Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
User reviews: Mixed (387 reviews)
Release Date: Nov 20, 2014

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Recommended By Curators

"PC version of turn-based tabletop strategy game. Base mechanics are great but has some optimization/UI/camera issues. Check full review before buying."
Read the full review here.

Recent updates View all (30)

January 27

1.27.15 Patch is Up! Mac updates, new map and more!


  • Join our #WTFridays developer stream on Twitch and community events every Friday!
  • Vote on which new features and units you want to see next on our new Trello pages! Features are here: https://trello.com/b/32ZRQmwv/warmachine-tactics and Units are here: https://trello.com/b/E0g895g1/warmachine-tactics-units
  • Like our game? Please leave us a review on Steam and let us know what you think!
  • Join us on the Jack of All Nerds podcast on February 1st from 8-10 PM PST www.jackofallnerdspodcast.com


  • A new map, Orgoth Arena, has been added to Multiplayer and Skirmish modes!
  • Players on Yosemite Mac OS should no longer be seeing Graphical Issues.
  • Squares affected by spells or other abilities like Smoke Grenades will now be highlighted in different colors when a unit is moving. (Default key to toggle on and off is H)
  • We continue to improve performance issues.


  • Friendly scenario zones no longer award 1 control point for dominating.
  • Friendly/Enemy flags have been removed from the Swamp Bridges Scenario.


  • All grid highlights (such as Flame Wall or Mage Sight) will always appear above terrain.
  • When a match is won through control points, both players will no longer get a Defeat Screen.
  • Fixed an issue where players could become stuck on a black screen after completing Mission 2.
  • Feora's Escort spell now expires properly when dispelled or not upkept.
  • Skarlock Thralls are properly undead.
  • Jarok Croe's Silencer will now expire when Croe dies.
  • Eye of Menoth can now only affects friend protectorate units.
  • Fixed an issue where some Achievements would would not unlock on the correct number of tasks completed in a level.

    Known Issues

  • The water texture on some single player missions can appear as a solid grey texture.
  • Heavy Warjacks do not incur freestrikes from trampling.
  • The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
  • Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
  • Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
  • Bonus damage from Backstab and Poison do not properly stack.
  • Assault Kommando's Assault and Battery not doing full charge damage.
  • The Renegade warjack's Critical Shred does not trigger on a charge.


  • Unit painter
  • Play By Mail Mode
  • Hotseat Mode

2 comments Read more

January 13

1.13.15 Patch is up! More, more more!

Lots of stuff coming down!


  • The next community tournament will be on January 17th and 18th! Contact Merlox or Raziel on our forums to find out how to join.
  • Join our #WTFridays developer stream on Twitch and community events every Friday!
  • Join our mailing list to receive Iron Skin Warjacks!
  • Like our game? Please leave us a review on Steam and let us know what you think!

  • Greygore Boomholwer is now available to Cygnar, Khador, Cryx and Mercenary Factions!
  • Jarok Croe is now available to Khador, Protectorate, Cryx and Mercenary Factions!
  • Cutthroats are now available to Khador, Protectorate, Cryx and Mercenary Factions!
  • Eiryss, Mage Hunter of Ios is now available Cygnar, Khador, Protectorate and Mercenary Factions!
  • All units with Advance Deployment can now be placed 6 squares ahead of the main deployment zone.
  • Iron Skins are now available to all email subscribers on all Cygnar, Khador, Protectorate and Cryx warjacks!
  • Snowy Valley map has been updated with new terrain!
  • Trenches At the Border Map updated with new terrain!
  • A new tutorial has been created for Scenario Play! You can view this tutorial through the Tutorials button the main menu.
  • All warrior units have reluctantly given up their Santa Hats... until next year.
  • Check out our boards on Trello to vote for what you want to see next in the game!
  • We continue to improve performance issues.


  • Mangler Health set to the correct value of 30 hit points.
  • Renegade Defense set to the correct value of 0.
  • Renegade Armor set to the correct value of 3 plus a shield.


