Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
User reviews: Mixed (476 reviews)
Release Date: Nov 20, 2014

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Recommended By Curators

"PC version of turn-based tabletop strategy game. Base mechanics are great but has some optimization/UI/camera issues. Check full review before buying."
Read the full review here.

Recent updates View all (32)

March 18

3.17.15 Update is live! New map and fixes madness!

City Streets is ready to go!


  • Join our #WTFridays developer stream on Twitch and community events every Friday! www.twitch.tv/whitemoondreams
  • Vote on which new features and units you want to see next on our new Trello pages! Links can be found on our forum.
  • Like our game? Please leave us a review on Steam and let us know what you think!


  • The Hydra can now gain more than his maximum focus allocation through the Kinetic Capacitor.
  • Players no longer have to deselect units when their actions are finished. Selecting another units will automatically deselect them. (This can be turned off in the options menu)
  • The Squad Constructor now lists alternate skins for a unit as a collapsible list underneath the base unit.
  • Mercenary units are now listed beneath faction units on the Squad Constructor.
  • City Streets multiplayer map is now available.


  • Trampling units now resolve free strikes at the end of their movement.
  • Canceling out of a charge no longer prevents a new charge destination from being selected.
  • Changed the Grid Highlights on squares affected by spells to a less overwhelming color and style.
  • The damage bonus on a ranged weapon is now properly displayed in the character information window.
  • Move actions can no longer be performed after special attacks.
  • Spells cast by non-warcaster units are considered combat actions.
  • Units charging range of Positive Charge now get the MAT bonus on the charge swing.
  • Fixed an issue where a Free strike could stop a warjack from completing a run.
  • The Hydra can no longer trigger Chain Attack: Grab and Smash after making a power attack.
  • The Hydra can no longer use the free power attack from Chain Attack: Grab and Smash on a different target.
  • Fixed an issue where Vyros's Eliminator triggered his extra movement on killing friends with blast damage, and not when killing enemies with blast damage.
  • Throw attacks no longer displace units of the same size as the thrown unit.
  • Greygore Boomhowler can no longer make a second Fell Call after leading a Combined Melee Attack.
  • Severius's Eye of Menoth spell no longer causes Death Sentence to deal damage.
  • The Bonus damage from Backstab and Poison now properly stack.
  • Units immune to blast damage will now take damage from Asphyious's Consuming Blight feat, as it is no longer consider blast damage.
  • The Eye of Menoth spell now correctly shows the bonus RAT on a unit's ranged weapon.
  • Ancillary Attack now allows all the warjack's weapons to be used.
  • Ancillary Attack no longer allows a Warjack to use both their Ranged and Melee weapon when near a knocked down unit.
  • Jarok Croe and the Cutthroats can no longer use Bushwack to charge a unit and then use a move action.
  • Gorman, Eiryss and the Gun Mages special attacks are now listed on their unit cards.
  • Flank bonus no longer affects spells, is restricted to melee attacks.
  • Energizer spell movement no longer affected by Blind.
  • Exemplar Errants can no longer trigger Quick Work by Killing a Friendly Unit.
  • The Overrun spell can no longer trigger by killing friendly units.
  • The Gun Mage Thunderbolt Runeshot can no longer push friendly units.
  • Temple Flameguard can no longer charge units behind Cloud Effects.
  • Battle Mages can no longer charge units behind Cloud Effects.
  • Silence of Death no longer affects ranged weapons.
  • Electrify can now trigger from power attacks.
  • Units that forfeit movement can no longer change facing and make a ranged attack.
  • Blast Damage now inflicts the correct damage type from the parent spell or special attack.
  • Log entries now indicate whether damage is blast or non-blast damage.
  • The Blind effect from Gorman's Black Oil no longer blocks non-offensive spells.
  • Units participating in a combined ranged attack will no longer get the Aiming Bonus if they had moved that turn.
  • Eiryss is now able to charge.
  • Assault Kommandos now do proper charge damage from Assault and Battery.
  • Cloud effects properly grant concealment.
  • Severius' Death Sentence no longer grants rerolls to attacks from the target unit.

  • The water texture on some single player missions can appear as a solid grey texture.
  • The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
  • Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
  • Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
  • The Renegade warjack's Critical Shred does not trigger on a charge.

1 comments Read more

February 17

2.17.15 - Retribution of Scyrah and improvements galore!



