Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
User reviews:
Recent:
Mostly Negative (51 reviews) - 27% of the 51 user reviews in the last 30 days are positive.
Overall:
Mixed (783 reviews) - 48% of the 783 user reviews for this game are positive.
Release Date: Nov 20, 2014

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Recent updates View all (38)

March 25

March Megapatch!

25 March 2016

Announcements
-Ranked Quickmatch updated! Each player now chooses 2 squads from the same faction before searching for an opponent. Both players can see each other's 2 squads, but the final chosen squad is a mystery until deployment.
-Introducing Casual Quickmatch! Enjoy faster, tighter matches with sets of pre-made 25-point lists and 3 new 30x30 maps.
-A Brand New Main Menu!
-Many more tutorial prompts added to give more detailed instructions for unique unit abilities.
-New Model for Cygnar Trenchers!
-Weapons now drop from destroyed units.
-Unit limit removed from Squad Selection. You may now have as many units as your points allow.
-Leaderboards have been reset.

Balance Changes
-No changes.

Fixed Bugs
-The Nomad warjack is now able to perform a Trample power attack.
-Fixed an issue where Rahn's Telekinesis could not be cast on the same unit twice.
-The Mage Hunter Strike Force ability Misdirection now correctly prevents a target from charging the Strike Force.
-Energizer no longer allows a Shadowbind-affected unit to move.
-Feora can now target herself to allocate focus gained by her Wild Fire feat.
-Fixed instances where Feora's Wild Fire feat would not remove Continuous Fire from friendly units and transfer it to enemy units reliably.
-Protectorate Cinerator's Relentless Advance will no longer expire at the enemy turn.
-Fixed an issue where pressing the Delete Key would end the deployment phase before units could be deployed.
-Fixed an instance where warjacks with McBain's Failsafe spell would get a full advance movement when affected by Energizer.
-Darius's Crane can no longer be used after running.
-Stun Strike no longer causes an Electro Leap.
-Sorscha's Fog of War spell no longer acts as a Cloud Effect.
-Fixed an issue where sprint would not be granted if the enemy was killed on a charge.
-The Greylord's Blizzard spell no longer blocks line of sight to targets inside the cloud.
-The Bile Thrall's Bile Spill ability no longer applies continuous corrosion automatically.
-The Bile Thrall's Wretched Rain now properly applies terror.
-Ashlynn's Roulette feat no longer makes her units immune to electrical attacks.
-Assault no longer ends the Vanguard's activation and prevents him from buying more attacks.
-Greygore Boomhowler's Call to Action should now make all eligible units stand up from knockdown.
-Rahn's Telekinesis no longer does damage under his Arcane Alignment feat.
-Rahn's Force Blast should now push all affected enemy units.
-Rahn Telekinesis now properly expires from affected units after the turn ends.
-The Manticore's Covering Fire can now be placed in areas affected by Sorscha's Fog of War.
-Rahn's Balance weapon now correctly does Beat Back.
-Energizer no longer lets units affected by Shadow Bind move.
-Failsafe no longer prevents units from being dragged by the Reaper's Harpoon.
-The Iron Litch Overseer's Cloak of Darkness spell no longer grants stealth to enemy warjacks.
-Track ability can no longer be used after performing an attack.
-The ARM Reduction from the Trencher Grenadier's Rifle Grenade now appears on affected unit's unit card.
-Headbutt Tooltip now clarifies that it cannot affect larger models.
-The Revenger Warjack now defaults to its Halberd as its first selected weapon instead of its Repulsor Shield.
-Siege's Breach Feat now expires at the end of his turn and does last the entire round.
-Darius's Pit Stop Feat now allows Darius to repair Warjacks that are not in his line of sight, as long as they are still base-to-base.
-The Marauder's Combo Smite can now be performed while under Karchev's Unearthly Rage.
-Ashlynn's Quickdraw now functions properly after the first instance it is used.
-The teleport action of Feora's Firestep is no longer affected by rough terrain.
-Players should no longer be missing any available resolution options.
-Thunderhead's Energy Pulse will now properly apply sustained attack to stealth units at 6 squares away.
-Flashing Blade is no longer available after running.
-Flashing Blade no longer consumes initial melee attacks.
-Vryos Perfect Execution now properly grants 2 focus when friendly faction units make kills.
-Severius's Divine Might feat will no longer block focus regeneration gained by other Warcaster feats.
-AOE attacks that scatter should no longer scatter over 6 squares.
-Jake's Positive Charge spell now properly gives bonuses to infantry units around the affected Warjack.
-Magnus can now upkeep spells on his Warjacks without any free focus remaining.
-Trainyard's Player 1 and 2 deployment zones switched.


Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Using assault on a target near cover may on rare occasions leave the UI hanging on a ranged attack button.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-Boosted damage rolls on Thresher will affect all enemies instead of just the primary target.
-Quickwork does not activate on Ravyn after killing units with Thresher.
-Rahn cannot target himself with Telekinesis.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

And your patch notes video: https://www.youtube.com/watch?v=PGXHIqztnS0

9 comments Read more

January 12

WARMACHINE: Tactics price reduction and upcoming changes

The price of WARMACHINE: Tactics base game has permanently dropped to $19.99, with also a reduction in DLC price!

With our most recent December patch, players additionally have access to a ton of new units, a new multiplayer Trainyard map, visual and performance upgrades, and more.

We have another major patch underway that will bring with it huge improvements to our multiplayer matchmaking system - 2 list format ranked play and 25 point list casual quickmatch, as well as updated menus and the queueing capabilities, pre-game match information about your opponent, and an XP ranking system. This will all coincide with iniatives from our community team to further invigorate our competetive tournament play!

18 comments Read more

Reviews

“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

About This Game

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com


Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three Warcasters, multiple Warjacks, and multiple Warrior units!
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle!
• Five multiplayer maps: Forest Ruins, Trenches At the Border, Swamp Bridges, Orgoth Ruins and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms!
• AI Skirmish Mode!

