Jagged Alliance Flashback brings back the true spirit of this legendary series: Turn-based tactics meets crazy mercenary personalities and intense battles. Manage your squad of unique mercenaries, secure your income and take back the island - sector by sector, turn by turn.
User reviews: Mixed (84 reviews)
Release Date: May 15, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Early Access gives you the chance to actively support the development of Jagged Alliance: Flashback. You’ll receive immediate access to the game in it’s current state, and receive the full game upon release later this year.

Jagged Alliance: Flashback is an early state and will be so for some time. This means there are a lot of features and content that are planned, but not implemented yet. There will be bugs, placeholder graphics and other odd behaviour. The complete feature roadmap can be found on the community hub and on jaggedallianceflashback.com. Please note that thesefeatures are planned, and that plans are subject to change.

Next Upcoming features:
  • Advanced Combat (Weapon classes, Ammo types & reloading, Interrupts)
  • Explosions & Destructible Environment
  • Throwables & Grenades
  • Resource Management on Stragic Layer

We are working together with you and the rest of the community to make the best Jagged Alliance we have seen for years. If you want to help us further, please use the Feedback button directly from the game to report bugs or leave your impressions.
Also visit jaggedallianceflashback.com or the Steam community hub: here you can talk to the developers directly. Furthermore, get access to the editor with which you can create your own levels and mods!

Thanks to all that have supported us up until this point and to everyone who decides to show their support for Jagged Alliance: Flashback here on Steam Early Access.”
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Buy Jagged Alliance Flashback Digital Deluxe Edition


Recent updates View all (7)

October 13

Jagged Alliance: Flashback Final Countdown Update

One last time before we officially go live comes a new wave of content for everybody to enjoy! Think you can outrun your enemies forever? Not with the new energy system, you won’t. But in Jagged Alliance: Flashback there’s always the option to face your enemies instead of fleeing from them. And why should you? With the new morale system in place, you can wear your enemies down to the point where they might flee!

Still not satisfied? Fine! We hereby grant you access to all levels of the game, which you can now liberate with even more guns! But be prepared, because we have also improved the AI of your enemies!

A full list of new content and features can be found right here:
Energy system
Morale system
Drop & loot system
Improved enemy AI and spawn system
15 new iconic weapons
Unlocked all sectors
Strategic map overhaul

21 comments Read more

September 4

Jagged Alliance: Flashback Tactical Overload Update

Once again Jagged Alliance: Flashback continues to expand and we have added a lot of new features for you to enjoy. Step up to your enemies and hit them right in the kisser, which is now possible through the implementation of melee combat! Not brave enough to face him head on? No problem! Sneak up on him and take him down in silence, thanks to the new stealth system.

We have also updated the inventory system and implemented a complete UI overhaul. Enjoy the game with a more detailed overview and a new way to quickly access your most important items. Switching weapons and tossing grenades has never been easier!

But it doesn’t end there! We have also added view cones and an interrupt system to this update, allowing you to make a lot more tactical decisions on the battlefield.

Join the rush on San Hermanos and enjoy a tropical island Jagged Alliance-style!

The new update includes:
16 New Sectors
13 New Mercenaries
Melee Combat
Stealth System
Updated Inventory System with Quickslots
In-game UI Overhaul

17 comments Read more
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Digital Deluxe Edition

The digital deluxe edtion includes:

  • Jagged Alliance: Flashback
  • Jagged Alliance 1: Gold Edition
  • Space Hulk

About This Game

Jagged Alliance is back – and it is all about the unique mix of turn based tactics, fierce battles, squad management and crazy mercenary personalities.

It is 1988 on the caribbean island group of San Hermanos. A corrupt leader has the islands in his grasp ... yet a group of rebels fights for democratic values and freedom. However, once the head of the rebels is arrested, the insurgents quickly dissolve. Arriving on the island, the player’s mission is to help the rebellion before things take a turn for the worse.

Take control of your own band of mercenaries, lead them into battle and manage your resources wisely. Fight back for freedom, sector by sector, turn by turn. Like the original Jagged Alliance series, Jagged Alliance Flashback gives you the choice to use your preferred tactics and build your squad around it – rush in with heavy armed troops or take the high road of distance shots and sniping.

