In the world of Majesty, you are the ruler of the kingdom Ardania. At your service are your loyal and somewhat obnoxious subordinates, who have their own minds about how things should be done. In fact, Majesty is the only game where your heroes decide on their own what should be done and when, leaving you to try to control them through...
User reviews:
Mostly Positive (305 reviews) - 74% of the 305 user reviews for this game are positive.
Release Date: Sep 17, 2009

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About This Game

In the world of Majesty, you are the ruler of the kingdom Ardania. At your service are your loyal and somewhat obnoxious subordinates, who have their own minds about how things should be done.
In fact, Majesty is the only game where your heroes decide on their own what should be done and when, leaving you to try to control them through monetary incentives.
Key Features
  • Real-time strategy game with indirect control - your heroes have a will of their own.
  • Play through a campaign with 16 missions divided into 4 chapters, as well as a few quick missions and a variety of multiplayer maps.
  • Build the fantasy city of your dreams and experience an engaging world, but beware: monsters are waiting to lay siege to your domain.
  • Defend your realm with noble warriors, spell-wielding wizards or wild barbarians. Choose from more than 10 different classes to oversee the protection of your lands.
  • Multiplayer for up to 4 players over LAN
  • The official sequel to the best-selling game Majesty: The Fantasy Kingdom Sim of 2000.

System Requirements

    • OS: Windows XP/Vista
    • Processor: 2.0GHz dual core processor
    • Memory: 1 GB RAM
    • Graphics: GeForce 6800 GTX 512MB or better, Pixel Shader 2.0
    • DirectX®: 9.0
    • Hard Drive: 4 GB free
    • Sound: DirectX-compatible
    • Additional:LAN required for multiplayer
    • OS: Windows XP/Vista
    • Processor: 3.0GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: GeForce GTX 280 1GB or better, Pixel Shader 2.0
    • DirectX®: 9.0
    • Hard Drive: 4 GB free
    • Sound: DirectX-compatible
    • Additional:LAN required for multiplayer
Customer reviews
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Mostly Positive (305 reviews)
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219 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
1 person found this review funny
Not Recommended
29.7 hrs on record
Posted: September 28
not at all like 1. no Ai brain
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3 of 4 people (75%) found this review helpful
Not Recommended
20.0 hrs on record
Posted: October 8
The AI is terrible.

This is coming from someone who played and loved Majesty 1: the AI in Majesty 2 is simply the worst. Heroes might just start "protecting their lands" and then happily watch as monsters destroy their home right before their eyes.

In a Majesty game, AI is key. In a game where you can't really control your units, a bad AI can ruin everything.

The original is far superior in everything but dimensions (As in: Majesty 2 has a third. Whether that is a good thing is still up to debate, though).

Did I mention how terrible the early game of every single campaign mission is? Apparently, coding it so that monsters would give you enough time to build your first guild before attacking, would have been too much for some missions.

This is evident by the draon mission in which the advisor tells you to stay clear of the dragon or it might attack too early. Well, apparently the programmers honest to god couldn't stop the dragon from spawning in the first minute, but no matter what you do, it's going to show up immediately.

Not that the dragon is the only creature that can just show up and kill all your builders before you have a chance to do literally anything.
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3 of 4 people (75%) found this review helpful
44.0 hrs on record
Posted: September 24
An interesting take on RTS. You don't have direct control of your troops. Instead, its more like an MMO simulator. You build guilds for warriors, rangers, and rogues. Then they wander around on their own, killing monsters, collecting gold, spending it on potions and equipment in your markets. You can try to direct them, by setting quest objectives, gold for attacking targets or exploring areas.

+ Music
+ Intuitive UI
+ Good tutorial
+ Fantasy setting
+ Sean Connery: Royal Advisor
+ Group units into MMO style parties
+ Carryover heroes between missions
+ Visual upgrades for buildings and units
+ Units levelup, learn abilities, and collect gold
+ Peasents build buildings, tax collectors gather gold
+ Each building of the same type costs more than the last. An interesting way to encourage build variety and unit limits, without putting simple hardcaps on them.

+- Decent graphics, considering its age and genre
+- You can't build walls, though you can build guard towers

- Gold gathering is far too slow, usually idle waiting for it to collect
- Game gets crazy hard on some Expert campaign missions. I'm not sure its even possible to beat them, unless theres some mechanic I'm missing
- Being able to freely place buildings is a bit clunky, hard to tell where they'll fit in, would be nice if they could snap to a grid, at least optionally.

