Jagged Alliance Flashback brings back the true spirit of this legendary series: Turn-based tactics meets crazy mercenary personalities and intense battles. Manage your squad of unique mercenaries, secure your income and take back the island - sector by sector, turn by turn.
User reviews: Mixed (119 reviews)
Release Date: Oct 21, 2014

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Recent updates View all (8)

October 21

Jagged Alliance: Flashback is now officially live!

We are proud to announce that we have finally left the confines of development. Most of you have been actively supporting our project - some even from day one. We really appreciate all of the feedback, suggestions and bug reports we received, as it ultimately made Jagged Alliance: Flashback what is today.

From Kickstarter to Early Access and finally to launch – we want to thank the supporters, the fans, the veterans and most of all the backers who made this possible!

21 comments Read more

October 13

Jagged Alliance: Flashback Final Countdown Update

One last time before we officially go live comes a new wave of content for everybody to enjoy! Think you can outrun your enemies forever? Not with the new energy system, you won’t. But in Jagged Alliance: Flashback there’s always the option to face your enemies instead of fleeing from them. And why should you? With the new morale system in place, you can wear your enemies down to the point where they might flee!

Still not satisfied? Fine! We hereby grant you access to all levels of the game, which you can now liberate with even more guns! But be prepared, because we have also improved the AI of your enemies!

A full list of new content and features can be found right here:
Energy system
Morale system
Drop & loot system
Improved enemy AI and spawn system
15 new iconic weapons
Unlocked all sectors
Strategic map overhaul

21 comments Read more

Digital Deluxe Edition

The digital deluxe edition includes:

  • Jagged Alliance: Flashback
  • Jagged Alliance 1: Gold Edition
  • Space Hulk

About This Game

Jagged Alliance is back – and it is all about the unique mix of turn based tactics, fierce battles, squad management and crazy mercenary personalities.

It is 1988 on the Caribbean island group of San Hermanos. A corrupt leader has the islands in his grasp ... yet a group of rebels fights for democratic values and freedom. However, once the head of the rebels is arrested, the insurgents quickly dissolve. Arriving on the island, the player’s mission is to help the rebellion before things take a turn for the worse.

Take control of your own band of mercenaries, lead them into battle and manage your resources wisely. Fight back for freedom, sector by sector, turn by turn. Like the original Jagged Alliance series, Jagged Alliance Flashback gives you the choice to use your preferred tactics and build your squad around it – rush in with heavy armed troops or take the high road of distance shots and sniping.

More features and content will be added on a regular basis, and together with your feedback and support we will shape this game to be the best Jagged Alliance game yet! Please feel free to give us your comments, your thoughts and your recommendations. We listen to every one of you.

System Requirements

    • OS: Windows 7
    • Processor: Intel i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    • OS: Windows 7 or Windows 8/8.1
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeFirce 600 series or AMD equivalent
    • Hard Drive: 5 MB available space
    • OS: Mac OS X 10.6.0 or later
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 4 MB RAM
    • Graphics: Intel HD Graphics 5000
    • Hard Drive: 5 MB available space
    • OS: Mac OS X 10.9.0 or later
    • Processor: Intel i7 or AMD equivalent
    • Memory: 8 MB RAM
    • Graphics: Nvidia GeForce 700 series
    • Hard Drive: 5 MB available space
    • OS: Ubuntu 13.04
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 MB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 MB available space
    • OS: Ubuntu 13.04
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 MB RAM
    • Graphics: Nvidia GeForce 600 series or AMD equivalent
    • Hard Drive: 5 MB available space
Helpful customer reviews
172 of 217 people (79%) found this review helpful
0.6 hrs on record
Just gave up playing it. It looks like JA:Online. Not even close to JA2, or it's successor 1.13 mod. Do you even know what makes JA2 a good game? Like micromanagement, Inventory management, fully detailed weapon customisation, more simulation aspects. And what is that? Just an JA:Online (cover-marks ("shields") even haven't been changed) with great advetrisment. Tactics? Just saw three opponents gathered behind same log and started shootng at my guy, while he was at the opposite side of a log, right behind it... Stealth? Forget about it, since cover-logic haven't even been implemented, as i told you already. When i saw all this, i recognised, that noone will ever make something even close to JA2, since noone can into community forums and community-requested features. "Why should i spend my prescious time on reading this BearPit forum, which have brought JA2WF, JA2UB, JA2 1.13, AIMNAS and all that stuff to this world, if i can grab my kickstarter money and make something like JA:O?" This game became my biggest disappointment of this year. Just give this game to community, make extended API for modders and extend modding support. You have failed fans of the JA, just let them fix your monster atleast, since you aren't able to do that by yourself.
Posted: October 21
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111 of 149 people (74%) found this review helpful
2.3 hrs on record
-Doesn't Feel Like Jagged Alliance-

