Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.
User reviews: Mostly Positive (281 reviews)
Release Date: Feb 27, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

PLEASE READ OUR DEV ROAD MAP BELOW. ANIMATED RIDES COMING PHASE 2, COASTERS PHASE 3 Theme Park Studio is still in development and is being released in stages. Please only purchase if you are interested in being involved in the ongoing development of this exciting project. This includes testing, debugging, and supplying new feature requests! We listen to our backers! We have been, and continue to be, a community based project!!!

PLEASE NOTE: Coaster construction is 60 percent complete and will be released in a future stage (see development roadmap below).

Current Status:

As described on our Kickstarter update, this first release basically allows our community to get started designing their parks, creating custom assets, and importing/sharing custom scenery.

Most modules are 70 percent complete. Each will be released in phases, with additional modules unlocked as we polish and add new features requested by the community.

Looking back, the game has branched out way beyond its original design, as we listened to our customer base. We have held focus group meetings with backers, interacted with forum members, and truly set out to build the ultimate theme park sandbox game, shaped by the community.

Below is our current development road map:

The Current Build Includes:

Full featured editor with easy to use transform tools and helper functions.

Dynamic Custom Scenery Builder. Using our build sets, or your own custom sets, create unlimited custom scenery that give your park a unique style. Objects created can saved with embedded meshes, textures, and thumbnails, then shared with friends. When finished simply drop into your library folder and they instantly become part of the custom libraries.

Extensive importing/exporting tools for easy file sharing. We have put extra effort into allowing players to easily share all their amazing designs with simple one click imports! Custom scenery, materials, lights, paths, parks and skies can be easily exported to a single file with an embedded thumbnail. When finished, simply drop into your library folder and they instantly become part of the custom library for easy inclusion into your projects.

Powerful real-time path tools. Please see the videos for a detailed view. This extremely powerful tool allows players to quickly build, layout their park with complex curved paths, walls, bridges, and foundations. You can even attach trees, meshes, or particles effects like torches that will be automatically created, and positioned, for you.

Particle Library - A few particle effects are included in this build, with the full particle editor coming in a future update. Particle effects are 80 percent complete.

Built in object libraries including shops, cafes, castle, and more... Easy placement makes creation a snap:

Full tee library using our proprietary 3d procedural vegetation system with automatic LOD generation.

Flat ride library: PLEASE NOTE: Flat rides are static and just for aesthetics. The animation module is 60 percent complete and will be unlocked in a future update.

Light Library: Place lights easily with fully adjustable properties including color and attenuation;

Terra-forming. Our engine will procedurally paint your landscape based on user specified textures and parameters. 12 textures are used to accomplish the final result, so smooth transitioning is done for you. However we realize some may want to paint paths and since this tech already exists in the engine, we are looking at painting in an upcoming update (based on user request). Other than that, the terra-forming is very complete and powerful. Creating complex landscape is very simple, and easy to use.

Environmental library with customizable properties

Water with customizable properties.

Our next Phases Include
Phase 2:
Custom flat ride designer and animator, with ultra realistic physics. This module is one of our finest. It includes proprietary tools and technologies that allow players to build custom rides from scratch, with amazing realism, using patented technology. This module is currently 60 percent complete.

Phase 3:
Coaster construction. This module quite a lot already finished including on the fly rail type changing, coloring, station linking, rail supports, lifts, cat-walks, and more... However we want to continue to add additional features requested by the community.

Phase 4:
Music streaming with new custom DLC sound tracks.

Phase 5:
Custom train design. This module is extremely powerful and almost fully complete. Please refer to our videos for a detailed look. Here you can create almost any custom train imaginable, including importing your own custom meshes, built by you or downloaded from the community

Phase 6:
Keyframer. This powerful module is 80 percent complete and is for advanced users that want to hand animate objects and physics for that extra detailed touch. Please see video library for a detailed look.

Phase 7:
Particle Effects. Particle effects are 80 percent complete.

Phase 8:
Guest integration with path-finding AI and behavioral trees.”
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Recent updates View all (10)

August 5

Phase 8 Released - Park Guests, 64 bit build, Ride All Coasters and Flat Rides, and More!

Hello Everyone,

We are pleased to announce that Phase 8 has been released. Theme Park Studio can now generate guests that will fill out your park and make it come alive. Guests will enter your park at the ticket booth and continue to stream in while rides are available. To quickly fill up your park, there is a new 'Time Lapse' feature in the 'Options' panel. You can check your guest count by pressing Control-F. Guests will follow your paths, climb stairs and ramps, enter stations and queue lines, ride coasters and flat rides, then exit when the ride is complete. Please refer to the new 'Adding Guests' manual and video tutorial located in the Help menu for more details, including best practices for creating guest paths.

