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"Hunt bigger game on a bold new adventure with Magic 2015—Duels of the Planeswalkers! Hone your skills as you battle your way across the planes of the Multiverse. Beware though, Planeswalker. Your biggest danger is one of your own ... Garruk Wildspeaker, the greatest hunter known, is now hunting you!
Release Date: Jul 16, 2014
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Buy Magic 2015: Special Edition

Includes the Special Edition content.


Packages that include this game

Buy Magic 2015 - Complete Bundle

Includes 5 card collections, 300 foil stickers, and the Special Edition content.

Buy Magic 2015 - All Card Collections

Includes the following card collections:


Special Edition & Complete Bundle

The Special Edition includes Steam-exclusive content consisting of a soundtrack, desktop wallpapers, and an eBook "“Theros; Godsend, Part 1” in PDF format.

The Complete Bundle includes the Special Edition content, plus 300 foil stickers and the following bonus card collections:

  • Innistrad Card Collection
  • Theros Card Collection
  • Ravnica Card Collection
  • Shandalar Card Collection
  • Zendikar Card Collection

About the Game

Hunt bigger game on a bold new adventure with Magic 2015—Duels of the Planeswalkers! Command powerful creatures and wield devastating spells to defeat your opponents in this epic game of strategy.

Hone your skills as you battle your way across the planes of the Multiverse. Beware though, Planeswalker. Your biggest danger lies ahead. Garruk Wildspeaker, the greatest hunter known, has fallen under the curse of the Chain Veil. He now mercilessly stalks his own kind. Find him and stop him ... before he finds you!

Explore the rich storyline of Magic 2015 and sharpen your game:
• The best way to learn to play Magic: A detailed tutorial makes it easy to get started.
• Deck building: Open virtual booster packs of Magic cards to build decks and battle in single- and multi-player modes.
• Hours of gameplay: Travel across five different fantastic planes, battle incredible creatures, and save the Multiverse from a terrible fate.

*Premium Boosters purchased individually or in bundles can be opened once you’ve completed the Innistrad Chapter.

System Requirements

    • OS: Windows 8/7/Vista (XP not supported)
    • Processor: 2GHz CPU (Pentium 4 or equivalent)
    • Memory: 1 GB RAM
    • Graphics: 512MB DirectX 9.0c compatible video card with Pixelshader 3.0 support
    • DirectX: Version 9.0c
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Memory: 1GB RAM (2GB for Vista and Windows 7)
Helpful customer reviews
154 of 172 people (90%) found this review helpful
818 products in account
24 reviews
24.4 hrs on record
(TLDR? This review is also available in video format for your convenience below.)

Magic the Gathering; Duels of the Planewalkers has become a yearly franchise, and with the recent success of Blizzard's Hearthstone, they've attempted to step up their game with Magic 2015 by allowing players the much-desired ability to finally create their own decks.

After a brief tutorial, you're able to pick a starting deck and begin the campaign. From there, you're able to unlock booster packs as you defeat opponents, allowing further customization of your decks. If you don't feel like endlessly-grinding the single player, you're also able to purchase additional cards via micro-transactions and collecting every card will run you about $50. If you factor in the initial cost of the game, Magic 2015 will run you about the same price as a full-price triple AAA title.

There are nearly 300 unique cards to choose from or close to 1000 if you include duplicates, allowing for a multitude of options when it comes to crafting your deck. You're also able to adjust the amount of land in your deck for the first time, which is recommended as leaving it up to the game to do this automatically isn't ideal. Often assigning lands with no rhyme or reasoning behind it, such as giving you mountains in a blue deck. Infact the AI in general is greatly diminished in this installment as it will often tap the wrong lands by default if you're not careful enough to use the toggle key. Such as tapping all of your swamps for colorless mana instead of any other lands you may have available.

The campaign features a bit of a narrative where one of the Planeswalkers; Garruk Wildspeaker has gone rogue and has been hunting down other Planeswalkers. It's your job to track him down and stop him. The campaign's story is nothing extraordinary and chances are you've purchased the game to play with friends.

