Eschalon: Book I is an old-school role-playing game that will take you across massive outdoor environments and deep into dozens of sprawling dungeons as you seek to uncover the mystery of who you are. It features a tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically...
User reviews:
Very Positive (105 reviews) - 85% of the 105 user reviews for this game are positive.
Release Date: Nov 17, 2007

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Buy Eschalon: Trilogy Edition

Includes 3 items: Eschalon: Book I, Eschalon: Book II, Eschalon: Book III


About This Game

Eschalon: Book I is an old-school role-playing game that will take you across massive outdoor environments and deep into dozens of sprawling dungeons as you seek to uncover the mystery of who you are. It features a tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Hundreds of items and dozens of creatures await your discovery in this classically inspired RPG.
  • A tile-built, turn-based game world where the result of absolutely every action is rolled, calculated or statistically determined. Strategy is paramount to success; careful skill management, equipment selection and magic usage will win your fights, not rapid button clicking. We are very pleased to say this is not another "action RPG".
  • Hundreds of items and dozens of creatures await your discovery. A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way.
  • Unlimited character development style: Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character's every action throughout the game. The game world does not scale or adjust itself to match anyone's play style, so the ease or difficulty of the game is directly related to how successful you are at developing your character.
  • Combat plays out at your pace. Eschalon: Book I features a turn-based system that allows you to roll through combat as fast or slow you want...make it fast and furious, or analyze every option for maximum advantage.
  • A non-linear storyline means that the game world is open to explore as you desire. Follow the storyline or don''s up to you. Just be careful where you go and who you choose to trust- the world of Eschalon can be a deadly place for an inexperienced adventurer.
  • An epic adventure that you must face alone...a single-player RPG carefully designed to feel like the great old school RPGs of the past such as Ultima®, Might & Magic®, and Wizardry®

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 2000, XP, Vista
    • Processor: 1.8ghz or better
    • Memory: 512MB
    • Graphics: 3D Accelerated (DirectX 7.0 or OpenGL compliant)
    • DirectX®: 7.0 or greater
    • Hard Drive: 200MB
    • Sound: Yes
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later
    • Processor: 1.6GHz
    • Memory: 256 MB RAM
    • Graphics: 3D accelerated graphics card
    • OS: Ubuntu 12.04 LTS
    • Processor: 1.6GHz
    • Memory: 256 MB RAM
    • Graphics: 3D accelerated graphics card
Customer reviews
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Very Positive (105 reviews)
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75 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
43 of 50 people (86%) found this review helpful
0.7 hrs on record
Posted: May 2, 2014
Eschalon series is a turn-based role-playing game series with astounding graphics and sound. Unfortunately gameplay is a bit slow, even for an ultima-like game. Doing almost anything in this game is fun but one thing: Walking. And there's a lot of walking. Walking through forests, walking through beaches, walking through deserts... and even more walking. The game has interesting dungeons and towns, filled with many secrets and details, unfortunately other locations are there just to be walked through. That is why I would rate this game as decent: It's a very enjoyable RPG, except for tedious walking through wilderness.
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28 of 35 people (80%) found this review helpful
43.4 hrs on record
Posted: February 22, 2014
“Aha! A back entrance to the infamous dark tower! And better yet, the door appears to be slightly ajar as if it were not properly closed the last time someone used it. It seems this is my lucky day. Riches here I come!”

Eschalon: Book 1 represents a classic rpg experience with a turn-based combat system and great love for detail. In addition it provides a decent character development system and well-done soundtrack for the depicted locations.

The only shortcoming of this game is the relatively slow-paced gameplay.


The developers of the Eschalon series kept this project a secret for a long time, believing most game developers release too much information about their products, spoiling the game when you eventually play it.


The game has no Steam achievements.


Eschalon: Book 3 (PC)
Classic turn-based role-playing game
(Fantasy) – 2014
Link to Steam review for Eschalon: Book 3.

Eschalon: Book 2 (PC)
Classic turn-based role-playing game
(Fantasy) – 2010
Link to Steam review for Eschalon: Book 2.

Eschalon: Book 1 (PC)
Classic turn-based role-playing game
(Fantasy) – 2007
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29 of 37 people (78%) found this review helpful
5 people found this review funny
34.8 hrs on record
Pre-Release Review
Posted: January 26, 2015
Finishing this game took me 34 hours. Was that good time? Definitely yes, I spent a great time with that. But that doesn't mean that every player will like it as I do. First of all, you must be real RPG fan, and what is most important, you must be old-school gamer. Because this game is true old-school RPG with very poor animations and weak graphics (as for today). But if you're ok with that, you will like it. It has good story, turn based combat and high difficulty level.