DEMO Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains one warcaster, two Warjacks and multiple Warrior units!
• All available multiplayer maps!
• Three missions of our epic single player campaign!
• AI Skirmish Mode!

Join the fight, now!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista 32/64 bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Soundblaster Compatible
    Recommended:
    • OS: Windows 7 (SP1)/8 64bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    Minimum:
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Internal solution
    Recommended:
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (51 reviews)
Overall:
Mixed (783 reviews)
Recently Posted
Mrfluffydeath
( 9.8 hrs on record )
Posted: May 1
As much as I love my Cygnar, and I love Warmachine, I have to mark this game "No" because I can't give it a "depends"
If you want a more tile based version, with a limited selection of units, casters, and solos of the tabletop game. Then this game is for you. Maybe you don't have acces to a decent gaming community.

I kickstarter this game because I was originally under the impress this was going to be something a little different. Maybe a little Company of Heroes, or Dawn of War 2 mixed with what we got set in the Warmachine Universe.

Since I play a very focused warcaster, (Captain Caine's Sons of the Tempest Tier List) that I can even field within the game I also end up feeling very limited in my options.

So, What's all this mean? Keep these things in mind. If you have never played Warmachine, but are interested. This is a decent introduction, gives you an idea of the scope (from the minutae of the individual character dramas to the grand scale of the nation conflicts) If you are fan of Warmachine as a whole, this if a fairly faithful reproduction of the the tabletop experience (and I guarentee you won't have terrain like this on your tabletop unless you are mad ballin') If you a very Caster or faction focused Caveat Emptor. Your options might be very limited or might not exist at all (yet?)
Helpful? Yes No Funny
Rubsy Bubsy
( 1.8 hrs on record )
Posted: April 30
There are elements of this game that are good but the way they're put together and ultimately presented to players is noticeably slapdash. The general feeling of mediocrity surrounding this game makes it feel unfinished, clunky, and unintuitive liked it should still be in alpha. I'm not going to get into it though. Plenty of other reviews have stated the numerous things wrong with Warmachine Tactics. All I've done is finally confirmed it for myself and passed it on so maybe others can save their time and look elsewhere.
Helpful? Yes No Funny
Not the Face!
( 15.8 hrs on record )
Posted: April 27
It's been over a year since release. At this point it's pretty fair to judge it on what's inside it. Overall the price reduction is well warranted and helps justify purchasing this game.

As a Warmachine player and gamer I cannot recommend this product unfortunatly. While it's very fun seeing these models come to life the UI and gameplay is still "buggy" and clunky.

In comparison to other turn based strategy games, it is entirely too easy to give improper orders. A total lack of in game saves turns this problem from a mild irretant to a rage quit. Further the AI is a mixed bag of being exploitable while the rule set can easily see important models murdered in one lucky turn.

The core campaign's gamemechanics are too close to the tabletop to produce a strong experience. I have had a miserable time trying to force myself to finish the campaign and have had all kinds of weirdness, stupidity, and frustration occur on missions 5 and 6. The infinite-respawning enemies are not clearly marked and it takes attempts to learn the eccentracies of the missions. Again the lack of save states hinders a smooth experience.

Beyond that the dialogue and storytelling are a bit lackluster. There are novice errors throughout. It feels both indie and professional at the same time which leads to mixed expectations.

I'm not sorry that I own or purchased this game. In point of fact I'm happy I supported this adventure. However, it does not feel like something I can recommend to others. If it had a strong single player campaign then I could at least recommend it on that point.
Helpful? Yes No Funny
Psychotrome
( 4.6 hrs on record )
Posted: April 25
Same as most of the other reviews except that I don't know anything about the table-top game.

That being said, this game should be much better. The core tactical strategy concept seems pretty good, reminiscent of "Valkyria Chronicles." I like the mind-controlled mechs too.

Instead it's an amateur, unfinished mess. If the developers fixed the myriad issues mentioned by others, such as the infuriating camera, terrible UI, abysmal performance and laughable AI. (Amongst other things like the disconcerting cutscenes that should have been animated.) This could be a very good game.
Helpful? Yes No Funny
Wonder Warthog
( 0.2 hrs on record )
Posted: April 25
My machine is well within specs, but the game just crashes as soon as I start a new game.
Helpful? Yes No Funny
Draconator
( 6.8 hrs on record )
Posted: April 23
5/10

Warmachine:Wannabe X-Hammercom?

At first I looked at the game and I thought that maybe this one has a potential, but few hours into the game I was disappointed.

-The controls are bad and they feel sticky and cluncky
-The UI feels unfinished and done in an offhand manner(Especially the ingame map doesn't tell you where you look from)
-The camera is outright fecal and needs fixing, lots of it(Weird angles of view when you zoom in\out, camera isn't switching to a unit that does an action[like when enemies come in out of the blue or attack your units])
-The music is annoying and repetitive
-The cinematics are terrible with characters that do not move their lips when they talk and the voice acting is dull and boring
-DLC's from day one for a game that had his first PC port from tabletop? Hell, Mechwarrior didn't do these stuff until MW3(with their expansion packs).

I won this game in a giveaway with its DLC's and I wouldn't had bought this game if I knew that it has game affecting DLCs.

However, the concept of gameplay is great, the graphics are beautiful and it could've been one of those successful indie games if it had none of the issues above.

In conclusion - WhiteMoon Dreams and Privateer Press need to get their s**t together and fix this game or even give this game a whole overhaul, without trying to hand out their hands straight up for cash - because this is not how games made.
Helpful? Yes No Funny
WakefulKnight
( 0.9 hrs on record )
Posted: April 21
counterintuitive controls and difficult to look at
Helpful? Yes No Funny
Gyumaou
( 3.8 hrs on record )
Posted: April 17
Seems to be a decent tactical turn-based strategy, however abysmal performance and memoy leaks stop me playing any more to find out. Lowering graphics settings helps a little however the game looks like a blurry pile of vomit anywhere below high settings.

