Explore the skies of a Steampunk world while discovering islands, taming beasts, and battling anything that stands in your way. Customize your own outpost as your base of operations for crafting and sending your followers out on missions while away. Over 40 hours of gameplay with a deep story!
User reviews: Mixed (53 reviews) - 67% of the 53 user reviews for this game are positive.
Release Date: Jan 14, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?


Imagine how sausage is made. Now imagine the early stages of that, and you are given some unseasoned, probably gross tasting, bits of a prototype of the sausage. Upon eating the proto-sausage, you find it is bland, flavorless, and makes your tummy feel funny. You relay this info to the Sausage Engineers and they come up with a new version of the sausage that no longer makes your tummy feel funny, but still doesn’t taste that great. After repeating this process over and over and over, you are presented with an absolutely decadent piece of sausage that simply tastes amazing AND has zero calories! Guess what, that’s all thanks to you, buddy. You were instrumental in helping those Sausage Engineers make that sausage amazing. You get free sausage for life or something cool like that.

If that sounds like a fun ordeal to you, then my friend, you are ready to participate in Early Access! If this does not sound appealing to you and you’re expecting a finished, fun, and polished game, please come back later when the game is finished. Please please PLEASE do not play this if you are not prepared for lots of bugs, things being completely not fun or broken, and constant patches.

If you are prepared for that, I have some neato news. You will have a front row seat during this game’s creation, and play a crucial role in helping us figure out stuff. We’re a small team, and could really use your help making this game. Seriously, not joking here. Making games is REALLY DIFFICULT and larger companies can throw a crapload of money at focus testing to get feedback and see what works. This is why we need your help! We’re a handful of passionate game developers working from our respective bedrooms. Inviting a bunch of random strangers into our home to test the game is something our roommates would frown upon. Weird, right?

So that’s where you come in. We need YOU to tell us when the game isn’t fun. We need YOU to give us your thoughts on pretty much everything. Help us, [YOUR NAME HERE], you’re our only hope!

Approximately how long will this game be in Early Access?

“Hard to say. We're hoping to finish the game by the end of summer.”

How is the full version planned to differ from the Early Access version?

“Anything that's not fun will be fun. We're constantly iterating on stuff and still have a ways to go.”

What is the current state of the Early Access version?

“Beta1. For a full roadmap, see this post: https://www.steambanditsoutpost.com/forums/index.php?p=/discussion/820/beta-roadmap/p1”

Will the game be priced differently during and after Early Access?

“Sort of. It depends on how much content the final game will have. We're shooting for at least 40 hours of story content. Non-story stuff will be free.”

How are you planning on involving the Community in your development process?

“We want to discuss everything about the game with the community. We're a tiny team and need feedback often.”
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Recent updates View all (16)

September 15

Update 0.5.5 is out!

Patch Notes - Beta1: 0.5.5 - 9/9/2015
New Stuff
  • Player skills are in! You can now gain skills doing various things. Right now it’s mostly gathering stuff. Mining nodes, fabric nodes, and mineral nodes (for glass) have been placed around Griffin’s Roost and Rivets Aisle.
  • First phase of resource refining added to harvester buildings. This will be a work in progress over a few patches. More details on the full plan will be in the forums!
  • You can now store buildings and move them to your other islands. To store a building, start moving it and click on the Storage button (looks like a backpack next to the other movement buttons). You can place buildings from storage by accessing your main inventory.
  • Added click-and-hold controls. Hold your mouse down and watch your character move!
  • Free-cam mode has been added back in when you’re on your island. To unlock the camera, click on the camera icon next to the Movement Mode button :-)
  • Upgraded the engine to Unity 5. Expect some weird bugs possibly.

Coming Soon
  • More frequent updates!
  • Crop harvesting.
  • Crop trade missions.
  • Cooking.
  • And once those last Beta2 features are done, we’ll launch Beta2 and start working on Beta3 (the combat/adventuring beta)

1 comments Read more
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Report bugs and leave feedback for this game on the discussion boards


Q: Is this a Facebook game?
A: Nope! We’re using a cartoony art-style, but that’s it for the Facebook similarities. The game is closer compared to old-school SNES rpg's.

Q: Is this pay-to-win? What’s up with the free-to-play thing?
A: That’s two questions, but I’ll let it slide this time. This game has ABSOLUTELY NO pay-to-win elements. We despise those mechanics and we’ll never go there. We were initially calling ourselves free-to-play, but a lot of people got the wrong idea. Now we have a Free Version (coming later) which will include all of the townbuilding/vanity stuff, but will not include Acts 1 - 3 of the RPG side of the game. The full version includes everything.

