Jagged Alliance Flashback brings back the true spirit of this legendary series: Turn-based tactics meets crazy mercenary personalities and intense battles. Manage your squad of unique mercenaries, secure your income and take back the island - sector by sector, turn by turn.
User reviews: Mixed (245 reviews)
Release Date: Oct 21, 2014

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Buy Jagged Alliance Flashback Digital Deluxe Edition

 

Recent updates View all (9)

October 23

Bugfixes and German Localization

We have released a new update today including the German localization as well as some bug fixes. We apologize for the delay and wish you all viel Spaß!

8 comments Read more

October 21

Jagged Alliance: Flashback is now officially live!

We are proud to announce that we have finally left the confines of development. Most of you have been actively supporting our project - some even from day one. We really appreciate all of the feedback, suggestions and bug reports we received, as it ultimately made Jagged Alliance: Flashback what is today.

From Kickstarter to Early Access and finally to launch – we want to thank the supporters, the fans, the veterans and most of all the backers who made this possible!

38 comments Read more

Digital Deluxe Edition

The digital deluxe edition includes:

  • Jagged Alliance: Flashback
  • Jagged Alliance 1: Gold Edition
  • Space Hulk

About This Game

Jagged Alliance is back – and it is all about the unique mix of turn based tactics, fierce battles, squad management and crazy mercenary personalities.

It is 1988 on the Caribbean island group of San Hermanos. A corrupt leader has the islands in his grasp ... yet a group of rebels fights for democratic values and freedom. However, once the head of the rebels is arrested, the insurgents quickly dissolve. Arriving on the island, the player’s mission is to help the rebellion before things take a turn for the worse.

Take control of your own band of mercenaries, lead them into battle and manage your resources wisely. Fight back for freedom, sector by sector, turn by turn. Like the original Jagged Alliance series, Jagged Alliance Flashback gives you the choice to use your preferred tactics and build your squad around it – rush in with heavy armed troops or take the high road of distance shots and sniping.

More features and content will be added on a regular basis, and together with your feedback and support we will shape this game to be the best Jagged Alliance game yet! Please feel free to give us your comments, your thoughts and your recommendations. We listen to every one of you.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7 or Windows 8/8.1
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeFirce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Mac OS X 10.6.0 or later
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Mac OS X 10.9.0 or later
    • Processor: Intel i7 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 700 series
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Ubuntu 13.04
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Ubuntu 13.04
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
Helpful customer reviews
138 of 166 people (83%) found this review helpful
6.3 hrs on record
Posted: October 23
Jagged Alliance: LOST CONTROL - A game made by FULL CONTROL.

Short version: This game is a big disappointment.

I had a bad feeling about the game when I watched the videos of the Alpha version, then I thought, well the game was still pretty far from finish maybe things would turn out to be better (and it came out yesterday).

Combat:
Despite the plastic 3D-models and UI designed by some "Hello world!" level programmer, the tactical part of the game is not there at all. It plays like a cheap clone of XCOM with that half-shield/full-shield mark when you take cover but note that you can't do any smart shooting behind an object. The object just block both line of fire and line of sight of yours and enemies'. The whole combat part is to play the "move from a cover to another cover" thing. Enemy duck down, you crawl down, stand up, move a bit, duck down, blah blah blah. I cleared the 1st town with only my IMP merc and not got shot once (default difficulty). I would be grinded to meat pieces if it's a similar situation in JA2.

One funny thing is that enemies tends to rush to your face and not doing anything, I assume they don't plan their AP very well? Remember how you get beaten up by the melee/sprayer enemies in JA2? It's not likely to happen in this game unless you are very very reckless and do nothing when enemies come to you. After you hit them, they sometimes stand in the open ground and do not move. Sometimes they run back and forth a bit. Sometimes it says "Panic" and the wounded enemy run to some random directions. So they behaved like Kamikaze-commandos then suddenly became cowards? Do they have a political commissar kicking their ♥♥♥ but has a limited area of effects?

Sometimes I just rush with all team members when there are few enemies left (remember how cautious you were when getting the last rats in every battle in JA2?), because getting hit is not that lethal at all, since you heal even faster than Wolverine in X-Men. Btw: Sometimes you can have >100% chance of hit. How is that possible? During battles, sometimes when you change the direction your merc is facing, you quit the combat mode, and it says ENEMY CONTACT LOST. It's really confusing.

Enemy will attack the land you occupied very quickly. Once they sent the troops and headed to my land, so I send my team to chase after them. They took down the millitias I trained, I felt so bad about it and I wanted to avenge them. There were at least 10 enemies in their troops so I was preparing for a bad fight. Then, after they took the last pieces of my land, they vanished from the map!!! I felt like a dog chasing a vanishing sausage.

There were some people on the Steam community posting posts to tell how they like the combat and how thrilling it is. I did give the game a second try due to those positive comments, I tried to enjoy the combat, but I failed. I also saw some posts regarding the postive comments of the combat:

[Quoted from Steam Community]

Originally posted by Keyboard Cowboy:
..It sounds like you guys are playing a completely different game than I am... o.O
Ohh well... :o

Originally posted by SoulsandBlood:
..Seems like we are playing a different version.My AI is as dumb as dirt.

[/quoted from steam community]

Maybe I got a wrong link of the download of the game, too?

Scripts & story:
You start with receiving some mysterious radio distress from someone and you must kill some evil Prince who is rich and bad. The whole intro feels pale and vague. The scripts of the game were written by some guys who thinks he/she is humorous but there were no humor at all. It doesn't stop mentionning Lynx banging Buzz, or Ivan drinking vodka while loading the game, trying desperately to hook up with old fans of JA series. Not a nice trying I'd say. Even in the very beginning of the game, in the IMP text, I saw they spelled "rathar than" as "rather then". Ye, English is not my 1st language either.

