Jagged Alliance Flashback brings back the true spirit of this legendary series: Turn-based tactics meets crazy mercenary personalities and intense battles. Manage your squad of unique mercenaries, secure your income and take back the island - sector by sector, turn by turn.
User reviews: Mixed (194 reviews)
Release Date: Oct 21, 2014

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Recent updates View all (9)

October 23

Bugfixes and German Localization

We have released a new update today including the German localization as well as some bug fixes. We apologize for the delay and wish you all viel Spaß!

3 comments Read more

October 21

Jagged Alliance: Flashback is now officially live!

We are proud to announce that we have finally left the confines of development. Most of you have been actively supporting our project - some even from day one. We really appreciate all of the feedback, suggestions and bug reports we received, as it ultimately made Jagged Alliance: Flashback what is today.

From Kickstarter to Early Access and finally to launch – we want to thank the supporters, the fans, the veterans and most of all the backers who made this possible!

32 comments Read more

Digital Deluxe Edition

The digital deluxe edition includes:

  • Jagged Alliance: Flashback
  • Jagged Alliance 1: Gold Edition
  • Space Hulk

About This Game

Jagged Alliance is back – and it is all about the unique mix of turn based tactics, fierce battles, squad management and crazy mercenary personalities.

It is 1988 on the Caribbean island group of San Hermanos. A corrupt leader has the islands in his grasp ... yet a group of rebels fights for democratic values and freedom. However, once the head of the rebels is arrested, the insurgents quickly dissolve. Arriving on the island, the player’s mission is to help the rebellion before things take a turn for the worse.

Take control of your own band of mercenaries, lead them into battle and manage your resources wisely. Fight back for freedom, sector by sector, turn by turn. Like the original Jagged Alliance series, Jagged Alliance Flashback gives you the choice to use your preferred tactics and build your squad around it – rush in with heavy armed troops or take the high road of distance shots and sniping.

More features and content will be added on a regular basis, and together with your feedback and support we will shape this game to be the best Jagged Alliance game yet! Please feel free to give us your comments, your thoughts and your recommendations. We listen to every one of you.

System Requirements

    • OS: Windows 7
    • Processor: Intel i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    • OS: Windows 7 or Windows 8/8.1
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeFirce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
    • OS: Mac OS X 10.6.0 or later
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Hard Drive: 5 GB available space
    • OS: Mac OS X 10.9.0 or later
    • Processor: Intel i7 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 700 series
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 13.04
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 13.04
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
Helpful customer reviews
111 of 137 people (81%) found this review helpful
6.3 hrs on record
Posted: October 23
Jagged Alliance: LOST CONTROL - A game made by FULL CONTROL.

Short version: This game is a big disappointment.

I had a bad feeling about the game when I watched the videos of the Alpha version, then I thought, well the game was still pretty far from finish maybe things would turn out to be better (and it came out yesterday).

Despite the plastic 3D-models and UI designed by some "Hello world!" level programmer, the tactical part of the game is not there at all. It plays like a cheap clone of XCOM with that half-shield/full-shield mark when you take cover but note that you can't do any smart shooting behind an object. The object just block both line of fire and line of sight of yours and enemies'. The whole combat part is to play the "move from a cover to another cover" thing. Enemy duck down, you crawl down, stand up, move a bit, duck down, blah blah blah. I cleared the 1st town with only my IMP merc and not got shot once (default difficulty). I would be grinded to meat pieces if it's a similar situation in JA2.

One funny thing is that enemies tends to rush to your face and not doing anything, I assume they don't plan their AP very well? Remember how you get beaten up by the melee/sprayer enemies in JA2? It's not likely to happen in this game unless you are very very reckless and do nothing when enemies come to you. After you hit them, they sometimes stand in the open ground and do not move. Sometimes they run back and forth a bit. Sometimes it says "Panic" and the wounded enemy run to some random directions. So they behaved like Kamikaze-commandos then suddenly became cowards? Do they have a political commissar kicking their ♥♥♥ but has a limited area of effects?

