Explore the skies of a Steampunk world while discovering islands, taming beasts, and battling anything that stands in your way. Customize your own outpost as your base of operations for crafting and sending your captains out on missions while away. Join the story or create your own in SBO!
User reviews: Mixed (39 reviews)
Release Date: Jan 14, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“In Steam Bandits: Outpost, you launch into the world of Stratos as a Skyrunner in search of fortune and glory. This is an Early Access title that is just entering its Alpha stage, so please understand that there will be bugs and lots of content updates! Joining us in Early Access will help us refine the game and add cool features. Eventually the game will be Free-To-Play, but right now we are limiting players to only those that get an Early Access pack below. We're not quite ready to let everyone in the world into the game yet. The packs have some great stuff in there, so it's worth it :-)

While we are making a Free-To-Play game, we are not Pay-To-Win; any purchasable content will be strictly for personalization rather than gameplay. Using our Cloud-Based RPG system, you can switch seamlessly between your PC, Tablet, and Smart Phone without the worry of losing your progress and having to start over. Adventure is our name; mischief is our game. Join us and build your fame!”
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Recent updates View all (14)

February 4

Patch 0.4.5 is out!

Patch Notes - Beta0: - 1/29/2015
New Stuff
  • Lots of tutorial/prologue changes.
  • Captain Harquin redesigned
  • Combat abilities now come in 3 flavors: Instant, Turn, and Charged. Instant abilities will not consume your turn. Turn abilities consume your turn. Charged abilities are pretty strong, consume your turn, trigger after a charge-up time, and can be interrupted by other abilities (bosses use these a lot, so interrupting them is a good strategy)
  • Added combat conversations for more story hooks during fights.
  • Added the Walkie Talkie to allow characters to remotely phone the player. This is currently only used by Jonas, but we’ll be using this all over the place eventually ;-)
  • The camera is now locked to the player while in their town (similar to Animal Crossing). The camera still is unlocked when placing buildings.
  • Clicking on something no longer moves you to it. Clicking on it again will move you to it. Now players can assess an enemy before auto-moving.
  • Default movement speed sped up a little.
  • Lots of balance tweaks.
  • Lots of ability effects fixed.
  • Other fixes. (we really should keep better track of what we’ve fixed…)

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January 16

The Steam Bandits Team is coming to PAX South 2015!

Hi everyone!

Steam Bandits Outpost is going to be at PAX South 2015 in San Antonio, Texas next week!

If you want to drop by to check out the latest updates in the game or just say hi, we'll be at booth 1446!

Hope to see you there!

--The Steam Bandits Team

You can also stay up to date with us on Facebook and Twitter ! Feel free to share with us your comments or questions!

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About This Game

Explore the skies of a Steampunk world while discovering islands, taming beasts, and battling anything that stands in your way. When you've had your fill of adventuring, you can build up an outpost to serve as your base of operations for crafting and sending your captains out on missions while you're away.

Your friends can also set up outposts which you can visit and help out. Oh, and did we mention that your account is fully cross-platform and cloud-enabled, so it can be resumed from Android/iOS devices? Yeah, it's pretty slick.

SBO is free-to-play, with an expected release for 2015. It's NOT pay-to-win. Instead, the microtransaction model follows games like Path of Exile and League of Legends, where it's purely cosmetic.

Join us for beta to start your journey!

Known Issues in This Phase

  • Bugs. Definitely bugs.
  • No pathing for NPC/Monsters except random wandering.
  • No full tutorial.
  • Lack of some sounds.
  • Combat needs improvement.
  • Minimal variety of weapons/ships/monsters.
  • Ability diversity for normal attacks, no buff/debuff spells.
  • GUI for captain missions.
  • GUI systems for crafting.
  • No Encyclopedia (Button still in-game).
  • No Social (Button still in-game).
  • Many clothing assets are simply Captain Equipment..
  • Requires Steam Bandits account to play (no guest mode yet)

Also, there will be a character wipe before open beta

This forum post has a visual roadmap

Expansion1 - 2016

  • Tier4 Content
  • Northlands areas
  • (More details later)

Expansion2 - 2016

  • Tier5 Content
  • Pirate bases
  • PvP!!!
  • (More details later)

While traversing the world of Stratos, you will:

  • Recruit airship captains on your path to fortune and glory.
  • Engage in combat against pirates and fierce creatures.
  • Collect tons of unique companions.
  • Build several outposts in exotic locations.
  • Show off your outposts to friends and strangers.
  • Customize your character and outpost with thousands of combinations.
  • More Features in other expansions

Steam Bandits: Outpost

You’ll be exploring the world and embarking on story-driven quests. At any given time, you may find yourself harvesting the fruitful crop of your outpost, or taking on jobs from NPCs visiting your island in the sky. Utilizing our cloud-based system, you can play on desktop, tablet, and mobile devices during a single gameplay session.