Q: I remember the Kickstarter for this and you guys didn’t mention it was an RPG. Is it really an RPG?
A: Absolutely! A few things happened after the Kickstarter and we felt adding more RPG and story stuff to the game would make it better.

Q: Is this a mobile game ported to desktop? Because I heard…
A: You heard wrong, my friend :-) We have designed the game to work on any device, including desktops. In the past, the UI was very mobile friendly since that was easier for testing. Now that we’re in beta, we’re splitting the UI and working on one specifically for desktop computers.

Q: Speaking of that, the controls are pretty stiff and limited.
A: That wasn’t a question, but yeah, we had a single control scheme during alpha. Now that things are a bit more solid, we’re going to be adding WASD and gamepad movement support soon.

Q: Hold on, why do I need to register an account on your site?!
A: In the future, it will be optional. Right now we need players using accounts since it helps us with testing. And hey, having an account lets you resume your game on any device, so it’s not all that bad.

Q: So I’ve been playing for a bit and I found some things aren’t fun.
A: Again, not a question… So, if something isn’t fun, we’ll fix it. That’s the point of Early Access :-) Please let us know in our forums so we can discuss it with you and come up with a solution.

Q: When will the game be done?
A: We’re hoping to having version 1.0 ready by August, but we’re a small team and things happen. If there are delays, we’ll be sure to communicate them to you guys in our forums and updates.

Q: What about after that. Any expansion plans?
A: We have about 4 expansions planned out so far, with a new one coming out once a year. Each expansion will add new features, increase the level cap, and add a bunch more story content for Act 4 onwards.

About This Game

** This game requires a constant internet connection since it's cloud based **

Explore the skies of a Steampunk world while discovering islands, taming beasts, and battling anything that stands in your way. When you've had your fill of adventuring, you can build up an outpost to serve as your base of operations for crafting and sending your followers out on missions while you're away.

Your friends can also set up outposts which you can visit and help out. Oh, and did we mention that your account is fully cross-platform and cloud-enabled, so it can be resumed from Android/iOS devices? Yeah, it's pretty slick.

Join us for beta to start your journey!

Early Access

The Adventure Pack gets you access to the game on Steam, Android, and iOS. It also will include all 3 acts of the story part of the game when it launches.

Known Issues in This Phase

  • Bugs. Definitely bugs.
  • No pathing for NPC/Monsters except random wandering.
  • PC controls and GUI are in progress.
  • Lack of some sounds.
  • Combat needs improvement.
  • Minimal variety of weapons/ships/monsters.
  • Ability diversity for normal attacks, no buff/debuff spells.
  • GUI for captain missions.
  • GUI systems for crafting.
  • No Encyclopedia (Button still in-game).
  • No Social (Button still in-game).
  • Requires Steam Bandits account to play (no guest mode yet)

Also, there will be a character wipes

This forum post has a visual roadmap

While traversing the world of Stratos, you will:

  • Recruit followers on your path to fortune and glory.
  • Engage in combat against pirates and fierce creatures.
  • Collect tons of unique companions.
  • Build several outposts in exotic locations.
  • Customize your character and outpost with thousands of combinations.
  • More Features in other expansions


Stratos is a world of floating islands, fragmented and strewn across a seemingly-infinite sea of clouds. Although it is unknown whether it has always been this way or whether the islands were once a part of something far below, Stratians are well-adapted to their setting. Societies have been established on the largest of the sky islands, and their peoples have learned to use flox--the very mineral that keeps their world afloat--and other natural resources to their advantage.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz or Higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • DirectX: Version 9.0c
    • OS: 10.6 Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 700 MB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 1.6Ghz or Higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Storage: 700 MB available space
Helpful customer reviews
9 of 9 people (100%) found this review helpful
6.0 hrs on record
Posted: May 30
Early Access Review
This game is actually quite fun.

I read an article at Kotaku before buying this game and it is everything that article was about: taking an idea that could be the next farmville but fortunately turned into a simple RPG game. I'm only at the beginning but I already like what I see.

The combat is turn based JRPG (like Final Fantasy), the city building is like Farmville. City building itself also has RPG elements: you designate a manager to each building and those managers gain experience from those buildings and be able to perform more complex tasks.

I don't know how this game will end up but I believe in developers and I'm quite happy with what I have on my hands right now.
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3 of 3 people (100%) found this review helpful
4.4 hrs on record
Posted: June 9
Early Access Review
Steam Bandits: Outpost is a ton of fun already, and shows even more promise. I've already accidentally stayed up past 2am twice on work nights getting hooked on this game; A++

The core mechanics are a great mixture of Final Fantasy - style RPG (form a party, outfit your party, explore dungeons and do quests, etc.) and a city-builder without all the coercive and frustrating monetization mechanics that have given that genre a bad name recently. Basically, the you build the city to actually provide a home base for your adventuring and support your team, it's not designed as a money sink.

