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In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl! Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses.
Release Date: Jan 3, 2014
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“From start to finish, Gunman Clive is a fantastic platformer”
8.7 – IGN (3DS)

“the game is still a steal at $2. Fans of 2D action platformers need to check it out”
8 – Destructoid (3DS)

About the Game

In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl!

Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses. Gunman Clive is an old-school sidescrolling platform game set in the old west with full 3D graphics and a unique artstyle.


  • Old school sidescrolling action
  • Full 3D graphics
  • Unique sketch shaded artstyle
  • 3 different playable characters
  • Dozens of different enemies
  • Epic boss battles
  • Supports Xbox 360 controllers

System Requirements

    • OS: Windows XP SP2
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0
    • Hard Drive: 150 MB available space
Helpful customer reviews
11 of 13 people (85%) found this review helpful
1,832 products in account
5 reviews
0.8 hrs on record
Gunman Clive is a western platformer, in the simplest sense. Its price of $2 is well-justified as it's short, sweet, and gives enough good times to outweigh the bad.

On the whole though, I was kind of bored with the whole game. Even with a length of approximately 30-45 minutes, this game that was originally on the 3DS and phone devices also isn't one I would normally even glance at. However, I enjoy platformers and thought the art style looked nice in videos so I decided to check it out. You play as Clive, or a female character who is the daughter of the mayor of some town (and whose name I forget). There's also a third playable character but I'll get to that in a bit. Clive controls similar to how MegaMan does in that series of games, minus the special moves, and the female lady (from now on I'm just going to call her "Umbrella) walks slowly but can float after jumping. For some reason I decided to play as Umbrella and she gave me some added challenge which was nice. I imagine playing as Clive would not be as fulfilling as her clunky slow speed made the game quite a bit more challenging.

In fact, I'm happy to note that this game does provide a decent challenge, even for experienced gamers. Enemies, which consists of bandits, wolves, and ducks oddly enough, move fairly fast and can appear at any time so you have to be on your toes. There are about 20 levels in the game, each of which are fast (about 60-90 seconds long each) and good for quick play sessions or a full playthrough in one run. In each level, your goal is merely to get to the end usually, unless it's a boss.

Now, I'm really not a fan of the bosses in this game. They all feel the same because they mostly kind of are. Usually they just blast bullets at you and move around a bunch. They're bland a little boring sadly, but I guess for the price you can't expect much variety in the bosses. Maybe it was just a personal gripe but on these levels I usually blazed past them and didn't care for their designs or making a strategy at all. Blasting bullets right back at them usually worked every time for me.

The length may be an issue for some. Really that's what this game being a good buy or a bad buy for anyone comes down to. Now, I've heard some say this game can be beat in an hour, but I beat it in about 35 minutes without rushing at all so that seems a bit off to me. Considering this game is less than an hour long, I wouldn't say it's worth the $2 if you just run through it once. I like to play games for at least as long as I payed for, and if I payed $2 for it I'd like to get at least a 2-hour game back.

Now, I'm not actually discrediting the game by saying I don't like its price as I do in this case. When you beat the game you unlock a third character, a duck. Yes, you get to play through the whole game again (minus the bosses) as a duck that can fly for brief periods of time and can't attack. It's pretty funny seeing a duck waddle past the enemies you had just beaten and it also provides a great extra layer of challenge that more games should try to do, even if it's as a joke. The duck mode is actually pretty tough and took me 30 minutes to get through about 1/4 of the game. There's also achievements for beating each mode with a gold star (for speed), not dying, and not getting damaged (which is crazy!). These can be pretty fun and hard to try and attempt, so in terms of replayability this game isn't too bad luckily. I've seen some people on the forums who have 5-10 hours and have all the achievements, so you can definitely get your money's worth if you don't mind trying some tough challenges.

The graphics are point that many love to mention when talking about this game. They're definitely very cool and "artsy" I suppose. It feels like you're playing something an artist doodled on a notebook, but brought to life. The dusty colors are nice to look at too. Overall, this game looks pretty good for what the developer had to work with, and it's probably one of the shining points of this game. The sound is sadly not quite as good, with basic sound effects and just "okay" music. Nothing was really memorable, but I enjoyed the main menu theme and a few songs slightly.

If you're looking for a multi-hour long game, this isn't it. In fact, it isn't even an hour long unless you're very slow and die quite a bit. However, the potential replayability with the fun (and hard!) duck mode and the pleasant art style may suck you in. It's worth a shot, if you pardon the pun. ;)
Posted: January 25th, 2014
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9 of 10 people (90%) found this review helpful
872 products in account
137 reviews
1.0 hrs on record
The scene is set: bandits have overrun the town, absconded with your love, and left a trail of destruction and peril in their wake (not to mention a rampant duck infestation). As the only hope left in the rampant west, you must don your sharpshooter and set out to take back the hostage (and maybe score a kiss in the process)!

Clearly I could be talking of no other game than Gunman Clive, a western side-scrolling shooter with a stylish look and a budget price tag, originally released on the 3DS and now making its way to PC. It’s a simplistic game that could have easily felt at home on the NES, featuring many of the basic design philosophies common in that generation. You have a very limited range of moves, capable of jumping and shooting and little else, and are sent through short platforming levels with only spouts of variation therein, ending with a climactic boss fight that seems designed more to test who has the fastest trigger finger than anything else.

