our development.”
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Buy Bot Colony: Landfall

 

Recent updates View all (20)

December 8

Patch to fix Speech-to-text instability

We've just found the source of occasional crashes and freezes occurring when Microsoft Cognitive Speech-to-text was used. We tested and couldn't reproduce the crashes, so it looks like the problem is fixed. For those of you who are interested, the problem was that the websocket of STT was not synchronized properly with the Scaleform thread.

Remember that speech-to-text is activated by hitting Enter (you can also click the mic icon if you prefer), speak, and then hit Enter again to send the text to our servers. Hopefully you'll have verified that the text says what you meant before hitting Enter again :) If it doesn't, correct it using the keyboard and hit Enter.

Enjoy Bot Colony, and please Recommend it if you like it!
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December 2

Major Update: Checkpoints everywhere, Big Brother unleashed, robot personalities, improved speech-to-text

  • Checkpoints everywhere

    You now have checkpoints in both Intruder and Arrival. When Saving your progress pops up in the top left corner, you’ve hit a checkpoint. If you EXIT TO DESKTOP and later return to the game, select CONTINUE from the game menu and you’ll continue from the last checkpoint you achieved. Checkpoints add major replay value because you no longer have to replay 2 - 3 hours just to get to a point where you’d like to do something different. There are checkpoints every 3 objects in Intruder and 4 checkpoints in Arrival. Bot Colony poses special checkpoint challenges: everything you did and said is saved, if you had a PDA or a briefcase – you’ll have them after the checkpoint, the messages you received on your PDA will be there after you return, your gameplay history will survive the checkpoint. With checkpoints you’ll be able to explore alternatives, and dive deeper into the game without losing your progress.
    Known problem: Please DON’T use EXIT TO MAIN MENU – it has problems! Always EXIT TO DESKTOP.

  • More background story in Arrival

    You can now explore the story of what happened in the Airport before you landed, and AFTER you landed (did you notice the bald guy?). Remember that you can always ask “What day is today?” and “What time is it?” to get an idea about what happened when. You can now explore the background to the events that take place in Airport, and what led to the situation you find yourself in. Right now you can explore the story using time questions, so a robot who overheard conversations can tell you what it heard. Later, you’ll be able to explore by asking a robot what it observed a particular human character do or say (for now, you’d need to refer to characters precisely, like ‘what did the woman with the red hair and blue jeans say?’; we obviously need to make that less precise to access this feature).

  • Robot Personalities

    In their quest to ‘do as people do’ (read the book:) robots now have personalities. They’re so eager to please humans that they deviated from standard operating protocol (it’s up to you to find out when and how!). Find out more about Cindy, Tina, Mike, Mary and Joanna from their colleagues (co-bots).

  • Big Brother

    You can also ask a robot “When did you first see me?”, “What did I say then?”, or “How do you know?” (about the answer it just gave you), and you’ll realize that they observed YOU and they remember where you were and what you said when. You can also find out about the conversations they overheard passengers in the airport have, prior to your arrival. It’s Big Brother unleashed, a unique experience that makes you appreciate where our connected world might end up! Coming: Two new achievements for exploring the Arrival background story in a coming upgrade.

  • Robots remember.

    With the checkpoints, we put in a personalization feature: you can tell a robot whatever you like, and ask questions to test it remembers after a checkpoint (so after you exited the game). We didn’t make this really persistent (meaning - between games), but we will if you give us some feedback about what you’d like to see (we want to see some engagement from you first). For example, we could get Miki or Jimmy (or any favorite robot) to remind you to do things outside the game, keep track of your priorities, etc. This robot could become your assistant if you'll want it to. FYI, our robots are already very good at banking through voice, see www.northsideinc.com, We're now using the same NLU pipeline for Bot Colony and serious applications - that's why this upgrade took longer.

  • Microsoft Cognitive LUIS Speech-to-text

    We did massive work to improve the speech-to-text feature: remember, hit Enter, start speaking when the mic icon shows it’s listening, then hit Enter again to signal that you’ve checked the text in the textbox and it can be processed. If there’s a mistake, fix it with the keyboard. We’ve disabled speech-to-text when the robot is speaking, so the sound from the headphones doesn’t get into the input. However, if you hit Enter while a robot speaks, you’ll cut him off. We’ve eliminated most of the crashes occurring during speech-to-text (to make it 100% we’ll need to replace Scaleform libraries and we’re waiting for the source code). If it crashes, remember that checkpoints work, so you won’t lose much.