Environment:

Short version: It's cramped.

You can't interact with most part of the world. I didn't figure out how to jump over a short wall or fence, or jump on the roofs of houses. You can't shoot dead bodies or break a window or open/close a door. Full Control promised many things in the begninning. You can check them here:
https://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback

Did they have the things they promised in the final game? Ok let's check with "Destructible Environments" first since it's the update1:
https://www.kickstarter.com/projects/2079547763/jagged-alliance-flashback/posts/462594

I tried throwing grenades to various things, including wooden barrels, wooden fences, walls, sofas, tires, rocks, sandbags, cows and pigs.... and nothing got destroyed. The only thing I destroyed with grenades is a huge sun umbrella, it looks like the one in the main title screen.

Other things:
There are lots of animals roaming around on the island. I mean LOTS of, cow, sheeps, pigs, chickens, birds..it feels like an island version of Mongolia. Why do people fight when they are so rich? Don't the evil Prince have feasts with his pawns? Are they all vegans? I tried to kill the cows in the game, but found out that you can't. Even grenade can't kill a pig or a chicken. Not to mention that I want to boost up my strength by punching them! However, you can use the bodies of cows or pigs as cover! Try to lean your body on a pig in real life, please. And don't do it in front of your neighbours.

You can stand in fires and not get burnt.

You can't loot the civillian houses, because in 1988 people were as poor as ♥♥♥♥, there are nothing in their houses. Only in one or two houses out of 20 you can find a case containing some loots. Most NPCs are filled with random taglines, like "Hola" "Can I touch you?". Why the heck you want to touch me?? Also there are side missions like "Please sleep with my wife so I can work". Hmmm, the island dwellers are really friendly aren't they? One thing is really annoying, you must face the directions of the NPCs to see them. No, standing around them is not enough. The town people duck down when you fight your enemies and refuse to talk to you. They don't really need to, because they are as invincible as the animals, but you can't use their bodies as covers.

Mercs:
I hired Buzz and she has less than 10 taglines, and she sounded like a buffalo with a cold. Then I hired Lynx, thought maybe he would spice things up a bit. But nothing happens. Where is the banging part they mentioned before?? They don't even talk to each other! Later I learned that merc Vicky Waters from JA&JA2 is a farmer's daughter. Is that Fallout-looking wrecked car shell in the northern farm supposed to be a 1964 Chevy? It doesn't look like one. Later I saw the Danish girl Monica "Buns" Sondergaard, yes the annoying kindergarten teacher (but I like her) being some local gangster's body guard. I thought she was 12 years old in 1988?

Btw: when you hire someone by calling them, they appear in front of you right after. Are they paratroopers already? Or are they waiting on some satelite and got beamed down to you?

When you talk to recruit-able NPCs, you can ask telephone numbers so you can recruit them later. Then the NPCs vanish in front of you!!! What the heck is that? I want to master that skill too, so I can FLASH to the BACK of the evil Princes and a**l them with the tampon-looking bandage!

On the Steam community people say things like, oh they are a small studio and they lacked money. You know, they missed the cheapeast things to add in this game, the highest value for money things in this game --- All the interesting details that exist in JA2, and they somehow promised to create them in this game.

I donated 25USD because it lit up my hope to see a better new JA game. I'm going back to JA2 now.
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92 of 116 people (79%) found this review helpful
11.6 hrs on record
Posted: October 23
First, let me say that I LOVE the original Jagged Alliance games (JA, Deadly Games, and JA2). That said, this game is a huge disappointment.

Though they have progressed towards making a JA game, they have fallen FAR SHORT:

-No world interaction. You can't open doors, crates, climb onto roofs, or blow holes in walls.

-The UI feels a lot worse than those of yester-year. How is this even possible? It seems incomplete and clunky, making even simple tasks awkward.

-Character inventory is shallow. Though they have added a "squad inventory", lack of items in the world and the randomness of enemy drops makes this a collection of junk rather than an armory.

-In game engine is also clunky. The game looks out-dated (JAZZ: Hired Guns anyone?) and plays poorly, with AI taking far too long to execute turns. When a 2D game from 19 years ago looks more appealing, you might have failed.

-Combat is lacking. Enemies make poor decisions and don't try to flank, rushing at you and using the closest cover once in range. Line of sight is extremely limited, making some scenarios (firing at a diagonal around the box right in front of you) a case of leaving cover to shoot at enemies who will miss you from 6 feet away. It's honestly comical.

-Lack of video options. You can change "bulk" settings, but have to direct control over AA, V-Synch, texture quality, etc. This seems both lazy and cheap in this day and age.

-Sound design is weak. Most sounds and music are pulled from JA2. Again, this seems less of an homage and just a matter of frugality.

-Map size is small. This might just be an initial mis-giving, but there just isn't much there once you get into a sector. No hidden items, no containers, limited NPCs... Bland and empty.

Give this one a wide berth until they ACTUALLY finish it. As it is now, it has fewer features than that abortive JA: Online crap. Play JA2, Xenonauts, XCOM, or even the UFO series instead.

Additionally:

-Cover is NOT implemented well, with enemies shooting you without you being able to shoot back; in some cases, they even shoot you THROUGH walls.

