Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
User reviews:
Overall:
Mixed (725 reviews) - 51% of the 725 user reviews for this game are positive.
Release Date: Nov 20, 2014

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Recent updates View all (44)

September 27

Save/Load Hotfix Patch!

Sorry for the late announcement, if you didn't catch it, patch went live last week! Here are your notes:

22 September 2016

Announcements
-Single-player and Skirmish matches can now be saved and loaded!
-A warcaster's control range indicator now updates its position when a player is planning a move, allowing the player to preview its range before executing the move.
Balance Changes
-DoomReaver health reduced from 15 health to 13 health.

Fixed Bugs
-Subtitles should now be visible on the map screen between single player missions
-Measuring tool no longer requires tons of mouse clicks to use.
-Alexia's Raise Dead, Boost Damage and Boost Attack abilities no longer considered spells and should not be blocked by abilities that prevent spell casting.
-Depth of Field setting has been fully removed to prevent excessive blur on lights.
-Fixed an issue where the game could get stuck if Karchev's Ground Zero tried to push a unit with no room to move.
-Explosivo can no longer be used with Combined Ranged Attacks.
-Critical Freeze now properly applies the frozen visual effect.
-Critical Shred and sustained attack now work properly when both are applied.
-Units immune to magic can no longer be affected by spells via dispersal from a nearby valid spell target.
-Tutorial updated with more visual cues to indicate where the player should go to activate bandit.
-The Long Gunner's Dual Shot no longer works when a unit stands up from a knockdown.
-Grab and Smash only activate off initial melee attacks.
-Description for Soulless Escort Mage Static ability updated for better clarity.
-Achievement "Bottled Lightning" removed and no longer required for 100% achievement.
-Units with Out-of-Turn activations now have a more noticeable VFX to identify themselves.
-User settings should no longer reset upon relaunching the game.
-Critical Smite will now trigger from a weapon's other attacks as well as its basic attack.
-Critical Smite now correctly appears on Rahn and Siege's unit cards.
-Force Lock will no longer allow a charge attack's melee attack to be diverted to a new target.
-Impending Doom now pulls units in automatically.
-Polarity Shield now correctly makes the affected unit untargetable by slams.
-Set Defense now correctly grants +1 Defense against charge attacks.
-Renegade no longer requires 2 focus to charge.
-Choir Hymns now list a range (RNG 3).
-Spell Warded units are now correctly affected by AoE spells.
-Long Gunner can no longer perform Dual Shot or Suppressive Fire after standing up.
-Hydra's Grab and Smash now only triggers from initial attacks.
-Lighting updated on all maps.

Known Issues
-Lines drawn to targets in range are sometimes not drawn to all valid targets.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

0 comments Read more

August 17

August New Warrior Unit Patch Update! 8/17/2016

PATCH IS LIVE! Go forth and enjoy your new warrior units, available for free to everyone who owns the base game.

August 17 2016

Announcements
-Twelve new warrior units are now available! 2 For each faction!
-Cygnar extends their ranged advantage with suppressive fire and dual shots from the Long Gunners.
-Cygnar has ordered its Trencher Commandos to slip in and out of the shadows and strike with deadly precision.
-The Widowmakers of Khador have come to counter the long reach of the Motherland's enemies with traps and sniper fire.
-Khador has unleashed its frightening Doomreavers, driven to berserker madness by their cursed Fellblades.
-Daughters of the Flame will now weave and slice unopposed through those who face the Protectorate of Menoth.
-The Choir of Menoth may now sing Menoth's songs to strengthen the warjacks of the Protectorate of Menoth.
-The Pistol Wraiths of Cryx have risen to invoke the chill of death upon the living.
-Cryx now calls upon the Bane Thralls to weaken and crush all life under their axes.
-Boomhower Company Members now join Greygore to fight for the Mercenaries and any Cryx, Khador or Cygnar commander who can afford them.
-Alexia Ciannor, Mistress of the Witchfire will raise the dead to serve the Mercenaries, Cygnar and Khador.
-Those who oppose the Retribution will suffer an endless rain of arrows from their Stormfall Archers.
-The Retribution now send their Souless Escorts to disrupt the sorcery of their mage enemies.
-Casual Quickmatch squads have been updated to include the new warrior units.
-In-game chat system has been redesigned with new art and improved functionality.
-Victory and Defeat screens updated with new art.
-New Advanced Tactics available for each Warcaster in the Unit Browser.

