Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
User reviews: Mixed (592 reviews)
Release Date: Nov 20, 2014

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Recommended By Curators

"PC version of turn-based tabletop strategy game. Base mechanics are great but has some optimization/UI/camera issues. Check full review before buying."
Read the full review here.

Recent updates View all (32)

March 18

3.17.15 Update is live! New map and fixes madness!

City Streets is ready to go!


  • Join our #WTFridays developer stream on Twitch and community events every Friday! www.twitch.tv/whitemoondreams
  • Vote on which new features and units you want to see next on our new Trello pages! Links can be found on our forum.
  • Like our game? Please leave us a review on Steam and let us know what you think!


  • The Hydra can now gain more than his maximum focus allocation through the Kinetic Capacitor.
  • Players no longer have to deselect units when their actions are finished. Selecting another units will automatically deselect them. (This can be turned off in the options menu)
  • The Squad Constructor now lists alternate skins for a unit as a collapsible list underneath the base unit.
  • Mercenary units are now listed beneath faction units on the Squad Constructor.
  • City Streets multiplayer map is now available.


  • Trampling units now resolve free strikes at the end of their movement.
  • Canceling out of a charge no longer prevents a new charge destination from being selected.
  • Changed the Grid Highlights on squares affected by spells to a less overwhelming color and style.
  • The damage bonus on a ranged weapon is now properly displayed in the character information window.
  • Move actions can no longer be performed after special attacks.
  • Spells cast by non-warcaster units are considered combat actions.
  • Units charging range of Positive Charge now get the MAT bonus on the charge swing.
  • Fixed an issue where a Free strike could stop a warjack from completing a run.
  • The Hydra can no longer trigger Chain Attack: Grab and Smash after making a power attack.
  • The Hydra can no longer use the free power attack from Chain Attack: Grab and Smash on a different target.
  • Fixed an issue where Vyros's Eliminator triggered his extra movement on killing friends with blast damage, and not when killing enemies with blast damage.
  • Throw attacks no longer displace units of the same size as the thrown unit.
  • Greygore Boomhowler can no longer make a second Fell Call after leading a Combined Melee Attack.
  • Severius's Eye of Menoth spell no longer causes Death Sentence to deal damage.
  • The Bonus damage from Backstab and Poison now properly stack.
  • Units immune to blast damage will now take damage from Asphyious's Consuming Blight feat, as it is no longer consider blast damage.
  • The Eye of Menoth spell now correctly shows the bonus RAT on a unit's ranged weapon.
  • Ancillary Attack now allows all the warjack's weapons to be used.
  • Ancillary Attack no longer allows a Warjack to use both their Ranged and Melee weapon when near a knocked down unit.
  • Jarok Croe and the Cutthroats can no longer use Bushwack to charge a unit and then use a move action.
  • Gorman, Eiryss and the Gun Mages special attacks are now listed on their unit cards.
  • Flank bonus no longer affects spells, is restricted to melee attacks.
  • Energizer spell movement no longer affected by Blind.
  • Exemplar Errants can no longer trigger Quick Work by Killing a Friendly Unit.
  • The Overrun spell can no longer trigger by killing friendly units.
  • The Gun Mage Thunderbolt Runeshot can no longer push friendly units.
  • Temple Flameguard can no longer charge units behind Cloud Effects.
  • Battle Mages can no longer charge units behind Cloud Effects.
  • Silence of Death no longer affects ranged weapons.
  • Electrify can now trigger from power attacks.
  • Units that forfeit movement can no longer change facing and make a ranged attack.
  • Blast Damage now inflicts the correct damage type from the parent spell or special attack.
  • Log entries now indicate whether damage is blast or non-blast damage.
  • The Blind effect from Gorman's Black Oil no longer blocks non-offensive spells.
  • Units participating in a combined ranged attack will no longer get the Aiming Bonus if they had moved that turn.
  • Eiryss is now able to charge.
  • Assault Kommandos now do proper charge damage from Assault and Battery.
  • Cloud effects properly grant concealment.
  • Severius' Death Sentence no longer grants rerolls to attacks from the target unit.

  • The water texture on some single player missions can appear as a solid grey texture.
  • The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
  • Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
  • Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
  • The Renegade warjack's Critical Shred does not trigger on a charge.