-Militia is a joke. You can't fight alongside them. It's a cheaper version of the automated combat from JA2, but far simpler and with a graphic-less UI (at least JA2 had portraits), and the enemy is CONSTANTLY roaming in larger bands than you can train in 2 days time. I guess this makes up for the TINY map, as you need to re-conquer sectors.

-Inventory is poor, with no attachments and most enemies dropping ZERO items, despite shooting you from extreme range with assault rifles.

-Combat is a complete joke, with enemies being unaffected by traumatic gunshot and grenade wounds. Occasionally, they might "panic", but it's a die-roll and not something that makes sense. There is no suppression system, and the AP costs are so ridiculous that you will mostly be using snap shot and not moving once combat begins. The enemy, of course, seems to have a lot more AP than you, popping off three shots after moving when you can barely manage 2.

-Wound system, continued from above, does not remove APs from injured parties, but is based on hit location, with legs removing AP, head reducing next-shot to-hit, and body just causing damage. I was not impressed when an unarmored soldier took a .50 HP to the chest and proceeded to run up to me and punch me. STUPID.

-CTDs. On enemy turns, the game likes to crash (look for the tell-tale change of cursor and lack of animations). This is somewhat reminiscent of JA2 1.08, so I guess they were somewhat faithful? Try windowed (resolution hit) and you can cut back on the level of incidence. SESO, otherwise.

This was a regrettable waste of money AT THIS TIME. Luckily, they did much better with Space Hulk, so give them your money for that and HOPE that they don't abandon this one in the mean-time.
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80 of 105 people (76%) found this review helpful
1.6 hrs on record
Posted: October 24
I'd like to think that I'm unbiased as I write this feedback (hoping that it will be a fair warning if you are researching the game) ... but I did really love Jagged Alliance 2, and felt it was a game ahead of it's time, full of personality, decision-making and fun.

I've had a BRIEF play of this 'reboot', and I really struggle to find the motivation to spend any more time with it. After an hour or two, I've had enough.

The problem is, it's shallow. I just see so many features missing or glazed over. At least with 'Back in Action', the game had a pretty robust combat system that innovated on the original .. if JaBia had delivered on it's promise to bring over the personality and substance of the original JA2, and bring with it the new combat, it would have been awesome, instead of a disappointment.

Flashback - well, it's even worse, I'm afraid. It has fewer features than JaBia, the combat is dull, the AI is pretty much utterly stupid (sorry, to be specific .. you can be shooting at the AI and it will run past you and stand to it's back with you so you and your buddies can kill it).

It has promise, and I really would be interested to play this game with another 6 months of rich development, but my feeling is that the people making it have exhausted all the upfront kickstarter money, and rather than grow a set of gonads and spend their own time and money perfecting the product - to yield the ultimate financial and reputation rewards of creating a wonderful, memorable game - they just launched early and incomplete.

Animations are absent .. like, taking cover seems to be just .. standing there.. there is no corresponding action from the merc (at least that I can tell??) that they've taken cover.. nor can I see any easily accessible stat/graphic/icon or anything that tells me that they are actually in cover ..

It's just .. weak.

It's a weak, disappointing title, and I have buyers remorse.

I regret buying it, and I actually don't give a flying poo-poo about twenty bucks .. I regret buying it because by doing so I'm supporting an outcome that I find increasingly unacceptable in the gaming world - releasing unpolished, feature incomplete, over-promise-under-deliver titles.

I'd recommend you steer away from this game if you are considering buying it, at least in it's present form as at 25 October 2014.
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57 of 72 people (79%) found this review helpful
8.7 hrs on record
Posted: October 24
Huge disappointment. It looks like good old JA in nice 3D HD, it sounds like good old JA - but it's just extremely empty and lacks lots of features. Targeting and surroundings' hitbox ballistick model is just ridiculous - you never know how to set your agents. There is no advanced wound model - characters are just simple life bars. No weapon customization, dialogues are clicking nonsense (you can click whatever, no choices), no exploration, no civilian movement phase, you can't even open or close doors, etc. etc.

Stay away! (or eventually get for about a dollar, when it's on a steam sale and mods get some features back)
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55 of 69 people (80%) found this review helpful
4.7 hrs on record
Posted: October 23
I almost never don't recommend a game, but when a game promises a remake of one of my favourite games, Jagged Alliance 2 (or JA2 for short), of all time and does not deliver; I have to do it.

Be advised; It is not recommended in its current state. It is overpriced for the rushed state it is in. I will state some of the pros and cons:

Pros:

-Graphics are nice, improvement over the original. Sectors look good, as well as weather effects, mercs pictures and weapons look great.
-Character Creation is added which is very good, I would have liked to have some sort of custom portraits (but that may be modded in in teh future)

Cons:

-Biggest con; The voice acting and quality of voices. They even added a merc with a computerised voice, appearantly a reward for a Backer during the Kickstarter Campaign. But although it gets explained ingame, the quality of that one (and the normal voices) is way below par. As FC has the license (and I can imagine also the original voices), they could have added the original JA2 voices.
-Sloppy, boring interface; Minimalistic (with a capital "M")- Nothing like the original. Copying and updating the original interface would have heldped with immersion very much.
-No laptop as in JA2
-The shop NPC has no UI. No pictures of what you buy, nor an indication how much money you have left. You just have to click blindly until your money is gone and you cannot check ammo-requirements for certain guns, without going out of the shop menu.
-Militia defending screen has been cut from the game, and now shows plain numbers. Militia are more useless than in JA2. Furthermore, you cannot assist in the defense of a sector together with militia, even when your mercs are in the same sector. The militiua get killed first, then your mercs can fight.
-The whole game feels rushed, you can see that funding ran out. The whole game does not breather the atmosphere of the game it tried to remake; Jagged Alliance 2 and continues the trend of JA2 successor failures. All praise go to the original makers from Sirtech, who made a game which cannot be remade, not even in the current market!

