Explore the skies of a Steampunk world while discovering islands, taming beasts, and battling anything that stands in your way. Customize your own outpost as your base of operations for crafting and sending your followers out on missions while away. Over 40 hours of gameplay with a deep story!
User reviews:
Mixed (55 reviews) - 67% of the 55 user reviews for this game are positive.
Release Date: Jan 14, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?


Imagine how sausage is made. Now imagine the early stages of that, and you are given some unseasoned, probably gross tasting, bits of a prototype of the sausage. Upon eating the proto-sausage, you find it is bland, flavorless, and makes your tummy feel funny. You relay this info to the Sausage Engineers and they come up with a new version of the sausage that no longer makes your tummy feel funny, but still doesn’t taste that great. After repeating this process over and over and over, you are presented with an absolutely decadent piece of sausage that simply tastes amazing AND has zero calories! Guess what, that’s all thanks to you, buddy. You were instrumental in helping those Sausage Engineers make that sausage amazing. You get free sausage for life or something cool like that.

If that sounds like a fun ordeal to you, then my friend, you are ready to participate in Early Access! If this does not sound appealing to you and you’re expecting a finished, fun, and polished game, please come back later when the game is finished. Please please PLEASE do not play this if you are not prepared for lots of bugs, things being completely not fun or broken, and constant patches.

If you are prepared for that, I have some neato news. You will have a front row seat during this game’s creation, and play a crucial role in helping us figure out stuff. We’re a small team, and could really use your help making this game. Seriously, not joking here. Making games is REALLY DIFFICULT and larger companies can throw a crapload of money at focus testing to get feedback and see what works. This is why we need your help! We’re a handful of passionate game developers working from our respective bedrooms. Inviting a bunch of random strangers into our home to test the game is something our roommates would frown upon. Weird, right?

So that’s where you come in. We need YOU to tell us when the game isn’t fun. We need YOU to give us your thoughts on pretty much everything. Help us, [YOUR NAME HERE], you’re our only hope!

Approximately how long will this game be in Early Access?

“Hard to say. We're hoping to finish the game by the end of summer.”

How is the full version planned to differ from the Early Access version?

“Anything that's not fun will be fun. We're constantly iterating on stuff and still have a ways to go.”

What is the current state of the Early Access version?

“Beta1. For a full roadmap, see this post: https://www.steambanditsoutpost.com/forums/index.php?p=/discussion/820/beta-roadmap/p1”

Will the game be priced differently during and after Early Access?

“Sort of. It depends on how much content the final game will have. We're shooting for at least 40 hours of story content. Non-story stuff will be free.”

How are you planning on involving the Community in your development process?

“We want to discuss everything about the game with the community. We're a tiny team and need feedback often.”
Read more

Buy Adventurer's Pack

See all discussions

Report bugs and leave feedback for this game on the discussion boards


Q: Is this a Facebook game?
A: Nope! We’re using a cartoony art-style, but that’s it for the Facebook similarities. The game is closer compared to old-school SNES rpg's.

Q: Is this pay-to-win? What’s up with the free-to-play thing?
A: That’s two questions, but I’ll let it slide this time. This game has ABSOLUTELY NO pay-to-win elements. We despise those mechanics and we’ll never go there. We were initially calling ourselves free-to-play, but a lot of people got the wrong idea. Now we have a Free Version (coming later) which will include all of the townbuilding/vanity stuff, but will not include Acts 1 - 3 of the RPG side of the game. The full version includes everything.

Q: I remember the Kickstarter for this and you guys didn’t mention it was an RPG. Is it really an RPG?
A: Absolutely! A few things happened after the Kickstarter and we felt adding more RPG and story stuff to the game would make it better.

Q: Is this a mobile game ported to desktop? Because I heard…
A: You heard wrong, my friend :-) We have designed the game to work on any device, including desktops. In the past, the UI was very mobile friendly since that was easier for testing. Now that we’re in beta, we’re splitting the UI and working on one specifically for desktop computers.

