Jagged Alliance Flashback brings back the true spirit of this legendary series: Turn-based tactics meets crazy mercenary personalities and intense battles. Manage your squad of unique mercenaries, secure your income and take back the island - sector by sector, turn by turn.
User reviews:
Mixed (612 reviews) - 49% of the 612 user reviews for this game are positive.
Release Date: Oct 21, 2014

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About This Game

Jagged Alliance is back – and it is all about the unique mix of turn based tactics, fierce battles, squad management and crazy mercenary personalities.

It is 1988 on the Caribbean island group of San Hermanos. A corrupt leader has the islands in his grasp ... yet a group of rebels fights for democratic values and freedom. However, once the head of the rebels is arrested, the insurgents quickly dissolve. Arriving on the island, the player’s mission is to help the rebellion before things take a turn for the worse.

Take control of your own band of mercenaries, lead them into battle and manage your resources wisely. Fight back for freedom, sector by sector, turn by turn. Like the original Jagged Alliance series, Jagged Alliance Flashback gives you the choice to use your preferred tactics and build your squad around it – rush in with heavy armed troops or take the high road of distance shots and sniping.

More features and content will be added on a regular basis, and together with your feedback and support we will shape this game to be the best Jagged Alliance game yet! Please feel free to give us your comments, your thoughts and your recommendations. We listen to every one of you.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Storage: 5 GB available space
    • OS: Windows 7 or Windows 8/8.1
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeFirce 600 series or AMD equivalent
    • Storage: 5 GB available space
    • OS: Mac OS X 10.6.0 or later
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Storage: 5 GB available space
    • OS: Mac OS X 10.9.0 or later
    • Processor: Intel i7 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 700 series
    • Storage: 5 GB available space
    • OS: Ubuntu 13.04
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Storage: 5 GB available space
    • OS: Ubuntu 13.04
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 600 series or AMD equivalent
    • Storage: 5 GB available space
Customer reviews
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Mixed (612 reviews)
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378 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
214 of 228 people (94%) found this review helpful
5 people found this review funny
Not Recommended
5.5 hrs on record
Posted: March 28, 2015
As Full Control has come to an end, not too long after the game's release, I cannot seriously recommend this game to anyone, not even hardcore JA fans or enthusiasts of the genre. If anything, this half-finished game will make them bawl their eyes out.

The devs didn't deliver on many of their promises for the game, and it shows in the lack of features and game world interactions. Painfully minimal, there's no more banter between mercs, NPCs are jokes or avatars of backers who serve no real purpose in the game world, other than as glorified interactive credits. They barely got working merchants into the game, post release.

Don't buy this game. I backed it, and regret the decision. After Full Control's insolvency and dissolution, there's no further support from developers, no further hope of getting a finished game and have the myriad of bugs fixed and promised features implemented.

The game will forever remain a half-finished, misspelled love letter to the franchise.
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402 of 488 people (82%) found this review helpful
33 people found this review funny
Not Recommended
6.3 hrs on record
Posted: October 23, 2014
Jagged Alliance: LOST CONTROL - A game made by FULL CONTROL.

Short version: This game is a big disappointment.

I had a bad feeling about the game when I watched the videos of the Alpha version, then I thought, well the game was still pretty far from finish maybe things would turn out to be better (and it came out yesterday).

Despite the plastic 3D-models and UI designed by some "Hello world!" level programmer, the tactical part of the game is not there at all. It plays like a cheap clone of XCOM with that half-shield/full-shield mark when you take cover but note that you can't do any smart shooting behind an object. The object just block both line of fire and line of sight of yours and enemies'. The whole combat part is to play the "move from a cover to another cover" thing. Enemy duck down, you crawl down, stand up, move a bit, duck down, blah blah blah. I cleared the 1st town with only my IMP merc and not got shot once (default difficulty). I would be grinded to meat pieces if it's a similar situation in JA2.

One funny thing is that enemies tends to rush to your face and not doing anything, I assume they don't plan their AP very well? Remember how you get beaten up by the melee/sprayer enemies in JA2? It's not likely to happen in this game unless you are very very reckless and do nothing when enemies come to you. After you hit them, they sometimes stand in the open ground and do not move. Sometimes they run back and forth a bit. Sometimes it says "Panic" and the wounded enemy run to some random directions. So they behaved like Kamikaze-commandos then suddenly became cowards? Do they have a political commissar kicking their ♥♥♥ but has a limited area of effects?