  • Set FPS limiter to keep GPUs from maxing out.
  • Fixed a crash that could occur while moving through the bushes in Mission 14.
  • Fixed a crash following a cutscene in Mission 4.
  • Fixed a rare crash with Strakhov's Brutal Charge.
  • Spells that only affect 'Friendly Faction' units now only target units of the appropriate Faction.
  • Dispersed support/upkeep spells will no longer affect multiple Character units, or Character units and regular warrior units.
  • Iron Aggression now properly boosts the attack rolls of Power Attacks.
  • Shaking the Knockdown effect no longer also removes the Black Oil effect.
  • Magnus's Resourceful Rule no longer applies to Warrior units.
  • Kell Bailoch's Sniper rule now properly ignores ARM on small and medium non-Warjack units.
  • Friendly living Mercenaries no longer give souls to friendly, soul-gathering Cryx units.
  • A free strike with Shadow Bind will now stop movement.
  • Critical Shadow Bind will now properly stop an Assault melee attack.
  • The Mission 14 cinematic now has subtitles.
  • The Mission 16 cinematic now has subtitles.
  • The Mission 17 cinematic now has subtitles.
  • Jake's Power House feat now properly applies Electro Leap.
  • Mage Sight now allows affected battlegroup to ignore Clouds when determining Line of Sight to targets in the AOE.
  • Explosivo no longer causes the effects of Gunmage Rune Shots to apply to all targets in the AoE, just the unit directly hit.
  • Convection now correctly grants focus when used by a Skarlock Thrall.
  • Skarlock Thralls no longer can cast spells and make a melee attack in the same activation.
  • The Exemplar Errant's Self-Sacrifice ability is no longer listed as a spell.
  • The Exemplar Errant's Purify no longer prevents friendly spells being cast on them.
  • The Snipe spell no longer affects the range of spray weapons.
  • Purification and Dispel will now remove Dispersed spells.
  • The Credits should no longer return to the main menu too early.
  • During Scenario Play, the flag on Snowy Valley now disappears at the end of the second player’s first turn.
  • Fixed a bug where a Scenario Play victory might not be given to the player with the most points.
  • Scenario Play flags no longer block movement.
  • Deneghra's Feat, The Withering, will not prevent Special Actions, only Special Attacks.
  • Enemy Warcaster in Mission 14 can no longer shoot Jakes 3 times in one activation.
  • Fixed an issue that would prevent some Achievements from unlocking.
  • Kill Boxes now become active on first player's second turn.
  • Warcasters can no longer contest zones and flags in Scenario Play

    Known Issues

  • The water texture on some single player missions can appear as a solid grey texture.
  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.
  • Heavy Warjacks do not incur freestrikes from trampling.
  • The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
  • Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
  • Enemy Warcaster in Mission 14 can sometimes make 3 ranged attacks in one activation.
  • Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
  • Bonus damage from Backstab and Poison do not properly stack.
  • Assault Kommando's Assault and Battery not doing full charge damage.
  • The Renegade warjack's Critical Shred does not trigger on a charge.

    Crashes :(

  • Rare crash may occur on certain GPU/hardware configurations.
  • If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.


  • Unit painter
  • Asynchronous Play
  • Hot Seat Mode

14 comments Read more


“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

About This Game

*Mac Yosemite users, please note: There has been a driver bug introduced by Apple in the latest OS release. We are working on a workaround for this and should be releasing it soon!*

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com


• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three warcasters, multiple warjacks, and multiple warrior units
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle.
• Three multiplayer maps: Forest Ruins, Trenches At the Border, and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms.
• AI Skirmish Mode

Join the fight, now!

System Requirements

Mac OS X
    • OS: Windows Vista 32/64 bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Soundblaster Compatible
    • OS: Windows 7 (SP1)/8 64bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Internal solution
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
Helpful customer reviews
139 of 153 people (91%) found this review helpful
1 person found this review funny
18.6 hrs on record
Posted: January 3
I really want to like this game. I backed it on Kickstarter, I enjoy the tabletop version and turn-based squad-based combat is one of my favourite genres. Unfortunately, it's not very good. Not truly horrible, but not good.

