Jagged Alliance Flashback brings back the true spirit of this legendary series: Turn-based tactics meets crazy mercenary personalities and intense battles. Manage your squad of unique mercenaries, secure your income and take back the island - sector by sector, turn by turn.
User reviews: Mixed (194 reviews)
Release Date: Oct 21, 2014

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Recent updates View all (9)

October 23

Bugfixes and German Localization

We have released a new update today including the German localization as well as some bug fixes. We apologize for the delay and wish you all viel Spaß!

3 comments Read more

October 21

Jagged Alliance: Flashback is now officially live!

We are proud to announce that we have finally left the confines of development. Most of you have been actively supporting our project - some even from day one. We really appreciate all of the feedback, suggestions and bug reports we received, as it ultimately made Jagged Alliance: Flashback what is today.

From Kickstarter to Early Access and finally to launch – we want to thank the supporters, the fans, the veterans and most of all the backers who made this possible!

32 comments Read more

Digital Deluxe Edition

The digital deluxe edition includes:

  • Jagged Alliance: Flashback
  • Jagged Alliance 1: Gold Edition
  • Space Hulk

About This Game

Jagged Alliance is back – and it is all about the unique mix of turn based tactics, fierce battles, squad management and crazy mercenary personalities.

It is 1988 on the Caribbean island group of San Hermanos. A corrupt leader has the islands in his grasp ... yet a group of rebels fights for democratic values and freedom. However, once the head of the rebels is arrested, the insurgents quickly dissolve. Arriving on the island, the player’s mission is to help the rebellion before things take a turn for the worse.

Take control of your own band of mercenaries, lead them into battle and manage your resources wisely. Fight back for freedom, sector by sector, turn by turn. Like the original Jagged Alliance series, Jagged Alliance Flashback gives you the choice to use your preferred tactics and build your squad around it – rush in with heavy armed troops or take the high road of distance shots and sniping.

More features and content will be added on a regular basis, and together with your feedback and support we will shape this game to be the best Jagged Alliance game yet! Please feel free to give us your comments, your thoughts and your recommendations. We listen to every one of you.

System Requirements

    • OS: Windows 7
    • Processor: Intel i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    • OS: Windows 7 or Windows 8/8.1
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeFirce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
    • OS: Mac OS X 10.6.0 or later
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 5000
    • Hard Drive: 5 GB available space
    • OS: Mac OS X 10.9.0 or later
    • Processor: Intel i7 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 700 series
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 13.04
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    • OS: Ubuntu 13.04
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce 600 series or AMD equivalent
    • Hard Drive: 5 GB available space
Helpful customer reviews
79 of 97 people (81%) found this review helpful
2.9 hrs on record
Posted: October 23
First, let me say that I LOVE the original Jagged Alliance games (JA, Deadly Games, and JA2). That said, this game is a huge disappointment.

Though they have progressed towards making a JA game, they have fallen FAR SHORT:

-No world interaction. You can't open doors, crates, climb onto roofs, or blow holes in walls.

-The UI feels a lot worse than those of yester-year. How is this even possible? It seems incomplete and clunky, making even simple tasks awkward.

-Character inventory is shallow. Though they have added a "squad inventory", lack of items in the world and the randomness of enemy drops makes this a collection of junk rather than an armory.

-In game engine is also clunky. The game looks out-dated (JAZZ: Hired Guns anyone?) and plays poorly, with AI taking far too long to execute turns. When a 2D game from 19 years ago looks more appealing, you might have failed.

-Combat is lacking. Enemies make poor decisions and don't try to flank, rushing at you and using the closest cover once in range. Line of sight is extremely limited, making some scenarios (firing at a diagonal around the box right in front of you) a case of leaving cover to shoot at enemies who will miss you from 6 feet away. It's honestly comical.

-Lack of video options. You can change "bulk" settings, but have to direct control over AA, V-Synch, texture quality, etc. This seems both lazy and cheap in this day and age.

-Sound design is weak. Most sounds and music are pulled from JA2. Again, this seems less of an homage and just a matter of frugality.

