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You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
Release Date: Dec 5, 2013
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Recent updates View all (4)

Dominions 4.05b

April 12th, 2014

This is a quick patch to fix the music that doesn't loop properly and a crash bug when hosting an old game in Linux. Dominions 4.05b is fully compatible with version 4.05 and those versions can be mixed in multiplayer games.

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Dominions 4.05 featuring a Celestial Carp

April 9th, 2014

This update of Dominions brings story events to the game. These are events that requires more interaction than usual or has really powerful effects, e.g. the northmen can start raiding coastal provinces all over the world. There are also a few new pretender gods to choose from including the Celestial Carp for the east Asia inspired nations. In addition to this there are many other new features and bug fixes, see below for more detailed information.

Story events
Press 'i' for province info and history
New pretenders: Maharishi, Raksharani and the Celestial Carp
Shrinked affliction was not properly permanent
A map could appear twice in load maps, fixed
Map fixes (wrong terrains and incorrect connections)
No separate messages for items found after battle
New weapon effect: Lesser swallow (can only be used on human size or smaller)
Hill Giant got 'grab and swallow' attack
Vafur flames improved
Items in forge that are too high level are shown, but grayed out
Shift+tab to go backwards in graphs
Shift+click to reverse AI difficulty selection
Dark skies had -1 penalty in non dominion too, fixed
Press 9 to show province names on map in map editor
Button to change province name color in map editor
Volume setting no affects 'new turn ready' sound too
Gave a lot of maps black province names
Green highlight on allies when choosing receiver for message
Description fixed for Oceania and more
Message when God is recalled
Forest Troll Tribe summons 15 trolls and cheaper
Celestial Chastisement didn't enslave
Lifeless weren't immune to Bloodletting
Umbral summons corrected
Speed up particle effects too when fast forwarding
Ice weapons are not affected by fire bless
Whip of command commands more but gives morale penalty
Scale Walls ability for some assassins
Improved information for targets of Wrath of God and some other powerful spells
Boots of the Messenger reinvigoration 2 -> 3
Red numbers for Vortex of Unlife too
Fixed starting age for Golem and some other constructs
Bunch of maps didn't support wrapping properly
The hero Sialuk got his proper name now
Fix scrollbar when choosing nation to play
Need not eat canceled gluttony and supply bonuses, fixed
New look for elf shot
Sprites from summon sprites shoots instead of doing a flying charge
Wraith Lord commander for ghost riders is back
Improved weapon info
HP capped at 10000.
T'ien Chi will no longer get land troops in underwater PD.
T'ien Chi also gets indep commander at PD 20.
Swallowed units are killed hard at end of battle.
It was possible to start underwater with overwater nation on Talis map.
Print heal effect in site info.
Never create provinces with no exits
More restrictive showing of the map raid symbol.
Alt+home = select prophet
Robe of Caelius the Druid resistances 5 -> 10
The Iron and Silver throne spreads 2 dominion
Print actual worth of thrones from when game was started
Seasonal mages
Fire and death bless arrows now requires a hit to take effect
Banefire bow no longer armor piercing
Starting client with --ipadr cleared old connections.
Improved detection of dead prophets
Don't get an arena prize

AI improved item distribution
AI improved thug creation
AI improved research item creation

Changed OSX priority for finding data directory
Mac version no longer default to multiple CPUs for AI processing

#defector should work now
New commands: #deathpower and #deathrec
Different maxages for shape changer forms now only prints a warning
possible to combine e.g. #nodemon and #noundead
#iceprot always had 2 as value
Commands #onlygeosrc, #onlygeodest, #likesterr, #hatesterr didn't work

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About the Game

You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

When you start the game you decide what kind of god you are and how your Dominion affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

In Dominions 4 you can also play team games where one of the players take the role of supreme god, and the other members of the team are his servants and loyal subjects. The lesser gods rule their nations, but you all share the dominion of the supreme god.

Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, shona and kievian rus are just a few of the inspirational sources of the game.

The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

Dominions 4 is also a highly moddable game. You can create your own monsters, spells and entire nations. Since Dominions 3 there has been a vivid modding community and Dominions 4 will enhance this capability even further.

