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Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.
Release Date: Sep 4, 2013
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Steam Marines is currently in alpha! While the game is unfinished there is a beginning, middle, and end. With New Game Plus and three difficulty modes, the game is intended to be challenging but balanced. Death is your reward for mistakes.

In the coming months on approach to beta I hope to fully implement Space Weather, an Alien ship encounter, make deck progress/selection have different effects and rewards, and deepen each marine class! I also plan on implementing the fourth difficulty mode for the truly masochistic.”
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$14.99

Recent updates View all (6)

Linux

June 17th, 2014

Steam Marines v0.8.8a now has a Linux version (tested on Ubuntu 14.04 LTS). The Alien Deck did not make it in this build, but a bevy of bug fixes, UI/UX changes, and performance gains have come through.

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Steam Marines v0.8.7a is out! Matrix boss, Hulk Suit discarding, and more!

May 1st, 2014

Hi, everyone!

Lots of little quality of life stuff this build. Enemy AI speed scaling, New Game Plus difficulty ramping, fog of war and camera interaction, and cursor and event message tweaks. You can also discard your Hulk Suit with the reload key - handy if you need access to your non-Hulk Suit potential.

The big boy of the build is the Matrix. He's... oversized. But does stuff go in that mouth of his... or out? Maybe both! And he doesn't seem to turn - weakness or strength?

That completes the bosses for each of the five decks of the steampunk spaceship. Aside from implementation tweaks I'm moving on to the Alien Deck and some curious new enemy AI mechanics.


Happy robot hunting!
Mister Bums

1 comments Read more
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Reviews

“Steam Marines is a dark and compelling game, which will force you to learn to play the hard way and make you deeply regret every mistake you make.”
8/10 – The Indie Hut

“There are a lot of tactics. It's such a brutal game and it makes it even more brutal that you didn't realize how brutal it is when you start. Then you realize you died because you made one, literally one, wrong move.”
N/A – Indie Games AAA

“Players must control their Steam Marines and try to get as far as possible through the ship’s elaborate, procedurally-generated levels. When I say “try”, I really do mean it.”
N/A – The Wargamer

About the Game

Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources. Built to keep you on your toes as you progress through the decks of your besieged ship while clearing enemies and trying to reach each level's elevator.


Permadeath
Build your marines up into long range or up close death machines, but don't expect any mercy. Death is permanent and fallen marines are gone forever. Finding survivors not guaranteed.

Turn and Squad Based Gameplay
Command up to four marines, each with their own gear, talents, and Action Points. Positioning is critical - even a lone enemy can be lethal! Sight and snipe or funnel enemies into a choke point and blow them up!
  • Five marine classes - long range death, shotgun knockback, grenade launchers, all to help the squad
  • Four ranks for promotion and talent tree access
  • Five perks to further differentiate each marine
  • Exoskeleton suits stripped from the hulks of dead enemies - flamethrowers and face punching
  • Deck bosses that will challenge you but do not negate the tactics you have learned (no "immunities"!)

Procedural Generation
The steampunk spaceship is composed of multiple decks you must progress through. Different environments and creatures await, and you'll never know for sure what lies beyond the next corner.
  • Five human ship decks with a sixth Alien Deck to be implemented
  • Procedural decks with destructible walls, high/low ground, and tactical variations
  • Randomized weapons, armor, and enemy units

Score, Difficulty, and New Game Plus
Get rated on your overall performance. Manage to fight your way past 25 levels of mayhem? New Game Plus offers fresh challenges. Currently three levels of difficulty and a to-be-implemented harder mode for the truly masochistic!

PC System Requirements

    Minimum:
    • OS: Windows XP or higher.
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Windows XP or higher.
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL supported graphics card with 128 MB RAM
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution

Mac System Requirements

    Minimum:
    • OS: Mac OS X 10.7 or higher
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Mac OS X 10.7 or higher
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL supported graphics card with 128 MB RAM
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL supported sound card
    • Additional Notes: Widescreen monitor resolution

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Ubuntu 12
    • Processor: 800 MHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL supported graphics card with 32 MB RAM
    • Hard Drive: 100 MB available space
    • Sound Card: OpenAL supported sound card
Helpful customer reviews
13 of 13 people (100%) found this review helpful
92 products in account
1 review
6.1 hrs on record
Early Access Review
The game plays as a rapid dungeon delver, where instead of a singular character you control a team and battle against enemies to reach your destination, an elevator to different levels of the ship. Your team-members will gain experience and new items in their travels, gradually growing more powerful to take on more dangerous enemies.