Sometimes I just rush with all team members when there are few enemies left (remember how cautious you were when getting the last rats in every battle in JA2?), because getting hit is not that lethal at all, since you heal even faster than Wolverine in X-Men. Btw: Sometimes you can have >100% chance of hit. How is that possible? During battles, sometimes when you change the direction your merc is facing, you quit the combat mode, and it says ENEMY CONTACT LOST. It's really confusing.

Enemy will attack the land you occupied very quickly. Once they sent the troops and headed to my land, so I send my team to chase after them. They took down the millitias I trained, I felt so bad about it and I wanted to avenge them. There were at least 10 enemies in their troops so I was preparing for a bad fight. Then, after they took the last pieces of my land, they vanished from the map!!! I felt like a dog chasing a vanishing sausage.

There were some people on the Steam community posting posts to tell how they like the combat and how thrilling it is. I did give the game a second try due to those positive comments, I tried to enjoy the combat, but I failed. I also saw some posts regarding the postive comments of the combat:

[Quoted from Steam Community]

Originally posted by Keyboard Cowboy:
..It sounds like you guys are playing a completely different game than I am... o.O
Ohh well... :o

Originally posted by SoulsandBlood:
..Seems like we are playing a different version.My AI is as dumb as dirt.

[/quoted from steam community]

Maybe I got a wrong link of the download of the game, too?

Scripts & story:
You start with receiving some mysterious radio distress from someone and you must kill some evil Prince who is rich and bad. The whole intro feels pale and vague. The scripts of the game were written by some guys who thinks he/she is humorous but there were no humor at all. It doesn't stop mentionning Lynx banging Buzz, or Ivan drinking vodka while loading the game, trying desperately to hook up with old fans of JA series. Not a nice trying I'd say. Even in the very beginning of the game, in the IMP text, I saw they spelled "rathar than" as "rather then". Ye, English is not my 1st language either.


Short version: It's cramped.

You can't interact with most part of the world. I didn't figure out how to jump over a short wall or fence, or jump on the roofs of houses. You can't shoot dead bodies or break a window or open/close a door. Full Control promised many things in the begninning. You can check them here:

Did they have the things they promised in the final game? Ok let's check with "Destructible Environments" first since it's the update1:

I tried throwing grenades to various things, including wooden barrels, wooden fences, walls, sofas, tires, rocks, sandbags, cows and pigs.... and nothing got destroyed. The only thing I destroyed with grenades is a huge sun umbrella, it looks like the one in the main title screen.

Other things:
There are lots of animals roaming around on the island. I mean LOTS of, cow, sheeps, pigs, chickens, birds..it feels like an island version of Mongolia. Why do people fight when they are so rich? Don't the evil Prince have feasts with his pawns? Are they all vegans? I tried to kill the cows in the game, but found out that you can't. Even grenade can't kill a pig or a chicken. Not to mention that I want to boost up my strength by punching them! However, you can use the bodies of cows or pigs as cover! Try to lean your body on a pig in real life, please. And don't do it in front of your neighbours.

You can stand in fires and not get burnt.

You can't loot the civillian houses, because in 1988 people were as poor as ♥♥♥♥, there are nothing in their houses. Only in one or two houses out of 20 you can find a case containing some loots. Most NPCs are filled with random taglines, like "Hola" "Can I touch you?". Why the heck you want to touch me?? Also there are side missions like "Please sleep with my wife so I can work". Hmmm, the island dwellers are really friendly aren't they? One thing is really annoying, you must face the directions of the NPCs to see them. No, standing around them is not enough. The town people duck down when you fight your enemies and refuse to talk to you. They don't really need to, because they are as invincible as the animals, but you can't use their bodies as covers.

I hired Buzz and she has less than 10 taglines, and she sounded like a buffalo with a cold. Then I hired Lynx, thought maybe he would spice things up a bit. But nothing happens. Where is the banging part they mentioned before?? They don't even talk to each other! Later I learned that merc Vicky Waters from JA&JA2 is a farmer's daughter. Is that Fallout-looking wrecked car shell in the northern farm supposed to be a 1964 Chevy? It doesn't look like one. Later I saw the Danish girl Monica "Buns" Sondergaard, yes the annoying kindergarten teacher (but I like her) being some local gangster's body guard. I thought she was 12 years old in 1988?