In case it's not obvious -- this is nowhere close to an objective attempt at reviewing the game. If it doesn't run well there's no point in looking at anything else.
Helpful? Yes No Funny
gomi_no_sempai
( 6.9 hrs on record )
Posted: April 17
The table top wargame is the reason I tried this, however, this game uses a grid layout which limits the scope of play. The graphics and sounds are reasonable for a game of this style and could use some more development love.
Helpful? Yes No Funny
Kombine
( 13.0 hrs on record )
Posted: April 16
Oncee you get passed the clunky interface (but then it is trying to represent a tabletop game) its not bad, not great but good fun.
Helpful? Yes No Funny
[FEAR] Kitty Winter
( 57.5 hrs on record )
Posted: April 15
This game is decent, somehow reminds me of fantasy style of XCOM....but not as good as XCOM...the big downside is the DLCs...7/10 terrible choice for DLCs...but looking pass it, its a decent game...recommend getting it on sale like 5 bucks or less.
Helpful? Yes No Funny
Galveraxe
( 3.0 hrs on record )
Posted: April 15
I love WARMACHINE and I think the character/jack and scenery graphics in this game are great. Unfortunately that's all I really like about it. It was fun to have a few games because I miss being able to play tabletop and I tried to like this, but gameplay feels too clunky and the menu feels very unintuitive.
Helpful? Yes No Funny
Vicious Beast
( 0.6 hrs on record )
Posted: April 15
Of the 30% of players who beat mission 1, only a third of them get as far as beating mission 3. It's just... kinda missing life to it I guess, the mission design as far as I've seen is nothing special, the UI is clunky and bizarrely shrunken, and the mechanics don't have many satisfying gotcha moments to them. A strategy game should stimulate you with feelings that you have done something really clever, or made a totally stupid mistake, but aside from accidentally letting your giant robot get too far away from your character, there wasn't much of those things in the short time I played it before losing interest.
Helpful? Yes No Funny
Trippingghost
( 0.1 hrs on record )
Posted: April 12
played better turn based tatic games this feels pretty bad.
Helpful? Yes No Funny
Ghengis_John
( 2.4 hrs on record )
Posted: April 11
Seems like an alright game, even if there's no mouth movement when characters speak (I can accept that for a budget title). Game play wise it's closer to the new XCOM than Mordheim and I actually appreciate being able to select what units move and when. Camera control is better than XCOM 2 as well (yeah I'm aware you can dl free camera mods, but it's nice that the thought was put in right out of the box here and I won't be corrupting my savegames just to enjoy the privilege). Everything is a little rougher than a triple A title to be sure (and arrg there's a little too much bloom on everything) but there's still a lot of slick animations (mantling for instance). Dunno if I'd be happy to pay 20 dollars for it yet, i got it from the humble bundle after all. I just thought I'd write my review to weight in on a few things.

Most of the critical reviews have nothing to do with the game itself. More than half are protests about dlc policy. A large portion of the remaining critical reviews are are outdated, there are complaints the game doesn't run well but i'm on a mid-tier system and even with everything but lens flare on "Awesome" settings I'm getting some crazy-stupid high frame rates without the fans kicking up to jet engine levels or the celcius climbing.

As for my thoughts on the actual game? The tactical combat itself seems excellent and looks to have a lot of solid systems in place. I particularly like the allocation system because it requires you to make a judgement call, examining the feild in advance to determine whether the warcaster or warjack is going to do you more good this round at the start of your turn, which calls for a bit of a tactical appraisal and a bit of gambling. I also like the ability to spend focus to improve accuracy. I can't recall a turn-based strategy game I've played since Jagged Alliance 2 that let me do something like that and it's been sorely missed.

Since it is reminiscent of XCOM I should probably make a few comparisons about differences since a lot of people will be familiar with that system. While you can select what order you want your units to move in, once you use part of a unit's moves here you have to use all of that unit's moves up at that time or forfeit them. It takes some getting used to but focus can be used to make the system flexible at least. A UI feedback addition I particularly like is that when you're planning to move a unit, visible lines of sight are drawn from the potential location to any potential targets as you hover over the tiles. How many times in XCOM2 have I been shown the damned little targeting icon only to find out I'm illogically not able to hit the target I wanted to hit or once I've moved to that spot I'm not allowed to target any units at all, even though I was told beforehand I would be? Not a problem here, if moving one square over would block my LOS, the line vanishes and you know before you commit. Also you can play the game with any controller if you so please, though the movement cursor zips around so fast (and the sensitivity is not adjustable) that you might just opt to use a keyboard and mouse even if pads are your thing. The option is still there though.

Maybe it's a matter of not coming into this review with any grudges over kickstarter this or DLC that (and the price of entry I paid can't hurt) but I'm actually enjoying this game quite a bit so I think I'll recommend it.
Helpful? Yes No Funny
Dragon
( 4.1 hrs on record )
Posted: April 10
Warmachine: Tactics had so much potential and that it makes this implementation all that much sadder. It's been more than a year and a half since the game was released and despite all the patches there has been no real improvement to the fundamental problems.

The UI is a clunky and obtuse mess. Simple tasks are needlessly complicated to the point that it can be difficult to tell if a bug has occured or if, for example: the character isn't moving because the UI is in some state that precludes moving. Even just cycling through characters can be difficult. Hit 'tab', nothing happens, end turn: "You still have characters with actions left". Hit 'tab' again and they select.

With a little thought Warmachine could have been an X-Com competitor. Add a few context sensitive menus and a bit of object picking to the mouse and do away with the awful stateful button menus. The entry to making an attack shouldn't be deciding you'll make a ranged attack before deciding which enemy you're going to make the ranged attack on. The default enemy chosen when ranged attacking is usually not meaningful. Let me select the enemy and then select what I want to do to them.