Balance Changes
-Rahn's Telekinesis has been split into Telekinesis - Offensive, and Telekinesis - Friendly.
-Double-Handed throw split into "Double-Handed Throw - Targeted" and "Double-Handed Throw - Directional", the earlier being able to target enemy units and the later uses a chosen direction.

Fixed Bugs
-New drop-down menu added to the Unit Browser for faster swapping between factions.
-Single Player missions will now be unlocked upon completing the previous mission, instead of after the new mission is loaded.
-Solved an issue preventing cutscenes from being skipped.
-Units hit with Critical Knockdown and Critical Freeze will no longer remain in the knocked down pose after they thaw and stand up.
-Siege's Mage Sight can no longer be cast outside of Siege's control area.
-The Hydra now correctly gains a free power attack when both its initial melee attacks hit.
-Retribution Chimera warjack is now able to change facing during its apparition movement.
-The Holy Vessel passive on the Avatar of Menoth now sets its maximum focus to 4.
-Retribution Mage Hunter Infiltrator's Slip Strike should now work correctly within the Gorgon's Forcelock.
-Ravyn's Vortex of Destruction visual effect now correctly expires when the spell is not upkept.
-Rahn's Telekinesis can now properly target himself and friendlies using the new 'Telekinesis - Friendly'
-Rhan's Telekinesis can now be properly boosted.
-Rahn's Telekinesis can now be cast on the same unit if the spell previously missed.
-Cryx Reaper Warjack can now properly buy extra melee attacks after using a drag melee attack.
-Ashlyn's Gallows should no longer have difficulty pulling large base units.
-Jarok Croe's Shiv should now automatically hit stationary targets.

Known Issues
-Spawning Darius's Half Jacks into an Remains-In-Play effect may crash the game or cause a stuck activation. Please avoid spawning Half-Jack within RIP effects.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-Depth of Field setting currently does not function.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

11 comments Read more

Reviews

“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

About This Game

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com


Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three Warcasters, multiple Warjacks, and multiple Warrior units!
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle!
• Five multiplayer maps: Forest Ruins, Trenches At the Border, Swamp Bridges, Orgoth Ruins and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms!
• AI Skirmish Mode!

DEMO Features:
ONLINE MULTIPLAYER

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains one warcaster, two Warjacks and multiple Warrior units!
• All available multiplayer maps!
• Three missions of our epic single player campaign!
• AI Skirmish Mode!

Join the fight, now!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista 32/64 bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Soundblaster Compatible
    Recommended:
    • OS: Windows 7 (SP1)/8 64bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    Minimum:
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Internal solution
    Recommended:
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mixed (725 reviews)
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611 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
1.3 hrs on record
Posted: September 19
I understand why this is getting mixed reviews. The first thing you're greeted with is characters who are stationary and unmoving during a cutscene.

Going into this I knew that Privateer Press is a company that makes wargames using miniatures. And that the characters in this are essentially figurines. I recommend going on Youtube and seeing some of the actual game footage, particularly the cut scenes, before you buy. So you know if this is a turn-off to you.

The devs focus seems to have been the combat system, which plays alot like the recent X-com games. My first impressions are that the gameplay is deep and well-made. I suspect that much of the community is more interested in the competitive multiplayer aspect then the campaign.


This should not be surprising but I should also mention that I encountered some bugs, mostly minor graphical ones.