The camera has improved with patches, but it's still wonky. Many battlefields have tall structures messing up the camera and you can't zoom far enough out to get a good view. This is one of the main problems with the game.
The UI takes up too much space. Gets worse because of the camera issues.
The character selection process is not intuitive and not very responsive, mostly a problem when units activate out of turn.
The rules are neither transparent enough nor a direct translation of the boardgame. That makes playing the game a tad more confusing than necessary, though it's not a really big deal.
The developers went with a square grid movement system for no fathomable reason, when there are hexes available. Not a big deal at all, but it annoys me.
The AI is stupid. Single-player skirmishes are only worth it as practice runs.
I have severe CTD-troubles. If you're lucky, this is not a problem. For me, the game is not currently playable because of this combined with the next problem... [edit: I have conquered the CTD menace by setting graphics to the lowest setting possible. It works, but you can scratch the below comment about graphics -it has to look like Minecraft if I want to play.]
YOU CAN'T SKIP CUTSCENES! This is unforgivable in any game. [edit: diligent research shows that you can, indeed, partially skip most cutscenes but it's not good enough and the fact that I had to be told on this forum how to do it doesn't help. "Enter" key, if you need to know. Not "Esc", oh no.]

There are good things too: The game looks and feels good, the single-player storyline is OK, there are frequent patches to solve known issues. Unfortunately, it's just not good enough.

If you don't suffer from CTDs it should be OK, but there are better games out there to spend your precious time on. Try it if you like the setting and get it for cheap.

[Edited because I take my reviews very seriously and listen to constructive criticism.]
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81 of 93 people (87%) found this review helpful
2 people found this review funny
1.5 hrs on record
Posted: January 7
-Models look nice
-Combat animations are fairly well done.
-Army customization works fairly well

-Army customization shows no descriptions on equipment, special abilities, or powers of units. Unless you already know all the terms and what each unit looks like you won't know what you are doing.
-Many Textures aren't crisp even on highest game settings
-Cinematic scenes are just models frozen in position. The camera pans around and there is voice over but that is it.
-The UI, all of it...
-Buggy cursor registration
-Completion of unit action phases is buggy, sometimes not completing properly and other times getting extra "outside of action activity"
-Tiny mini-map with no configuration.
-Whenever voice-over text or instructions are displayed, all UI elements are disabled
-You cannot return to menu during a cinematic, you can quit the game though.

I have friends who play the tabletop version and I was interested but didn't have the time or money to get into it. That said, they were excited about it so I backed the kickstarter for this game.

I finally ended up getting my Steam key last week because I noticed the game was on sale and I still hadn't even gotten my backer key yet. The turnaround was fairly fast from contacting them to getting my key but I still wasn't impressed that I never got a notice or key when the game was released in the first place.

--- Update:

I wasn't able to get powers and abilities hover information to work previously, even waiting 15 seconds while hovering over different areas. I was able to get these to work today after Eyl's comment stating that they were working for him. My problem last time could have been related to crash issues and forced process termination. The problem still remains though that there is no visual differentiation between what are section names, weapon names, abilities, special abilities. It is all in list format with no standard in font sizing or type.

For example:

Weapon name has a smaller font size than weapon damage/range information. Weapon damage/range information is the same font size as the "Melee Weapons" or "Ranged Weapons" headings. Shadowing on the fonts is random and appears to be a problem with it not being toggled on/off properly as it isnt standard across units or even in ability listings on a single unit.

Even if that was fixed right now the game still wouldnt be worth the $40 price tag. If they fixed all of the ui issues, cursor registration, buggy animations ( units turn backwards and then forwards upon completion of a move action ), and put actual cinematics or even comic style cinematics into the game I would consider looking at it again. However as the game currently stands I feel ripped off even at the backer price.
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44 of 52 people (85%) found this review helpful
3 people found this review funny
26.4 hrs on record
Posted: January 12
You can find my previous Early Access review in the comments.

Now that Warmachine Tactics has been officially released, I feel it deserves an updated review, so here are my impressions of the current state of the game, focusing of the single player campaign.