Would I recommend this? My answer is, "Yes with a but, or no with an and..." I give it mixed reviews.

Yes, BUT this isn't really Jagged Alliance. The original did a semi-decent job of making you feel like you were sitting at a laptop in a dark hotel room somewhere anonymous directing mercenaries over satellite - you were their shadowy handler, working quietly to depose a cruel tyrant and liberate the oppressed. This one just drops you in - rather than a mock "laptop" interface where you read the emails of your employer, viderconference, even browse the web to buy guns/flowers to remember your dead, in JA: Flashback, you're just dropped in. No buildup, just "here you go!". It partly fixes this "feel" problem by having your main character be the apparent handler, hiring mercenaries as you go (and said mercenaries appear magically out of nowhere instead of a 24 hour delay where they are choppered in), but I think this loses out to the feel of the original.

The bottom line: The good news is that this appears to be an attempt to recapture the original with 3d graphics and a new plot, with a new combat interface. The bad news is that this game doesn't succeed in the depth of the original (less searchable locations, less apparent subtlety). The WORSE news is that Full Control polled the audience for what they wanted in the game, rather than take on ALL the design work themselves, The rather predictable results are things like a long list of character names such as "Night Eyes" and "Jackie Chen", and a combat interface reminiscent of X-COM: Enemy Unknown, making the game feel somewhat juvenile and unsophisticated.

This game misses the original on several levels. The scale of the maps are somewhat more restricted (larger squares, less of them between buildings), so combat becomes a little more frenetic and "AAAA, please let me roll good numbers!", where chance matters for more than sound tactical planning. Rather than subtly applying camoflage makeup, approaching at night, dropping the roof guard with a silenced SMG and jumping on the roof to drop every guard in the compound with sniper fire (I turned that into a science in JA2), your firefights are more likely to be an attrition brawl where friendlies just stay in cover waiting for the enemy to walk into their guns, and you hope they run out of guys first. While the "cover" indicator is welcome, it only has three states of none, partial and full, and doesn't distinguish between visual cover and hard cover. While JA2 didn't have ANY cover indicator, it was quite possible to lay in what felt like a furrow in the ground, unseen and shielded by a small rock and a clump of weeds. If they fired, you could usually get enough of a fix to return fire, and blind fire was quite a reasonable tactic. JA:F seems to have removed a lot of these subtleties in an effort to make more of a development/engine friendly game, where level building became simpler and playtesting counted for less. A straightforward remake of JA2, keeping completely true to the mechanics/interface of the original with a new plot would almost certainly have required a lot more work that this one appeared to - and I think it shows in the lack of "polish" in JA:F. A straight remake would have been a better game.

Having followed Kickstarters (I was a backer of JA:F) for awhile, I've noticed that this is the second game (that I am aware of) that Full Control has released that has drawn on previous franchises and received markedly mixed reviews (The first was Space Hulk). There exists something in creative work called the "Editor's eye", the judgment and flair, the elan, to know what to put into a game, what to leave out, and how the whole will come together to look as a final product. I suggest Full Control has a lot of soul-searching to do regarding theirs. The game feels unpolished, juvenile, unserious and simplistic, and almost all of these flaws could have been fixed by a harsher editors eye in its design. Good luck, Full Control. I won't back another game again.
Posted: October 21
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77 of 98 people (79%) found this review helpful
6.1 hrs on record
Early Access Review
This update is dated October 16, 2014.. scroll down for the previous more complete review.