Anyway, if you like tactical wargames, and don't give a ♥♥♥♥ about how pretty the cut-scenes are. Then you might very much love this. But try the demo first.
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1 of 1 people (100%) found this review helpful
Not Recommended
2.2 hrs on record
Posted: September 26
This game is terrible. I backed this on Kickstarter because I love tactics games but this is just the pits. I have played a couple of matches in the campaign and it's a drag to do this, I will go back and try it again out of pure stubbornness - it can't be as bad as I remember it!? Well, I did this already once after playing while it was in beta and it was atrocious both times. I found it slow, clunky and unrewarding and the voice acting was trite. Avoid like plague bunnies.
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4 of 7 people (57%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: September 8
As a long time player and supporter of the table top game this is based on, I was really looking forward to playing. I even pre-ordered the stupidly expensicve version. Now though, I can barely get the game to run, on a machine that should crush it. The odd graphical glitches still exist. The animations are poor. And I do not feel like this is a Warmachine game at all. You could change the colors around and slap another name on it and it would not make a difference at all. Go somewhere else if you like good turn based strategy.
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5 of 9 people (56%) found this review helpful
1 person found this review funny
Not Recommended
1.1 hrs on record
Posted: September 14
looked cool but is actually trash
Was this review helpful? Yes No Funny
1 of 3 people (33%) found this review helpful
Not Recommended
64.3 hrs on record
Posted: September 4
Even a while after release it still needs major polishing. There isn't a campaign function like that in the core rulebooks which is really dissapointing.
Still fun but a far cry from the table top and likely never to be fully complete. Some of the rule changes make sense for mechanics purposes, some really ruin the magic of some armies.
Multiplayer is interesting but suffers from the lack of unit diversity.
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Most Helpful Reviews  Overall
380 of 433 people (88%) found this review helpful
14 people found this review funny
Not Recommended
34.7 hrs on record
Posted: January 3, 2015
I really want to like this game. I backed it on Kickstarter, I enjoy the tabletop version and turn-based squad-based combat is one of my favourite genres. Unfortunately, it's not very good. Not truly horrible, but not good.

The camera has improved with patches, but it's still wonky. Many battlefields have tall structures messing up the camera and you can't zoom far enough out to get a good view. This is one of the main problems with the game.
The UI takes up too much space. Gets worse because of the camera issues.
The character selection process is not intuitive and not very responsive, mostly a problem when units activate out of turn.
The rules are neither transparent enough nor a direct translation of the boardgame. That makes playing the game a tad more confusing than necessary, though it's not a really big deal.
The developers went with a square grid movement system for no fathomable reason, when there are hexes available. Not a big deal at all, but it annoys me.
The AI is stupid. Single-player skirmishes are only worth it as practice runs.
I have severe CTD-troubles. If you're lucky, this is not a problem. For me, the game is not currently playable because of this combined with the next problem... [edit: I have conquered the CTD menace by setting graphics to the lowest setting possible. It works, but you can scratch the below comment about graphics -it has to look like Minecraft if I want to play.] [edit 2: Oh, it's back. Even on lowest settings.]
YOU CAN'T SKIP CUTSCENES! This is unforgivable in any game. [edit: diligent research shows that you can, indeed, partially skip most cutscenes but it's not good enough and the fact that I had to be told on this forum how to do it doesn't help. "Enter" key, if you need to know. Not "Esc", oh no.]
Edit 2: I still haven't figured out how to save during campaign battles, pretty sure it's impossible. For a game with CTD issues and where battles can easily take an hour, this is a problem.

There are good things too: The game looks and feels good, the single-player storyline is OK, there are frequent patches to solve known issues. Unfortunately, it's just not good enough.

If you don't suffer from CTDs it should be OK, but there are better games out there to spend your precious time on. Try it if you like the setting and get it for cheap.

[Edited because I take my reviews very seriously and listen to constructive criticism.]
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307 of 369 people (83%) found this review helpful
4 people found this review funny
Not Recommended
36.6 hrs on record
Posted: November 20, 2014
I originally backed this on kickstarter because Privateer Press said they were going to bring the tabletop wargame experience to the video game world. As a long time fan, and former press ganger, nothing has stirred my imagination more than wanting to see these characters, machines, and beasts animated and actually interacting with each other. It does deliver that, to some degree... when it works.