My inital impressions were not particularly favourable, this is largely due to the very poor voice acting that began in the intro and continued into the game.

The voice actress for Alison Jakes is particularly bad, her voice is stilted, her dialogue does not flow at all, which is totally at odds with her character, who seems to be a chatterbox with a smart mouth. This is not entirely the actress's fault, though she doesn't help with an odd accent on her voice that comes and goes. She has very little to work with as the dialogue she has been given is terrible. As the major character of the Cygnar campaign, she is kind of important, but sadly she is probably the worst of all the early game characters. This is pretty bad considering none of them have particualrly good dialogue, they just did an even more terrible job with her.

Music is inoffensive, though entirely forgettable. I'd suggest just switching it off and playing some of your own instead.

Graphics are competent, though no more than that. Farly standard and won't blow your mind. Though there are ridiculous things like, why the hell are the character portraits of such low res terribad quality? It would literrally be a 10x improvement if they just took a screenshot of a characters face in game instead. It is mystifying to me.

Animation is weak. Most of the basic movement is fine, though jumping onto and over obstacles is very stilted, particularly the transition from being infront of the obstascle to interacting with it, it just looks weird. Death animations regularly bug out, so instead of a rag-doll of a corpse, you get a weird pixellated spasm of colour and then the body is on the ground. Melee combat animations are generally stilted and way too slow, there is also too much disconnect between the impact and the effect on the target, making it look rather silly when a character gently waves their sword in the direction of an enemy and after a very noticeable pause, the enemy flies backwards as though they have been hit with considerable force.

Camer work is sloppy. It generally works acceptable well for navigating the map and issuing orders. But as soon as the game seizes control of the camera, which it does to zoom in on combat and other events, it all goes wrong. If there is a piece of terrain available for the camera to hide behind, it will find it. I believe at least 50% of fights I have 'watched' from behind a wall, or tree or other terrain feature. If you aren't going to bother to put the effort in to handle camera zoom properly, there is really no reason to do it at all. Currently they have made a net negative impact to the game with this, rather than just leaving it out.

There are also a number of bugs remaining in the game, that seem to randomly block you from issuing context sensitive orders to your troops, for example not being able to issue melee attack command during melee combat, instead having to walk out of combat and shoot the enemy. If I was not familiar with Warmachine from playing the tabletop game, I may have thought some of these bugs were my misunderstanding of the rules and therefore not realised they were bugs. That they still exist is an example of the lack of polish that remains in thsi game.

Gameplay is largely competent although the AI is non-existent (more later), but does not flow well. There are numerous little ♥♥♥♥ly (n i g g l y) issues that do not work properly. For example facing, it seems to be half random as to which direction you end up facing after moving. If you move, you'd expect your finaly facing to correspond to the general direction you moved in, but this is not always the case, you could instead end up facing either left or right of the direction of movement, a fairly minor point, as you can adjust facing after moving, but as you have to do this for all your units it quickly gets tiresome. This is clearly an issue in the programming of the game, as the enemy always ends up facing the wrong way after moving as well, and has to re-orientate, adding more waiting time during the enemy turn. Which is another fairly major issue. There is no way to skip animating the entire enemy turn. This is not a problem when playing a human, as you actually want to see what they are doing so you can react, but the computer will never do anything even slightly unexpected, it is easy to predict the exact position of all enemy units 4-5 turns in advance and there is never any doubt in exactly what their response will be, namely headlong charge into primary weapon range and attack, as soon as you get within the scripted spotting distance.

Several missions into the single player campaign and I have yet to find any evidence of any independent AI activity whatsoever. All enemy activity is scripted to such a predictable degree it is ridiculous. Basically like this. Either the enemy will remain entirely passive until you are within a pretty close proximity and then rush to attack the nearest unit with his primary weapon, or you are fighting a wave assault and the enemy will rush you in waves from maximum range. There is no attempt to perform coordinated assaults or flank you or any other slightly more complicated manouvers.

As a re-creation of the tabletop game, sadly this fails badly. Weapon ranges are stupidly short, warjacks retain full capability until destroyed, to name but two glaringly obvious fails.

