In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl! Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses.
User reviews: Very Positive (566 reviews)
Release Date: Jan 3, 2014

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July 7

Gunman Clive 2 on Steam Greenlight

Gunman Clive 2 is finally coming to PC, after a successful release on Nintendo 3DS.

Vote for it on Steam Greenlight if you want to continue Gunman Clives journey on PC.

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“From start to finish, Gunman Clive is a fantastic platformer”
8.7 – IGN (3DS)

“the game is still a steal at $2. Fans of 2D action platformers need to check it out”
8 – Destructoid (3DS)

About This Game

In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnsons daughter and are spreading havok across the land. Only Gunman Clive can bring order to the west and save the girl!

Jump and shoot your way across 16 diverse and challenging levels and fight massive bosses. Gunman Clive is an old-school sidescrolling platform game set in the old west with full 3D graphics and a unique artstyle.


  • Old school sidescrolling action
  • Full 3D graphics
  • Unique sketch shaded artstyle
  • 3 different playable characters
  • Dozens of different enemies
  • Epic boss battles
  • Supports Xbox 360 controllers

System Requirements

    • OS: Windows XP SP2
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0
    • Hard Drive: 150 MB available space
Helpful customer reviews
9 of 10 people (90%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: April 6
Your enjoyment of this game heavily depends on whether you liked NES platforming games, since Gunman Clive is highly reminiscent of those, albeit with better graphical assets among other things.

People usually compare this game to Mega Man, but it's really more similar to Ghosts and Goblins.

The setting is obviously that of the Wild West, and you're entasked with saving some lady, or something... The story is definitely minimal, so if you're expecting a narrative about life as a cowboy, you might be disappointed.

All the sounds and audio fit well in the game, although they aren't extremely impressive. One of my main complaints on this topic are that some of the music tracks are quieter than others. Ironically, the boss theme is the most silent of the bunch, which doesn't do the game any good.

Personally, I'm glad the graphics aren't 8-bit, since we already have enough of those types of retro platformers. This game has a rather pleasing art style, even though it is a bit simplistic, and the color palette consists of mainly brown (with the exception of enemies).

When playing the game, I found it to be difficult, but not agonizingly frustrating when playing on the highest difficulty. There are three difficulty settings, which only affect how much health you have. If you die, you'll be forced to restart the enitre level. Forutnately, each stage is only around a minute long, but that doesn't stop them from being challenging.

You won't be forced to restart the entire game when you run out of lives though, because this game doesn't abide by that common and annoying feature. You're able to select any level you've unlocked once you've beaten them.
For its price, Gunman Clive offers a decent amount of stages: 16 standard levels and 4 boss fight stages.
While the game doesn't introduce any unique gimmicks I haven't seen in a platformer before, it's a polished game and certainly fun to play.

There are power ups too, which you can find from killing the many enemies you'll encounter, or just stumbling upon them on the ground. These are just different types of guns, and the occasional healing item.

One thing I highly appreciate about this game is that it retains the quirkiness of old video games. You'll have to fight pelicans, eat cake to restore your health and even travel to the moon near the end of the game.

It also carries a great amount of replayability. You can earn achievements for completing all of the levels quickly, or without suffering from any injuries. There are also two characters you can choose from: Clive, and the... one lady... (who plays much differently).

Most importantly, once you complete the game for the first time, you unlock duck mode. While being a duck, you can't attack, but get a jump boost to compensate. Boss levels don't appear here since ducks are extremely useless in combat situations. By the way, this is much more challenging than playing as anyone else, although it's not entirely apparent in the beginning areas.

It's basically a pacifist run of the game, except you can't change your mind half way through because you get annoyed at dying a lot.

  • It's a retro platformer, but not a poorly made one. The graphics are also of a unique style.
  • It made me hate pelicans and ducks, but taught me that large beaks are a great place to store explosives.
  • There's a lot of replayability.
  • The level design is well thought out.

  • The music tracks don't have a consistent volume.
  • The second boss (the train), makes all the other bosses in the game look stupid in comparison.
  • Nothing extremely unique is included here, with one exception.
  • No controller support.

7.5 / 10
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6 of 6 people (100%) found this review helpful
7.9 hrs on record
Posted: July 17
In the year 20XX, a former employee of Capcom shows his previous employers how to properly honor one of their own franchises as well as a truly great era of gaming, all while keeping the price tag under $2. Enter Gunman Clive.

