Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
User reviews: Mostly Positive (230 reviews)
Release Date: Nov 20, 2014

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Buy Warmachine Tactics - Standard Edition


Recommended By Curators

"Fantastic turn based strategy game with multiple factions and play styles. Bit pricey right now, but worth keeping an eye on!"
Read the full review here.

Recent updates View all (24)

November 19


We are pleased to announce the latest update of WARMACHINE: Tactics now features the full single player No Man’s Land campaign. Including the tutorial level and 20 complete missions, the No Man’s Land campaign follows the story of Lieutenant Jakes’ harrowing journey and epic transformation from a journeyman to a full-fledged warcaster. The campaign missions will test you against the forces of Khador, the Protectorate, and Cryx, with no two scenarios playing the same way. You’ll travel from the Khadoran-occupied town of Fisherbrook into the dark heart of the Thornwood forest, battling in urban streets, over frozen terrain and fetid swamps, and within ancient and evil ruins. Never before have you been able to experience the Iron Kingdoms like this! Get ready to log in tonight and download the campaign; Lt. Jakes and the good citizens of Cygnar are counting on you!

And with the full release imminent, sale of the Deluxe Edition Beta of WARMACHINE: Tactics on Steam will end at 10:00 am PST on Thursday, November 19th. Players owning the Deluxe Edition will receive 20 bonus units as they become available through downloadable content in the upcoming months. The Deluxe Edition presents a significant value and will receive enough units to play a Mercenary-only squad as well as a selection of Premium units for the four core factions.
The Deluxe Edition also contains all features and content from the Standard Edition, including four playable factions (Cygnar, Protectorate of Menoth, Khador, and Cryx) for multiplayer and AI skirmish mode, and will be updated with all future standard features that will be added to the game.
Click here to see full contents listings:


12 comments Read more

November 19

11.19.14 Update - WARMACHINE: Tactics - No Man's Land

The single player campaign is out! Not to mention a TON of fixes and improvements...


  • The Single Player Campaign, No Man's Land is now available!

  • Warcasters now have the ability to heal themselves!

  • New Free Camera! Controls are configurable in Key Config

  • Leaderboards now implemented! This first version only tracks yourself and those on your friends list. A Global Leaderboard will be coming soon.

  • Two-Handed Throw is now enabled!

  • Units now cheer in victory!

  • All characters emote and all sound effects are in!

  • More action cameras!

  • Credits screen updated!

  • Continued performance enhancements.

    Fixed Bugs

  • Pathfinder now works properly for Strakhov, Sturgis, the Butcher and any abilities that grant Pathfinder.

  • The Revenger's Repulsor shield now properly pushes units it hits, and units that strike the Revenger.

  • Arc nodes now properly act as the origin for channeled spells.

  • Large units colliding due to Throw or Slam now take damage and are knocked down.

  • Units can now be slammed and thrown off elevated terrain.

  • Certain units will no longer show Melee Icons instead of Ranged Icons for determining range while moving.

  • Casting Windrush while affected by Shadowbind will no longer cause Sorscha's activation to end prematurely.

  • Units participating in a Combined Melee Attack no longer go into a Ranged Attack aiming animation.

  • Units participating in a Combined Ranged Attack will now properly aim at their intended target.

  • Memory usage has been decreased. 32-bit OSes should perform better on Low settings

  • Lots of animation fixes

  • Major pass done on Unit Cards and all stat information for accuracy

  • Oculus Rift support disabled since it was causing issues for some players

  • Units in Stealth no longer block Line of Sight

  • Inert units no longer make Free Strikes

  • Trample now deals proper damage, critical damage and auto-hits against stationary and knocked-down targets

    Known Issues

  • The grid and grid-targeting highlights (when using Flame Wall or Mage Sight) will appear beneath parts of the terrain in Snowy Valley.

  • Asphyxious's and Sturgis's Teleport will not accept destinations they could not normally move to.

  • Units can execute a combined attack by themselves, though do not receive any bonuses to their attack as a result.