Btw: when you hire someone by calling them, they appear in front of you right after. Are they paratroopers already? Or are they waiting on some satelite and got beamed down to you?

When you talk to recruit-able NPCs, you can ask telephone numbers so you can recruit them later. Then the NPCs vanish in front of you!!! What the heck is that? I want to master that skill too, so I can FLASH to the BACK of the evil Princes and a**l them with the tampon-looking bandage!

On the Steam community people say things like, oh they are a small studio and they lacked money. You know, they missed the cheapeast things to add in this game, the highest value for money things in this game --- All the interesting details that exist in JA2, and they somehow promised to create them in this game.

I donated 25USD because it lit up my hope to see a better new JA game. I'm going back to JA2 now.
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77 of 95 people (81%) found this review helpful
2.9 hrs on record
Posted: October 23
First, let me say that I LOVE the original Jagged Alliance games (JA, Deadly Games, and JA2). That said, this game is a huge disappointment.

Though they have progressed towards making a JA game, they have fallen FAR SHORT:

-No world interaction. You can't open doors, crates, climb onto roofs, or blow holes in walls.

-The UI feels a lot worse than those of yester-year. How is this even possible? It seems incomplete and clunky, making even simple tasks awkward.

-Character inventory is shallow. Though they have added a "squad inventory", lack of items in the world and the randomness of enemy drops makes this a collection of junk rather than an armory.

-In game engine is also clunky. The game looks out-dated (JAZZ: Hired Guns anyone?) and plays poorly, with AI taking far too long to execute turns. When a 2D game from 19 years ago looks more appealing, you might have failed.

-Combat is lacking. Enemies make poor decisions and don't try to flank, rushing at you and using the closest cover once in range. Line of sight is extremely limited, making some scenarios (firing at a diagonal around the box right in front of you) a case of leaving cover to shoot at enemies who will miss you from 6 feet away. It's honestly comical.

-Lack of video options. You can change "bulk" settings, but have to direct control over AA, V-Synch, texture quality, etc. This seems both lazy and cheap in this day and age.

-Sound design is weak. Most sounds and music are pulled from JA2. Again, this seems less of an homage and just a matter of frugality.

-Map size is small. This might just be an initial mis-giving, but there just isn't much there once you get into a sector. No hidden items, no containers, limited NPCs... Bland and empty.

Give this one a wide berth until they ACTUALLY finish it. As it is now, it has fewer features than that abortive JA: Online crap. Play JA2, Xenonauts, XCOM, or even the UFO series instead.
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52 of 65 people (80%) found this review helpful
4.7 hrs on record
Posted: October 23
I almost never don't recommend a game, but when a game promises a remake of one of my favourite games, Jagged Alliance 2 (or JA2 for short), of all time and does not deliver; I have to do it.

Be advised; It is not recommended in its current state. It is overpriced for the rushed state it is in. I will state some of the pros and cons:


-Graphics are nice, improvement over the original. Sectors look good, as well as weather effects, mercs pictures and weapons look great.
-Character Creation is added which is very good, I would have liked to have some sort of custom portraits (but that may be modded in in teh future)


-Biggest con; The voice acting and quality of voices. They even added a merc with a computerised voice, appearantly a reward for a Backer during the Kickstarter Campaign. But although it gets explained ingame, the quality of that one (and the normal voices) is way below par. As FC has the license (and I can imagine also the original voices), they could have added the original JA2 voices.
-Sloppy, boring interface; Minimalistic (with a capital "M")- Nothing like the original. Copying and updating the original interface would have heldped with immersion very much.
-No laptop as in JA2
-The shop NPC has no UI. No pictures of what you buy, nor an indication how much money you have left. You just have to click blindly until your money is gone and you cannot check ammo-requirements for certain guns, without going out of the shop menu.
-Militia defending screen has been cut from the game, and now shows plain numbers. Militia are more useless than in JA2. Furthermore, you cannot assist in the defense of a sector together with militia, even when your mercs are in the same sector. The militiua get killed first, then your mercs can fight.
-The whole game feels rushed, you can see that funding ran out. The whole game does not breather the atmosphere of the game it tried to remake; Jagged Alliance 2 and continues the trend of JA2 successor failures. All praise go to the original makers from Sirtech, who made a game which cannot be remade, not even in the current market!