Stratos is a world of floating islands, fragmented and strewn across a seemingly-infinite sea of clouds. Although it is unknown whether it has always been this way or whether the islands were once a part of something far below, Stratians are well-adapted to their setting. Societies have been established on the largest of the sky islands, and their peoples have learned to use flox--the very mineral that keeps their world afloat--and other natural resources to their advantage.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz or Higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • DirectX: Version 9.0c
    • OS: 10.6 Snow Leopard or later
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive: 700 MB available space
    • OS: Ubuntu 12.04 or later
    • Processor: 1.6Ghz or Higher
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
    • Hard Drive: 700 MB available space
Helpful customer reviews
2 of 3 people (67%) found this review helpful
0.7 hrs on record
Posted: February 20
Early Access Review
At the time of writing, I would not recommend this game. I enjoyed the art style - thats all the positive things I have to say about it. Its not a PC game, unless you like playing smartphone games loaded with microtransactions on your pc. Controls are still a bit stiff, movement speed is slow (and moving around is a pain in the ♥♥♥), combat is painful. Might be worth looking at once its out of early access and theyve addressed some issues, but for now stay away, unless youre looking to give feedback on developement.
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67 of 79 people (85%) found this review helpful
20.4 hrs on record
Posted: May 29, 2014
Early Access Review
Steam Bandits: Outpost shows promise in its town-building elements and customization opportunities, but is otherwise a waste of time in its current form; wait on it unless you want to participate in the alpha. Yes, it is very much in alpha.
  • Movement speed that would make you think the grass is not grass at all, but sticky green Jello.
  • Combat is an abomination: Do you like pressing a button, watching agonizingly slow animations for both you and the enemy, then repeating it many times over—half of them being misses?
  • Imbalanced: Do you like doing the above again, after you die, over and over? Movement speed makes the trip back to where you died an obnoxious one. After a main quest that killed me repeatedly in the early game, I finally closed it out for good in frustration.
  • The UI, while not terrible, is unintuitive and can be useless at times. It's also giant and in-your-face, because lolmobilephones.
  • Single-player but always online, because of "social elements." You have to create an account on their website and sign into the game.
  • Facebook game, plain and simple. Think Farmville, without the farm and without the fun (I don't know if it was actually fun). Townville? Islandville? Dullsville.
  • Paced too slowly and not rewarding in general. Exploration must be fixed to redeem the game.
  • No music.
It has potential but seems far from realizing it. The art is nice, the world definitely has character, and the game engine itself runs smoothly. Piloting airships around and exploring floating islands is fun in theory; who doesn't like airships? You can even send pilots out on missions to explore them for you. Customization of the placement, color and accents of structures is promising. Cute pets.

Will revise if necessary. Alpha.
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34 of 53 people (64%) found this review helpful
1.0 hrs on record
Posted: May 21, 2014
Early Access Review
In it's current form, it is a no from me. It HOWEVER, is a GOOD game, but the lack of features and the issues it has make it not yet ready to be an outstanding game. Some issues include

-no music in background. (silence a lot)
-slow paced battles. (intentional? it is a turn based RPG.. but i thought it was rather sluggish)
-not everything yet has sound effects.
-point and clicking for movement (intenetional) doesnt always go where you want to or correct interaction.
-missing various things that have buttons in game but do not function yet from lack of an update

but the game is an RPG and City Growth/Builde, and more things unlock as you go, like buildings thast give you more ojects, and moving to other planets for quests and exploration (collecting resources too!)

so when this updates a bit more, i would recommend it to people.
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40 of 64 people (63%) found this review helpful
30.6 hrs on record
Posted: January 14, 2014
Early Access Review
When reading, keep in mind this is not a finished game! I am giving it a thumbs up based on the direction I see it heading and its potential. Never buy an early access game if you want a bug-free, totally polished experience.

