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In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl! Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses.
Release Date: Jan 3, 2014
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“From start to finish, Gunman Clive is a fantastic platformer”
8.7 – IGN (3DS)

“the game is still a steal at $2. Fans of 2D action platformers need to check it out”
8 – Destructoid (3DS)

About the Game

In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl!

Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses. Gunman Clive is an old-school sidescrolling platform game set in the old west with full 3D graphics and a unique artstyle.


  • Old school sidescrolling action
  • Full 3D graphics
  • Unique sketch shaded artstyle
  • 3 different playable characters
  • Dozens of different enemies
  • Epic boss battles
  • Supports Xbox 360 controllers

System Requirements

    • OS: Windows XP SP2
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0
    • Hard Drive: 150 MB available space
Helpful customer reviews
11 of 12 people (92%) found this review helpful
1,814 products in account
5 reviews
0.8 hrs on record
Gunman Clive is a western platformer, in the simplest sense. Its price of $2 is well-justified as it's short, sweet, and gives enough good times to outweigh the bad.

On the whole though, I was kind of bored with the whole game. Even with a length of approximately 30-45 minutes, this game that was originally on the 3DS and phone devices also isn't one I would normally even glance at. However, I enjoy platformers and thought the art style looked nice in videos so I decided to check it out. You play as Clive, or a female character who is the daughter of the mayor of some town (and whose name I forget). There's also a third playable character but I'll get to that in a bit. Clive controls similar to how MegaMan does in that series of games, minus the special moves, and the female lady (from now on I'm just going to call her "Umbrella) walks slowly but can float after jumping. For some reason I decided to play as Umbrella and she gave me some added challenge which was nice. I imagine playing as Clive would not be as fulfilling as her clunky slow speed made the game quite a bit more challenging.

In fact, I'm happy to note that this game does provide a decent challenge, even for experienced gamers. Enemies, which consists of bandits, wolves, and ducks oddly enough, move fairly fast and can appear at any time so you have to be on your toes. There are about 20 levels in the game, each of which are fast (about 60-90 seconds long each) and good for quick play sessions or a full playthrough in one run. In each level, your goal is merely to get to the end usually, unless it's a boss.

Now, I'm really not a fan of the bosses in this game. They all feel the same because they mostly kind of are. Usually they just blast bullets at you and move around a bunch. They're bland a little boring sadly, but I guess for the price you can't expect much variety in the bosses. Maybe it was just a personal gripe but on these levels I usually blazed past them and didn't care for their designs or making a strategy at all. Blasting bullets right back at them usually worked every time for me.

The length may be an issue for some. Really that's what this game being a good buy or a bad buy for anyone comes down to. Now, I've heard some say this game can be beat in an hour, but I beat it in about 35 minutes without rushing at all so that seems a bit off to me. Considering this game is less than an hour long, I wouldn't say it's worth the $2 if you just run through it once. I like to play games for at least as long as I payed for, and if I payed $2 for it I'd like to get at least a 2-hour game back.

Now, I'm not actually discrediting the game by saying I don't like its price as I do in this case. When you beat the game you unlock a third character, a duck. Yes, you get to play through the whole game again (minus the bosses) as a duck that can fly for brief periods of time and can't attack. It's pretty funny seeing a duck waddle past the enemies you had just beaten and it also provides a great extra layer of challenge that more games should try to do, even if it's as a joke. The duck mode is actually pretty tough and took me 30 minutes to get through about 1/4 of the game. There's also achievements for beating each mode with a gold star (for speed), not dying, and not getting damaged (which is crazy!). These can be pretty fun and hard to try and attempt, so in terms of replayability this game isn't too bad luckily. I've seen some people on the forums who have 5-10 hours and have all the achievements, so you can definitely get your money's worth if you don't mind trying some tough challenges.

The graphics are point that many love to mention when talking about this game. They're definitely very cool and "artsy" I suppose. It feels like you're playing something an artist doodled on a notebook, but brought to life. The dusty colors are nice to look at too. Overall, this game looks pretty good for what the developer had to work with, and it's probably one of the shining points of this game. The sound is sadly not quite as good, with basic sound effects and just "okay" music. Nothing was really memorable, but I enjoyed the main menu theme and a few songs slightly.

