In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl!Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses.
User reviews:
Overall:
Very Positive (631 reviews) - 88% of the 631 user reviews for this game are positive.
Release Date: Jan 3, 2014

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Reviews

“From start to finish, Gunman Clive is a fantastic platformer”
8.7 – IGN (3DS)

“the game is still a steal at $2. Fans of 2D action platformers need to check it out”
8 – Destructoid (3DS)

About This Game

In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl!

Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses. Gunman Clive is an old-school sidescrolling platform game set in the old west with full 3D graphics and a unique artstyle.

Features:

  • Old school sidescrolling action
  • Full 3D graphics
  • Unique sketch shaded artstyle
  • 3 different playable characters
  • Dozens of different enemies
  • Epic boss battles
  • Supports Xbox 360 controllers

System Requirements

    Minimum:
    • OS: Windows XP SP2
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0
    • Storage: 150 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (631 reviews)
Recently Posted
Victory Male #HouseBiscuit
( 1.5 hrs on record )
Posted: May 28
Story and Review

i Bought this First on the 3DS eshop then i found it out it was and i Beat it on Steam First. Gunman Clive is Simple Platformer and Gunner game with Jumping. The Who made this game is awesome.

Its Indie , Its Simple and its Fun

Rating 9/10
Helpful? Yes No Funny
<Leinz>
( 1.6 hrs on record )
Posted: May 15
it`s a steal

short-time FUN for sure
Helpful? Yes No Funny
Ben Hanson!
( 2.9 hrs on record )
Posted: April 30
Gunman Clive is a stunning and underappriciated game that needs more fame! Its a quite hard platformer with bad controls that I personally changed to the good old W,A,S,D! Apart from that the music and visuals throughout the game are stunning and never get old! For the platform finatics out there and new gamers its certainly a must buy!
Helpful? Yes No Funny
=HGW=Maestro
( 1.3 hrs on record )
Posted: April 17
Pretty fun game, especially for the price. Take elements from old school mega man, and super mario bros., throw in a few different guns and you've got a winner. Easy to play, reasonably challenging, and the graphics are pretty cool too. I'd put this in the casual category for sure, considering how it's set up. You can quit at any time and it saves at the level you left off. If you're looking for something cheap, and worth the little amount of money, this game is for you.
Helpful? Yes No Funny
Bumblebugbee3
( 1.5 hrs on record )
Posted: April 10
Gunman Clive is a very unique, super polished, platformer. Taking place in the old west, you embark on a rescue mission. There isn't much of a story but that doesn't matter. This highly-stylized adventure is not only beautiful but a blast to play. It may take a lot of inspiration from classic platformers but the game is a whole new twist on the genre that is definitely worth checking out.

At its core, the gameplay is quite simple. Dodge enemy bullets, return fire, and navigate the various obstacles in your way. Your reflexes will be tested as the action is fast. This helps simulate the feeling of being stuck in the middle of the shoot-outs you see in a classic western. When you're not exchanging fire there a plenty of platforming segments as you jump around various moving objects. The tight controls leave no need for guess work. You'll feel great with the mobility of your character feeling very fluid and natural.

You can choose to play as Clive or Ms.Johnson, the other of which will be kidnapped. There isn't too much of a difference between the two, Clive can move a little faster and Ms.Johnson can float for a bit. After beating the game a third character is unlocked that plays dramatically different. As you proceed on this rescue mission you pass through several different environments. These include the desert, the woods, a cave, and beyond. Each area provides new, varied, obstacles and enemies that will try to slow you down.

One of the neatest parts of this experience is the artwork. The backgrounds and characters look like they popped right out of a stretch book. As the lines shift and dance on screen it really feels like a drawing has come to life. The arrangement of the soundtrack is also superb. Clearly who ever composed the music for this game knew exactly how to set up a wonderful atmosphere. As you play through the levels, even if you die, the music keeps playing. This really helps keep you in the game and ready to face the challenges set before you.

I absolutely adore this game. From the beautiful artwork, to the smooth platforming, everything about this game fits perfectly. If you're a fan of old-school platformers you need to play Gunman Clive. Even those who don't play this genre as much can enjoy this game for its atmosphere. I'm still having fun in my second play-through and I'm really looking forward to playing the sequel. So put on your cowboy hat and charge in guns blazing.
Helpful? Yes No Funny
El Cholo
( 2.2 hrs on record )
Posted: March 31
IT would be okay for a free flash game.. but no way it's worth 2$ for like half hour of decent fun.. not recommended
Helpful? Yes No Funny
ShepherdMonk
( 14.6 hrs on record )
Posted: March 26
This is a really short game--20 levels with a few additional modes and challenges, but it's pretty fun. Imagine original Megaman mechanics (sans chargeshot) meets Western minimalist art-styles. Near the end you also get some cool VVVVV-like platforming, but then it's over too soon! Considering the price, though, well worth a play.
Helpful? Yes No Funny
Feared aLIEn Voodoo
( 0.1 hrs on record )
Posted: March 1
This game is brutal
but the watercolor and colored pencil pixels
make this cartoonish video game
look like a living work of art
i said
this game is brutal
just get gud