So I do not recommended the game in its current state. You better wait for either the price to drop and/or until the modders from The Bear's Pit got their hands on it. They made JA2 even better with patch 1.13, so it is possible to improve JA2. Surely someone can make a true remake of the game, it is a shame Full Control didn't have the funding to take this the whole way. I am very disappointed in the state of the game and it really should be renamed into Jagged Alliance: Under Construction.
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57 of 74 people (77%) found this review helpful
1.6 hrs on record
Posted: October 24
I'd like to think that I'm unbiased as I write this feedback (hoping that it will be a fair warning if you are researching the game) ... but I did really love Jagged Alliance 2, and felt it was a game ahead of it's time, full of personality, decision-making and fun.

I've had a BRIEF play of this 'reboot', and I really struggle to find the motivation to spend any more time with it. After an hour or two, I've had enough.

The problem is, it's shallow. I just see so many features missing or glazed over. At least with 'Back in Action', the game had a pretty robust combat system that innovated on the original .. if JaBia had delivered on it's promise to bring over the personality and substance of the original JA2, and bring with it the new combat, it would have been awesome, instead of a disappointment.

Flashback - well, it's even worse, I'm afraid. It has fewer features than JaBia, the combat is dull, the AI is pretty much utterly stupid (sorry, to be specific .. you can be shooting at the AI and it will run past you and stand to it's back with you so you and your buddies can kill it).

It has promise, and I really would be interested to play this game with another 6 months of rich development, but my feeling is that the people making it have exhausted all the upfront kickstarter money, and rather than grow a set of gonads and spend their own time and money perfecting the product - to yield the ultimate financial and reputation rewards of creating a wonderful, memorable game - they just launched early and incomplete.

Animations are absent .. like, taking cover seems to be just .. standing there.. there is no corresponding action from the merc (at least that I can tell??) that they've taken cover.. nor can I see any easily accessible stat/graphic/icon or anything that tells me that they are actually in cover ..

It's just .. weak.

It's a weak, disappointing title, and I have buyers remorse.

I regret buying it, and I actually don't give a flying poo-poo about twenty bucks .. I regret buying it because by doing so I'm supporting an outcome that I find increasingly unacceptable in the gaming world - releasing unpolished, feature incomplete, over-promise-under-deliver titles.

I'd recommend you steer away from this game if you are considering buying it, at least in it's present form as at 25 October 2014.
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46 of 59 people (78%) found this review helpful
8.7 hrs on record
Posted: October 24
Huge disappointment. It looks like good old JA in nice 3D HD, it sounds like good old JA - but it's just extremely empty and lacks lots of features. Targeting and surroundings' hitbox ballistick model is just ridiculous - you never know how to set your agents. There is no advanced wound model - characters are just simple life bars. No weapon customization, dialogues are clicking nonsense (you can click whatever, no choices), no exploration, no civilian movement phase, you can't even open or close doors, etc. etc.

Stay away! (or eventually get for about a dollar, when it's on a steam sale and mods get some features back)
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41 of 57 people (72%) found this review helpful
2.2 hrs on record
Posted: October 23
I loved Jagged Alliance 2, particularly with the 1.13 patch. It was one of those games which despite its (often hilariously) simple production values, managed to combine rather deep tactical turn-based combat with tongue-in-cheek badassery. So I got a little excited when these folks put out their pitch about how much they loved Jagged Alliance 2 and intended to make a spiritual successor, and figured, "Hey. I'll support this."

Early access was basically unplayable, but I figured hey... it's early access. They're going to smooth things out.

But they never REALLY smoothed it out. What we ended up with at release was a rather lame reskin of the combat interface from the new XCOM, minus any of the polish and a lot of the functionality. For some reason, the game takes place in a country where literally every door is left open. There seems to be no useful stealth mechanic, or any form of suppressive fire.