That being said, Steam Bandits: Outpost has great potential. It plays a like a mix between Kingdom for Keflings/World of Keflings and Torchlight/TL2, but with a good old fashioned turn-based fighting system. I like real time fighting as much as the next gamer, but it's been a while since I played a game with turn-based fights so it's a fun change.

The art is lovely. The quests (past the tutorial) have a nice sense of humor. In fact, the whole game has a lighthearted feel that I enjoy. The writing, combat, and parts of the UI need some work, and sometimes it feels a little too much like a Zynga game (such as weird wait times for things to complete), but remember, this is still in beta.

For things that need improvement, the dev team is extremely responsive to suggestions and bug reports.

Do get this game if you like town-building and questing, and want to be part of the development process. Your feedback very literally will shape the direction of the game. That's pretty cool.
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10 of 10 people (100%) found this review helpful
6.0 hrs on record
Posted: October 3, 2014
Early Access Review
Normally I do not purchase early access games, but I had been following this game for quite some time. When I saw it included in a bundle it was a no brainer, so I got it. This game alone has changed my opinion of early access games completely! This is a fun, light hearted, casual city builder/RPG. You build a city and collect resources every so often, adventuring to other lands inbetween. The graphics are great and everything runs really smoothly.

Charming graphics
Multitude of things to do
combines city builder/RPG really well
Resource collecting/crafting implemented very nicely

Combat animations are to slow
No world map for the different islands you visit

As others have mentioned the combat can be agonizingly slow, especially against some enemies that heal every other turn and drag out the fight. So I would recommend some tweaking to the combat system overall! Also seems like no matter what weapon you choose, you do the same amount of damage. While combat is annoying, I am able to look past this for now.

The other major downfall of this game is there is no world map for the lands you visit. I constantly find myself wondering around trying to find a specific person for different quests. This can be really annoying when trying to progress through the game.

Overall it is a well polished game, and a steal for $15! In its current state I would rate it about a 7.5/10. I have faith that it will reach its full potential in the near future!
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10 of 10 people (100%) found this review helpful
182.3 hrs on record
Posted: October 17, 2014
Early Access Review
Beta0: - 11/17/2014
Time to really update this review!
After the update I still keep my note of 9/10 and, but looks of it, it's going to be a 10/10 in the future. Considering it’s a small team, it’s a bit normal for updates to be delayed.
Now, i keep all the pros from the old version, but I would like to add more to the list:
-combat speed increased, but it’s a bit to easy
-island development is faster; from 96 wood planks and 96 glass for the level 5 office it went to 15 planks and 15 glass (same with all other buildings, but the ratio varies)
-character progress is faster
-with these 3, it’s very easy for a new player to check the game’s content faster than before
-extra story to fill in the gap
-lowered phone requirements (~900 mb and a really cheap smartphone required)
-it’s steampunk :D

Alpha2: 0.3.1b.62:
All I can say that the oct reviews are up to date. Don't know how the game was in the early stages, but now it's great! It is pretty linear until you hit level 10 and get yourself a jet pack and start sending captains on explore missions; these things can be easily obtained if you follow the quest line.
Considering that it's an early version, I would give it 9/10!
-lovely design
-city building in a basic, but wonderful form
-enough RPG elements to make you wonder what's next
-option to play on PC and mobile (the phone requirements are really low excepting the ~1.8 gb required)
-ingame button to send bugs which really speeds up the process
-repeatable quests even if some are bugged; it can get you an extra daily hour for nice rewards
-FF/Septerra Core combat style
-option to explore different island (combat for XP and loot, resources, creature)
-resources generate while your away; the bigger the level the more resources it can hold

-bugs (what do you expect in this stage?)
-FIXED: combat speed, but it'll be changed with the next update
-unbalanced captain missions (don't do the diplomatic escort!)
-FIXED: lack of content after level 13 (except the few daily missions)
-FIXED: takes some time to realize it's full potential

With all this said, I would recommend the game without a second thought!
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7 of 7 people (100%) found this review helpful
14.9 hrs on record
Posted: October 4, 2014
Early Access Review
It would hardly be fair to review the game now properly, so consider this more of a "How the game is" on October 5th 2014.

