Tried it, gave up. Tried again, gave up. Uninstalled in frustration, reinstalled months later hoping I had changed my mind, deleting permanently.
It's official, I hate this game. Which pains me to say because I was totally excited to play this game. I saw the demos, the trailers, the dev interviews. I told my friends (who remained totally apathetic) how cool this game looked. What an exciting, nostalgic game that harkens back to the days of Castlevania and Mega Man. Sadly, it ain't no Meat Boy.
The developers WERE out to bring back the Classicvania style, but with more recent innovations that cut down on frustration. It has infinite lives, plenty of save points, your continued games start from last reached aforementioned save points. This game should be everything great about oldschool and new. But they forgot the most important thing.
The level designs are atrocious. Often filled with cheap instant kill death-traps and absurd platforming sections with enemies that take WAAAYYYY too many hits.
Which segues into my biggest gripe, Selena is too weak. Worse yet, the Wolf is a joke. It's one thing to be a tenacious but vunerable human, but what is the point of being a hulking badass wolf if you can't kick any ♥♥♥?
This is the gameplay in a nutshell. Selena: Jump, dodge, struggle to aim because the controls are awkward, kill an enemy with anywhere from 1-5 hits depending if you use your powered arrows, struggle past platforming section. Wolf: Move slow, wait for power to charge so attack will do decent damage, if more than one enemy run away waiting for power to charge and hope you don't take any hits, struggle past enemy, get blasted out of air by bird enemy 1/16 your size, repeat.
Simon Belmont wouldn't have taken this crap. Of course, Simon Belmont had more flicker time after getting hit. There's another thing. Selena not only has the Castlevania/Ninja Gaiden jumpback from being hit, something absolutely nobody has ever been nostalgic for Scientifically Proven. PLUS, she has next to no flicker time. She has none of Simon Belmont or Ryu Hayabusa's strengths and both of their biggest weakness'. What were they thinking?
Dev: "You know what I hate? Feelings of empowerment. Nobody plays a game where they play a werewolf, or a ninja, or a vampire hunter, or a coked up hedgehog, to feel stronger or unstoppable. They want to even more vulnerable than they currently are as real human being. I've got it, make every hit they take knock them back, force them to play most of the game as a human, then make the werewolf character so pathetic they'll beg to be a human again. I'm a genius."
This game hurts. So much potential wasted. If I were the head of Scientifically Proven, I would keep everybody involved with the aestethics of this game. Pretty much the graphics, story, and voice acting, the music is completely bland. But fire everyone who designed and programmed the levels.