Crashed and alone on a world mankind tried to leave behind, Darkout challenges players to survive on Illuna, in harsh, procedurally generated biomes, utilizing the game’s sandbox features to build shelters, craft weapons, and research new technologies. You are not alone.
User reviews: Mixed (510 reviews)
Release Date: Dec 4, 2013

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"Like terraria, But improved graphics."

Recent updates View all (6)

May 3

Update on Team Allgraf (Darkout) Developments

Hey Everyone,

Generally we're now posting updates about the development of all titles on but for this update we're still posting on here to inform everyone on whats going on.

In future we'll post a short link to the full story on

Full story below.

Update on Developments

April 30, 2015 | Posted in Darkout, News, Project Darklings | No comments

State of the Game:

We’ve been pretty busy over the last few months and in that time I’ve seen a few posts asking on progress and new players asking on the current state of the game, etc. So I thought I would just take some time out and update everyone on where we are and what is happening with Darkout. This will include: where it will go, and when. If you don’t feel like reading everything there is a brief summarized version at the bottom.

As most of you know we had a pretty rocky release on Steam but we got most of those issues sorted out within the first couple weeks. We changed the interface a little and tweaked some stuff that was bugging players in general. That was Stage One.

Since Stage One’s release we have added and changed a ton of content which you can see in the patch notes on either:
•Steam Community Patch Notes
•Darkout Forums Patch Notes
If we hadn’t decided to move the game to Unity then every subsequent stage would have seen a complete corruption of current player worlds due to how the code was implemented in Torque.

Stage Two:
The game is basically there, there are only a few things we still wanted to add before going to Stage 2, beyond what was added in the patches since launch. What are they you may ask? Well…
•An extra Biome (We’re limited by current code set which would corrupt all player worlds)
•Next chapter in the story (Biome dependant)
•New enemy (Requires new Biome)

Hard Times:
Yes, we have been hit with some hard times, and even though we have earned a ridiculously low amount of income from this for the efforts we put in, we’ve persevered for more than a year after launch of stage One.

We need every cent to keep working, but unfortunately most purchases have come in while the game has been on sale, which unfortunately keeps the funds down to a trickle. Don’t get me wrong, we’re extremely grateful to everyone that have supported us this far but unfortunately ‘sales only’ can’t fund any game’s development.

There have been suggestions on multiple occasions that we should start a Kickstarter campaign to raise money to finish the project, and we’ve actually thought about doing something like that for a long time. What holds us back is the fact that we don’t want to just ask for more money for Darkout, which you already own and paid for, and we don’t have any marketing budget at all to help spread the word beyond our current fanbase. We know some of you would not hesitate to help out, and that thought alone reminds us why we started Darkout in the first place. It was never about making a lot of money, rather, it was an effort to bring a game we are fiercely passionate about to a wide audience, improving and refining it along the way.

We had to think about this problem for a while and have come up with a few solutions, one or two of which that make sense and we plan on executing.

Step 1) Stages 2-4 will be paid DLC.

Initially we had planned to increase the games price with each new stage, with those who bought in early getting them for free, however now we have decided that with the requirement for more funds to complete the game we will need to release Stages Two – Four as paid DLC. Obviously, Stage Two will include the full Unity port of the game and then Staged Three – Four will expand and complete the story mode of the game.

Step 2) Something New

We’ve been faced with dwindling man power and a very extended development cycle on Darkout’s Unity port. This has been alongside the process of updating the original Torque version of the game over the last 13 months, which, we know is a requirement but if we’re honest it’s also a bit of a backpedal. Faced with the fact that we have been receiving most of our funding through the severely discounted sales periods and bundles we took a step back and thought about how we could generate more funds to eventually finish Darkout and not disband before that.

Solution = New game with short development cycle!

So, for the last few months we’ve brainstormed over some ideas and formulated ways to pull them off with the limited team and resources we have, and we started working on a new project currently codenamed: ‘Darklings’, official name TBA.

The game is set in the Darkout universe, but with completely different gameplay. It is still a 2D game but this time we are telling things from the side of the Shadow Creatures. We’ll reveal more about Project Darklings as development progresses. We are leveraging many existing assets in order to do this, ensuring we do not disrupt the necessary changes for Darkout and the best part: we’re building it using Unity!