I wanted to enjoy it, I tried to enjoy it. In some respects, I NEEDED to enjoy this, but I can't. It is continually bogged down by constant fatal errors, a conflicting design philosophy, an underutilized graphic engine, and; probably the most heartbreaking downside, a complete lack of soul.

Those of us that saw these problems and were deeply concerned tried to communicate these issues to the devs on the forums were shouted down. Our questions and concerns ignored until we just... gave up. They just don't want to hear it.

This game is not an accurate representation of what many fans would call a Warmachine experience.

It is a somber memorial to what could have been, and I am ashamed that I backed it.
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2,074 of 2,738 people (76%) found this review helpful
Not Recommended
44.0 hrs on record
Early Access Review
Posted: July 9, 2014
They've lost their god damn minds with this price...
As someone who has the game, let me tell you, it is ABSOLUTELY NOT worth $65 to get in right now. There is 1 map, and 1 list for each of the 4 factions. You get no choices when it comes to building your list. Do yourself a favor and wait for the release, which will be cheaper anyways.
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187 of 220 people (85%) found this review helpful
3 people found this review funny
Not Recommended
15.9 hrs on record
Posted: November 21, 2014
I concur with others that this game is not yet ready for general release. I say shame on whoever decided to declare this release ready.
Yes the campaign is done and combat works, but there are too many pain points to make this game fun yet. I know it is common if not the norm these days to release a game and then spend the next 6 months fixing it, but I don't feel that is right to your customers. I was a kickstarter backer so I understand there will be rough edges during the process, but setting the game for release in this state makes me fear the game will never receive the attention it deserves.
-Camera controls are unintuitive and require constant adjustment.
-Mouse input is erratic.
-Game engine completely stops switching between units. screen freezes breifly and FPS counter will go to zero each time enemy AI units make a move.
-controlling units require too much busy work like changing facing before being allowed to attack a unit instead of just allowing the unit to select between all units in range and just change the facing as appropriate. Doing unit facing changes at the end of each units turn is cumbersome and unnecessary.
The UI currently bogs down the game. Turns feel like they take twice as long as they should because of constant camera angle changes and other control issues. Even something simple like selecting a unit is often unresponsive requiring multiple clicks and hunt for the hotspot.
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140 of 160 people (88%) found this review helpful
9 people found this review funny
Not Recommended
41.7 hrs on record
Posted: June 29, 2015
After playing through the game and observing where it has been going since beta, I can say I would not reccomend this in the state it is currently in, and do not feel it will get to a point where I would in the near future.

For people who enjoy the table top game this game is an awesome idea to experience more story in the Iron Kingdoms, and to play the game in a way that requires less clean up and even try out different factions.

For a project like converting a table top into a PC game, there were of course its share of bugs that would be expected from a relatively new studio. I was perfectly fine with that, they were trying to get the game fully released so all its kickstarter backers could enjoy what they paid for.

Unfortunately, the game ended up feeling hacked together when it was officially "released".

The single player campaign, although it was enjoyable to be given different scenerios to overcome, there were just a lot of things wrong with it. The camera was, and still is pretty unbarable, the UI would not always play nice with the map you were on, and the AI was not very challenging and followed a very specific sequence of moves unless you put a target right in their face.

The cutscenes were something out of a launch Playstation 1 game. Completely still models with the camera panning to whoever was talking, and even then you had a hard time seeing who it was because of the lighting. With how much work that was put into the in game models, you think they could have animated the scenes. That said, the in game models are pretty nice, fans of the table top will appreciate how the characters and warjacks look animated.

The multiplayer was meant to be the bread and butter for this game, a way for people who enjoy the table top, or even new comers, to come press a button and be put into a game of warmachine instantly. The multiplayer feels like its lacking A LOT. Yes you can be matched with another player, most of the time. It is not uncommon for the "quick match" option, to not be quick at all. The multiplayer as a game functions, bugs excluded, but it not very enjoyable because of the problems the overall game has, as well as very simple win conditions.