Q: Speaking of that, the controls are pretty stiff and limited.
A: That wasn’t a question, but yeah, we had a single control scheme during alpha. Now that things are a bit more solid, we’re going to be adding WASD and gamepad movement support soon.

Q: Hold on, why do I need to register an account on your site?!
A: In the future, it will be optional. Right now we need players using accounts since it helps us with testing. And hey, having an account lets you resume your game on any device, so it’s not all that bad.

Q: So I’ve been playing for a bit and I found some things aren’t fun.
A: Again, not a question… So, if something isn’t fun, we’ll fix it. That’s the point of Early Access :-) Please let us know in our forums so we can discuss it with you and come up with a solution.

Q: When will the game be done?
A: We’re hoping to having version 1.0 ready by August, but we’re a small team and things happen. If there are delays, we’ll be sure to communicate them to you guys in our forums and updates.

Q: What about after that. Any expansion plans?
A: We have about 4 expansions planned out so far, with a new one coming out once a year. Each expansion will add new features, increase the level cap, and add a bunch more story content for Act 4 onwards.

About This Game

** This game requires a constant internet connection since it's cloud based **

Explore the skies of a Steampunk world while discovering islands, taming beasts, and battling anything that stands in your way. When you've had your fill of adventuring, you can build up an outpost to serve as your base of operations for crafting and sending your followers out on missions while you're away.

Your friends can also set up outposts which you can visit and help out. Oh, and did we mention that your account is fully cross-platform and cloud-enabled, so it can be resumed from Android/iOS devices? Yeah, it's pretty slick.

Join us for beta to start your journey!

Early Access

The Adventure Pack gets you access to the game on Steam, Android, and iOS. It also will include all 3 acts of the story part of the game when it launches.

Known Issues in This Phase

  • Bugs. Definitely bugs.
  • No pathing for NPC/Monsters except random wandering.
  • PC controls and GUI are in progress.
  • Lack of some sounds.
  • Combat needs improvement.
  • Minimal variety of weapons/ships/monsters.
  • Ability diversity for normal attacks, no buff/debuff spells.
  • GUI for captain missions.
  • GUI systems for crafting.
  • No Encyclopedia (Button still in-game).
  • No Social (Button still in-game).
  • Requires Steam Bandits account to play (no guest mode yet)

Also, there will be a character wipes

This forum post has a visual roadmap

While traversing the world of Stratos, you will:

  • Recruit followers on your path to fortune and glory.
  • Engage in combat against pirates and fierce creatures.
  • Collect tons of unique companions.
  • Build several outposts in exotic locations.
  • Customize your character and outpost with thousands of combinations.
  • More Features in other expansions


Stratos is a world of floating islands, fragmented and strewn across a seemingly-infinite sea of clouds. Although it is unknown whether it has always been this way or whether the islands were once a part of something far below, Stratians are well-adapted to their setting. Societies have been established on the largest of the sky islands, and their peoples have learned to use flox--the very mineral that keeps their world afloat--and other natural resources to their advantage.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz or Higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • DirectX: Version 9.0c
    • OS: 10.6 Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 700 MB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 1.6Ghz or Higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 700 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (55 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
48 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
23 of 23 people (100%) found this review helpful
184.5 hrs on record
Early Access Review
Posted: October 17, 2014
Beta0: - 11/17/2014
Time to really update this review!
After the update I still keep my note of 9/10 and, but looks of it, it's going to be a 10/10 in the future. Considering it’s a small team, it’s a bit normal for updates to be delayed.
Now, i keep all the pros from the old version, but I would like to add more to the list:
-combat speed increased, but it’s a bit to easy
-island development is faster; from 96 wood planks and 96 glass for the level 5 office it went to 15 planks and 15 glass (same with all other buildings, but the ratio varies)
-character progress is faster
-with these 3, it’s very easy for a new player to check the game’s content faster than before
-extra story to fill in the gap
-lowered phone requirements (~900 mb and a really cheap smartphone required)
-it’s steampunk :D

