Bot Colony is the first videogame built on intelligent AI-powered conversation. You speak with robots (or type) to investigate a mystery or to command them to do things. Robot actions and answers depend 100% on your commands, questions or location - taking interactivity and immersion to a new level.
User reviews:
Mixed (31 reviews) - 54% of the 31 user reviews for this game are positive.
Release Date: Jun 16, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Bot Colony offers a truly unique experience by making AI-based conversation with robots the key gameplay mechanic. You actually get to EXPERIENCE robot interactions that were just a sci-fi fantasy in movies like Her, Ex Machina, iRobot, Blade Runner and 2001 A Space Odyssey. Our emergent conversation-based gameplay requires major experimentation and tuning before release.”

Approximately how long will this game be in Early Access?

“Bot Colony will stay in Early Access until our AI-based conversation gameplay is sufficiently robust. In Bot Colony, we measure performance by the percentage of times robots understand what you say: questions, commands., facts, etc. Building a truly genre-defining game is a daunting task: intelligent assistants from large companies like Apple Siri or Amazon Alexa don't yet match the multi-step dialogue capability of Jimmy (the domestic robot in Intruder). And we still have a long way to go!”

How is the full version planned to differ from the Early Access version?

“Landfall, made up of the Intruder and Arrival episodes, is a self-contained game offering 6 - 10 hours of gameplay with lots of replay value - as you can have different conversations and try new things. We've added an Investigation mission on February 21, 2017, which takes up to 3 hours to complete. Work is underway on the Riot episode.
For us, the 'full' version is measured not only by content, but by the quality of this content - which is defined by how well you're understood.”

What is the current state of the Early Access version?

“Intruder and Arrival are fully playable. A new Investigation mission was added on February 21, 2017, adding 3 additional hours of play time. The game is robust, and we're hard at work improving it. Our planned upgrades are Achievements, improved robot understanding in Arrival, and the Riot episode.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features. Existing customers are upgraded for free.”

How are you planning on involving the Community in your development process?

“We depend on the community to steer our development priorities. Based on community feedback, we've decided to make support for Achievements our next big milestone. The community validated that giving robots the ability to learn and finding a way to deploy that in a sandbox environment may appeal to players who enjoy creating/building new things. By playing and reporting bugs and difficulties, you give us the input we need to prioritize our development.”
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Buy Bot Colony: Landfall


Recent updates View all (11)

April 28

Checkpoints in Intruder - April 28 Upgrade

Since the game was relaunched on February 21, we worked hard to offer you a smoother game experience. The main feature in this version are checkpoints in Intruder. You no longer have to finish the investigation (2 hours) AND the object placement (1 -2 hours) in one session. Just EXIT and then CONTINUE at a later time/date to continue playing from the last checkpoint. We create a checkpoint

  • after every 4 Jimmy videos. BTW: Jimmy’s videos you uncoverd are listed like this (Thursday HH:MM, HH:MM, Friday HH:MM). Green HH:MM means you’ve seen all the videos in that morning, afternoon or evening, yellow HH:MM means there’s still videos to discover around that part of day.
  • after every 3 objects replaced.
A known problem we didn’t have time to address: if you’re in training and you restart from a checkpoint, training will restart from the beginning (Sorry!). For now, just Page Down to where you left off, or skip it if you finished it.

  • Improved, shorter speech training ( got a earful about that :))
  • Fixed hang on return to main menu from gameplay
  • Fixed screen resolution configuration problem
  • Fixed ‘Cannot start Vision Application’ at startup
  • We now have automated server monitoring to improve uptime
  • A quick reference guide available from Store page links

We’ll have another maintenance version soon to add checkpoint to Arrival, and make referring to objects easier.

Following community feedback, the next major updates will be:
  • Achievements
  • improved Speech-to-text quality
  • better understanding in Arrival (it’s not yet at par with Intruder)
  • the Riot episode

If you enjoy the game and would like to help, please write a short review on the Bot Colony Store page and Recommend the game. This is really important to us! Your positive review will help spread the word about the game. Thank you!