The UI is just awful. Actions feel unresponsive, it is arranged in an unappealing matter, text can be hard to read, and it difficult to traverse the playing map. Getting information to appear on your spells and abilities usually requires you to click the button for it, thus committing to the action.

The grid system is also not executed as well as it could have. It feels clunky and sometimes even inconsistent.

What is worse about knowing all these things is the price tag that has been on it. The DLC model is also kind of a turn off, especially in the state the game is still in. If the game were in a relatively bugg free state, charging DLC is reasonable.

Developing the DLC seemed to be as high, or perhaps an even higher priority than making the game as functional as it could be.

TLDR: Game is no where near as functional as it should be. UI is unbarable, camera is wonky, gameplay is not strong enough to hold it all up. DLC seems to take a place above fixing bugs and improving overall functionality.
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Recently Posted
King Doom
5.2 hrs
Posted: September 18
Okay, to start with, I'll point out that there was a very small review (archived at the bottom of this one) that was essentially a complaint about how the game lacks a save system. Well, less than a week later the Dev's implimented a save function to single player. Clearly they read the old review and terrified by the thought of annoying me as they had, they fixed it as soon as they could. (I don't actually mean that. That was a joke.)

Oh, and I'll also mention I've never tried the multiplayer mode, so I can't comment on how popular it is or how easy it is to get pick up matches or suchlike. If that's your thing you'll probably want to check the discussion forums for that.

Right, so.... actual review time now. Where to start? Well, the game looks rather spectacular. They went all out on the graphics, that much is obvious. Everything looks nice and crisp and all the animations move smoothly. More often than not when a game developed like this puts that much focus on graphics it tends to suffer in other areas like performance, but I can't say that's true here. When I bought this my PC was chugging along with an absolutely shameful amount of RAM that meant that most toasters had more processing power than it did, and there was no lag in combat or movement. The closest things I can think of that some people might consider to be issues here are the cutscenes, which are voiced but not animated (You get still images of the people involved in dramatic poses while the lines are spoken) and the way corpses can pile up - if you kill enough people in one small area the bodies tend to stack up and get a bit weirdly floppy and wave limbs wildly and suchlike. Neither thing is an actual game breaking issues though, just something people might not like.

TL;DR: Graphics good and shiny nice.

What next? Gameplay. Well, the UI can be a touch fiddly in a few cases - if a unit gets extra movement, say from a skill that lets it shuffle about a bit after killing someone you need to actually click on the YES I'M DONE WITH THIS UNIT button which caught me out a few times and made me think the game had broken the first time it happened, but once you get used to it it certainly isn't the worst UI I've ever dealt with.

There's a thing called confirmation bias, where people have a tendency to only remember the things they want to be able to use as proof of something, so take this bit with a grain of salt, but I suspect the RNG is stacked in the AI's favour - I definately think I've missed more hits than I should have, and damage rolls have consistently been on the low end. That might just be me though, or it might be a hidden behind the scenes thing to give some much needed help to the AI. The enemy AI isn't amazing. It's functional, but it will never end up giving you one of those stories you can talk about where it did something totally unexpected and wrecked you with a flank attack or something. It's all 'hail diddle diddle, straight down the middle'.

TL;DR: UI slightly fiddly, AI Functional, not amazing.


Ultimately there's a fairly solid little middle of the road game here. It isn't incredible and it wont blow your mind, but what is here isn't bad - they could have scraped together some crappy mobile game and paid a Korean coding sweatshop to port it over later or hired some random developer to vomit up something for whatever number the xbox or playstation is up to this month, but they didn't, they got someone to put together a nice little PC game that is still being patched and worked on regularly, and that should count for something.

All told I'm going to have to quietly change my recommendation to a yes.

Oh, and Glory to Khador! Glory to the motherland!




