The Multiplayer allows for you to use your crafted deck against your friends as well as other players online. Unfortunately, it's been stripped down from previous games of the series, featuring a lot less gametypes. Two-Headed Giant, Archenemy and Sealed Deck have all been removed, with the only option being a 1 on 1 duel or free for all. The user interface is also completely unintuitive as there's no lobby for multiplayer matches. Once a game is concluded, you're forced to exit to the main menu where you'll have to jump through a few separate menus in order to change your currently equipped deck or to host another game. Also a search function would be a welcomed addition for the deck builder, as it can sometimes be a little tedious searching for the cards you want.

This isn't the only area of the game that is lacking content as the single player challenge mode has been removed as well. There are also a lot of cards that are only available in the single player campaign and inaccessible when it comes to crafting your deck. One could say this is a result of balancing issues, but the game has definitely been designed from the ground up to cater towards micro-transactions. I wouldn't mind spending money for constant DLC card packs and additions if the game was self-contained like Hearthstone but the fact that it's simply a yearly release that will only be supported for a limited time, makes it feel somewhat pointless.

Magic 2015 also has quite a few bugs and glitches. I found that I was unable to change my resolution to 1920 x 1080 without going in and manually editing the config file in wordpad. I've also experienced quite a few freezes in the multiplayer where the timer will disappear, forcing us to leave the game. Not only that, but it does randomly crash to the desktop as well.

Ultimately, Magic 2015 is one step forward and two steps back, it's enjoyable if you're a fan of Magic the Gathering. The deck creation tool is a much welcomed addition, however micro-transactions, an unintuitive interface, bugs, and a lack of features in general holds it back. While the initial game provides a great base to build on, chances are the DLC will be aimed at making as much money as possible from the consumer before repeating the same formula with Magic 2016.

This review is also available in video format:



+ Deck creation tool finally allows you to craft your own decks.
+ More customization options, such as being able to adjust the amount of land in your deck.


- Challenge & Multiplayer modes removed when compared to previous entries.
- Lots of bugs
- Unintuitive Interface
- Lackluster Campaign
- Microtransactions
Posted: July 21st, 2014
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16 of 16 people (100%) found this review helpful
135 products in account
1 review
32.2 hrs on record
I've loved previous iterations of games in this series, but the inclusion of cards that can only be obtained via micro-transactions disgusts me. The loss of alternate game modes, such as Two-Headed Giant or Archenemy, from previous versions is a serious degradation in the quality of the series. The game is visually pleasing but the limited content means that I cannot recommend this game.
Posted: July 21st, 2014
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14 of 14 people (100%) found this review helpful
33 products in account
1 review
9.0 hrs on record
I just have to say: If I was going to recommend this game, it would be a hell of a challenge at the moment!
Much like the other Duels of the planeswalkers games, I can find ways to get fun out of it. But this one makes it quite a bit
more difficult then the others I have played!
Now to what I like and dislike about this.

The Decks!
Positive: You can build your own decks: This has its enjoyable moments and it feels good to "Build" your own deck as-well as
having freedom to do what you want and use or add what-ever colour you feel like! so long as you have the right cards of course. It was also good for them to do Tutorials before jumping you right into the decks and give you a chance to understand what the colours do!

Negative: The starting deck experience I thought was fine at first. But you eventually realise that the starting deck you get is just garbage and can't really compete against half the decks reliably. It doesn't help that the cards you get almost feel like they are intentionally designed to not help your deck (I'll get to that later)
Negative 2: Be careful what Starting colour you pick, because you cannot change once you accept it! You can build others yes, but good luck with that!

Positive: I really like that they have done it much like MTG in real life (Bunch of commons, 3 uncommons and a rare or mythic rare!) the mystery of the boosters is always something I am a fan of. It is also nice that you get a booster everytime you finish a campaign mission (Not sure about Multiplayer; haven't touched it yet)

Negative: As much as I like the mystery of the cards, I swear it is Designed to NOT pick cards for your starting deck! the amount of cards from boosters I have gotten that have been every colour BUT Blue white (Which is the starting deck I chose) Is a bit silly now! This
does makes me guess they done it for the next Negative...
Negative2: PAYWALL, GUYS! PAYWALL! This I was originally worried about because we already pay money for the bloody game, and it feels like you're forced to pay more, Which is just bad design! I did by two just to see a difference. Thankfully I just got draws I couldn't use, because that is exactly what I needed (Insert Sarcasm here!)