So far, since the last update; I feel the gameplay is heading in a better direction. Let's make this clear that I'm speaking of gameplay alone. There is still much I would liek to see before I could recommend this game.

I'm happy they implemented the easier aiming/AP-to-shoot cursor. Much better, gunfights feels much more fluid with that. As much as such a "little" update can add to a more positive outlook. I seriously wish I didn't have to fight the slow camera and the tree-tops. I seriously hope being able to hide tree tops is on their list of to-do's. It's very distracting and annoying, hinders the smoothness and speed at which battles take place.

They've added more characters to the game world. So you can meet some dudes to hire them.. it's positive, but feels like something I don't feel completely positive about actually; they just feel like more random hirelings. I mean Ira, Dimitry, Carlos, Shank, etc... in JA2 they we're characters that eventhough they may not have all stayed on your main assault squad, only brought a positive aspect to the game in terms of feeling realistic and natural characters that had a REASON to be there. Not only was ira a capable medic to start off with, she played a decent role in explaining the different locations to you. It gave you background insight on the towns/region, making you feel like you're somewhere "real". So far, the hirelings are, well, just that; hirelings.

In short, gunplay is getting ok-er.

First game ever reviewed on Steam. And I will update the review as the game release completely and gets patched or updated.

This is dated: October 12, 2014

This is my honest opinion; I'm not trying to start a debate or flame the devs or hurt anyones feelings with what I say. Hopefully it can be viewed as upbuilding criticism. Please view it as such!

I SERIOUSLY hope Flashback gets MUCH better for it's release. I feel sorry for saying what I will say; I've looked over the "shoulder" of the devs since I heard about this project last year; been following all their released information, screenshots, dev diaries, forum posts, etc.. been impatient really. Played JA2 1.13 I don't know how many times to feed my addiction.

I heared so much talk about them listenning to the community; overall got this really good feeling of this being the next Jagged Alliance title (a JA3 that was worthy of the JA franchise).

So today I gave in to my impatience, with pure disregard for the opinion of many disatisfied Early access customers, and complete disregard to my wallet.

I've just spent a few hours playing the game; I get no feeling of satisfaction or of accomplishment like I did even in the first maps Jagged Alliance 2 offers. I feel like this is the worst 45$ I have ever spent in my life, biggest video game let down really.. I should have waited for full release and waited for more in depth gameplay reviews.

There is SO much the devs would need to tweak or balance in so short a time, how much of what has made JA2 good is being left out? There is absolutely no funny banter, not funny lines. The voiceovers... the graphics (and it's def not the most important thing), the sounds, the clunky interface, font size, tactical map, provided information for items, item pictures, method of hiring mercs, new mercs, missions, game world, game mechanics... I could go on. It all feels like I am playing a game made for an Android Tablet ported to PC. Maps all feel barren and empty, incredibla lack of detail, clutter. You can't even open or closse doors yet.

I don't really understand how this game will be completely polished, balanced and fixed for it's full release; not at the speed the updates have been going from the start anyways. It feels like it needs another year of work. And I'm not trying to say the devs don't care or trying to blast them, I realize they barely made the kickstarter, I realize it must not be as easy as most of us make it out to be. ...my issues are that JA2 (and let's stick to the original game and not the modded 1.13) feels lightyears ahead in terms of quality, technical detail and polish compared to this game.

The way this game feels, in terms of feel, is like going back to Jagged Alliance 1 (as if it was a beta for Jagged Alliance 1). I know the "story" is BEFORE Jagged Alliance 1; but Flashback feels somewhat as clunky and "slow"... and PRIMITIVE as Jagged Alliance 1. The worst is, the 3D engine makes it even WORST! Always having to rotate the camera 'cause the palm trees are over your mercs, and you can't see sh!+. It gets really annoying.