  • Join our #WTFridays developer stream on Twitch and community events every Friday! www.twitch.tv/whitemoondreams
  • Vote on which new features and units you want to see next on our new Trello pages! Links can be found on our forum.
  • Like our game? Please leave us a review on Steam and let us know what you think!

  • The Retribution of Scyrah is now available!
  • Dawnlord Vyros is now available to the Retribution Faction!
  • The Gorgon, Manticore and Hydra Myrmidons are now available to the Retribution Faction!
  • Dawnguard Sentinels, Dawnguard Invictors, Mage Hunter Infiltrators, and House Shyeel Battle Mages are now available to the Retribution Faction!
  • A Demo version of Warmachine Tactics is now available!
  • We have added a new Default camera to the game. You can switch between this and the previous camera in the Camera Options window. Use Q and E to orbit the camera and mousewheel to zoom!
  • The install has been broken into several smaller files for easier updating!
  • Valentine’s Day Bile Thrall Cherub is now available!
  • A rulebook and glossary are both now available through links in the menu!
  • Leaderboard now tracking disconnect percentage!
  • Updated landing page with new stuff!
  • We continue to improve performance issues.

  • Slam attacks are no longer stopped when hit with a freestrike during the slam.
  • Unit Cards now display weapon-attached abilities and power attacks.
  • Ancillary Attack should no longer allow warjacks to buy extra attacks with unused focus.
  • An Exemplar Errant dying after triggering Quick Work will not end all the player's activations.
  • Fixed an issue where Power Attack: Throw would refund boosted focus.
  • Power Attack: Trample and Slam no longer cost focus while under Iron Aggression.
  • Units can no longer charge units behind cloud effects.
  • Sorscha's Icy Gaze no longer freezes units in her back arc.
  • AI-controlled allies in Jake's Control Range during Mission 20 are now properly protected from the Molicron.
  • Fixed Achievements not unlocking correctly on Missions 5, 10, 12 and 19.
  • Fixed Failed Flail
  • Fixed camera popping issue on chained abilities
  • Fixed various facing issues
  • Fixed action camera for slam attacks
  • Ragdoll fixes for popping
  • Lots of little text fixes in cards and stats
  • Eye of Menoth spell shrunk down
  • Combined Attack hit threshold 255 bug fixed
  • Fixed Gun Mage’s Thunderbolt pushing friendlies
  • Fix possible assert on client when host disconnects abruptly
  • Fixed Results Screen lock up on some MP clients
  • Charge now respects Line of Sight properly
  • Throw properly uses Focus for boosting
  • Exemplar Errant’s Quick Work now functioning properly
  • Fixed an issue in Mission 7 with optional objectives not always checking complete
  • Stormcall/Surge/Triangulation Hit chance modified to 74%
  • Set new control values for Orgoth Arena flags
  • Removed stray lens flares
  • Misc disconnect fixes and notifications
  • Fixed UI scaling issues on resolutions over 1080p
  • Player skill now part of matchmaking criteria – game is chosen based on closest skill rating

  • The water texture on some single player missions can appear as a solid grey texture.
  • Heavy Warjacks do not incur freestrikes from trampling.
  • The Mangler's Thresher attack does not benefit from boosted attack rolls while under Magnus's Iron Aggression.
  • Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
  • Putting focus into Stationary Units will remove the Frozen visual effect, even if the Stationary Effect is not yet shaken.
  • Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
  • Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
  • Bonus damage from Backstab and Poison do not properly stack.
  • Assault Kommando's Assault and Battery not doing full charge damage.
  • The Renegade warjack's Critical Shred does not trigger on a charge.
  • Exemplar Errants can trigger Quick Work by killing friendly units.
  • The Overrun spell can trigger from killing friendly units.

  • Asynch Play
  • Custom Coloring System

12 comments Read more


“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

About This Game

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com


• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three Warcasters, multiple Warjacks, and multiple Warrior units!
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle!
• Five multiplayer maps: Forest Ruins, Trenches At the Border, Swamp Bridges, Orgoth Ruins and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms!
• AI Skirmish Mode!

DEMO Features:

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains one warcaster, two Warjacks and multiple Warrior units!
• All available multiplayer maps!
• Three missions of our epic single player campaign!
• AI Skirmish Mode!

Join the fight, now!

System Requirements

Mac OS X
    • OS: Windows Vista 32/64 bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Soundblaster Compatible
    • OS: Windows 7 (SP1)/8 64bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
    • Sound Card: Internal solution
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 30 GB available space
Helpful customer reviews
224 of 254 people (88%) found this review helpful
1 person found this review funny
18.6 hrs on record
Posted: January 3
I really want to like this game. I backed it on Kickstarter, I enjoy the tabletop version and turn-based squad-based combat is one of my favourite genres. Unfortunately, it's not very good. Not truly horrible, but not good.

