Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
User reviews: Mixed (620 reviews)
Release Date: Nov 20, 2014

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Recommended By Curators

"PC version of turn-based tabletop strategy game. Base mechanics are great but has some optimization/UI/camera issues. Check full review before buying."
Read the full review here.

Recent updates View all (32)

March 18

3.17.15 Update is live! New map and fixes madness!

City Streets is ready to go!



EVENTS!

  • Join our #WTFridays developer stream on Twitch and community events every Friday! www.twitch.tv/whitemoondreams
  • Vote on which new features and units you want to see next on our new Trello pages! Links can be found on our forum.
  • Like our game? Please leave us a review on Steam and let us know what you think!


    NEW!

  • The Hydra can now gain more than his maximum focus allocation through the Kinetic Capacitor.
  • Players no longer have to deselect units when their actions are finished. Selecting another units will automatically deselect them. (This can be turned off in the options menu)
  • The Squad Constructor now lists alternate skins for a unit as a collapsible list underneath the base unit.
  • Mercenary units are now listed beneath faction units on the Squad Constructor.
  • City Streets multiplayer map is now available.


    FIXED!

  • Trampling units now resolve free strikes at the end of their movement.
  • Canceling out of a charge no longer prevents a new charge destination from being selected.
  • Changed the Grid Highlights on squares affected by spells to a less overwhelming color and style.
  • The damage bonus on a ranged weapon is now properly displayed in the character information window.
  • Move actions can no longer be performed after special attacks.
  • Spells cast by non-warcaster units are considered combat actions.
  • Units charging range of Positive Charge now get the MAT bonus on the charge swing.
  • Fixed an issue where a Free strike could stop a warjack from completing a run.
  • The Hydra can no longer trigger Chain Attack: Grab and Smash after making a power attack.
  • The Hydra can no longer use the free power attack from Chain Attack: Grab and Smash on a different target.
  • Fixed an issue where Vyros's Eliminator triggered his extra movement on killing friends with blast damage, and not when killing enemies with blast damage.
  • Throw attacks no longer displace units of the same size as the thrown unit.
  • Greygore Boomhowler can no longer make a second Fell Call after leading a Combined Melee Attack.
  • Severius's Eye of Menoth spell no longer causes Death Sentence to deal damage.
  • The Bonus damage from Backstab and Poison now properly stack.
  • Units immune to blast damage will now take damage from Asphyious's Consuming Blight feat, as it is no longer consider blast damage.
  • The Eye of Menoth spell now correctly shows the bonus RAT on a unit's ranged weapon.
  • Ancillary Attack now allows all the warjack's weapons to be used.
  • Ancillary Attack no longer allows a Warjack to use both their Ranged and Melee weapon when near a knocked down unit.
  • Jarok Croe and the Cutthroats can no longer use Bushwack to charge a unit and then use a move action.
  • Gorman, Eiryss and the Gun Mages special attacks are now listed on their unit cards.
  • Flank bonus no longer affects spells, is restricted to melee attacks.
  • Energizer spell movement no longer affected by Blind.
  • Exemplar Errants can no longer trigger Quick Work by Killing a Friendly Unit.
  • The Overrun spell can no longer trigger by killing friendly units.
  • The Gun Mage Thunderbolt Runeshot can no longer push friendly units.
  • Temple Flameguard can no longer charge units behind Cloud Effects.
  • Battle Mages can no longer charge units behind Cloud Effects.
  • Silence of Death no longer affects ranged weapons.
  • Electrify can now trigger from power attacks.
  • Units that forfeit movement can no longer change facing and make a ranged attack.
  • Blast Damage now inflicts the correct damage type from the parent spell or special attack.
  • Log entries now indicate whether damage is blast or non-blast damage.
  • The Blind effect from Gorman's Black Oil no longer blocks non-offensive spells.
  • Units participating in a combined ranged attack will no longer get the Aiming Bonus if they had moved that turn.
  • Eiryss is now able to charge.
  • Assault Kommandos now do proper charge damage from Assault and Battery.
  • Cloud effects properly grant concealment.
  • Severius' Death Sentence no longer grants rerolls to attacks from the target unit.


    KNOWN ISSUES
  • The water texture on some single player missions can appear as a solid grey texture.
  • The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
  • Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
  • Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
  • The Renegade warjack's Critical Shred does not trigger on a charge.

4 comments Read more

February 17

2.17.15 - Retribution of Scyrah and improvements galore!

RETRIBUTION IS AT HAND!


EVENTS!

  • Join our #WTFridays developer stream on Twitch and community events every Friday! www.twitch.tv/whitemoondreams
  • Vote on which new features and units you want to see next on our new Trello pages! Links can be found on our forum.
  • Like our game? Please leave us a review on Steam and let us know what you think!