Overall, Warmachine is a fairly competent game, but it is obvious that the team at White Moon Dreams are very inexperienced, with possibly a couple of experienced developers/managers among them who have failed to sufficiently spread their expertise to avoid rookie mistakes. Without knowing the details behind the contract, it is impossible to know where the blame for this failure to hire sufficient experienced staff lies, but it has clearly impacted the quality and polish of this game.

If this review seems very negative, it is because it is my first impressions, and it was the bad points that stood out. The aspects I've skipped over or not mentioned were pretty much competent, but not particularly worthy of praise for being outstanding or notable either.

I would still not recommend this game, though it is a huige improvement on when I last played it. The price is still a bit too hgh for the technical quality of the game. Once the price drops to about £15 I may reconsider the value for money. The main fault of this fail lies squarely with Privateer Press management, their decision to pass this project to White Moon Dreams. A totally inexperienced studio who have clearly done their best, but made all the standard rookie mistakes and clearly have no experience to make a decent AI. Which even experienced studios regularly fail at (Hi CA and Total War). I don't know if this was done to retain more creative control, or to cut corners and milk the IP... sorry, for budgetary reasons (like Privateer Press are short of a bob or two), but it has resulted in a dissapointingly substandard experience, which will probably end up costing PP more in lost revenue.

PS. I'll review this again once I've played all the way through and played some more multiplayer and see if I change my mind. I'll also try and condense this ridiculously rambling text wall into something vaguely readable, at some point. Oh, and I LOVE how Steam censors <n i g g l y> but arsed is fine, lol.

PPS. Drop the santa hats. If you can't be bothered to make more than a half-arsed attempt then don't bother. They look stupid and were clearly knocked up by an intern on MS paint in his lunch break.
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32 of 35 people (91%) found this review helpful
18.6 hrs on record
Posted: January 15
I was not frustrated at first (thinking that it was still in beta) but wow... this game is full release?
Super disappointed.

I am usally not a campaign type of guy but I figured, "Hey, its full release. There is no way it can be as buggy and blocky like it was in Beta. Right?". Wrong.

-Multiplayer is fun, but basic mechanics that made this game different were missing.
-Character models look great!
-Love the idea of not having to whip out the models errytime I wanna smash some Khador
-Colors and vibe

-HORRIBLE "action cam". Very cringeworthy
-Subtitles look like a game from a PS1 game that didn't get the proper funding.
-DLC before basic mechanics are finished. I mean, look at the patch notes...
-No damage boxes... I know it was stated that this was going to be the direction from the get go but with this "final product" it just seems like someone said, "Screw it, people will still buy it.".

I wanted to make a video and at least show how the multiplayer was fun but it crashes with every video cap program... just straight up fails on the opening.

With the last note under the Cons, I am tired of this feeling. It has happened alot this last year or so but this one hits home (I've been a War Machine TT player since its release) and dissapointed is not the correct word. 2015 will be the year that his changes for me.This game is #ForeverInBeta.

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37 of 47 people (79%) found this review helpful
12.1 hrs on record
Posted: January 4
Kickstarter backer. Single player is a buggy mess. UI is clunky. Horrible optimisation.
This game could have been so great...
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26 of 33 people (79%) found this review helpful
0.4 hrs on record
Posted: January 15
The game's current state could, at best, be called 'Alpha'. It's certainly not ready for release. I'm sorry I kickstarted this.
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17 of 20 people (85%) found this review helpful
1.8 hrs on record
Posted: January 16
I really really want to like this game, but I can't. At this point in its development it should be relatively stable and mostly functionally complete. It unfortunately is no where near that. I might call it alpha quality.

There are graphical glitches all over the place. Some maps are unusable due to their weather effects. The get one chance to set facing system is so frustrating that alone makes me want to give it a negative review. On mac the game is not playable. The graphical glitches are so severe you can't see 90% of the map. I've reported these issues multiple times and have no response.