  • Heavy Warjacks do not incur freestrikes from trampling.

  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.

  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.


  • Rare crash occurring on certain hardware configurations.

    If you experience any crashes, please email us with the circumstance of the crash, your dxdiag file, and warmachinegame.log file.

    Coming Soon!

  • Global Leaderboards

  • Unit Painter

  • Control Zones in MP Maps

  • Achievements

3 comments Read more


“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

About This Game

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com


• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three warcasters, multiple warjacks, and multiple warrior units
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle.
• Three multiplayer maps: Forest Ruins, Trenches At the Border, and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms.
• AI Skirmish Mode

Join the fight, now!

System Requirements

Mac OS X
    • OS: Windows Vista 32/64 bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Soundblaster Compatible
    • OS: Windows 7 (SP1)/8 64bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Internal solution
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
Helpful customer reviews
11 of 14 people (79%) found this review helpful
13.2 hrs on record
Posted: November 21
I concur with others that this game is not yet ready for general release. I say shame on whoever decided to declare this release ready.
Yes the campaign is done and combat works, but there are too many pain points to make this game fun yet. I know it is common if not the norm these days to release a game and then spend the next 6 months fixing it, but I don't feel that is right to your customers. I was a kickstarter backer so I understand there will be rough edges during the process, but setting the game for release in this state makes me fear the game will never receive the attention it deserves.
-Camera controls are unintuitive and require constant adjustment.
-Mouse input is erratic.
-Game engine completely stops switching between units. screen freezes breifly and FPS counter will go to zero each time enemy AI units make a move.
-controlling units require too much busy work like changing facing before being allowed to attack a unit instead of just allowing the unit to select between all units in range and just change the facing as appropriate. Doing unit facing changes at the end of each units turn is cumbersome and unnecessary.
The UI currently bogs down the game. Turns feel like they take twice as long as they should because of constant camera angle changes and other control issues. Even something simple like selecting a unit is often unresponsive requiring multiple clicks and hunt for the hotspot.
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3 of 3 people (100%) found this review helpful
15.9 hrs on record
Posted: November 21
First I want to say I do like this game, BUT several things spoil it. On the upside it is pretty and fun to look at with an engaging story and when the controls cooperate the game really seems to come together.

1) Clunky and touchy controls.

The controls at first seem pretty straighforward until you try and use them. It can be hard to tell how you trencher or warjack will move what facing they may end up in. Getting a unit to face the proper direction can at time be very frustrating as the controls for facing are extremely sensitive so make sure you have the arrow pointing in the right direction before you click that mouse button. Simply point getting you units to move and do the things you want them to do can be frustrating.

2) The terrain.

I have noticed numerous times units moving through various terrain features on the map. but this isn't the big issue here. First, I cant tell what is and what isn't rough terrain. Also your movemnt lines tend to get obscured by piles of dirt, rocks and grasses making it hard to get an idea of where your unit might end up after it moves. I had to guess a few times and click hoping my trencher would go where I wanted him to go. Other times the visual contrast such as line against snowy terrain make it nearly impossible to see what you are doing.

3) Numerous and varied glitches

First, most of the game breaking glitches have been ironed out. That being said there are ALOT problems with various graphical effects and some abilities not working the way they are supposed to. There is a bug reporting tool if you feel inclined to send the developers a note of your problems.

4) The UI

The UI is takes up a little bit to much of the screen and sometimes seems to get in the way of your mouse. Information seems to get cluttered when you have a bunch of units engaged in a giant melee making it at times rather difficult to tell what is happening at a quick glance. The last part of this is the mini map IT STINKS! It is completely useless.


1) Graphics

Apart from some minor bugs it looks fantastics. Nuff said

2) The Story

I have only played through a portion of the campaign so far at the story is engaging and fun.

3) More offten the not is gells together and feels awsome
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2 of 3 people (67%) found this review helpful
15.6 hrs on record
Posted: November 21
So, I'll start off with my initial thoughts of the game so far given that the full campaign has only just been released. *Warning* there will be some slight spoilers.