It's ironic really, because in a game like Jagged Alliance 1 and 2, due to the way games were sprite-based back then, you can see why a grid-based system was used. It worked perfectly for those games. You take a 3D system, and it seems to make it feel cheaper/crappier than the way JA2's grid-based system worked. This feels like it's trying to be XCOM, but fails at it. XCOM EU, although basic compared to it's predecessors, was relatively fluid and smooth. It works well for a "board-game" styled system, works well for what XCOM EU tried to accomplish.

Back to JA:F, I have no idea why they absolutely needed to spend efforts, time and money to work on a 3D system the way it is; seriously, I would much rather a good quality Isometric view just like JA2, with 3D characters; no fighting the camera and trees to see what you're supposed to see 'easily'. Why is it so hard to make a simple and intuitive map? I'd have settled with the Fallout: Tactics graphics any day over this one.

Sorry if this is long and turning into a short "review", but sometimes I can be blasted away in awe at some old games (Stronghold HD 6$ which I JUST played for the first time this week, amazing!) and sometimes - rarely - I have made horrible choices; JA Flashback 45$ =\ (the amount surely plays a role in how I feel about it too).

I seriously hope the game could live up to the.. "expectations".. I've been having for it (hoping for anyways).

What's strange is that the fans scream out for a simple remake of the original JA2 with features that you find in 1.13; not blockbuster graphics, or a new turn-based system, no! nothing of the sort; SIMPLY: the same things that made JA2 such an incredible game! The special humor, banters, the quantity and accuracy of the gear that mods have brought, the way the story is layed out, the characters you meet. They all felt alive, the maps, as static as they were, gave a sense of reason, and why they were the way they were.

...instead, devs are always trying to find new ways of changing the game, changing the way it works, changing the way stats work, trying to add perks... why?? Why do I need a system like Skyrim with perks? the leveling in JA2 was perfectly transparent; yet it gave your mercs noticeable improvement as you used him. The interrupt system in JA2 was spot on; incredible system. Now enemies simply stay out in front of you and activate their interrupt option.. even if you shoot them 3-4 times and get hits, well you triggered their interrupt. The dude falls at the end of his turn due to bleeding, yet he was able to aim at you by interrupting you.. it's feels poorly implemented; makes me wonder WHY did the stat system have to be changed at all?

Why change what isn't broken? ...ESPECIALLY when we only want the same old system, wouldn't it have saved on time, money, to focus on the content, proper voice-actingand what makes a game world feel "rich" in content?

I guess it's back to JA2 for the billionth time. At least the Mercs NEVER get boring, I can still chuckle at their comments; I haven't had one single chuckle or hint of something funny in Flashback. I'm sorry I feel so disappointed, I guess that's what happens when your epxectations build up (and when you see a 45$ price tag).
Posted: October 11
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155 of 227 people (68%) found this review helpful
14.1 hrs on record
Update 22.10.2014

tl;dr version - A Jagged Alliance spiritual successor, some new features and mechanics, new graphics, some old features missing, a solid game (bugs as always with new releases), kickstarted game, indie game developer, low budget, unity, pewpew etc.

So to start off with the most important question: Should I buy this? Is it worth it? etc.
If you are a Jagged Alliance fan then my answer would be yes. (and if you have no clue of the previous titles the answer is still yes - scroll down)

And the reason is:

Well the answer isn't simple to give, so hear me out. If you are expecting a JA2 scope game you are bit optimistic - huge budget differences and development time. I know I know excuses excuses, but it is the main problem with the game that there was JA2 before it with a large budget. JA2 has set the bar pretty high (even vanilla - not talking about 1.13 mod - that's years of sweat and blood). This game was kickstarted by a indie dev looking to revive it with a low budget so comparing it to JA2 isn't entirely fair.

The reasoning is - this is the first game since JA2 and JA2:UB that really is close to a true jagged alliance game. So killing it off here means no more JA titles, Right now the game isn't as complex or advanced as we hoped, but the game isn't bad on it's own. It's below JA2 in my opinion in terms of depth, but the core is there. If this thing takes off the next iteration will be probably the thing we are hoping for.