If you're old-school RPG fan, this is what you need.
If you're modern RPG fan but you want to try something classic, this is good choice.
If you're not a fan either of RPG and old-school, you shouldn't even read this, that might harm you.

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26 of 33 people (79%) found this review helpful
8.4 hrs on record
Posted: December 12, 2013
Great old-school rpg, stat-heavy with turn based action, which you really wont notice that much since they have implemented it very well in the game.

If you like games of this genre, this series is a fantastic addition to the collection! =)
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15 of 16 people (94%) found this review helpful
22.8 hrs on record
Posted: November 4, 2014
In a nutshell, Eschalon is a standard 2D single-character fantasy western RPG. ("western RPG" here means "opposite of JRPG")

Eschalon is solid. It's not exemplary, it's not bad. It's the kind of game that would metascore in the 70-75 bracket, filled with games that are worth your time if you're a fan of the genre.

The story is cliche; save the world by finding the macguffins and slaying the big bad. That doesn't necessarily make it bad. It's not memorable, but it works.

For the most part, combat in Eschalon is a game of numbers and dice. I played a magick user, and for the first half of the game, all I had was a basic single-target spell. The outcome of a battle essentially boiled down to how many times I could cast it with what mana I had, how many turns it took the enemy to close to attack range (which is melee for most enemies), and how many hits both of us could survive. Later on, I got a few area-effect spells, which added a small layer of strategy, though numbers and dice were still the dominant factor.

The first half of the game was extremely tedious as a magick user. Mana regen is very slow to start, though you can build for quick regen after a few level ups if you eschew everything else. There is a rest function that causes time to pass more quickly, but it can still take as long as a minute to fill back up. Health regen works the same way, and I have to imagine it's just as tedious for melee-centered characters.

Basically, playing Eschalon Book 1 felt like playing a much, MUCH smaller Elder Scrolls game. That's just me though; your mileage may (and probably will) vary.

THE VERDICT: Eschalon is a solid RPG that will entertain an RPG fan for about 20 hours. It's not the best game out there, but it's not the worst either.
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50 of 82 people (61%) found this review helpful
Not Recommended
30.3 hrs on record
Posted: November 29, 2013
Eschalon is being marketed as an old-school role-playing game inspired by the classics. This is an adequate description of the game, but unfortunately the game does not succeed in adequately copying all the good qualities of the classics that it is inspired by.

The game does have it's strengths for sure. Character creation is very detailed and let's you create the character you want to play by choosing such things as race, class, skills, the region where the character grew up and the character's religion (or lack thereof) and all of these choices make a difference.

Another strength is in how the turn-based system works. When you move or perform any action time flows. When you don't time stands still. This means that the game can have as high or low a pace as you want it to have at any given moment and that it moves seamlessly from a high to a low pace and vice versa. There is no waiting, e.g. for enemies to complete their turn, and you can also take as much time as you need to think before acting.

The game has a reasonable amount of optional side-quests, different items to find and different regions to explore. The graphics are nothing special, but entirely adequate. The music is quite good. So far, it all sounds pretty good.

Where does the game fail, then? Unfortunately it fails at the most important thing for this kind of game. Combat! What is wrong with it? It doesn't require any skill. You control a single character with a rather limited repertoire of combat actions, mainly slashing/bashing, shooting, or burning the enemies, The same is true for the enemies. This would be okay in a Diablo-like action RPG where the fun and the challenge comes from the high pace. But for a turn-based RPG this is not adequate, combats should require some strategic thinking and since here they don't fighting enemies becomes a dull routine matter. Since much of the game, like with most RPG's, consists of fighting this is clearly no good.