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March 8

AMA on Bot Colony on r/games

You can ask any question about Bot Colony in the AMA ( Ask Me Anything) going on reddit r/Games as you read this - it just started this morning East Coast time.

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“ occasional exasperation with Jimmy, it turns out I enjoy the hell out of telling robots to do things and then watching them do things. When it works, it’s oddly satisfying. When it doesn’t work, it’s generally amusing.”
Rock, Paper, Shotgun

“It’s not exactly Blade Runner‘s Voight Kampff test, but few, if any, games, offer this level of unscripted interaction. The game’s use of voice synthesis, which makes sense in this context, means that all the robots are fully voiced. Their pronunciation isn’t always dead on, though I still grinned like an idiot when I was able to get Jimmy to address me as Bruce Wayne. I spent a good hour picking through Jimmy’s recollections and even though we weren’t discussing anything deep, it was curiously satisfying. In its current state, Bot Colony definitely has promise, provided that the game’s developers build on the quality of ‘Intruder’.”

“Objectively speaking this is becoming a good game since it’s in early access it’s impossible to speak for the final version. It dares to put a lot of eggs in the user’s input basket which pays off as talking to robots is fun. However it has a learning curve and requires good spoken or written English depending on your chosen input option. As a side note, robots don’t find potty humor funny.”

About This Game

In August 2021 you're recruited by Nakagawa Corp., Japan's leading robot manufacturer. Its facilities in Agrihan island in the South Pacific were infiltrated. Its robots are acting strangely. Agrihan (known as Bot Colony) is a Mars testbed staffed mostly by robots - so you'll need to talk to THEM to investigate.
Bot Colony ( is unique in that it's currently the ONLY game on the planet featuring AI-based conversation as the main game mechanic. You type or speak in English with robots in order to progress in the game. Bot Colony will appeal to trailblazers not afraid to explore genre-defining games. If you enjoy figuring out how to get through to robots and commanding them through actions - in an an eerie South Pacific setting combining modern architecture, high tech and jungle, it's a game you may enjoy. Bot Colony integrates adventure, simulation, RPG and puzzles into a unique language-based gameplay.

You'll get to experience Artificial Intelligence that is currently in the realm of cinematic fantasy in Her, Ex Machina, iRobot, Blade Runner, 2001 A Space Odyssey. It's a challenging and entertaining experience that will make you realize how literally machines process language, and how much we take for granted when we speak with people.


  • Type of speak freely and discover the story using your own words. The answers spoken by the robots is generated dynamically. Contrast with typical game storytelling, where canned voice acting is controlled by dialog trees.
  • Experience the eerie atmosphere of a South Pacific island featuring ultra modern architecture and robots amid a lush jungle setting. The techno-romantic mood is enhanced by the original music soundtrack of the game.
  • Play detective and piece together the events that took place in a house in a 48 hour period by exploring the robot's video observations.
  • Work with the robots to scuttle violent sabotage attempts by robot-hating organizations.
  • Game sessions are unique to each player: What you say controls how robots react and what they answer. Sessions of other players will have different dialog than your session. Every session is unique.
  • Make the game your own: Teach robots new knowledge and new commands.
  • Type or speak to play. You can use Microsoft Speech (included with Windows), to communicate with characters using a mic. You can combine speaking and typing according to your preference.
  • Inspired by Bot Colony, a near future industrial espionage thriller by Eugene Joseph. A scientifically-grounded sci-fi novel (except for plasma-powered hovercraft), Bot Colony sets benchmarks for the verbal abilities of future robots and introduces the 5th law of robotics 'do as people do'.

System Requirements

    • OS: Windows 7 64-bit [make sure you have 64-bit Windows!]
    • Processor: Dual Core 3.5GHz / Quad Core 2.40 GHz greater
    • Memory: 4 GB RAM
    • Graphics: NVidia GTS 240 (1 GB VRAM) or greater, ATI Radeon HD 4850 (1 GB VRAM) or greater
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Yes
    • Additional Notes: Internet connection required. A microphone is required if you wish to play through speech.

What Curators Say

5 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Mixed (31 reviews)
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