Sometimes I just rush with all team members when there are few enemies left (remember how cautious you were when getting the last rats in every battle in JA2?), because getting hit is not that lethal at all, since you heal even faster than Wolverine in X-Men. Btw: Sometimes you can have >100% chance of hit. How is that possible? During battles, sometimes when you change the direction your merc is facing, you quit the combat mode, and it says ENEMY CONTACT LOST. It's really confusing.

Enemy will attack the land you occupied very quickly. Once they sent the troops and headed to my land, so I send my team to chase after them. They took down the millitias I trained, I felt so bad about it and I wanted to avenge them. There were at least 10 enemies in their troops so I was preparing for a bad fight. Then, after they took the last pieces of my land, they vanished from the map!!! I felt like a dog chasing a vanishing sausage.

There were some people on the Steam community posting posts to tell how they like the combat and how thrilling it is. I did give the game a second try due to those positive comments, I tried to enjoy the combat, but I failed. I also saw some posts regarding the postive comments of the combat:

[Quoted from Steam Community]

Originally posted by Keyboard Cowboy:
..It sounds like you guys are playing a completely different game than I am... o.O
Ohh well... :o

Originally posted by SoulsandBlood:
..Seems like we are playing a different version.My AI is as dumb as dirt.

[/quoted from steam community]

Maybe I got a wrong link of the download of the game, too?

Scripts & story:
You start with receiving some mysterious radio distress from someone and you must kill some evil Prince who is rich and bad. The whole intro feels pale and vague. The scripts of the game were written by some guys who thinks he/she is humorous but there were no humor at all. It doesn't stop mentionning Lynx banging Buzz, or Ivan drinking vodka while loading the game, trying desperately to hook up with old fans of JA series. Not a nice trying I'd say. Even in the very beginning of the game, in the IMP text, I saw they spelled "rathar than" as "rather then". Ye, English is not my 1st language either.


Short version: It's cramped.

You can't interact with most part of the world. I didn't figure out how to jump over a short wall or fence, or jump on the roofs of houses. You can't shoot dead bodies or break a window or open/close a door. Full Control promised many things in the begninning. You can check them here:

Did they have the things they promised in the final game? Ok let's check with "Destructible Environments" first since it's the update1:

I tried throwing grenades to various things, including wooden barrels, wooden fences, walls, sofas, tires, rocks, sandbags, cows and pigs.... and nothing got destroyed. The only thing I destroyed with grenades is a huge sun umbrella, it looks like the one in the main title screen.

Other things:
There are lots of animals roaming around on the island. I mean LOTS of, cow, sheeps, pigs, chickens, birds..it feels like an island version of Mongolia. Why do people fight when they are so rich? Don't the evil Prince have feasts with his pawns? Are they all vegans? I tried to kill the cows in the game, but found out that you can't. Even grenade can't kill a pig or a chicken. Not to mention that I want to boost up my strength by punching them! However, you can use the bodies of cows or pigs as cover! Try to lean your body on a pig in real life, please. And don't do it in front of your neighbours.

You can stand in fires and not get burnt.

You can't loot the civillian houses, because in 1988 people were as poor as ♥♥♥♥, there are nothing in their houses. Only in one or two houses out of 20 you can find a case containing some loots. Most NPCs are filled with random taglines, like "Hola" "Can I touch you?". Why the heck you want to touch me?? Also there are side missions like "Please sleep with my wife so I can work". Hmmm, the island dwellers are really friendly aren't they? One thing is really annoying, you must face the directions of the NPCs to see them. No, standing around them is not enough. The town people duck down when you fight your enemies and refuse to talk to you. They don't really need to, because they are as invincible as the animals, but you can't use their bodies as covers.

I hired Buzz and she has less than 10 taglines, and she sounded like a buffalo with a cold. Then I hired Lynx, thought maybe he would spice things up a bit. But nothing happens. Where is the banging part they mentioned before?? They don't even talk to each other! Later I learned that merc Vicky Waters from JA&JA2 is a farmer's daughter. Is that Fallout-looking wrecked car shell in the northern farm supposed to be a 1964 Chevy? It doesn't look like one. Later I saw the Danish girl Monica "Buns" Sondergaard, yes the annoying kindergarten teacher (but I like her) being some local gangster's body guard. I thought she was 12 years old in 1988?