Alpha2: 0.3.1b.62:
All I can say that the oct reviews are up to date. Don't know how the game was in the early stages, but now it's great! It is pretty linear until you hit level 10 and get yourself a jet pack and start sending captains on explore missions; these things can be easily obtained if you follow the quest line.
Considering that it's an early version, I would give it 9/10!
-lovely design
-city building in a basic, but wonderful form
-enough RPG elements to make you wonder what's next
-option to play on PC and mobile (the phone requirements are really low excepting the ~1.8 gb required)
-ingame button to send bugs which really speeds up the process
-repeatable quests even if some are bugged; it can get you an extra daily hour for nice rewards
-FF/Septerra Core combat style
-option to explore different island (combat for XP and loot, resources, creature)
-resources generate while your away; the bigger the level the more resources it can hold

-bugs (what do you expect in this stage?)
-FIXED: combat speed, but it'll be changed with the next update
-unbalanced captain missions (don't do the diplomatic escort!)
-FIXED: lack of content after level 13 (except the few daily missions)
-FIXED: takes some time to realize it's full potential

With all this said, I would recommend the game without a second thought!
Was this review helpful? Yes No Funny
24 of 25 people (96%) found this review helpful
6.0 hrs on record
Early Access Review
Posted: October 3, 2014
Normally I do not purchase early access games, but I had been following this game for quite some time. When I saw it included in a bundle it was a no brainer, so I got it. This game alone has changed my opinion of early access games completely! This is a fun, light hearted, casual city builder/RPG. You build a city and collect resources every so often, adventuring to other lands inbetween. The graphics are great and everything runs really smoothly.

Charming graphics
Multitude of things to do
combines city builder/RPG really well
Resource collecting/crafting implemented very nicely

Combat animations are to slow
No world map for the different islands you visit

As others have mentioned the combat can be agonizingly slow, especially against some enemies that heal every other turn and drag out the fight. So I would recommend some tweaking to the combat system overall! Also seems like no matter what weapon you choose, you do the same amount of damage. While combat is annoying, I am able to look past this for now.

The other major downfall of this game is there is no world map for the lands you visit. I constantly find myself wondering around trying to find a specific person for different quests. This can be really annoying when trying to progress through the game.

Overall it is a well polished game, and a steal for $15! In its current state I would rate it about a 7.5/10. I have faith that it will reach its full potential in the near future!
Was this review helpful? Yes No Funny
53 of 77 people (69%) found this review helpful
30.6 hrs on record
Early Access Review
Posted: January 14, 2014
When reading, keep in mind this is not a finished game! I am giving it a thumbs up based on the direction I see it heading and its potential. Never buy an early access game if you want a bug-free, totally polished experience.

That being said, Steam Bandits: Outpost has great potential. It plays a like a mix between Kingdom for Keflings/World of Keflings and Torchlight/TL2, but with a good old fashioned turn-based fighting system. I like real time fighting as much as the next gamer, but it's been a while since I played a game with turn-based fights so it's a fun change.

The art is lovely. The quests (past the tutorial) have a nice sense of humor. In fact, the whole game has a lighthearted feel that I enjoy. The writing, combat, and parts of the UI need some work, and sometimes it feels a little too much like a Zynga game (such as weird wait times for things to complete), but remember, this is still in beta.

For things that need improvement, the dev team is extremely responsive to suggestions and bug reports.

Do get this game if you like town-building and questing, and want to be part of the development process. Your feedback very literally will shape the direction of the game. That's pretty cool.
Was this review helpful? Yes No Funny
19 of 19 people (100%) found this review helpful
15.2 hrs on record
Early Access Review
Posted: October 4, 2014
It would hardly be fair to review the game now properly, so consider this more of a "How the game is" on October 5th 2014.

Good things -

Art: Lovely art, gives off an easy for the eyes feeling with lots of visuals, artistic buildings and a theme that goes trough the game. Probably not for everyone, but definitely good enough for release here.

Exploration: Gives a lot of freedom in exploration, at least after you get the jetpack and learn how to use your captains correctly. The incentive to explore and send your captains out constantly is stronger than the incentive to log off and simply check daily, which is also a plus.