Paid for buy:
The Federation Against Gamers Who Hate On Really HaRd Games
or
F.A.G.W.H.O.R.H.G.
for short
Helpful? Yes No Funny
Die Die
( 4.1 hrs on record )
Posted: March 1
Haven't spent much time on this game but it is a steal for its asking price of $1.99. The levels are short and well designed and clive controls very well. The sound design is great and the graphics have a nice art-style. Everything about this game is well designed.
9/10
Helpful? Yes No Funny
Arkabed
( 1.9 hrs on record )
Posted: February 29
This game is short but flawless. It's like a concentrated juice of action/platforming. If you like juice, it's all good then.

Duck/20.
Helpful? Yes No Funny
jakubpokrywka
( 2.2 hrs on record )
Posted: February 29
The game is just avarage fun, but after finishing it, you unclock duck mode, which is insane!
Helpful? Yes No Funny
The Time Paradox Lizard
( 3.5 hrs on record )
Posted: February 27
Gunman Clive is a simple, engaging game with some unique features. The handrawn illustations are brilliant and the game has simple yet interesting puzzles that feature a new mechanic in nearly every level. The boss battles are fun and has good replayability with a small selection of different characters.

7/10 A fun short game with good visuals, gameplay mechanics and replayability.
Helpful? Yes No Funny
Jackaler
( 0.3 hrs on record )
Posted: February 27
Nothing wrong with this game. Although the art style gets a little old after a while. Fun platformer anyway, and challenging.
Helpful? Yes No Funny
kWo - FIDDLE CASTRO
( 1.1 hrs on record )
Posted: February 26
Bought it and loved it on 3DS, and now I can love it on PC.

Let's get straight to the positives.

+Massive replay potential.
+Amazing style.
+Pretty lengthy for the asking price, and also, noted above, there's reasons to play the game 3 or 4 times through.
+Great controls and handling, though some may be turned off by the weightless feel of the jumping (but I was right at home here, having played similar games all my life).

And now, the (very) few cons.

-Could have used a bit more variety when it comes to enemies and level backgrounds.
-Is a bit too easy unless you are going for perfectionist runs (trust me, this is fixed in the second one, which is a hell of a lot harder).

Overall, Gunman Clive is pure amazing. It's short, sweet, looks great, plays greater, and costs as much as a soda at a store. Can't beat that at all.

9/10 - Must Own
Helpful? Yes No Funny
FirewingMamba
( 0.7 hrs on record )
Posted: February 26
I found the controls/gameplay very clunky and slow, and hence there is not a lot of room for clever, fast strategizing. It's pretty much either stand and wait until enemies aren't facing you, or run(shamble) in all guns blazing and hope for best. It lacks the smoothness and responsiveness that I need in a platformer for me to enjoy it or praise it.

However, it has a wonderful catchy soundtrack, and beautifully crafted design style.
If you like a slow paced, yet awkwardly cute little platformer, with a quirky sense of humor, and fun atmosphere, this is a good game for you. Especially for the generous price.
Helpful? Yes No Funny
janderkin
( 2.4 hrs on record )
Posted: February 24
I highly recommend Gunman Clive. I'm enjoying it so much that I grabbed the sequel just to be ready.

Pros: Music; Gameplay

Cons: Lack of colour
Helpful? Yes No Funny
Audish
( 1.6 hrs on record )
Posted: February 22
What I've learned over the years is that how a game feels is key to its success. People will put up with a stiff or janky game for all sorts of reasons, but you generally don't have to coax them into sticking with a game that simply feels right. Gunman Clive is just such a game, one that is familiar and welcoming from the moment you start it, so much so that you won't mind when it's all over so soon.

You play as the aforementioned Gunman Clive in a platforming quest to save his sweetheart... or vice-versa, if you're feeling particularly progressive. Clive can take a few more hits but Ms. Johnson can float SMB2-princess-style, which is always a pleasure in a platformer. No matter the gender you'll be armed with a trusty pistol that can lay down three shots on the screen at a time. Most enemies can be dispatched with one or two shots, and sometimes drop additional weapons like spread shots, explosive bullets, and piercing beams.

There are sixteen levels spread across four areas, with each level serving as a one- to two-minute scene. Some will take you some practice, especially once they start adding gimmicks like moving platforms, vanishing platforms, fans, zappers, and more. The further in you get, the more the levels will remind you of classic Mega Man gauntlets, which seem to be the chief inspiration for the game. The music follows suit, a collection of gentle, twangy riffs on 8-bit-era tracks. The graphics are even more beautiful in motion, animated with a simple, sketchy flair more distinct than most platformers manage.