-Map size is small. This might just be an initial mis-giving, but there just isn't much there once you get into a sector. No hidden items, no containers, limited NPCs... Bland and empty.

Give this one a wide berth until they ACTUALLY finish it. As it is now, it has fewer features than that abortive JA: Online crap. Play JA2, Xenonauts, XCOM, or even the UFO series instead.
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58 of 75 people (77%) found this review helpful
1.6 hrs on record
Posted: October 24
I'd like to think that I'm unbiased as I write this feedback (hoping that it will be a fair warning if you are researching the game) ... but I did really love Jagged Alliance 2, and felt it was a game ahead of it's time, full of personality, decision-making and fun.

I've had a BRIEF play of this 'reboot', and I really struggle to find the motivation to spend any more time with it. After an hour or two, I've had enough.

The problem is, it's shallow. I just see so many features missing or glazed over. At least with 'Back in Action', the game had a pretty robust combat system that innovated on the original .. if JaBia had delivered on it's promise to bring over the personality and substance of the original JA2, and bring with it the new combat, it would have been awesome, instead of a disappointment.

Flashback - well, it's even worse, I'm afraid. It has fewer features than JaBia, the combat is dull, the AI is pretty much utterly stupid (sorry, to be specific .. you can be shooting at the AI and it will run past you and stand to it's back with you so you and your buddies can kill it).

It has promise, and I really would be interested to play this game with another 6 months of rich development, but my feeling is that the people making it have exhausted all the upfront kickstarter money, and rather than grow a set of gonads and spend their own time and money perfecting the product - to yield the ultimate financial and reputation rewards of creating a wonderful, memorable game - they just launched early and incomplete.

Animations are absent .. like, taking cover seems to be just .. standing there.. there is no corresponding action from the merc (at least that I can tell??) that they've taken cover.. nor can I see any easily accessible stat/graphic/icon or anything that tells me that they are actually in cover ..

It's just .. weak.

It's a weak, disappointing title, and I have buyers remorse.

I regret buying it, and I actually don't give a flying poo-poo about twenty bucks .. I regret buying it because by doing so I'm supporting an outcome that I find increasingly unacceptable in the gaming world - releasing unpolished, feature incomplete, over-promise-under-deliver titles.

I'd recommend you steer away from this game if you are considering buying it, at least in it's present form as at 25 October 2014.
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47 of 61 people (77%) found this review helpful
8.7 hrs on record
Posted: October 24
Huge disappointment. It looks like good old JA in nice 3D HD, it sounds like good old JA - but it's just extremely empty and lacks lots of features. Targeting and surroundings' hitbox ballistick model is just ridiculous - you never know how to set your agents. There is no advanced wound model - characters are just simple life bars. No weapon customization, dialogues are clicking nonsense (you can click whatever, no choices), no exploration, no civilian movement phase, you can't even open or close doors, etc. etc.

Stay away! (or eventually get for about a dollar, when it's on a steam sale and mods get some features back)
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35 of 47 people (74%) found this review helpful
7.0 hrs on record
Posted: October 25
TL;DR: Rushed release with bugs and missing features you would expect from a game calling itself Jagged Alliance. This is BIA all over again.

First three hours of playing revealed several obvious bugs and simple oversights and simplifications, such as:
  • Save button occasionally not visible, luckily it reappears if you go to Load menu and come back, otherwise would have lost progress
  • Secondary weapons sometimes do not work, but work fine if you spend AP to put them to backpack and back again
  • Drag-dropping ammo to a weapon breaks the inventory screen, ironically needing to reload the game instead of the weapon
  • Re-arranging squads sometimes unpauses the game, resulting in fun times when preparing for defence.
  • Total armor is not visible anywhere
  • Stamina does not regenerate out of combat, you need to rest a combat turn
  • Sidestepping or walking/crawling backwards is not possible
  • Cover of my mercs sometimes lowers chance to hit enemies standing in the open
  • No place to extend a merc contract until it expires, or even see their daily wage, let alone a total of your squad.
  • No way to climb to roofs for elevation bonuses
  • The whole island is visible at once, and you can magically see all enemy squad locations
  • Names of mercs in a different squad appear in middle of the screen during battle in a different sector