Good things -

Art: Lovely art, gives off an easy for the eyes feeling with lots of visuals, artistic buildings and a theme that goes trough the game. Probably not for everyone, but definitely good enough for release here.

Exploration: Gives a lot of freedom in exploration, at least after you get the jetpack and learn how to use your captains correctly. The incentive to explore and send your captains out constantly is stronger than the incentive to log off and simply check daily, which is also a plus.

F2PLAY: Real free to play, no nonesense. I haven't seen anything which could remotely give an advantage over others in the game which is connected to cash, and from what I have heard the things which will be implemented for the cash will be purely cosmetic, my bet is on different building themes and such, which is 100% fine with me, hell, I'd even buy it.

Developers: They put in the Alpha the bug thing on the top, so that whenever I came across a bug it was the easiest thing in the world to report it. I also see they are working a lot with their community, which is definitely a big plus. That alone makes me move the game to my special steam folder.

Customization: You can build your town as you want, fix your captains as you please and even control your pet and missions. The game really hits the nail on the head here, without being overly agressive. More options would be fun, or at least the ability to get a really big island to build a whole town for others to explore. Though, that might already exist, the price is just too high for me to have been able to buy the island.

Will work on several devices: Definitely a big plus, since it means I can enjoy the same game on a pc or my cellphone.


Alpha and bugs: I have come across as expected several bugs, so if you are getting this don't expect a 100% smooth gameplay, it is far better than most beta's however in terms of stability, but a lot is either unbalanced or feels off.

Balance: To elaborate on that, the game really doesn't reward YET progress in a proper manner, your attacks and new captains deal what feels like absurdly low damage in the start, even at high level without using skills and before you upgrade your blacksmith you can't even send them out properly on quests due to lack of engineers. The new weapons come very slowly and several places the cost is absurd to the payoff. Especially on a captain quest, where you pay 700+ gold and get 250 xp and 55 gold or so, which is the same reward as using 20 wood ( value roughly 50g ). So this part is probably the most annoying part.

Multiplayer not fully developed: The game is online, and that part is great and all. But elements like trading, working together or teaming up are completely gone for now. I am not sure if they will be added, but at least the ability to maybe make quests in your own towns would bring this game a notch up on that aspect.

Combat: Oh god, likely the biggest flaw of the game. The exploration part is glorious, and the quests are interesting and fun. But the combat feels slow, skills meaningless and no ability to skip animations or otherwise speed up / automate / skip it. Which is a joke since you simply wait, press your ability, and then repeat an infinite amount of times. I even try to avoid non quest related monsters as much as possible, just to avoid another combat in its current state.


I consider the game fun, enjoyable and definitely something you can just waste a few hours on if you got spare time. I recommend it if you want to try something new, but only if you are able to be patient and deal with the fact the challenge curve is upside down in the start and the horrible combat.
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6 of 6 people (100%) found this review helpful
0.4 hrs on record
Posted: October 31, 2014
Early Access Review
This is one of those games that's great to play on half a screen or second moniter while watching a movie or surfing. It's very zen, perfect to relax to. Dialogue is well written, music is nice, combat is fun. At the time of writing (10/31/14) the game isn't connected to tablets yet, but I'm expecting good things when I can carry it over onto tablet.
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8 of 11 people (73%) found this review helpful
41.5 hrs on record
Posted: November 3, 2014
Early Access Review
This game looks beautiful and I hardly ever encountered game breaking bugs, i.e. on average less then 1 in 10 hrs.
The game starts of nice and smooth, pacing feels good but soon turns into tedium. Around player level 10 you rarely get the feeling of progression. Still the game is quite addicting. It scrapes facebook-ishiness but manages to keep the player occupied, i.e. you don't have to wait for some stupid energy bonus to pop up every X minutes.
The reduction of player progress to a crawl is what makes me not recommend this game.

Fortunately this game is still in development (2014-11-04: version 0.3.1b.62) so you don't really need my partial venting below. However here are some pointers as to pros and cons for Steam Bandit Outpost. The wishlist at the end may also give more insights.