Btw: when you hire someone by calling them, they appear in front of you right after. Are they paratroopers already? Or are they waiting on some satelite and got beamed down to you?

When you talk to recruit-able NPCs, you can ask telephone numbers so you can recruit them later. Then the NPCs vanish in front of you!!! What the heck is that? I want to master that skill too, so I can FLASH to the BACK of the evil Princes and a**l them with the tampon-looking bandage!

On the Steam community people say things like, oh they are a small studio and they lacked money. You know, they missed the cheapeast things to add in this game, the highest value for money things in this game --- All the interesting details that exist in JA2, and they somehow promised to create them in this game.

I donated 25USD because it lit up my hope to see a better new JA game. I'm going back to JA2 now.
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133 of 145 people (92%) found this review helpful
4 people found this review funny
Not Recommended
0.6 hrs on record
Posted: July 1, 2015
Small budget Kickstarter-funded game that is missing a lot of what made prior games in the series what they were. Underwhelming, but playable, ultimately completely undermined by the behavior of the studio behind it who have engaged in things like threatening to stop supporting the game if customers didn't remove negative Steam reviews. While those who backed this $20 USD game on kickstarter had to pay $25, I would say this game is worth buying perhaps at $5 and only, then, if you have nothing else on your plate.
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97 of 105 people (92%) found this review helpful
1 person found this review funny
Not Recommended
6.0 hrs on record
Posted: August 19, 2015
1. Has about 15% of the content in JA2.
2. No feeling or caring about the mercs at all as done so well in JA2.
3. About the only real thing this has in common with JA2 or JA is some artwork and names of the mercs.
4. Not even a finished or complete game as a stand alone product, and a galaxy away from the awesome JA2.
5. One product I wish I could just get my money back. Now jaded about backing or early accessing anything at all.
6. It should be a crime to take a classic title of ANY great game and screw it up this bad.
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224 of 287 people (78%) found this review helpful
5 people found this review funny
Not Recommended
6.7 hrs on record
Posted: November 14, 2014
Short opinion:

This is a piece of crap that brings shame to Jagged Alliance series. If you're a fan of any type of tactical turn-based games - avoid it!

Long one:

Yeah, i'm a long time fan of Jagged Alliance games like many others around the world. I don't regret that i was a backer during KS campaign, it was my choice and i was fully conscious about what i was doing. I only regret the final result of this project.

I really don't want to write a book about gameplay, so i will focus on advantages and disadavtages of this game. Here we go:


- Graphics, you can love it or hate it, but i think that graphical style that was taken was a good choice.

- Fighting, well, sometimes fight is annoying, but sometimes it can be fun.

- Music, not bad.

- The game is clearly described, you can easily sense what is it all about


- Graphics, style is ok, but there are too little details and 3D characters have jest few polygons.

- Sound, i don't mind soundtrack, but sometimes sounds in the inventory are too loud and overdriven.

- Just one save slot!

- Very small quantity of stuff thrown around, so there is no sense in wandering on a map, there are only few containers in which you can find some loot.

- Can't open/close the doors!

- There are no second floors, and you can't go on the roofs!

- There is no possibility to modify weapons!

- Bugged and totally unrealistic weapons. There is no such thing like UZI in .45 caliber, there is no such thing like Thompson with 7, 10, or 15-round clip. Sometimes I had action points, proper ammo and just can't reload the weapon.

- Can't see bloody thing during the rain/storm.

- Pathfinding is totally broken. You can click on a single and simple part of the ground and some of your merc will choose the most complicated and longest possible way to get there (and some of them will probably stay just where they are).

- User interface is not well designed, you can easily click on a random place and accidentally move your merc.

- AI, there are no sophisticated tactics that enemies can use, They just get closer and closer, one by one. Forget about flanking and such things.

- Useless militia, you train them, they lose and so on... There is no possibility to enter combat when your militia squad is fighting.

- Strange mechanics, aim shot is useless and sometimes you can embark into weird "never-ending" shootout. It looks like this: the distance between your merc and the enemy is about two squares, you have rather high hit probability and you just can't shot him no matter what. Another thing: 103, 105% hit probability? What is it? Are devs kidding us?

- No noticeable mercs relationships, They're just callous puppets.

- You can use cow as a cover, the cow is...armoured...

- There is no, absolutely no optimalization!

- What the hell "interrupt" button is doing in UI? Interrupt action should act automatically when given character have enough action points!

