Jagged Alliance Flashback brings back the true spirit of this legendary series: Turn-based tactics meets crazy mercenary personalities and intense battles. Manage your squad of unique mercenaries, secure your income and take back the island - sector by sector, turn by turn.
User reviews: Mixed (137 reviews)
Release Date: Oct 21, 2014

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Recent updates View all (9)

October 23

Bugfixes and German Localization

We have released a new update today including the German localization as well as some bug fixes. We apologize for the delay and wish you all viel Spaß!

1 comments Read more

October 21

Jagged Alliance: Flashback is now officially live!

We are proud to announce that we have finally left the confines of development. Most of you have been actively supporting our project - some even from day one. We really appreciate all of the feedback, suggestions and bug reports we received, as it ultimately made Jagged Alliance: Flashback what is today.

From Kickstarter to Early Access and finally to launch – we want to thank the supporters, the fans, the veterans and most of all the backers who made this possible!

26 comments Read more

Digital Deluxe Edition

The digital deluxe edition includes:

  • Jagged Alliance: Flashback
  • Jagged Alliance 1: Gold Edition
  • Space Hulk

About This Game

Jagged Alliance is back – and it is all about the unique mix of turn based tactics, fierce battles, squad management and crazy mercenary personalities.

It is 1988 on the Caribbean island group of San Hermanos. A corrupt leader has the islands in his grasp ... yet a group of rebels fights for democratic values and freedom. However, once the head of the rebels is arrested, the insurgents quickly dissolve. Arriving on the island, the player’s mission is to help the rebellion before things take a turn for the worse.

Take control of your own band of mercenaries, lead them into battle and manage your resources wisely. Fight back for freedom, sector by sector, turn by turn. Like the original Jagged Alliance series, Jagged Alliance Flashback gives you the choice to use your preferred tactics and build your squad around it – rush in with heavy armed troops or take the high road of distance shots and sniping.

More features and content will be added on a regular basis, and together with your feedback and support we will shape this game to be the best Jagged Alliance game yet! Please feel free to give us your comments, your thoughts and your recommendations. We listen to every one of you.

System Requirements

    • OS: Windows 7
    • Processor: Intel i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    • OS: Windows 7 or Windows 8/8.1
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeFirce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
    • OS: Mac OS X 10.6.0 or later
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Hard Drive: 5 GB available space
    • OS: Mac OS X 10.9.0 or later
    • Processor: Intel i7 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 700 series
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 13.04
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 13.04
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
Helpful customer reviews
43 of 53 people (81%) found this review helpful
6.2 hrs on record
Jagged Alliance: LOST CONTROL - A game made by FULL CONTROL.

Short version: This game is a big disappointment.

I had a bad feeling about the game when I watched the videos of the Alpha version, then I thought, well the game was still pretty far from finish maybe things would turn out to be better (and it came out yesterday).

Despite the plastic 3D-models and UI designed by some "Hello world!" level programmer, the tactical part of the game is not there at all. It plays like a cheap clone of XCOM with that half-shield/full-shield mark when you take cover but note that you can't do any smart shooting behind an object. The object just block both line of fire and line of sight of yours and enemies'. The whole combat part is to play the "move from a cover to another cover" thing. Enemy duck down, you crawl down, stand up, move a bit, duck down, blah blah blah. I cleared the 1st town with only my IMP merc and not got shot once (default difficulty). I would be grinded to meat pieces if it's a similar situation in JA2.

One funny thing is that enemies tends to rush to your face and not doing anything, I assume they don't plan their AP very well? Remember how you get beaten up by the melee/sprayer enemies in JA2? It's not likely to happen in this game unless you are very very reckless and do nothing when enemies come to you. After you hit them, they sometimes stand in the open ground and do not move. Sometimes they run back and forth a bit. Sometimes it says "Panic" and the wounded enemy run to some random directions. So they behaved like Kamikaze-commandos then suddenly became cowards? Do they have a political commissar kicking their ♥♥♥ but has a limited area of effects?

Sometimes I just rush with all team members when there are few enemies left (remember how cautious you were when getting the last rats in every battle in JA2?), because getting hit is not that lethal at all, since you heal even faster than Wolverine in X-Men. Btw: Sometimes you can have >100% chance of hit. How is that possible? During battles, sometimes when you change the direction your merc is facing, you quit the combat mode, and it says ENEMY CONTACT LOST. It's really confusing.

Enemy will attack the land you occupied very quickly. Once they sent the troops and headed to my land, so I send my team to chase after them. They took down the millitias I trained, I felt so bad about it and I wanted to avenge them. There were at least 10 enemies in their troops so I was preparing for a bad fight. Then, after they took the last pieces of my land, they vanished from the map!!! I felt like a dog chasing a vanishing sausage.