The good: I've just started to get into the tabletop version of Warmachine and so far what I've played does a good job of keeping to the core mechanics. The graphics are pretty good for a kickstarter game, some CG cutscenes would have been amazing (especially of the duel between Orsus and Sturgis) but that's really asking too much of a limited budget. The gameplay is well done, with actual thought being required so that you don't open yourself up to enemy charges or block your own movement and/or line of sight with an ill-timed activation. That's one aspect of the game I've really enjoyed so far which is good because there are a lot of minor areas that need at least a little improvement.

The bad: The story. The story is almost cringe worthy in its absolute lack of originality and, so far, bad presentation - I mean, another superweapon that could change the course of the war / end the world as we know it plot line? Really? Even the opening scene almost made me facepalm when Jakes stated that "I...I killed Commander Stugis". My reaction was no, no you didn't. I haven't even played the storyline yet and I know this, stop being a drama queen. Given the fluff available in the books I was really expecting better, even the game characters seem almost caracatures of themselves compared to their presentation in the books. There is one twist that might have been interesting but since anyone with even a nodding acquaintence with the game likely knows what happens to Stugis it's a moot point. I would have liked something more along the lines of the old Dark Omen game where your actions and decisions decided how the story progressed and what units were available.
The voice acting isn't bad, not great, but somewhere in the middle and they did seem to match their characters. However the pronounciation of Brisbane as Bris-bane really irritated me for some reason.

Since I haven't finished the campaign yet I can't say the storyline is difinitively horrible but I'm not hopeful for a turn around though if it does happen I will edit this review.

The mediocre: A couple of small issues that will likely be fixed in future patches, the UI really needs to be adjustable with at least a scale though being able to move, fade or remove selected elements in addition would be better. Having subtitles not take up almost a third of the screen would also be nice. The cost is about average for the standard edition but considering there's a lot of DLC in the works that you'll have to buy seperately... well maybe the DLC will reasonably priced.

I'd recommend this game if you're looking for something fun that will likely focus around multiplayer battles. I haven't come across many bugs at all so far, mainly just a few with speech and sound clips not playing or not playing quite right. Definetly no game breaking bugs which is great. Whatever you do you should not buy this game expecting a great or even good story but the gameplay is solid especially if you enjoy mulitplayer battles.
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2 of 4 people (50%) found this review helpful
2.7 hrs on record
Posted: November 22
Disclaimer: I have not played the multiplayer yet. This review is based on a single player experience.

This game is like a daily crossword puzzle.. There is a slight challenge and an even slighter sense of accomplishment when you complete it ultimately though no one goes online and reviews a crossword puzzle cause well it's a crossword puzzle.. This game doesn't allow you to do anything other than play their missions who show up one after another after another without a pause in between to save the game and go eat (or something crazy like that). One unit "levels up" after each mission and I use the word level up loosely cause all that happens is one of those units gets a stat increase that is not in your control, it just happens. You have no say over any part of the missions, the game gives you a goal and tells you what to do..

This game is boring enough without adding more to this review but unfortunately there is a MAJOR flaw to the game which is the camera.. Please watch gameplay reviews before buying this game cause the camera angles (which constantly change every time an action is taken) are horrific, more often then not the "action" camera will zoom into the wrong area thus not letting you see what the opponent actually did! The only way to play this game is to continuously adjust the camera to an overhead angle and zoom it all the way out or else you have no idea where everyone is. So graphics mean nothing (not that this game boasts good graphics) in this game when you are playing a far overhead game..

Anyways, my two cents
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2 of 5 people (40%) found this review helpful
79.9 hrs on record
Posted: November 21
Overall fantastic game. It is definitely grounded in the same play style as the tabletop game, while also being changed and adapted for the video game medium. If you're a fan of tactical turn based strategy games, it's absolutely worth picking up.

In addition to the quality of the game, the community is also particularly strong (in part from great involvement from the developers) and new players can easily get advice and feedback from the forums.