Here are a few screenshots:


We know that those of you who have stuck with us this long really believe in Darkout and what we still want to do with it,and we are hoping that we can count on your support in order for us to deliver the game as we have always envisioned it to be.

We aim to be more open with development starting with this press release, as well as posting more frequent weekly updates on our web and social media sites. Previously, our quiet has been a reflection of putting our effort towards finding real-world solutions to our complex situation and while this may not be the best answer, it’s the most honest one.

We don’t have the resources to put into a Kickstarter via marketing funds, ad placement, etc, and will be creating a donation link with a counter on our main website for anyone who wishes to support us early and get the game and future DLC at significantly reduced price.

Thank you for your time and we greatly appreciate your continued support and patience.


We’re still making changes to Darkout and our recent radio silence has been a result of investigating funding options to get there. We’ve decided that the best course of action is to create a companion game, currently codenamed: Darklings.

This will be a game where you take control of the Shadow Creatures from Darkout. It will require a much shorter production cycle and we will be building it using Unity to improve the distribution.

Funding received through the sales of this new game will help us finish Darkout. However, we’ve decided that regardless of this that Phase Two through Four will be paid DLC.

We’re incredibly grateful to all the fans that have stuck with us over the years. Thank you for your support and know that we’re doing our best to get you the game you deserve. There will be a donation button on the website soon if you want to contribute to the cause and receive early-access to the new game.

4 comments Read more

December 14, 2014

Patch 1.3.1 is Public!

Patch 1.3.1 has been Released!

Yup you heard us, 1.3.1 is now public. Thanks to everyone who helped test beta version 1.3 we were able to not only test the content planned for release, but add some additional items as well as tweak more of the existing bugs that came out of the proverbial woodwork during testing.

Below is an extensive list of what has been done to improve the overall Darkout experience, enjoy! :)

1. New Content:

- Storage Vault, holds 100 items

- New item and blueprint
- With GPS in inventory press "G" to get current position.
- Equip the GPS to get continuous position updates.

- place beacon and add description to mark a location or resource.
- Description in new PDM tab with Teleporters.
- Beacons within a certain range are marked on the radar.

- You can now place Teleporters
- Player invulnerable while still invisible during teleporting.
- There is a minimum and maximum range for teleporting of 400/800 blocks.
- You have to wait 2min before you can teleport again.
- Teleporter uses Player energy during teleportation

Mining (Toggle = M Key)
- Tunnel - dig a horizontal tunnel 4 blocks high.
- Mine 4 tiles at a time, in a vertical line, all 4 tiles must be accessible.
- Can be any mix of tiles.
- Tool effectiveness is determined by how many tiles are the wrong type for the tool and how many are too high a level.
- Resources dropped per tile.

- Turrets to defend your base
- Sign on turret if out of ammo
- Turrets use bullets or laser modules
- When destroyed drop any ammo still in magazine

- Attack lights and turrets
- Target search sequence - Turret, Player, Lights
- 20% chance enemy killed by turret will drop loot
- Enemies take some damage when they melee attack lights.
- Fixed problem where enemies did not change target when current target is destroyed.
- Jellies do not attack turrets.

(in future this will be expanded to enemies attacking blocks and other devices)

Energy Gun
- Added the Energy Gun ( or RFBG for some of you) the big brother of the Grenade Launcher.
- Added blueprint for the Energy gun, you will have to find a data module first.
- Added blueprint for the Energy Laser Modulator - the Energy Gun ammo.

Flares and Lights
- Flares and glowsticks do physical damage when they hit an enemy.
- You now stop running to throw all grenade type weapons, and throw only 1 at a time.
- Enemies attack and destroy flares and glowsticks.
- Added damage points to lights.

- Arrow drops to ground when it reaches range limit.
- Added Health Points for all Lights.
- New PDM tab - Radar shows Teleporters & Beacons close to the player position. Also lists all placed Teleporters and Beacons, left click on name in list to edit description.