F2PLAY: Real free to play, no nonesense. I haven't seen anything which could remotely give an advantage over others in the game which is connected to cash, and from what I have heard the things which will be implemented for the cash will be purely cosmetic, my bet is on different building themes and such, which is 100% fine with me, hell, I'd even buy it.

Developers: They put in the Alpha the bug thing on the top, so that whenever I came across a bug it was the easiest thing in the world to report it. I also see they are working a lot with their community, which is definitely a big plus. That alone makes me move the game to my special steam folder.

Customization: You can build your town as you want, fix your captains as you please and even control your pet and missions. The game really hits the nail on the head here, without being overly agressive. More options would be fun, or at least the ability to get a really big island to build a whole town for others to explore. Though, that might already exist, the price is just too high for me to have been able to buy the island.

Will work on several devices: Definitely a big plus, since it means I can enjoy the same game on a pc or my cellphone.


Alpha and bugs: I have come across as expected several bugs, so if you are getting this don't expect a 100% smooth gameplay, it is far better than most beta's however in terms of stability, but a lot is either unbalanced or feels off.

Balance: To elaborate on that, the game really doesn't reward YET progress in a proper manner, your attacks and new captains deal what feels like absurdly low damage in the start, even at high level without using skills and before you upgrade your blacksmith you can't even send them out properly on quests due to lack of engineers. The new weapons come very slowly and several places the cost is absurd to the payoff. Especially on a captain quest, where you pay 700+ gold and get 250 xp and 55 gold or so, which is the same reward as using 20 wood ( value roughly 50g ). So this part is probably the most annoying part.

Multiplayer not fully developed: The game is online, and that part is great and all. But elements like trading, working together or teaming up are completely gone for now. I am not sure if they will be added, but at least the ability to maybe make quests in your own towns would bring this game a notch up on that aspect.

Combat: Oh god, likely the biggest flaw of the game. The exploration part is glorious, and the quests are interesting and fun. But the combat feels slow, skills meaningless and no ability to skip animations or otherwise speed up / automate / skip it. Which is a joke since you simply wait, press your ability, and then repeat an infinite amount of times. I even try to avoid non quest related monsters as much as possible, just to avoid another combat in its current state.


I consider the game fun, enjoyable and definitely something you can just waste a few hours on if you got spare time. I recommend it if you want to try something new, but only if you are able to be patient and deal with the fact the challenge curve is upside down in the start and the horrible combat.
Was this review helpful? Yes No Funny
20 of 21 people (95%) found this review helpful
1 person found this review funny
80.6 hrs on record
Early Access Review
Posted: May 27, 2015
Steam Bandits is a mix of classic turn based RPG, and townbuilding, set in a steampunk universe. Did I mention everything is on floating islands? There are many ways to play the game and advance your town and characters. In the town you can craft weapons and armor, send other captains on missions, or go on missions yourself!

As a fan of steampunk games, I suggest giving Steam Bandits a try!
Was this review helpful? Yes No Funny
15 of 16 people (94%) found this review helpful
712.7 hrs on record
Early Access Review
Posted: May 28, 2015
This game is an inventive blend between questing and city building in a colorful world. Many of the issues lingering among older negative comments have already been addressed by the design team during the beta phase.
Was this review helpful? Yes No Funny
14 of 16 people (88%) found this review helpful
0.4 hrs on record
Early Access Review
Posted: October 31, 2014
This is one of those games that's great to play on half a screen or second moniter while watching a movie or surfing. It's very zen, perfect to relax to. Dialogue is well written, music is nice, combat is fun. At the time of writing (10/31/14) the game isn't connected to tablets yet, but I'm expecting good things when I can carry it over onto tablet.
Was this review helpful? Yes No Funny
14 of 16 people (88%) found this review helpful
12 people found this review funny
18.4 hrs on record
Early Access Review
Posted: May 27, 2015
I made an island and filled it with cats and other random small animals.
I wish there was an option to romance your team members. I feel this is the only thing missing from the game.