Scripts & story:
You start with receiving some mysterious radio distress from someone and you must kill some evil Prince who is rich and bad. The whole intro feels pale and vague. The scripts of the game were written by some guys who thinks he/she is humorous but there were no humor at all. It doesn't stop mentionning Lynx banging Buzz, or Ivan drinking vodka while loading the game, trying desperately to hook up with old fans of JA series. Not a nice trying I'd say. Even in the very beginning of the game, in the IMP text, I saw they spelled "rathar than" as "rather then". Ye, English is not my 1st language either.

Other things:
There are lots of animals roaming around on the island. I mean LOTS of, cow, sheeps, pigs, chickens, birds..it feels like an island version of Mongolia. Why do people fight when they are so rich? Don't the evil Prince have feasts with his pawns? Are they all vegans? I tried to kill the cows in the game, but found out that you can't. Even grenade can't kill a pig or a chicken. Not to mention that I want to boost up my strength by punching them! However, you can use the bodies of cows or pigs as cover! Try to lean your body on a pig in real life, please. And don't do it in front of your neighbours.

You can stand in fires and not get burnt.

You can't loot the civillian houses, because in 1988 people were as poor as ♥♥♥♥, there are nothing in their houses. Only in one or two houses out of 20 you can find a case containing some loots. Most NPCs are filled with random taglines, like "Hola" "Can I touch you?". Why the heck you want to touch me?? Also there are side missions like "Please sleep with my wife so I can work". Hmmm, the island dwellers are really friendly aren't they? One thing is really annoying, you must face the directions of the NPCs to see them. No, standing around them is not enough. The town people duck down when you fight your enemies and refuse to talk to you. They don't really need to, because they are as invincible as the animals, but you can't use their bodies as covers.

I hired Buzz and she has less than 10 taglines, and she sounded like a buffalo with a cold. Then I hired Lynx, thought maybe he would spice things up a bit. But nothing happens. Where is the banging part they mentioned before?? They don't even talk to each other! Later I learned that merc Vicky Waters from JA&JA2 is a farmer's daughter. Is that Fallout-looking wrecked car shell in the northern farm supposed to be a 1964 Chevy? It doesn't look like one. Later I saw the Danish girl Monica "Buns" Sondergaard, yes the annoying kindergarten teacher (but I like her) being some local gangster's body guard. I thought she was 12 years old in 1988?

Btw: when you hire someone by calling them, they appear in front of you right after. Are they paratroopers already? Or are they waiting on some satelite and got beamed down to you?

When you talk to recruit-able NPCs, you can ask telephone numbers so you can recruit them later. Then the NPCs vanish in front of you!!! What the heck is that? I want to master that skill too, so I can FLASH to the BACK of the evil Princes and a**l them with the tampon-looking bandage!

On the Steam community people say things like, oh they are a small studio and they lacked money. You know, they missed the cheapeast things to add in this game, the highest value for money things in this game --- All the interesting details that exist in JA2, and they somehow promised to create them in this game.

I donated 25USD because it lit up my hope to see a better new JA game. I'm going back to JA2 now.
Posted: October 23
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23 of 27 people (85%) found this review helpful
3.8 hrs on record
I almost never don't recommend a game, but when a game promises a remake of one of my favourite games, Jagged Alliance 2 (or JA2 for short), of all time and does not deliver; I have to do it.

Be advised; It is not recommended in its current state. It is overpriced for the rushed state it is in. I will state some of the pros and cons:


-Graphics are nice, improvement over the original. Sectors look good, as well as weather effects, mercs pictures and weapons look great.
-Character Creation is added which is very good, I would have liked to have some sort of custom portraits (but that may be modded in in teh future)


-Biggest con; The voice acting and quality of voices. They even added a merc with a computerised voice, appearantly a reward for a Backer during the Kickstarter Campaign. But although it gets explained ingame, the quality of that one (and the normal voices) is way below par. As FC has the license (and I can imagine also the original voices), they could have added the original JA2 voices.
-Sloppy, boring interface; Minimalistic (with a capital "M")- Nothing like the original. Copying and updating the original interface would have heldped with immersion very much.
-No laptop as in JA2
-The shop NPC has no UI. No pictures of what you buy, nor an indication how much money you have left. You just have to click blindly until your money is gone and you cannot check ammo-requirements for certain guns, without going out of the shop menu.
-Militia defending screen has been cut from the game, and now shows plain numbers. Militia are more useless than in JA2. Furthermore, you cannot assist in the defense of a sector together with militia, even when your mercs are in the same sector. The militiua get killed first, then your mercs can fight.
-The whole game feels rushed, you can see that funding ran out. The whole game does not breather the atmosphere of the game it tried to remake; Jagged Alliance 2 and continues the trend of JA2 successor failures. All praise go to the original makers from Sirtech, who made a game which cannot be remade, not even in the current market!