- Illegible table of guns characteristic.

- There is a shop of course (in text, not graphical form!). You can buy, but you can't sell your own stuff!

- Camera angles are uncomfortable

...Jesus, i have enough, there are probably quite a few things that i could mention, but this list annoyed me enough. As You see, this game has been practically deprived of the most needed functions. I don't really see sense in existing of JA-ish game which is so neutered. Just look at Silent Storm and even 7.62, or Back in Action. These games have some flaws, but this is nothing comparing to Flashback. This game is so bad that i don't see any potential in it and any chance to upgrage the main problems of it.

People from Full Control said something like this: "KS campaign succeeded with minimum amount of money needed to create Flashback project, and that's why fans and backers will receive minimum amount of content". Pure and simple, 368k $ was practically the lowest amount of money necessary to achieve lowest stretch goals and start developing of this game. This is the point where Full Control made a huge mistake, they should never start developing this game with such a low budget. Some would say: "but minimum budget could not be lower due to low interest in community. If the amount was higher , this game would never have been created!". Exactly! Jagged Alliance: Flashback should not exist! This is so weak and embarrassing piece of crap that only brings shame to Jagged Alliance brand.

Maybe if FC had more manpower, capabilities, experience, consistent vision and skills to make things right, then they might have a chance to make a really decent game... But they hadn't and they were overwhelmed by the task which they have chosen, They had to feed their families and stay aflout, we received a game that is poor in almost every aspect. Was it worth it? I don't think so...

I believe that time will come and we will finally receive worthy successor of JA: 2. It doesn't matter how long i will wait, real mercs never die!;-)
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371 of 500 people (74%) found this review helpful
5 people found this review funny
Not Recommended
0.6 hrs on record
Posted: October 21, 2014
Just gave up playing it. It looks like JA:Online. Not even close to JA2, or it's successor 1.13 mod. Do you even know what makes JA2 a good game? Like micromanagement, Inventory management, fully detailed weapon customisation, more simulation aspects. And what is that? Just an JA:Online (cover-marks ("shields") even haven't been changed) with great advetrisment. Tactics? Just saw three opponents gathered behind same log and started shootng at my guy, while he was at the opposite side of a log, right behind it... Stealth? Forget about it, since cover-logic haven't even been implemented, as i told you already. When i saw all this, i recognised, that noone will ever make something even close to JA2, since noone can into community forums and community-requested features. "Why should i spend my prescious time on reading this BearPit forum, which have brought JA2WF, JA2UB, JA2 1.13, AIMNAS and all that stuff to this world, if i can grab my kickstarter money and make something like JA:O?" This game became my biggest disappointment of this year. Just give this game to community, make extended API for modders and extend modding support. You have failed fans of the JA, just let them fix your monster atleast, since you aren't able to do that by yourself.
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75 of 82 people (91%) found this review helpful
3 people found this review funny
Not Recommended
24.2 hrs on record
Posted: June 16, 2015
Ok let's be honest here, I love Turn-Based games and I remember playing Jagged Alliance 2 when I was a kid.. But this here.... I tried, I really REALLY tried to like this game, but there is nothing to like about this game. It is shallow, not only shallow it is bare, empty... it is a empty void with few shells that are the "game". AI if one may even call it that way is next to non-existent. Enemies will just charge you head-on. Shops are only on several places, almost no loot, no interaction with environment. No character customization, no nothing. The arsenal of those few weapons that are currently present in the game won't save it either. The gameplay is extremely boring and by boring I mean you will enjoy more fun by throwing money out of the window than using them to buy this bad joke of a game. It feels unfinished it feels rushed it feels unpolished it feels rigid and empty. If you love Turn-Based games grab a Wasteland 2 or something especially if it's on sale. Keep your hands off of this... 2/10...
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155 of 199 people (78%) found this review helpful
7 people found this review funny
Not Recommended
8.7 hrs on record
Posted: October 24, 2014
Huge disappointment. It looks like good old JA in nice 3D HD, it sounds like good old JA - but it's just extremely empty and lacks lots of features. Targeting and surroundings' hitbox ballistick model is just ridiculous - you never know how to set your agents. There is no advanced wound model - characters are just simple life bars. No weapon customization, dialogues are clicking nonsense (you can click whatever, no choices), no exploration, no civilian movement phase, you can't even open or close doors, etc. etc.