So I do not recommended the game in its current state. You better wait for either the price to drop and/or until the modders from The Bear's Pit got their hands on it. They made JA2 even better with patch 1.13, so it is possible to improve JA2. Surely someone can make a true remake of the game, it is a shame Full Control didn't have the funding to take this the whole way. I am very disappointed in the state of the game and it really should be renamed into Jagged Alliance: Under Construction.
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50 of 62 people (81%) found this review helpful
1.8 hrs on record
Posted: October 27
Buyers beware, this game is less feature-rich, less entertaining and less professionally-made than it's beloved predecessor, JA2.

It's easy to be critical of series sequels, especially those made by a new company. The fact is that fans of the series were hoping for a new installment in the beloved series which would harken back to the good old days of a stubborn Fidel, broken-language Ivan, cheerfully deadly Scully and mysterious and powerful Magic.

Those characters are present, along with much of the classic cast. The problem is not the characters, but alas, Jagged Alliance is about much more. I played Jagged Alliance upon it's release, and Jagged Alliance 2 years later. Sir-Tech's vision of a modern mercenary group in an XCOM style of gameplay was brilliant, and I didn't even discover XCOM until much later.

Flashback, however, offers none of the strategic delights of roaming a jungle and hiding behind trees, glimpsing enemies for a moment before they fade out and flank you, or sneaking around buildings to approach enemies stealthily and take them out. You move your units in a turn-based manner, you equip them with various weapons and gear you find or purchase in your travels, but that is where the similarities end.

Tactical combat is a joke, with a poorly designed interrupt system which rarely triggers despite having an experienced teamate facing the enemy around a blind corner. ranges are ridiculous, and weapons fall off to a 0% chance to hit at such a short range that early combat takes place within 4 squares by necessity, and marksmen with an 85% score rarely have above a 60% chance to hit a center-body shot even at that range.

The result is a grindy slugfest wherein utilizing good tactics for cover and concealment and positioning and intersecting fields of fire fails to draw out enemy mercenaries into makeshift kill-zones and enable your team to kill them with minor injuries. Perhaps this was intentional, but for me... the tactical advantages gained by good positioning and approach techniques were a big part of the game. Sadly, this is not the only shortcoming Flashback exhibits.

The sectors are largely empty. Gone are the days of finding secret crates stashed back in a corner of a sector, looting it and finding that much-needed lockpick or ammunition of flak vest. Perhaps they have populated some key sectors with these things, but in the four starting areas there's not so much as a single crate to be found - and believe me, I scoured the zones. So while they have filled the zones will all kinds of terrain features to fill up the squares, there is nothing to interact with to make exploring sectors and looting buildings in any way interesting, which was a huge part of the JA series experience.

The UI is clunky and unintuitive, and it fails to offer some of the more interesting dynamic features of JA2 - that is, line of sight cones and rooftop access. The diversity of available weapons - which has no option to raise or lower - simply makes the entire game more difficult, decreasing the likelihood that you will find weapons or ammunition on enemy corpses which match those your party is using. The dialogue screen is almost identical to JA2, which is not a compliment - dialogue was one of JA2's weak points - but falls short of even that in failing to provide more than a very simple and linear dialogue. Where at least JA2 gave certain mood-flavors to your responses, Flashback offers only prewritten script which fails to cover any reasonable range of optional responses.

The English is bad. I realize this is an overseas company who bought the IP, but really... the English is bad, in a finished game product which is supposed to be the professional and legitimate successor to a great franchise. Grammar is where the main mistakes are, but the mistakes are grating when you consider you're paying for a professional product. Using "is" instead of "are" and "them" instead of "it" where appropriate may seem a petty criticism, but my eyes get crossed and I have to reread the already-boring dialogue because somebody didn't do a decent proof-read of their script before release, and it's annoying. Some may not care, but it's still worth noting in a list of the shortfalls of the product.

There are glitches. Sadly, this is to be expected of most modern games, and I won't detail them. They are numerous, but the ones I discovered are relatively minor and akin to what you will find in most games shortly after release.

Overall it seems the company was looking to make a quick buck on a popular franchise, released a comic-sketch version of the mature and gritty mercenary game, and decided to call it a day. I wonder if the designers ever played the games, because some of the basic features left out were core to the overalal JA experience. For my money, this game wasn't worth it. As always, YMMV, but as a long-time fan of the series, I can't recommend this joke.
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33 of 37 people (89%) found this review helpful
6.7 hrs on record
Posted: November 14
Short opinion:

This is a piece of crap that brings shame to Jagged Alliance series. If you're a fan of any type of tactical turn-based games - avoid it!

Long one:

Yeah, i'm a long time fan of Jagged Alliance games like many others around the world. I don't regret that i was a backer during KS campaign, it was my choice and i was fully conscious about what i was doing. I only regret the final result of this project.

I really don't want to write a book about gameplay, so i will focus on advantages and disadavtages of this game. Here we go:

Pros:

- Graphics, you can love it or hate it, but i think that graphical style that was taken was a good choice.

- Fighting, well, sometimes fight is annoying, but sometimes it can be fun.

- Music, not bad.

- The game is clearly described, you can easily sense what is it all about

Cons:

- Graphics, style is ok, but there are too little details and 3D characters have jest few polygons.

- Sound, i don't mind soundtrack, but sometimes sounds in the inventory are too loud and overdriven.