More features and content will be added on a regular basis, and together with your feedback and support we will shape this game to be the best Jagged Alliance game yet! Please feel free to give us your comments, your thoughts and your recommendations. We listen to every one of you.

System Requirements

    • OS: Windows 7
    • Processor: Intel i3 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 GB available space
    • OS: Windows 7 or Windows 8/8.1
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeFirce 600 series or AMD equivalent
    • Hard Drive: 5 MB available space
    • OS: Mac OS X 10.6.0 or later
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 4 MB RAM
    • Graphics: Intel HD Graphics 5000
    • Hard Drive: 5 MB available space
    • OS: Mac OS X 10.9.0 or later
    • Processor: Intel i7 or AMD equivalent
    • Memory: 8 MB RAM
    • Graphics: Nvidia GeForce 700 series
    • Hard Drive: 5 MB available space
    • OS: Ubuntu 13.04
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 MB RAM
    • Graphics: Intel 4400 / AMD HD 6670
    • Hard Drive: 5 MB available space
    • OS: Ubuntu 13.04
    • Processor: Intel i5 or AMD equivalent
    • Memory: 8 MB RAM
    • Graphics: Nvidia GeForce 600 series or AMD equivalent
    • Hard Drive: 5 MB available space
Helpful customer reviews
140 of 199 people (70%) found this review helpful
12.0 hrs on record
Early Access Review
tl;dr version - Early access, listening to community, feels like JA2 already, old die hard fans supporting.

At this stage don't expect a full game. Expect to play little by little while they improve the game based on feedback and input. Right now everyone who wants to support and help build the game - jump aboard. People who want a full ready game have to wait until it is finished, there is a lot to do.

Honestly saying Full Control is devoted to making a fine addition the JA series (JA, JA:DG, JA2, JA2:UB) and this can be seen from the actions before the early access. They have managed to get the very grisly (yes, this pun) skeptic fans of The Bear's Pit (Longest standing and active Jagged alliance community) and different modders (1.13!) to jump aboard and support this cause.
Posted: May 16
Was this review helpful? Yes No
109 of 154 people (71%) found this review helpful
21.5 hrs on record
Early Access Review
Early Access Review:

Please note that this is a review of a very early version of the game. There are a lot of things still to be done before this game can be released but in my opinion Full Control is on a very good path.

This is a prequel of Jagged Alliance from 1994.
The producer wants to have all important and liked features from the two Original Jagged Alliance titles in the game and add some new and modern features. They try to keep the original feeling of the game and that is most important for the fans i think.

Positives of this early version:

- Gameplay really is similar to Jagged Alliance 2
- Modding features and an editor are already added
- The environment looks nice and catches the flair of a tropical isle
- Some mercs are already in
- turnbased

Negatives of this version:

- A lot fo work to do (features missing etc.)
- A lot of bugs are still in the game
- Only few sectors playable
- Many features are missing
- graphics (especially of the characters) are not that detailed yet

If you are a fan of the Jagged Alliance series and want to help find bugs and help Full Control make this game better, than you can purchase this early version.
But if you want a polished game that has all the features in it and almost no bugs, than you better wait until it is fully released.

In my opinion this game has a lot of promise and if Full Control keeps on doing what they did until now this could be the legimite heir of the Jagged Alliance Throne :)
Posted: May 15
Was this review helpful? Yes No
51 of 65 people (78%) found this review helpful
5.5 hrs on record
Early Access Review
This update is dated October 16, 2014.. scroll down for the previous more complete review.

So far, since the last update; I feel the gameplay is heading in a better direction. Let's make this clear that I'm speaking of gameplay alone. There is still much I would liek to see before I could recommend this game.

I'm happy they implemented the easier aiming/AP-to-shoot cursor. Much better, gunfights feels much more fluid with that. As much as such a "little" update can add to a more positive outlook. I seriously wish I didn't have to fight the slow camera and the tree-tops. I seriously hope being able to hide tree tops is on their list of to-do's. It's very distracting and annoying, hinders the smoothness and speed at which battles take place.