Positive: The menus and the game over-all game looks nicer and more modernised! It is good to look at and easy to find most things.
Positive: When actually playing the game, everything not only looks better and is easier to see but they made it more interactive. It was a cool Idea that the Environment actually shifts tone and the battlefield gets modified as-well as some other minor things which is just neat to look at!

Negative: As much as I like the look of the menus... They couldn't make it more annoying to work with! In a nutshell, you can only look at one thing at a time (Single player, multiplayer, decks, shops ect..) and when things are locked off, it doesn't allow you to look at them AT ALL! It is especially annoying in the Deck area, where you can see these different decks, but cannot get a clue of WHAT THEY ARE!
Negative 2: This isn't really a visual thing, but it kinda does fit in. TRANSITIONS! And boy do they like making you look at fading white fog with a white background... Slowly! If they didn't take so bloody long, they would actually be pretty cool and would fit well with the theming of 2015. But no, they had to be unusually slow and annoying to watch! You even have to stare at the start menu! "Yes, they must look at our glorious 'Enter game' button" A Genius developer said (Insert Sarcasm here)


Finally, Gameplay
(NOTE: I haven't done multiplayer yet, only single player, so I wont judge the game there)

Positive: Because of the ability to properly make your own deck, the game has that extra level of enjoyment. It is that feeling when in real life, you made your first deck away from a starter deck and won against one of your friends (Which is a fun ♥♥♥ feeling!)
Positive: I don't know if I am frequently lucky or not. but it feels like the drawing system is more designed so you actually get cards you can use so you can actually play the game! I do know from the previous DotP games that you can quite oftenly just draw abysmally and you'd be better off leave or restart half the games you play.

Negative (This is campaign exclusive) : I have grown to really hate the campaign in this one! It isn't like the others where they add some stupid mechanic that you have to get a good draw to beat it.. That still exists, but from the ones I've seen, they are at-least acceptable and only slightly annoying. What is annoying that relates to that is the AI drawing the same cards, or always having the same cards. This would be fine if the deck you were given and the boosters weren't so bad that you likely can't do a thing about what they do. I'm almost content to not play the singleplayer at all because of it!



I can say for a time you will get enjoyment out of this game much like the others. How long that lasts, will likely depend on how full your wallet is... or your Patience to tolerate some of the issues this game has.
It does sadden me a little, because I was looking forward to the boosters, the deck building and just a freash change from the usual DotP Formula. It is just a classic case of "Taking one step forward, but two steps back" Which is really unfortunate.

Thank you for reading my Rambling! Hopefully I did well for a first review on Steam!
Posted: July 22nd, 2014
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14 of 15 people (93%) found this review helpful
40 products in account
1 review
13.1 hrs on record
Relatively new player to MtG here. I've played and enjoyed DotP2014 very much so I decided to pick this one up as well. And my thoughts so far? A very apparent downgrade to the previous version. Like the other reviewers have said: the menus are extremely slow and often buggy (more than likely you'll have to click twice or more before the damn thing responds), annoying fade to white screen when you win a duel, the AI for mana tapping is extremely dumb (it prioritizes same color mana instead of looking at what you have in hand and then making the optimal selection), you can NOT view the contents of the starter decks beforehand, you are stuck with your starter deck with no option to change starter decks, pay2win premium booster packs that unlocks fairly good cards, playing campaign battles do not grant booster packs when you win, no extra play modes (challenges & two headed giant). The upside with this 2015 version is that you can now build your own deck and the UI is slightly better.
6/10 I don't feel like I've wasted $10 but am still very disappointed.
Posted: July 21st, 2014
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14 of 15 people (93%) found this review helpful
56 products in account
1 review
16.9 hrs on record
What is different to Magic 2014?/What have the devs accomplished in 1 year?
- designed new UI
- deleted 80% of content (only 1 gamemode, less/worse cards)
- created a system, which makes the player pay additional money after purchasing the game

3/10, only buy this crap of a game if you are completely new to magic and want to learn the basics (at least the tutorial is good)
Posted: July 22nd, 2014
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782 of 958 people (82%) found this review helpful
260 products in account
1 review
12.4 hrs on record
A lot more bad points than good points on this one.
Edit : BUT, you might wanna have a look at my (edited now that I got more hours behind me) closing words to know if this game is for you or not.