After conquering the first small area, I started to train militia in a chokepoint sector. After training four militia, first enemy patrol comes in: 8-man squad, with long range weapons. I had my team in the same sector, prepared to defend with militia. For some reason, you first get automatic combat resolution of enemy vs. militia, and all four were easily slaughtered. After starting the actual battle, my troops were no longer in defensive positions, but spawned in the middle of the map. Defending against long range weapons with pistols and SMGs required very cheesy tactics, only possible because of the simple AI. I managed to train another four mercs before the next squad, only for them to get slaughered again. After one more cycle, with no way to repair weapons, the game will soon be uninstalled.
Enemies don't usually drop weapons, but I understand that as a design choice. I would expect to have some place to buy medkits and repair kits though, the only "store" in first town is a weird dialogue hack, where you can't even see your cash total, or stats of the weapons you are buying.

No manual, especially no information about character creation, status effects, or stats like "reaction time", and even in-game tooltips or tutorials don't cover those. IMP character creation has a random element to what perks you get and in which order, it would have been better to allow the player the option to manually select perks, instead of having to re-roll through the questionnaire. This looks like a feature that was cut short in development, like many others. It seems that the four perks you get at start are not all active until later levels, so it is weird to get locked into that choice at character creation.

Weirdly all mercs from previous games are back to Level 1, and their salaries don't seem to match their skills. I'm not sure if they will change as the game progresses, otherwise you are more or less limited to the starting squad that you train up. They have pretty weird perk choices as well: Ivan, Buzz, Lynx and Shadow all come with a Shotgun-crit-chance perk.

There are some good points, like squad inventory, a movement cursor that shows visible enemies from target square, and simple militia training (unlike having to manually haul weapons to civilians, like in JA:BIA).

This might be playable after a major bug fix and feature update, but until then, stay away. Basically, this looks like early access. Time to reinstall JA2 wildfire...
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33 of 45 people (73%) found this review helpful
8.9 hrs on record
Posted: October 24
I'm extremly disappointed by this game. I'm a huge fan of the original JA2 V1.13 and hoped this Kickstarter would step into the footsteps of the legendary one. So I backed it. But it is far away from JA2 and its quality.

It is just as the JA3 game not worth the name.

The fights don't have the quality and the finess.
The story is, lets say, useless. Could have been left away.
The game mechanic is from 1990. (no leaning around corners, no jumping over obstacles, .... )

I just can't recommend this game. Instead every one by the original JA2, update it to V1.13 and have fun with that.
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38 of 54 people (70%) found this review helpful
1.6 hrs on record
Posted: October 24
This is being marketed as a finished game, but is clearly still alpha quality.
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30 of 40 people (75%) found this review helpful
7.8 hrs on record
Posted: October 25
I've always enjoyed playing JA in the past (JA, JA2 and even JA:BiA), but this current permutation (JA:F) leaves a really bitter taste and doesn't do the JA franchise much justice.

The UI implementation isn't intuitive, store menus are...text-based, you can't seem to sell stuff, group movement is clunky and you'll have your mercs running all over the place instead of keeping formation in buildings, diffculty doesn't seem progressive because you'll be swarmed pretty early in the game, your team keeps getting ambushed when you start a map just by standing still for a few seconds too long, non-core NPC speech is a joke (literally) and that's just from the first hour of playing the game.

It's frustrating to play JA:F, I can't in good conscience recommend it to anybody (even the people I hate).
I'm going to write it off as a JA title that never happened and maybe reload JA:BiA to cleanse my palate.

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34 of 48 people (71%) found this review helpful
2.9 hrs on record
Posted: October 24
Sorry to say, but this game is nothing like Jagged Alliance 2.

First of all, why can I see the whole map, when I did not discovered the sectors yet? Same with the buildings in combat, you can see all the rooms without making any steps.

The voice acting is just bad. I mean the mercs are still the same, but their voices are not, why? It would be nostalgic I think. And they have only three or four sentences. In conversations there is no voice acting at all.