Highly recommended, especially if you like the steampunk aesthetic.
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0 of 1 people (0%) found this review helpful
0.5 hrs on record
Posted: November 22
I was a backer of the original kickstarter campaign, so I had the key from mid-August. Didn't bother with the early access though, as I've learned it could spoil the fun of finding your way through the game once it's released, so I waited till official release became available.

To my dissapointment, at the time of writing despite being released the game is far from actually feeling like a polished product ready for shipping. At best it's a public beta. Counter-intuitive in-game controls, camera which is tending to look everywhere other than where you need it, blurry and very slow graphic (12 FPS on GTX 650 1920x1020, seriously?). Obviously it hasn't been playtested properly yet, so a patch or two might get it all fixed.

Unfortunately, lack of optimisation it's not the only problem. I didn't play the original tabletop game, but I do enjoy turn-based tactic strategies such as XCOM, and, I am sorry to say that, this game falls short of the modern standard for the genre. The introductory narrative in the beginning of the single player campaign fails to communicate even who I am, who the war is with, and for what cause, main characters say pretentious fluff and refer to georgraphic locations I've never heard of, voice acting is dreadful and amateurish. As a result I lost interest after 30 minutes of playing, and will uninstall the whole thing. Perhaps if you are a hardcore fan of the original tabletop you would see through all the sloppiness, but I'd rather play something else.
Was this review helpful? Yes No
3.6 hrs on record
Posted: November 22
The interface is simply awful. The ability to move/control the camera has issues and the menu/reading for abilities lacks depth and polish. I have great video processing and it still feels clunky.
Was this review helpful? Yes No
3.6 hrs on record
Posted: November 22
Game feels very clunky, not a nice experience, too much hassle trying to get your units to cooperate, play XCom instead.

Too bad, the tabletop game is fantastic, but this game tries too hard to replicate that instead of using the computer medium.
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136 of 163 people (83%) found this review helpful
31.9 hrs on record
Posted: November 20
Early Access Review
I originally backed this on kickstarter because Privateer Press said they were going to bring the tabletop wargame experience to the video game world. As a long time fan, and former press ganger, nothing has stirred my imagination more than wanting to see these characters, machines, and beasts animated and actually interacting with each. It does deliver that, to some degree... when it works.

I wanted to enjoy it, I tried to enjoy it. In some respects, I NEEDED to enjoy this, but I can't. It is continually bogged down by constant fatal errors, a conflicting design philosophy, an underutilized graphic engine, and; probably the most heartbreaking downside, a complete lack of soul.

Those of us that saw these problems and were deeply concerned tried to communicate these issues to the devs on the forums were shouted down. Our questions and concerns ignored until we just... gave up. They just don't want to hear it.

This game is not an accurate representation of what many fans would call a Warmachine experience.

It is a somber memorial to what could have been, and I am ashamed that I backed it.
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69 of 82 people (84%) found this review helpful
2.1 hrs on record
Posted: November 20
I'm a HUGE fan of the tabletop game and you'll see most of that in this digital version. That's a good thing.

The problems I have with the game are the horrible UI and the inescapable sense of being on rails. I think that in multi-player that sense of rails might go away, but I was expecting and hoping for more from the single-player campaign. It's just not that good.

The UI gets in the way all the time. It's cumbersome and about as much fun as filling out your taxes.
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49 of 63 people (78%) found this review helpful
4.1 hrs on record
Posted: November 20
Early Access Review
The good things of the current game are the overall visuals (both characters and environments look great), true to the existing miniatures and the sound does the job. Textures are very pixelated in close-ups (no texture filtering at all).

The gameplay itself could be good if interface, camera and performance issues wouldn't ruin the experience.

Every mission starts with the camera in a stupid position and you need to adjust it, fighting with unacceptable camera controls: the camera turns around its own pivot instead of turning around the scene. It also can be zoomed in beyond the ground! It feels like a free floating debug camera. Also, the camera jumps back and forth in order to focus on every performed action, which turns out being very annoying. There are so many strategy games to look at for inspiration; I don't get how it can be like that.