- Just one save slot!

- Very small quantity of stuff thrown around, so there is no sense in wandering on a map, there are only few containers in which you can find some loot.

- Can't open/close the doors!

- There are no second floors, and you can't go on the roofs!

- There is no possibility to modify weapons!

- Bugged and totally unrealistic weapons. There is no such thing like UZI in .45 caliber, there is no such thing like Thompson with 7, 10, or 15-round clip. Sometimes I had action points, proper ammo and just can't reload the weapon.

- Can't see bloody thing during the rain/storm.

- Pathfinding is totally broken. You can click on a single and simple part of the ground and some of your merc will choose the most complicated and longest possible way to get there (and some of them will probably stay just where they are).

- User interface is not well designed, you can easily click on a random place and accidentally move your merc.

- AI, there are no sophisticated tactics that enemies can use, They just get closer and closer, one by one. Forget about flanking and such things.

- Useless militia, you train them, they lose and so on... There is no possibility to enter combat when your militia squad is fighting.

- Strange mechanics, aim shot is useless and sometimes you can embark into weird "never-ending" shootout. It looks like this: the distance between your merc and the enemy is about two squares, you have rather high hit probability and you just can't shot him no matter what. Another thing: 103, 105% hit probability? What is it? Are devs kidding us?

- No noticeable mercs relationships, They're just callous puppets.

- You can use cow as a cover, the cow is...armoured...

- There is no, absolutely no optimalization!

- What the hell "interrupt" button is doing in UI? Interrupt action should act automatically when given character have enough action points!

- Illegible table of guns characteristic.

- There is a shop of course (in text, not graphical form!). You can buy, but you can't sell your own stuff!

- Camera angles are uncomfortable

...Jesus, i have enough, there are probably quite a few things that i could mention, but this list annoyed me enough. As You see, this game has been practically deprived of the most needed functions. I don't really see sense in existing of JA-ish game which is so neutered. Just look at Silent Storm and even 7.62, or Back in Action. These games have some flaws, but this is nothing comparing to Flashback. This game is so bad that i don't see any potential in it and any chance to upgrage the main problems of it.

People from Full Control said something like this: "KS campaign succeeded with minimum amount of money needed to create Flashback project, and that's why fans and backers will receive minimum amount of content". Pure and simple, 368k $ was practically the lowest amount of money necessary to achieve lowest stretch goals and start developing of this game. This is the point where Full Control made a huge mistake, they should never start developing this game with such a low budget. Some would say: "but minimum budget could not be lower due to low interest in community. If the amount was higher , this game would never have been created!". Exactly! Jagged Alliance: Flashback should not exist! This is so weak and embarrassing piece of crap that only brings shame to Jagged Alliance brand.

Maybe if FC had more manpower, capabilities, experience, consistent vision and skills to make things right, then they might have a chance to make a really decent game... But they hadn't and they were overwhelmed by the task which they have chosen, They had to feed their families and stay aflout, we received a game that is poor in almost every aspect. Was it worth it? I don't think so...


I believe that time will come and we will finally receive worthy successor of JA: 2. It doesn't matter how long i will wait, real mercs never die!;-)
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49 of 64 people (77%) found this review helpful
7.0 hrs on record
Posted: October 25
TL;DR: Rushed release with bugs and missing features you would expect from a game calling itself Jagged Alliance. This is BIA all over again.

First three hours of playing revealed several obvious bugs and simple oversights and simplifications, such as:
  • Save button occasionally not visible, luckily it reappears if you go to Load menu and come back, otherwise would have lost progress
  • Secondary weapons sometimes do not work, but work fine if you spend AP to put them to backpack and back again
  • Drag-dropping ammo to a weapon breaks the inventory screen, ironically needing to reload the game instead of the weapon
  • Re-arranging squads sometimes unpauses the game, resulting in fun times when preparing for defence.
  • Total armor is not visible anywhere
  • Stamina does not regenerate out of combat, you need to rest a combat turn
  • Sidestepping or walking/crawling backwards is not possible
  • Cover of my mercs sometimes lowers chance to hit enemies standing in the open
  • No place to extend a merc contract until it expires, or even see their daily wage, let alone a total of your squad.
  • No way to climb to roofs for elevation bonuses
  • The whole island is visible at once, and you can magically see all enemy squad locations
  • Names of mercs in a different squad appear in middle of the screen during battle in a different sector

After conquering the first small area, I started to train militia in a chokepoint sector. After training four militia, first enemy patrol comes in: 8-man squad, with long range weapons. I had my team in the same sector, prepared to defend with militia. For some reason, you first get automatic combat resolution of enemy vs. militia, and all four were easily slaughtered. After starting the actual battle, my troops were no longer in defensive positions, but spawned in the middle of the map. Defending against long range weapons with pistols and SMGs required very cheesy tactics, only possible because of the simple AI. I managed to train another four mercs before the next squad, only for them to get slaughered again. After one more cycle, with no way to repair weapons, the game will soon be uninstalled.
Enemies don't usually drop weapons, but I understand that as a design choice. I would expect to have some place to buy medkits and repair kits though, the only "store" in first town is a weird dialogue hack, where you can't even see your cash total, or stats of the weapons you are buying.

No manual, especially no information about character creation, status effects, or stats like "reaction time", and even in-game tooltips or tutorials don't cover those. IMP character creation has a random element to what perks you get and in which order, it would have been better to allow the player the option to manually select perks, instead of having to re-roll through the questionnaire. This looks like a feature that was cut short in development, like many others. It seems that the four perks you get at start are not all active until later levels, so it is weird to get locked into that choice at character creation.