The combat is not bad, but still can be better. A look/turn action is very needed, like in JA2. And there is something wrong with this chance to hit system, I mean if an enemy is next to me like one meter theres should be no chance to miss it.

And what's up with the system requirements? I have 8Gb RAM, i5, GTX660 and still low on fps all the time on max graphic settings. After all it's not a bad game if you new to Jagged Alliance, but for a huge fan as I am, it's just not the same.
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30 of 41 people (73%) found this review helpful
12.3 hrs on record
Posted: October 25
- I cannot give orders to more than one squad before the clock starts, i have to pause after issuing each move/train order.
- I accidentaly duplicated a shotgun by moving things around the inventory
- I cannot use height advantage, because roofs are hard
- "Smart AI" charges at my mercs half the time to shoot guns at melee range
- Range on some weapons is so short i might as well focus on fighting with knives instead of pistols
- Text based shop, because reasons
- Selling items?! Madness!
- No weapon mods
- Low quality character models, the faceless thing in the creation menu gives me the creeps.
- No transparency option allowing me to SEE THROUGH THE FRIGGIN PALM TREES forcing me to rotate the camera.
- I feel lucky if there is ONE container in a map I am at. It would be unrealistic to be able to buy med kits and weapon repair kits or find them
- Ammo? Nah. Ammo is for ♥♥♥♥♥♥♥.
- Three precision options using up different ammount of APs, same accuracy no matter the setting 1/3 of the time (sorry, 1% more for 3 AP more is totally understandable)
- Horrid voice acting (suddenly Shadow is a barking idiot)

I backed JAF on Kickstarter, cause the pitch seemed really nice. I started worrying after Space Hulk, which was as rich in features as a bowling ball, but it "recreated the board game"... because that's what we want for 29 EUR.
When I saw the update list just before release I was kinda relieved, only... the features promised were not delivered by the time the game went from early access to commercial release, and now every other guy here tells me that "the devs need my support to make the game better". Sorry, but this is bull. I didn't expect a remake of JA2 i expected a game developed on all the good features it offered, cause this was what the devs promised. They didn't deliver and I feel I wasted my moneys.
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28 of 42 people (67%) found this review helpful
1.0 hrs on record
Posted: October 24
Don't let the screenshots fool you. The graphics is terrible. Unfocused. The UI is lacking. The keybindings are incomplete, there's no group movement binding. The font is a pain to read.

I bought the game thinking it would be like JA:BIA, it's not. It leeches off the name "jagged alliance". Even jagged alliance online has better gameplay.

Overachieving game that fails to deliver.

3/10. Waste of money.
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24 of 35 people (69%) found this review helpful
2.2 hrs on record
Posted: October 24
Jagged Aliance: Unfinished Business (if you know what I mean...)
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26 of 39 people (67%) found this review helpful
7.3 hrs on record
Posted: October 24
Terible outcome-
The game is terible..many bugs..load things missing out of real JA , quality low...
Too fast "finished"... its like its Made REMADE out of JA online...
Not worth Money , not worth time... only for DIE HARD fans...of JA series...

this is my last suport to JA never agein(and i own all to this one)...
it will never be the same as JA 1 and 2...
"Not one after JA2 had a SOUL"
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26 of 40 people (65%) found this review helpful
0.6 hrs on record
Posted: October 25
Piece of crap. Backed this on KS and regret. Throwing this money (25$) into swamp would have greater impact on anything than giving it to FullControl.

Very very very disapointing.

Next time i'll want play JA, I will play JA2 with 1.13 MOD. Nothing better has shown up to this moment. If need be HiredGuns was quite playable, but this wannabe JA is one big joke from all the supporters.
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18 of 27 people (67%) found this review helpful
18.9 hrs on record
Posted: October 25
This game quite sucks so far. There are lot of things that I would leave out of it and much more that I would use. I am really disappointed I waisted my money and my time on this game. But I still hope these guys will keep on updating it, until it looks and feels good. But in this stage of the game I would not recommend it to anyone who used to (or still does like me) enjoy the Jagged Alliance 2.
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19 of 29 people (66%) found this review helpful
1.3 hrs on record
Posted: October 25
Loved JA2, was looking forward to someone creating a modern version of that. How hard would that be, basically create JA2 with modern graphics, and a different campaign. No problem, right?