If you're looking for a multi-hour long game, this isn't it. In fact, it isn't even an hour long unless you're very slow and die quite a bit. However, the potential replayability with the fun (and hard!) duck mode and the pleasant art style may suck you in. It's worth a shot, if you pardon the pun. ;)
Posted: January 25th, 2014
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9 of 10 people (90%) found this review helpful
854 products in account
136 reviews
1.0 hrs on record
The scene is set: bandits have overrun the town, absconded with your love, and left a trail of destruction and peril in their wake (not to mention a rampant duck infestation). As the only hope left in the rampant west, you must don your sharpshooter and set out to take back the hostage (and maybe score a kiss in the process)!

Clearly I could be talking of no other game than Gunman Clive, a western side-scrolling shooter with a stylish look and a budget price tag, originally released on the 3DS and now making its way to PC. It’s a simplistic game that could have easily felt at home on the NES, featuring many of the basic design philosophies common in that generation. You have a very limited range of moves, capable of jumping and shooting and little else, and are sent through short platforming levels with only spouts of variation therein, ending with a climactic boss fight that seems designed more to test who has the fastest trigger finger than anything else.

There are a few ways to look at a game of this nature. On one side, side-scrolling shooters have seen a great deal of innovation in recent years taking advantage of modern technologies to create games the likes of which could never have existed on the limited tech that started the genre, and making something like this seem a tad outdated in comparison.

On the other there’s absolutely nothing wrong with a simple, dare I say retro, simplicity which Gunman Clive so fully embraces. In some ways I enjoyed having such an uncluttered and uncomplicated direction that doesn’t require a great deal of thought to play, and is almost refreshing compared to more advanced titles of recent memory. All that said, what developer Bertil Horberg never managed or even attempted, was to outdo my expectations.

Every set piece, enemy encounter, and platform design felt like something I’d seen and played a hundred times over already, and eventually began to grate on me as scenes unfolded with so little originality. I can forgive a game to paying homage to others, but there’s something so...generic, about the way Gunman Clive plays, that I found it hard to be impressed after the initial awe of the fantastic visual style. The cheap deaths and lack of any checkpoints within levels also proved frustrating, for however short they may be.

Were it to cost anymore I might have a hard time recommending Gunman Clive in any great respect, but for $2 it’s a perfectly solid (if often unremarkable) experience, that most should have no trouble finding an hour or two of enjoyment in. I would have liked for the developer to have spent more time designing and fine tuning the levels and controls, as most of the budget and focus seems to have been spent on the visuals (which while great, can’t make up for average to mediocre gameplay), but all the same there are far worse things to spend $2 and an hour of your time, provided you know what you're getting.
Posted: March 25th, 2014
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6 of 7 people (86%) found this review helpful
1,045 products in account
21 reviews
0.1 hrs on record
Gunman Clive is a cute little platformer about a cowboy set in the wild west. Originally published on the Nintendo 3DS, this title got a solid PC port, including full controller support and HD resolutions. At the stupidly low price of 1.99 this is a no brainer for fans of classic platforming. Clive has to navigate a series of jumps and enemies, including rabbits and ducks for some reason, and along the way you can get gun power ups, like this three way spread or these homing bullets. You can also fight bosses, but they tend to be bullet sponges with repeating patterns that can be a bit frustrating. It’s cute, it’s fun and it’s another well done 3DS to PC port that’s priced to go.

Full Video Review https://www.youtube.com/watch?v=Yjn2FO4wdyI
Posted: January 21st, 2014
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1 of 1 people (100%) found this review helpful
82 products in account
1 review
3.7 hrs on record
Has ruined my life.
Posted: February 13th, 2014
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1 of 1 people (100%) found this review helpful
24 products in account
5 reviews
3.0 hrs on record
It's like you're playing rockman :D A simple game yet hard to master. Worth the money! A must have game! :) but, it's a very short game. :(
Posted: February 16th, 2014
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