4 comments Read more

February 17

2.17.15 - Retribution of Scyrah and improvements galore!



  • Join our #WTFridays developer stream on Twitch and community events every Friday! www.twitch.tv/whitemoondreams
  • Vote on which new features and units you want to see next on our new Trello pages! Links can be found on our forum.
  • Like our game? Please leave us a review on Steam and let us know what you think!

  • The Retribution of Scyrah is now available!
  • Dawnlord Vyros is now available to the Retribution Faction!
  • The Gorgon, Manticore and Hydra Myrmidons are now available to the Retribution Faction!
  • Dawnguard Sentinels, Dawnguard Invictors, Mage Hunter Infiltrators, and House Shyeel Battle Mages are now available to the Retribution Faction!
  • A Demo version of Warmachine Tactics is now available!
  • We have added a new Default camera to the game. You can switch between this and the previous camera in the Camera Options window. Use Q and E to orbit the camera and mousewheel to zoom!
  • The install has been broken into several smaller files for easier updating!
  • Valentine’s Day Bile Thrall Cherub is now available!
  • A rulebook and glossary are both now available through links in the menu!
  • Leaderboard now tracking disconnect percentage!
  • Updated landing page with new stuff!
  • We continue to improve performance issues.

  • Slam attacks are no longer stopped when hit with a freestrike during the slam.
  • Unit Cards now display weapon-attached abilities and power attacks.
  • Ancillary Attack should no longer allow warjacks to buy extra attacks with unused focus.
  • An Exemplar Errant dying after triggering Quick Work will not end all the player's activations.
  • Fixed an issue where Power Attack: Throw would refund boosted focus.
  • Power Attack: Trample and Slam no longer cost focus while under Iron Aggression.
  • Units can no longer charge units behind cloud effects.
  • Sorscha's Icy Gaze no longer freezes units in her back arc.
  • AI-controlled allies in Jake's Control Range during Mission 20 are now properly protected from the Molicron.
  • Fixed Achievements not unlocking correctly on Missions 5, 10, 12 and 19.
  • Fixed Failed Flail
  • Fixed camera popping issue on chained abilities
  • Fixed various facing issues
  • Fixed action camera for slam attacks
  • Ragdoll fixes for popping
  • Lots of little text fixes in cards and stats
  • Eye of Menoth spell shrunk down
  • Combined Attack hit threshold 255 bug fixed
  • Fixed Gun Mage’s Thunderbolt pushing friendlies
  • Fix possible assert on client when host disconnects abruptly
  • Fixed Results Screen lock up on some MP clients
  • Charge now respects Line of Sight properly
  • Throw properly uses Focus for boosting
  • Exemplar Errant’s Quick Work now functioning properly
  • Fixed an issue in Mission 7 with optional objectives not always checking complete
  • Stormcall/Surge/Triangulation Hit chance modified to 74%
  • Set new control values for Orgoth Arena flags
  • Removed stray lens flares
  • Misc disconnect fixes and notifications
  • Fixed UI scaling issues on resolutions over 1080p
  • Player skill now part of matchmaking criteria – game is chosen based on closest skill rating

  • The water texture on some single player missions can appear as a solid grey texture.
  • Heavy Warjacks do not incur freestrikes from trampling.
  • The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
  • Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
  • Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
  • Bonus damage from Backstab and Poison do not properly stack.
  • Assault Kommando's Assault and Battery not doing full charge damage.
  • The Renegade warjack's Critical Shred does not trigger on a charge.
  • Exemplar Errants can trigger Quick Work by killing friendly units.
  • The Overrun spell can trigger from killing friendly units.

  • Asynch Play
  • Custom Coloring System

13 comments Read more


“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

About This Game

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com


• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three Warcasters, multiple Warjacks, and multiple Warrior units!
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle!
• Five multiplayer maps: Forest Ruins, Trenches At the Border, Swamp Bridges, Orgoth Ruins and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms!
• AI Skirmish Mode!

DEMO Features:

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains one warcaster, two Warjacks and multiple Warrior units!
• All available multiplayer maps!
• Three missions of our epic single player campaign!
• AI Skirmish Mode!

