Jagged Alliance Flashback brings back the true spirit of this legendary series: Turn-based tactics meets crazy mercenary personalities and intense battles. Manage your squad of unique mercenaries, secure your income and take back the island - sector by sector, turn by turn.
User reviews: Mixed (155 reviews)
Release Date: Oct 21, 2014

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Recent updates View all (9)

October 23

Bugfixes and German Localization

We have released a new update today including the German localization as well as some bug fixes. We apologize for the delay and wish you all viel Spaß!

1 comments Read more

October 21

Jagged Alliance: Flashback is now officially live!

We are proud to announce that we have finally left the confines of development. Most of you have been actively supporting our project - some even from day one. We really appreciate all of the feedback, suggestions and bug reports we received, as it ultimately made Jagged Alliance: Flashback what is today.

From Kickstarter to Early Access and finally to launch – we want to thank the supporters, the fans, the veterans and most of all the backers who made this possible!

27 comments Read more

Digital Deluxe Edition

The digital deluxe edition includes:

  • Jagged Alliance: Flashback
  • Jagged Alliance 1: Gold Edition
  • Space Hulk

About This Game

Jagged Alliance is back – and it is all about the unique mix of turn based tactics, fierce battles, squad management and crazy mercenary personalities.

It is 1988 on the Caribbean island group of San Hermanos. A corrupt leader has the islands in his grasp ... yet a group of rebels fights for democratic values and freedom. However, once the head of the rebels is arrested, the insurgents quickly dissolve. Arriving on the island, the player’s mission is to help the rebellion before things take a turn for the worse.

Take control of your own band of mercenaries, lead them into battle and manage your resources wisely. Fight back for freedom, sector by sector, turn by turn. Like the original Jagged Alliance series, Jagged Alliance Flashback gives you the choice to use your preferred tactics and build your squad around it – rush in with heavy armed troops or take the high road of distance shots and sniping.

More features and content will be added on a regular basis, and together with your feedback and support we will shape this game to be the best Jagged Alliance game yet! Please feel free to give us your comments, your thoughts and your recommendations. We listen to every one of you.

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Windows 7 or Windows 8/8.1
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeFirce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Mac OS X 10.6.0 or later
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Mac OS X 10.9.0 or later
    • Processor: Intel i7 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 700 series
    • Hard Drive: 5 GB available space
    Minimum:
    • OS: Ubuntu 13.04
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    Recommended:
    • OS: Ubuntu 13.04
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
Helpful customer reviews
36 of 42 people (86%) found this review helpful
2.9 hrs on record
First, let me say that I LOVE the original Jagged Alliance games (JA, Deadly Games, and JA2). That said, this game is a huge disappointment.

Though they have progressed towards making a JA game, they have fallen FAR SHORT:

-No world interaction. You can't open doors, crates, climb onto roofs, or blow holes in walls.

-The UI feels a lot worse than those of yester-year. How is this even possible? It seems incomplete and clunky, making even simple tasks awkward.

-Character inventory is shallow. Though they have added a "squad inventory", lack of items in the world and the randomness of enemy drops makes this a collection of junk rather than an armory.

-In game engine is also clunky. The game looks out-dated (JAZZ: Hired Guns anyone?) and plays poorly, with AI taking far too long to execute turns. When a 2D game from 19 years ago looks more appealing, you might have failed.

-Combat is lacking. Enemies make poor decisions and don't try to flank, rushing at you and using the closest cover once in range. Line of sight is extremely limited, making some scenarios (firing at a diagonal around the box right in front of you) a case of leaving cover to shoot at enemies who will miss you from 6 feet away. It's honestly comical.

-Lack of video options. You can change "bulk" settings, but have to direct control over AA, V-Synch, texture quality, etc. This seems both lazy and cheap in this day and age.

-Sound design is weak. Most sounds and music are pulled from JA2. Again, this seems less of an homage and just a matter of frugality.

-Map size is small. This might just be an initial mis-giving, but there just isn't much there once you get into a sector. No hidden items, no containers, limited NPCs... Bland and empty.

Give this one a wide berth until they ACTUALLY finish it. As it is now, it has fewer features than that abortive JA: Online crap. Play JA2, Xenonauts, XCOM, or even the UFO series instead.
Posted: October 23
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25 of 29 people (86%) found this review helpful
8.7 hrs on record
Huge disappointment. It looks like good old JA in nice 3D HD, it sounds like good old JA - but it's just extremely empty and lacks lots of features. Targeting and surroundings' hitbox ballistick model is just ridiculous - you never know how to set your agents. There is no advanced wound model - characters are just simple life bars. No weapon customization, dialogues are clicking nonsense (you can click whatever, no choices), no exploration, no civilian movement phase, you can't even open or close doors, etc. etc.

