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The 24-hour Game-A-Thon for Extra Life is a little over a week away! If you want to keep updated with our stream and prizes, we've got a Facebook event with all the info here: https://www.facebook.com/events/167485000376163/?active_tab=discussion
Donations go to help Children's Miracle Network Hospitals. All donations of $10 leading up to and during the event get you 1 raffle entry into our HUGE prize pool. You can see prizes available so far in this album, but more are coming over the weekend and next week! This doesn't include all the game codes we will be giving away during the stream itself. https://www.facebook.com/whitemoondreams/photos/?tab=album&album_id=1584929201524587
The link to donate is here: http://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=221474
We hope to see you on November 5 :)
We will be streaming from 1230-230 PST at www.twitch.tv/extralifela and 3-6 PST from www.twitch.tv/whitemoondreams
Sorry for the late announcement, if you didn't catch it, patch went live last week! Here are your notes:
22 September 2016
-Single-player and Skirmish matches can now be saved and loaded!
-A warcaster's control range indicator now updates its position when a player is planning a move, allowing the player to preview its range before executing the move.
-DoomReaver health reduced from 15 health to 13 health.
-Subtitles should now be visible on the map screen between single player missions
-Measuring tool no longer requires tons of mouse clicks to use.
-Alexia's Raise Dead, Boost Damage and Boost Attack abilities no longer considered spells and should not be blocked by abilities that prevent spell casting.
-Depth of Field setting has been fully removed to prevent excessive blur on lights.
-Fixed an issue where the game could get stuck if Karchev's Ground Zero tried to push a unit with no room to move.
-Explosivo can no longer be used with Combined Ranged Attacks.
-Critical Freeze now properly applies the frozen visual effect.
-Critical Shred and sustained attack now work properly when both are applied.
-Units immune to magic can no longer be affected by spells via dispersal from a nearby valid spell target.
-Tutorial updated with more visual cues to indicate where the player should go to activate bandit.
-The Long Gunner's Dual Shot no longer works when a unit stands up from a knockdown.
-Grab and Smash only activate off initial melee attacks.
-Description for Soulless Escort Mage Static ability updated for better clarity.
-Achievement "Bottled Lightning" removed and no longer required for 100% achievement.
-Units with Out-of-Turn activations now have a more noticeable VFX to identify themselves.
-User settings should no longer reset upon relaunching the game.
-Critical Smite will now trigger from a weapon's other attacks as well as its basic attack.
-Critical Smite now correctly appears on Rahn and Siege's unit cards.
-Force Lock will no longer allow a charge attack's melee attack to be diverted to a new target.
-Impending Doom now pulls units in automatically.
-Polarity Shield now correctly makes the affected unit untargetable by slams.
-Set Defense now correctly grants +1 Defense against charge attacks.
-Renegade no longer requires 2 focus to charge.
-Choir Hymns now list a range (RNG 3).
-Spell Warded units are now correctly affected by AoE spells.
-Long Gunner can no longer perform Dual Shot or Suppressive Fire after standing up.
-Hydra's Grab and Smash now only triggers from initial attacks.
-Lighting updated on all maps.
-Lines drawn to targets in range are sometimes not drawn to all valid targets.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.
“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor
“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo
“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming
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