They've added more characters to the game world. So you can meet some dudes to hire them.. it's positive, but feels like something I don't feel completely positive about actually; they just feel like more random hirelings. I mean Ira, Dimitry, Carlos, Shank, etc... in JA2 they we're characters that eventhough they may not have all stayed on your main assault squad, only brought a positive aspect to the game in terms of feeling realistic and natural characters that had a REASON to be there. Not only was ira a capable medic to start off with, she played a decent role in explaining the different locations to you. It gave you background insight on the towns/region, making you feel like you're somewhere "real". So far, the hirelings are, well, just that; hirelings.

In short, gunplay is getting ok-er.

First game ever reviewed on Steam. And I will update the review as the game release completely and gets patched or updated.

This is dated: October 12, 2014

This is my honest opinion; I'm not trying to start a debate or flame the devs or hurt anyones feelings with what I say. Hopefully it can be viewed as upbuilding criticism. Please view it as such!

I SERIOUSLY hope Flashback gets MUCH better for it's release. I feel sorry for saying what I will say; I've looked over the "shoulder" of the devs since I heard about this project last year; been following all their released information, screenshots, dev diaries, forum posts, etc.. been impatient really. Played JA2 1.13 I don't know how many times to feed my addiction.

I heared so much talk about them listenning to the community; overall got this really good feeling of this being the next Jagged Alliance title (a JA3 that was worthy of the JA franchise).

So today I gave in to my impatience, with pure disregard for the opinion of many disatisfied Early access customers, and complete disregard to my wallet.

I've just spent a few hours playing the game; I get no feeling of satisfaction or of accomplishment like I did even in the first maps Jagged Alliance 2 offers. I feel like this is the worst 45$ I have ever spent in my life, biggest video game let down really.. I should have waited for full release and waited for more in depth gameplay reviews.

There is SO much the devs would need to tweak or balance in so short a time, how much of what has made JA2 good is being left out? There is absolutely no funny banter, not funny lines. The voiceovers... the graphics (and it's def not the most important thing), the sounds, the clunky interface, font size, tactical map, provided information for items, item pictures, method of hiring mercs, new mercs, missions, game world, game mechanics... I could go on. It all feels like I am playing a game made for an Android Tablet ported to PC. Maps all feel barren and empty, incredibla lack of detail, clutter. You can't even open or closse doors yet.

I don't really understand how this game will be completely polished, balanced and fixed for it's full release; not at the speed the updates have been going from the start anyways. It feels like it needs another year of work. And I'm not trying to say the devs don't care or trying to blast them, I realize they barely made the kickstarter, I realize it must not be as easy as most of us make it out to be. ...my issues are that JA2 (and let's stick to the original game and not the modded 1.13) feels lightyears ahead in terms of quality, technical detail and polish compared to this game.

The way this game feels, in terms of feel, is like going back to Jagged Alliance 1 (as if it was a beta for Jagged Alliance 1). I know the "story" is BEFORE Jagged Alliance 1; but Flashback feels somewhat as clunky and "slow"... and PRIMITIVE as Jagged Alliance 1. The worst is, the 3D engine makes it even WORST! Always having to rotate the camera 'cause the palm trees are over your mercs, and you can't see sh!+. It gets really annoying.

It's ironic really, because in a game like Jagged Alliance 1 and 2, due to the way games were sprite-based back then, you can see why a grid-based system was used. It worked perfectly for those games. You take a 3D system, and it seems to make it feel cheaper/crappier than the way JA2's grid-based system worked. This feels like it's trying to be XCOM, but fails at it. XCOM EU, although basic compared to it's predecessors, was relatively fluid and smooth. It works well for a "board-game" styled system, works well for what XCOM EU tried to accomplish.

Back to JA:F, I have no idea why they absolutely needed to spend efforts, time and money to work on a 3D system the way it is; seriously, I would much rather a good quality Isometric view just like JA2, with 3D characters; no fighting the camera and trees to see what you're supposed to see 'easily'. Why is it so hard to make a simple and intuitive map? I'd have settled with the Fallout: Tactics graphics any day over this one.

Sorry if this is long and turning into a short "review", but sometimes I can be blasted away in awe at some old games (Stronghold HD 6$ which I JUST played for the first time this week, amazing!) and sometimes - rarely - I have made horrible choices; JA Flashback 45$ =\ (the amount surely plays a role in how I feel about it too).