All in all, Eschalon is an old-school turn-based RPG with a couple of good qualities which is unfortunately dragged down by dull combat. I wouldn't really want to call it a bad game, but there are plenty of better games in the genre (although Eschalon beats many of these games in some respects, only not where it really matters) that I would recommend over this one.
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12 of 15 people (80%) found this review helpful
1 person found this review funny
35.7 hrs on record
Posted: June 16, 2014
I will never know what lies in the goblin citadel because THERE ARE TOO MANY DAMN MINOTAURS. This game is very hard, i only reccomend if youre ace pro at these sorts of RPGs and have little to zero anger issues.
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11 of 14 people (79%) found this review helpful
0.6 hrs on record
Posted: February 16, 2014
Playing this trilogy for the second time through. While not graphically superior to any RPG of late, this game franchise has one of the most involved story lines you could ever ask for. Seriously deep character development are coupled with a world that you will completely get lost in. The story will take you through a lifetime of betrayal, friendships and evil that will leave you speechless. Any fan of RPG's will be right at home here with a D&D style interface, Ultima style spell books and some of the most memorable adventures I have personally ever been a part of. Every second of this game drips with pure love from the developer whom I can only assume is an even bigger nerd than I am :)
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13 of 18 people (72%) found this review helpful
0.8 hrs on record
Posted: January 18, 2014
Its not a bad game. Somewhat older graphics and style of gameplay. It seemed very simplified game at first but later it becomes harder as you start to travel further from the begining. I realized later after constantly dying often that this wasnt so simple of a game. Some creatures are extremely hard to kill, and the trick of running to edge of the map to heal on the other side of the next map, is what I mostly did to try and survive. (that and to save often) Its a worthy game in my opinion and I enjoyed very much. Just waiting for the next version to come out on steam.
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12 of 17 people (71%) found this review helpful
Not Recommended
90.5 hrs on record
Posted: June 21, 2014
(Before I get going, I'll say that Book 2 is much improved and although I'm only a few hours in, I can probably recommend Book 2. Writing is more polished, graphics feel fresher, and controls feel more responsive. Book 1 isn't necessary to play or understand the story of Book 2.)

Slow paced and feels more like a shallow copy of old school CRPGs (hey, that *looks old-fashioned*, or, nobody does *that* in RPGs anymore, let's put that into Eschalon) rather than capturing the deep magic that made old school CRPGs worth reviving (as in "why did they do that, and does it still make sense? If so, let's put it in and modernize it just a bit"). Don't get me wrong, I like turn-based (Western) CRPGs, love Spiderweb Games (Exile through Avadon even), and I even fire up one of the top roguelikes now and then (Nethack, ADOM, dwarf fortress, Cataclysm DDA, etc.), and Eschalon Book 1 falls flat by comparison. I've played Ultima 4-8, Wasteland, Fallout 1-2, Baldur's Gate, Arcanum, and I've probably played other awesome turn-based overhead CRPGs that I can't remember. I'm sure I've played some clunkers too, but I felt I had to put up this negative review if only b/c I cannot figure out why so many people seem to like this game enough to recommend others play it--the hype for this game, from "pro" reviews and players, makes me wonder how many of those even played a quarter of the games I listed up top.

Eschalon Book 1 is a passable timesink, but do yourself a favor and fire up an actual classic or one of the better old-school-style titles this side of 1999. Even if it's cheap, there's still your time to consider--a playthrough takes about 20-40 hours depending on how OCD you get on doing quests and leveling up, and much of that will be spent slowly walking your single toon around obstacles since there's no click-move.

As for the plot, it's pretty straightforward w/o any real interesting twists, the writing is passable, but there's no real drama, tension, or even humor. There's *some* sure, but most of it is rather flat and just something to check the box.

Now, nobody ever came out and said this was a "love letter" to old-school CRPGs, but much of the marketing kept hyping up it's old-school-ness. To that I respond: 1) actual old CRPGs did it better, 2) some of those old CRPGs are still playable now, 3) newer CRPGs in old-school-style have also done it better.

If you read this and still played the game, no problem, even if you found you liked it enough to at least *want* to play it *a second time* (how many Yes-recommenders honestly think they'd *want* to play a second time? That's not even *actually* playing it twice, but just *thinking* about it?). I'm not saying I know all for everybody. If you played it and didn't like it, then at least know you've not gone crazy considering how many reviews recommend it. If you have yet to play it, seriously, track down and play the other names I've dropped first, then maybe you can at least be so busy putting in the hours into those that you won't even have to think about Eschalon.
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Recently Posted
21.5 hrs
Posted: February 8
Oldschool RPG in the style of DnD , interisting story nice soundtracks and all in all great atmosphere. Its very hard to get into it and some mechanics dont really make much sense or can be frustrating to figure out ... but in the end its worth it to get around the tough start. I had a great 21 hours with this game . with knowledge of neverwinter nights, DnD or anything similar to that, possessed knowledge of dice/dnd based RPG´s in general it shouldnt take long to get used to the game , without it its gonna be a tough ride .
All in all... Sometimes frustrating but all in all very enjoyable oldschool RPG, one of the rare gems that actually catched my attention and held it . After 19+ hours it got a bit of a chore but i just ignored the sidequests and finished the story bringing the game to a timely end at my comfortable pace. Give it a try .
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Bang New
45.7 hrs
Posted: January 6
Never made it to the end, it's harder than math