Literally the only thing they've captured from the original -- and the only promise they really kept -- is the bad voice acting. Somehow they've managed to make each and every character in the game as grating as Ira or Biff.

Skip this. If you have JA2, download the fan-made 1.13 patch which refines the combat system and adds a wealth of new equipment. This isn't a spiritual successor. It's an abortion. If it were a $3 smartphone game, it would be mediocre.
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34 of 46 people (74%) found this review helpful
7.0 hrs on record
Posted: October 25
TL;DR: Rushed release with bugs and missing features you would expect from a game calling itself Jagged Alliance. This is BIA all over again.

First three hours of playing revealed several obvious bugs and simple oversights and simplifications, such as:
  • Save button occasionally not visible, luckily it reappears if you go to Load menu and come back, otherwise would have lost progress
  • Secondary weapons sometimes do not work, but work fine if you spend AP to put them to backpack and back again
  • Drag-dropping ammo to a weapon breaks the inventory screen, ironically needing to reload the game instead of the weapon
  • Re-arranging squads sometimes unpauses the game, resulting in fun times when preparing for defence.
  • Total armor is not visible anywhere
  • Stamina does not regenerate out of combat, you need to rest a combat turn
  • Sidestepping or walking/crawling backwards is not possible
  • Cover of my mercs sometimes lowers chance to hit enemies standing in the open
  • No place to extend a merc contract until it expires, or even see their daily wage, let alone a total of your squad.
  • No way to climb to roofs for elevation bonuses
  • The whole island is visible at once, and you can magically see all enemy squad locations
  • Names of mercs in a different squad appear in middle of the screen during battle in a different sector

After conquering the first small area, I started to train militia in a chokepoint sector. After training four militia, first enemy patrol comes in: 8-man squad, with long range weapons. I had my team in the same sector, prepared to defend with militia. For some reason, you first get automatic combat resolution of enemy vs. militia, and all four were easily slaughtered. After starting the actual battle, my troops were no longer in defensive positions, but spawned in the middle of the map. Defending against long range weapons with pistols and SMGs required very cheesy tactics, only possible because of the simple AI. I managed to train another four mercs before the next squad, only for them to get slaughered again. After one more cycle, with no way to repair weapons, the game will soon be uninstalled.
Enemies don't usually drop weapons, but I understand that as a design choice. I would expect to have some place to buy medkits and repair kits though, the only "store" in first town is a weird dialogue hack, where you can't even see your cash total, or stats of the weapons you are buying.

No manual, especially no information about character creation, status effects, or stats like "reaction time", and even in-game tooltips or tutorials don't cover those. IMP character creation has a random element to what perks you get and in which order, it would have been better to allow the player the option to manually select perks, instead of having to re-roll through the questionnaire. This looks like a feature that was cut short in development, like many others. It seems that the four perks you get at start are not all active until later levels, so it is weird to get locked into that choice at character creation.

Weirdly all mercs from previous games are back to Level 1, and their salaries don't seem to match their skills. I'm not sure if they will change as the game progresses, otherwise you are more or less limited to the starting squad that you train up. They have pretty weird perk choices as well: Ivan, Buzz, Lynx and Shadow all come with a Shotgun-crit-chance perk.

There are some good points, like squad inventory, a movement cursor that shows visible enemies from target square, and simple militia training (unlike having to manually haul weapons to civilians, like in JA:BIA).

This might be playable after a major bug fix and feature update, but until then, stay away. Basically, this looks like early access. Time to reinstall JA2 wildfire...
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32 of 44 people (73%) found this review helpful
8.9 hrs on record
Posted: October 24
I'm extremly disappointed by this game. I'm a huge fan of the original JA2 V1.13 and hoped this Kickstarter would step into the footsteps of the legendary one. So I backed it. But it is far away from JA2 and its quality.

It is just as the JA3 game not worth the name.