Rather than popping up hints on how to calculate the various 'things' let me hover the mouse over something and show me the modifiers for it. An obvious reason for why I can't exit a characters turn would be helpful too. It feels like no effort has been put into user interaction at all; there are problems all the way from the blurred and stretched fonts to the poor - and largely absent - presentation of what's going on on the battlefield: who still has abilities left, what abilities, which enemies etc... It's all really bad.

Couple the UI with poor voice acting, poor writing, unfinished cut-scenes, a host of bugs and some dodgy AI and you're left a game that looks nice in screenshots but is almost painful to play.

Spend your time elsewhere, play X-Com or Fallen or Divinity or anything else instead.
Helpful? Yes No Funny
robopants
( 0.2 hrs on record )
Posted: April 10
Should still be in Beta.
Helpful? Yes No Funny
Vanpiel
( 4.7 hrs on record )
Posted: April 10
Polecam zakup tej gry na wyprzedaży (ja trafiłem na Humble Bundle za 1$). Pomimo wielu niedoróbek uważam że można zabić za jej pomocą wiele czasu.

Minusy <Cons>:
- niedopracowany interfejs (nie rozumiem czemu nie używają ikonek: poruszania, ataku wręcz, strzelania), <No interface icons (just add simple ones: MOVE, RANGED ATTACK, MELE ATTACK etc>
- niedopracowane SI; <dumb AI>
- kamera nie pokazuje automatycznie ruchów przeciwnika, <no "OnEnemyAction" camera>
- mała ilość jednostek do wyboru, <Small variety of units>
- brak możliwości zapisu rozgrywki w trakcie walki, <no ingame Save>
- słaba kampania, <dull single player game>
- miał być HotSeat, nie znalazłem, <how to play HotSeat session?>
- w menu głównym, żeby się cofnąć, trzeba kliknąć na strzałki których rozmieszczenie jest mocno przypadkowe, Esc, Backspace nie działa <user UNfriendly menu>

Plusy <pros>:
+ miła dla oka grafika, <good graphic>
+ działa, można pograć szybkie mecze ze znajomymi <multiplayer is working>
+ to jeszcze beta - może będzie lepiej, <Still BETA, patches on the way>

Bardzo trudno jest zrobić dobrą turówkę multiplayer, dlatego XCom ma tylko kilka jednostek (szybkość oddawania tury) a Warhammer 40k wyszedł jako RTS (1 tura figurkowej rozgrywki na ok 500pkt to 20 minut na osobę). Moim zdaniem WARMACHINE to ciekawy tytuł z którym warto zapoznać się bliżej.
Helpful? Yes No Funny
Donnie Sexbag
( 10.4 hrs on record )
Posted: April 7
When I saw this game released I was so very excited, I love wargames but I don't have a venue nearby to play, the massive income required to keep up nor the prerequisite skills and time to paint tiny plastic men. I really enjoyed the first dawn of war game and the second was... Fine i guess, but I had really gotten into the Iron Kingdoms, so this was it, my chance to play some Warmachine. The first issue arose immediately, the price, a kickstarter game should not be so ridiculously expensive, but that was OK, I'd just wait for a steam sale like I usually do and play some of the demo while I waited. The second issue peaked it's ugly head above water while playing the demo, the gameplay was an entire city constructed primarily of klunk and the unit selection was puny, but it was only a free demo so I just (incorrectly) assumed that there was a veritable cornucopia of content just behind the locked door, what a fool I was. Even with access to the full game the unit selection was pitiful and the klunk city limits stretched into the horizon, but maybe patches will fix it, thought I, which is where the third issue burst forth from the ground like some horrible cyclopean beast, the same beast which has strangled so many potentially great titles in their cribs, I speak of course of DLC. As other reviewers have no doubt mentioned the DLC is overpriced, even with the newly announced "price cut" each clocks in at $10 and while this may not be as egregious for the Mercs or Retribution bundles (it still is) the Warcaster and Jack bundles are simply ludicrous, 4 units for $10? I would rather not sell my home, but thank you for the kind offer.

So the question still remains, is it good? Is it worth my hard earned dollars/pounds/euro/whatever? The answer, in my opinion is an emphatic but remorseful no. If this game wants to be anything other than a floundering, half funtional cash grab it needs a lot of work, the klunkiness needs to be reduced considerably, the factions need to be expanded and the DLC needs to be added as regular content available upon purchase and expanded as well. If they do enact these changes I truely believe we will have a game which both promotes its source material and allows enthusiasts without an outlet (such as myself) to experiance the world of the Iron Kingdoms. Until then keep an eye on the reviews, you never know, the creators may decide that they don't need to bleed their creation for every cent and give us the game we crave and deserve.
Helpful? Yes No Funny
Cybergades
( 7.0 hrs on record )
Posted: April 5
So far so good. But it only lets me play like 3 or 4 missions.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 7 people (71%) found this review helpful
Not Recommended
4.1 hrs on record
Posted: April 10
Warmachine: Tactics had so much potential and that it makes this implementation all that much sadder. It's been more than a year and a half since the game was released and despite all the patches there has been no real improvement to the fundamental problems.

The UI is a clunky and obtuse mess. Simple tasks are needlessly complicated to the point that it can be difficult to tell if a bug has occured or if, for example: the character isn't moving because the UI is in some state that precludes moving. Even just cycling through characters can be difficult. Hit 'tab', nothing happens, end turn: "You still have characters with actions left". Hit 'tab' again and they select.

With a little thought Warmachine could have been an X-Com competitor. Add a few context sensitive menus and a bit of object picking to the mouse and do away with the awful stateful button menus. The entry to making an attack shouldn't be deciding you'll make a ranged attack before deciding which enemy you're going to make the ranged attack on. The default enemy chosen when ranged attacking is usually not meaningful. Let me select the enemy and then select what I want to do to them.