There are a few ways to look at a game of this nature. On one side, side-scrolling shooters have seen a great deal of innovation in recent years taking advantage of modern technologies to create games the likes of which could never have existed on the limited tech that started the genre, and making something like this seem a tad outdated in comparison.

On the other there’s absolutely nothing wrong with a simple, dare I say retro, simplicity which Gunman Clive so fully embraces. In some ways I enjoyed having such an uncluttered and uncomplicated direction that doesn’t require a great deal of thought to play, and is almost refreshing compared to more advanced titles of recent memory. All that said, what developer Bertil Horberg never managed or even attempted, was to outdo my expectations.

Every set piece, enemy encounter, and platform design felt like something I’d seen and played a hundred times over already, and eventually began to grate on me as scenes unfolded with so little originality. I can forgive a game to paying homage to others, but there’s something so...generic, about the way Gunman Clive plays, that I found it hard to be impressed after the initial awe of the fantastic visual style. The cheap deaths and lack of any checkpoints within levels also proved frustrating, for however short they may be.

Were it to cost anymore I might have a hard time recommending Gunman Clive in any great respect, but for $2 it’s a perfectly solid (if often unremarkable) experience, that most should have no trouble finding an hour or two of enjoyment in. I would have liked for the developer to have spent more time designing and fine tuning the levels and controls, as most of the budget and focus seems to have been spent on the visuals (which while great, can’t make up for average to mediocre gameplay), but all the same there are far worse things to spend $2 and an hour of your time, provided you know what you're getting.
Posted: March 25th, 2014
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2 of 2 people (100%) found this review helpful
5 products in account
1 review
0.8 hrs on record
this game is awesome..oyea.. let kids try this.. its like super mario thou.
Posted: July 7th, 2014
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2 of 2 people (100%) found this review helpful
93 products in account
2 reviews
2.4 hrs on record
This Game Is Extremly Diffcult And Frustrating And That Makes Me........LOVE IT
Awesome Levels
Awesome Music
Awesome Bosses
Infurating Diffcult
Recipe For Succses Right There! :D
Posted: February 9th, 2014
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1 of 1 people (100%) found this review helpful
24 products in account
5 reviews
3.0 hrs on record
It's like you're playing rockman :D A simple game yet hard to master. Worth the money! A must have game! :) but, it's a very short game. :(
Posted: February 16th, 2014
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173 of 198 people (87%) found this review helpful
1,474 products in account
29 reviews
5.2 hrs on record
Here's a review after finishing the game with both the main characters and trying the third, hidden one.

TL:DR? Challenging 20 levels of platforming with wild west style. Like Megaman, if you're familiar with those.

Gunman Clive is a short but challenging platformer of minimalistic but nevertheless adequate graphics. There are three playable characters, one of which you have to unlock, each with their special skills. There are about 20 levels, every 5th of which is a boss battle. They take you through the wild west and the story hilariously hyperboles towards the end.

Levels are sidescrolling action that last only a minute or so per stage. However, they're also quite challenging, requiring multiple tries to get through. Bosses have anywhere from 2 to 4 different attack types. Challenge rises from the low health of the player who can take only two hits before dying (on Hard difficulty) and also from death falls and insta-kill spikes of certain levels. Obviously, once you get familiar with the game it becomes a lot easier to avoid enemies and go through the previously difficult spots. Warning though if you're easily irritated, you might get momentarily frustrated with some spots.

After a while the game begins to resemble very much the Megaman games of NES. While you have infinite ammo, your rate of fire is limited by your weapon. Many features of the levels from enemies to obstacles also resemble Megaman, from moving platforms to appearing and disappearing blocks to alternating gravity and wind machines. Admittedly, these features are part of virtually any decent platformer, which this one certainly is. There are also a couple of special levels with slightly different moving capabilities akin to Gradius (continuosly moving, sidescrolling shooter) and just about any sidescroller with rideable minecarts.

I hope I'm not spoiling too much if I reveal that the third character is unlocked after finishing the game first and is a duck that can't attack, only fly short distances. This game mode is also a bit more difficult because of these limitations. Because of this there are also no bosses in this mode for obvious reasons and it is basically a different game altogether. This mode is very challenging to complete perfectly, adding several hours of play time to the game.

For such a small price this is a good platformer, maybe even too cheap for its content, for now it's like on a permanent discount. I hear it has been first released on 3DS, now rereleased on Steam with achievements. These are of the speed-run, no-damage run types with different characters. They can be quite difficult, though you can do the no-damage and speed-runs separately. The most difficult one is the one requiring completion of the game without dying. There are two versions of this achievement, one for the initial characters and another, probably more difficult one for the duck. I have yet to get all the achievements.

Some people seem to have become upset because of some "misogynistic content". Myself, I found this concern hilarious. You can play either as the guy or the girl and save the other one. This is the incentive for the story. It isn't very original but the story isn't exactly the reason to play this game: it works splendidly for what it is.
Posted: January 3rd, 2014
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