You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
User reviews:
Very Positive (16 reviews) - 87% of the 16 user reviews in the last 30 days are positive.
Very Positive (850 reviews) - 91% of the 850 user reviews for this game are positive.
Release Date: Dec 5, 2013

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Recent updates View all (16)

July 21

Dominions 4.26

This is mostly an AI & UI patch. Most of the work has gone into improving the late game behavior of the AI. It should now be able to utilize its resources more efficiently and be more likely to get to a position where it can cast high level rituals. There has also been some improvements to the user interface, like more 'goto province' buttons on messages, shift click support in more places and more keyboard shortcuts.


  • God & nation popup in global enchantment screen
  • Darkvision from throne bless was counted twice
  • Fixed some bonuses when viewing att/def details
  • Goto province for scout attacked messages
  • Goto province for more ritual messages
  • ctrl+s to view saved orders (army setup screen)
  • Message for fort construction completed
  • Shift transfers 5 gems at a time
  • Keyboard shortcuts f/a/w/e/... to transfer gems to commander
  • Gem transfer box can be closed by Return as well
  • Shift changes PD 5 steps at a time
  • +/- can also be used to change PD
  • Ice Strike now causes slashing damage
  • Transformation & feeblemind/mindless fix
  • Strands of Arcane Power cannot be cast by mindless casters
  • Blind & losteye fix
  • Stat & cost fixes
  • Typos fixed

  • Be less willing to do suicidal attacks
  • Recruitment improvements
  • Learned to cast a few more type of rituals
  • Forge item choice improvements
  • Improved magic item distribution
  • Dedicated ritualist for improved high level ritual casting
  • Empowerment tweaks
  • Improved preaching behavior
  • Spell AI no longer targets destruction/rust at units with only natural protection

  • Multiple same type of event effects didn't work
  • Removed false warning for #flagland

26 comments Read more

June 7

Dominions 4.25

Ys is a new nation that comes from Ker-Ys that was once the most splendid city in the world. Long ago Ker-Ys was sunken far beneath the waves to protect the Tuatha living there and has not been seen since then. Now with the coming of the new god the city has risen from beneath the waves and the splendor of the bronze-walled city has returned for all to witness. In addition to a new nation there has been work to ensure that really huge battles run smoothly as well as many balance changes, mostly by tweaking the costs of units. There are also the usual bug fixes and some minor new features.


  • New nation: Ys (middle ages)
  • Performance improvement for battles
  • Viewing enormous battles could crash the game
  • Fixed graphical glitches for enormous battles
  • Can now delete old network connections with Del
  • Number of old network connections saved increased, 6 -> 8
  • Typos fixed
  • Event fixes
  • Stat and description fixes
  • Balance changes, many units have tweaked costs or stats
  • Master Smith info printed on magic items
  • Age 10 years after Bind Demon Lord didn't work
  • Casters will spread out Encase in Ice more
  • Therodos dominion now creates ghosts for disciple forts as well
  • Ermor/Lemuria random gods starts with sloth 3
  • Mindless are not affected by feeblemind
  • Mindless cannot get feeblemind/dementia from ordinary means
  • Mind Hunt & Astral Projection cannot be cast by mindless
  • Split Teleport icon into Teleport/Blink

  • Fix for reading 64-bit values from mods on Mac OSX
  • Master ritualist fixes
  • #twohanded should work now
  • Modding nametypes cleared Oceania names

29 comments Read more

About This Game

You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

When you start the game you decide what kind of god you are and how your Dominion affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

In Dominions 4 you can also play team games where one of the players take the role of supreme god, and the other members of the team are his servants and loyal subjects. The lesser gods rule their nations, but you all share the dominion of the supreme god.

Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, shona and kievian rus are just a few of the inspirational sources of the game.

The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

Dominions 4 is also a highly moddable game. You can create your own monsters, spells and entire nations. Since Dominions 3 there has been a vivid modding community and Dominions 4 will enhance this capability even further.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Storage: 500 MB available space
    • OS: 10.3 or later
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Storage: 500 MB available space
    • OS: any 32 or 64-bit distro
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL and libSDL1.2
    • Storage: 500 MB available space
Customer reviews
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Very Positive (16 reviews)
Very Positive (850 reviews)
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Recently Posted
14.2 hrs
Posted: September 25
Game is a nice idea, but too many bugs/wiki problems/descriptions not matching, and the AI cheats in a way too obvious way. These are killer problems for anyone that loves a good stat game. You need the information to be accurate and random BS not to ruin a game.

For example, if you are an underwater nation, you cant bring back your heroes underwater with the ritual of are an UNDERWATER NATION and you cant use key faction abilites underwater!. Then even if you go onto land, they come back as a mumyy that cant go under water......bloody hell, what were the programmers thinking????