Best cat lady simulator 10/10
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
138.2 hrs on record
Early Access Review
Posted: May 29, 2015
This game is honestly more fun than I was expecting for the development stage that it's at. Considering this is an early access build, there's a lot to do! No bugs I'm running into that make the game unplayable or intolerable; mostly just small cosmetic ones. I picked it up and played around for several hours. Still have quests to do but I figured I'd add in my two cents!

-The art is gorgeous. Environments and assets are really pretty, the pets are super cute (I grabbed so many beacons in the hopes I could have a bunch running around my town but alas, need more berries right now).
-OH MY GOD YOU CAN MOVE THE TREES AND PLANTS. I was so freaking happy when I accidentally scooted a tree out of the way while setting up stuff on the starter island. It's like setting up your town in Animal Crossing and not having to build your path around rocks cause you can just MOVE THEM. I love that SO MUCH.
-That said, town building is pretty fun. I've enjoyed the sorta RPG-with-a-developing-storyline-but-you-can-sit-around-and-make-stuff-at-home thing. Personally I enjoy those types of games so I'm having a good time.
-I like the COG system; it's a little bit like being able to change your classes ala Final Fantasy V since it grants you different abilities that let you battle differently. Being able to remove them is awesome for those who want to find the best set ups for their favorite captains.

(I don't think I have real cons at this point, more like things for the devs to consider moving forward)
-I feel like the battle music could be a bit more hype, but that's just my opinion.
-Certain gatherable items like berries seem to have a front face. If that front face is against a wall or stuck behind bushes, you sorta walk around it in circles and can't have it.
-The battle system feels a little bit on the slow side; even an "easy" map seems to have long battles. A "normal" map was difficult to the point that I KOed more frequently than I felt was right.
-The walk speed is also a bit slow for my taste? But again, that may just be for my taste.
-That said, being able to scroll around on your town and click things rather than walk across it from building to building might be nice. Could be offset if you walked faster though I guess.
-An option to repeat a task after it's been completed would be nice.
-There are some weird animations (the main character walk feels a little clunky), but nothing really distracting.

TLDR I'm looking forward to where this game will end up in the future. It's already really promising and I'm gonna go back and do some quests now.
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
33.8 hrs on record
Early Access Review
Posted: May 28, 2015
Very charming game with a lot of potential! Since Steam Bandits: Outpost is still in alpha, it's understandably still a bit rough, but even at its current state there's already plenty to do, and the art is great.

Lots of quests and a budding story line, along with a JRPG feel, creature capturing system, town building and exploration. I'm looking forward to seeing where this game goes!
Was this review helpful? Yes No Funny
Recently Posted
3.5 hrs
Early Access Review
Posted: September 22
Helpful? Yes No Funny
8.7 hrs
Early Access Review
Posted: August 2

-colorful graphics, and very light on the computer
-steampunk setting
-island building, costumization, and managment
-crafting cool steampunk stuff
-turn based combat
-RPG system
-relaxing music and visuals
-easy controls
-pets and combanions
-variety of missions and mission types

-many bugs
-prespective makes it a bit hard to move around in cluttered enviroments
-gathering resources and crafting them is a bit of a mess right now
-toturial is not clear on some the advanced things
-main story line is not very interesting
Helpful? Yes No Funny
22.1 hrs
Early Access Review
Posted: March 1
At this point i cannot recommend this game at all. While it looks charming it feels like a half finished (to be fair the version is at 0.5) browser game and at a 20$ price tag you can get either more value or more potential. Its supposed to be F2P without the campaign at some point, but what i can see so far that campaign is not going to be worth 20$. Looking for some charming small studio game to support? Check out Highlands here on Steam.

As a side note I paid less than 4$ for a key so i do not feel like i wasted too much money and if this game turns out to be awesome in the future i will buy a key at full value for a friend.

And dont be fooled by the 22h it says i have played. Most of the time i was waiting for the Jobs to finish(1-2h) while playing something else. The game does run while logged off (just like the hundreds of free browser games of the same type), but i found it too much hassle to exit and to keep logging back in.
Helpful? Yes No Funny
100.6 hrs
Early Access Review
Posted: February 22
I love this game! I've been playing the game on and off since it's very early development and each update is a joy.