So I do not recommended the game in its current state. You better wait for either the price to drop and/or until the modders from The Bear's Pit got their hands on it. They made JA2 even better with patch 1.13, so it is possible to improve JA2. Surely someone can make a true remake of the game, it is a shame Full Control didn't have the funding to take this the whole way. I am very disappointed in the state of the game and it really should be renamed into Jagged Alliance: Under Construction.
Posted: October 23
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21 of 26 people (81%) found this review helpful
2.2 hrs on record
I loved Jagged Alliance 2, particularly with the 1.13 patch. It was one of those games which despite its (often hilariously) simple production values, managed to combine rather deep tactical turn-based combat with tongue-in-cheek badassery. So I got a little excited when these folks put out their pitch about how much they loved Jagged Alliance 2 and intended to make a spiritual successor, and figured, "Hey. I'll support this."

Early access was basically unplayable, but I figured hey... it's early access. They're going to smooth things out.

But they never REALLY smoothed it out. What we ended up with at release was a rather lame reskin of the combat interface from the new XCOM, minus any of the polish and a lot of the functionality. For some reason, the game takes place in a country where literally every door is left open. There seems to be no useful stealth mechanic, or any form of suppressive fire.

Literally the only thing they've captured from the original -- and the only promise they really kept -- is the bad voice acting. Somehow they've managed to make each and every character in the game as grating as Ira or Biff.

Skip this. If you have JA2, download the fan-made 1.13 patch which refines the combat system and adds a wealth of new equipment. This isn't a spiritual successor. It's an abortion. If it were a $3 smartphone game, it would be mediocre.
Posted: October 23
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13 of 17 people (76%) found this review helpful
0.9 hrs on record
Releasing to final before your game is feature complete with what you promised, failing to understand the core traits of the game franchise you based your KS on, and depending on an especially loyal fanbase/mod community to fix your game/bring it up to an enjoyable level should not be a viable business strategy.

Buyer beware--IT'S not yet TIME TO SWING INTO ACTION. The rest of us who bought in to the KS will be praying to Bear's Pit. Good luck, Shanga and friends.

[wrote longer review, but Steam was having one of its All the Reviews You Can Eat for $4.99 nights]
Posted: October 23
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15 of 22 people (68%) found this review helpful
1.4 hrs on record
Steam should be ashamed for putting out this game. After playing several hours I gave up. Twenty years ago this game would be concidered adequate but not today. Do not buy like I did.
Posted: October 23
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9 of 11 people (82%) found this review helpful
2.9 hrs on record
First, let me say that I LOVE the original Jagged Alliance games (JA, Deadly Games, and JA2). That said, this game is a huge disappointment.

Though they have progressed towards making a JA game, they have fallen FAR SHORT:

-No world interaction. You can't open doors, crates, climb onto roofs, or blow holes in walls.

-The UI feels a lot worse than those of yester-year. How is this even possible? It seems incomplete and clunky, making even simple tasks awkward.

-Character inventory is shallow. Though they have added a "squad inventory", lack of items in the world and the randomness of enemy drops makes this a collection of junk rather than an armory.

-In game engine is also clunky. The game looks out-dated (JAZZ: Hired Guns anyone?) and plays poorly, with AI taking far too long to execute turns. When a 2D game from 19 years ago looks more appealing, you might have failed.

-Combat is lacking. Enemies make poor decisions and don't try to flank, rushing at you and using the closest cover once in range. Line of sight is extremely limited, making some scenarios (firing at a diagonal around the box right in front of you) a case of leaving cover to shoot at enemies who will miss you from 6 feet away. It's honestly comical.

-Lack of video options. You can change "bulk" settings, but have to direct control over AA, V-Synch, texture quality, etc. This seems both lazy and cheap in this day and age.

-Sound design is weak. Most sounds and music are pulled from JA2. Again, this seems less of an homage and just a matter of frugality.

-Map size is small. This might just be an initial mis-giving, but there just isn't much there once you get into a sector. No hidden items, no containers, limited NPCs... Bland and empty.

