You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.
User reviews:
Very Positive (27 reviews) - 96% of the 27 user reviews in the last 30 days are positive.
Very Positive (869 reviews) - 91% of the 869 user reviews for this game are positive.
Release Date: Dec 5, 2013

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Recent updates View all (16)

July 21

Dominions 4.26

This is mostly an AI & UI patch. Most of the work has gone into improving the late game behavior of the AI. It should now be able to utilize its resources more efficiently and be more likely to get to a position where it can cast high level rituals. There has also been some improvements to the user interface, like more 'goto province' buttons on messages, shift click support in more places and more keyboard shortcuts.


  • God & nation popup in global enchantment screen
  • Darkvision from throne bless was counted twice
  • Fixed some bonuses when viewing att/def details
  • Goto province for scout attacked messages
  • Goto province for more ritual messages
  • ctrl+s to view saved orders (army setup screen)
  • Message for fort construction completed
  • Shift transfers 5 gems at a time
  • Keyboard shortcuts f/a/w/e/... to transfer gems to commander
  • Gem transfer box can be closed by Return as well
  • Shift changes PD 5 steps at a time
  • +/- can also be used to change PD
  • Ice Strike now causes slashing damage
  • Transformation & feeblemind/mindless fix
  • Strands of Arcane Power cannot be cast by mindless casters
  • Blind & losteye fix
  • Stat & cost fixes
  • Typos fixed

  • Be less willing to do suicidal attacks
  • Recruitment improvements
  • Learned to cast a few more type of rituals
  • Forge item choice improvements
  • Improved magic item distribution
  • Dedicated ritualist for improved high level ritual casting
  • Empowerment tweaks
  • Improved preaching behavior
  • Spell AI no longer targets destruction/rust at units with only natural protection

  • Multiple same type of event effects didn't work
  • Removed false warning for #flagland

26 comments Read more

June 7

Dominions 4.25

Ys is a new nation that comes from Ker-Ys that was once the most splendid city in the world. Long ago Ker-Ys was sunken far beneath the waves to protect the Tuatha living there and has not been seen since then. Now with the coming of the new god the city has risen from beneath the waves and the splendor of the bronze-walled city has returned for all to witness. In addition to a new nation there has been work to ensure that really huge battles run smoothly as well as many balance changes, mostly by tweaking the costs of units. There are also the usual bug fixes and some minor new features.


  • New nation: Ys (middle ages)
  • Performance improvement for battles
  • Viewing enormous battles could crash the game
  • Fixed graphical glitches for enormous battles
  • Can now delete old network connections with Del
  • Number of old network connections saved increased, 6 -> 8
  • Typos fixed
  • Event fixes
  • Stat and description fixes
  • Balance changes, many units have tweaked costs or stats
  • Master Smith info printed on magic items
  • Age 10 years after Bind Demon Lord didn't work
  • Casters will spread out Encase in Ice more
  • Therodos dominion now creates ghosts for disciple forts as well
  • Ermor/Lemuria random gods starts with sloth 3
  • Mindless are not affected by feeblemind
  • Mindless cannot get feeblemind/dementia from ordinary means
  • Mind Hunt & Astral Projection cannot be cast by mindless
  • Split Teleport icon into Teleport/Blink

  • Fix for reading 64-bit values from mods on Mac OSX
  • Master ritualist fixes
  • #twohanded should work now
  • Modding nametypes cleared Oceania names

27 comments Read more

About This Game

You are a God! You are master and ruler of a loyal nation. You have unimaginable powers at your disposal. You have claimed this world as yours. But there are others who stand in your way. You must defeat and destroy these pretenders. Only then can you ascend to godhood and become the new Pantokrator.

In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.

When you start the game you decide what kind of god you are and how your Dominion affects your lands and followers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.

In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.

In Dominions 4 you can also play team games where one of the players take the role of supreme god, and the other members of the team are his servants and loyal subjects. The lesser gods rule their nations, but you all share the dominion of the supreme god.

Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, shona and kievian rus are just a few of the inspirational sources of the game.

The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.