In addition to park guests, Phase 8 now allows you to ride the flat rides. Simply press the 'Enter Park' button, pick the ride of your choice, enter the queue line, and wait for the gates to open. Next, pick any seat by simply walking up to it. You will be automatically placed in first person camera mode with the ability to look around using the mouse. When the ride is finished, you will be placed back into walking mode and the exit gates will open. A great deal of work has been put into flat ride physics and construction, and the results are amazing. Our flat ride physics really excel in this genre and come shining through when you ride 1st person. All the subtleties of natural motion, not possible through manually created animations, make a huge difference when riding. Our unique approach makes you feel like you are there, riding the real thing!

Riding coasters is just as simple as riding flat rides. Simply enter the queue line, enter the station, walk up the stairs, and enter the lane representing the car you wish to ride. After the train pulls into the station, the safety harness will raise and the previous guests will exit. Next, the lane gates will open in front of you. Simply move forward and you will be placed in the coaster seat. Like flat rides, while riding the coaster you can use the mouse to look around. When the ride is complete, the safety harness will raise and you will be placed to the side of the train. Next, simply exit the station, walk down the stairs, and onto your next ride.

There is also a new 3rd person view. Simply zoom using X/Z, or the mouse wheel, to toggle between 1st and 3rd person view.

Finally, Phase 8 introduces a new 64 bit build. This removes many of the memory limitations what were previously present. If you do not own a 64 bit system, you can still access the 32 bit version by right clicking on Theme Park Studio in your library and selecting Properties. Next, go to the beta tab and enter the password 'ThemeParkStudio32'. You will now have access to the 32 bit version. If you own a 64 bit system, no setup steps are required. The 64 bit build will be automatically installed

So what's next? Our next updates will include finishing our flat ride library, a couple more coaster types, optimizations and bug fixes, and finally a community feature request round. Based on community feedback, we will spend a little extra time before beta working to implement additional community feature requests, as we have done in the past, to go above and beyond our initial development road map. After that, we will move into beta.

With phase 8, Theme Park Studio provides a complete virtual theme park experience, allowing you to tour your park, enter queue lines, and ride coasters and flat rides. Fill your park with guests and watch them ride your custom rides. The more there is for them to do, the more guests will visit.

In case you missed it, here is the Phase 8 video update.

Thank you for supporting us during Early Access

Theme Park Studio Team

17 comments Read more

June 26

***** New 64 Bit Build - Plus Phase 8 Update *****

Hello Everyone,

We have some great news. We devoted some extra time this update cycle and created a new 64 bit build. We understand our community wants to build even bigger parks, and we share their excitement, This is a major step forward and will remove most of the memory limitations that previously existed, allowing players to create much larger theme parks. It also gave us a little performance boost, as a bonus. Combined with our new multi-threading, Theme Park Studio has made some great advances recently.

Also coming in the next update.....All flat rides will be rideable! Simply step into the queue line, wait for the gates to open, and walk up to the seat of your choice. A lot of work was put into the flat ride physics and construction, and the results were amazing. Our flat ride physics really excel in this genre and it comes shining through when you ride 1st person. All the subtleties of natural motion, not possible through manually created animations, make a huge difference when riding. Our unique approach makes you feel like you are there, riding the real thing!

Of course, our Phase 8 update is coming along great and will be released soon. In case you missed it, we created a video displaying our progress. We can't give an exact release date for the update just yet, but stay tuned. We hope you enjoy the video!

Thank you for your continued support!

Theme Park Studio Team

16 comments Read more
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“For all the people who want to be an Imagineer , this is the game for you”
Orlando Attractions Magazine

“Theme Park Studio should make a lot of the Roller Coaster Tycoon fans very happy as well as breathing new life into the theme park and roller coaster sim market”

“Theme Park Studio is everything you could want in a theme park simulation game. Roller Coasters, Flat Rides, Theming, the entire package is absolutely fantastic!”

About This Game

Theme Park Studio is a powerful suite of tools that allows players to design, build, and experience stunning amusement parks of their own design. Players can build whatever they can imagine, and then share it online for others to experience.

'Theme Park Studio Professional Edition' is scheduled for use in 2014 by Intamin Amusement Rides to showcase their newest coaster designs.

Theme Park Studio includes Steam Workshop integration. You can now browse through libraries of Parks, Rides, Custom Scenery, and Environments built by the community, without ever leaving the program. There is also a new 'Publish' feature, for uploading your creations directly from Theme Park Studio.