Gunman Clive won't last you too long on a single playthrough, but there's a hilarious third character and a hard mode that lives up to its name to tackle once you beat it. Considering how charming, challenging, and just plain fun it is, you really can't pass this one up. It's Mega Man platforming with Contra weapons that looks great, sounds great, and controls like a dream. What's not to love?
Helpful? Yes No Funny
Mashduba
( 1.9 hrs on record )
Posted: February 19
Gunman Clive is great! The level design is very good and the game is fun and addictive. When you die, there is no game over screen, your are just sent back to the beginning of the level immediatley (like Super Meat Boy), so your won't get frustrated. Another significant thing is the artstyle. It looks very nice and looks hand painted. But since it is only $2.00, it is pretty short. I was able to beat in in almost 2 hours. That was the only bad part. if there were more levels to expand on all the features, that would have been awesome. If you are into platformers, Gunman Clive is a must-have.
Helpful? Yes No Funny
Pan Dimensional Being
( 5.3 hrs on record )
Posted: February 16
This game deserves to be purchased for so many reasons. For one it's only $2. Which is insane.
Two, it has a great replayability. There are three characters with different play styles that really change the way the game is played so beat it then rebeat it again.
Three, the gameplay is perfect. No trouble with the controls, the power ups are great, and the bosses are fun and challenging.
Four, the art style is beautiful. It's a western and the coloring and penciled look applies so well.
Really if you like action platformers buy this. Full price. Don't even wait for a sale.
Helpful? Yes No Funny
Яokin
( 2.5 hrs on record )
Posted: February 5
good game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
2.9 hrs on record
Posted: April 30
Gunman Clive is a stunning and underappriciated game that needs more fame! Its a quite hard platformer with bad controls that I personally changed to the good old W,A,S,D! Apart from that the music and visuals throughout the game are stunning and never get old! For the platform finatics out there and new gamers its certainly a must buy!
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
3 of 3 people (100%) found this review helpful
Recommended
4.1 hrs on record
Posted: March 1
Haven't spent much time on this game but it is a steal for its asking price of $1.99. The levels are short and well designed and clive controls very well. The sound design is great and the graphics have a nice art-style. Everything about this game is well designed.
9/10
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
0.1 hrs on record
Posted: March 1
This game is brutal
but the watercolor and colored pencil pixels
make this cartoonish video game
look like a living work of art
i said
this game is brutal
just get gud

Paid for buy:
The Federation Against Gamers Who Hate On Really HaRd Games
or
F.A.G.W.H.O.R.H.G.
for short
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
25 of 26 people (96%) found this review helpful
7 people found this review funny
Recommended
1.7 hrs on record
Posted: January 7
This game is pretty nice. It will remind you of a lot of old classic shooters such as Megaman as well as Contra. Think Megaman in western setting. The game itself is pretty short takes around one and a half hour to beat in normal mode. There's boss fights every 5 rounds and total of 4 bosses. 20 stages and they're not that long. Everytime you die you start at the beginning of the stage.

Graphics - This sort of has a design which looks like hand drawn (not sure if it actually is). The game looks beautiful in my opinion and the art style suits it as well. The few number of colors used really make the artstye unique and looks very cool imo.


Music/Sound - This game has VERY nice music, when i say nice i mean i have literally taken the .ogg files from the games directory and put in on my phone to listen to. I was addicted to the soundtrack.

Gameplay - Fun gameplay which can be challenging. All you do is go through the stage and kill the cowboys, ducks(lol?), aliens with your handy pistol. There's some frustrating platforming as well. You can also get upgrades to your gun (think contra), there's a 3 way spread, a bigger buller which is slower but does more damage, there's even laser gun as well as a heat seeking gun. You have a life bar which lets you take around 4-5 hits before you die. Every 5 levels you get a boss fight which are pretty interesting and require you to learn their patterns to kill them.

Overall i'd recomend this game, $2, seriously you can't even get soda for that now a days.
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
Recommended
5.3 hrs on record
Posted: February 16
This game deserves to be purchased for so many reasons. For one it's only $2. Which is insane.
Two, it has a great replayability. There are three characters with different play styles that really change the way the game is played so beat it then rebeat it again.
Three, the gameplay is perfect. No trouble with the controls, the power ups are great, and the bosses are fun and challenging.
Four, the art style is beautiful. It's a western and the coloring and penciled look applies so well.
Really if you like action platformers buy this. Full price. Don't even wait for a sale.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
Recommended
3.5 hrs on record
Posted: January 12
When I first found this game on Steam and watched the trailers I like it a lot. I liked platformers ever since I was kid. But I barely remember how hard some of them are and could take up to a week to master because there were not saves in most of them. But back onto Gunman Clive. I was collecting tons of platformers in my wishlist just in time for another Steam sale. So when I rushed to buy it but didn't have a change to played until now. After a long coding session I decided that it was time for some relaxing platforming.