Dominions 4 is also a highly moddable game. You can create your own monsters, spells and entire nations. Since Dominions 3 there has been a vivid modding community and Dominions 4 will enhance this capability even further.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Storage: 500 MB available space
    • OS: 10.3 or later
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Storage: 500 MB available space
    • OS: any 32 or 64-bit distro
    • Processor: 1 GHz
    • Memory: 1024 MB RAM
    • Graphics: OpenGL and libSDL1.2
    • Storage: 500 MB available space
Customer reviews
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Very Positive (27 reviews)
Very Positive (869 reviews)
Recently Posted
0.5 hrs
Posted: August 31
Apparently one of the best strat games ever, and i will never know as theres no ♥♥♥♥ing tutorial in this $40+ game.

I hope the dev's get AIDS
Helpful? Yes No Funny
Coral Blue #5 Semi Gloss
159.8 hrs
Posted: August 30
10/10 Better than No Man's Sky
Helpful? Yes No Funny
604.7 hrs
Posted: August 29
400 hundreds hours on single player alone until I burned out.
Then I discovered multiplayer and have spent another 200 hours since then.

Pretty good game, even with its flaws (some nations are unbalanced, graphics are antiquated, and the information provided in-game is so limited that you have to ask around the forums and use the inspector to figure things out.)
Helpful? Yes No Funny
37.2 hrs
Posted: August 27
Helpful? Yes No Funny
Green Tea
35.1 hrs
Posted: August 27
Decided to go into the game blind. 33 hours later I knew what I was doing, read a guide.
10/10 dead Tritons.
Helpful? Yes No Funny
54.7 hrs
Posted: August 25
multiplayer players bully salva!
but game good is

silmilar like warhammer board game and also risk board gaem combine
Helpful? Yes No Funny
28.8 hrs
Posted: August 22
Close to perfect.
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Obergruppenführer Smith
22.2 hrs
Posted: August 22
I just discovered this game recently and I think I'm going to be playing it for a long time.

Early game is mostly standard battles between recruited armies, but as you get to late game it becomes a battle of summoned fantasy creatures and battlefield-altering spellcraft. So much replayability
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73.6 hrs
Posted: August 21
This game is deep and the attention to detail is quite simply one of the best I've seen in any game. You can always tell by the little details if a developer has really worked on this as a labour of love and this one shines through in many different ways, for example I was amazed to see the hybrids I spawned would have slightly randomized sprites, some wielding weapons of different types, some just with tentacles and mutations, these weren't just cosmetic and actually carried over into their individual weapon stats and attack types which is pretty awesome considering you can field hundreds if not thousands of units and the game contains 2000+ types total.

The simple interface also hides a deep layer of strategy that is further refined by your choices. What age do you choose, map, nation, pretender, their dominion (the buffs/debuffs their territory gives out) and what spells will you specialise in? This combined with the varied playstyles that the dozens of factions encourage, from teleporting amphibious assaults, sneaking blitzkreig attacks and dark summoning rituals means that you can play this game in so many different ways that it never gets old, and you may find yourself shifting tactics several times to win out on the larger maps. I highly recommend giving it a try!
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127.1 hrs
Posted: August 21
This game is complete ♥♥♥♥. I've had close friends for years hate me for smashing their cuck nations. Been playing it for years and I have more enemies now than friends. A friend drove by my work and cut my tires to my cars so that I wouldn't make it back in time to do my turn.

Only play if you are a man, the type of man they write about in the bible. Hold fast...
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Most Helpful Reviews  In the past 30 days
13 of 14 people (93%) found this review helpful
1 person found this review funny
343.2 hrs on record
Posted: August 13
I'm not sure if they've actually fixed the AI to the point where it makes for a better tutor, but so long as you've got some people to PBEM with, this is a really, really, really good game. Feels like a huge board game / tabletop RPG hybrid with terrific depth and no chance of knocking over all the tiny pieces. A game can sometimes last for for a very long time (depending on how it's set up and played) though players will be eliminated as it goes.