The 'Enter Park' feature adds a new dimension by allowing players to take a virtual tour of community built parks. In addition, the upcoming Oculus Rift support will take the virtual park experience to a whole new level.

Theme Park Studio has been in development for 1 1/2 years and integrates our proprietary game engine and IDE used in the serious games industry.

Please join us, through early access, in continuing this exciting project. Early Access will provide the means to take this title even further, and make Theme Park Studio the ultimate theme park simulator.

Using our rich toolset, players begin by sculpting their terrain, creating lakes, rivers, and raising knolls and mountains. Next, the opening gate is set and paths are placed with our easy path tools. No staggered or sharp edges here, just smoothly curved pathways procedurally built on the fly. With the click of a button, fences are created, stairs are generated, and trees are procedurally placed. Now it's time to build some rides. Coaster creation is both easy and flexible. Coaster rails can be bent, twisted, and shaped into almost any design imaginable. Add brakes, accelerators, tunnels, or have the coaster scream through a custom mesh, like a volcano. There is virtually no limit to what you can come up with. Prefabricated template pieces are also provided as helpers. Want to add a batwing or cobra roll? Simply click the icon and it will drop right in. All the power combined with all the ease of use.

Theme Park Studio broke new ground when we unveiled our custom flat ride designer. This unique module allows to design, build, and invent custom rides. Physics can be applied to objects connected by custom joints. Next, animations are applied to these physics objects. Animation properties include, Torque, Force, Dampen Torque, Dampen Force, Position, Rotation, and Scale. With this functionality the number of flat rides you can create with Theme Park Studio is virtually unlimited! If building custom flat rides is not your thing, no problem, simply select from our library of pre-built rides. In just one click, the ride drops right in to your park, with full physics and animation built in.

Next, fill out your park with restaurants, gift shops, bathrooms, etc.. You can pick from our built in libraries, or download custom meshes and import them for maximum customization. Turn your park into a stunning, picturesque environment with our procedural vegetation libraries. With a simple click drop in trees, hedges, bushes, and flower beds, that subtly sway in the wind. Using our particle effects engine, add fountains, fireworks, smoke, and torches for the final touch. Finally, open the park to guests and watch the peeps tour your park and ride your custom coasters and flat rides. You can also take a first person virtual tour through your park, and experience your own rides. Theme Parks are easily saved and archived. You can upload them to one of the Theme Park Studio coaster exchange sites that will be coming out soon. Theme Park Studio is a product built for the community where players can truly build the amusement park of their dreams.

Theme Park Studio features include:

- Steam Workshop Integration. Players can now simply browse through libraries of Parks, Rides, Custom Scenery, and Environments, and with a couple clicks, become immersed in a virtual theme park world! You can also publish your custom built parks directly to Steam Workshop to share with the Steam community!

- Custom coaster creation. Players can bend, pull, and stretch coasters into any design they wish. Prefabricated templates are provided as helpers, if desired

- Custom Flat Rides. Design your own flat ride from the ground up, or select from our pre-built ride library.

- Park guests: After opening your park, watch park guests (peeps) tour your theme park and hop on your coasters and flat rides.

- Mesh importing: Build your own environmental objects and import them for maximum customization.

- Particle effects, including fire, smoke, fountains, fireworks, and weather effects. Our particle effects module is very versatile, allowing the player to create a wide range of effects. Particles can have triggers for setting up shows or like coasters splashing through water.

- Landscaping: Import your own height maps and textures to create stunning landscapes, or custom sculpt one of your own design.

- Water: Control water parameters like speed, level, color, and ripple size.

- Vegetation: Our engine features an advanced vegetation solution. Our proprietary technology allows players to build everything from grass to elaborate oaks. Trees are procedurally generated and can be controlled by custom wind and turbulence settings. This technology has been integrated into Theme Park Studio.

- Oculus Rift Support: Due to overwhelming requests for this support, we are proud to announce this cutting edge technology will be included in all versions of Theme Park Studio.

System Requirements

    • OS: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800 GPU
    • DirectX: Version 9.0
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible
    • OS: Windows XP or later
    • Processor: 2.2 GHz dual core processor
    • Memory: 3 GB RAM
    • Graphics: Nvidia 8800 GPU
    • DirectX: Version 9.0
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX compatible
Helpful customer reviews
4 of 4 people (100%) found this review helpful
23.6 hrs on record
Posted: August 11
Early Access Review
Love this game :) I've haven't had much time to play it but whenever I do get to play it's so much fun! I'd recommend it to anyone looking to design some kick*** rollercoasters!
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26 of 31 people (84%) found this review helpful
1 person found this review funny
1,557.9 hrs on record
Posted: June 12
Early Access Review

After 1000 hours Theme Park Studio, I will write a review. Before, I want to say "TPS is not a RCT". It is an editor/game where you have the possibility to built your park of yor dreams. More on that later. Please make sure to read exactly the roadmap by when each phase will be published before you buy the game! Who is too lazy to read, will possibly not get what he imagines! These are a early version of the game, which is fully published only in a couple of weeks/month!