Stay away! (or eventually get for about a dollar, when it's on a steam sale and mods get some features back)
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167 of 221 people (76%) found this review helpful
2 people found this review funny
Not Recommended
11.7 hrs on record
Posted: October 23, 2014
First, let me say that I LOVE the original Jagged Alliance games (JA, Deadly Games, and JA2). That said, this game is a huge disappointment.

Though they have progressed towards making a JA game, they have fallen FAR SHORT:

-No world interaction. You can't open doors, crates, climb onto roofs, or blow holes in walls.

-The UI feels a lot worse than those of yester-year. How is this even possible? It seems incomplete and clunky, making even simple tasks awkward.

-Character inventory is shallow. Though they have added a "squad inventory", lack of items in the world and the randomness of enemy drops makes this a collection of junk rather than an armory.

-In game engine is also clunky. The game looks out-dated (JAZZ: Hired Guns anyone?) and plays poorly, with AI taking far too long to execute turns. When a 2D game from 19 years ago looks more appealing, you might have failed.

-Combat is lacking. Enemies make poor decisions and don't try to flank, rushing at you and using the closest cover once in range. Line of sight is extremely limited, making some scenarios (firing at a diagonal around the box right in front of you) a case of leaving cover to shoot at enemies who will miss you from 6 feet away. It's honestly comical.

-Lack of video options. You can change "bulk" settings, but have to direct control over AA, V-Synch, texture quality, etc. This seems both lazy and cheap in this day and age.

-Sound design is weak. Most sounds and music are pulled from JA2. Again, this seems less of an homage and just a matter of frugality.

-Map size is small. This might just be an initial mis-giving, but there just isn't much there once you get into a sector. No hidden items, no containers, limited NPCs... Bland and empty.

Give this one a wide berth until they ACTUALLY finish it. As it is now, it has fewer features than that abortive JA: Online crap. Play JA2, Xenonauts, XCOM, or even the UFO series instead.


-Cover is NOT implemented well, with enemies shooting you without you being able to shoot back; in some cases, they even shoot you THROUGH walls.

-Militia is a joke. You can't fight alongside them. It's a cheaper version of the automated combat from JA2, but far simpler and with a graphic-less UI (at least JA2 had portraits), and the enemy is CONSTANTLY roaming in larger bands than you can train in 2 days time. I guess this makes up for the TINY map, as you need to re-conquer sectors.

-Inventory is poor, with no attachments and most enemies dropping ZERO items, despite shooting you from extreme range with assault rifles.

-Combat is a complete joke, with enemies being unaffected by traumatic gunshot and grenade wounds. Occasionally, they might "panic", but it's a die-roll and not something that makes sense. There is no suppression system, and the AP costs are so ridiculous that you will mostly be using snap shot and not moving once combat begins. The enemy, of course, seems to have a lot more AP than you, popping off three shots after moving when you can barely manage 2.

-Wound system, continued from above, does not remove APs from injured parties, but is based on hit location, with legs removing AP, head reducing next-shot to-hit, and body just causing damage. I was not impressed when an unarmored soldier took a .50 HP to the chest and proceeded to run up to me and punch me. STUPID.

-CTDs. On enemy turns, the game likes to crash (look for the tell-tale change of cursor and lack of animations). This is somewhat reminiscent of JA2 1.08, so I guess they were somewhat faithful? Try windowed (resolution hit) and you can cut back on the level of incidence. SESO, otherwise.

This was a regrettable waste of money AT THIS TIME. Luckily, they did much better with Space Hulk, so give them your money for that and HOPE that they don't abandon this one in the mean-time.
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66 of 73 people (90%) found this review helpful
3 people found this review funny
Not Recommended
4.9 hrs on record
Posted: November 9, 2015
After reading all the negative reviews, I still decided to pick this game up, a year after its release - it's was on sale for about $4. It's arguably still not worth it, but is perhaps a better execution than Back in Action.

