I'm really not quite sure what the developers were aiming for when they designed this simulator. What is claimed to be a 'Search and Rescue' simulator is more like a 'chase the red dot, and find the tiny objects hidden in the grass' simulator. You'll spend mission after mission traversing the countryside, searching for asthma inhalers, inflatable crocodiles, baseball caps, boots, and if you're really lucky, an immobile human being. Although the people looked more like broken animatronics slowly thrashing in the grass than any kind of real, injured person.
You have two modes of transport: your feet and your trusty bicycle. Although your bicycle seems to tear across terrain at the speed of an F16 Falcon fighter jet. Furthermore, your character seems to suffer from chronic fatigue syndrome, and has trouble traversing the landscape for more than a few minutes at a time. Whether you're on foot or on bike, you'll likely become exhausted before you can complete your arbitrary mission. Once you get exhausted, your boss blessedly will end your outing... "You're in no condition to continue, Ranger."
You'll encounter all sorts of wildlife that meander around aimlessly, oftentimes with their hooves slicing through the air and failing to come into contact with the ground. They do not mind your presence, until you come within spitting distance, and then they'll leg it like a bank robber on methamphetamines. I approached an alligator, largely because I was bored out of my skull. I expected it to lurch forward and tear me limb from limb, a fine diversion from the monotony of collecting lost miscellania. But it did not even turn its head to look at me; it scrambled away like a frightened rabbit, and disappeared into the opaque water of a nearby river. There was nary a pixel shader or transparent surface to prove that there was ever an alligator there.
Graphics wise, the game is not particularly acceptable. Don't expect graphics along the lines of theHunter 2013 or Crysis. I turned the graphics quality up, and my hefty gaming rig experienced repeated stuttering and pausing. The grass became so dense I could barely find anything, and it even began poking up through the solid floor of my ranger station and through solid rock. I turned the graphics quality down, and it felt like I was playing on my old Nintendo 64. And in the default graphics quality midpoint, the object and grass pop-in was so obvious and awkward that I began to feel like a mystical druid from a discarded fantasy novel, causing plants to spring up and grow in seconds, whereever I tread. I also noticed z-battling issues on some of the textures (flickering between two textures for two objects occupying the same physical space), particularly on the battlements of the fort.
The boss of the ranger station, who only appears in text messages and never actually seems to appear in game, makes the attempt to be a lighthearted sidekick and ally, and the primary source of the weak 'stories' that might exist. He makes 'quips' when you find the wrong objects during your missions, and makes lousy excuses as to why he is not taking the missions himself: "I'd do it, but I've... uhh... I've got a migraine." One particularly strange mission requests you to find a little girl's diary, and a couple of emphatic comments are made about never, ever looking inside. Presumably she keeps her plans for world domination within.
The game might be fun for people looking for a very simple hunt and click game, and who are willing to overlook the aforementioned shortcomings, but I could not tolerate it for long. Perhaps worth the price for a few dollars, but not full price.