TPS is an Early Access game. It is a game which is still under development. For people who do not understand or refuse to understand. TPS has made great steps in the past. The roller coaster editor is just great and the gaming performance was also working. TPS is not perfect, but it is going very well. There are a few crashes, but that you have to accept. The new route editor is also great and easy to use.

There was a lot of work on the usability. With the Steam Workshop you can download you also individual buildings. There are already many good buildings and Flatrides. Everyone who buys the game, support this great product and should not expect a finished game .... and who wants to compare it with NL2 ..... Is just a fanboy or has not understood it.

Both games are great, but have about his strengths and weaknesses. Smart people recognize the right. That's all I'm saying ....

Soon the Peeps come to the park and lift TPS on another level. I recommend anyone TPS, they have patience and understands what "Early Access" means. We help with the purchase carry on the product even better. Pantera listening to his community.

It is now quite impressive what options you have. I can not list them all. Buy yourself the game. You will not regret it.

If all modules work together 100%, here we expect one of the best "Theme Park Simulations" (not roller coaster simulations).

And no there are no management system and that's a good thing!

Thanks for reading :)

Sry for my english. Its not my native language;)


Nach über 1000 Stunden Theme Park Studio, will ich auch mal ein Review schreiben. Eins vorne weg! TPS ist kein RCT! Es ist ein Editor wo ihr die Möglichkeit habt den Park eurer Träume zubauen. Dazu später mehr. Bitte lest euch genau die Roadmap durch, wann welche Phase veröffentlich wird bevor Ihr das Spiel kauft! Wer zu faul zum lesen ist, wird evtl nicht das bekommen was er sich vorstellt! Es handelt sich hier um eine verfrühte Version des Spiels, was erst in ein paar Wochen komplett veröffentlich wird! Wer dem englischen nicht so mächtig ist, dem hilft ein Translator oder Foren.

Aber nun zum Game :) TPS ist kein einfaches Spiel. Wer hier erwartet, das er mit nur wenigen Zügen seinen Wunschpark erstellen kann, ist klar fehl am Platz. Habt ihr also keine Geduld oder wollt euch nicht die Mühe geben sich damit zu beschäftigen, lasst es einfach. Hier muß man sich schon in die Materie einarbeiten. Es ist schließlich ein Editor Programm und kein 0815 Ding. Jeder Editor, 3D Programm und wie Sie alle heißen brauchen Ihre Zeit.

Seid Ihr bereit diese Aufgabe entgegen zunehmen, erwartet euch ein traumhaftes Werkzeug. Es gibt nahezu unbegrenzte Möglichkeiten euren Park zu gestalten. Ihr könnt im Editor selber Gebäude und Co entwerfen, aber auch sketchup und Co verwenden und diese Objekte in den Park intregieren. Warum rate ich jedem dazu, TPS jetzt schon zu kaufen ?!?

Es ist für den ein oder anderen wirklich nicht einfach und es brauch etwas Zeit alle nötigen Funktionen zu verstehen. Das importieren, exportieren oder die Texturen. Es gibt sovieles hier zu entdecken, das würde alles sprengen. Ein weitere Grund ist auch, mit den kommenden Phasen wird es nicht einfacher. Daher ist ein gewisses Basic-Wissen hier einfach Pflicht. Flatrides selber bauen, bedarf einfach einer gewissen Grundkenntnis, die man hier schon erlangt. Das Achterbahn bauen ist wirklich einfach gestaltet und jeder kann in 10 min in den Genuss kommen. Ein Top Coaster Editor!

Man kann zwar auch die Ingame Objekte benutzen um sich seinen Park zu erschaffen, allerdings sind diese recht wenig und werden dem ein oder anderen evtl. nicht zusagen.Hier kann jeder auf Steam Workshop zu greifen. Mir persönlich sagen einige davon zu, aber leider nicht genug davon :). Einen kleinen Park kann man damit füllen, wer sich damit zufrieden gibt. TPS wird von seinen Erstellern leben und profitieren. Daher ist es sehr wichtig zu wissen, wie ich zb Objekte importiere und Co. Nur so holt man später das wahre Potenzial heraus.