The fights don't have the quality and the finess.
The story is, lets say, useless. Could have been left away.
The game mechanic is from 1990. (no leaning around corners, no jumping over obstacles, .... )

I just can't recommend this game. Instead every one by the original JA2, update it to V1.13 and have fun with that.
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37 of 53 people (70%) found this review helpful
1.6 hrs on record
Posted: October 24
This is being marketed as a finished game, but is clearly still alpha quality.
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29 of 39 people (74%) found this review helpful
7.8 hrs on record
Posted: October 25
I've always enjoyed playing JA in the past (JA, JA2 and even JA:BiA), but this current permutation (JA:F) leaves a really bitter taste and doesn't do the JA franchise much justice.

The UI implementation isn't intuitive, store menus are...text-based, you can't seem to sell stuff, group movement is clunky and you'll have your mercs running all over the place instead of keeping formation in buildings, diffculty doesn't seem progressive because you'll be swarmed pretty early in the game, your team keeps getting ambushed when you start a map just by standing still for a few seconds too long, non-core NPC speech is a joke (literally) and that's just from the first hour of playing the game.

It's frustrating to play JA:F, I can't in good conscience recommend it to anybody (even the people I hate).
I'm going to write it off as a JA title that never happened and maybe reload JA:BiA to cleanse my palate.

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32 of 46 people (70%) found this review helpful
2.9 hrs on record
Posted: October 24
Sorry to say, but this game is nothing like Jagged Alliance 2.

First of all, why can I see the whole map, when I did not discovered the sectors yet? Same with the buildings in combat, you can see all the rooms without making any steps.

The voice acting is just bad. I mean the mercs are still the same, but their voices are not, why? It would be nostalgic I think. And they have only three or four sentences. In conversations there is no voice acting at all.

The combat is not bad, but still can be better. A look/turn action is very needed, like in JA2. And there is something wrong with this chance to hit system, I mean if an enemy is next to me like one meter theres should be no chance to miss it.

And what's up with the system requirements? I have 8Gb RAM, i5, GTX660 and still low on fps all the time on max graphic settings. After all it's not a bad game if you new to Jagged Alliance, but for a huge fan as I am, it's just not the same.
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28 of 39 people (72%) found this review helpful
12.3 hrs on record
Posted: October 25
- I cannot give orders to more than one squad before the clock starts, i have to pause after issuing each move/train order.
- I accidentaly duplicated a shotgun by moving things around the inventory
- I cannot use height advantage, because roofs are hard
- "Smart AI" charges at my mercs half the time to shoot guns at melee range
- Range on some weapons is so short i might as well focus on fighting with knives instead of pistols
- Text based shop, because reasons
- Selling items?! Madness!
- No weapon mods
- Low quality character models, the faceless thing in the creation menu gives me the creeps.
- No transparency option allowing me to SEE THROUGH THE FRIGGIN PALM TREES forcing me to rotate the camera.
- I feel lucky if there is ONE container in a map I am at. It would be unrealistic to be able to buy med kits and weapon repair kits or find them
- Ammo? Nah. Ammo is for ♥♥♥♥♥♥♥.
- Three precision options using up different ammount of APs, same accuracy no matter the setting 1/3 of the time (sorry, 1% more for 3 AP more is totally understandable)
- Horrid voice acting (suddenly Shadow is a barking idiot)

I backed JAF on Kickstarter, cause the pitch seemed really nice. I started worrying after Space Hulk, which was as rich in features as a bowling ball, but it "recreated the board game"... because that's what we want for 29 EUR.
When I saw the update list just before release I was kinda relieved, only... the features promised were not delivered by the time the game went from early access to commercial release, and now every other guy here tells me that "the devs need my support to make the game better". Sorry, but this is bull. I didn't expect a remake of JA2 i expected a game developed on all the good features it offered, cause this was what the devs promised. They didn't deliver and I feel I wasted my moneys.
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27 of 41 people (66%) found this review helpful
1.0 hrs on record
Posted: October 24
Don't let the screenshots fool you. The graphics is terrible. Unfocused. The UI is lacking. The keybindings are incomplete, there's no group movement binding. The font is a pain to read.

I bought the game thinking it would be like JA:BIA, it's not. It leeches off the name "jagged alliance". Even jagged alliance online has better gameplay.

Overachieving game that fails to deliver.