Join the fight, now!

System Requirements

Mac OS X
    • OS: Windows Vista 32/64 bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Soundblaster Compatible
    • OS: Windows 7 (SP1)/8 64bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Internal solution
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
Helpful customer reviews
364 of 411 people (89%) found this review helpful
1 person found this review funny
34.2 hrs on record
Posted: January 3
I really want to like this game. I backed it on Kickstarter, I enjoy the tabletop version and turn-based squad-based combat is one of my favourite genres. Unfortunately, it's not very good. Not truly horrible, but not good.

The camera has improved with patches, but it's still wonky. Many battlefields have tall structures messing up the camera and you can't zoom far enough out to get a good view. This is one of the main problems with the game.
The UI takes up too much space. Gets worse because of the camera issues.
The character selection process is not intuitive and not very responsive, mostly a problem when units activate out of turn.
The rules are neither transparent enough nor a direct translation of the boardgame. That makes playing the game a tad more confusing than necessary, though it's not a really big deal.
The developers went with a square grid movement system for no fathomable reason, when there are hexes available. Not a big deal at all, but it annoys me.
The AI is stupid. Single-player skirmishes are only worth it as practice runs.
I have severe CTD-troubles. If you're lucky, this is not a problem. For me, the game is not currently playable because of this combined with the next problem... [edit: I have conquered the CTD menace by setting graphics to the lowest setting possible. It works, but you can scratch the below comment about graphics -it has to look like Minecraft if I want to play.] [edit 2: Oh, it's back. Even on lowest settings.]
YOU CAN'T SKIP CUTSCENES! This is unforgivable in any game. [edit: diligent research shows that you can, indeed, partially skip most cutscenes but it's not good enough and the fact that I had to be told on this forum how to do it doesn't help. "Enter" key, if you need to know. Not "Esc", oh no.]
Edit 2: I still haven't figured out how to save during campaign battles, pretty sure it's impossible. For a game with CTD issues and where battles can easily take an hour, this is a problem.

There are good things too: The game looks and feels good, the single-player storyline is OK, there are frequent patches to solve known issues. Unfortunately, it's just not good enough.

If you don't suffer from CTDs it should be OK, but there are better games out there to spend your precious time on. Try it if you like the setting and get it for cheap.

[Edited because I take my reviews very seriously and listen to constructive criticism.]
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136 of 166 people (82%) found this review helpful
1.5 hrs on record
Posted: January 7
-Models look nice
-Combat animations are fairly well done.
-Army customization works fairly well

-Army customization shows no descriptions on equipment, special abilities, or powers of units. Unless you already know all the terms and what each unit looks like you won't know what you are doing.
-Many Textures aren't crisp even on highest game settings
-Cinematic scenes are just models frozen in position. The camera pans around and there is voice over but that is it.
-The UI, all of it...
-Buggy cursor registration
-Completion of unit action phases is buggy, sometimes not completing properly and other times getting extra "outside of action activity"
-Tiny mini-map with no configuration.
-Whenever voice-over text or instructions are displayed, all UI elements are disabled
-You cannot return to menu during a cinematic, you can quit the game though.

I have friends who play the tabletop version and I was interested but didn't have the time or money to get into it. That said, they were excited about it so I backed the kickstarter for this game.

I finally ended up getting my Steam key last week because I noticed the game was on sale and I still hadn't even gotten my backer key yet. The turnaround was fairly fast from contacting them to getting my key but I still wasn't impressed that I never got a notice or key when the game was released in the first place.

--- Update:

I wasn't able to get powers and abilities hover information to work previously, even waiting 15 seconds while hovering over different areas. I was able to get these to work today after Eyl's comment stating that they were working for him. My problem last time could have been related to crash issues and forced process termination. The problem still remains though that there is no visual differentiation between what are section names, weapon names, abilities, special abilities. It is all in list format with no standard in font sizing or type.

For example:

Weapon name has a smaller font size than weapon damage/range information. Weapon damage/range information is the same font size as the "Melee Weapons" or "Ranged Weapons" headings. Shadowing on the fonts is random and appears to be a problem with it not being toggled on/off properly as it isnt standard across units or even in ability listings on a single unit.