Currently I can not recommend anyone spending any money or even time on this game. I think it gives the Warmachine franchise a bad name.
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13 of 15 people (87%) found this review helpful
22.4 hrs on record
Posted: January 19
The optimization is ♥♥♥♥♥. The game is still riddled with game breaking bugs making multiplayer a game of who doesn't get bugged. The monetization model is based on buying minis like in the tabletop, which is a model fit for MWG but not videogames.

The models are amazingly made though and the campaign's pretty interesting.
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14 of 18 people (78%) found this review helpful
13.0 hrs on record
Posted: January 6
Reviewing the single-player campaign only.

Do you long for old school games, where each level took 30-60 minutes, there were no saves, and if you trigger an event too early you lose? Well then Warmachine Tactics is for you. You'll be humming along in a scenario, and all of a sudden one of your guys will move forward and enemies will spawn and kill one of your essential characters. Or you won't be moving fast enough towards an unclear destination and an unkillable wave of enemies will spawn. The solution is to replay the levels over and over until you figure out all the tricks.

Plenty of UI problems too. The camera is wonky. The UI uses light blue and green to denote important information, but many of the levels are played on snow, which washes out the blues and greens unless you zoom in and stare at the screen.
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13 of 17 people (76%) found this review helpful
7.1 hrs on record
Posted: January 24
Genre - Steampunk?Fanatsy Turn based Strategy
I have never played the board game of this but have played similar games in the past. The game itself has an extensive campaign with 20 missions, having differing objectives and units throughout. You play as the one faction Cyngar, although I suspect that other campaigns may be added later. You command basic troops, heroes and bandits (Mini Mechs). You also have access to some spells and abilitys to turn the tide of battle. The controls are not the easiest but after a bit of trial and error they should make more sense and help you decide which units to move and attack with first (I recommend the tab key for cycling through units). The game plays well and the universe and story of the campaign are fairly engaging. I haven't tried a skirmish game yet but this should allow you to contrpl the other factions against the AI or humans. There is some DLC, but this just adds more units to the skirmish mode, so don't feel obliged. A fun game for all fans of turn based strategy.
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6 of 6 people (100%) found this review helpful
3.5 hrs on record
Posted: January 23
Unpolished game. Feels like you're playing underwater. Even on the highest video settings. Action Camera doesn't work right. Music/Sound effects cuts out everytime an enemy unit moves. Non-stop random BSOD prevents you from progressing the campaign.

This game should go right back to early access.
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3 of 3 people (100%) found this review helpful
2.8 hrs on record
Posted: January 22
Despite what the site says, despite what the people promoting the game may say.... this game is still deserving of the term 'Early Access'... I'm hoping that maybe a glitch or error was made on the page that took that down, but I'm still sitting here and wishing that Steam might have the same 'return' policy that Origin has (yeah, that's right, I'm saying that this game makes Origin better than Steam, that's how far it's pushed me.)

If you're hard-up for a turn-based strategy game to play, there really are better ones out there. Otherwise, if you're that much a fan of the tabletop game and wanna see (some of) your favorite warcasters out there actually move and do things, go right ahead.

I'm just gonna delete this now, hopefully I can come back in a while and see a more polished product that I feel was worth my 20$
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2 of 2 people (100%) found this review helpful
31.2 hrs on record
Posted: January 24
The potential is there, but there's a lot of shortcomings. My biggest issue is how clunky and unmanagable the map is. Buildings that are in the way, one axis to rotate the camera and movement choices require constant re-adjusting of the map. The combat is bland and its more resource managment then I care for in a skirmish turn-based game. Mission objectives are confusing and unintuative. It does do a good job of bringing the tabletop game to a video game... but unfortunatly the models/gameplay is just as lifeless. The immersion fails for something that should engage you as a spectator, more then a player (which the tabletop game does amazingly).

Overall, I hope to see improvements over time, but right now it's not something I'd reccomend paying more then $10 for.
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: January 24
I really love the setting, art-style and fluff of the world. And I really liked the idea of transferring the tabletop faithfully into a turn-based video game.