2. Current Content

General fixes and tweaks
- Mining drop increase not applied to placed tiles.
- Quest - If tech level too low for next log will now display hint.
- Fixed a problem that may cause crashes when you kill an enemy.
- Check when craft item for the first time if it is a group item.
- Fixed the story audio not pausing when game pause. It will also keep playing now when you TAB within the PDM Menu. You have to manually stop it or wait for it to complete.
- Fixed error where last message on Tooltip was not cleared when you hover over the Auto Slot after hovering over adjacent slot.
- Added tooltip on Story PDM for Play and Stop buttons.
- Made some cosmetic changes to borders on Items Tooltip and the Info Pop-up
- Check if using the correct container when you collect liquid from barrels etc.
- Fix for Restore World to only show worlds for the selected character mode.
- Fixed small bug, it did not move after spawned.
- Oxygen no longer reset when mining under water
- Drop depleted battery/antimatter/laser module/energy module if inventory is full

- Increased the range within which the combinator will search through containers for parts needed in crafting or research
- Changed some stack quantities to be multiples of craft quantity
- Added Tier level separator in the Research menu
- Fix to show quantity select in multiples of the craft quantities in the Crafting menu

- Fix to pass color when items are used out of a barrel or tank
- Fix to unlock items when the prerequisite is a resource and it have been mined or harvested.

Camps and Chests
- Placement rework - makes containers more visible with lights and removes the shrubs around it.

- Will only drop from chests when you need it for a quest.
- In Skylands there is a 20% chance the Wraith will drop a Datacube.
- Datacube will not be corrupted when you try to decode it and there are no more quests.

- You should not get any more hints when all quests have been completed.
- Changed message you receive if there are no logs or blueprints to decode
- If tech level too low for next log will now display hint.

Relic gates
- Check all inventory slots to get total for item in inventory, and go thru all stacks to update total used.
- When purifying a gate, enemies spawn thru gate and not all over anymore

Big lab cabinet
- Increased size in world
- Increased inventory size to 30.
- You will have to research the new cabinet before you can craft it.

NOTE: When you pick up any existing Big Lab Cabinets they will convert to the new size when you place them again.

- cleaned up data errors caused by old bugs.
- Added icon for graves under Player
- Added count for Relic gates found and purified under Player list

Inventory and Containers
- Replaced Male Exo Suit3 icons, they were the wrong color.
- SHIFT+CLICK now move items between any two open containers. If inventory is open it counts as one of the containers.
- Changed message to "Container full" instead of "Inventory full".
- Implement auto split for inventory items when quantities are less than 4.
- Exclude Equipment and Suit slots from the mass move option.
- Fixed potential duplication when only part stack gets moved with the mass move function.
- fix to update default tools when any tool is moved to another container or to trash.
- You cannot trash or drop relic gate tablet or pieces.

Weapon damage
- Tweak and balance damage for shadow and standard states.

We want to thank everyone who helped us test the beta version, we could not have done it without you and appreciate your efforts immensely!

Thanks to everyone for your continued support!

Team Darkout

24 comments Read more


“Darkout is an enjoyable experience that is truly immersive as it is beautiful”
8/10 – GamingBolt

“To those people who enjoy to build and survive, this game will not be one that disappoints.”
4/5 – OnRPG

“This is one of the latest iterations in sandbox gaming with several mechanics that improve the genre. It’s not a clone of a preexisting game and it presents some unique features that gamers will come to love”
B – Gamefob

Steam Greenlight

Future development plans & DLC

Future development plans & DLC

With your support we aim to release more DLC for Darkout to expand on the universe, Biomes, Gameplay, Items, etc.

We are currently busy porting the existing game over to Unity 5 which enable us to add everything we have envisioned for Darkout.

There are 3 DLC stages planned and we will reveal all the details of these plans as we develop the game further, not unlike our predecessors in the Sandbox genre.

DLC Details

  • More Story
  • More Biomes
  • Underwater Biome, Sky Base, Feral Jungle, etc
  • An End Game
  • Fix the Ship or Illuna? Only time will tell
  • More enemies
  • The Penguin Drones
  • More bosses with each Stage
  • Survivors
  • Dead, alive, evil, good?
  • Underground Bunkers / Labs
  • Unique treasures, enemies, stories
  • Vehicles
  • Sub, Mech, and?
  • Weapons, Devices, rewards, achievements, etc!

Please Visit our Forums and Social pages to keep up with development

About This Game

Crashed and alone on a world mankind tried to leave behind, Darkout challenges players to survive on Illuna, in harsh, procedurally generated biomes, utilizing the game’s sandbox features to build shelters, craft weapons, and research new technologies.