I just wasted 10h on a game that I basically lost when my army of 400 troops fighting 1 master lich decided to back off (no they did not fail molar etc, and i watched the battle several times to try figure out what happened.) and let my hero die. The lich solo acttacked me.......

This happened twice in a row, until I had lost both my heroes. Suddenly no more single lich attacks. Have subseqently had many battles with this same lich. Troops have never backed off again. The AI wanted my heroes dead so it made it happen, didnt care about how the battles are meant to work. Didnt care about the rules of the game.........What a disapointment.
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98.9 hrs
Posted: September 1
F*cking Magic.
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Most Helpful Reviews  In the past 30 days
9 of 12 people (75%) found this review helpful
1 person found this review funny
677.7 hrs on record
Posted: August 29
400 hundreds hours on single player alone until I burned out.
Then I discovered multiplayer and have spent another 200 hours since then.

Pretty good game, even with its flaws (some nations are unbalanced, graphics are antiquated, and the information provided in-game is so limited that you have to ask around the forums and use the inspector to figure things out.)
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4 of 5 people (80%) found this review helpful
53.5 hrs on record
Posted: September 3
It's a great game although the asking price of 32€ is too expensive. I waited for a special to buy it and at 60% off it's definitely worth the money.

I wouldn't compare it to Civ. It feels more like Rome Total War during the grand campaign mode but it gives me some Warlords 2 nostalgia feel too. There's a lot of depth to it and the different factions do handle very differently, which is great. The differences go beyond just combat and units and there's a LOT of factions so we're spoilt for choice in this game.

All conflicts are automatically resolved for you, but you get to organise your troops into batallions and tell each batallion how it's meant to behave. For example, you can organise a line of infantry which is meant to advance towards the enemy, a line of archers that follows behind and shoots, and cavalry on the sides which flank. Morale is a big deal and if your troops rout then the battle is certainly lost.

So unlike in Total War where you have to micromanage everything, there's no micromanagement in this. You have to plan in advance and hope for the best.

I think if you enjoy Total War's grand campaigns then you're probably going to enjoy this.
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2 of 2 people (100%) found this review helpful
509.3 hrs on record
Posted: September 23
TL;DR: Become a god. Crush other would-be gods with your armies, one turn at a time. Ignore the graphics.

Long version:
Dominions 4 has come a loooooong way.
The Dominions series has evolved, and its forth iteration boils down to the exact same core mechanics as each of its predecessors. This is not a bad thing.
Let me elaborate:
As for the Background and story: The former ÜBER-God, called the "Pantocrator", is dead. And now the position is up for grabs by the rising gods, like You! But, lots of "Pretender Gods" claim godhod for themselfes and like you, they have marshalled a whole Nation to do their bidding.

Traditionally, you recruit armies, and supplement that with powerful combat magics to decimate enemey armies and conquer their provinces. Add to that that your mages may also perform powerful rituals out of combat to do anything from summoning strong monsters to make everyone in the world age at the rate of a year a month. Watch them wither and die.
Dominions 4 has other Victory options to supplement the traditional "Conquer all" approach. Several strategies are possible for most Victory conditions.

Breaking down the Game in Pro's and Con's
PRO: Depth
The amount of material to go through is amazing. There are, literally, hundreds of different spells and rituals that can be researched and wielded by your mages. The amount of different troops availible to you ranges typically a dozen and more, not including summonend monsters. And the number of Factions you can choose is currently about 60, I think.

PRO: Replayability
Not only are there a ton of factions you can play, and they all play differently, but also many factions allow for different strategies. "Hmm, Marignon focused on troops was good, but what if I use fire magic instead..."
Also, Depending on the size of the map used, the game plays totally different.

PRO: Multiplayer
Multiple variants are supported. From traditional "Play by mail" and hotseat to direct connection to a server.
Single player can be considered "training wheels" for multiplayer, since this is where you will find the challenging plays.

CON: Graphics
They are bad. Old-timey at best. They also have evolved a lot and look way better than Dominions 3, but are not on par with current releases of major triple A titles.

PRO: Mods.
So many. So many. Toooooo many. Simple mods can tweak a Faction or a few troops. But total conversion mods exist too. And they add variety to NO END.

CON: User Interface
The user interface is subject to current optimization. Playing the game without keyboard shortcuts is feasible, but it gets tedious. You will be thinking "Why can't I order my mage to forge the same magic item every turn?", you can, but only if you know or look up the keyboard shortcut.