Klar gibt es auch ein paar negative Aspekte, dia aber aufgrund des jetzigen Stadiums jeder begreifen und verstehen muss. Es kommt ab und zu, zu abstürzen oder Objekte wollen nicht so wie du es willst. Generell ist aber zusagen, dass das Spiel wirklich super läuft. Vorrausgesetzt man hat sich intensive damit beschäftigt. Wer das macht wird 100% belohnt! Das hier ist erst der Anfang und wer wollte nicht schon immer seinen Traum Park bauen und selber gestalten?!? Hier habt ihr die Möglichkeit!

Wer es nicht glauben will, kann gerne mal auf meinen youtube Kanal vorbeischauen und sich die Videos dort anschauen.

Hier mal eine selbst gebaute Wasserbahn.

Unter meinem Profil findet ihr auch zahlreiche Screenshots, die euch zeigen was alles machbar ist. Es ist einfach beeindruckend, was TPS jetzt schon kann.

In diesem Sinne und hoffe ich konnte dem ein oder anderen weiterhelfen. Generell, lest die Roadmap bitte und jeder der schonmal seinen eigenen Park bauen wollte mit richtiger Grafik :D rate ich zum Kauf. Ihr unterstützt damit jetzt schon das Spiel und seid Teil von etwas wirklich großem! Dennoch wollt ihr ein RCT, dann spielt RCT weiter ;)! Hier liegen Welten zwischen!

Natürlich sind die ganzen 1000 Stunden nicht durchs zocken zusammen gekommen. Nebenbei erstelle ich auch 3D Modelle für TPS. Da kommt wegen testen auch einiges zusammen ;)einiges zusammen ;)
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15 of 17 people (88%) found this review helpful
1 person found this review funny
663.5 hrs on record
Posted: April 20
Early Access Review
Theme Park Studio has come a long way since the very first stage with the release of the current phase (particle effects). With this release amazing effects are possible, from dynamic skies to waterfalls and more.

During the development of this game many things were changed or added at the suggestions made by the community; the coaster builder was made easier along with the building of paths. You can curve your paths, add items along the path automatically which was not available in other games. Edge scrolling was added, the controls have the option to be made easier (basic in the tools/options menu).

And with the release of phase 7 many great particle effects were added.

Here is an example of what can be done made by BotanicalStig:

It has recently been announced that phase 8 is on the way, and I can hardly wait! If you haven't seen the sneak peek of phase 8 check this out:

Phase 8 has been released - check the annunoucements.
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10 of 11 people (91%) found this review helpful
1 person found this review funny
447.8 hrs on record
Posted: May 20
Early Access Review
Hi all, i thought it would be time to just write a small review about TPS from my point of view.
First of all i'm a huge fan of TPS from the beginning mainly because it is so different from all the others out there.
TPS is for me the first simulation game in which i can truly create my idea's from scratch and bring them to life.

I have been creating some flat rides already (Break Dance, Move It24 and Turbo Polyp) which i think look amazing and could bring them to life within TPS without having to know any difficult scripting language. For the casual player it is possible to just click and place these created objects as well and change all of them to your liking even without creating it yourself.
TPS is the ultimate themepark simulator for me and even during this early access stage the possibilities are huge.
Flatrides, Coasters, Theming, Particle Effects, Lights and the list goes on.

I read many people saying it is too difficult to handle but in fact it is not. In TPS you can create any park in a simple to use way but yes you have very advanced features as well which might look more difficult too handle at first but these are not needed in the first place to create a great park. Once you start playing around you will quickly find that even the advanced features are easy to handle once you know how to use them. Every game or software package has a learning curve, it either be big or small. Even in the days of RCT you had to find your way in the game before you could use its full potential.
Anyway TPS has come a long way already and with all the improvements already made and more to come i would definitily recommend this game to anyone who likes to create their own Ultimate Theme Parks. As a side note the graphics are just amazing in TPS, keep in mind to meet your computer and graphic card specs as most issues reported are related to not meeting these specs.

Thumbs up and keep up the good work Pantera! Looking out for what is all coming next.

Just an example of what is possible with Flat rides:
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9 of 10 people (90%) found this review helpful
1 person found this review funny
51.9 hrs on record
Posted: June 6
Early Access Review
The updates keep getting better! It's like Roller Coaster Tycoon and Thrillville, but without the need to earn cash in game for new ride installments. The graphics are incredible, the gameplay is simple and easy to use, and the detail is outstanding! You can spend hours fine tuning a coaster to make it perfect or you can spend a few minutes to put in a fun ride! I can't wait for future updates to this already amazing game! Definitely worth every penny.
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