You are not alone. Light-sensitive creatures prowling the landscapes become most active at night and in a world shrouded by clouds the security of day will never come, instead, twilight periods allow players minor security to explore, rebuild, and gather resources.

Darkout’s deep history manifests itself through logs left behind by others, some recent, while others hearken back to long-extinct natives of Illuna, offering glimpses into what events led up to the pandemonium that now persists.

How will you survive?

Current Features

  • Explore expansive randomly generated worlds
  • Sandbox Play
  • Fight Shadow enemies sensitive to Light.
  • Strategic Research & Crafting System
  • Mining, gathering & looting.
  • Tons of resources, materials and devices you can use to...
  • Create various kinds of weapons, armor, tech, furniture, etc.
  • A story for those who like to do more than just explore, craft and build.

System Requirements

    • OS: Windows XP SP3 / Vista / Windows 7
    • Processor: Intel Pentium Core 2 Duo 1.3 Ghz or Better
    • Memory: 2 GB RAM
    • Graphics: OpenGL Graphics card that can display at least 1024x768 res (Nvidia 8000 series or better)
    • Hard Drive: 3 GB available space
    • Sound Card: Any
    • Additional Notes: Latest OpenGL Drivers
Helpful customer reviews
100 of 129 people (78%) found this review helpful
240.8 hrs on record
Posted: November 5, 2014
UPDATE for the 1.3.1 release. This review initially covered the 1.2.9 official release and the 1.3.1.x beta. the 1.3.1.x beta has been rolled into an official 1.3.1 release set with no current active beta as of 12/26/2014

Warning, long read but I tried to touch as many major points as I could yet still be "brief".

Reviewing the 1.3.1 patched version of this game.

This is important to know because the game, while "officially released" is only complete through phase 1 of 4 as of patch 1.3.1. This game is a fully functional sandbox game from an exploration/building standpoint, but is only partially complete from a story line perspective as well as feature implementation.

So, with that said. Would I recommend this game? As the game stands today, in general, yes I would recommend this game under the following circumstances:
  • you get it on sale.
  • you don't mind that you may need to enable beta patches to get new content and bug fixes temporarily until the betas go full release.
  • you don't mind waiting for story line content as the developers continue to code away and some things may very well get dropped from their "complete" game when all is said and done.
  • you can live without multiplayer, at least for now.

If those don't apply to you, I would suggest you wait until the game is more complete, if it ever is as there is some indication that development may stop before this hits 100% completion on all 4 phases.

With that set of caveats out of the way and if you are still interested here are my thoughts on the game:

I really like this game and I really like the unrealized potential this game has. While it could end up being a real stinker long term, I am happy with my money investment (got it on sale for like 75% off) and won't feel ripped off if this is not developed any further. Some of the bugs are a bit annoying without the beta patch to fix them and there is not a lot of guideance in the game so you have to piece things together from game play and what little info you can gleen from the wiki and forums. The building mechanics are pretty decent and I never really felt the game to be TERRIBLY grindy, although it does have some grindy elements as most sand box games do.

Here are some pros (what I love) and cons that I personally feel the game has at this stage:

What I love about the game
  • The developers are still involved in the game and add features based on feedback in the forums.
  • The developers have been releasing new beta fixes and release level patches every few months.
  • The Sci Fi theme as I have been a SciFi fan for a very long time (nearly 40 years)
  • The devs are involved with the community and respond to suggestions and bugs if you join the forums.
  • The graphics and music are engaging. Just check the vids and pics for the game to get an idea of what I am talking about.
  • The concept of light as a strategic game element is used in a rather cool way that I have not been exposed to before.
  • The game offers a pretty decent challenge to newly created characters in normal mode.
  • The game has a story line that is intriguing to me, although it is incomplete at this time so it is more of an intro to the story line than a fully realized story line at this point.

Current cons, which hopefully will go away as this is developed
  • No mapping system. There are tools to work around this a little bit (gps and radar), but if you like Terraria's mini map (I do) then this will be a dissappointment for you as well.
  • Incomplete story line as mentioned before. You basically get an intro story line and then it just abruptly stops as the content is not complete.
  • some minor placement bugs with wiring and devices. with I have not run into anything game ending, but prior to that patch level, there were some that would cause game crashes.
  • NO MULTIPLAYER. While I love the single player experience. I have corrupted my daughter into being a gamer and she cannot enjoy this game with me like she can Terraria so that is a big disappointment for both of us at this time.