I seriously hope the game could live up to the.. "expectations".. I've been having for it (hoping for anyways).

What's strange is that the fans scream out for a simple remake of the original JA2 with features that you find in 1.13; not blockbuster graphics, or a new turn-based system, no! nothing of the sort; SIMPLY: the same things that made JA2 such an incredible game! The special humor, banters, the quantity and accuracy of the gear that mods have brought, the way the story is layed out, the characters you meet. They all felt alive, the maps, as static as they were, gave a sense of reason, and why they were the way they were.

...instead, devs are always trying to find new ways of changing the game, changing the way it works, changing the way stats work, trying to add perks... why?? Why do I need a system like Skyrim with perks? the leveling in JA2 was perfectly transparent; yet it gave your mercs noticeable improvement as you used him. The interrupt system in JA2 was spot on; incredible system. Now enemies simply stay out in front of you and activate their interrupt option.. even if you shoot them 3-4 times and get hits, well you triggered their interrupt. The dude falls at the end of his turn due to bleeding, yet he was able to aim at you by interrupting you.. it's feels poorly implemented; makes me wonder WHY did the stat system have to be changed at all?

Why change what isn't broken? ...ESPECIALLY when we only want the same old system, wouldn't it have saved on time, money, to focus on the content, proper voice-actingand what makes a game world feel "rich" in content?

I guess it's back to JA2 for the billionth time. At least the Mercs NEVER get boring, I can still chuckle at their comments; I haven't had one single chuckle or hint of something funny in Flashback. I'm sorry I feel so disappointed, I guess that's what happens when your epxectations build up (and when you see a 45$ price tag).
Posted: October 11
Was this review helpful? Yes No
49 of 65 people (75%) found this review helpful
75.4 hrs on record
Early Access Review
This is a review for version 0.2.1
First the negatives:
- Unfinished product with a lot more work to be done by the devs. Remember that this is the first version of the beta.
- There are a couple of bugs (one of them gamebreaking, but possible to fix by editing the save files) in the game, and as this is a beta, there are probably gonna be a couple more in the future.
- High price for an unfinished product - this is because that's what the kickstarter backers (at least) paid for the game + beta
- This game is a kickstarter project and as such has a very small budget, so the devs might not be able to put everything in the game they and we want.

The things I am missing most:
- No healing yet
- Only one autosave that saves after each sector
- The mercs don't have a lot of personality yet
- Overall a lot of tactical and strategic options still missing

So if you can't deal with not having those things - don't buy the game yet, wait for a couple of months for the devs to include those features.

If however you are willing to support the devs and pay the price, you are going to get the following:
- Finally a new turn-based JA game (with real-time to explore).
- Every buyer gives Full Control a bit more to work with, so the more people buy now, the better the game will be in the end.
- Devs that are obviously determined to make the best JA game they can and that have already proven to listen to the fans
- A game that (to me) already feels more like a JA game than BIA ever did.
- A game that is going to be highly moddable. The devs promised to make it as moddable as possible and so far they have delivered. They even got some of the JA2-modders on board.
- One of the (if not THE) best modding community ever. Seeing what they have done with JA2, I can only imagine how great JAF mods are going to be.

I recorded some of my gameplay:
Posted: May 20
Was this review helpful? Yes No
18 of 27 people (67%) found this review helpful
1.7 hrs on record
Early Access Review
I'm a backer and I was surprised that Full Control are almost ready to release this.
Key issues:
- AI that can see through walls and behind their backs
- Cannot merge ammo even in strategic screen (I had 5 boxes of .45, each with 1 bullet - shoot, reload, shoot, reload)
- Stabbed through walls
- Cannot leave a sector via the tactical screen
- Floating guns/knives of non-visible enemies
- Almost no environment loot-ables
- Multiple save files (I got into an impossible situation and now have to scrap my game and start over. Not fun)
- Confusing identical assets for very different things (e.g. .45 cal and .44 cal ammo)
- Many many bugs, lack of polish (changing settings like pan speed requires restart, hitting 'escape' does not pause the game, no indicator when you going into realtime mode, horribly choppy visuals, inventory screen flashes when it comes up, crashes)

*sigh* looks like another disappointing Kickstarter
Posted: October 13
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