Apparently its a huge problem. Why something that could be done over 15 years ago (JA2 was released in April 1999), can't be done now is simply beyond me.

Almost as soon as I started the gane I was thinking "nope". They dropped the ball, badly. I haven't played that long, I will admit, but already its clear the game is half ♥♥♥♥♥.

All the little things that added so much to JA2 are missing; containers, strange things you'd find, different ammo types, mods for your guns (even if some of them were silly), interesting voice overs, strange characters, even the horribly voice acted Ira added something interesting to the game. And Meltdown, my absolute favourite character of all. The game had personality!

None of that is here. This feels very bland and basic, I'd say even worse than Back in Action - and that is a pretty low bar to actually slip under!

JA2 was originally praised for "its non-linear gameplay, freedom of action and variety of tactics, mercenary character traits, story-telling and role-playing, detailed world, challenging opponents and excellent audio."

Flashback is not going to get that praise.

The graphics are primitive (for modern games), but servicable - I can forgive that. There are few voice overs (I'd say what is there was lifted straight from JA2), otherwise the audio is middle of the road. The UI is clunky and basic.

And the combat? Full Control also developed a free game called Frontline Tactics that I played for a while (like all free games they want you to pay for it with microtransactions, amusingly enough the MT system didn't work when I was playing). I instantly recognized the combat as being that system put in this game with some small tweaks. Its very basic and repetitive, and the AI is very stupid.

I can't even recommend getting this game on sale. Unless it gets a major overhaul - and it would have to be such an extensive overhaul that I simply can't imagine it happening - I would have to suggest that people play JA2 instead.
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15 of 22 people (68%) found this review helpful
2.4 hrs on record
Posted: October 25
Early Access Review
I have only played for 2 hours but i find the game overly frustrating (performace, pathfinding, camera, laggy controls on a 5year old PC on minimal settings with decent graphics card (radeon 5850), bugged stealth, no doors or rooftops, cumbersome UI interaction, textbased shops (what were they thinking?), bad voice acting, lack of immersion, unbalanced gameplay).

I have played quite a lot of games in my life and so far avoided kickstarter and early access and the only time i have felt as disappointed in a game was with Hearts of Iron III 1.0 which was just as unfinished as this game is.

I would really hope this game gets the necessary improvements in the following months i believe it wont since the devs already stated they will only add the stuff if enough people buy the game, which they wont since this game is not worth the money as it stands now.

And i feel that the devs saying that this is not meant to be a JA3 they are trying to cover their asses since in the kickstarter campaign they claimed: "The Godfather of turn-based RPG action is making its comeback!". They forgot to mention it would be a ♥♥♥♥ty one.

TL/DR: dont buy games on kickstarter, the game feels like early access.

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16 of 24 people (67%) found this review helpful
1.8 hrs on record
Posted: October 27
Buyers beware, this game is less feature-rich, less entertaining and less professionally-made than it's beloved predecessor, JA2.

It's easy to be critical of series sequels, especially those made by a new company. The fact is that fans of the series were hoping for a new installment in the beloved series which would harken back to the good old days of a stubborn Fidel, broken-language Ivan, cheerfully deadly Scully and mysterious and powerful Magic.

Those characters are present, along with much of the classic cast. The problem is not the characters, but alas, Jagged Alliance is about much more. I played Jagged Alliance upon it's release, and Jagged Alliance 2 years later. Sir-Tech's vision of a modern mercenary group in an XCOM style of gameplay was brilliant, and I didn't even discover XCOM until much later.

Flashback, however, offers none of the strategic delights of roaming a jungle and hiding behind trees, glimpsing enemies for a moment before they fade out and flank you, or sneaking around buildings to approach enemies stealthily and take them out. You move your units in a turn-based manner, you equip them with various weapons and gear you find or purchase in your travels, but that is where the similarities end.