In summary, overall I have enjoyed roughly 200 hours of play time in this game with 3 different characters. With the final character I have exhausted the story line as well as all of the extra "diary" entries you can find that give you a view into happenings for the lives of others who came before your character. I am happy with my money investment and would recommend this for casual single player enjoyment.
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28 of 30 people (93%) found this review helpful
102.4 hrs on record
Posted: March 8
The first impression I had after looking at Darkout’s screenshots: it’s beautiful! Actually playing the game proved that screenshots didn’t lie: Darkout is by far the most beautiful game in 2D sandbox exploration/building genre, and while I believe that graphics isn’t that important, great graphics like this certainly adds to enjoyment.

Graphics aside, Darkout has decent crafting and building system; there is a fair (but by no means spectacular) selection of decorative items to craft, and some interesting features, like research system or necessity to connect most advanced work stations to your base’s power grid.

Overall, Darkout has interesting early to mid-game. Finding resources and progressing can be quite challenging, as even early enemies can be deadly when you are poorly equipped, and environment itself can present hazards like long falls or deadly tar pits. As you progress through the game, however, the challenge diminishes, not increases: while you start encountering stronger enemies, their strength increase doesn’t match your stronger weapons and armor, and eventually even hardest areas become a walk in a park with late-tier sword and armor.

Aside from drastically diminishing challenge, as you keep playing you will eventually find Darkout rather lacking in variety: there are only 3 surface biomes, not counting very small and very empty coastline biome, and flying islands biome that looks the same as surface jungle biome (other than being composed of flying islands, naturally). There are several different underground layers, but only major difference between them is the music and what kinds of resources you can find there. Also, there is only one boss, and it can only be fought after a rather long questline.

In the end, despite its flaws, Darkout is a good enough game, and if you are a fan of 2D sandbox exploration/building genre, Darkout will likely give you many hours of enjoyment.
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23 of 27 people (85%) found this review helpful
15.7 hrs on record
Posted: December 18, 2014
If you like crafting, survival, gathering, exploration and sandbox games, then you should enjoy Darkout. Graphics are pretty decent for this sort of game, and the atmosphere has a special feel, its not redundant or boring. Some areas are pretty and colourful while other areas are dark and creepy. You start off simple, gathering and crafting things, trying to survive shelter, weapons etc.. Soon your little shed may end up being a huge complex mining base or a well fortified outpost. So there is a sense of progression and satisfaction which I love very much. If you are still hesitant about the game, wait for a sale :]
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39 of 55 people (71%) found this review helpful
2 people found this review funny
0.1 hrs on record
Posted: March 6
My playtime says approx 5 mins but I have been involved with Darkout since shortly after its conception.

I have some advice for those thinking about purchasing this game:

1. Turn around

2. Run the other way as fast as you can

Pros: A really decent soundtrack by Daniel Sandowski.

Cons: Everything else.

I was on the early testing team and have followed this game since LONG before release.

At this point the "studio" is running on a skeleton crew because all of the reasonable people jumped ship

Development wise, this game has been a nightmare obviously. It is also worth noting that it has been a nightmare ethically. I backed this game on kickstarter; I have yet to recieve the rewards promised. In addition, the developer will not return my emails. Inquiries into these matters resulted in my being permanently banned from the Darkout forums, as well as from the Darkout Steam discussion boards. Many other people have had a similar experience.

When they finally did release, they intentionally did it on the same day as a similar title called "Starbound", with the strategy that Darkout would not be early access like Starbound, and therefore Darkout would outsell Starbound. Needless to say, this plan failed miserably and backfired into a train wreck. Most of the promised features (including core ones like Multiplayer) were left out, and it was later revealed that they would not be implemented at all. The small community surrounding the game shrank even further as many bans were issued for questioning the ethics and development capability of Allgraf (the developer of Darkout).