Weirdly all mercs from previous games are back to Level 1, and their salaries don't seem to match their skills. I'm not sure if they will change as the game progresses, otherwise you are more or less limited to the starting squad that you train up. They have pretty weird perk choices as well: Ivan, Buzz, Lynx and Shadow all come with a Shotgun-crit-chance perk.

There are some good points, like squad inventory, a movement cursor that shows visible enemies from target square, and simple militia training (unlike having to manually haul weapons to civilians, like in JA:BIA).

This might be playable after a major bug fix and feature update, but until then, stay away. Basically, this looks like early access. Time to reinstall JA2 wildfire...
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39 of 49 people (80%) found this review helpful
4.7 hrs on record
Posted: October 27
Again and again, we, old time JA 2 players trust some guys who declare that "we raised JA 2 from the dead and returned it to present!". But each time all we get - a crushing and stunning dissapointment. The only thing that developers consistently do is copying mercs names, and filling the merc roster with our old pals. When you finish hiring guys to your party, you are thrown out of nostalgic dream and meet the harsh reality like when falling into dirt on your face.
Step by step my dissapointment grew stronger and stronger, until my patience finally cracked and I shouted at my monitor and beated my mouse in an epic wrath.
So, these were my steps which I hope you don't ever feel by yourself:
Step 1: Graphics.
My first thaught was "really, guys? you forgot to draw a face on that character model?" I do understand that kickstarter projects are not supposed to have outstanding graphic design, but THIS is just a trash. Ok, in the real gameplay graphics are not looking so bad, but why then i have this enormous lags at my Core I7 GeForce 760 GTX???
Step 2: Interface.
At a first look, everything is in place, but when I tried how it really works, it ♥♥♥♥ed me off. Choosing all squad members at the same time is a real challenge, I need at least 2-3 tries before it works. And still they do not move together - just one by one with a great distance.
Dialogue buttons are written in such colours so I can barely see what I say. But, actually, it doesn't matter.
When I tried to buy a gun it was ♥♥♥♥ing torment. First of all - I can't sell my guns! Yeah, that's it - throw them out if you don't need them. And I thought developers can make something more comfortable that text trade interface.
Step 3: Sound
MY MERCS ALWAYS SAY THE SAME ♥♥♥♥IN WORDS!!! I had to turn off voices to save my nerves.
You can turn all sounds off except gunfire, and you won't feel something is missing.
Step 4: Gameplay
There is no button like "stealth" or something - but the game insists that it actually has stealth. Actually, no matter how i tried, I haven't managed to get so close to the enemy to hit him with a knife.
There are no weapon mods: no silencers, optical zooms, laser pointers and all that stuff.
Amount of guns is too low, and MY GOD, look at the guns' brands - "Bolt", "Tinchester", "M1 Dagrand" and so on... This is ridiculous...
Mercs can not climb on rooftops, and even over small tiny garden fences. I haven't seen any locked doors, and even any CLOSED doors - there are just doorways.
Tactics is rudimentary... When you enter a sector you cannot choose entry point, you just go through the main gate. If you croos your ways in jungle with a traveling soldier squad, be ready to get surrounded right in a middle of a location by 7-10 guys. The only thing that saves you - is that they are extremely stupid and keep going on you like on a firing range. Fights come to this: pick a good position, and wait until enemy comes to your aim.
And the thing that ♥♥♥♥ed all the game finally - CALCULATIONS!
How the ♥♥♥♥ my mercs cannot hit the target 5 times in a row with 82% chance ho hit???
It seems to me that accuracy calculations are just a fake, cause my actual hits don't confirm the chances.
When I had two turns with 2 enemies standing on a perfect range (8-10) and 3 of my mercs with 75 marksmanship an 75% chance to hit could even hit a single time, it was the last drop. And I thought: "why am I tortuting myself with this crap? It's a bad game, no matter what title it carries. If it wasn't called Jagged Alliance, I'd quit after a first very battle and deleted it forever". It's not JA, it's not even a decent game, it's another time that people make money of our good memories.
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33 of 40 people (83%) found this review helpful
6.2 hrs on record
Posted: November 2
Backed this game on Kickstarter, because I am a huge JA fan. However, this game does not come close at all. It is riddled with bugs, lacks a ton of features and made me regret I spent the 25 EUR on Kickstarter.

Don't buy in it's current state. Game is clearly not close to finished!
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43 of 58 people (74%) found this review helpful
8.9 hrs on record
Posted: October 24
I'm extremly disappointed by this game. I'm a huge fan of the original JA2 V1.13 and hoped this Kickstarter would step into the footsteps of the legendary one. So I backed it. But it is far away from JA2 and its quality.

It is just as the JA3 game not worth the name.

The fights don't have the quality and the finess.
The story is, lets say, useless. Could have been left away.
The game mechanic is from 1990. (no leaning around corners, no jumping over obstacles, .... )

I just can't recommend this game. Instead every one by the original JA2, update it to V1.13 and have fun with that.
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42 of 58 people (72%) found this review helpful
2.2 hrs on record
Posted: October 23
I loved Jagged Alliance 2, particularly with the 1.13 patch. It was one of those games which despite its (often hilariously) simple production values, managed to combine rather deep tactical turn-based combat with tongue-in-cheek badassery. So I got a little excited when these folks put out their pitch about how much they loved Jagged Alliance 2 and intended to make a spiritual successor, and figured, "Hey. I'll support this."

Early access was basically unplayable, but I figured hey... it's early access. They're going to smooth things out.