I fired up the game and was enjoying the art style and music and that simplicity of the game. All seem perfectly set up for a nice gaming evening. But... You know that kind of games that you liked when you watched the trailer but hate after playing for 5 minutes. At this point you probably think that it was exactly the kind of game. And you are right. Controls seemed sluggish, game unreasonably hard even on easy and I started thinking about requesting a refund. When I was ready to quit it something stayed my hand. I asked myself what kind of gamer am I to quit the game without giving it a proper try. So I went back to main menu, selected my save on normal and began my path to liking this game.

That path wasn't easy at all especially considering that I didn’t play games let alone platformers for 2 years. So I started mastering the controls first which looked like a task close to impossible at first actually turned out a lot easier after having some practice. With that out of the way I started training to shoot properly. After that it was time for jumping and shooting at the same time. And that aspect of game mechanics was crucial for having fun in this game. Once I became good at it the game became much more likable but didn't become relaxing. And you know what it probably won't anytime soon if at all. Another awesome mechanics that made the game fun was moving while shooting in opposite direction. And it becomes more and more important once you get into a boss fight. Even though I thought I was pretty good at playing this game when I met the first boss it almost made me hate the game again. But as it's said "Don't hate the game, hate the player" I couldn't be more true with this one. I did however feel that boss was to powerful for the first encounter and he had one trick up his sleeve that I couldn't overcome. After some additional training and to be honest, luck I was done with him.
After the fight I felt like a changed man. Levels felt more and more adequate and game in general became more likeable. Levels felt enjoyable and almost relaxing but I knew that I will relax when I complete the game.

Then I met the second boss. And it was one hell of a fight. I stood my ground, fought like a man, fought intelligently. Instead of trying to do as much damage as fast as possible I was tried to live longer and do consistent damage. And this time I rarely suffered from rage-inducing deaths and I felt like I was failing rather than the boss being overpowered. Afterwards I was greeted with some platforming challenger more than with enemies. But then I realized that it was very late and decided that it was enough for the day.

While I was slowly walking towards the computer to turn it off I felt satisfied, I knew there are more challenges ahead and I liked the game. I was rather hard to get to that point but I made it but it was totally worth it. So would I recommend it? Yes, I would but with few key points in mind. First and foremost you need a controller. I didn't try it with keyboard but when I tried other platformers it was terrible. And the question what kind of gamer are you? if you're more casual then it would probably leave you hating it for being too hard and not fun. But if you're more hardcore than casual and can endure that kind of challenge then go and grab it.

Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
Recommended
1.6 hrs on record
Posted: February 22
What I've learned over the years is that how a game feels is key to its success. People will put up with a stiff or janky game for all sorts of reasons, but you generally don't have to coax them into sticking with a game that simply feels right. Gunman Clive is just such a game, one that is familiar and welcoming from the moment you start it, so much so that you won't mind when it's all over so soon.

You play as the aforementioned Gunman Clive in a platforming quest to save his sweetheart... or vice-versa, if you're feeling particularly progressive. Clive can take a few more hits but Ms. Johnson can float SMB2-princess-style, which is always a pleasure in a platformer. No matter the gender you'll be armed with a trusty pistol that can lay down three shots on the screen at a time. Most enemies can be dispatched with one or two shots, and sometimes drop additional weapons like spread shots, explosive bullets, and piercing beams.

There are sixteen levels spread across four areas, with each level serving as a one- to two-minute scene. Some will take you some practice, especially once they start adding gimmicks like moving platforms, vanishing platforms, fans, zappers, and more. The further in you get, the more the levels will remind you of classic Mega Man gauntlets, which seem to be the chief inspiration for the game. The music follows suit, a collection of gentle, twangy riffs on 8-bit-era tracks. The graphics are even more beautiful in motion, animated with a simple, sketchy flair more distinct than most platformers manage.

Gunman Clive won't last you too long on a single playthrough, but there's a hilarious third character and a hard mode that lives up to its name to tackle once you beat it. Considering how charming, challenging, and just plain fun it is, you really can't pass this one up. It's Mega Man platforming with Contra weapons that looks great, sounds great, and controls like a dream. What's not to love?
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
5 of 8 people (63%) found this review helpful
Recommended
0.4 hrs on record
Posted: December 28, 2015
Very good game!
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
175 of 201 people (87%) found this review helpful
Recommended
5.5 hrs on record
Posted: January 3, 2014
Here's a review after finishing the game with both the main characters and trying the third, hidden one.

TL:DR? Challenging 20 levels of platforming with wild west style. Like Megaman, if you're familiar with those.