* Nice graphics featuring multiple biomes and a multitude of NPCs and support characters
* Potential to be developed into a well-balanced game
* Good enough story
* Almost no game breaking bugs and only one so far a restart won't fix
* Highly addictive

* No character development, only new characters and new equipment
* Combat disregards attack power and defensive capabilities
* Next to no rewards for grinding which is still essential to game progress
* Combat feels like stupendous clicking with unnecessary animation
* Bad management of Captain Missions
* Bad management of equipment (obvious tablet user interface structures)
* Bad crafting management
* Highly addictive
* Upgrades are expensive and their respective usefulness not well documented

About progress:
Outside the main story line which is bound to player level progress it gets pretty hard to acquire XP. For example, progress from level 13 to 14 needs 3,676 XP. The main story line provided something like 1K XP, don't really remember, let's say 2K. So you need over 1,5K XP to get to the next level. By that time I have occasional access to repeatable fights granting roughly about 8-15 XP. So in the unachievable best case that's 100 fights which you need to unlock as battle islands in repeatable captain missions - as opposed to player missions they need time to finish (10-20 minutes).

About fights:
Now, the actual bad thing here is that you need to go through fights and fights are boring. The standard attack does not develop yet, neither does defense - both are roughly fixed right now, i.e. a standard attack does around 10 damage except for misses or critical (x2). So you need to find weapons which have special attacks dealing triple, 10-fold, 14-fold damage. Those weapons are given to you at some predetermined points in the main story line and with them you have a good chance of winning a 15XP fight but the enemies may also just wipe the floor with your three fighters.
So, apart from a few boss fights, the "strategy" is hit enemies indiscriminately with your strongest attacks until one party is defeated. This alone calls for an autofight feature - right now your click and confirm each attack, targets are auto-selected and can be changed. The battle animations are unfuriatingly slow or rather feel that way after hundreds of fights. This calls for a skip animations feature.
Basic fights feel like obstacles rather than challenges. They require unending clicking and give almost no rewards - human enemies drop money (up to 8 gold; my next financial goal is 10K :( ) and the very rare random enemy may drop equipment. I almost want to request a throw dice option to just tell me if I win or lose simply in order to not have to sit through the fight.

About resources:
In order to progress you need resources of which there are 5 types which come in different qualities, e.g. Wood can be made into Planks which I guess can be made into Sturdy Planks. I know there are Sturdy Planks because I found them in a chest but I can not yet produce them. Why is this important? Because crawling progress. I can make Planks from Wood, i.e. 1 Plank from 28 Wood, a process which must be individually scheduled for each Plank and takes 10 seconds to complete without scheduling (which takes about 2 seconds). While a workshop produces nothing else can be scheduled.
The last level upgrade for my main building, I think to level 4, requires 96 Planks. So whatever amount of Planks I don't find I need to schedule in a workshop. I can have three workshops in parallel (actually more but then on different sites switching between those being to slow to be considered feasable). The upgrade also needs 96 Glass which can be produced from 28 Silica (sand) each - again in 10-second individually-scheduled production cycles.
This is fun for about 30 seconds.

* No Click-Through; clicking some UI elements also counts as a click on the terrain below deselecting buildings or resulting in unwanted movement
* Easier Captains Management; If there is a picture of a captain have access to load-out
* Easier Missions Management; Show all Captains with stats and all Missions as list
* When equiping captains make other captains easily available
* Have every time displayable on map, e.g. resource gathering buildings
** Display progress bars in interaction UI (bottom right), maybe along the circle, don't forget actual time
* Crafting queues
** In Engineering have a slider to order multiple productions of the same higher-level resource
* While equiping display in-battle skills (Heal, Smash, Poison etc.) with equipment
* It's bad design to have equipment that is a wrench not affect Engineering
* Have pets display required items before they are used
* Have building extensions show what they do (harvester 20->30;tavern 50->70->100)
* Have building show current stats, resources held vs max capacity
* Auto-fight/deactivate combat animations
* Remember starting settings
* Toggle animation of essential action aka less animation, more effect
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5 of 11 people (45%) found this review helpful
66.9 hrs on record
Posted: October 10, 2014
Early Access Review
I playing too must
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0 of 1 people (0%) found this review helpful
19.8 hrs on record
Posted: January 20
Early Access Review
This game have not evolved a single bit for months. Seems like the same and still need so many ajustments to be fun.
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0 of 2 people (0%) found this review helpful
0.1 hrs on record
Posted: January 21
Early Access Review
Forces an account on third party platform, didnt bother
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0 of 3 people (0%) found this review helpful
1.0 hrs on record
Posted: December 7, 2014
Early Access Review
I found this game too slow, and not much direction to get started either as I just got killed repeatedly by some critters that I was directed to kill as a main quest. Yeah I didn't play very long but that was because I'd rather watch paint dry... I really like the concept and really want to want to play - c'mon base building, crafting and going out for missions - what's not to like!? But yeah...