Rather than popping up hints on how to calculate the various 'things' let me hover the mouse over something and show me the modifiers for it. An obvious reason for why I can't exit a characters turn would be helpful too. It feels like no effort has been put into user interaction at all; there are problems all the way from the blurred and stretched fonts to the poor - and largely absent - presentation of what's going on on the battlefield: who still has abilities left, what abilities, which enemies etc... It's all really bad.

Couple the UI with poor voice acting, poor writing, unfinished cut-scenes, a host of bugs and some dodgy AI and you're left a game that looks nice in screenshots but is almost painful to play.

Spend your time elsewhere, play X-Com or Fallen or Divinity or anything else instead.
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2 of 2 people (100%) found this review helpful
Recommended
2.4 hrs on record
Posted: April 11
Seems like an alright game, even if there's no mouth movement when characters speak (I can accept that for a budget title). Game play wise it's closer to the new XCOM than Mordheim and I actually appreciate being able to select what units move and when. Camera control is better than XCOM 2 as well (yeah I'm aware you can dl free camera mods, but it's nice that the thought was put in right out of the box here and I won't be corrupting my savegames just to enjoy the privilege). Everything is a little rougher than a triple A title to be sure (and arrg there's a little too much bloom on everything) but there's still a lot of slick animations (mantling for instance). Dunno if I'd be happy to pay 20 dollars for it yet, i got it from the humble bundle after all. I just thought I'd write my review to weight in on a few things.

Most of the critical reviews have nothing to do with the game itself. More than half are protests about dlc policy. A large portion of the remaining critical reviews are are outdated, there are complaints the game doesn't run well but i'm on a mid-tier system and even with everything but lens flare on "Awesome" settings I'm getting some crazy-stupid high frame rates without the fans kicking up to jet engine levels or the celcius climbing.

As for my thoughts on the actual game? The tactical combat itself seems excellent and looks to have a lot of solid systems in place. I particularly like the allocation system because it requires you to make a judgement call, examining the feild in advance to determine whether the warcaster or warjack is going to do you more good this round at the start of your turn, which calls for a bit of a tactical appraisal and a bit of gambling. I also like the ability to spend focus to improve accuracy. I can't recall a turn-based strategy game I've played since Jagged Alliance 2 that let me do something like that and it's been sorely missed.

Since it is reminiscent of XCOM I should probably make a few comparisons about differences since a lot of people will be familiar with that system. While you can select what order you want your units to move in, once you use part of a unit's moves here you have to use all of that unit's moves up at that time or forfeit them. It takes some getting used to but focus can be used to make the system flexible at least. A UI feedback addition I particularly like is that when you're planning to move a unit, visible lines of sight are drawn from the potential location to any potential targets as you hover over the tiles. How many times in XCOM2 have I been shown the damned little targeting icon only to find out I'm illogically not able to hit the target I wanted to hit or once I've moved to that spot I'm not allowed to target any units at all, even though I was told beforehand I would be? Not a problem here, if moving one square over would block my LOS, the line vanishes and you know before you commit. Also you can play the game with any controller if you so please, though the movement cursor zips around so fast (and the sensitivity is not adjustable) that you might just opt to use a keyboard and mouse even if pads are your thing. The option is still there though.

Maybe it's a matter of not coming into this review with any grudges over kickstarter this or DLC that (and the price of entry I paid can't hurt) but I'm actually enjoying this game quite a bit so I think I'll recommend it.
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2 of 2 people (100%) found this review helpful
Recommended
13.0 hrs on record
Posted: April 16
Oncee you get passed the clunky interface (but then it is trying to represent a tabletop game) its not bad, not great but good fun.
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2 of 3 people (67%) found this review helpful
Not Recommended
15.8 hrs on record
Posted: April 27
It's been over a year since release. At this point it's pretty fair to judge it on what's inside it. Overall the price reduction is well warranted and helps justify purchasing this game.

As a Warmachine player and gamer I cannot recommend this product unfortunatly. While it's very fun seeing these models come to life the UI and gameplay is still "buggy" and clunky.

In comparison to other turn based strategy games, it is entirely too easy to give improper orders. A total lack of in game saves turns this problem from a mild irretant to a rage quit. Further the AI is a mixed bag of being exploitable while the rule set can easily see important models murdered in one lucky turn.

The core campaign's gamemechanics are too close to the tabletop to produce a strong experience. I have had a miserable time trying to force myself to finish the campaign and have had all kinds of weirdness, stupidity, and frustration occur on missions 5 and 6. The infinite-respawning enemies are not clearly marked and it takes attempts to learn the eccentracies of the missions. Again the lack of save states hinders a smooth experience.

Beyond that the dialogue and storytelling are a bit lackluster. There are novice errors throughout. It feels both indie and professional at the same time which leads to mixed expectations.

I'm not sorry that I own or purchased this game. In point of fact I'm happy I supported this adventure. However, it does not feel like something I can recommend to others. If it had a strong single player campaign then I could at least recommend it on that point.
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1 of 2 people (50%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: April 10
Should still be in Beta.
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1 of 2 people (50%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: April 15
Of the 30% of players who beat mission 1, only a third of them get as far as beating mission 3. It's just... kinda missing life to it I guess, the mission design as far as I've seen is nothing special, the UI is clunky and bizarrely shrunken, and the mechanics don't have many satisfying gotcha moments to them. A strategy game should stimulate you with feelings that you have done something really clever, or made a totally stupid mistake, but aside from accidentally letting your giant robot get too far away from your character, there wasn't much of those things in the short time I played it before losing interest.
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1 of 2 people (50%) found this review helpful
Not Recommended
3.8 hrs on record
Posted: April 17
Seems to be a decent tactical turn-based strategy, however abysmal performance and memoy leaks stop me playing any more to find out. Lowering graphics settings helps a little however the game looks like a blurry pile of vomit anywhere below high settings.