But they never REALLY smoothed it out. What we ended up with at release was a rather lame reskin of the combat interface from the new XCOM, minus any of the polish and a lot of the functionality. For some reason, the game takes place in a country where literally every door is left open. There seems to be no useful stealth mechanic, or any form of suppressive fire.

Literally the only thing they've captured from the original -- and the only promise they really kept -- is the bad voice acting. Somehow they've managed to make each and every character in the game as grating as Ira or Biff.

Skip this. If you have JA2, download the fan-made 1.13 patch which refines the combat system and adds a wealth of new equipment. This isn't a spiritual successor. It's an abortion. If it were a $3 smartphone game, it would be mediocre.
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26 of 31 people (84%) found this review helpful
6.6 hrs on record
Posted: November 4
I can't recommend this game because it is so unfinished that it is more like alpha or beta stage than actual release. I really wanted this game to be good (Spent 25$ to Kickstarter) but now I have to admit it - this game is bad. Forget "Jagged Alliance" title and rename characters and then - all you have left is just bad turn-based shooter.
3 / 10
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26 of 31 people (84%) found this review helpful
4.7 hrs on record
Posted: November 7
I am afraid I cannot recommend the game as it is now.

The game is a very passable squad-based turn-based tactics, and to be fair it came closer to the original than any other JA wannabes in the past 15 years, but...

It's like someone have tried to replicate your favorite dish. They figured out most of the ingredients right (team management, strategic map layer, exploration, turn-based tactical combat), but they never got the original recipe so take their best guess to the proportions and processes.

This shows up in a number of way, but first and foremost in the lack of polish. JA2 sported the incredible level of attention to the details and polish that was trademark of Sir-Tech... Flashback - lack of polish shows in everything from ability to summon merc out of thin air, to clunky interface, to counter intuitive advancement system, to NPC names like beta_thug, to when and what your mercs say, to lack of balance in both strategic level and squad management.

On top of that Flashback is literally unfinished game (several features are unavailable or unfinished)

While the game had "Early Access" sticker on I kept hoping that all those problem would be fixed... in theory there is still a chance (developers promise patches that will do just that)... but until then... I do not recommend paying for this game.

Bottom line: It's an OK game with great potential, but at the moment if you want JA experience you better of playing JA2 (especially with 1.13 patch)
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37 of 50 people (74%) found this review helpful
12.3 hrs on record
Posted: October 25
- I cannot give orders to more than one squad before the clock starts, i have to pause after issuing each move/train order.
- I accidentaly duplicated a shotgun by moving things around the inventory
- I cannot use height advantage, because roofs are hard
- "Smart AI" charges at my mercs half the time to shoot guns at melee range
- Range on some weapons is so short i might as well focus on fighting with knives instead of pistols
- Text based shop, because reasons
- Selling items?! Madness!
- No weapon mods
- Low quality character models, the faceless thing in the creation menu gives me the creeps.
- No transparency option allowing me to SEE THROUGH THE FRIGGIN PALM TREES forcing me to rotate the camera.
- I feel lucky if there is ONE container in a map I am at. It would be unrealistic to be able to buy med kits and weapon repair kits or find them
- Ammo? Nah. Ammo is for ♥♥♥♥♥♥♥.
- Three precision options using up different ammount of APs, same accuracy no matter the setting 1/3 of the time (sorry, 1% more for 3 AP more is totally understandable)
- Horrid voice acting (suddenly Shadow is a barking idiot)

I backed JAF on Kickstarter, cause the pitch seemed really nice. I started worrying after Space Hulk, which was as rich in features as a bowling ball, but it "recreated the board game"... because that's what we want for 29 EUR.
When I saw the update list just before release I was kinda relieved, only... the features promised were not delivered by the time the game went from early access to commercial release, and now every other guy here tells me that "the devs need my support to make the game better". Sorry, but this is bull. I didn't expect a remake of JA2 i expected a game developed on all the good features it offered, cause this was what the devs promised. They didn't deliver and I feel I wasted my moneys.
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37 of 50 people (74%) found this review helpful
7.8 hrs on record
Posted: October 25
I've always enjoyed playing JA in the past (JA, JA2 and even JA:BiA), but this current permutation (JA:F) leaves a really bitter taste and doesn't do the JA franchise much justice.

The UI implementation isn't intuitive, store menus are...text-based, you can't seem to sell stuff, group movement is clunky and you'll have your mercs running all over the place instead of keeping formation in buildings, diffculty doesn't seem progressive because you'll be swarmed pretty early in the game, your team keeps getting ambushed when you start a map just by standing still for a few seconds too long, non-core NPC speech is a joke (literally) and that's just from the first hour of playing the game.

It's frustrating to play JA:F, I can't in good conscience recommend it to anybody (even the people I hate).
I'm going to write it off as a JA title that never happened and maybe reload JA:BiA to cleanse my palate.


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43 of 61 people (70%) found this review helpful
1.6 hrs on record
Posted: October 24
This is being marketed as a finished game, but is clearly still alpha quality.
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31 of 41 people (76%) found this review helpful
18.8 hrs on record
Posted: October 27
I don't really write huge reviews. But as a JA fan I feel like I need to get this out there and warn people about this crappy beta that in no way resembles JA.

I will probably try to play it a bit more in search of any kind of sense in playing it, maybe it's out there, but I really have no high hopes here.

But seriously, guys, even JA1 had a better interface and management with all the mechanics in place like weapon upgrades and such. Yes, it was primitive (from the modern perspective) but it was all intact, made sense and was quite easy to use. FFS! Even the interrupt system was all good. And this here product doesn't even reach that old level of quality, which is, quite honestly, just plain freakin ridiculous.