There is an extensive reddit thread detailing the experiences of one individual with an employee named Lazaek

You can find it here:

The developers continue to ban anyone who questions the game or speaks badly about their experiences with it. I cannot recommend this game by any stretch of the imagination. I hope this review will assist you in your decision to (or not to) buy Darkout.
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17 of 24 people (71%) found this review helpful
40.7 hrs on record
Posted: November 23, 2014
The game is good and I thoughly enjoyed it but the lack of content and the major lack of progress is quite painful since it has so much potential. Games like this are what give early access a bad name. looks very nice and has a good vibe but at the current price you will feel ripped off buying it. it is not a complete game and i doubt it ever will be. im really on the fence if i should give it a positive or negative, and to spite the fact it really doesnt deserve it i will be giving it a positve review since i got it on sale and for the short period i played it really was quite fun.
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4 of 4 people (100%) found this review helpful
83.9 hrs on record
Posted: March 7
Providing you can pick this one up on sale, it is definately worth it.

Beautiful lighting, nice graphics and a good score make even the tedious task of mining strangely meditative.
Decpite not having a finished storyline it is still a great little singleplayer game for exploring, collecting, crafting and building.
That said, I would suggest starting with the smallest map size, as finding all the components for things can take a long time.
Fortunately, you will be so mesmerised by all the glowing things you won't really notice.
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4 of 4 people (100%) found this review helpful
30.1 hrs on record
Posted: March 16
First about the 'mixed' label:
This game is underrated. The label 'mixed reviews' is not doing it any justice, like Edge of Space. Glad I am sometimes looking through the label 'mixed'. This game is awesome! That being said, I bought it after the latest december patch.

About the game:
Darkout is a craft and survive game with the most beautiful graphics I ever saw in the genre. The devs put very much detail and hard work into this game making it look this way. You are basically crashed on a mysterious planet and have to do 'missions' to progress while you craft a solid base and unlock more tech as you progress.

Even a small world is big, this game is big.
Extensive crafting system
Beautiful graphics and sound effects
Excellent gameplay-mechanics
High replayability

No interactive tutorial, mostly text so it has a very steep learning curve. Prepare to have google and the community at hand. But once you learn the mechanics, you're addicted!

This great game is needs to reviewed again by the previous negatives. As it is now, you'll get more than enough gameplay for your money. It has very few bugs left (at least as far as I have played) and is lots of fun. When the positives go up, the game will get sold more. This game needs to get sold more. For maybe more content and a part 2. If you skip this one, you'll miss out on one of the greatest 2d crafting games of the genre.
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6 of 8 people (75%) found this review helpful
27.0 hrs on record
Posted: February 4
Great sci-fi survival platformer game with smooth controls and great research system. Art style is wonderful, it has great atmoshpere. Despite it feels unfinished, Darkout has hours and hours full of content. Devs are also trying to expand it with patches.

Recommended in current state, also it will be better if gets a multiplayer option.
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6 of 8 people (75%) found this review helpful
113.8 hrs on record
Posted: February 15
You'll see alot of bad reviews of this game, you'll also see that many of these bad reviews are from people who have spent many many hours playing Darkout, alot upwards of 100 hours, like myself. The game is jammmed with content, and while the story side of things is glitchy and unfinished, the crafting and research is brilliant. And some of the mechanics are well thought out and considerate. Like the fact you dont need a particular resource in you personal inventory to craft, it only need be stored nearby. So simple yet so brilliant.
As for the story, i had played many hours before i relised there was one, and when i tried to follow it, i could only get so far. But it does not impinge on the core game, which is what we want.
I hope the Devs get their act together, as this is a greatly missed opportunity.
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7 of 10 people (70%) found this review helpful
1.0 hrs on record
Posted: January 27
Sci-fi terraria.
Bettter graphics. But ultimately not worth full price.
No multiplayer.
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3 of 3 people (100%) found this review helpful
34.1 hrs on record
Posted: February 21
There's... a chunk of a good game here. You can make a base, set up, get some stuff, and become less squishy. Once you hit your stride, you can make it across the map and kill anything that you need to. And then the game ends.