The combat system is simple and easy to get into. Your team and their enemies cannot target each other diagonally, making combat easy to plan and to execute. However, a single miscalculation from one character might end up costing the whole teams life. Learning from such mistakes, by dying, is part of the charm, as in other roguelikes.

I'd recommend this game to anyone that enjoys fighting robot-aliens in space with simple tactics. The idea of traversing and exploring levels of a huge steampunk spaceship, under attack from unknown enemies, is certainly quite titillating.
Posted: March 8th, 2014
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20 of 26 people (77%) found this review helpful
165 products in account
2 reviews
11.1 hrs on record
Early Access Review
Awesome little rogue-like steampunk with a kick of humor
Posted: May 10th, 2014
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22 of 33 people (67%) found this review helpful
63 products in account
1 review
1.9 hrs on record
Early Access Review
Steam Marines will definitely appeal to a small subset of people, but not to a general gamer audience and certainly not to me (and I love roguelikes!).

To not die within the first couple of floors of Steam Marine, you must play extremely cautiously. Open a door; set up the rest of the squad to guard behind. Look around the room; set up the rest of the squad to guard. If there are enemies, kite backwards while setting the rest of the squad to guard and maybe get some pot shots in. Failure to do any of these things risks the chance of some ranged bot popping out the shadows and taking a marine from full health to dead/near dead in a single turn. You have a rough idea of where enemies are from hearing their footsteps, but you have no idea how the rooms and doors are connected until you actually pop your head in and turn about.

The marine health/enemy damage ratio is so very low, so there is no room for error. Trying to run and gun, or even advance to a forward position and burst an enemy down, will get you killed very fast.

This demanded precision is frustrated by the control scheme: every of the many actions has a mapped key, with NO context sensitivity. While I'm used to games like this, the learning curve is still a little steep, and the memorization will be a turn-off for many people. This frustration is compounded by the fact that there is no undo, even for benign actions with no impact on the immediate turn, such as guarding. Did you just hit the wrong key at a critical turn and accidentally fire at nothing, or guard into a wall, or use an item you didn’t intend to, etc.? All your hours and effort is wasted now, your run is over.

If a repetitive, boring, and cautious slog through a hardcore dungeon where small mistakes will waste hours of work sounds exciting to you, this game is for you. Again, I’m sure there are some people who will enjoy such a neurotic challenge, but this experience is not for most.
Posted: March 30th, 2014
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5 of 5 people (100%) found this review helpful
170 products in account
19 reviews
1.5 hrs on record
Early Access Review
Its team based rouge like and I mean it when I say rouge like you move your team the enemies move,simple.

with one life for each of your soilders you kinda have 4 lives but because you need you team to take on the large amount of killer robots your teams members lives will get shorter with each one that dies.

Its got a new game plus mode to so thats sweet.

If you like rougelikes then it might be worth it at the 10 doller price,and even though its early access I would not worry because this is a game that is simple no massive goals.

It really could be a full game its just a bit small,but thats better then bugs right?
Posted: May 2nd, 2014
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2 of 2 people (100%) found this review helpful
46 products in account
3 reviews
17.3 hrs on record
Early Access Review
I bought this game not expecting much since it was early access, and was very pleasantly surprised. As a big fan of the rogue-like genre, I got a neat little dungeon (space ship!) delver with enough content this early on to keep me entertained for hours. The tactical and random properties to the game are great with many fun features such as finding items, gearing and skilling up your team members - add perma death (wouldn't be rogue-like without it) to the mix and you know you have to think two and three times about your next step.
I felt the game eased you into the difficulty nicely, challenged you and punished you fairly for silly mistakes. So far I've only run into one minor bug (which didn't break the game) and I am really looking forward the rest of the development. Definitely worth the money if you're into these kind of genres.
Posted: March 15th, 2014
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