In case it's not obvious -- this is nowhere close to an objective attempt at reviewing the game. If it doesn't run well there's no point in looking at anything else.
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1 of 2 people (50%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: April 30
There are elements of this game that are good but the way they're put together and ultimately presented to players is noticeably slapdash. The general feeling of mediocrity surrounding this game makes it feel unfinished, clunky, and unintuitive liked it should still be in alpha. I'm not going to get into it though. Plenty of other reviews have stated the numerous things wrong with Warmachine Tactics. All I've done is finally confirmed it for myself and passed it on so maybe others can save their time and look elsewhere.
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Most Helpful Reviews  In the past 90 days
49 of 53 people (92%) found this review helpful
3 people found this review funny
Not Recommended
38.8 hrs on record
Posted: February 18
The big problem with Warmachine Tactics is that I kept finding myself ask 'who thought this bit was a good idea?' while playing it. While there's a whole host of performance and mechanical issues with the game, the reason why I keep uninstalling it is because far too many design choices are simply self-defeating.

Here's a few of them:
-No saving in single player missions.
-seemingly unskippable cutscenes (which can easily last 5 minutes, making replaying a mission truly obnoxious).
-no way to leave multiplayer quick match without force quitting.
- the utterly bizarre decision to fill cutscenes with frozen characters. Descends into farce when the camera zooms into motionless characters' faces when delivering exposition.
-The conversion of the Warmachine ruleset into something where it feels like absurd effort has thrown at the simplest of enemies.

None of these seem to be design features that should have escaped QC, let alone early access. In particular, the unskippable, farcical cut-scenes smacks of a hole in the budget that got filled in an 'arty' fashion. Game balance feels truly out the window, simply because everything feels extraordinarily pillow-fisted, so massive effort has to be hurled at largely inconsequencial enemies.

The main gameplay feels like a kludgy, sticky mess where you often feel like you're fighting the controls more than the enemy. The AI is pants-on-head dumb, making Skirmish mode some what akin to shooting fish in a barrel. The conversion of the Warmachine ruleset often feels extraordinary restrictive and often poorly signalled (it is often hard to tell a unit's facing, which makes the facing rules a frequent pain). Knowledge of the tabletop game feels essential to making the game playable, yet the game doesn't clue you into the changes it's made to units' abilities so even that knowledge is often wrong. Mechanics and effects often feel wonky or unpredictable (I've watched an electro-leap leap to an enemy a screen away, which basically the opposite of what it's supposed to do). It often feels like the camera is deliberately annoying you, hiding itself behind terrain when you're trying to see what's going on.

Multiplayer feels extraordinarily hampered by a limited pallette of options as well as the aforementioned Quick Match issue. Frankly, I've gotten one game of multiplayer in the year I've owned the game. Apparently, multiplayer missions have flags and killboxes, but I've no idea what either looks like because the game doesn't seem to show them.

The core campaign is little better. It's your bog-standard 'discover macguffin, fight to macguffin, fight off people who want it, then destroy it' plot that seems to be the default RTS plot design and Sturgis might as well be called 'Arthas' for the originality in his contribution. Due to Jakes being as pillow-fisted as the rest of the units, the missions often feel like they've got a reversed difficulty level, with some of the toughest missions coming at the start and the late game missions feeling much easier. Again, the AI is dumb as a box of bricks, often letting you dictate the pace of missions because enemies often won't activate until you attack them (the sterling winner has to be a late mission, where the Butcher will gleefully run around in front of your guns like a headless chicken). Mission design itself often feels profoundly unfun, with many missions with multiple fronts, something that just doesn't work with the Warmachine game mechanics. The game often doesn't signal the arrival of enemy reinforcements, leading to you often just spotting reinforcements by accident halfway through a turn. I shouldn't have to play 'hunt the mechanithrall' at the start of the turn, but there's no better way to check you know what's going on. Missions often require you to keep a number of character units alive, but this often causes auto-wipes half-way through missions as they're profoundly squishy. Special marks have to go to the second longest running character in the campaign, known either as Sarge or 'Trencher Sergeant'. Looking identical to his fellow Trenchers, he's easy to lose to enemy attacks and suffers the indignity of never being given an actual name.

The unit selection feels a lot like someone went through the minature game, picked their favourite models and stuck them in. In particular, once you've unlocked Jakes' feat, it really doesn't feel like it works well with the rest of the Cygnaran army. It's a close combat buff, but there's only two melee infantry available and one of them already has all the buffs she hands out. There's also a paucity of repair units, which only makes the campaign harder. The 'alternate weapon' variants of infantry (like the Trencher Grenadier and Winter Guard Rocketeer) have almost identical (if there is a difference, I haven't noticed it) appearances, which means you often have no idea what the enemy troops are armed with until they fire it at you.

So the big question is 'can this be fixed?' I really don't think so. The game cries out for a complete overhaul of the mechanics, but that'll take ages and if it hasn't been done yet, I doubt it's ever going to happen. Fixing the awful cutscenes would cost a ton. Realistically, the only things that can be overhauled are the array of bugs and poor design choices. An option to save during missions and skip cutscenes would be a nice start to making this a lot more user friendly.

So in the end do I recommend this game? No. It simply never feels fun to play. While it has a few bright spots (a late game stealth mission is surprisingly fun for a stealth mission) the single player has a difficulty curve more akin to a roller-coaster, terrible cut-scenes and profoundly bad mission design. Skirmish mode is as challenging as beating a puppy and just as much fun. Multiplayer seems to be completely dead. It's a shame, but that's the truth.
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16 of 19 people (84%) found this review helpful
Recommended
4.3 hrs on record
Posted: March 10
As an ex-player of the Warmachine/Hordes tabletop game I bought this game awhile back with great interest. Now there's plenty of people hopping on thanks to the Humble Bundle during March of 2016.
So for those either veterans to Warmachine of just interested in purchasing or coming back. Here's the lowdown, the ruleset from the tabletop are almost perfectly executed here. The turn times are as long as the tabletop, so this remains pretty faithful to the traditional game. HOWEVER, the UI is clunky,and the performance is mediocre. However, it seems the devs are beginning to come back to this game and patch it. They also rolled out something that seems a bit more reasonable DLC model that would almost encourage me to buy them if the game ran properly. But we shall see won't we?