Give this one a wide berth until they ACTUALLY finish it. As it is now, it has fewer features than that abortive JA: Online crap. Play JA2, Xenonauts, XCOM, or even the UFO series instead.
Posted: October 23
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4 of 4 people (100%) found this review helpful
8.7 hrs on record
Huge disappointment. It looks like good old JA in nice 3D HD, it sounds like good old JA - but it's just extremely empty and lacks lots of features. Targeting and surroundings' hitbox ballistick model is just ridiculous - you never know how to set your agents. There is no advanced wound model - characters are just simple life bars. No weapon customization, dialogues are clicking nonsense (you can click whatever, no choices), no exploration, no civilian movement phase, you can't even open or close doors, etc. etc.

Stay away! (or eventually get for about a dollar, when it's on a steam sale and mods get some features back)
Posted: October 24
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4 of 5 people (80%) found this review helpful
2.9 hrs on record
Sorry to say, but this game is nothing like Jagged Alliance 2.

First of all, why can I see the whole map, when I did not discovered the sectors yet? Same with the buildings in combat, you can see all the rooms without making any steps.

The voice acting is just bad. I mean the mercs are still the same, but their voices are not, why? It would be nostalgic I think. And they have only three or four sentences. In conversations there is no voice acting at all.

The combat is not bad, but still can be better. A look/turn action is very needed, like in JA2. And there is something wrong with this chance to hit system, I mean if an enemy is next to me like one meter theres should be no chance to miss it.

And what's up with the system requirements? I have 8Gb RAM, i5, GTX660 and still low on fps all the time on max graphic settings. After all it's not a bad game if you new to Jagged Alliance, but for a huge fan as I am, it's not same.
Posted: October 24
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1 of 6 people (17%) found this review helpful
3.9 hrs on record
Definitely bare-bones currently, but off to a good start. If you like the new XCOM, or the other Jagged Alliance titles, this should be more of what you want.
Posted: October 24
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10 of 25 people (40%) found this review helpful
16.1 hrs on record
There are quite a few bad reviews here from people who have played the game for about 1 hour (or less!).
Seriously guys? I'm an old JA2 fan too but it's not fair to reject it right away simply because it's not a new JA2.

The game has been out for TWO days and the devs have already launched a couple of patches. They have promised that more patches will come soon, including a better shopping interface and more weapons and attachments.
So give it a chance.

+++++ POSITIVE +++++
* Good music and sound fx
* A lot of the graphics are reminiscent of the old game (e.g. character portraits)
* Cool character creation quiz
* Pretty nice environments (I can see a lot of building blocks for modding purposes)
* Nice transitions from night to day. When future patches makes stealth a viable option, night missions will be cool
* Rotating the map 90 degress is practical and looks nice. I use it a lot
* Character animations are cool. My mercs look badass when they are moving in on the enemy
* It just runs on my PC - no setup, no crashes, nothing

------- NEGATIVE-------
* Tree tops blocking my view. They need to be transparent
* Sometimes the AI acts strange (like an enemy standing on the same spot being shot for several rounds without running or figthing back)
* I would like more visual options in character creation (e.g. more faces and hairstyles)
* Tactical bugs related to cover need to be fixed (e.g. line of sight behind cover doesn't always make sense)
* Stealth needs to be a truly viable option
* Some NPC names are too stupid (I also contributed with a name but it was not THAT stupid)
* Minor UI bugs (e.g. sometimes you can't see the whole list of save games and the save button)

All in all the game is enjoyable. But I think that it was released a bit too early. It needs some updates fixing some of the tactical problems. When cover and stealth is fixed to make sense it will be a very good game.
Posted: October 23
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7 of 19 people (37%) found this review helpful
5.5 hrs on record
First Up: This is the first Jagged Alliance that I've played.

I do like the game.
I recommend it to everyone who likes turn based strategy and is more interested in gameplay depth than in nice cutscenes.

Yes it is not polished and not everything is smooth, but.
I'm really enjoying the fight mechanics. I got the feeling that there are many aspects to explore on how to min-max the fights and different strategies. I only played the first sectors that were not so challenging yet, so I really only used one kind of aim and worked with positioning (going into cover, popping out of cover, waiting behind walls with interrupt and so on) But i have the feeling that there is still a lot to explore, like min-maxing weapons and mercs, maybe playing with the moral and energy System. I'm really looking forward to the "hard" fights that won't work on the first and second try, i believe that's when the game will become very interesting.
The last turn based game I've played that i can compare it to was Blackguards. Blackguards was more expensive and polished and smooth but i got bored pretty fast, it's too stream lined and you don't get the feeling that the world is actually alive, it's just a series of puzzles with nice scripted transitions.
With Jagged Alliance Flashback those nice transitions are missing, you kind of get thrown into the world and have to figure out what is actually going on and who are those guys that you have to fight for and against (which is hard if you don't like to read in games). But what makes it better than blackguards is that you actually are playing in a living world. Moving on the global map is not for free it costs money and time and the chance of being attacked. Also in sectors you can't just stand around and take forever to manage your inventory because chances are a roaming enemy will discover you.