3/10. Waste of money.
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23 of 34 people (68%) found this review helpful
2.2 hrs on record
Posted: October 24
Jagged Aliance: Unfinished Business (if you know what I mean...)
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25 of 38 people (66%) found this review helpful
7.3 hrs on record
Posted: October 24
Terible outcome-
The game is terible..many bugs..load things missing out of real JA , quality low...
Too fast "finished"... its like its Made REMADE out of JA online...
Not worth Money , not worth time... only for DIE HARD fans...of JA series...

this is my last suport to JA never agein(and i own all to this one)...
it will never be the same as JA 1 and 2...
"Not one after JA2 had a SOUL"
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25 of 39 people (64%) found this review helpful
0.6 hrs on record
Posted: October 25
Piece of crap. Backed this on KS and regret. Throwing this money (25$) into swamp would have greater impact on anything than giving it to FullControl.

Very very very disapointing.

Next time i'll want play JA, I will play JA2 with 1.13 MOD. Nothing better has shown up to this moment. If need be HiredGuns was quite playable, but this wannabe JA is one big joke from all the supporters.
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27 of 43 people (63%) found this review helpful
1.4 hrs on record
Posted: October 23
Steam should be ashamed for putting out this game. After playing several hours I gave up. Twenty years ago this game would be concidered adequate but not today. Do not buy like I did.
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17 of 26 people (65%) found this review helpful
18.9 hrs on record
Posted: October 25
This game quite sucks so far. There are lot of things that I would leave out of it and much more that I would use. I am really disappointed I waisted my money and my time on this game. But I still hope these guys will keep on updating it, until it looks and feels good. But in this stage of the game I would not recommend it to anyone who used to (or still does like me) enjoy the Jagged Alliance 2.
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18 of 28 people (64%) found this review helpful
1.3 hrs on record
Posted: October 25
Loved JA2, was looking forward to someone creating a modern version of that. How hard would that be, basically create JA2 with modern graphics, and a different campaign. No problem, right?

Apparently its a huge problem. Why something that could be done over 15 years ago (JA2 was released in April 1999), can't be done now is simply beyond me.

Almost as soon as I started the gane I was thinking "nope". They dropped the ball, badly. I haven't played that long, I will admit, but already its clear the game is half ♥♥♥♥♥.

All the little things that added so much to JA2 are missing; containers, strange things you'd find, different ammo types, mods for your guns (even if some of them were silly), interesting voice overs, strange characters, even the horribly voice acted Ira added something interesting to the game. And Meltdown, my absolute favourite character of all. The game had personality!

None of that is here. This feels very bland and basic, I'd say even worse than Back in Action - and that is a pretty low bar to actually slip under!

JA2 was originally praised for "its non-linear gameplay, freedom of action and variety of tactics, mercenary character traits, story-telling and role-playing, detailed world, challenging opponents and excellent audio."

Flashback is not going to get that praise.

The graphics are primitive (for modern games), but servicable - I can forgive that. There are few voice overs (I'd say what is there was lifted straight from JA2), otherwise the audio is middle of the road. The UI is clunky and basic.

And the combat? Full Control also developed a free game called Frontline Tactics that I played for a while (like all free games they want you to pay for it with microtransactions, amusingly enough the MT system didn't work when I was playing). I instantly recognized the combat as being that system put in this game with some small tweaks. Its very basic and repetitive, and the AI is very stupid.

I can't even recommend getting this game on sale. Unless it gets a major overhaul - and it would have to be such an extensive overhaul that I simply can't imagine it happening - I would have to suggest that people play JA2 instead.
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23 of 38 people (61%) found this review helpful
0.9 hrs on record
Posted: October 23
Releasing to final before your game is feature complete with what you promised, failing to understand the core traits of the game franchise you based your KS on, and depending on an especially loyal fanbase/mod community to fix your game/bring it up to an enjoyable level should not be a viable business strategy.

Buyer beware--IT'S not yet TIME TO SWING INTO ACTION. The rest of us who bought in to the KS will be praying to Bear's Pit. Good luck, Shanga and friends.

[wrote longer review, but Steam was having one of its All the Reviews You Can Eat for $4.99 nights]
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