Tactical combat is a joke, with a poorly designed interrupt system which rarely triggers despite having an experienced teamate facing the enemy around a blind corner. ranges are ridiculous, and weapons fall off to a 0% chance to hit at such a short range that early combat takes place within 4 squares by necessity, and marksmen with an 85% score rarely have above a 60% chance to hit a center-body shot even at that range.

The result is a grindy slugfest wherein utilizing good tactics for cover and concealment and positioning and intersecting fields of fire fails to draw out enemy mercenaries into makeshift kill-zones and enable your team to kill them with minor injuries. Perhaps this was intentional, but for me... the tactical advantages gained by good positioning and approach techniques were a big part of the game. Sadly, this is not the only shortcoming Flashback exhibits.

The sectors are largely empty. Gone are the days of finding secret crates stashed back in a corner of a sector, looting it and finding that much-needed lockpick or ammunition of flak vest. Perhaps they have populated some key sectors with these things, but in the four starting areas there's not so much as a single crate to be found - and believe me, I scoured the zones. So while they have filled the zones will all kinds of terrain features to fill up the squares, there is nothing to interact with to make exploring sectors and looting buildings in any way interesting, which was a huge part of the JA series experience.

The UI is clunky and unintuitive, and it fails to offer some of the more interesting dynamic features of JA2 - that is, line of sight cones and rooftop access. The diversity of available weapons - which has no option to raise or lower - simply makes the entire game more difficult, decreasing the likelihood that you will find weapons or ammunition on enemy corpses which match those your party is using. The dialogue screen is almost identical to JA2, which is not a compliment - dialogue was one of JA2's weak points - but falls short of even that in failing to provide more than a very simple and linear dialogue. Where at least JA2 gave certain mood-flavors to your responses, Flashback offers only prewritten script which fails to cover any reasonable range of optional responses.

The English is bad. I realize this is an overseas company who bought the IP, but really... the English is bad, in a finished game product which is supposed to be the professional and legitimate successor to a great franchise. Grammar is where the main mistakes are, but the mistakes are grating when you consider you're paying for a professional product. Using "is" instead of "are" and "them" instead of "it" where appropriate may seem a petty criticism, but my eyes get crossed and I have to reread the already-boring dialogue because somebody didn't do a decent proof-read of their script before release, and it's annoying. Some may not care, but it's still worth noting in a list of the shortfalls of the product.

There are glitches. Sadly, this is to be expected of most modern games, and I won't detail them. They are numerous, but the ones I discovered are relatively minor and akin to what you will find in most games shortly after release.

Overall it seems the company was looking to make a quick buck on a popular franchise, released a comic-sketch version of the mature and gritty mercenary game, and decided to call it a day. I wonder if the designers ever played the games, because some of the basic features left out were core to the overalal JA experience. For my money, this game wasn't worth it. As always, YMMV, but as a long-time fan of the series, I can't recommend this joke.
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22 of 36 people (61%) found this review helpful
0.3 hrs on record
Posted: October 24
This game made me sad 10 minutes into the tutorial. Oh well, back to JA2 (again).
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21 of 35 people (60%) found this review helpful
1.7 hrs on record
Posted: October 26
I've waited a long time for a worthy successor to JA2 and I guess I'm not the only one. I really wanted this to be it and backed the project without hesitation. Now I kinda regret that decision, because it seems like this game had no hope to come nowhere near the masterpiece that is JA2.

I haven't put a lot of time in the game, because I just don't feel like it. As others have said before me, the game is shallow, the UI is clunky etc. I'm really not that dissappointed anymore, since playing the beta a few times saw my hopes dwindle to rock bottom before the launch day. Yes the graphics are "updated" to 3D and all but the game just feels unintuitive and uninspired considering it's pedigree.