The reviews highlighted as of writing this are quite dated, they're before the VOW OF IMPROVEMENT by the devs. I bought into it after some of these so called improvements and still find them wanting. However, keep an eye out yourself, this game has the potential to be amazing, anybody who has even a remote interest in tabletop wargaming can find something appealing about this. It's just not there yet.

You see, there's a lot of things going for this game. Those who were interested in the tabletop game but didn't have a local hobby store to play it could effectively get a more flashy digital version in theory. For the most part that's correct. But right now the UI is clunky, it feels unresponsive and the forced motion blur on unit movement is almost sickening. Not too bad if you get the right angle however. The models on the other hand are beautifully crafted, in fact I think they put the most effort in the visuals of the models rather than the gameplay. Which I guess SORT OF makes sense, because a miniature wargame based on detailed models should have some pretty damn detailed models in the digital incarnation, but that doesn't excuse shoddy practices. But their price adjustment seems to be pretty faithful.

Some things that need to be fixed
Optimization
Tone down motion blur effects
Streamline the UI and make it more accessible and responsive.
UI Should be more customizable


In closing, do I recommend this game? Yes, but on one condition, if you're a gambler who wants to see the devs polish this diamond in the rough, and boy is it rough. But there's a diamond in there, I assure you. So my advice is to keep an eye out on their announcements, and check the discussion board every now and again, maybe people will start saying some nice things rather than tossing insults at the devs who only sort of deserve it. Hey, we're gamers, it's our money, we have a right to be ♥♥♥♥♥y lil gobshites. I'm certain there's a great game under all of this, and with the HUGE patch coming, I figure it'll become a lot more obvious. Overall, I do indeed recommend it, but you can always play it safe and keep an eye on the community's developing opinions.


Update 3/14/2016: Managed to talk to the devs, they really seem to be dedicated to fixing the game, which gives me even more confidence in my purchase. The gameplay of the game is solid as of writing the review, you just have to fight the UI at times.
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18 of 25 people (72%) found this review helpful
1 person found this review funny
Recommended
2.5 hrs on record
Posted: March 9
I have played both Mordheium: City of the Damned and Warmachine Tactics. And my reaction as soon as I touched Warmachine was, "THIS GAME IS WAY MORE POLISHED THAN MORDHEIM. HOW IS IT'S RATING WORST!?"

The answer is of course that Warhammer's IP is more popular, so people flock to that. Warmachine did alot of things right. I shall endeavour to explain why I feel this game deseves more love.

THE KEY TO HAVING FUN: Is to understand that this is basically a digital TABLETOP wargame. Expect long turn times, units on a table, and numbers you could care less about reading. That's pretty faithful to the source material, so I can hardly fault the developers. People are upset because the Models' mouth don't move during cutscenes or the controls are weird, or whatever. Who cares. I treat it as a board game and has loads of fun. If you can keep this in mind and understand that miniatures shouldn't be animated anyway, you won't have much to complain about. Cheaper than buying the actual models right? Of course, if they made this as a pure digital boardgame, it would probably be way better.

Who Would Like this Game: People who like motion blurs, somewhat complex boardgames and tea breaks in front of their computer, have no problem with the dice gods and aren't anal about faithfulness to the source material (2 die, 3 die, who cares?)

Who Would NOT like this Game: People who care alot about perfect animation, smoothness, perfect controls, a thriving multiplayer matchmaking service and a populous community. And video games. None of which applies to this game.

+ Proper ruler Based Movement (none of that WASD FPS nonsense Mordheim gets up to where you can't see what's around the corner- instead, it emulates the ruler based movements of the tabletop fairly well)
+ Small map (thank goodness, otherwise games would take forever)
+ Zoom out for bird's eye view (for proper tactical gauging)
+ Easy to comprehend information bars.
+ Excellent Unit Models, Lots of Factions
+ A kind of still alive Multiplayer (you may want to arrange games through the community groups, play with friends, or campaign. If you want a definitely alive TBS multiplayer, Warhammer 40k: Regicide is what you want).
+ Not a pure RNG game. Positioning is actually somewhat important as are "Combined Ranged Attacks".

Cons
- Motion Blur can be eyewatering. The key, I find, is to just find an angle you're comfortable with and play, the map is small, there's no need to move around as much.
- Stupid control scheme, takes some getting used to, but once you do, it's fine. (I hit tap the X key for unit deactiviation. Saves me time and sanity)
- Long turn times. I move all of my units and attacks. The opponent does the same. You want TEA while you're doing this. Not really a con per se, because this is what a tabletop game is like.
- Annoying numbers and things you have to read. Fortunately it's organized. Fortunately you can just ignore it. I DON'T READ. I zerg Rush and Bayonet the enemy. Like a Baws.