Even if that was fixed right now the game still wouldnt be worth the $40 price tag. If they fixed all of the ui issues, cursor registration, buggy animations ( units turn backwards and then forwards upon completion of a move action ), and put actual cinematics or even comic style cinematics into the game I would consider looking at it again. However as the game currently stands I feel ripped off even at the backer price.
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113 of 138 people (82%) found this review helpful
31.6 hrs on record
Posted: January 12
You can find my previous Early Access review in the comments.

Now that Warmachine Tactics has been officially released, I feel it deserves an updated review, so here are my impressions of the current state of the game, focusing of the single player campaign.

My inital impressions were not particularly favourable, this is largely due to the very poor voice acting that began in the intro and continued into the game.

The voice actress for Alison Jakes is particularly bad, her voice is stilted, her dialogue does not flow at all, which is totally at odds with her character, who seems to be a chatterbox with a smart mouth. This is not entirely the actress's fault, though she doesn't help with an odd accent on her voice that comes and goes. She has very little to work with as the dialogue she has been given is terrible. As the major character of the Cygnar campaign, she is kind of important, but sadly she is probably the worst of all the early game characters. This is pretty bad considering none of them have particualrly good dialogue, they just did an even more terrible job with her.

Music is inoffensive, though entirely forgettable. I'd suggest just switching it off and playing some of your own instead.

Graphics are competent, though no more than that. Farly standard and won't blow your mind. Though there are ridiculous things like, why the hell are the character portraits of such low res terribad quality? It would literrally be a 10x improvement if they just took a screenshot of a characters face in game instead. It is mystifying to me.

Animation is weak. Most of the basic movement is fine, though jumping onto and over obstacles is very stilted, particularly the transition from being infront of the obstascle to interacting with it, it just looks weird. Death animations regularly bug out, so instead of a rag-doll of a corpse, you get a weird pixellated spasm of colour and then the body is on the ground. Melee combat animations are generally stilted and way too slow, there is also too much disconnect between the impact and the effect on the target, making it look rather silly when a character gently waves their sword in the direction of an enemy and after a very noticeable pause, the enemy flies backwards as though they have been hit with considerable force.

Camer work is sloppy. It generally works acceptable well for navigating the map and issuing orders. But as soon as the game seizes control of the camera, which it does to zoom in on combat and other events, it all goes wrong. If there is a piece of terrain available for the camera to hide behind, it will find it. I believe at least 50% of fights I have 'watched' from behind a wall, or tree or other terrain feature. If you aren't going to bother to put the effort in to handle camera zoom properly, there is really no reason to do it at all. Currently they have made a net negative impact to the game with this, rather than just leaving it out.

There are also a number of bugs remaining in the game, that seem to randomly block you from issuing context sensitive orders to your troops, for example not being able to issue melee attack command during melee combat, instead having to walk out of combat and shoot the enemy. If I was not familiar with Warmachine from playing the tabletop game, I may have thought some of these bugs were my misunderstanding of the rules and therefore not realised they were bugs. That they still exist is an example of the lack of polish that remains in thsi game.

Gameplay is largely competent although the AI is non-existent (more later), but does not flow well. There are numerous little ♥♥♥♥ly (n i g g l y) issues that do not work properly. For example facing, it seems to be half random as to which direction you end up facing after moving. If you move, you'd expect your finaly facing to correspond to the general direction you moved in, but this is not always the case, you could instead end up facing either left or right of the direction of movement, a fairly minor point, as you can adjust facing after moving, but as you have to do this for all your units it quickly gets tiresome. This is clearly an issue in the programming of the game, as the enemy always ends up facing the wrong way after moving as well, and has to re-orientate, adding more waiting time during the enemy turn. Which is another fairly major issue. There is no way to skip animating the entire enemy turn. This is not a problem when playing a human, as you actually want to see what they are doing so you can react, but the computer will never do anything even slightly unexpected, it is easy to predict the exact position of all enemy units 4-5 turns in advance and there is never any doubt in exactly what their response will be, namely headlong charge into primary weapon range and attack, as soon as you get within the scripted spotting distance.