Allot of people seem disappointed because they compare it to the old Jagged Alliance games. I can not make this comparison.
After playing a little I've got the feeling that theres is a lot of interesting gameplay still ahead of me, and strategic challenges motivate me more than nice cutscenes.

That's why this game deserves a thumbs up from me and another one of course for the Linux compatibility ;-)

will try to update this review after I played some more.
Posted: October 23
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3 of 14 people (21%) found this review helpful
12.4 hrs on record
Awesome turnbased action game, with a personality!

Almost everyone present in this game radiates personality through some minor voice acting, dialogue or portraits and thankfully there's lots of different mercernaries to choose from to fit your squad's needs. The environments themselves also goes along with the feel of the game to create a lovely experience, both graphically and thanks to splendid level variation through the islands with towns, bases, prisons, junkyards and even a bear pit!

I enjoy the battles in said environments and I also like to spend a lot of my time in the world map that has a lot of enemy movement so that you have to be tactical and plan ahead with what you conquer and where you decide to plant your squads, giving time for your militia to grow.

It's astounding what such a small amount of money, for companies in the game industry at least, can create. I've had and will keep having a great time with this one.
Posted: October 23
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229 of 281 people (81%) found this review helpful
0.6 hrs on record
Just gave up playing it. It looks like JA:Online. Not even close to JA2, or it's successor 1.13 mod. Do you even know what makes JA2 a good game? Like micromanagement, Inventory management, fully detailed weapon customisation, more simulation aspects. And what is that? Just an JA:Online (cover-marks ("shields") even haven't been changed) with great advetrisment. Tactics? Just saw three opponents gathered behind same log and started shootng at my guy, while he was at the opposite side of a log, right behind it... Stealth? Forget about it, since cover-logic haven't even been implemented, as i told you already. When i saw all this, i recognised, that noone will ever make something even close to JA2, since noone can into community forums and community-requested features. "Why should i spend my prescious time on reading this BearPit forum, which have brought JA2WF, JA2UB, JA2 1.13, AIMNAS and all that stuff to this world, if i can grab my kickstarter money and make something like JA:O?" This game became my biggest disappointment of this year. Just give this game to community, make extended API for modders and extend modding support. You have failed fans of the JA, just let them fix your monster atleast, since you aren't able to do that by yourself.
Posted: October 21
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102 of 125 people (82%) found this review helpful
6.1 hrs on record
Early Access Review
This update is dated October 16, 2014.. scroll down for the previous more complete review.

So far, since the last update; I feel the gameplay is heading in a better direction. Let's make this clear that I'm speaking of gameplay alone. There is still much I would liek to see before I could recommend this game.

I'm happy they implemented the easier aiming/AP-to-shoot cursor. Much better, gunfights feels much more fluid with that. As much as such a "little" update can add to a more positive outlook. I seriously wish I didn't have to fight the slow camera and the tree-tops. I seriously hope being able to hide tree tops is on their list of to-do's. It's very distracting and annoying, hinders the smoothness and speed at which battles take place.

They've added more characters to the game world. So you can meet some dudes to hire them.. it's positive, but feels like something I don't feel completely positive about actually; they just feel like more random hirelings. I mean Ira, Dimitry, Carlos, Shank, etc... in JA2 they we're characters that eventhough they may not have all stayed on your main assault squad, only brought a positive aspect to the game in terms of feeling realistic and natural characters that had a REASON to be there. Not only was ira a capable medic to start off with, she played a decent role in explaining the different locations to you. It gave you background insight on the towns/region, making you feel like you're somewhere "real". So far, the hirelings are, well, just that; hirelings.

In short, gunplay is getting ok-er.

First game ever reviewed on Steam. And I will update the review as the game release completely and gets patched or updated.

This is dated: October 12, 2014

This is my honest opinion; I'm not trying to start a debate or flame the devs or hurt anyones feelings with what I say. Hopefully it can be viewed as upbuilding criticism. Please view it as such!

I SERIOUSLY hope Flashback gets MUCH better for it's release. I feel sorry for saying what I will say; I've looked over the "shoulder" of the devs since I heard about this project last year; been following all their released information, screenshots, dev diaries, forum posts, etc.. been impatient really. Played JA2 1.13 I don't know how many times to feed my addiction.