But the game is not finished. It doesn't work. There are constant bugs, the optimization is non-existent (I get sub 10 fps despite my system clearly passing min specs), the single player content is really minimal, camera is super wonky, UI is a mess and generally everything in this game is unfinshed. This game is in early beta, but the devs are pumping out expensive DLC characters.

Don't buy.
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: January 26
Kind of a hot mess...

I wanted to like this game - I really did! I love the world and the models are fantastic. Buuuuut....

The UI is crazy flawed. Its laggy and jumpy and just a mess. I cant figure out who is in melee combat and who isnt and whats going on most of the time, If not for little yellow lines showing me who I could attack Id be lost.

WAY too many misses. My troops in 4 matches are shooting at about 40% which is insane because one case in particular I was shooting at a footsoldier standing on a wall who had 3 units shooting him and I missed every f-ing time. And dont get me wrong, I really do enjoy missing time and time again when i show to have an 87 or even 95% chance to hit. who the hell is rolling these dice??? Funny thing is, they dont miss all that much.

I cant figure out damage..them averaging about 5-7 points per model and me...well, 1-3.

I do like the graphics and the models are great. The movie - cut away movement/attacks are pretty solid. i think theres a great basis for a game here - like really great, but damn if it isnt quite there yet. Clean up the UI and BRING IN THIS MUCH PROMISED HOT SEAT MODE and Id be all over this game. As it is now, its just a bit too frustrating...

added 1/27/15: I will say that I am glad to see that there appear to be frequent patches and updates. I agree with some of the other reviews that this game is unfinished. Im hoping when all is said and done, this game is the polished piece of work it deserves to be.
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1 of 1 people (100%) found this review helpful
17.8 hrs on record
Posted: January 28
If you are looking for Warmachine on a PC, know that this is true to the table top game in spirit only. Familiar terms are used, but the game is fundamentally different. You are probably better off just trying to play a game an VASSAL.

If you are looking for turn-based tactical squad combat, you are better off going to play XCOM, this game is poorly optimized, still buggy, and interactions within the game are not well explained.

The price and volume of microtransactions make this game an even worse buy.

I was hopeful for this game, but they strayed too far from the original mechanics, devoted a larger percentage of their time to modeling than they probably should have while under optimizing it, and even cut core concepts.

I have not yet finished the campaign, but so far it feels far too much on rails and forced, what they want to happen will happen regardless of what you try to do to stop it (for story reasons). You get the units they give you, and must play according to what you are given to succeed. They don't explain things you are shown until they feel you need to know, in an early mission you are shown in-game cut-scenes of someone running around at least 2-3 times before they tell you anything about what you are seeing and why it is relevant and potentially too late for you to react. It feels like all of the events that occur are just sitting waiting for a certain turn number before it tells you about it, I was stuck on one mission waiting for a thing to occur because I'd done too well the turns before. The leveling mechanic was a great idea, but also felt very generic. I would have enjoyed earning experience on unit types and being able to customize my forces.

Overall, it feels like this was wasted potential. There was a lot of money and support behind the game, but it feels like the developers went over budget in some early areas and were forced to cut back on concepts that they could no longer afford to develop, specifically lack of units, number of models on the board, size of the board and the campaign. At least I hope that is the case, because if the current product what the developers intended to make, I feel like that was not well communicated during the inital backing process.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: January 29
First at all, I wanna say: If you like the TG-Version, play it. You will maybe like it.

For everyone who is playing tactic games: Don't even think about it!