    Finally, if you like the game, please Recommend it on the Bot Colony store page. We’re still shy of 50 reviews that we need to be found more easily in the store. Thank you!
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Reviews

“Despite...my occasional exasperation with Jimmy, it turns out I enjoy the hell out of telling robots to do things and then watching them do things. When it works, it’s oddly satisfying. When it doesn’t work, it’s generally amusing.”
Rock, Paper, Shotgun

“It’s not exactly Blade Runner‘s Voight Kampff test, but few, if any, games, offer this level of unscripted interaction. The game’s use of voice synthesis, which makes sense in this context, means that all the robots are fully voiced. Their pronunciation isn’t always dead on, though I still grinned like an idiot when I was able to get Jimmy to address me as Bruce Wayne. I spent a good hour picking through Jimmy’s recollections and even though we weren’t discussing anything deep, it was curiously satisfying. In its current state, Bot Colony definitely has promise, provided that the game’s developers build on the quality of ‘Intruder’.”
GameSpew

“Objectively speaking this is becoming a good game since it’s in early access it’s impossible to speak for the final version. It dares to put a lot of eggs in the user’s input basket which pays off as talking to robots is fun. However it has a learning curve and requires good spoken or written English depending on your chosen input option. As a side note, robots don’t find potty humor funny.”
http://3rd-strike.com/bot-colony-review/

About This Game

In August 2021 you're recruited by Nakagawa Corp., Japan's leading robot manufacturer. Its facilities in Agrihan island in the South Pacific were infiltrated. Its robots are acting strangely. Agrihan (known as Bot Colony) is a Mars testbed staffed mostly by robots - so you'll need to talk to THEM to investigate.
Bot Colony ( www.botcolony.com) is unique in that it's currently the ONLY game on the planet featuring AI-based conversation as the main game mechanic. You type or speak in English with robots in order to progress in the game. Bot Colony will appeal to trailblazers not afraid to explore genre-defining games. If you enjoy figuring out how to get through to robots and commanding them through actions - in an an eerie South Pacific setting combining modern architecture, high tech and jungle, it's a game you may enjoy. Bot Colony integrates adventure, simulation, RPG and puzzles into a unique language-based gameplay.

You'll get to experience Artificial Intelligence that is currently in the realm of cinematic fantasy in Her, Ex Machina, iRobot, Blade Runner, 2001 A Space Odyssey. It's a challenging and entertaining experience that will make you realize how literally machines process language, and how much we take for granted when we speak with people.

KEY FEATURES


  • Type of speak freely and discover the story using your own words. The answers spoken by the robots is generated dynamically. Contrast with typical game storytelling, where canned voice acting is controlled by dialog trees.
  • Experience the eerie atmosphere of a South Pacific island featuring ultra modern architecture and robots amid a lush jungle setting. The techno-romantic mood is enhanced by the original music soundtrack of the game.
  • Play detective and piece together the events that took place in a house in a 48 hour period by exploring the robot's video observations.
  • Work with the robots to scuttle violent sabotage attempts by robot-hating organizations.
  • Game sessions are unique to each player: What you say controls how robots react and what they answer. Sessions of other players will have different dialog than your session. Every session is unique.
  • Make the game your own: Teach robots new knowledge and new commands.
  • Type or speak to play. You can use Microsoft Speech (included with Windows), to communicate with characters using a mic. You can combine speaking and typing according to your preference.
  • Inspired by Bot Colony, a near future industrial espionage thriller by Eugene Joseph. A scientifically-grounded sci-fi novel (except for plasma-powered hovercraft), Bot Colony sets benchmarks for the verbal abilities of future robots and introduces the 5th law of robotics 'do as people do'.

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10 [64-bit ]. Windows 7 has BAD speech recognition, recommed you type!
    • Processor: Dual Core 3.5GHz / Quad Core 2.40 GHz greater
    • Memory: 4 GB RAM
    • Graphics: NVidia GTS 240 (1 GB VRAM) or greater, ATI Radeon HD 4850 (1 GB VRAM) or greater
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Yes
    • Additional Notes: Internet connection required. A microphone is required if you wish to play through speech.
    Recommended:
    • OS: Windows 10 or Windows 8 [64-bit ] for Microsoft LUIS speech recognition
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