However, not saying the development was entirely transparent or well though out (the devs probably know as well where they made mistakes), but they were open with the fans in the forums and listened to the community and they still listen. I think the main mistakes came from that they thought of new features that would be cool to add (features that were not really requested from the community) and they kind of spend too much time on them and that cost them time to implement the other features.

But what is done is done, time to look into the future and keep the JA spirit going.

Enough of the introduction and the game itself:

If you are are familiar with JA titles this title it will feel like a pretty JA title, but the depth of something in between JA2 and JA and added value. It's still enjoyable and fun, but it has some new things to get used to.

If you are not familiar with JA, this is basically a turn-based strategy game with a touch of RPG. Right now you can comapre it to Shadowrun Returns, XCOM: Enemy Unknown, Arma Tactics etc. BUT what sets this game apart from those titles is that this has more strategic and tactical depth, options, guns, characterized mercs and freedom.

The graphics are nice mostly and the art style is up for debate as always - in other words a matter of taste.

The gameplay is mostly fluid and fun, but I can't really say this to newcomers to turn-based strategy games - maybe I'm used to getting killed easily at times.There are some things that need to get used to - for example the Interruption systen which I personally do not fancy.

In terms of depth there are sufficient amount of weapons which degrade over time and need fixing (same goes for armor and other equipment). A lot of guns means a lot of ammo as well, different types of it. Also grenades, flashbangs. Characters have their own responses to different things and actions, also a lot of stats that show how useful a merc is at something (or is not). Different firing modes burtst, full auto, single shot and option to choose between firing prone, crouch and standing. Cover system, targeting different parts of the body etc etc. Island economic, train militia in squares and manage pays of mercs while earning income. For JA fans this is pretty standard, but compare to other modern TBS games this is sufficently complex

You can create your own merc based on a questionare! And fill out hes/hers stats and give a custom name.

So far the story looks solid, will update it when I'm through the game entirely. Same goes for the lenght of the game.

Replayability is pretty decent - pick new mercs, new strategy, complere all side questes - same as for older JA titles.

The game has a good modding community - mods are already in the making (the game was built open mindly to modding). There is already fan made sector in the game and junk items.

Will update in the future.

Early Access review:

tl;dr version - Early access, listening to community, feels like JA2 already, old die hard fans supporting.

At this stage don't expect a full game. Expect to play little by little while they improve the game based on feedback and input. Right now everyone who wants to support and help build the game - jump aboard. People who want a full ready game have to wait until it is finished, there is a lot to do.

Honestly saying Full Control is devoted to making a fine addition the JA series (JA, JA:DG, JA2, JA2:UB) and this can be seen from the actions before the early access. They have managed to get the very grisly (yes, this pun) skeptic fans of The Bear's Pit (Longest standing and active Jagged alliance community) and different modders (1.13!) to jump aboard and support this cause.
Posted: May 16
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115 of 165 people (70%) found this review helpful
21.7 hrs on record
Early Access Review
Early Access Review:

Please note that this is a review of a very early version of the game. There are a lot of things still to be done before this game can be released but in my opinion Full Control is on a very good path.

This is a prequel of Jagged Alliance from 1994.
The producer wants to have all important and liked features from the two Original Jagged Alliance titles in the game and add some new and modern features. They try to keep the original feeling of the game and that is most important for the fans i think.

Positives of this early version:

- Gameplay really is similar to Jagged Alliance 2
- Modding features and an editor are already added
- The environment looks nice and catches the flair of a tropical isle
- Some mercs are already in
- turnbased

Negatives of this version:

- A lot fo work to do (features missing etc.)
- A lot of bugs are still in the game
- Only few sectors playable
- Many features are missing
- graphics (especially of the characters) are not that detailed yet

If you are a fan of the Jagged Alliance series and want to help find bugs and help Full Control make this game better, than you can purchase this early version.
But if you want a polished game that has all the features in it and almost no bugs, than you better wait until it is fully released.

In my opinion this game has a lot of promise and if Full Control keeps on doing what they did until now this could be the legimite heir of the Jagged Alliance Throne :)
Posted: May 15
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