Stay away! (or eventually get for about a dollar, when it's on a steam sale and mods get some features back)
Posted: October 24
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21 of 25 people (84%) found this review helpful
1.6 hrs on record
This is being marketed as a finished game, but is clearly still alpha quality.
Posted: October 24
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20 of 25 people (80%) found this review helpful
2.9 hrs on record
Sorry to say, but this game is nothing like Jagged Alliance 2.

First of all, why can I see the whole map, when I did not discovered the sectors yet? Same with the buildings in combat, you can see all the rooms without making any steps.

The voice acting is just bad. I mean the mercs are still the same, but their voices are not, why? It would be nostalgic I think. And they have only three or four sentences. In conversations there is no voice acting at all.

The combat is not bad, but still can be better. A look/turn action is very needed, like in JA2. And there is something wrong with this chance to hit system, I mean if an enemy is next to me like one meter theres should be no chance to miss it.

And what's up with the system requirements? I have 8Gb RAM, i5, GTX660 and still low on fps all the time on max graphic settings. After all it's not a bad game if you new to Jagged Alliance, but for a huge fan as I am, it's just not the same.
Posted: October 24
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16 of 20 people (80%) found this review helpful
7.3 hrs on record
Terible outcome-
The game is terible..many bugs..load things missing out of real JA , quality low...
Too fast "finished"... its like its Made REMADE out of JA online...
Not worth Money , not worth time... only for DIE HARD fans...of JA series...

this is my last suport to JA never agein(and i own all to this one)...
it will never be the same as JA 1 and 2...
"Not one after JA2 had a SOUL"
Posted: October 24
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16 of 21 people (76%) found this review helpful
1.0 hrs on record
Don't let the screenshots fool you. The graphics is terrible. Unfocused. The UI is lacking. The keybindings are incomplete, there's no group movement binding. The font is a pain to read.

I bought the game thinking it would be like JA:BIA, it's not. It leeches off the name "jagged alliance". Even jagged alliance online has better gameplay.

Overachieving game that fails to deliver.

3/10. Waste of money.
Posted: October 24
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13 of 17 people (76%) found this review helpful
0.3 hrs on record
This game made me sad 10 minutes into the tutorial. Oh well, back to JA2 (again).
Posted: October 24
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7 of 8 people (88%) found this review helpful
0.7 hrs on record
I'd like to think that I'm unbiased as I write this feedback (hoping that it will be a fair warning if you are researching the game) ... but I did really love Jagged Alliance 2, and felt it was a game ahead of it's time, full of personality, decision-making and fun.

I've had a BRIEF play of this 'reboot', and I really struggle to find the motivation to spend any more time with it. After an hour or two, I've had enough.

The problem is, it's shallow. I just see so many features missing or glazed over. At least with 'Back in Action', the game had a pretty robust combat system that innovated on the original .. if JaBia had delivered on it's promise to bring over the personality and substance of the original JA2, and bring with it the new combat, it would have been awesome, instead of a disappointment.

Flashback - well, it's even worse, I'm afraid. It has fewer features than JaBia, the combat is dull, the AI is pretty much utterly stupid (sorry, to be specific .. you can be shooting at the AI and it will run past you and stand to it's back with you so you and your buddies can kill it).

It has promise, and I really would be interested to play this game with another 6 months of rich development, but my feeling is that the people making it have exhausted all the upfront kickstarter money, and rather than grow a set of gonads and spend their own time and money perfecting the product - to yield the ultimate financial and reputation rewards of creating a wonderful, memorable game - they just launched early and incomplete.

Animations are absent .. like, taking cover seems to be just .. standing there.. there is no corresponding action from the merc (at least that I can tell??) that they've taken cover.. nor can I see any easily accessible stat/graphic/icon or anything that tells me that they are actually in cover ..

It's just .. weak.

It's a weak, disappointing title, and I have buyers remorse.

I regret buying it, and I actually don't give a flying poo-poo about twenty bucks .. I regret buying it because by doing so I'm supporting an outcome that I find increasingly unacceptable in the gaming world - releasing unpolished, feature incomplete, over-promise-under-deliver titles.

I'd recommend you steer away from this game if you are considering buying it, at least in it's present form as at 25 October 2014.
Posted: October 24
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8 of 10 people (80%) found this review helpful
8.8 hrs on record
I'm extremly disappointed by this game. I'm a huge fan of the original JA2 V1.13 and hoped this Kickstarter would step into the footsteps of the legendary one. So I backed it. But it is far away from JA2 and its quality.