Alright, well the game isn't ENTIRELY based around Mega Man style gameplay, more-so of its level design. The levels feel very reminiscent of Capcom's classic series, and were a joy to platform through; though there were a few levels that changed things up, such as a minecart level (Donkey Kong Country here) and a shooter level somewhat similar to that of Gradius. Otherwise, it sticks to the solid jumping and shooting formula of games past and executes it well. A couple mechanics here and there could have been explored further, such as the destructible bridges, which were only in one level. Also, the controls were also pretty responsive and translated well onto the keyboard, they are also rebindable.

Where the differences from Mega Man really appear are the weapons. The weapons operate on a system more akin to the Contra series, where you can find upgrades for your basic gun that give it a new ability. Examples would be the classic spread shot, a slow explosive shot, to even a wall-piercing laser as well as a few others; like Contra, these are lost upon taking a hit. One change to these is that how you get them is a little randomized; some are static within a level, some you can get by chance from killing an enemy. The enemies also vary from generic bandits, to ducks and seagulls, to even some strange otherworldly enemies. The bosses are also a little more similar to something like Contra rather than Mega Man, as you don't end up absorbing their abilities or anything of the like, and also aren't all exactly memorable.

Unlike Contra, however, you can take multiple hits without dying and have unlimited lives. The amount of hits you can take is dependent on the difficulty level selected. The hit detection in the game is pretty well done and I hardly ever felt I got any “cheap” deaths. There are also somewhat randomized cakes (similar to the random-ish weapons) that replenish your health. Speaking of health, one minor complaint is while the health UI is simple and non-intrusive, it only really gives you a general sense of how many hits you can take before death, rather than something more clear.

Also on the topic of UI, sadly, for you speedrunners and achievement hunters, there is no restart button on the pause menu; so if you know messed up on getting the "Star" time for that level or a "No Damage" run, you must either kill yourself (contributing to your death count) or exit the game and re-select that level. Another minor annoyance, but said speedrunning and achievements honestly kept my game time from being longer than about an hour.

One good thing for you guys is the helpful timer at the top of the screen for getting those pesky “Star” times. However, a nitpick as it may be, I wish there was an option to turn this off. This wish isn’t to benefit me or other achievement hunters, but to those who don’t care about those kinds of things and who just want to spend an hour to play through the game and not have to feel some sort of false pressure of a ticking clock. Otherwise it’s much more helpful than hurtful for replayability, it would just be nice to have the option to opt-out of it.

Speaking of replayability, there are two extra modes, one where you play as the damsel-in-distress herself, Ms. Johnson, with her ability to float (Super Mario Bros. 2 here); as well as a humorous Duck Mode in which you play a defenseless duck with the ability to fly upwards for a short bit. These feature a few more achievements on top of Clive's own No Death, Time-Trial, and No Damage ones. These alone probably increased my play time by four-fold and were pretty enjoyable.

To quote the game's trailer, the game features "Weird Artsy-Looking 3D Graphics", which is more or less true. As you can see, it has an interesting sketch-book like aesthetic on top of the dominant western theme. Personally, the lack of color was not an issue for me, due to the game's length; and towards the later levels, while the continued use of brown could be seen as lazy, I felt it made the levels a little more surreal. In general, the model quality and animations were done pretty well too.

As an added bonus to being on PC, we also get 1080p 60fps gameplay as well as some super-sampling, making this the definitive version in regards to graphics (unless you want the 3D effect of the 3DS.)

One very small detail used in the game's graphics was how objects that did have color bled a little color through the outlines or weren’t completely filled in, especially when the screen was moving. This was a cool trick to make the game bare resemblance to a water-painting, again re-emphasizing the whole "Artsy-Looking" theme. There were probably some other tricks used that even I didn't pick up on.

And an even smaller detail about the graphics (that may not even be on purpose), and I'm probably only one to make this comparison, but to me at least, sometimes when Clive dies or gets hit, the pose he makes bears some resemblance to the death screen of Zelda II. It could just be me, but as supportive evidence, you eventually fight what appears to be a "dark" version of Clive himself, much similar to the final boss of Zelda II. Ironically, he is very easy, unlike in the NES game.

The music more or less fits the western style of the game, and gives it a bit more atmosphere. The tracks generally range from "okay" to "pretty good" to easily sum them up. Also, toward the end levels, the music begins to become a bit more chiptune-like, similar to that of the games inspired by it. The music is also composed by the creator’s brother, so this is not an entirely one-man effort.