* There is multiplayer, but I've never tried it. It's run by GameSpy, which I'm not sure even exists anymore. Maybe LAN mode still works, if you have friends.
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2 of 3 people (67%) found this review helpful
Not Recommended
6.5 hrs on record
Posted: September 30
I personally didn't like it. The beginning was mildly entertaining but it quickly began to get too hard to play. You would start a round with little to no resources and be surrounded by the opposing force. You'd have to find the one strategy to get you further into the game (after multiple restarts) just to advance. I want a game that's challenging but this just took it to a whole new level.
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Most Helpful Reviews  Overall
70 of 78 people (90%) found this review helpful
11.1 hrs on record
Posted: November 27, 2013
I really liked the first Majesty and played it for dozens of hours (back before I had steam... now I have Majesty Gold and Majesty Gold HD for some reason). This is a very competent sequel to a great game. It iterated on a couple things and changed a few things that were already established but all in all it was a pretty good game.

-Great fantasy sim type game. I don't know of many games like it where you recruit heroes but don't control them.
-The added party system is my favorite thing by far to come from the sequel.
-The graphical update to the series was well done.

-The difficulty can easily spike and you can't recover from lost heroes. You will have to restart the mission and it can be frustrating.
-I don't like what they did with temples; you can only build them on certain holy sites. I prefered Majesty where you could build them where ever but building one temple would lock out other temples.

I would certainly recommend this game. Especially for people who were fans of the original. I certainly was and I like the sequel a lot. I would also recommend picking up the orignal.
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32 of 36 people (89%) found this review helpful
4 people found this review funny
Not Recommended
4.3 hrs on record
Posted: June 27
One of my fondest gaming memories was starting up Majesty 2 for the first time. My wife was out visiting family, I had the whole evening to myself, and a bottle of wine to pass it with. I spent hours building little kingdoms, glass in hand, shouting at my little virtual peasants like the tin-pot monarch I've always dreamed of being. Needless to say it was a magical evening, but much like the hangover I nursed the next day, Majesty 2 turned out to be far more trouble than I expected.

Just as the classic that spawned it did, Majesty 2 casts you as the sovereign ruler of a fantasy kingdom, beset by all manner of foul beasts. In each scenario you build a settlement out from your keep, consisting of inns, markets, guilds, and workshops, all in the service of enticing heroes to your cause. As king, you can't take on evil directly, but you can hire mercenaries to do all the dirty work for you. The result is a real-time strategy game with very little direct input, aside from constructing your town.

You do have two tools at your disposal to direct your little champions, though. As king you can place bounties on monsters or dungeons to reward those who conquer them, or on locations to encourage exploration. Your tiny heroes are more inclined to go for larger bounties, which you pay from the taxes and profits from your markets and shops. It's a clever economy, with your heroes collecting gold to spend in your town, which you then use to expand and place your bounties. There are plenty of new units and upgrades to use as well, which will be refreshing to veterans of the first game, as well as a new party system for making more effective groups of heroes.

What isn't so refreshing is the difficulty curve. Like I said, my first evening with Majesty 2 was amazing. The introductory levels do a fantastic job of bringing you up to speed on managing a kingdom. Your heroes will level up and conquer the maps for you, and you'll feel like good King Henry himself living large on your victories and riches. But not a dozen maps into the game, the wheels come completely off. You'll start running into scenarios where dragons ravage your town without any recourse, or hordes of monsters descend on your keep before you can field any experienced heroes. It's an incredible brick wall of frustration to smash into after such a promising start, but even with the open scenario map there's no way around it. After a certain point, every map is an uphill struggle against absurd waves of enemies.