It is just as the JA3 game not worth the name.

The fights don't have the quality and the finess.
The story is, lets say, useless. Could have been left away.
The game mechanic is from 1990. (no leaning around corners, no jumping over obstacles, .... )

I just can't recommend this game. Instead every one by the original JA2, update it to V1.13 and have fun with that.
Posted: October 24
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10 of 14 people (71%) found this review helpful
2.2 hrs on record
Jagged Aliance: Unfinished Business (if you know what I mean...)
Posted: October 24
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3 of 4 people (75%) found this review helpful
10.9 hrs on record
- I cannot give orders to more than one squad before the clock starts, i have to pause after issuing each move/train order.
- I accidentaly duplicated a shotgun by moving things around the inventory
- I cannot use height advantage, because roofs are hard
- "Smart AI" charges at my mercs half the time to shoot guns at melee range
- Range on some weapons is so short i might as well focus on fighting with knives instead of pistols
- Text based shop, because reasons
- Selling items?! Madness!
- No weapon mods
- Low quality character models, the faceless thing in the creation menu gives me the creeps.
- No transparency option allowing me to SEE THROUGH THE FRIGGIN PALM TREES forcing me to rotate the camera.
- I feel lucky if there is ONE container in a map I am at. It would be unrealistic to be able to buy med kits and weapon repair kits or find them
- Ammo? Nah. Ammo is for ♥♥♥♥♥♥♥.
- Three precision options using up different ammount of APs, same accuracy no matter the setting 1/3 of the time (sorry, 1% more for 3 AP more is totally understandable)
- Horrid voice acting (suddenly Shadow is a barking idiot)

I backed JAF on Kickstarter, cause the pitch seemed really nice. I started worrying after Space Hulk, which was as rich in features as a bowling ball, but it "recreated the board game"... because that's what we want for 29 EUR.
When I saw the update list just before release I was kinda relieved, only... the features promised were not delivered by the time the game went from early access to commercial release, and now every other guy here tells me that "the devs need my support to make the game better". Sorry, but this is bull. I didn't expect a remake of JA2 i expected a game developed on all the good features it offered, cause this was what the devs promised. They didn't deliver and I feel I wasted my moneys.
Posted: October 25
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Early Access Review
I have only played for 2 hours but i find the game overly frustrating (performace, pathfinding, camera, laggy controls on a 5year old PC on minimal settings with decent graphics card (radeon 5850), bugged stealth, no doors or rooftops, cumbersome UI interaction, textbased shops (what were they thinking?), bad voice acting, lack of immersion, unbalanced gameplay).

I have played quite a lot of games in my life and so far avoided kickstarter and early access and the only time i have felt as disappointed in a game was with Hearts of Iron III 1.0 which was just as unfinished as this game is.

I would really hope this game gets the necessary improvements in the following months i believe it wont since the devs already stated they will only add the stuff if enough people buy the game, which they wont since this game is not worth the money as it stands now.

And i feel that the devs saying that this is not meant to be a JA3 they are trying to cover their asses since in the kickstarter campaign they claimed: "The Godfather of turn-based RPG action is making its comeback!". They forgot to mention it would be a ♥♥♥♥ty one.

TL/DR: dont buy games on kickstarter, the game feels like early access.


Posted: October 25
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1 of 1 people (100%) found this review helpful
7.0 hrs on record
TL;DR: Rushed release with bugs and missing features you would expect from a game calling itself Jagged Alliance. This is BIA all over again.

First three hours of playing revealed several obvious bugs and simple oversights and simplifications, such as:
  • Save button occasionally not visible, luckily it reappears if you go to Load menu and come back, otherwise would have lost progress
  • Secondary weapons sometimes do not work, but work fine if you spend AP to put them to backpack and back again
  • Drag-dropping ammo to a weapon breaks the inventory screen, ironically needing to reload the game instead of the weapon
  • Re-arranging squads sometimes unpauses the game, resulting in fun times when preparing for defence.
  • Total armor is not visible anywhere
  • Stamina does not regenerate out of combat, you need to rest a combat turn
  • Sidestepping or walking/crawling backwards is not possible
  • Cover of my mercs sometimes lowers chance to hit enemies standing in the open
  • No place to extend a merc contract until it expires, or even see their daily wage, let alone a total of your squad.
  • No way to climb to roofs for elevation bonuses
  • The whole island is visible at once, and you can magically see all enemy squad locations
  • Names of mercs in a different squad appear in middle of the screen during battle in a different sector