There are many reasons for it (sorry, I'm working as a QA in the gaming industry and maybe I found more things, where somebody else would say: Come on? Really? The game is fine for me, it doesn't bother me that much!). So here we start:
1. You can't choose any other language, it's only in english. Not really a problem for me, but even Games for 5€ like "Knights of Pen and Paper" got more language packages. Even subtitle would be fair enough for people who don't speak english.
2. You can't cancel the intro, you have to see the full conversation of 3D-Models who do nothing... NOTHING... You hear them talking and the camera is switching to each person, but they don't move. Not even once, or move their lips.
3. A part of the second one, is the 3rd crap... You got 3D-Models and they do nothing? oO All videos are like this. 3D-Models standing on the same position, camera is moving around/switching positions, but the whole situation is static! It's like you looking at Barbie and Ken standing there and you listen only to voices. This is so epic...
4. Gameplay / Control settings... OMG, this isn't only the 4th reason... There are so many issues... Didn't they gave it to someone else who just said:"Rly? Who would play like this?", or they said:"I can handle it, it's fine for me, bring it on!"
4a. The camera moving, it's fine with the keyboard, if you get into a curvy level with alleys... it will drives you crazy, of switching the fews.
4b. Camera again, but this time the "Enemies Turn" -.- You always... RLY F***ING ALWAYS!!!!!! Move back to your champ... This means... (camera view) The enemy make one move... The camera switch back to your champ... (camera view) The enemy attacks... The camera switch back to your champ... and it's all the time like THIS! After a match of 30mins, you are getting crazy!
4c. If you didn't played the TG-Version, you are confused after the tutorial. Well, not really confused, but in my opinion, when you played a tactic-game you can move your characters to covering position and when you got some movement points left, let your character defend/attack when an enemie is in the line of sight. Here is only "Done" the option.
4c. Choosing another target. You get missions, where you have to destroy mission objectives. "You played the tutorial? Yes. You see all the overload of informations? Yes. You can attack the objectiv? No. Did you saw the little buttons with "Next"? No... F***!" and it is like I said. You got massive buttons to do something, an overload of informations and two little buttons for "Next" to choose another target.
4d. Combined attacks for example is one of the features, where you first don't know what the hell you got to do. Till you found out, you don't even need another character, no. When you combined it, with the characters who are able to do so, it happens nothing... Till you click again on one of these characters to double-ok-lets-this-finally-finally-finally-finally... It feels like: You want to uninstall it? Are you sure? Are you sure? Are you sure? Are you sure? Are you sure? Are you sure? Are you sure? Are you sure? Are you sure? Are you sure? Are you sure?
4e. No automatic-"End Round"?! oO... What the hell... You made your moves, you can't do anything... after 10sec you realized, you didn't click the "End Round"-Button.
4f. Why you need to show a timer, how long the AI need and you needed for your turn? Who cares? When you put a time-mission into it, make a counter and stop it, when the AI make his turn...
5. Clipping bugs... When you got a curvey level with many alleys, you will hate this level so much. Mostly you don't see anything, cause the automatic camera moves into houses/hills/etc, so you can see everything inside the houses/hills/etc, but not what happen outside of it...
6. Sound bugs -.- I'm playing with a headset. Mostly I get shocked of a massive, but short sound interrupt from nowhere. You done a mission and befor the "intro" for the next mission starts you got a short sound-queue of the winning sound for 1-2 seconds, which is so loud, it will blow you up sometimes. ;)

To conclude:
You might got some fun, if you are a TG-Player. If you "only" like tactic-games and played some others befor, you won't be satisfied. There are too many things which will make you so angry and you will ask yourself, which person decided this and if this person really was the right one for this job, cause even a reta** wouldn't do this.
They got really nice ideas, but only ideas... So many companies try to reinvent the wheel. Cause they wanna be someone. Games are for gamers and not for a Product Director, or a Game Designer. You want the people like your game? Make easy controls, put some lifeblood inside, stand behind your project and when you be really cool, invite 10-20 people to play that game WITH NO INTERRUPT! And see what they do!
Well, I'm out... I will try to continue this game, when I'm so bored and really got nothing else to do and even to do nothing would be bored.
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2 of 3 people (67%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: January 24
This game is not finished, there are tons of graphical glitches, the single player campaign is very poorly made with 0 animation to the cutscenes, and the camera and ui need to be completely overhauled.
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2 of 3 people (67%) found this review helpful
0.2 hrs on record
Posted: January 18
Don't buy this for a Mac, it barely starts and the graphics are so buggy that it's not playable.
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2 of 4 people (50%) found this review helpful
8.3 hrs on record
Posted: January 20
Unfinished and over priced. A DLC content trap. Do NOT buy at current prices.
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