Just pretend the graphics are crappy miniatures or cardboard counters or something, at least they're animated... if you can imagine a world where Caligula actually DID declare war on Poseidon and invaded the ocean, strategically speaking that's what we're dealing with here. It's fun to just sit and read the manual for half an hour and *scheme*.
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9 of 10 people (90%) found this review helpful
545.5 hrs on record
Posted: August 17
This is hands down the best strategy game I ever played, and I have played quite a lot of them. Virtually unlimited variety and strategic depth keeps me coming back for more for a few years now. In a Dominions multiplayer game everything can happen, and your opponents are always coming up with clever ways to defeat your strategy that you thought was unbeatable. Another big argument in favor of this game is the rich lore that was put into the 50+ different nations you can play. It is not based only on commonplace pop culture influences like so many other fantasy games around, but in real world history and mythologies.

On the other hand, if you are not interested in multiplayer, the game is not nearly as exciting, since even the most advanced AI engineering in the world wouldn't be able to handle the game's intricacies. After a while, at least for me, single player became mostly a testing ground for new strategies. So yes, that's a downside of the game, but which complex strategy game has decent enough AI to keep you on your toes for years? None.

Other downsides I can think of are the outdated graphics (about which I personally couldn't care less) and the sometimes awkward UI. But the game is still occasionally updated, not only with new content, but also with AI and UI improvements, which is always very welcome.

So yeah, if you're into a strategically complex set in a rich fantasy setting and don't care about AAA graphics slowing down loading times, there's no better game in my opinion. Go for it.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
327.0 hrs on record
Posted: August 11
I still suck at this game... but the level of depth in this game, on more levels than that of the gameplay itself, is amazing. I would not be surprised if I've only ever finished a single game of Dominions 4, before roleplay goals I set for myself before I started to play were achieved. I can't support the developers enough, in the hopes that one day Dominions will blow up and get a game with the level of depth we currently have but also with the aesthetics such a game deserves.
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6 of 7 people (86%) found this review helpful
146.6 hrs on record
Posted: August 3
Mutant chess on steroids) Very deep and complex, makes your brain work a lot)
Oh, one more turn and i am going to sleep -> ♥♥♥♥ it is 4 am -> start panicking and try to sleep cause you actually need to wake for work soon)
Also reading ARRs on desura`s forums is kinda fascinating, so much deepness in the game.
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5 of 6 people (83%) found this review helpful
199.2 hrs on record
Posted: August 21
I could write a lengthy review praising the game, and I know that what I'll say here won't be of any use to anyone, but I just feel compelled to recommend this game to anyone who has any interest in turn-based strategy games. It says on my profile that I've played this game for 199 h. That may be true, for the Steam version, but I've played the non-Steam version (from Desura) for many more hundreds of hours...
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4 of 5 people (80%) found this review helpful
517.1 hrs on record
Posted: August 19
Dominions 4 is one of the best 4X turn based fantasy strategy games I have ever played. I only wish I had discovered it earlier than I did. I am not going to describe the game here but would rather explain why I consider this one of my favorite games of all time. Here are the three greatest strengths that I am compelled to highlight: high replayability, choice driven game play with consequential outcomes, and an excellent system for managing a complex combat system. The game is not perfect but the drawbacks are easily overlooked if this is the style of game you enjoy: relatively simple graphics, a clunky interface system, absence of good networking support, and it can be daunting to jump into the game due to the high number of moving parts.

For those who want more detail here I will go over the strengths of the game:
1) High replayability: The game has dozens of different nations each with a distinct set of leaders, troops, as well as available magic paths. Some nations are mythical in nature (giants), some can fly, some are aquatic - each of these dramatically varies how you can approach the game. On top of that you choose a pretender who can be customized to shore up your weaknesses or build on your strengths. Not all the nations are equal leading to some interesting asymmetric game play. That means if you like this game you have hundreds if not thousands of hours of enjoyable game play ahead of you.
2) Choice driven game play with consequential outcomes: There are many highly impactful events in the game including choosing a nation, a pretender, the magic paths you will research, what units to recruit, and how to arrange them on the strategic map and tactical maps. If you are playing a multiplayer game then things become even more complex as diplomacy and reading your opponents intentions become huge factors. What is nice is that once you are experienced at the game you can see how your choices lead to success of failure.
3) Excellent system for managing a complex combat system: This is a turn based game so movement/combat occurs simultaneously between turns and is completely handled by the computer. At the start of your turn you can observe the battles and see how your troops performed and watch in incredible detail how the battle unfolded. But combat is not entirely out of your hands. During your turn you can organize your armies and describe how they should approach the battle with a relatively simple scripting system. For ordinary troops you can position them and give them a fairly basic orders for how to engage the enemy. Leaders are particularly potent because they may be able to cast spells and they can be scripted more complexly. Learning how to position and script your troops is a HUGE part of learning Dominons. This system means that you can organize your army once and fight many times, that your choices are impactful, and most importantly that you don't have to micromanage every battle. Instead you get to watch sometimes nail biter battles to see whether your plans succeeded or resulted in catastrophe. If you are someone who gets fed up with the tedium of 4X games that feature long drawn out turn based tactical based that have to be played out because the AI isn't smart should love this system.