My conclusion is: As a hardcore strategy game fan, you should give it a try. If you consider yourself a "casual" gamer, this game probably will not be for you.
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2 of 2 people (100%) found this review helpful
51.2 hrs on record
Posted: September 20
This is one of the best strategic games you can find in Steam, and my all-time favorite. There is only a couple of insignificant flaws, and I will be short about them. First flaw is graphics, obviously, if you want to see beautiful picture, Dominions is not an eye-candy game. Second flaw is micromanagement, it may be quite tedious to play on huge map with a lot of provinces and opponents. Well, it is always hard to control a vast empire, is not it?

And what is good in this game? Well... everything else. Dominions offers a huge amount of content and deep, well-designed and balanced mechanics. By other side, it is not hard to learn basics, Dominions is one of these games that "easy to learn but hard to master". You may gather an army and send it to conquer neighbours in just a couple of clicks... and then realise, that you need to think about strategy.

I absolutely loved all playable nations, they are not typical boring "elves, dwarves and orcs", but thoroughly developed groups, based on myths and cultures from all around the world - from celtic myths to slavic folklore, from african stories to chinese legends. Game offers wonderful lore, and it was really interesting for me to explore it.

Customization offers a lot of choices, it has a huge impact and also provides wide capabilities to roleplay, if you want to. Do you want to rule a scorched land of sloth and misfortune? Maybe you prefer frozen realm full of magic and mineral resources? Or lush green paradise with rich fields and bountiful harvests? And how about your avatar, will it be a huge dormant dragon, or ancient powerful lich, or even a marble statue smeared with blood of sacrificed virgins? And all this customization is not just cosmetic changes, it has a huge impact on gameplay and, in fact, determines your possible ways to victory.

Economic system is simple and effective. You need to manage three types of resources: gold, production and gems, used for most powerful spells, troops and creation of artifacts. There is no penalties for territorial expansion, so Dominions is true heaven for conquerors. The more provinces you control - the more resources you will have, so expansion is absolutely necessary for victory.

Battles are interesting and quite unusual. You can not control your troops directly, but you may plan, how your squads must act and what you expect from them to do. Planning the battle, placing troops and choosing what spells your wizards may cast, is vital part of game, and you really need to think and develop your tactic and strategy. And when it comes to magic... game really shines there, lots of schools and tons of spells, and again you really need to think, what and when you need to use. Easy to learn, hard to master, as I mentioned before.

AI is decent. For me it was interesting enough to play on medium difficulty, of course AI can not be compared with human, but he actively resists, collects armies and punishes player for mistakes. And if you want challenge, you can always try hard difficulty or, maybe, join multiplayer... if you can find another players.

Main thing that Dominions can offer is huge replayability. So many combinations, I am sure that you will not get bored soon. So. You love turn-based strategic games and still did not tried Dominions? I sincerely recommend this game for you then. Excellent stuff, high quality. I mean it, man!
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1 of 1 people (100%) found this review helpful
1 person found this review funny
116.8 hrs on record
Posted: September 1
Let's talk about the bad first, to shook off most of the people who would give this game a bad review:

This game have crappy graphics, an awkward user interface, and you have a manual with 454 pages. That you will need to read... Or see lots of youtube videos... You won't even be able to start playing without that.

*And* you probably will have to play the game with lots of spreadsheets by your side to become good at it... Yes, yes:MATH... TABLES .

So, are you still reading this? Ok, then: let me talk about the good:

It is clear to me: the devs have disregarded almost everything that makes a modern game to be considered 'good' and instead focused on having a game with *really deep* folkloric roots, picking on lots of myths ever imagined by humanity, and a very complex, deeply thought-about game mechanics.

When I play this game, I unexplicably feel like reading a Tolkien book... And feel the urge to enter the wikipedia to know more about the myths the game is based on. There are many layers of game mechanics in this game, so you can always become surprised (and sometimes infuriated, I reckon) with something new. Until you go to back to that *f* manual, and then gets that 'Oh! Of course!' feel, and the urge to slap yourself in the face... And this is one of the strongest points of this game: The game mechanics are all there, in that big manual. There is nothing really hidden, it is only stashed somewhere inside it. (Or, sometimes, in some game hints in game). Unlike many strategy games that hides the crappy mechanics they have based the game upon behind health bars, or cute graphics...

The game options are overwhelming: it mixes religion-based myths with lots of magic, a complex and RPG-like promotion system that I'm only beginning to grasp, and researching spells... The game tactics are deep, very complex: It is surprising me all the time: units *age*, get crippled, blinded; there is ritual magic, crafting, human sacrifices for blood magic... Commanders become heroes in fame, can receive magical equipment, and some equipments may even be needed to actually win the game... Or not! Because every single faction is completely unique. And can be made even more unique depending on a very deep "leader" customization...