I heared so much talk about them listenning to the community; overall got this really good feeling of this being the next Jagged Alliance title (a JA3 that was worthy of the JA franchise).

So today I gave in to my impatience, with pure disregard for the opinion of many disatisfied Early access customers, and complete disregard to my wallet.

I've just spent a few hours playing the game; I get no feeling of satisfaction or of accomplishment like I did even in the first maps Jagged Alliance 2 offers. I feel like this is the worst 45$ I have ever spent in my life, biggest video game let down really.. I should have waited for full release and waited for more in depth gameplay reviews.

There is SO much the devs would need to tweak or balance in so short a time, how much of what has made JA2 good is being left out? There is absolutely no funny banter, not funny lines. The voiceovers... the graphics (and it's def not the most important thing), the sounds, the clunky interface, font size, tactical map, provided information for items, item pictures, method of hiring mercs, new mercs, missions, game world, game mechanics... I could go on. It all feels like I am playing a game made for an Android Tablet ported to PC. Maps all feel barren and empty, incredibla lack of detail, clutter. You can't even open or closse doors yet.

I don't really understand how this game will be completely polished, balanced and fixed for it's full release; not at the speed the updates have been going from the start anyways. It feels like it needs another year of work. And I'm not trying to say the devs don't care or trying to blast them, I realize they barely made the kickstarter, I realize it must not be as easy as most of us make it out to be. ...my issues are that JA2 (and let's stick to the original game and not the modded 1.13) feels lightyears ahead in terms of quality, technical detail and polish compared to this game.

The way this game feels, in terms of feel, is like going back to Jagged Alliance 1 (as if it was a beta for Jagged Alliance 1). I know the "story" is BEFORE Jagged Alliance 1; but Flashback feels somewhat as clunky and "slow"... and PRIMITIVE as Jagged Alliance 1. The worst is, the 3D engine makes it even WORST! Always having to rotate the camera 'cause the palm trees are over your mercs, and you can't see sh!+. It gets really annoying.

It's ironic really, because in a game like Jagged Alliance 1 and 2, due to the way games were sprite-based back then, you can see why a grid-based system was used. It worked perfectly for those games. You take a 3D system, and it seems to make it feel cheaper/crappier than the way JA2's grid-based system worked. This feels like it's trying to be XCOM, but fails at it. XCOM EU, although basic compared to it's predecessors, was relatively fluid and smooth. It works well for a "board-game" styled system, works well for what XCOM EU tried to accomplish.

Back to JA:F, I have no idea why they absolutely needed to spend efforts, time and money to work on a 3D system the way it is; seriously, I would much rather a good quality Isometric view just like JA2, with 3D characters; no fighting the camera and trees to see what you're supposed to see 'easily'. Why is it so hard to make a simple and intuitive map? I'd have settled with the Fallout: Tactics graphics any day over this one.

Sorry if this is long and turning into a short "review", but sometimes I can be blasted away in awe at some old games (Stronghold HD 6$ which I JUST played for the first time this week, amazing!) and sometimes - rarely - I have made horrible choices; JA Flashback 45$ =\ (the amount surely plays a role in how I feel about it too).

I seriously hope the game could live up to the.. "expectations".. I've been having for it (hoping for anyways).

What's strange is that the fans scream out for a simple remake of the original JA2 with features that you find in 1.13; not blockbuster graphics, or a new turn-based system, no! nothing of the sort; SIMPLY: the same things that made JA2 such an incredible game! The special humor, banters, the quantity and accuracy of the gear that mods have brought, the way the story is layed out, the characters you meet. They all felt alive, the maps, as static as they were, gave a sense of reason, and why they were the way they were.

...instead, devs are always trying to find new ways of changing the game, changing the way it works, changing the way stats work, trying to add perks... why?? Why do I need a system like Skyrim with perks? the leveling in JA2 was perfectly transparent; yet it gave your mercs noticeable improvement as you used him. The interrupt system in JA2 was spot on; incredible system. Now enemies simply stay out in front of you and activate their interrupt option.. even if you shoot them 3-4 times and get hits, well you triggered their interrupt. The dude falls at the end of his turn due to bleeding, yet he was able to aim at you by interrupting you.. it's feels poorly implemented; makes me wonder WHY did the stat system have to be changed at all?

Why change what isn't broken? ...ESPECIALLY when we only want the same old system, wouldn't it have saved on time, money, to focus on the content, proper voice-actingand what makes a game world feel "rich" in content?