Clive himself is a man of few words, none at all actually. With a tagline like "In the year 18XX", you pretty much know what you're in for on a story level. Kill the bandits, shoot some ducks, save the girl, become a duck. It's simple and it works.

There is a possibility that there is a little more at play than what the story is on paper, such as how pretty much all of the stores are suspiciously owned by Mayor Johnson and named after him, but that could just be me trying to bring meaning to something meaningless.

Now to the biggest overall complaint about the game: the length. I myself finished my first run through on Normal at around an hour. Then my first run without dying was about 16 minutes. The game is not heavy on content, more-so on replayability, but what is there is well-crafted and polished.

And while its own trailer makes self-deprecating remarks such as "A Generic Old School Side-Scroller" with "Lots of Brown", this doesn't mean it is not well executed and that brown isn't put to damn good use.

PS: Be on the lookout for Gunman Clive 2 on Steam, which recently got greenlit on Steam Greenlight!
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4 of 5 people (80%) found this review helpful
1.2 hrs on record
Posted: April 6
Playtime: 1h45m (Online + Offline)

Wow, Gunman Clive suprised me. Smooth controls, an enjoyable to the eye art and a pleasant soundtrack all in a game that only costs 2 euros. Replayability is not much but the "duck mode" you unlock after beating the main segment is rather interesting - shame it goes through the same levels - or else I would complete it. Totally recommend it though!
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3 of 4 people (75%) found this review helpful
2.2 hrs on record
Posted: March 29
Its a very good game, for being made by one person its great but the biggest problem it suffers from is simply being unfair at parts. Another game like this is Ninja Gaiden of course Ninja Gaiden is alot more unfair but at parts you might being to rage abit. I feel abit more play testing may have helped this problem or maybe its supposed to be a learning experience but I feel if its the latter of the two a checkpoint would be nice

Even with the problem its worth it
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5 of 8 people (63%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: May 2
Please understand that I am NOT the best reviewer for a platformer like "Gunman Clive". I haven't played platformers much since about 1991, when the platformers of the time, with their extreme precision jumps and shots, never varying even an iota, created a feeling of a Holy Grail Quest that lasted long into the night. Now the term "platformer" is VERY different, with things like FPS platformers. Say WHAT!?

Gunman Clive. First off, I paid 99 CENTS for it, mainly because of the art. That and the incongruous images on the Store Page. Cowboys and space flight?! Sure, why not when the possibilities of that concept are nearly endless. The idea of cowboys firing ray guns from hover platforms is hard to turn one's back on, especially with such AMAZING, yet simple, art. And then one starts to play....

The right hand moves, the left jumps and shoots (so far, at least on a keyboard.) That's all you need to know. Part of the reason I now avoid platformers is some physical issues. This is not a "jumping" game. THANK YOU! Yes, you jump, and some are quite precise, but not while shooting, and flipping. while cooking an omlet and reading Moby ♥♥♥♥. But that's not what this game's really about. The jumps are generally harder to MISS than to achieve. A player starts by searching for a kidnapped farmer's daughter, or some such, as either a cowboy named Gunman Clive. (Why not the more aliterative "Cowboy Clive" is a mystery) or a "Ms. Johnson", presumably the victim's mother. (VERY nice touch. I rather more enjoy the female character, with her dress-induced mincing steps, and her frequent floating to the ground, as result of said dress inflating.) A player has a choice of 3 skill levels. I haven't tried the hardest, but it seems as though the difference in the first two is mostly the amount of life one has. It's just you and you trusty 1,000 shooter. (Or some such.) You're attacked by cowboys, wolves, bunnies, ducks... Yes, ducks, too low to the ground to shoot. Usually. Sometimes shooting something results in "birthday cake" health, which shrinks in size and finally vanishes if you don't reach it in time. Or (naturally!) one of a selection of ray guns. Unfortunately, the ray gun is as hard to hold onto as it is (usually) valuable in battle.

It's true (at least for me) that some sections between save points must be played dozens of times. While this might be a dealbreaker in some games, not with Clive. Things change. A cowboy with a gun before now throws dynamites(sic), and he's GOOD! But maybe shooting him will produce a piece of cake or a ray gun. Nothing is ever exactly the same, but similar enough to encourage progress with most attemps. The differences are certainly enough to keep the game from getting boring, or excessively frustrating. The good news about achievements: GC has them. The bad news: you aren't likely to see any of them.

Hopefully this review will grow with time. I've not gotten far yet, primarily on middle skill level. If you'll excuse me, I really MUST get back to the game....
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