    NEWS!
  • The Retribution of Scyrah is now available!
  • Dawnlord Vyros is now available to the Retribution Faction!
  • The Gorgon, Manticore and Hydra Myrmidons are now available to the Retribution Faction!
  • Dawnguard Sentinels, Dawnguard Invictors, Mage Hunter Infiltrators, and House Shyeel Battle Mages are now available to the Retribution Faction!
  • A Demo version of Warmachine Tactics is now available!
  • We have added a new Default camera to the game. You can switch between this and the previous camera in the Camera Options window. Use Q and E to orbit the camera and mousewheel to zoom!
  • The install has been broken into several smaller files for easier updating!
  • Valentine’s Day Bile Thrall Cherub is now available!
  • A rulebook and glossary are both now available through links in the menu!
  • Leaderboard now tracking disconnect percentage!
  • Updated landing page with new stuff!
  • We continue to improve performance issues.


    FIXED!
  • Slam attacks are no longer stopped when hit with a freestrike during the slam.
  • Unit Cards now display weapon-attached abilities and power attacks.
  • Ancillary Attack should no longer allow warjacks to buy extra attacks with unused focus.
  • An Exemplar Errant dying after triggering Quick Work will not end all the player's activations.
  • Fixed an issue where Power Attack: Throw would refund boosted focus.
  • Power Attack: Trample and Slam no longer cost focus while under Iron Aggression.
  • Units can no longer charge units behind cloud effects.
  • Sorscha's Icy Gaze no longer freezes units in her back arc.
  • AI-controlled allies in Jake's Control Range during Mission 20 are now properly protected from the Molicron.
  • Fixed Achievements not unlocking correctly on Missions 5, 10, 12 and 19.
  • Fixed Failed Flail
  • Fixed camera popping issue on chained abilities
  • Fixed various facing issues
  • Fixed action camera for slam attacks
  • Ragdoll fixes for popping
  • Lots of little text fixes in cards and stats
  • Eye of Menoth spell shrunk down
  • Combined Attack hit threshold 255 bug fixed
  • Fixed Gun Mage’s Thunderbolt pushing friendlies
  • Fix possible assert on client when host disconnects abruptly
  • Fixed Results Screen lock up on some MP clients
  • Charge now respects Line of Sight properly
  • Throw properly uses Focus for boosting
  • Exemplar Errant’s Quick Work now functioning properly
  • Fixed an issue in Mission 7 with optional objectives not always checking complete
  • Stormcall/Surge/Triangulation Hit chance modified to 74%
  • Set new control values for Orgoth Arena flags
  • Removed stray lens flares
  • Misc disconnect fixes and notifications
  • Fixed UI scaling issues on resolutions over 1080p
  • Player skill now part of matchmaking criteria – game is chosen based on closest skill rating


    KNOWN ISSUES
  • The water texture on some single player missions can appear as a solid grey texture.
  • Heavy Warjacks do not incur freestrikes from trampling.
  • The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
  • Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
  • Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
  • Bonus damage from Backstab and Poison do not properly stack.
  • Assault Kommando's Assault and Battery not doing full charge damage.
  • The Renegade warjack's Critical Shred does not trigger on a charge.
  • Exemplar Errants can trigger Quick Work by killing friendly units.
  • The Overrun spell can trigger from killing friendly units.


    COMING SOON
  • Asynch Play
  • Custom Coloring System

13 comments Read more

Reviews

“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

About This Game

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com


Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three Warcasters, multiple Warjacks, and multiple Warrior units!
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle!
• Five multiplayer maps: Forest Ruins, Trenches At the Border, Swamp Bridges, Orgoth Ruins and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms!
• AI Skirmish Mode!

DEMO Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains one warcaster, two Warjacks and multiple Warrior units!
• All available multiplayer maps!
• Three missions of our epic single player campaign!
• AI Skirmish Mode!

Join the fight, now!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista 32/64 bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Soundblaster Compatible
    Recommended:
    • OS: Windows 7 (SP1)/8 64bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    Minimum:
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Internal solution
    Recommended:
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
Helpful customer reviews
77 of 92 people (84%) found this review helpful
1 person found this review funny
117.3 hrs on record
Posted: April 25
Short version: Don't believe reviews older than March 2015. The game is better, prettier, and more stable than ever before. It still might not be for everybody, but it's worth a look.

Long version:
I've been playing since Early Access, but wanted to wait until the last of the Kickstarter DLC was released before writing a review. In the meantime, I've watched a nearly unplayably buggy game get lots of fixes and polish from the developers, and now I feel like it would be fair to give it a balanced review. APRIL 25, 2015

PROS:
+Excellent character models and animations fully capture the look and feel of the Iron Kingdoms setting.
+Very deep core gameplay draws many concepts faithfully from its table top origins.
+Single player story is decent, written by game creator Matt Wilson, and has some fun missions.
+Each faction is very distinct, and has a good (not great) variety of models.
+Multiplayer is fun and intense. I've only dabbled, but I could get hooked.
+SP Skirmish mode is okay for testing teams or admiring art assets.
+Highly active and invovled development team communicates regularly with players.