Ye Olde Reviewe:

The game doesn't have a save function. It's 2016 and there's a game here without the ability to record your progress. I kinda feel like the explorers in those old 'Lost Valley of the Dinosaurs' type movies. I've found something that should have stopped existing long, long, long ago.
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trazor0
0.6 hrs
Posted: September 6
Game is Trash, i used to be a player of the table top game but ever sense Privateer Press went from being a good company to just a greedy company on a cash grab they have turned out sad products like this one.
Helpful? Yes No Funny
RedSparrow
3.8 hrs
Posted: August 28
Cool idea bad implimentaion. The game machanics are bad.
Helpful? Yes No Funny
doneTHAT
90.0 hrs
Posted: August 14
Tl;dr
If you like turn-based games, have the patience to get into the game and it is OK for you to overlook a number of flaws, then you should try this rather unique game.

Longer version:
Overall, this game is hard to rate and I certainly would not recommend it to everyone as it has several issues:
- The game was released too early. This resulted in lots of bad reviews and is the reason for a second major problem: lack of players.
- as very few people seem to be playing the game, it‘s really hard to find an opponent in multiplayer. Out of the 80 h of time Steam says I spent with this game, probably 20 h I was waiting for a game.
- not only the waiting time for a game is really long, but a match (at least at 50 pts. level) is a serious time commitment. This also applies for singleplayer: you cannot save during campaign battles, if you do not have the time to finish a level, you need to start over.
- the AI is really bad
- not really a downside, but the game has a steep learning curve (including getting used to a rather clunky interface) and the AI is not helpful in improving.
Still I think this is a good game and has lots of potential.
- actually I liked the single player campaign. I am not sure what people expect from a Kickstarter game regarding cut scenes (a complaint in many reviews), but I think they worked quite well in telling the story. While the story is certainly not extraordinary, it kept me playing from one level to the next and I really liked the diversity of the maps. As the enemies in the individual levels are scripted, the dumb AI is not that much of an issue.
- Overall, I think this game is quite unique in bringing a tabletop game to the PC. It may be described as a mash-up of XCOM (turn-based tactics elements), Bloodbowl (positioning your units; not to hide the ball, but your warcaster), and Warhammer (regarding colorful fantasy setting; I have to admit I did not know Warmachine before).
Even though the developers are relatively slow in improving the game, they have been committed to making it better for quite some time and I think they improved it already quite a bit. Overall, I think this game is a solid 7.5/10 with lots of potential.
Helpful? Yes No Funny
rustlingsynchronized
32.6 hrs
Posted: August 12
summary
Alas, this game is plagued by technical and user interface issues. Would not recommend. If given another year of development time, it might have become great even!

l seriously would love to love this game, but it's just not there yet. I've played the single player campaign up to mission 8 and here's some glaring problems I have with this game:

graphics optimization
Although I have a relative recent graphics cards, this game runs at an average of around 15 FPS (frames per second) with all settings tweaked to the lowest. I've looked around the web quite a bit and this seems to be a general issue with the game, not just one about my particular rig. When I turn everything to the highest settings I get about 12 FPS. That alone should tell you that there's something wrong with the graphics optimization.

A bummer really, since on the positive side there's some nicely crafted scenes here and there and some of the assets, especially the main characters and the warjacks look inspiring and detailed. Luckily it's a turn based game, so you're not as reliant on having smooth transitions,

  • Graphical hickus occur from time to time: units that float above the ground, like this crouched soldier, units that moonwalk backwards to their destination or the mission objectives not being shown.
  • My game didn't have a custom mouse cursor, it just used the default Windows one.
  • minor stuttor each time a new unit spawns.

camera
Let's talk about the camera: it's a major letdown, especially when the map has parts with higher evelations (rooftops, etc.). This becomes obvious during mission 2 where there often simply isn't a way to rotate the camera without obscuring parts of your units with buildings or other props. Objects on the highground greatly obscure the units and the range markers. Many games that were released before this one have handled these issues way better, e.g. by showing a colored shade of a unit if it's being obscured by the foregound graphics.

During the enemy's phase I was only shown the enemies actions sporadically, the camera would simply stay in place, focussing my own troops, By accident I found out that while holding space the camera will show you all the enemy actions. During allies' phases the camera would sometimes jump to random locations.