Gunman Clive is a short but challenging platformer of minimalistic but nevertheless adequate graphics. There are three playable characters, one of which you have to unlock, each with their special skills. There are about 20 levels, every 5th of which is a boss battle. They take you through the wild west and the story hilariously hyperboles towards the end.

Levels are sidescrolling action that last only a minute or so per stage. However, they're also quite challenging, requiring multiple tries to get through. Bosses have anywhere from 2 to 4 different attack types. Challenge rises from the low health of the player who can take only two hits before dying (on Hard difficulty) and also from death falls and insta-kill spikes of certain levels. Obviously, once you get familiar with the game it becomes a lot easier to avoid enemies and go through the previously difficult spots. Warning though if you're easily irritated, you might get momentarily frustrated with some spots.

After a while the game begins to resemble very much the Megaman games of NES. While you have infinite ammo, your rate of fire is limited by your weapon. Many features of the levels from enemies to obstacles also resemble Megaman, from moving platforms to appearing and disappearing blocks to alternating gravity and wind machines. Admittedly, these features are part of virtually any decent platformer, which this one certainly is. There are also a couple of special levels with slightly different moving capabilities akin to Gradius (continuosly moving, sidescrolling shooter) and just about any sidescroller with rideable minecarts.

I hope I'm not spoiling too much if I reveal that the third character is unlocked after finishing the game first and is a duck that can't attack, only fly short distances. This game mode is also a bit more difficult because of these limitations. Because of this there are also no bosses in this mode for obvious reasons and it is basically a different game altogether. This mode is very challenging to complete perfectly, adding several hours of play time to the game.

For such a small price this is a good platformer, maybe even too cheap for its content, for now it's like on a permanent discount. I hear it has been first released on 3DS, now rereleased on Steam with achievements. These are of the speed-run, no-damage run types with different characters. They can be quite difficult, though you can do the no-damage and speed-runs separately. The most difficult one is the one requiring completion of the game without dying. There are two versions of this achievement, one for the initial characters and another, probably more difficult one for the duck. I have yet to get all the achievements.

Some people seem to have become upset because of some "misogynistic content". Myself, I found this concern hilarious. You can play either as the guy or the girl and save the other one. This is the incentive for the story. It isn't very original but the story isn't exactly the reason to play this game: it works splendidly for what it is.
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78 of 89 people (88%) found this review helpful
48 people found this review funny
Recommended
23.3 hrs on record
Posted: November 2, 2014
You could buy Gunman Clive or a large soda and trust me this game is much better than a large soda.
Was this review helpful? Yes No Funny
93 of 115 people (81%) found this review helpful
Recommended
1.9 hrs on record
Posted: January 3, 2014
Originally available on the 3DS as well as the iOS and Android, Gunman Clive is now (finally) available through Steam. Gunman Clive was a nice short little platformer with (what I thought) were some pretty smooth/minimalistic visuals and a not-to-shabby soundtrack (I'll be honest, it wasn't really my taste - but that doesn't mean I didn't like it by any means). The gameplay itself was pretty fun - the game's comprised of a total of 20 levels (4 of which are boss levels), 3 unlockable characters followed by a moderately high replay value; the game itself is also slightly challenging if you're trying to go for speed-runs or higher difficulty settings. For a full price of $2, this game was a pretty fun time-filler (took me about 20-30 minutes to complete it the first time around, but I'm not stopping there). Methinks you'd like this game if you are at least somewhat a fan of platformers or if you ever liked the first Megaman games (as it shows many similarities between the 2).

My rating - 9.3/10. Definitely consider getting it. Heck, think about it even if you don't like platformers, especially since it's so fracking cheap.

Also, if you're on Windows you may want to try to get a free demo off of Desura. They also have a Mac-friendly version there as well.
I've tried looking for demos compatible with both Mac and Linux, but I can't seem to find anything.... (I believe Linux is generally unsupported in in this case, but don't quote me on that.)

[Edit]: It seems the review is getting some negative feedback for one reason or another... What do you think I can do/mention to help make this a more helpful review for others?
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51 of 68 people (75%) found this review helpful
Recommended
0.8 hrs on record
Posted: January 3, 2014
Charming coloring book visuals with all the simplicity of an early NES game. Specifically, it plays like Megaman, with some enemies' functions and patterns lifted right out of it, despite the wild west setting. All you do is run, shoot sideways, jump, and climb ladders. Bosses are pretty strait forward with highlighted weak spots and life meters. 90% of the audio is the subtle soundtrack, while the effects are extremely soft. A good standard $2 price tag on this one.
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34 of 46 people (74%) found this review helpful
Recommended
1.0 hrs on record
Posted: January 3, 2014
There's not much more one can say about Gunman Clive other than that it's a fairly simple, two-button arcade-length action platformer with a fun little western presentation. There's a pretty good variety in terms of enemy designs, stage gimmicks and layouts, and boss enemies, and a decent selection of randomly dropped gun power-ups from enemies to mix things up here and there. Replay value lies solely in the Steam Achievements and personal satisfaction if that's your thing, and are aimed more toward hardcore goals such as finishing stages under par-times, without dying, and under certain circumstances which can only be unlocked by completing the game once.