Minor Drawbacks:
* Some spell and engine effects are too shiny/intense for my taste.
* The balance between troops and warjacks has shifted quite a bit in favour of the former. Feels different from tabletop.
* No Man's Land single-player campaign leaves out two of the factions almost completely (3 if you count Mercs).
* Limited unit selection in early matches means not as much replay value for single player campaign.
* The user interface has been improving, but it takes up a lot of screen, and isn't the prettiest.
* Some of my favourite units aren't out yet, and I know I'll have to pay for them as DLC someday.
* Controls and camera are better than ever, but still take getting used to.
* There isn't a large enough player base to guarantee fast MP matchmaking yet.

Major CONS:
- Core game features are not yet implemented
(no Hotseat, no Asynchronous MP, no painter, and only stupid-easy Skirmish difficulty)
- Single-player campaign has bad AI, and compensates with waves of suicidal dummies.
- Certain graphics configurations caused the game to crash frequently. I'm good now, but it was unplayable at times.

I recommend this game more than I ever could have before, especially to people who tried an early build and gave up because of the bugs and lack of polish. It is very playable, very fun, and worth coming back to. For new players, I would recommend it if you are a fan of the Warmachine universe, or if you like skirmish tactics games. Just be aware that there's a long road ahead for continuing development.
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36 of 39 people (92%) found this review helpful
41.3 hrs on record
Posted: June 29
After playing through the game and observing where it has been going since beta, I can say I would not reccomend this in the state it is currently in, and do not feel it will get to a point where I would in the near future.

For people who enjoy the table top game this game is an awesome idea to experience more story in the Iron Kingdoms, and to play the game in a way that requires less clean up and even try out different factions.

For a project like converting a table top into a PC game, there were of course its share of bugs that would be expected from a relatively new studio. I was perfectly fine with that, they were trying to get the game fully released so all its kickstarter backers could enjoy what they paid for.

Unfortunately, the game ended up feeling hacked together when it was officially "released".

The single player campaign, although it was enjoyable to be given different scenerios to overcome, there were just a lot of things wrong with it. The camera was, and still is pretty unbarable, the UI would not always play nice with the map you were on, and the AI was not very challenging and followed a very specific sequence of moves unless you put a target right in their face.

The cutscenes were something out of a launch Playstation 1 game. Completely still models with the camera panning to whoever was talking, and even then you had a hard time seeing who it was because of the lighting. With how much work that was put into the in game models, you think they could have animated the scenes. That said, the in game models are pretty nice, fans of the table top will appreciate how the characters and warjacks look animated.

The multiplayer was meant to be the bread and butter for this game, a way for people who enjoy the table top, or even new comers, to come press a button and be put into a game of warmachine instantly. The multiplayer feels like its lacking A LOT. Yes you can be matched with another player, most of the time. It is not uncommon for the "quick match" option, to not be quick at all. The multiplayer as a game functions, bugs excluded, but it not very enjoyable because of the problems the overall game has, as well as very simple win conditions.

The UI is just awful. Actions feel unresponsive, it is arranged in an unappealing matter, text can be hard to read, and it difficult to traverse the playing map. Getting information to appear on your spells and abilities usually requires you to click the button for it, thus committing to the action.

The grid system is also not executed as well as it could have. It feels clunky and sometimes even inconsistent.

What is worse about knowing all these things is the price tag that has been on it. The DLC model is also kind of a turn off, especially in the state the game is still in. If the game were in a relatively bugg free state, charging DLC is reasonable.

Developing the DLC seemed to be as high, or perhaps an even higher priority than making the game as functional as it could be.

TLDR: Game is no where near as functional as it should be. UI is unbarable, camera is wonky, gameplay is not strong enough to hold it all up. DLC seems to take a place above fixing bugs and improving overall functionality.
Was this review helpful? Yes No Funny
25 of 31 people (81%) found this review helpful
1 person found this review funny
27.0 hrs on record
Posted: June 11
This game has very little value. The base game is barren with few units and the dlc is expensive. I am a huge fan of the tabletop game.. I find the gameplay to be sub par and the lack of anything of subtance and the dlc policy (which i dont mind usually but this game is so bare it screams for new units or something).. screw it I might not play it again sadly.
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16 of 20 people (80%) found this review helpful
12.2 hrs on record
Posted: April 1
Now I know alot of people had super high hopes up for this on the kickstarter. and yes when this first came out it was a bugy mess. However as time passes on they have been adding more and more to the game and fixing the problems. Keep in mind when this first came out they made it clear that the game was in alpha or beta so at first it was not going to look so great. With all that said this was a fantastic first attempt at making their first video game. But I wont lie I cannot wait till it is fully updated and playable.

HOWEVER!

If you are a fan of the table top = buy it on sale

If you dont play the table top = I would not recommend this OR wait till its fully updated
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10 of 12 people (83%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: June 24
If you told me that someone made a fairly faithful adaptation of Warmachine and that it wasn't very fun, I'd call you a liar. But, fictional you, I owe you an apology - you were right.

I've never seen a game completely ruined by a UI before this one.
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