It's a colossal shame, too, because if not for the crushing difficulty Majesty 2 would be a huge improvement on the formula. The interface is cleaner, the upgrades are more varied, there's better balance to the defensive buildings (assuming a reasonable challenge), and the presentation is excellent. The look of the game cribs a bit from Warcraft III in a good way, with detailed 3D models and buildings. I really enjoyed the sound design in particular, with some rousing music and a hilariously not-Sean-Connery narrator. But alas, 'tis all for naught if you can barely beat even the middling scenarios. I wish I could recommend Majesty 2 as strongly as I do the first, but the fact is that you're not going to get more than two or three hours out of it before it pummels you into uninstalling.
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94 of 141 people (67%) found this review helpful
3 people found this review funny
Not Recommended
6.7 hrs on record
Posted: May 22, 2014
This game is terrible. Anything you may have liked about the first Majesty has been changed for the worse or altogether taken out of the game; I'd make a list, but it would take entirely too long. Big defects of this game:
-AI is terrible. Characters hang around the castle area more often, accomplishing nothing. Flags do little to motivate and when they actually manage to catch the attention of a hero, the hero usually rushes to his death - they are either too stupid to run away or, more likely, one of the unimaginative monsters are overpowered and heroes have no chance against it.
-Stories are poorly thought out or are nearly the same as quests found in the first game. It seemed that the developers focused more on the mildly humurous jokes made by the advisor/narrator and less on anything novel or interesting for former Majesty fans. Even if you could get past the monotony of the quests, there are only a handful of quests available.
-Finally, the largest problem in my opinion is the fact that every quest other than the tutorial, regardless of the supposed difficulty, is nearly impossible to beat without finding loopfole or cheap trick to finish th mission. Now, I'm not saying it's annoying because it's a difficult game, I'm saying that I have repeately run into situations where, had I not already attempted the quest several times, I would have had no chance of surviving regardless of the tactics or steps taken. Amost every quest I've played allows you a mere minute before waves of rats, skeletons or even more powerful creatures bombard your town. If you manage to take care of them, there's bound to be another directly after that one. Basically, every monster spawning point continously creates monsters who, instead of wandering aimlessly as was seen in the original Majesty, run directly toward your town to assault buildings or heroes. The sheer amounts of these monsters is astounding. And after a small number of in-game days, your city will be filled with sewers and a graveyard that also spawn large numbers of monsters. Basically, these monsters that aren't even a part of the mission's plotline truly ruin the mission at hand and cause the player to focus on defending the city for the majority of quest. Only once EVERY creature spawn point has been destroyed can a player even BEGIN to focus on the quest itself.

Tha game seems like it was thrown together with little thought put in to the story or the ease of playing the game; I wouldn't be surprised if I found out that it was never even tested before release. I know this review probably just sounds like the rants of a noob who can't deal with the difficulty of the game, but I honestly think that this is one of the worst games I've ever played. Actually, writing this review has gotten me so worked up, I think I AM going to list all of the problems, little and small, that I've found so far:
-Poor Artificial Intelligence
-Too many monsters to deal with -always attack your town
- The quests are nearly the same quests found in the original game
- Few things are explained or have tips; If you haven't played the first one, you probably won't know what is going on
- Fewer buildings and types of heroes
- Can't control which buildings should be taxed/ repaired
- Many areas of the map cannot be built on - No apparent reason.
- There is no more "seriousness" to the plotline as told by the advisor. Everything is a less than hilarious joke, usually about the same apparent alcoholism the narrator suffers from.
- Everything in the game has a cartoonish/ childish look to them
-Quest opening screens scroll through seemingly unrelated and aesthetically displeasing screenshots
- Player can only build a limited number of buildings of a given type. This means a limited amount of income and heroes
-Only one marketplace; Trading posts can only be built in predetermined areas.
- Every quest about a single, powerful monster (Giant, dragon, etc.) begins with them attacking your town with no chance to prepare. They then continue to raid our town without relent.
- All enemies are incredibly powerful against buildings. A rat/skeleton or two can take down several buildings if unattended.
- Heroes do nothing on their own: Ranger do no explore anymore, rogues don't steal/ collect chests, warriors no longer hunt, clerics (healers) rarely follow and heal people, dwarves don't build (gnomes don't exist as far as a I know), elves no longer bring in lots of money, etc.
- There is a "party" option which is supposed to aloow you to keep a group of four heroes together, however I could never get the party to accomplish anything of worth.
- The ONLY way to make a decent amount of money is to search for trading post areas, build trading posts and hope that they aren't destroyed during or after the building process (Which they most definitely will be).
- Buildings are weak (or, as mentioned above, the monsters destroy them very quickly.
- Poor attempt at a map editor (too much too explain)
- Camera views are awful - Can't zoom out very far
- Camera panning controls are slow
- Live cutscenes will interrupt any action you are currently doing
- Sewers pop up often and spawn at least three rats at a time in the center of your town
- Many quests require you to convince heroes to go to a certain location on the map. The only way is to use an explore/ defend flag which tend to only attract rangers and rogues
- Rogues are melee and incredibly weak
- The same hero spells/ improvements have to be researched at every building - not a central one such as a library
- "His Majesty's" spells can also be researched multiple times if accidentall clicked, accomplishing nothing but loss of gold
- Annoying voice actors
- Many buildings/monsters have no description
-I've played 6 quests and still can't build many of the buildings
- As new buildings/ heroes are introduced, they're purposes are not always clear or explained
- There is no explanation to what upgrading a building does.