TLDR; Try the Demo, treat it like a board game, not a video game, it doesn't hurt and you have full access to the multiplayer (minus some units).
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8 of 12 people (67%) found this review helpful
1 person found this review funny
Not Recommended
26.7 hrs on record
Posted: March 11
I'll play the single player through because I'm interested in the story and have played the tabletop a lot. I cannot, however, reccomend it to anyone. The graphics are bad, they have 0 motion during cutscenes, even the avatars don't move their mouths while they talk. The controls are clunky and it's way too easy to lock in the wrong command with no way to undo it. The animations are long to watch and no way to short-cut them. I don't need to watch 10 infantry run up the field, and have to watch each one do their slow thing before I can tell the next to do the same.
From what I've seen of the missions, be prepared to fail most your first time through, then see the trick they want you to pre-setup, and do that. Wouldn't be so bad if the missions weren't hours long with no checkpoints....
I'd not even recommend it if you got it free. Not worth the time until the devs put a LOT if time into it :(
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4 of 5 people (80%) found this review helpful
Not Recommended
8.9 hrs on record
Posted: March 17
This is not good game, it is not polished in almost every way
- on screens game looks great but when you play it it doesn't look close to that, it definitely doesn't look like unreal engine 4 more like unity 4 or even 3 and I have everything on high on my 980Ti so I can't go any higher than this - conclusion: to much photoshop on screens and to little real game look
- whole controls is clunky and counter productive
- maps in cinematics are blurry
- texts are blurry and have some small artifacts around them, some dots etc.
- to strong glow around movement boundaries are distracting and super ugly
- motion blur is very bad I turned it of in first 20s of the game
- whole GUI is bad, some parts are very small and I have to lean closer to monitor to read what is there, bad designed, not very easy to look at all this and get information you need
- character designs is great but shaders and rendering quality is dragging them down, shame on that,character designs are strongest part of this game, probably only strong part of this game
- in game cinematic are bad, no lip sinc no animation just static poses and blurry text, could be done much much better by repalcing them by just static hand painted images than this 3d ugly something
- you can't skip cinematics
- not intersting characters and "story" almost no story, I would be ok with no story if mechanic and combat was great but it isn't. If you put story in game at least make it little bit intersting and this is not intersting at all.
and so on and so on to much problems in every step
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7 of 11 people (64%) found this review helpful
Recommended
47.2 hrs on record
Posted: February 11
I don't know why there is so much blaming about this game. It had some problems with UI, bugs and other stuff in early phases but now everything is working. Ok it has 10 $ dlcs like 90% games have today and they are not a must buy, but this game is great! I didn't know wharmachine universe before and it made me fall in love with it, the campaign is funny and the army editor allows you to create your own strategy. There is a free demo so giving this game a try doesn't cost anything. I recommand it, one of my favourite games.
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7 of 11 people (64%) found this review helpful
Recommended
5.8 hrs on record
Posted: March 10
Picked it up on Humble Bundle, and have really enjoyed it so far.
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10 of 17 people (59%) found this review helpful
Not Recommended
5.6 hrs on record
Posted: March 12
I don't know how I'm supposed to plan my attack when the camera is so tighly zoomed in even at the maximum zoom out level, and the minmap isn't interactive in any way, not even highlighting the part of the map you are currently looking at. Interface for ordering your characters around is confusing, and tutorial is badly insufficient. Graphics stink, including ridiculous cut scenes with characters talking but not moving their lips.
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2 of 2 people (100%) found this review helpful
Recommended
20.8 hrs on record
Posted: March 19
this is a tough game if you make the wrong choice or bring some bad units. i know i've failed a few missions a few times. my only real grip is the camera system and the controls not really responding sometimes to where you want to go. so sometimes my units would not go to the correct location or face the direction i keep telling them to point to. even those 2 huge bugs that annoy me i still enjoy this game.
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4 of 6 people (67%) found this review helpful
Not Recommended
1.9 hrs on record
Posted: March 13
Given the intellectual property of WarMachine, and the vast amount of backstory and creative development this game has, it is an absolute unmitigated let down.

Really they'd be better off letting the community develop a tabletopia mod for the game, or actuallly spend some real money and quality on developing the actual game.

Asthetically, the cut scenes are absolute rubbish, and makes the whole game look as if it was done as a mod project. They would have been better served by going with drawn animations instead of lifeless models that don't really interact with the world.

I don't mind the basics of the turn based combat and there is some fun and strategy to be had, but seriously 20 or 40$ What were they thinking!!!

I got this as a part of a humble bundle deal and at the 2-5$ price point, I think it's a good buy at that price. Anything more and it feels like you're paying for an unfinished product.

And that's before talking about hiding units behind a dlc paywall on top of the base game.

TL:DR
Get it if it's below 5$ and you're a fan of turn based strategy. Don't get it, if it costs more.
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2 of 3 people (67%) found this review helpful
Not Recommended
2.0 hrs on record
Posted: February 17
As a fan of the Tabletop and a KS Backer, this review kind of pains me to write.

All the framework of a good game is there, and for the most part, actual gameplay animations run really smoothly and look amazing. A focus on smaller skirmishes as opposed to the large sclae battles seen on a tabletop has the potiential for an interesting game.

Where everything falls apart however is the UI. It is so clunky, so user-unfriendly that it borders on ridiculous. Having to fiddle with a units facing just to get it to look in the correct direction as the thing you want it to kill, and then take 3-4 clicks from there just to make your attack feels frustrating and takes absolutely forever. Movement is a chore, having to constantly rotate the camera so that you can click the exact spot you want to move to, because a small rock was blocking it from vision, and hope to god you don't misclick anything and send your unit off in the wrong direction, with no option to undo (Which can happen freuquently because...) Selecting units is a huge pain. You can of course click on their name in your army list on the side of the screen... which is hidden from view most of the time while controlling a unit, or you can click the actual unit, which is as fiddly as it gets, if you accidentally select the wrong unit, you can proceed to accidentally move it where you didn't want it to go as you try to pick the right one.

Ultimately, Warmachine: Tactics is a game that could be great, it just needs more time and polish than even devoted fans are willing to give it.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
Not Recommended
2.4 hrs on record
Posted: March 3
Interface is difficult to use, movement is bizarrely random at times, cutscenes are basically still frames with voice over. Overall if the game plays the way the Demo does it is unpolished & clunky. This game needs alot of work to make it enjoyable to play,
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