10/10 will do math again
Helpful? Yes No Funny
109.2 hrs
Posted: December 27, 2015
Meh. If you're hurting for a old school style RPG, this might scratch that itch a bit. Sorta feels like a cross between Ultima and some kind of Spiderware game (look them up if you've never heard of them; and then go to bed cause your mommy is gonna get mad and it's a school night).
Helpful? Yes No Funny
1.8 hrs
Posted: December 21, 2015
Boring. Cliche RPG nonsense.
Helpful? Yes No Funny
35.5 hrs
Posted: November 12, 2015
Great for fans of RPGs in the 80s and early 90s era
Helpful? Yes No Funny
44.8 hrs
Posted: August 16, 2015
This is one of those games that was designed to look like retro RPG's. That should explain the cheesy graphics. As far as the puzzles go, they are mediocre at best. The game itself has an ok storyline and is somewhat muddled in its explanation of how things evolved to this. Not bad for a retro looker though. Some things that will pisss alot of people off are:
1. The rate of character level up does not seem to make a difference in terms of your damage factor. There are a lot of stats you can enhance and it does not seem to make a major difference even when you have leveled several times.

2. The abilities that you can enhance your character with suffer from the same mentioned previously.

3. Monsters are ALWAYS vastly over whelming for you to fight and will make you more aware of the previously mentioned complaints regarding character devlopment.

4. THE DEVS DO NOT ALLOW CHEATING. THERE ARE NO CHEATS AVAILABLE AT ALL. NONE. You can't even edit a file to cheat. There are a few links to trainers that do not work. So if you have a desire to cheat, like some people do, you are out crap out of luck. This is guaranteed to pisss off many people and the DEV'S have stated they DO NOT CARE, so be forewarned. This, of course, applies to all three of the Eschalon games (1,2, and 3). I am one of those people who like to cheat occasionally and I don't need the whiney anti cheat community to tell me what I need, nor do I appreciate DEV'S who don't care about it either. Tired of this cry baby anti cheat coommunity. If you don't like to cheat, then don't cheat. Plain English, but don't make it impossible for people to do it in game or you are going to lose quite a few sales. This alone has caused me to refuse any purchases form these DEV'S until they change.

In summary, this was not a bad game at all. It was nothing revolutionary either, but still not bad. I did manage to beat it without cheats, but it pisssed me off that the DEV's pulled this crap. If you don't like being forced to play without cheats, don't buy the follow up games, because you can not cheat in them either.

GAME TIPS: Make monsters chase you to any border and then stand and fight. I usually run around the map and get 4-5 to follow me.If they beat you up badly simply walk through the border to enter a screen refresh and then camp until you are healed. Monsters will never follow you, but instead wait for you over the border. Walk back over the border and they will still be there with the same damage you gave them before. When camping, count to 4 seconds by watching the time of day clock and then stop the campng. Then redo it again by hitting the camp button. This will prevent the game from spawning monsters on you while you camp. If you over extend your welcome while camping, the game spawns powerful monsters to wear you down again so count 4 seconds on the time of day clock and then stop. Re camp until health is filled and then save the game. When you restart you will have all your health again. SAVE SAVE SAVE. That should help alot, of course the easiest way to help you is reccommend you ignore this game and buy something way better, and believe me there are WAY better games. It wouldn't surprise me if the game DEV's release a patch that disallows these exploits too, lol.
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8.1 hrs
Posted: August 10, 2015
Poison. Traps. Disease. Unopenable doors. Unopenable chests. Unopenable barrels!

Monsters you have to kite around. Resting constantly to recover health. Taking damage from hitting a barrel with an axe!

Merchants in a remote village who somehow have nothing you can afford, like the only car dealer in town is Rolls Royce.

All of this only comes after unending, boring travel.

Yes Eschalon is an old-school RPG ... with all the boredom and frustration that came with those games.
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32.1 hrs
Posted: July 23, 2015
**Warning** This game is old school.. No hand holding.. No regen hp after a battle quickly..**
Started as as mage died very very often, saving is your best friend..
Save before walking in the wilderness.. Save before going into a building..
Save before you...Well, save before you do anything..
Does have an in game map, but you need to level the cartogtaphy skill for to be useful.
Very hard.. Very Frustrating and VERY fun.. Just like games used to be..

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15.6 hrs
Posted: June 17, 2015
>get +hide in shadow skill
>get torch
>wait until night
>just punch people and turn your torch and turn it off when enemy try to attack you
>become invincible
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0.2 hrs
Posted: June 15, 2015
Great classic RPG game, took me a bit longer to finish than others, however I enjoyed exploring around. Really looking forward to playing Book 2
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