What Gunman Clive presents is utterly simple, but it's executed well enough to bet that you'll have a pretty good time with it if you're into older-school games like Contra and Mega Man. You could really do a lot worse for the couple bucks this one's going for.
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30 of 42 people (71%) found this review helpful
Recommended
1.3 hrs on record
Posted: January 4, 2014
Gunman Clive is a throwback to the old NES Mega Man games. In fact I often joke that Clive might have been Dr. Light's great great great grandfather.

The game is indeed short, but the price for such a short game is fitting.

Some may not like the coloring of the game, but I think it was a style choice given the old west theme. It didn't seem to bother me, but I'm sure some would disagree.
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16 of 20 people (80%) found this review helpful
1 person found this review funny
Recommended
0.2 hrs on record
Posted: November 26, 2014
One Sentence
A nice run and gun platformer with heavy mega man influence and some creative boss design.

A Bit More
The sound effects are probably the weakest part of the game while the music is excellent.
The game starts pretty easy and the difficulty ramps up almost too quickly into some really interesting platforming segments rather than just the run and gun of the early levels. Enemies are kind of lack luster but the tough platforming segments in the end are worth sticking around for if you are into those kind of things (there's a VVVVVV tribute as well)

Bottom Line
Worth the 1.99$ and I think it's a nice addition to any platformers fans.

Follow http://steamcommunity.com/groups/West7 for more game reviews
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11 of 11 people (100%) found this review helpful
1 person found this review funny
Recommended
7.9 hrs on record
Posted: July 17, 2015
In the year 20XX, a former employee of Capcom shows his previous employers how to properly honor one of their own franchises as well as a truly great era of gaming, all while keeping the price tag under $2. Enter Gunman Clive.

Gameplay:
Alright, well the game isn't ENTIRELY based around Mega Man style gameplay, more-so of its level design. The levels feel very reminiscent of Capcom's classic series, and were a joy to platform through; though there were a few levels that changed things up, such as a minecart level (Donkey Kong Country here) and a shooter level somewhat similar to that of Gradius. Otherwise, it sticks to the solid jumping and shooting formula of games past and executes it well. A couple mechanics here and there could have been explored further, such as the destructible bridges, which were only in one level. Also, the controls were also pretty responsive and translated well onto the keyboard, they are also rebindable.

Where the differences from Mega Man really appear are the weapons. The weapons operate on a system more akin to the Contra series, where you can find upgrades for your basic gun that give it a new ability. Examples would be the classic spread shot, a slow explosive shot, to even a wall-piercing laser as well as a few others; like Contra, these are lost upon taking a hit. One change to these is that how you get them is a little randomized; some are static within a level, some you can get by chance from killing an enemy. The enemies also vary from generic bandits, to ducks and seagulls, to even some strange otherworldly enemies. The bosses are also a little more similar to something like Contra rather than Mega Man, as you don't end up absorbing their abilities or anything of the like, and also aren't all exactly memorable.

Unlike Contra, however, you can take multiple hits without dying and have unlimited lives. The amount of hits you can take is dependent on the difficulty level selected. The hit detection in the game is pretty well done and I hardly ever felt I got any “cheap” deaths. There are also somewhat randomized cakes (similar to the random-ish weapons) that replenish your health. Speaking of health, one minor complaint is while the health UI is simple and non-intrusive, it only really gives you a general sense of how many hits you can take before death, rather than something more clear.

Also on the topic of UI, sadly, for you speedrunners and achievement hunters, there is no restart button on the pause menu; so if you know messed up on getting the "Star" time for that level or a "No Damage" run, you must either kill yourself (contributing to your death count) or exit the game and re-select that level. Another minor annoyance, but said speedrunning and achievements honestly kept my game time from being longer than about an hour.

One good thing for you guys is the helpful timer at the top of the screen for getting those pesky “Star” times. However, a nitpick as it may be, I wish there was an option to turn this off. This wish isn’t to benefit me or other achievement hunters, but to those who don’t care about those kinds of things and who just want to spend an hour to play through the game and not have to feel some sort of false pressure of a ticking clock. Otherwise it’s much more helpful than hurtful for replayability, it would just be nice to have the option to opt-out of it.

Speaking of replayability, there are two extra modes, one where you play as the damsel-in-distress herself, Ms. Johnson, with her ability to float (Super Mario Bros. 2 here); as well as a humorous Duck Mode in which you play a defenseless duck with the ability to fly upwards for a short bit. These feature a few more achievements on top of Clive's own No Death, Time-Trial, and No Damage ones. These alone probably increased my play time by four-fold and were pretty enjoyable.