With this game, I feel the only way to win is not to play it all... There are many other things I'd rather waste time doing like, errr, watching paint dry... Walking anywhere is slooooow, getting materials to build stuff is slooooow, combat is sloooow, I could go on, but I deleted the game and went to make a sandwich instead.

I feel sorry to say things like this about a game that someone has created and put their time into, but really, the game needs to be a LOT more actionable. I could've and would've poured hours into this game if it was a lot more fast paced but I'm glad I didn't as I'd be regretting a lot more than an hour...

This is a game for people that have goldfish as pets where all you do is tap on the fishtank as interaction...

EDIT: If the gameplay, and pretty much everyting about it was sped up by at least 50%, I'd consider giving it another go, but not until that point... And less Facebooky! (Just saw the full price, 15USD, are you guys smoking your socks? Omfg... If I paid that and didn't actually get it in a Bundle, I'd be taping my keyboard back together with Duct Tape.)

EDIT EDIT: Will revise if necessary, as it is Alpha anol. But PLEASE please please, for the Love of Bohb and All things Holy, speed the game up!
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3 of 10 people (30%) found this review helpful
21.9 hrs on record
Posted: November 16, 2014
Early Access Review
I played this game between October 9th and October 19th, 2014. I encountered a bugged quest that doesn't allow me to proceed in the storyline any further. Bug reports have been submitted, and I said to myself that I would try this game again when the bugs got patched.

Today is November 16th, 2014 and not a single patch has been implemented. All you get are empty promises. (October 25th: "We'll have this patch out next week" "In the next couple of weeks" November 5th: "By the end of this week.")

Don't bother with this company. The support level is zero.
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1 of 6 people (17%) found this review helpful
0.4 hrs on record
Posted: March 9
Early Access Review
Absolutely awful. Sells itself as a proper game, plays like every generic pay to win browser game ever made. Don't waste your time or money.
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15 of 36 people (42%) found this review helpful
22.8 hrs on record
Posted: January 23, 2014
Early Access Review
If you spend less than a few hours in this game, you may quickly draw the conclusion that this game belongs on Facebook among the likes of animated farming simulators and kitchen-cookeries. However, like I have found - - you will reach the conclusion that this game is geared to have vast content and that between daily tasks, leveling, gearing, and keeping a tie-down on whats going on in your village you will have more than enough to do. The game is still in development, and there are bugs; some of which can be a bit on the annoying side. Combat is bland for the time being, and looks like something out of a flash game; but that is quickly being fixed.

If you buy into this game you have to think of what it will be, not what it currently is; having said that i'm a few hours in and still having a good time.
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2 of 9 people (22%) found this review helpful
15.8 hrs on record
Posted: October 30, 2014
Early Access Review
its a realy cool and fun game
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1 of 7 people (14%) found this review helpful
1.2 hrs on record
Posted: November 10, 2014
Early Access Review
Feels like a really cheap Facebook game. Plays like a really cheap Facebook. Surprisingly not as fun as some of the Facebook games out there.

Maybe after a few updates it will be up to par with most FB games... until then, steer clear.
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1 of 8 people (13%) found this review helpful
0.5 hrs on record
Posted: October 2, 2014
Early Access Review
Started the tutorial and it's totally a linear thing. Nothing you can do except figure out where you're supposed to click.
I got it in a bundle sale so not a big loss. This is a linear clicky thing. Not a world you can interact with.
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12 of 32 people (38%) found this review helpful
2.0 hrs on record
Posted: May 18, 2014
Early Access Review
Although I have spent little over an hour as of yet playing, I can see that it is a great game. Yes there are bugs and it feels quite minimul at the minute, but do you expect with an Alpha game? The game itself has a nice light hearted feel to it, a nice casual turn based RPG with town building. What else can I say? In the future it will be free to play, but as it is it's worth the money to watch it develop and I am glad that I have invested in it. One of the better early access games I have played.
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