I'm sure there are many more issues I could find or have forgotton to list, but I'm done. Once again, don't expect anything fun or exciting if you decide to buy this game. I am most likely never going to run the game again; my interest in Majesty 2 has died as quickly as it started.
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27 of 32 people (84%) found this review helpful
1 person found this review funny
87.2 hrs on record
Posted: December 14, 2013
A good enough game, has it's own share of problems with gameplay, but the biggest thing is the fact that it's not majesty, it's not a spiritual successor to the first game, heroes will hardly do anything but wonder around like monkeys, without a purpose unless u entice them. Gone is the time were heroes whould wonder around slaying beasts, and raiding lairs, rangers exploring the wilderness on their own. Infact i can say majesty 1 is still superior to this game through the fact that the heroes there also varied in inteligence among other things. Still, this game can be pretty fun, and if it's on sale it is worth it.
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32 of 43 people (74%) found this review helpful
4 people found this review funny
49.7 hrs on record
Pre-Release Review
Posted: February 1, 2015
As I see most of reviews here are written by first Majesty fans. I've never played first part and started with Majesty 2 and this review will be for people who just want to know if that's a good game.
As you can see I played 50 hours in that game, so this should be some clue. And I need to add that wasn't wasted time for me. Because this is just a great game. It's RTS but works little different to typical in that genre. As a king you show what needs to be done and your heroes will do it on their own, sooner or later. This little difference made this game totally different than other games in the genre.
For me that game was quite difficult, but I'm not a RTS expert.

If you like to be a fantasy king, this is the chance to that dream come true.
If you're a RTS fan, you should play that game. Especially of the difference I mentioned before.

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26 of 34 people (76%) found this review helpful
101.3 hrs on record
Posted: November 17, 2014
Right, so first of all a few things. I hardly ever write reviews but I felt like for all the negative reviews this game received, I have to defend it because, this is in fact a REALLY REALLY GOOD GAME!!! In fact, it's a game that I can't get bored with and do you know why, because unlike any other games, it's different every single time I play it!!!

To those, who said steam DLCs don't work, that's rubbish, it might be a personal isssue, I have all DLCs and the all work, I bought them 1 by 1, my brother bought the pack and it works for both of us (plus, I know a lot of other people whom it works perfectly on steam), so that's that...Not saying there isn't an issue, there might be, but please, don't state they don't work when they do for a lot of us!

Although, you guys are probably right, in terms of comparing it to Majesty 1, yes it probably sucks. Don't know, I've never played Majesty 1, but I'd liek to make a point: for those, who haven't played Majesty one, I'd still recommend this game, you will not regret it, I promise, if you liked Dune 2/C&C/Dungeon Keeper, etc, you will like this, however, this will be different, but in a positive way :D!

What I love in this game is that your heroes have their own will. I absolutely, don't agree with someone who said they don't do anything unless there's a flag prompting them to do it. Your heroes are interested in different things, the Barbarian is aggressive, the Paladin is rather defensive. The archer likes to kill animal type of monsters and theives are adventorous. There's a lot to this game and it feels like a lot of people played a few maps, didn't get what the game meant to do and just wrote a negative review because it's not like Majesty 1.

This game is really-really challenging and fun at the same time. I don't have any issues with restarting a map or reloading it, to me that's how all games shoudl be where you need to think about what you've done wrong and correct your mistake. At some point, I've had like 8-10 saves at different times on the same map so that I could restart if need be. And every single time I reload a map it never goes the same way because your heroes will behave differently. That's what gives the beauty of this game, what you can control is how strong they can get, give them missions, spend money on them and they'll give you more money back.

To those, who have said this game is impossible to complete, both my brother and myself have completed the full game including DLCs and yes, we've replayed multiple maps before completed them but that's the whole point. If you only like complete a game at the first go, then you really shoudln't play with strategy games!!!

To me this game is one of the best, I have ever played. It is a shame for sure that they took out some creatures and buildings but liek I've said, I've never played M1 so to me this game is perfect!!!!