I guess it's back to JA2 for the billionth time. At least the Mercs NEVER get boring, I can still chuckle at their comments; I haven't had one single chuckle or hint of something funny in Flashback. I'm sorry I feel so disappointed, I guess that's what happens when your epxectations build up (and when you see a 45$ price tag).
Posted: October 11
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129 of 178 people (72%) found this review helpful
2.3 hrs on record
-Doesn't Feel Like Jagged Alliance-

Would I recommend this? My answer is, "Yes with a but, or no with an and..." I give it mixed reviews.

Yes, BUT this isn't really Jagged Alliance. The original did a semi-decent job of making you feel like you were sitting at a laptop in a dark hotel room somewhere anonymous directing mercenaries over satellite - you were their shadowy handler, working quietly to depose a cruel tyrant and liberate the oppressed. This one just drops you in - rather than a mock "laptop" interface where you read the emails of your employer, viderconference, even browse the web to buy guns/flowers to remember your dead, in JA: Flashback, you're just dropped in. No buildup, just "here you go!". It partly fixes this "feel" problem by having your main character be the apparent handler, hiring mercenaries as you go (and said mercenaries appear magically out of nowhere instead of a 24 hour delay where they are choppered in), but I think this loses out to the feel of the original.

The bottom line: The good news is that this appears to be an attempt to recapture the original with 3d graphics and a new plot, with a new combat interface. The bad news is that this game doesn't succeed in the depth of the original (less searchable locations, less apparent subtlety). The WORSE news is that Full Control polled the audience for what they wanted in the game, rather than take on ALL the design work themselves, The rather predictable results are things like a long list of character names such as "Night Eyes" and "Jackie Chen", and a combat interface reminiscent of X-COM: Enemy Unknown, making the game feel somewhat juvenile and unsophisticated.

This game misses the original on several levels. The scale of the maps are somewhat more restricted (larger squares, less of them between buildings), so combat becomes a little more frenetic and "AAAA, please let me roll good numbers!", where chance matters for more than sound tactical planning. Rather than subtly applying camoflage makeup, approaching at night, dropping the roof guard with a silenced SMG and jumping on the roof to drop every guard in the compound with sniper fire (I turned that into a science in JA2), your firefights are more likely to be an attrition brawl where friendlies just stay in cover waiting for the enemy to walk into their guns, and you hope they run out of guys first. While the "cover" indicator is welcome, it only has three states of none, partial and full, and doesn't distinguish between visual cover and hard cover. While JA2 didn't have ANY cover indicator, it was quite possible to lay in what felt like a furrow in the ground, unseen and shielded by a small rock and a clump of weeds. If they fired, you could usually get enough of a fix to return fire, and blind fire was quite a reasonable tactic. JA:F seems to have removed a lot of these subtleties in an effort to make more of a development/engine friendly game, where level building became simpler and playtesting counted for less. A straightforward remake of JA2, keeping completely true to the mechanics/interface of the original with a new plot would almost certainly have required a lot more work that this one appeared to - and I think it shows in the lack of "polish" in JA:F. A straight remake would have been a better game.

Having followed Kickstarters (I was a backer of JA:F) for awhile, I've noticed that this is the second game (that I am aware of) that Full Control has released that has drawn on previous franchises and received markedly mixed reviews (The first was Space Hulk). There exists something in creative work called the "Editor's eye", the judgment and flair, the elan, to know what to put into a game, what to leave out, and how the whole will come together to look as a final product. I suggest Full Control has a lot of soul-searching to do regarding theirs. The game feels unpolished, juvenile, unserious and simplistic, and almost all of these flaws could have been fixed by a harsher editors eye in its design. Good luck, Full Control. I won't back another game again.
Posted: October 21
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105 of 151 people (70%) found this review helpful
0.7 hrs on record
I have not played much of this game yet, but I have to say that it fails to live up to the legacy of Jagged Alliance 2 on every level. It's not really a bad game, but it feels like the "mobile version", not the full-fledged sequel. Would I recommend it? Well, no. If you are a fan of JA2, you will be disappointed. If you are new to the series, it is a misrepresentation of what the Jagged Alliance legacy is all about. Perhaps if you thought JA2 was tedious and you just want accessible and simplified turnbased combat, you might like it. But then I'd say you are what drives everything that is wrong with the game industry today, and you should stop playing games all together.
Posted: October 21
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71 of 99 people (72%) found this review helpful
1.7 hrs on record
Early Access Review
I'm a backer and I was surprised that Full Control are almost ready to release this.
Key issues:
- AI that can see through walls and behind their backs
- Cannot merge ammo even in strategic screen (I had 5 boxes of .45, each with 1 bullet - shoot, reload, shoot, reload)
- Stabbed through walls
- Cannot leave a sector via the tactical screen
- Floating guns/knives of non-visible enemies
- Almost no environment loot-ables
- Multiple save files (I got into an impossible situation and now have to scrap my game and start over. Not fun)
- Confusing identical assets for very different things (e.g. .45 cal and .44 cal ammo)
- Many many bugs, lack of polish (changing settings like pan speed requires restart, hitting 'escape' does not pause the game, no indicator when you going into realtime mode, horribly choppy visuals, inventory screen flashes when it comes up, crashes)