It's humorous, it has action, exploration and nice sim elements with an already impressive amount of crafting and customization options. And it has its own unique setting and style.

To add to this, the developpers are very friendly!
Helpful? Yes No Funny
253.4 hrs
Early Access Review
Posted: October 11, 2015
The game is good and addictive fun- I have come to Katrina's Airship, a long ways- through some very hard battles the game, Atmid platform was very difficult but I made it through I think the battles are very challenging and is already complete as far as I have come-and I think I have come to the end of what is in the game now- I hope the game will go on from here the story is still moving forward- I love the steam punk designs-recoloring and the weapon's outfits everything- I am looking forward to the next town- or the snow hammers assult mission- I am working on leveling up my town- I do recommend this game its worth more than the price as is- I believe more is coming- for early access its very complete- a few minor bugs not even interfering with game play just maybe a hole of sky coming through a square at Rivit's Isles- nothing major- great job very enjoyable. Any review before the new updates are no longer the case- this game is a 10/10
My town is full of bear's walking around a panda bear, star bear brown bear and a dancing bear very adorable-
Helpful? Yes No Funny
0.3 hrs
Early Access Review
Posted: September 15, 2015
This game is simple and clear, but is part of a compelling plan and strategy by some industry vets.
Helpful? Yes No Funny
57.2 hrs
Early Access Review
Posted: August 10, 2015
another early access game that will never be finished
Helpful? Yes No Funny
2.1 hrs
Early Access Review
Posted: July 15, 2015
as much as i wish i could say this is a good game i jsut cant..
the battle system is boring
the starting tutorial told close to nothing 20 min trying to build a tavern finly find it its a little bag.
ok so now the battle system as i said was boring and heres why

the basics of the game included high customization this is a good thing but when one mini island takes 120 min to clear
it gets to long and tedious and in that point become a snooz fest hopeing they spice it up a bit
if that rediculus battle time was shortened the movement of the char you controle ont he base islands and exsploring planes was abit faster this might be enjoyable as is i cant with a honest heart say its good
Helpful? Yes No Funny
4.4 hrs
Early Access Review
Posted: June 9, 2015
Steam Bandits: Outpost is a ton of fun already, and shows even more promise. I've already accidentally stayed up past 2am twice on work nights getting hooked on this game; A++

The core mechanics are a great mixture of Final Fantasy - style RPG (form a party, outfit your party, explore dungeons and do quests, etc.) and a city-builder without all the coercive and frustrating monetization mechanics that have given that genre a bad name recently. Basically, the you build the city to actually provide a home base for your adventuring and support your team, it's not designed as a money sink.

In fact, there are no coercive monetization tactics employed at all - the only stuff you can buy is cosmetic. This is extremely refreshing in today's game landscape, especially in this genre. The developers are seriously committed to creating a game that players truly enjoy, and don't seem interested in trying to suck players' wallets dry using psychological tricks pulled mostly from slot machines.

The art and music style are wonderful and add a great ambiance, and the customization system is already very deep. Combat is fun, and leveling up your city and characters is rewarding and engaging without being frustrating.

The game is, of course, still incomplete. It has some bugs, and the content is incomplete (duh, it's in Early Access). However, what is there already comprises a fun game, and inspires confidence that the full final game will suck up many dozens of hours of my life.
Helpful? Yes No Funny
Microsoft Word
6.0 hrs
Early Access Review
Posted: May 30, 2015
This game is actually quite fun.

I read an article at Kotaku before buying this game and it is everything that article was about: taking an idea that could be the next farmville but fortunately turned into a simple RPG game. I'm only at the beginning but I already like what I see.

The combat is turn based JRPG (like Final Fantasy), the city building is like Farmville. City building itself also has RPG elements: you designate a manager to each building and those managers gain experience from those buildings and be able to perform more complex tasks.

I don't know how this game will end up but I believe in developers and I'm quite happy with what I have on my hands right now.
Helpful? Yes No Funny