After conquering the first small area, I started to train militia in a chokepoint sector. After training four militia, first enemy patrol comes in: 8-man squad, with long range weapons. I had my team in the same sector, prepared to defend with militia. For some reason, you first get automatic combat resolution of enemy vs. militia, and all four were easily slaughtered. After starting the actual battle, my troops were no longer in defensive positions, but spawned in the middle of the map. Defending against long range weapons with pistols and SMGs required very cheesy tactics, only possible because of the simple AI. I managed to train another four mercs before the next squad, only for them to get slaughered again. After one more cycle, with no way to repair weapons, the game will soon be uninstalled.
Enemies don't usually drop weapons, but I understand that as a design choice. I would expect to have some place to buy medkits and repair kits though, the only "store" in first town is a weird dialogue hack, where you can't even see your cash total, or stats of the weapons you are buying.

No manual, especially no information about character creation, status effects, or stats like "reaction time", and even in-game tooltips or tutorials don't cover those. IMP character creation has a random element to what perks you get and in which order, it would have been better to allow the player the option to manually select perks, instead of having to re-roll through the questionnaire. This looks like a feature that was cut short in development, like many others. It seems that the four perks you get at start are not all active until later levels, so it is weird to get locked into that choice at character creation.

Weirdly all mercs from previous games are back to Level 1, and their salaries don't seem to match their skills. I'm not sure if they will change as the game progresses, otherwise you are more or less limited to the starting squad that you train up. They have pretty weird perk choices as well: Ivan, Buzz, Lynx and Shadow all come with a Shotgun-crit-chance perk.

There are some good points, like squad inventory, a movement cursor that shows visible enemies from target square, and simple militia training (unlike having to manually haul weapons to civilians, like in JA:BIA).

This might be playable after a major bug fix and feature update, but until then, stay away. Basically, this looks like early access. Time to reinstall JA2 wildfire...
Posted: October 25
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3 of 5 people (60%) found this review helpful
1.3 hrs on record
Loved JA2, was looking forward to someone creating a modern version of that. How hard would that be, basically create JA2 with modern graphics, and a different campaign. No problem, right?

Apparently its a huge problem. Why something that could be done over 15 years ago (JA2 was released in April 1999), can't be done now is simply beyond me.

Almost as soon as I started the gane I was thinking "nope". They dropped the ball, badly. I haven't played that long, I will admit, but already its clear the game is half ♥♥♥♥♥.

All the little things that added so much to JA2 are missing; containers, strange things you'd find, different ammo types, mods for your guns (even if some of them were silly), interesting voice overs, strange characters, even the horribly voice acted Ira added something interesting to the game. And Meltdown, my absolute favourite character of all. The game had personality!

None of that is here. This feels very bland and basic, I'd say even worse than Back in Action - and that is a pretty low bar to actually slip under!

JA2 was originally praised for "its non-linear gameplay, freedom of action and variety of tactics, mercenary character traits, story-telling and role-playing, detailed world, challenging opponents and excellent audio."

Flashback is not going to get that praise.

The graphics are primitive (for modern games), but servicable - I can forgive that. There are few voice overs (I'd say what is there was lifted straight from JA2), otherwise the audio is middle of the road. The UI is clunky and basic.

And the combat? Full Control also developed a free game called Frontline Tactics that I played for a while (like all free games they want you to pay for it with microtransactions, amusingly enough the MT system didn't work when I was playing). I instantly recognized the combat as being that system put in this game with some small tweaks. Its very basic and repetitive, and the AI is very stupid.

I can't even recommend getting this game on sale. Unless it gets a major overhaul - and it would have to be such an extensive overhaul that I simply can't imagine it happening - I would have to suggest that people play JA2 instead.
Posted: October 25
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9 of 17 people (53%) found this review helpful
109.1 hrs on record
The game is still rough around the edges, with a lot of stuff coded in, but just not fully implemented or balanced. The devs had to prioritize pretty drastically on what they spend their budget and they went for the stuff most of the JA veterans would approve of - weapons and combat. This left the RPG element to a barebones state and hurt even more the eye candy the average user expected. But a short analysis of the game files can reveal many of the systems are in the game, ready to be expanded when time comes. That time should've ideally been before release, but for an indie studio with no financial backer, this "fixing on the run" strategy is pretty common.

Despite all the flack they're getting, deserved or not, the developers at least have the courage to stand by their product and are active on Steam and on the official forums, answering questions, taking feedback - and most important - integrating that feedback into patches and hotfixes as they go. In the first days of the release there were 4 minipatches that fixed and rebalanced a lot of the annoyances reported by the players. Next in line is a major free content update with weapon attachments, various ammo types, shotgun blasts, etc. As a matter of fact is, most of the negative reviews during Steam EA have already been made obsolete by now by the content updates.