10/10 Please, try yourself, don't listen to the negative comments, this game is worth every penny!!!! I really hope, there will be a Majesty 3!!!!!
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Recently Posted
Sgt. Bryan
65.9 hrs
Posted: September 6
I paid for both the standard Majesty 2 and the Monster Kingdom Expansion. While Majesty 2 gets boring, I was looking forward to the Monster Kingdom. However, the game is unplayable. You can't get past the Power of Minotaurs, and there is no Single Mission to use the Monster races. All of the "hype" on Steam about it was thoroughly misleading and false. I do not reccomend this game, or trust of Steam in how they advertise thier product sales. I will be speaking to a lawyer as everything I read, and took a photo of, never said this game was unplayable, nor did it say you couldn't use the Monster races in Single Mission. With that said, I hope no one buys this game again or trusts Steam on thier lies of advertising. I do not reccomend using Steam.
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Krusk McFallon
78.5 hrs
Posted: September 3
This is one of my favorite games I have; definetly recomend it, only $10
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8.7 hrs
Posted: August 13
I am on the edge regarding my thoughts on this game as I have played few hundreds of hours of the first Majesty. Which just means that I shouldn't recommend it.

There are few things that could may you sway towards liking the game. Such as trailers showing heroes making parties, like in an MMO. You think, cool so you kinda manage your mini-MMO. But it turns out only when you reach a special building do parties get formed. Even that is not enough though, you have to do it manually. Otherwise heroes don't form parties, in fact they practically ignore each other. This is the main reason I do not recommend this. This game was made at a time when MMOs became so popular, a new Majesty should have taken many tips from them.
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14.6 hrs
Posted: August 11
One of a kind game... wish there were more like it.
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5.0 hrs
Posted: August 9
This game has so many things that will just make you want to punch your monitor. The first few levels are fun, but eventually you get to the dragon level and you have no chance in hell to have a level 1 character survive. The scripting is horrible and in no way could this have been play tested. So- you build a lord hall and parade out your Level 19 characters - and even those get killed - and not by the boss of the level, but by the random creatures (elemental placed right next to my town) in the game. And this isn't something that is a flaw in just that level. I saw this in each of the next levels also - of course I could only get to them with a money cheat, and at that point it isn't any fun anymore. I do love the concept of the game. I am now just hoping that someone else decides to write another type of game like this.
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36.6 hrs
Posted: July 30
Majesty 2 takes everything that made Majesty 1 great and does it worse. Objectively speaking the game has way less in it, is more limited with hero variety, less in-depth when it comes to hero A.I, and a myriad of other flaws. I'll break down the systems.

Town and Management:
The biggest change to come is how stripped down the buildings are. A lot of the miscellanous building like the gardens, fairgrounds, and various other buildings are completely removed. You are now limited to only one marketplace, trading posts have to go in specific locations, you cannot have more than three of any hero building, temples may not only be built of specific spots.

Having a cap on the amount of things that can be built isn't a bad thing, but having an arbitary cap takes away a lot of the fun. Especially when you can only have a very limited amount of heros. This also means that a lot of the fun in trying quirky builds is also gone.

Building Placement:
This will quickly become a major issue. Each building requires space larger than what the model indicates, but gives no indication of how much room is required. In the original each building had a green ring that indicated how much space it required so you know when a building couldn't fit. Now it is a guessing game and will have you asking "Why can't this be placed here".

Heros, A.I, and Interactions:
Heros are pretty dumb this time around, and while in Majesty 1 they have tendencies and preferred tactics (Rangers covering barbarians, Clerics following Warriors) each hero is much more indepenant which really takes away from the feeling that these were clans with backstory and personalities.

The voices are also pretty weak but not because they are bad, but because there isn't enough variation. Heros sound very similar to each other and lack the variety that the original game set.

There is some good sides though. The reward flags are not much better having the option to place defensive flags that reward heros for defending a section, fear flags that ward heros from wandering off into a dangerous location. There is also the ability to set default values for each flag so the player doesn't have to spend so much time mindlessly clicking to increase the reward value.

Also, one hero from each mission can be carried over to the next scenario with all their ability and gear (though they are expensive to recruit). This means that you might actually care about the lives of your heros. Each hero also has different stats within a set range meaning that every hero is actual different.

If this seems like a harsh review, it might be. Is this review uncalled for? No. This game is exactly how to do a sequel badly.
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