Several missions into the single player campaign and I have yet to find any evidence of any independent AI activity whatsoever. All enemy activity is scripted to such a predictable degree it is ridiculous. Basically like this. Either the enemy will remain entirely passive until you are within a pretty close proximity and then rush to attack the nearest unit with his primary weapon, or you are fighting a wave assault and the enemy will rush you in waves from maximum range. There is no attempt to perform coordinated assaults or flank you or any other slightly more complicated manouvers.

As a re-creation of the tabletop game, sadly this fails badly. Weapon ranges are stupidly short, warjacks retain full capability until destroyed, to name but two glaringly obvious fails.

Overall, Warmachine is a fairly competent game, but it is obvious that the team at White Moon Dreams are very inexperienced, with possibly a couple of experienced developers/managers among them who have failed to sufficiently spread their expertise to avoid rookie mistakes. Without knowing the details behind the contract, it is impossible to know where the blame for this failure to hire sufficient experienced staff lies, but it has clearly impacted the quality and polish of this game.

If this review seems very negative, it is because it is my first impressions, and it was the bad points that stood out. The aspects I've skipped over or not mentioned were pretty much competent, but not particularly worthy of praise for being outstanding or notable either.

I would still not recommend this game, though it is a huige improvement on when I last played it. The price is still a bit too hgh for the technical quality of the game. Once the price drops to about £15 I may reconsider the value for money. The main fault of this fail lies squarely with Privateer Press management, their decision to pass this project to White Moon Dreams. A totally inexperienced studio who have clearly done their best, but made all the standard rookie mistakes and clearly have no experience to make a decent AI. Which even experienced studios regularly fail at (Hi CA and Total War). I don't know if this was done to retain more creative control, or to cut corners and milk the IP... sorry, for budgetary reasons (like Privateer Press are short of a bob or two), but it has resulted in a dissapointingly substandard experience, which will probably end up costing PP more in lost revenue.

PS. I'll review this again once I've played all the way through and played some more multiplayer and see if I change my mind. I'll also try and condense this ridiculously rambling text wall into something vaguely readable, at some point. Oh, and I LOVE how Steam censors <n i g g l y> but arsed is fine, lol.

PPS. Drop the santa hats. If you can't be bothered to make more than a half-arsed attempt then don't bother. They look stupid and were clearly knocked up by an intern on MS paint in his lunch break.
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88 of 104 people (85%) found this review helpful
1 person found this review funny
18.6 hrs on record
Posted: January 15
I was not frustrated at first (thinking that it was still in beta) but wow... this game is full release?
Super disappointed.

I am usally not a campaign type of guy but I figured, "Hey, its full release. There is no way it can be as buggy and blocky like it was in Beta. Right?". Wrong.

-Multiplayer is fun, but basic mechanics that made this game different were missing.
-Character models look great!
-Love the idea of not having to whip out the models errytime I wanna smash some Khador
-Colors and vibe

-HORRIBLE "action cam". Very cringeworthy
-Subtitles look like a game from a PS1 game that didn't get the proper funding.
-DLC before basic mechanics are finished. I mean, look at the patch notes...
-No damage boxes... I know it was stated that this was going to be the direction from the get go but with this "final product" it just seems like someone said, "Screw it, people will still buy it.".

I wanted to make a video and at least show how the multiplayer was fun but it crashes with every video cap program... just straight up fails on the opening.

With the last note under the Cons, I am tired of this feeling. It has happened alot this last year or so but this one hits home (I've been a War Machine TT player since its release) and dissapointed is not the correct word. 2015 will be the year that his changes for me.This game is #ForeverInBeta.

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56 of 74 people (76%) found this review helpful
3.9 hrs on record
Posted: January 16
I really really want to like this game, but I can't. At this point in its development it should be relatively stable and mostly functionally complete. It unfortunately is no where near that. I might call it alpha quality.

There are graphical glitches all over the place. Some maps are unusable due to their weather effects. The get one chance to set facing system is so frustrating that alone makes me want to give it a negative review. On mac the game is not playable. The graphical glitches are so severe you can't see 90% of the map. I've reported these issues multiple times and have no response.

Currently I can not recommend anyone spending any money or even time on this game. I think it gives the Warmachine franchise a bad name.
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