The good:
- Looks "better" than BiA, but also just barely better than JA2
- Improved camera over JA2, imho, ability to change perspective is a plus
- Can create your own character, which make the story slightly more bearable
- For the first hour or two it felt similar to JA2 in style and feel
- Feels better than Back in Action overall
- Game loads quickly
- Theme music is great

The bad:
- Imersion breaking conversation system which doesn't take into account who is talking to who, completely ruins the vibe of the game
- Clunky UI and poor execution of merc hiring and weapons merchant
- Not nearly enough lootable containers
- Poorly executed looting system with no sector-wide loot view post-combat like in JA2
- Atrocious voice acting: Ivan sounds like a mentally challenged Scottsman for some reason, Buzz sounds like a raging feminist; voice talent choice is very lazy and totally breaks the atmosphere of the game
- No choice in player character's voice
- Almost no mods a year after release, nothing seems to have been fixed or improved
- At just 4 hours in I'm really struggling to find the motivation to continue this "journey"

The idea itself was good, and some effort in development is clear, but feels like devs gave up after some time and just released the game to cut losses. Unfortunately this is another flop sequel which could have been much more but fell flat at the execution stage. At the end of the day, all this game did is make me want to just replay JA2 again.
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Recently Posted
MaJu V.
0.3 hrs
Pre-Release Review
Posted: September 19
After going through all stages of mourning for this game, I can genuinely say: "Don't play it."
If you're a fan of the orignal two games, don't let yourself be poisoned by this or by Back in Action.
Back in Action was horrible. And while the developers of this game certainly tried, they still failed to make a game that even closely resembled the original games.
Yes, I helped the kickstarter because I felt the team needed the support and because I'm a fan of the franchise. And even looking back, I probably would've done it again, just because I want this franchise to succeed.
But that will be for another game, because this one is just not worth your time.
Helpful? Yes No Funny
11.4 hrs
Posted: September 10
3/10 Full of bug's and unpolished.

Sept. 10, 2016
Helpful? Yes No Funny
0.7 hrs
Pre-Release Review
Posted: August 29
Get a piece of paper, draw a picture on it and you have a better game than this is.
Helpful? Yes No Funny
0.7 hrs
Posted: August 3
this is ♥♥♥♥♥♥♥t, the game is not even finish... i just wasted my money on a ♥♥♥♥ product...
Helpful? Yes No Funny
1.1 hrs
Posted: July 12
Its not working on Linux, loading screen never ends, after character creation or tutorial.
Helpful? Yes No Funny
0.4 hrs
Posted: July 4
I tried to like this. But something about it that just didn't sit well with me. I didn't like the controlling of your units. I think I was spoiled too much with Back In Action that it was difficult for me to play this. It felt like I was suppose to be using a touchscreen instead of M&KB. No thanks. After 15min I had to uninstall and ask for a refund.
Helpful? Yes No Funny
42.4 hrs
Posted: July 2
Finished the campaign. For the $1.99 I paid for this game, it was the most fun I had with a $1.99 in a long time.

Is it as advanced as Jagged Alliance: Online Reloaded?: No
Does it seem like I went back in time for graphics and game play?: Yes
Does the non-free rotating camera angle drive you friggin nuts because it locks at 45 degree angles?: Yes

Was it a fun 40 hours of game play? Definitely.

I've pretty much loved and hated every Jagged Alliance game and would still buy any new ones that came out. I really wish it could get the type of a budget like XCOM, since honestly, I like the storyline a lot better in Jagged Alliance.

All negatives aside, it is still a fun game to play. I find it highly amusing shooting someone in the face point blank range in this game and seeing their body fly 8 squares away.
Helpful? Yes No Funny
0.8 hrs
Posted: July 2
As much it sounds like a conspiracy theory, I’m pretty assured that ANYONE who’s given this game the thumbs up is a professional troll or working for the company who made it. JA: Flashback is quite possibly the worst game I have EVER played, and I’m not being dramatic.

I had read several bad reviews before picking this game from the Steam sale and to be frank, wasn't expecting much. Still setting up my first game,I was still blown away by how bad it actually is.

Going into details feels pointless, as it would only hide the fact how utterly horrible this game looks, sounds and plays in every possible aspect. Seriously, the only good thing I can think of this game is the music at the start-up screen, which nicely reminds of the previous installment in the series.

Speaking of which, I think I have a date with Jagged Alliance 2.

Sir-Tech should sue them
Helpful? Yes No Funny
0.2 hrs
Posted: June 28
I'm a huge fan of the Jagged Alliance series, so i grabbed this for 2€ during a steam sale.

Two lousy euros and i still requested a refund.

Thats how bad this game is.

Edit: kudos to steam for their refund service tho. Works like a charm.
Helpful? Yes No Funny
0.3 hrs
Posted: June 25
i bought it $2 in Summer Sale, it's like XCOM for poor people :)
Helpful? Yes No Funny