Finally, a first for any JA game, Flashback has been designed to be modded from the get-go. For the previous titles the community had to waste hundreds of hours of blind research just to make minor adjustments. JA:F comes already open for anyone willing to mod it, including a free map editor and Steam Workshop integration.

Bottom line, once you get past the first bad impression, the game grows on you a lot. After a few hours and a few seriously challenging battles against your first Heavy units, it truely shines. It's up to you if you have the stomach to get there and ignore the placeholder UI elements and sketchy quest system.

If you're into JA series for questing and eye-candy, it's best if you give this game a rest until a few more content patches. If you're into it for combat simulation, it's there and it's at par and better than most TBS games you've played. Up to you, really.
Posted: October 24
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4 of 14 people (29%) found this review helpful
1.9 hrs on record
I like this game.


Unfortunately, I can't say that negative reviews are baseless. There are some weaknesses in this game. You can reed about them in the negative reviews, so I'll mark only the main of them:

- There are problems in dealing with the environment. For example, you can't close doors, swim, climb on roofs or boxes.

- Some things are unfinished yet. There are no attaches, ammo types, shopkeeper interface, etc.

- There are also some other things, but I don't think they are so important.


As for good things, they are:

- Pretty nice graphics.

- Rather good atmosphere: music, humor...

- Lack of equipment (not types of equipment). You need to think and to use stuff carefully. It is possible to run out of ammo or bandage. I reminds me good old times of JA1.

- Different battle conditions. In some sectors at night especially if it is raining cats and dogs guys like Bull can kill all the enemies without using guns. Only melee combat. But in other sectors you need a sniper. So you should have different people in your squad and use them in proper way. I think, now there is no best type of a merc with equipment to be extremely effective in any situation,

- You have to control strategic map and carefully follow your enemies movements.


Now I've killed more then 100 enemy soldiers. And I think it is rather comfortable to play.


I would also like to mention that I had early access and I've seen how this game was changing. Full Control have made a great work. Now this game is much better then it was a week or a month ago. I really do not understand, why release was on this week. The progress of the game was really impressive, so I think it was possible to make it much better in a few months and avoid the majority of negative reactions. I hope that FC will do what they promised and finish what isn't finished yet.

Also we can expect some upgrades from the community. JA2 has really cool modding squads and The Bears Pit is already in business. FC knows about modders and promised to help them.


I would recommend to play this game, through it is not as good as JA2 is. But maybe It's better to wait a bit while FC is finishing the promised stuff and fixing some bugs. The work is still in progress, so, please, don't judge this like a final version, although it is named "release".
Posted: October 24
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6 of 19 people (32%) found this review helpful
8.3 hrs on record
So far, so good. The game looks good and the most important feature - the combat - is quite enjoyable. I see JA:F as a framework, something that can only grow and get better and is, as of now, a good foundation to build from. JA2 1.13 also didn’t appear overnight but took years of post-release development.

So if you want to see JA:F reach that stage then support the devs by buying the game. I trust them and the community to eventually take the game there. In the current build, the game is quite fun and shows a great promise for the future.
Posted: October 24
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4 of 16 people (25%) found this review helpful
1.1 hrs on record
To be honest, I'm usually not really into strategy games, but this game has a lot of depth and let's me play it at my own pace, and I'm slowly getting better at it, and it's very fun and challenging. The graphics are great also, and knowing Full Control, based on their previous releasees, I'm sure they'll try to keep improving the game! Highly recommended!
Posted: October 24
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4 of 19 people (21%) found this review helpful
9.4 hrs on record
Definitely bare-bones currently, but off to a good start. If you like the new XCOM, or the other Jagged Alliance titles, this should be more of what you want.
Posted: October 24
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5 of 26 people (19%) found this review helpful
12.4 hrs on record
Awesome turnbased action game, with a personality!

Almost everyone present in this game radiates personality through some minor voice acting, dialogue or portraits and thankfully there's lots of different mercernaries to choose from to fit your squad's needs. The environments themselves also goes along with the feel of the game to create a lovely experience, both graphically and thanks to splendid level variation through the islands with towns, bases, prisons, junkyards and even a bear pit!

I enjoy the battles in said environments and I also like to spend a lot of my time in the world map that has a lot of enemy movement so that you have to be tactical and plan ahead with what you conquer and where you decide to plant your squads, giving time for your militia to grow.

It's astounding what such a small amount of money, for companies in the game industry at least, can create. I've had and will keep having a great time with this one.
Posted: October 23
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