Graphics:
To quote the game's trailer, the game features "Weird Artsy-Looking 3D Graphics", which is more or less true. As you can see, it has an interesting sketch-book like aesthetic on top of the dominant western theme. Personally, the lack of color was not an issue for me, due to the game's length; and towards the later levels, while the continued use of brown could be seen as lazy, I felt it made the levels a little more surreal. In general, the model quality and animations were done pretty well too.

As an added bonus to being on PC, we also get 1080p 60fps gameplay as well as some super-sampling, making this the definitive version in regards to graphics (unless you want the 3D effect of the 3DS.)

One very small detail used in the game's graphics was how objects that did have color bled a little color through the outlines or weren’t completely filled in, especially when the screen was moving. This was a cool trick to make the game bare resemblance to a water-painting, again re-emphasizing the whole "Artsy-Looking" theme. There were probably some other tricks used that even I didn't pick up on.

And an even smaller detail about the graphics (that may not even be on purpose), and I'm probably only one to make this comparison, but to me at least, sometimes when Clive dies or gets hit, the pose he makes bears some resemblance to the death screen of Zelda II. It could just be me, but as supportive evidence, you eventually fight what appears to be a "dark" version of Clive himself, much similar to the final boss of Zelda II. Ironically, he is very easy, unlike in the NES game.

Sound:
The music more or less fits the western style of the game, and gives it a bit more atmosphere. The tracks generally range from "okay" to "pretty good" to easily sum them up. Also, toward the end levels, the music begins to become a bit more chiptune-like, similar to that of the games inspired by it. The music is also composed by the creator’s brother, so this is not an entirely one-man effort.

Story:
Clive himself is a man of few words, none at all actually. With a tagline like "In the year 18XX", you pretty much know what you're in for on a story level. Kill the bandits, shoot some ducks, save the girl, become a duck. It's simple and it works.

There is a possibility that there is a little more at play than what the story is on paper, such as how pretty much all of the stores are suspiciously owned by Mayor Johnson and named after him, but that could just be me trying to bring meaning to something meaningless.

Now to the biggest overall complaint about the game: the length. I myself finished my first run through on Normal at around an hour. Then my first run without dying was about 16 minutes. The game is not heavy on content, more-so on replayability, but what is there is well-crafted and polished.

And while its own trailer makes self-deprecating remarks such as "A Generic Old School Side-Scroller" with "Lots of Brown", this doesn't mean it is not well executed and that brown isn't put to damn good use.
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13 of 15 people (87%) found this review helpful
Recommended
1.0 hrs on record
Posted: March 25, 2014
The scene is set: bandits have overrun the town, absconded with your love, and left a trail of destruction and peril in their wake (not to mention a rampant duck infestation). As the only hope left in the rampant west, you must don your sharpshooter and set out to take back the hostage (and maybe score a kiss in the process)!

Clearly I could be talking of no other game than Gunman Clive, a western side-scrolling shooter with a stylish look and a budget price tag, originally released on the 3DS and now making its way to PC. It’s a simplistic game that could have easily felt at home on the NES, featuring many of the basic design philosophies common in that generation. You have a very limited range of moves, capable of jumping and shooting and little else, and are sent through short platforming levels with only spouts of variation therein, ending with a climactic boss fight that seems designed more to test who has the fastest trigger finger than anything else.

There are a few ways to look at a game of this nature. On one side, side-scrolling shooters have seen a great deal of innovation in recent years taking advantage of modern technologies to create games the likes of which could never have existed on the limited tech that started the genre, and making something like this seem a tad outdated in comparison.

On the other there’s absolutely nothing wrong with a simple, dare I say retro, simplicity which Gunman Clive so fully embraces. In some ways I enjoyed having such an uncluttered and uncomplicated direction that doesn’t require a great deal of thought to play, and is almost refreshing compared to more advanced titles of recent memory. All that said, what developer Bertil Horberg never managed or even attempted, was to outdo my expectations.

Every set piece, enemy encounter, and platform design felt like something I’d seen and played a hundred times over already, and eventually began to grate on me as scenes unfolded with so little originality. I can forgive a game to paying homage to others, but there’s something so...generic, about the way Gunman Clive plays, that I found it hard to be impressed after the initial awe of the fantastic visual style. The cheap deaths and lack of any checkpoints within levels also proved frustrating, for however short they may be.

Were it to cost anymore I might have a hard time recommending Gunman Clive in any great respect, but for $2 it’s a perfectly solid (if often unremarkable) experience, that most should have no trouble finding an hour or two of enjoyment in. I would have liked for the developer to have spent more time designing and fine tuning the levels and controls, as most of the budget and focus seems to have been spent on the visuals (which while great, can’t make up for average to mediocre gameplay), but all the same there are far worse things to spend $2 and an hour of your time, provided you know what you're getting.
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13 of 15 people (87%) found this review helpful
Recommended
0.8 hrs on record
Posted: January 25, 2014
Gunman Clive is a western platformer, in the simplest sense. Its price of $2 is well-justified as it's short, sweet, and gives enough good times to outweigh the bad.