*sigh* looks like another disappointing Kickstarter
Posted: October 13
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49 of 65 people (75%) found this review helpful
0.5 hrs on record
Early Access Review
Jagged Alliance Flashback is a test that Full Control used to guage how Kickstarters work.
*UPDATE* Final Version Review:
Not much has changed since the last review, unfortunately. You can create your own merc now, which presents you with a screen crowded with uninspiring text that honestly looks very uninspiring. The entire game using 1 font that isn't very pleasant to read large chunks of text with. The inventory and character screen all look the same with some really simple text boxes for info and filter types.

The game feels very rushed at no real surprise, because it is. Full Control decided to put a year of work into Jagged Alliance Flashback during and after the Kickstarter with time for vacations and to get through a large bug list for their other game, Space Hulk. Unfortunately it really shows in the game, as it looks messy and rushed from the start.

Old review:
With one update left to go before the final version, things don't look good for the new game in the JA series. Even this 'late' in development (only 18 months) the game feels like it doesn't know what it wants to be. Touting itself as a spiritual successor to the very popular Jagged Alliance 2, Flashback seems to forget its roots and a lot of the time, what made those games good. It's uncertain what will be in the final game compared to the early access version we've been playing, but the devs attitude towards the game recently make it sound as if they'd just like to be done with making it. They went to Kickstarter without a plan, and upon being funded, quickly realised they were out of their depth. They spent most of the time making the website and assigning community officers and their game suffered because of it. Already they are implying core features will be added after the game has actually been released, but I find that hard to believe with their obvious lack of motivation to continue on the game.

The game plays like a basic isometric turn based shooter. You can target head, bodies and legs with your weapon. Up until recently, you couldn't choose the amount of AP you took on the shot and had to keep 'rolling the dice' to try and hit someone. The UI is unintuitive and hard to comprehend at the best of times. It's colored with a flat gradient and unflattering font. Mercenary portraits and interactions are limited and static. Inventory management might as well have been removed because clearly they don't understand what made it good in JA2 (pockets of various sizes for different items etc). The art style isn't consistent; some areas feel totally out of place due to their pallette.

For what it's worth, this game does some things right, just generally the things you wouldn't attribute to Jagged Alliance. The cover system is nice, and hitting enemies in the head with a low-percent chance to hit is satisfying, it just makes you wonder if this game would have benefited if it wasn't tied to the source material it loosely bases itself off of.

Jagged Alliance: Flashback is an empty experience that just kind of exists. People will get this game confused with Back in Action. At this point, if you want to play Jagged Alliance, you'll be playing JA2 with the 1.13 mod. It's sad but teaches you a thing or two about Kickstarter!
Posted: October 18
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106 of 164 people (65%) found this review helpful
10.7 hrs on record
To be positive or not.. that´s the question here..

for now, at the day of release i decide to be still positive, since i´ve seen that Full Control, can and wants to achieve a good game. If they continue to improve the game after the release, as is their promise, they and the modder community still can make this a really good Jagged Alliance game.

For now the game is a good base, for greatness, but not a good Jagged Alliance imo. If they finish giving the game soul and heart, it can become one though.

So, if you buy the game (and want a good Jagged Alliance game, not just a nice tactical military game, which surely it is right now), do it for what it can become, not so much for what it is now.
Posted: October 21
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37 of 48 people (77%) found this review helpful
1.2 hrs on record
Even after the first few maps I can say the following:

This game feels still very much like Early Access.
Framerates are all over the place, although my PC is a powerhouse.
The cursor gets randomly stuck with the wrong icon, which makes it difficult to click the indented area.
Also, there are 4 possible views and since walls dont get invisible it can get difficult to navigate, when there are clickable objects in the way.
Enemies randomly forget about their AI and stop doing anything.
Maps so far didnt include any explorable stuff. Container alsmost always just contain ammo.
Overall I guess the developers need a lot more time to really finish this game.
Addid AP to targeting often doesnt increase the hit-percentage at all.
Overwatches sometimes, even with full AP, dont fire and enemies have free shots. Makes tactical planning difficult/impossible.
Posted: October 21
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