Pros & Cons

Pros :
- Finally being able to build a somehow more "customized deck" !

- The new battle UI is neat (is that even a good point anyway)

- If you're really patient, you can get a lot of cards and shape your deck however you want, tho be prepared for some nuts grinding.

Cons :
- Menus are goddam slow to navigate in. Looks fancy the first few minutes, but afterwards each menu transition will feel like an eternity. You also sometimes have to click several times on a button due to the slow responsiveness of the UI (probably cos it didn't finish its transition)

- You start with only one deck (yes, only one). You cannot swap decks once you have chosen, and you have no idea what the contents of your pick will be (all you know is the colors inside your starter deck).

- The starting deck is WEAK, and I mean it. Compared to the previous Magic DoTP, the deck feels weak, no fun cards in it that makes you grin, no solutions against many types of deck you might encounter. The result is, AI will ♥♥♥♥ you in Planeswalker diff unless you get not only a perfect starting hand but also very good draws. In fact, turn down the difficulty to "Mage" and do some games against a random AI deck, you're not even guaranteed to win, even as a veteran player. The problem would not be with your skills, but because of how weak the deck is. It does look like you can change your starting deck at the very start (tho it doesn't seem clearly visible), but afterwards you're stuck with it until you get enough cards to build a new deck, or to alter your starting one to something decent.

- Grindfest party to build a proper deck. We are very close to a Pay2Win iteration with this 2015 edition. The game now has an online shop in which you can buy boosters (1.79€ for 10 cards) for real money, or an entire card collection for (4.99€). We all get where this is going. And given the facts that even Mage level AI will pown you depending on your starter deck (which doesn't make speed games for farm very efficient at start), you will either have to be very patient or break your piggy bank, the latter being obviously what the game wants you to do. For reference, Only two rares in your starting deck (one at first, and the second when you finish or skip tutorial).

- The land system is broken. Example : Let's suppose you have two plains and two swamps in play, and in your hand you got two cards that each cost one swamp and one colorless mana to play. If you wanted to play both, you obviously would want to pay one plain and one swamp for each.
Well guess what? No. Click the first card in your hand, and the system will often tap both swamps for its mana cost. What the [insert kind words and sing a Bieber song here] hell? You can still tap your lands manually with CTRL, but the system used to be smart enough to leave you with the right mana combinations, which ain't the case anymore. Let's hope this gets fixed.

Closing words

Well, we wanted a better way to customize our deck, so now we have it. While I believe there is a way to build the "deck of your dreams" (will never beat Shandalar anyway), the game obviously wants you to pay extra money to get what you want. I'm saying this because if this wasn't the case, they could've made starter decks more fun and powerful (like the starter decks in the previous series), and still make other good cards unlockable afterwards, which would've been fair trade. Instead, they made your deck as weak as it can be to either push your patience to the limit or make you break your piggybank. This is not a business tactic I am especially fond of, thus I cannot put a thumbs up for this game.

Edit : To clear any misuderstanding, I'm not saying the game is bad per-se. The game itself is solid, and if you're willing to make repeated fights to farm your cards, you'll definitely have fun later on (I can tell without being there yet). I mean, how can it not be fun to make the deck the way you want ?
HOWEVER, and unlike the previous Magic DotP games, you WILL NOT have fun right off the bat. You will first have to farm cards for hours before you have something you can really call a "Deck". In the end, if you know you are willing to spend a decent amount of time to get your cards, I believe you won't regret it and you'll definitely have fun. If not, well...

Have a great day,

Zanameth, a very old Magic player

My favorite deck? A "Wildfire" variant from the Urza block! Veterans will know what I refer to.

Edit 19th July : Clarified the mana tapping problem and the starting deck problem.
Posted: July 16th, 2014
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