PC System Requirements

    • OS: Windows XP/Vista/7
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space

Mac System Requirements

    • OS: 10.3 or later
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Hard Drive: 500 MB available space

Linux System Requirements

    • OS: any 32 or 64-bit distro
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL and libSDL1.2
    • Hard Drive: 500 MB available space
Helpful customer reviews
252 of 267 people (94%) found this review helpful
65 products in account
1 review
202.0 hrs on record
I'm no Dominions veteran. I learned about Dom3 just a week before Dom4 came out but what I learned about it in that time was enough to buy this game for 30 euros on bloody Desura. And that was 1st time in years when I bought a game outside of Steam.

Are you getting bored by your 10th Crusader Kings' world conquest?
Have you conquered whole Europe as Palatinate in EU4 ironmode?
You wish Rome 2 was less graphic and actually some content?

Then Dominions 4 is clearly a game for you.

You can tell it's 10 years of constant development. With 70 different factions, thousands creatures and spells ou guys are in for a treat!

Single player and AI leave much to be desired but they are just a training ground for great multiplayer experience. There are few more gratifying things than fighting seasoned veterans of this title. Especially since community is very helpful and welcoming allowing you to survive learning curve with just a few broken limbs.

Dominions 4 multiplayer is like a chess. If chess had 3.000 diferent units instead of 7 and could be played with few dozens people.
And was cool.
And had dragons.
And ♥♥♥♥loads of spells.

If you are into all that just buy it. It has best $/content ratio you can find.
Posted: December 5th, 2013
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137 of 143 people (96%) found this review helpful
588 products in account
13 reviews
14.0 hrs on record
This is, no kidding, the deepest strategy game you may ever buy on Steam. The manual - and yes, you will absolutely need to read the manual old school style - is 295 pages, with the tutorial being about 24 pages of text and images. It's a complex, fiddly game, with a very dedicated community of players. If you can get a good group together, multiplayer is fantastic.

I will warn you that the game's UI is obtuse as Hell and the graphics will really put your dedication to "gameplay over graphics" to the test. If you've never played a Dominions game, then be prepared to go down the rabbit hole of strategy.
Posted: December 5th, 2013
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75 of 80 people (94%) found this review helpful
318 products in account
11 reviews
203.8 hrs on record
One of my all time favorite strategy games. Incredible depth and variety of gameplay, lots of varied nations and strategic options, great multiplayer support, interesting lore and backstory. Don't be turned off by the graphics, the game is at it's core an incredibly replayable in depth hardcore fantasy strategy game pulling it's inspiration from classic myths and legends throughout history.
Posted: December 5th, 2013
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76 of 94 people (81%) found this review helpful
81 products in account
1 review
1.5 hrs on record
Extraordinary amount of content (75 factions, 2.5k units, hundreds of spells and items), in-depth mechanics with many unique ideas (like the combat system in which you can deploy your troops and give them scripted orders instead of having direct control over them, placing emphasis on careful planning and predicting enemy tactics), factions primarily based on historical nations and real-world mythology from all around the world (and lore being superbly represented by the mechanics: I'd go as far as saying Dominions has the best worldbuilding in video games), great multiplayer experience (simultaneous turns, works really well in play-by-e-mail format, typically played with machiavellian diplomacy), good modding-support...

I've personally been a fan since Dominions 2 (although I didn't pick up multiplayer until recently) and despite ridiculous pricing of the time (I think I paid $80 for both Dom2 and Dom3 when you include postage fees), it was worth every cent and then some. After all, in what other game can you have a deathmatch between Gods that lead nations such as Spanish Inquisition, Atlantian Eskimos, Man-eating Giant Jews, The Mongols, Undead Romans and the like? What other game allows you to have reality-altering magic or armed-to-the-teeth titans capable of wiping out armies single-handedly while remaining "balanced"?

Now, it should go without saying that Dominions 4 has low production value and it's not a stellar single player game. Some veteran players have also raised concerns about a couple of changes (like removal of reverse communions) that might end up hurting it in the long run (I don't dare to make a claim for either direction myself). However, as far as I can tell, Dominions 4 is still an upgrade over its predecessor, and even if some of the issues come to haunt it in the long run, there's only one game that even compares, and that's Dominions 3, a proven masterpiece. Dominions 4 is probably even better, and with the bulk of MP-games being made to it right now and improvements to single player being noticeable (even if not huge), it's the obvious choice if you want some Dominions action.
Posted: December 5th, 2013
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49 of 62 people (79%) found this review helpful
246 products in account
1 review
83.9 hrs on record
Look past the graphics, it's all about the insanely deep strategic gameplay in a fantasy world.
Posted: December 5th, 2013
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