The clumsy GUI requires some effort to get it (not the most intuitive one) and some of its elements are way too big, e.g. log and dialog texts (huge and blurry). I play PC games in front of my screen, no need to make texts readable to my neighbors ( ;

Last but not least, the interactions with the units and buttons are sometimes screwed up, so you need to deselect-reselect your unit.

So overall, the game shows some promise, but it feels like there's still a lot to polish. Some elements, such as the voice and dialogs, need even more than polishing: that should be shredded and redone.
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30 of 40 people (75%) found this review helpful
1.6 hrs on record
Posted: November 19
Early Access Review
Game lacks the flow and elegance of the tabletop game it is based on.

The real problem is the technica side, though. The program runs poorly, even on good systems, and the patching is insanely bad and inefficient. I've currenty got over 30GB in the patch folder for this game and it is still downloading. The game itself is smaller than that. I've had to uninstall several other items to make room for the pre-patch download. This will likely be completely untenable if the same problem exists next patch.
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15 of 20 people (75%) found this review helpful
12.3 hrs on record
Posted: November 21
IT NEEDED a few môre fixes.

can we put this back into beta? .

just till the end of december.....really.

ps: i feel bad for color blind people at those bright winter map....Good luck finding your friggen cursor in there.

OVERALL not a bad game thou....JUST needs a patch...or 2.

my advice: wait for visual patches that make the ui more readable in said bright maps or a sale...W/E comes first.

Very fun if you like strategy games thou
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21 of 33 people (64%) found this review helpful
0.3 hrs on record
Posted: November 19
Early Access Review
Can't recommend at this point which is very disappointing. The game needs some serious optimization as right now the performance is terrible, and my PC runs many other more intense games just fine. Voice acting and lines are not very inspiring, I really wanted to like this game but it needs way more work.
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14 of 24 people (58%) found this review helpful
8.7 hrs on record
Posted: November 16
Early Access Review
Fun, clunky, un-nuanced, basic. Its Ok, not great. I play the tabletop like many here. lacks its complexity and 'fun' factor. Very simple approach to it. The graphics engine is ho-hum. I have a high end machine and I see what people mean about the gameplay being poor visually. Very stocata. Still, campaign is entertaining. Skirmishes are too simple. Warcasters (or the AI) tend to lead with their chin, and dont utilise focus well.
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7 of 12 people (58%) found this review helpful
5.6 hrs on record
Posted: November 21
New to warmachine and new to tactics.
Loving the game and its very satisfying to play a round each evening.
Looking forward to new units being added in the futute.

Its not perfect, but each patch has done wonders for the game and if it keeps up it will be one of the best turnbased wargames around.
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3 of 6 people (50%) found this review helpful
5.4 hrs on record
Posted: November 21
Great game, a very interesting story line for the single player and tons of missions. Will be playing this one for hours and hours and then...I get to battle my friends!!. The devs run updates for bugs every week or two so not worried about those and thumbs up on a great experience!!!
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17 of 35 people (49%) found this review helpful
303.1 hrs on record
Posted: November 20
Fun game - not the same as the tabletop, but it's similar enough to pick up quickly and keeps a lot of the strong parts of the game. I'm a bit put off by the DLC units, since I think it's only there because "thats how the physical version works" but the games not $60 and the Developers have done a fantastic job of listening to the community during early access, so I'm confident that it will work out.
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16 of 33 people (48%) found this review helpful
0.1 hrs on record
Posted: November 21
Played for five minutes, got two crashes and eventually managed to get it running (on the lowest graphics) at an astonishing 2FPS. That's right folks, two whole frames per second. It looks like it could be a cool game (love the tabletop) but it is absolutely awfully optimised. It's small-scale and turn-based but holy hell it runs jaggier than a lot of modern First-Person Shooters.

If this gets patched out, I'll try to get a proper review up. Until then, it's totally unplayable.
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4 of 9 people (44%) found this review helpful
10.2 hrs on record
Posted: November 21
Good looking with depths tactical turn based combat game. Customisation grants it immense potential
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