There's no option for zooming out or in. What a bummer! It would have been most useful to get an overview of the tactical situation, especially during the beginning of a mission.

user interface
The UI (user interface) commits major errors, that could have easily been fixed. First off, many of the tooltips have a semi-transparent background, which makes them really hard to read when the camera is focussed on a brighter part of the map. The same goes for movement and attack range markers (try this one on a snowy map).

All in all the UI has more a functional than a pretty look. Font/UI scaling is missing! Particularly, the minimap on the bottom right is way too small (sample in 1920 * 1080 resolution). Basic functionality like a button for restarting a mission is missing.

Unit selection, especially the movement command, is sometimes bugged. When they're something in the way visually (e.g. part of a building) the UI simpy won't show the marker for where your unit can move. I've also had cases where the direction a unit was facing visually did not align with the direction arrow ot the HUD. By the way, deselecting a unit (hotkey: x) will be your friend, since deselecting and then reselecting a unit will often fixes glitches like not being able to give orders.

On the positive side, I like how you can give your units orders quickly via the number hotkeys (0-9). If it weren't for all the problems, the system could be pretty effiicient.

The interface design is also inconsistent in multiple areas:
  1. For example you will be warned if moving one of your units through an enemy unit's melee range because this means a free attack for the opponent. However, this warning does not trigger when your using the charage attack move.
  2. Another example is that you can adjust the direction a unit is facing after moving it, but not during the special "end of turn activation".

gameplay during singleplayer
Even with all the problems I have and haven't mentioned yet, I had some fun playing this game. Warjacks, controllable war robots that serve as one of this game's unique selling points, feel powerful and are well designed visually. In fact during the campaign missions they are so powerful, that enemy soldiers often hopelessly ignore them and in return get slaughtered.

The game features a taking cover system, e.g. crouching behind a sandbag will give you additional defense. However many spots that obviously give you cover, such as the train in mission 3, don't do that because the developers neglected to add flags to those objects.

The artitficial intelligence (AI) of enemies is bare-bone at best. Enemies more or less blindly rush towards scripted points without making usef of tactics or the cover system described above. In mission 3 (the train depot) a large chunk of enemies would move towards my starting position. Since I had abandoned the position early on, the enemies would simply idle at that point forever instead of actively seeking out engagements.

The game also foregoes basic features in singleplayer mode:
  • It's not possible to save a sinpleplayer game, at all! You either play all of one mission in one go or lose all your progress!
  • There's no setting the difficulty. Due to the randomness involved (hits, misses, critical hits) your mission critical units (the story characters) may die in a single turn if you're unlucky. Ugh!
  • Overall my struggle in singleplayer mode has been against the clunky interface, not against the actual villains.

cutscenes
The cutscenes can be quite awkward because:
  • They are unskippable.Since there is no saving the game, have fun watching the same cutscene multiple times.
  • Some cutscenes are animated, others are not. Looks like the developers ran out of time or budget!
  • I've had cutscenes where a unit's movement range was still shown, ruining the immersion!
  • Some objects in a cutscene would be rendered at high definition while others looked like straight out of Minecraft (i.e. pixelated).
  • In at least one occasion they clashed with the gameplay. Imagine procuring an overwhelming victory ingame via smart decisions and then seeing a cutscene that shows your troops barely making it out alive.

audio and music
Some minor issues here:
  • On changing particular graphics or gameplay options, the audio becomes really quiet and only resets upon the next cutscene or scripted event.
  • The music itself is o.k. but for my taste it's not very varied and contradicts the gameplay at times. Imagine a full blown dramatic orchestral soundtrack when it's just a minor skirmish. Some scaling of intensity would have been nice.
  • Some of the unit activation sounds (when a new unit enters play or becomes active) are grunts that sound like they're getting hurt.

resume
As you can see my review could almost be read as a bug report. The technical issues get in the way of the gameplay so much. The gameplay itself seems good/fair, if somewhat stale due to the boring enemy AI. I have not tried the multiplayer portion of the game, but have read that performance drops even more there because of the multiple factions and many units present.
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