I've definitely played worse, I just wish there was more of this one to play. Worth a buy, especially on sale.
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5 of 7 people (71%) found this review helpful
13.2 hrs on record
Posted: November 24, 2014
I've had a lot of fun with this game. Its atmospheric and looks really good. Gameplay works fairly well. The crafting system is pretty good. Its not a life changing game but if you can get it on sale, its worth it.
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5 of 7 people (71%) found this review helpful
53.7 hrs on record
Posted: November 26, 2014
Of all the Terraria clones, this is the only one that impressed me. Now, I'm not saying it's perfect. I'm not a big fan of how they gate their recipes (I always get stuck and stop progressing at some point). I am also not a fan of how batteries are disposable. (What, no rechargeable batteries or personal power generators in the future?) Otherwise, it is pretty good. Graphics are the best of breed for this type of game. Gameplay is responsive, outside of a few construction quirks. I especially like the jetpack, if and when you get it. Laser guns are fun too.

Good for at least 20-30 hours, if nothing else.
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8 of 13 people (62%) found this review helpful
1 person found this review funny
58.0 hrs on record
Posted: March 8
This is the game that Starbound, Terraria, and Edge of Space wish they could be
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2 of 2 people (100%) found this review helpful
1 person found this review funny
35.5 hrs on record
Posted: February 24
Nice graphics, the atmosphere is great - the soundtrack backs up the ambience really well!!!
There are some bugs, exploits etc. but I really hope the game will continue to develop further on and grind those things off!!! :D
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2 of 2 people (100%) found this review helpful
7.5 hrs on record
Posted: January 4
It's already better. Since playing 14 mins when i first bought it until yesterday when I played for 660 minutes!
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2 of 2 people (100%) found this review helpful
164.3 hrs on record
Posted: January 28
did i recomend it? YES :)
first thing to say about that game is it's still in beta even if steam state otherwise. but its good sandbox exploration in state as it is now. randomly generated worlds, with nice graphics, good work with light and shadows (monsters get stronger in shadow weaker in light). get it on discount and it's good deal :) lots of potetial if they get new content and finish storyline as it is somehow interupted in the middle
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2 of 2 people (100%) found this review helpful
81.0 hrs on record
Posted: February 1
I love this game and really hope the developers finish it and/or release more content some day. If you want an incredibly beautiful sandbox mining, exploration, crafting, base building game in a very different SciFi atmosphere then Darkout is a great choice. Environments, mobs, players and locations are all very well done. Combat is decent but not ground-breaking. Crafting is deep and can be a little confusing but the rewards for climbing the tech tree are consistent and fun.

There is a story, but it's more like background flavor at this point. There is no ending or defined final objective, although there is a boss type creature you may encounter (but cannot fight).

The game was supposed to be survival-ey, but there's no food or exposure system, enemies cannot penetrate even the simplest of shelters, and no harvesting is required to run your power generators... so "survival" is reduced to not being killed by mobs when you leave home.

I still hope someday we see some things that were on the 'to do' list, including a real final objective to the game, enemy base attacks with mobs digging/breaking into bases, and multiplayer.

So yes... I recommend it for what it currently is - a beautiful exploring, crafting and base building game.

If you want a full story or a more survival-like experience then sadly you should look elsewhere.
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2 of 2 people (100%) found this review helpful
82.2 hrs on record
Posted: February 10
Amazing game. Terrarria meets Pitch Black. Keep the lights on.
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10 of 18 people (56%) found this review helpful
2 people found this review funny
0.3 hrs on record
Posted: April 12
Game launches, there you can see some menu choices, (un)check some boxes, create character, world, etc (very poor customization, btw).

But when I finally hit 'start game' (kidding, there's no such menu option (and no 'new game' or so either)) all I see is some blurred loading screen. Then I hear music, sound effects and get OpenGL message “too many errors” with link to some nvidia troubleshooting page. Doesn't matter if you click 'yes' or 'no', it closes the game(which works just fine in background, though, besides graphic part - you can walk, interact with objects and so on). Obviously, you can't play the game when all you see is some error window.

I Tried to update drivers, change resolution, effects and other stuff - game seems to don't give a damn about this.

There's no solution or troubleshooting discussions in community hub and developers "main Darkout forum" isn't very user friendly so I didn't found any info there too.

So. What can I say about this tricky situation? Game is unplayable in this state(at least, for me) and I recommend you spend your money somewhere else.

P.S. Intro movie is one of the worst I've ever seen. Seriously, it's a piece of crap. Really. Yup. It sucks.
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