In fact, there are no coercive monetization tactics employed at all - the only stuff you can buy is cosmetic. This is extremely refreshing in today's game landscape, especially in this genre. The developers are seriously committed to creating a game that players truly enjoy, and don't seem interested in trying to suck players' wallets dry using psychological tricks pulled mostly from slot machines.

The art and music style are wonderful and add a great ambiance, and the customization system is already very deep. Combat is fun, and leveling up your city and characters is rewarding and engaging without being frustrating.

The game is, of course, still incomplete. It has some bugs, and the content is incomplete (duh, it's in Early Access). However, what is there already comprises a fun game, and inspires confidence that the full final game will suck up many dozens of hours of my life.
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3 of 6 people (50%) found this review helpful
2.1 hrs on record
Posted: July 15
Early Access Review
as much as i wish i could say this is a good game i jsut cant..
the battle system is boring
the starting tutorial told close to nothing 20 min trying to build a tavern finly find it its a little bag.
ok so now the battle system as i said was boring and heres why

the basics of the game included high customization this is a good thing but when one mini island takes 120 min to clear
it gets to long and tedious and in that point become a snooz fest hopeing they spice it up a bit
if that rediculus battle time was shortened the movement of the char you controle ont he base islands and exsploring planes was abit faster this might be enjoyable as is i cant with a honest heart say its good
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24 of 24 people (100%) found this review helpful
6.0 hrs on record
Posted: October 3, 2014
Early Access Review
Normally I do not purchase early access games, but I had been following this game for quite some time. When I saw it included in a bundle it was a no brainer, so I got it. This game alone has changed my opinion of early access games completely! This is a fun, light hearted, casual city builder/RPG. You build a city and collect resources every so often, adventuring to other lands inbetween. The graphics are great and everything runs really smoothly.

Charming graphics
Multitude of things to do
combines city builder/RPG really well
Resource collecting/crafting implemented very nicely

Combat animations are to slow
No world map for the different islands you visit

As others have mentioned the combat can be agonizingly slow, especially against some enemies that heal every other turn and drag out the fight. So I would recommend some tweaking to the combat system overall! Also seems like no matter what weapon you choose, you do the same amount of damage. While combat is annoying, I am able to look past this for now.

The other major downfall of this game is there is no world map for the lands you visit. I constantly find myself wondering around trying to find a specific person for different quests. This can be really annoying when trying to progress through the game.

Overall it is a well polished game, and a steal for $15! In its current state I would rate it about a 7.5/10. I have faith that it will reach its full potential in the near future!
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22 of 22 people (100%) found this review helpful
184.4 hrs on record
Posted: October 17, 2014
Early Access Review
Beta0: - 11/17/2014
Time to really update this review!
After the update I still keep my note of 9/10 and, but looks of it, it's going to be a 10/10 in the future. Considering it’s a small team, it’s a bit normal for updates to be delayed.
Now, i keep all the pros from the old version, but I would like to add more to the list:
-combat speed increased, but it’s a bit to easy
-island development is faster; from 96 wood planks and 96 glass for the level 5 office it went to 15 planks and 15 glass (same with all other buildings, but the ratio varies)
-character progress is faster
-with these 3, it’s very easy for a new player to check the game’s content faster than before
-extra story to fill in the gap
-lowered phone requirements (~900 mb and a really cheap smartphone required)
-it’s steampunk :D

Alpha2: 0.3.1b.62:
All I can say that the oct reviews are up to date. Don't know how the game was in the early stages, but now it's great! It is pretty linear until you hit level 10 and get yourself a jet pack and start sending captains on explore missions; these things can be easily obtained if you follow the quest line.
Considering that it's an early version, I would give it 9/10!
-lovely design
-city building in a basic, but wonderful form
-enough RPG elements to make you wonder what's next
-option to play on PC and mobile (the phone requirements are really low excepting the ~1.8 gb required)
-ingame button to send bugs which really speeds up the process
-repeatable quests even if some are bugged; it can get you an extra daily hour for nice rewards
-FF/Septerra Core combat style
-option to explore different island (combat for XP and loot, resources, creature)
-resources generate while your away; the bigger the level the more resources it can hold

-bugs (what do you expect in this stage?)
-FIXED: combat speed, but it'll be changed with the next update
-unbalanced captain missions (don't do the diplomatic escort!)
-FIXED: lack of content after level 13 (except the few daily missions)
-FIXED: takes some time to realize it's full potential

With all this said, I would recommend the game without a second thought!
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