I'd rather play JA2 with the 1.13 update over this. The thing is, JA2 is starting to be a bit too familiar and the game engine has it's inherent limitations and is starting to show it's age, although it's held up commendably to this day. I still have some hope left for this game, since there must be some patches coming even after the release. My hopes aren't set too high though, since the problems of JA Flashback seem to lie deep in the game design rather than in some easily fixable quirks and bugs. In it's current state, the game really has nothing to be excited about and as such I can't recommend it.
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13 of 20 people (65%) found this review helpful
16.2 hrs on record
Posted: October 27
Release Review (I will probably try to play it a bit more in search of any kind of sense in playing it, maybe it's out there, but I really have no high hopes here)

I actually had high expectations for this since there were two lousy attempts at JA glory, called "Jazz" (you probably never even heard of it, goes by the name "Hired Guns: The Jagged Edge" outside Russia i believe) and JA: back in action (I literally shiver all over when I have to say or write JA in the name of this... this... thing) both of which were just godawful. And when people in IT community pointed out the existence of this project on Kickstarter I read the info and for whatever reason believed the devs on the spot. I really hoped that Flashback would actually finally be a worthy tribute for one of my all time favorite turn-based games. Then I paid for early acces and tried every version till the very release updating my review. And all I saw was disappointment. And now we have arrived and I am ashamed, ashamed for being so naive and trusting mostly. But also for supporting blindly what was never going to happen.

Well. What can I say, don't even think of buying it. It is incomplete and there is a good chance it never will be. All you need to do is look at the screenshots and gameplay (so called) videos to realize this isn't JA. It's just some crappy attempt to rip off people. Or it's an honest attempt to make a good game that ended up in a failure. Either way one thing this game is not - a JA successor. Sorry.

Bottom line. You want a cheap turn based tactics - go right ahead and get this on the next sale. But if you want a JA game better play the good old JA2. Maybe one day we'll deserve a good new JA or at least a decent remake :'(

P. S. Also one of the devs gave a nice little speech on what's what that consisted of nothing but excuses. "We don't have enough cash, we don't have enough people, we can't make a decent art style, we can't get it fully done in time, blablabla". Not Interested In Excuses!!! Already PAID for it! So deliver or GTFO! I know game development is some tough ♥♥♥♥ but if you weren't up to this in the first place you shouldn't have started the "resurrection of a legend". You could've just called the game "Mercs, tactics, guns, whatever, pew-pew" and do your best. But, nooo! You had to call it JA (cuz you needed the money real quick, to this day this is how I see it). Well that calls for some certain level of quality and you couldn't reach it. Not even close, man!

P. P.S. Oh, and don't be lazy guys, scroll through some of the reviews. OMFG! We even have some generic fake positive reviews. Wow, just wow. How low can you go, people?


Gameplay logs here:

28.10.2014 Put a few more hours in it and GOD is it pathetic! How do I prolong the contract with my man Shadow here? Hell if I know. Rescued farmers daughter. ♥♥♥♥♥ asks to come with me I agree and only then she tells me she'll need money (for her mad skillz as a pro killer and soil manager apparently). A farm girl wants money. A farm girl that would wind up ♥♥♥♥♥ and murdered in prison if it wasn't for me doesn't want to go back to daddy, she wants revenge and pew-pew for my money in my equipment and with my gunz no less. Well ♥♥♥♥ me sideways. Guess what girl? You're going hand to hand against those evil Prince's (ROFL, terrible prince, oooooh!) goons the next fight to show that you're worth the money. Hell, I'll even give you a machete. Not that you need it since you're a badass pro killah with a fat paycheck but I'm feelin generous 2day.
- no interactive doors, very few interactive objects and some interactive containers that contain absolutely random stuff (box on a farm has listening device and bullets while lockers and chests of a military lookin sector got beer and bandanas, sweet)
- when you turn around from any person or enemy he or she disappears immediately even if right behind you or to the right, or to the left, simply put - if not in front of you - poof! Magic!
- 90% of the enemies drop no guns. It was always an issue in JA2 but here we are again 15 years later steppin on the same rake, great.
- interrupts didn't work well poppin out at random in early access, so to occur they were assigned a special button in one of the last ea updates. Very convenient *megasarcasm 9001*
- bulletproof cows may serve as a full cover
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