Unless I discover, as I play the game for more time, that there is *the* shortcut around all these rules and complexities, I can say this game is something of almost infinite replay value... To tell you the truth I can't even play more than a few turns before wanting to start over and try something different with this game... And every time I restart lots of what I've learned is thrown away: the new random faction I've got appears to demand a completely different strategy ... Because there is land factions, sea factions, factions with ranged units, factions *without* ranged units, factions that demands lots of magic, factions that favors absurd strength in numbers... or not. You may discover that that army of 200 little monkeys with bows that you have amassed in a few turns do not make even a dent at that army of 10 heavy cavalry... But, hey... what if I turn those little monkeys into zombies some turns later? Oh, c*p... I've just chosen a leader with no death magic... Ok, ok, let's restart the game *yet again*... And now I've started with with a chinese lore based faction... Or the fabled city of Ur that have only very expensive, strong units in the army... Hm... how many monkeys do I need to kill an Ur Guard?? Let's go back to the *f* manual... And make some spredsheets , and some simulations....

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1 of 1 people (100%) found this review helpful
32.8 hrs on record
Posted: September 11
Overall, this game is a lot of fun. I have only really played it as single player, but I find that it offers a heck of a lot of replay and depth to it. Don't let the old style of graphics turn you from this game, it is incredible. While the AI is far from perfect, it is still solid and the depth of strategy is beyond basic explanation. Take combat, for example.

You build up an army, you can tell the men what squad they are in, and where that squad will start. From there, you can give a SINGLE basic order to the squad and that is it. The order can be Fire (target type, which does NOT include leaders), Hold and Attack (wait two turns then attack target type), and similar. But that is it, the rest is out of your hand. Your leader you have slightly more control over, able to give orders for the first five turns through script like commands set up with the armuy (such as cast a certain spell, hold or cast, etc.). And since it is required to be done before you go into combat, once combat starts, you can only watch it play out, no Total War controls here.

There is NO diplomacy in single player, that is a big downside for me. The computer though does seem to recognize when you are at war with them, which is nice. You attack their lands and they will fight and attack you, otherwise they seem to leave you alone (until you are their next target). Kill their pretender and they won't stop attacking until they are destroyed. No trading, no NAPs, nothing of that nature, but still, it is a remake of an old game.

Replayability is incredibly high. There are three ages (High Magic, High Human, and inbetween) each with their own races avaliable. Each race, unlike some games that are simple reskins, are very different in play. Some are high magic focused, even for the high magic age, while others rely on mythical creatures or humans blessed by their god. No matter how you look at it though, each race fights their own way, takes their own different tactics, and offers plenty of replayability because of it. Even the same race over the different ages play differently, and some races simply don't exist in certain ages, just to show the type of race they are.

Overall, its an incredibly addicting game, active community, and lots of fun. Go for it, especially when on sale.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
7.0 hrs on record
Posted: September 1
What can I say that hasn't been said? You can get so powerful over time that fantasy villains like Sauron could be made to clean your chamberpots! [Not in the game, but so powerful, and so can your enemies.]

You can make stuff happen that is just crazy. I don't know where to start or end. If you wanna be challenged but also a god that can become super powerful, buy this game!
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1 of 2 people (50%) found this review helpful
202.5 hrs on record
Posted: September 10
The Dwarf Fortress of Strategy games.
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1 of 2 people (50%) found this review helpful
547.0 hrs on record
Posted: September 17
I would write a longer review here, but that would require being away from Dominions. Wonderful game, although I reccomend waiting for a sale.
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Most Helpful Reviews  Overall
348 of 381 people (91%) found this review helpful
1 person found this review funny
230.5 hrs on record
Posted: December 5, 2013
I'm no Dominions veteran. I learned about Dom3 just a week before Dom4 came out but what I learned about it in that time was enough to buy this game for 30 euros on bloody Desura. And that was 1st time in years when I bought a game outside of Steam.

Are you getting bored by your 10th Crusader Kings' world conquest?
Have you conquered whole Europe as Palatinate in EU4 ironmode?
You wish Rome 2 was less graphic and actually some content?

Then Dominions 4 is clearly a game for you.

You can tell it's 10 years of constant development. With 70 different factions, thousands creatures and spells ou guys are in for a treat!

Single player and AI leave much to be desired but they are just a training ground for great multiplayer experience. There are few more gratifying things than fighting seasoned veterans of this title. Especially since community is very helpful and welcoming allowing you to survive learning curve with just a few broken limbs.

Dominions 4 multiplayer is like a chess. If chess had 3.000 diferent units instead of 7 and could be played with few dozens people.
And was cool.
And had dragons.
And ♥♥♥♥♥♥♥♥s of spells.

If you are into all that just buy it. It has best $/content ratio you can find.
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