Jagged Alliance Flashback brings back the true spirit of this legendary series: Turn-based tactics meets crazy mercenary personalities and intense battles. Manage your squad of unique mercenaries, secure your income and take back the island - sector by sector, turn by turn.
User reviews: Mixed (543 reviews)
Release Date: Oct 21, 2014

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Buy Jagged Alliance Flashback

Buy Jagged Alliance Flashback Digital Deluxe Edition


Digital Deluxe Edition

The digital deluxe edition includes:

  • Jagged Alliance: Flashback
  • Jagged Alliance 1: Gold Edition
  • Space Hulk

About This Game

Jagged Alliance is back – and it is all about the unique mix of turn based tactics, fierce battles, squad management and crazy mercenary personalities.

It is 1988 on the Caribbean island group of San Hermanos. A corrupt leader has the islands in his grasp ... yet a group of rebels fights for democratic values and freedom. However, once the head of the rebels is arrested, the insurgents quickly dissolve. Arriving on the island, the player’s mission is to help the rebellion before things take a turn for the worse.

Take control of your own band of mercenaries, lead them into battle and manage your resources wisely. Fight back for freedom, sector by sector, turn by turn. Like the original Jagged Alliance series, Jagged Alliance Flashback gives you the choice to use your preferred tactics and build your squad around it – rush in with heavy armed troops or take the high road of distance shots and sniping.

More features and content will be added on a regular basis, and together with your feedback and support we will shape this game to be the best Jagged Alliance game yet! Please feel free to give us your comments, your thoughts and your recommendations. We listen to every one of you.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    • OS: Windows 7 or Windows 8/8.1
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeFirce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
    • OS: Mac OS X 10.6.0 or later
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Hard Drive: 5 GB available space
    • OS: Mac OS X 10.9.0 or later
    • Processor: Intel i7 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 700 series
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 13.04
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 13.04
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
Helpful customer reviews
123 of 134 people (92%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: March 28
As Full Control has come to an end, not too long after the game's release, I cannot seriously recommend this game to anyone, not even hardcore JA fans or enthusiasts of the genre. If anything, this half-finished game will make them bawl their eyes out.

The devs didn't deliver on many of their promises for the game, and it shows in the lack of features and game world interactions. Painfully minimal, there's no more banter between mercs, NPCs are jokes or avatars of backers who serve no real purpose in the game world, other than as glorified interactive credits. They barely got working merchants into the game, post release.

Don't buy this game. I backed it, and regret the decision. After Full Control's insolvency and dissolution, there's no further support from developers, no further hope of getting a finished game and have the myriad of bugs fixed and promised features implemented.

The game will forever remain a half-finished, misspelled love letter to the franchise.
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33 of 41 people (80%) found this review helpful
3.2 hrs on record
Posted: February 12
What happened to Jagged Alliance: Flashback? What happened was that it didn't have a chance.

Two things were working against this game: The sub-standard budget ($360,000 Kickstarter budget + however many sales this game got on Early Access at $30 minus royalties) and Full Control's developers, who have in the past turned the board game Space Hulk into Space Suck through a ham-handed understanding of the mechanics and lack of polish.

The former is unfortunate - because of this, features had to be cut. Features like character animations, a bunch of the mechanics from Jagged Alliance 2 (which is telling, because Flashback was supposed to be a lot like Jagged Alliance 2 with v1.13 patch features), running and managing your own base of operations, and skill trees. The developers didn't have enough funds or manpower to implement everything, which is a major disappointment.

The latter is also unfortunate, because this game has one of the worst looking user interfaces I've ever seen. There's only one font for this game and it's an obnoxious '90's looking Geocities font that slides off the eyeballs. Thankfully, there isn't anything worth reading here, because the character bios and flavor text that help make Jagged Alliance's storytelling have been neutered by word limits and bland writing. The enemy AI is poor, the kind of poor intelligence that makes enemies stop when they see you and open fire, like dumb turrets asking for a bullet in the face. There's all sorts of minor yet annoying bugs that coalesce into one huge Megazord of ♥♥♥♥. There is voice acting from every one of the mercs, but a lot of them re-use lines from Jagged Alliance 2 except in a worse manner OH ♥♥♥♥ HERE I AM COMPARING THIS GAME TO JAGGED ALLIANCE 2 AGAIN.

All of this is a huge leap backwards, turning this Jagged Alliance game into something functional yet generic. I did have a little fun (I ran out of bullets for my squad thanks to terrible loot distribution, but had three or four flashbang grenades. So I had my gunner flashbang all the mercs while my melee-only character runs up and delivers fists of death into faces), but I'm not interested in seeing where this game goes because it's too much of a mess to play.

I will say that the soundtrack is good and is successful at capturing the spirit of the old Jagged Alliance games. And I admire Full Control's persistence in trying to fix all of this with post-launch support and soldiering on when things look seemingly impossible. But I haven't seen anything in the past 16 years that would be a true successor to the franchise, and how Flashback turned out I don't think I'm ever going to at this point.

Rest in peace, Jagged Alliance.
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23 of 31 people (74%) found this review helpful
36.7 hrs on record
Posted: February 26
i'll post a short one since many people already said what i wanted.

As a backer i'm really disapointed.
yes, it should have been a cheaper/smaller / not as sophisticated as JA2 was BUT i did not expect a crappy game that came out in a level of a late Alpha version.

thank god for Wasteland 2 and maybe inexile will do justice one day and buy JA franchise and save it .
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17 of 23 people (74%) found this review helpful
5.0 hrs on record
Posted: February 11
Not quite what I was expecting from this franchise. Can't help but be annoyed when you're in a town that's attacked and, for some reason, you're no longer in the good cover position you put yourself in, but out in the open, laying down, facing away from the enemy that's spawned right behind you. Oh, and there's no chance to move before combat starts, so the goon gets free shots before you can make your move. When you finally take him down, rather than dropping the FAL, VSS or M82 he's been peppering you with, all he'll drop is a bandage and a few rounds of .38 SPC. Also, sometimes it's possible to see through walls and shoot through rocks for both you and the enemy.

Now, I'm not saying it's not a good game by any means, it certainly has potential, but not quite like this. I'd much rather be playing 7.62 right now, though.
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18 of 25 people (72%) found this review helpful
54.8 hrs on record
Posted: February 21
I fell for the "more like the JA2 then the other new stuff" story. The truth is that its not even close.
Can't climb rooftops, can't open or close doors, trees block your view so you can't even see what you are doing, Spirit's voice sounds like alien sex robot in stead of an african lady, AI is not even close to JA2.. which ran on a pentium 1..

If you are a fan of JA2.. DO NOT BUY THIS GAME.. play JA2 again because the graphics of this one aren't even that much better and although the gameplay of the "back in action" version was not great.. it still is actually better than this one. This is not a better version of the other new games in the series. It is not well programmed. This all feels like it was done by mediocre developers on a very thight budget.
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