On the whole though, I was kind of bored with the whole game. Even with a length of approximately 30-45 minutes, this game that was originally on the 3DS and phone devices also isn't one I would normally even glance at. However, I enjoy platformers and thought the art style looked nice in videos so I decided to check it out. You play as Clive, or a female character who is the daughter of the mayor of some town (and whose name I forget). There's also a third playable character but I'll get to that in a bit. Clive controls similar to how MegaMan does in that series of games, minus the special moves, and the female lady (from now on I'm just going to call her "Umbrella) walks slowly but can float after jumping. For some reason I decided to play as Umbrella and she gave me some added challenge which was nice. I imagine playing as Clive would not be as fulfilling as her clunky slow speed made the game quite a bit more challenging.

In fact, I'm happy to note that this game does provide a decent challenge, even for experienced gamers. Enemies, which consists of bandits, wolves, and ducks oddly enough, move fairly fast and can appear at any time so you have to be on your toes. There are about 20 levels in the game, each of which are fast (about 60-90 seconds long each) and good for quick play sessions or a full playthrough in one run. In each level, your goal is merely to get to the end usually, unless it's a boss.

Now, I'm really not a fan of the bosses in this game. They all feel the same because they mostly kind of are. Usually they just blast bullets at you and move around a bunch. They're bland a little boring sadly, but I guess for the price you can't expect much variety in the bosses. Maybe it was just a personal gripe but on these levels I usually blazed past them and didn't care for their designs or making a strategy at all. Blasting bullets right back at them usually worked every time for me.

The length may be an issue for some. Really that's what this game being a good buy or a bad buy for anyone comes down to. Now, I've heard some say this game can be beat in an hour, but I beat it in about 35 minutes without rushing at all so that seems a bit off to me. Considering this game is less than an hour long, I wouldn't say it's worth the $2 if you just run through it once. I like to play games for at least as long as I payed for, and if I payed $2 for it I'd like to get at least a 2-hour game back.

Now, I'm not actually discrediting the game by saying I don't like its price as I do in this case. When you beat the game you unlock a third character, a duck. Yes, you get to play through the whole game again (minus the bosses) as a duck that can fly for brief periods of time and can't attack. It's pretty funny seeing a duck waddle past the enemies you had just beaten and it also provides a great extra layer of challenge that more games should try to do, even if it's as a joke. The duck mode is actually pretty tough and took me 30 minutes to get through about 1/4 of the game. There's also achievements for beating each mode with a gold star (for speed), not dying, and not getting damaged (which is crazy!). These can be pretty fun and hard to try and attempt, so in terms of replayability this game isn't too bad luckily. I've seen some people on the forums who have 5-10 hours and have all the achievements, so you can definitely get your money's worth if you don't mind trying some tough challenges.

The graphics are point that many love to mention when talking about this game. They're definitely very cool and "artsy" I suppose. It feels like you're playing something an artist doodled on a notebook, but brought to life. The dusty colors are nice to look at too. Overall, this game looks pretty good for what the developer had to work with, and it's probably one of the shining points of this game. The sound is sadly not quite as good, with basic sound effects and just "okay" music. Nothing was really memorable, but I enjoyed the main menu theme and a few songs slightly.

If you're looking for a multi-hour long game, this isn't it. In fact, it isn't even an hour long unless you're very slow and die quite a bit. However, the potential replayability with the fun (and hard!) duck mode and the pleasant art style may suck you in. It's worth a shot, if you pardon the pun. ;)
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19 of 26 people (73%) found this review helpful
1 person found this review funny
Recommended
2.3 hrs on record
Posted: December 25, 2014
Gunman Clive is a pretty nice platformer though it has some flaws.

What i liked:

* Nice 3D feel book art graphics;
* Responsive and functional controls;
* There are some good level design ideas, like a big variety of moving platforms, enemy placements;
* Challenging;

What I didn't like:

*Sound effects and music. Music is very generic and seems like it was composed using Nokia 3310 sound sample library. Sound effects belong to an old NES space shooter;
* Enemies. I can understand outlaws and coyotes as enemies but ducks, bunnies and pelicans? Seriously?;
* No story. Who the hell is this Clive and why is he fighting ducks and bunnies?;
* Weapons and powerups. Same thing as with enemies. Restore your health by eating a slice of birthday cake. Why not beer, tabacco or anything else that should belong in a wild west based game. Also you can shoot lasers and bubbles;

Apart from things that I didn't like I still think that the game is worth it's price.
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