So the weak points:
1) Simple graphics: This game doesn't look great - its not bad but the sprite based graphics have their limits. Maps can be beautiful or not depending on how much effort their creator put into them.
2) A clunky interface system: The interface is servicable but its sometimes hard to figure out how to do things and there are a ton of keyboard shortcuts to learn. In particular being able to set orders for lots of troops particularly the spell casters can get tedious.
3) Absence of good networking support: This game can be played multiplayer over the internet but setting things up can be challenging. A nice play by mail system (llamaserver) has been set up by fans of the game and greatly facilitates game play but it could be a lot better.
4) Daunting to jump into the game due to the high number of moving parts: This game has a ton of depth and there is nothing to be done but get started. The manual is HUGE but understanding the manual and learning how things work in practice takes time. It is both the curse and the joy of the game. Experienced players will tend to dominate the game.

This begins to touch on the strengths of this game. I wish more developers would learn from Illwinter/Dominions and build more engaging 4X play.
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5 of 7 people (71%) found this review helpful
64.8 hrs on record
Posted: August 6
Best rpg per turn blended with 1000 possibilities to develop tales as a writer
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3 of 4 people (75%) found this review helpful
40.0 hrs on record
Posted: August 4
I have only begun to scrape the surface of this magnificent game. The gameplay is extensive and deeply rich. I find myself drawn to the lore of the nations; designing armies and strategies based on what I would expect from them.

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1 of 1 people (100%) found this review helpful
10.9 hrs on record
Posted: August 17
i love this game. it's easily one of the most intricate strategy games i've ever played. don't let the graphics fool you, this game easily has just as much content (if not more) as any Civ game or other turn based strategy game. i haven't finished either of the games i've started, but the almost overwhelming number of civilizations/deities to play as as well as how much they affect the gameplay itself makes this game a little hard to grasp at first. there are just so many options. tons of world maps and different civs each with their own playstyle. there are underwater nations (mind-blowing) and magic based nations, and evil nations, warlike nations, monk like nations, all kinds of nations. there are several different schools of magic as well and each nation is better at some types than others but all nations can research any type of spells. you also get to create your own deity to play as and they act like a beefed up version of your nations commanders, but what's really cool is that it doesn't matter what nation you pick, you can have them ruled over by any kind of god. dragons, fish, undead liches, stone monoliths, etc. and whatever form your deity takes affects their abilities as well. and beyond all that, the different nations also have climate preferences. some like it hot, some like it cold, some like it in between and if they're outside their comfort zone, they suffer a slight penalty in combat and defense. you can control your individual armies' tactics and formations and you'll have to because there's a lot more depth to the combat than just unit strength or weapon power. some really powerful armies can get crushed by a smaller, weaker army if they have the right weapons or mages/spells. honestly, i don't know of another turn-based strategy game that has as much variety and depth to it as this game does. it's not just raising armies and researching new spells-you also have to build up and maintain an empire made up of several smaller zones and if you don't build and maintain infrastructure and defenses between them, you're going to mowed down not just by your opponent(s) but by the neutral natives on every map.
in short, this game has so much content to it, that it has a bit of a steep learning curve, but once you get past it and figure out what you're supposed to be doing, you'll likely have as much of a blast playing it as i do.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
604.7 hrs on record
Posted: August 29
400 hundreds hours on single player alone until I burned out.
Then I discovered multiplayer and have spent another 200 hours since then.

Pretty good game, even with its flaws (some nations are unbalanced, graphics are antiquated, and the information provided in-game is so limited that you have to ask around the forums and use the inspector to figure things out.)
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