I actually had high expectations for this since there were two lousy attempts at JA glory, called "Jazz" (you probably never even heard of it, goes by the name "Hired Guns: The Jagged Edge" outside Russia i believe) and JA: back in action (I literally shiver all over when I have to say or write JA in the name of this... this... thing) both of which were just godawful. And when people in IT community pointed out the existence of this project on Kickstarter I read the info and for whatever reason believed the devs on the spot. I really hoped that Flashback would actually finally be a worthy tribute for one of my all time favorite turn-based games. Then I paid for early acces and tried every version till the very release updating my review. And all I saw was disappointment. And now we have arrived and I am ashamed, ashamed for being so naive and trusting mostly. But also for supporting blindly what was never going to happen.

Don't even think of buying it. It is incomplete and there is a good chance it never will be. All you need to do is look at the screenshots and gameplay (so called) videos to realize this isn't JA. It's just some crappy attempt to rip off people. Or it's an honest attempt to make a good game that ended up in a failure. Either way one thing this game is not - a JA successor. Sorry.

You want a cheap turn based tactics - go right ahead and get this on the next sale. But if you want a JA game, better play the good old JA2. Maybe one day we'll deserve a good new JA or at least a decent remake :'(

P. S. Also one of the devs gave a nice little speech on what's what that consisted of nothing but excuses. "We don't have enough cash, we don't have enough people, we can't make a decent art style, we can't get it fully done in time, blablabla". Not Interested In Excuses!!! Already PAID for it! So deliver or GTFO! I know game development is some tough ♥♥♥♥ but if you weren't up to this in the first place you shouldn't have started the "resurrection of a legend". You could've just called the game "Mercs, tactics, guns, whatever, pew-pew" and do your best. But, nooo! You had to call it JA (cuz you needed the money real quick, to this day this is how I see it). Well that calls for some certain level of quality and you couldn't reach it. Not even close, man!

P. P.S. Oh, and don't be lazy guys, scroll through some of the reviews. OMFG! We even have some generic fake positive reviews. Wow, just wow. How low can you go, people?

*****

Gameplay logs here:

28.10.2014 Put a few more hours in it and GOD is it pathetic! How do I prolong the contract with my man Shadow here? Hell if I know. Rescued farmers daughter. ♥♥♥♥♥ asks to come with me I agree and only then she tells me she'll need money (for her mad skillz as a pro killer and soil manager apparently). A farm girl wants money. A farm girl that would wind up ♥♥♥♥♥ and murdered in prison if it wasn't for me doesn't want to go back to daddy, she wants revenge and pew-pew for my money in my equipment and with my gunz no less. Well ♥♥♥♥ me sideways. Guess what girl? You're going hand to hand against those evil Prince's (ROFL, terrible prince, oooooh!) goons the next fight to show that you're worth the money. Hell, I'll even give you a machete. Not that you need it since you're a badass pro killah with a fat paycheck but I'm feelin generous 2day.
Notes:
- no interactive doors, very few interactive objects and some interactive containers that contain absolutely random stuff (box on a farm has listening device and bullets while lockers and chests of a military lookin sector got beer and bandanas, sweet)
- when you turn around from any person or enemy he or she disappears immediately even if right behind you or to the right, or to the left, simply put - if not in front of you - poof! Magic!
- 90% of the enemies drop no guns. It was always an issue in JA2 but here we are again 15 years later steppin on the same rake, great.
- interrupts didn't work well poppin out at random in early access, so to occur they were assigned a special button in one of the last ea updates. Very convenient *megasarcasm 9001*
- bulletproof cows may serve as a full cover
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39 of 55 people (71%) found this review helpful
3.0 hrs on record
Posted: October 24
Sorry to say, but this game is nothing like Jagged Alliance 2.

First of all, why can I see the whole map, when I did not discovered the sectors yet? Same with the buildings in combat, you can see all the rooms without making any steps.

The voice acting is just bad. I mean the mercs are still the same, but their voices are not, why? It would be nostalgic I think. And they have only three or four sentences. In conversations there is no voice acting at all.

The combat is not bad, but still can be better. A look/turn action is very needed, like in JA2. And there is something wrong with this chance to hit system, I mean if an enemy is next to me like one meter theres should be no chance to miss it.

And what's up with the system requirements? I have 8Gb RAM, i5, GTX660 and still low on fps all the time on max graphic settings. After all it's not a bad game if you new to Jagged Alliance, but for a huge fan as I am, it's just not the same.
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27 of 35 people (77%) found this review helpful
0.4 hrs on record
Posted: November 3
This game has a lot of potential but it isn't even close to living up to expectations yet.
I loved JA2, but this is more like a really buggy version of JA1.

To give a concrete example, here's my first playthrough:
Battle 1: AI is a ♥♥♥♥♥ and just runs up to my starting merc who guns them down without a scratch.
Battle 2: AI runs up to my team and starts knifing them without triggering an interrupt (it turns out you have to select a button to let the computer know you would like an interrupt. Lousy UI there.)
Battle 3: I'm walking through town and suddenly the AI starts shooting my guys through the walls of buildings. When I try to shoot back (and I'm using the interrupt button this time), I'm told I can't shoot back because there is no LOS to the guys that are shooting my team. Rocks fall, everybody dies.

Take my advice and just play the original JA2 (and/or any of the million and a half disappointing clones) until this improves.

My advice is to wait and see if it is developed further before purchasing.
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