The camera has improved with patches, but it's still wonky. Many battlefields have tall structures messing up the camera and you can't zoom far enough out to get a good view. This is one of the main problems with the game.
The UI takes up too much space. Gets worse because of the camera issues.
The character selection process is not intuitive and not very responsive, mostly a problem when units activate out of turn.
The rules are neither transparent enough nor a direct translation of the boardgame. That makes playing the game a tad more confusing than necessary, though it's not a really big deal.
The developers went with a square grid movement system for no fathomable reason, when there are hexes available. Not a big deal at all, but it annoys me.
The AI is stupid. Single-player skirmishes are only worth it as practice runs.
I have severe CTD-troubles. If you're lucky, this is not a problem. For me, the game is not currently playable because of this combined with the next problem... [edit: I have conquered the CTD menace by setting graphics to the lowest setting possible. It works, but you can scratch the below comment about graphics -it has to look like Minecraft if I want to play.]
YOU CAN'T SKIP CUTSCENES! This is unforgivable in any game. [edit: diligent research shows that you can, indeed, partially skip most cutscenes but it's not good enough and the fact that I had to be told on this forum how to do it doesn't help. "Enter" key, if you need to know. Not "Esc", oh no.]

There are good things too: The game looks and feels good, the single-player storyline is OK, there are frequent patches to solve known issues. Unfortunately, it's just not good enough.

If you don't suffer from CTDs it should be OK, but there are better games out there to spend your precious time on. Try it if you like the setting and get it for cheap.

[Edited because I take my reviews very seriously and listen to constructive criticism.]
Was this review helpful? Yes No Funny
248 of 300 people (83%) found this review helpful
1 person found this review funny
36.6 hrs on record
Posted: November 20, 2014
I originally backed this on kickstarter because Privateer Press said they were going to bring the tabletop wargame experience to the video game world. As a long time fan, and former press ganger, nothing has stirred my imagination more than wanting to see these characters, machines, and beasts animated and actually interacting with each other. It does deliver that, to some degree... when it works.

I wanted to enjoy it, I tried to enjoy it. In some respects, I NEEDED to enjoy this, but I can't. It is continually bogged down by constant fatal errors, a conflicting design philosophy, an underutilized graphic engine, and; probably the most heartbreaking downside, a complete lack of soul.

Those of us that saw these problems and were deeply concerned tried to communicate these issues to the devs on the forums were shouted down. Our questions and concerns ignored until we just... gave up. They just don't want to hear it.

This game is not an accurate representation of what many fans would call a Warmachine experience.

It is a somber memorial to what could have been, and I am ashamed that I backed it.
Was this review helpful? Yes No Funny
154 of 178 people (87%) found this review helpful
2 people found this review funny
15.9 hrs on record
Posted: November 21, 2014
I concur with others that this game is not yet ready for general release. I say shame on whoever decided to declare this release ready.
Yes the campaign is done and combat works, but there are too many pain points to make this game fun yet. I know it is common if not the norm these days to release a game and then spend the next 6 months fixing it, but I don't feel that is right to your customers. I was a kickstarter backer so I understand there will be rough edges during the process, but setting the game for release in this state makes me fear the game will never receive the attention it deserves.
-Camera controls are unintuitive and require constant adjustment.
-Mouse input is erratic.
-Game engine completely stops switching between units. screen freezes breifly and FPS counter will go to zero each time enemy AI units make a move.
-controlling units require too much busy work like changing facing before being allowed to attack a unit instead of just allowing the unit to select between all units in range and just change the facing as appropriate. Doing unit facing changes at the end of each units turn is cumbersome and unnecessary.
The UI currently bogs down the game. Turns feel like they take twice as long as they should because of constant camera angle changes and other control issues. Even something simple like selecting a unit is often unresponsive requiring multiple clicks and hunt for the hotspot.
Was this review helpful? Yes No Funny
171 of 208 people (82%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: November 20, 2014
I'm a HUGE fan of the tabletop game and you'll see most of that in this digital version. That's a good thing.

The problems I have with the game are the horrible UI and the inescapable sense of being on rails. I think that in multi-player that sense of rails might go away, but I was expecting and hoping for more from the single-player campaign. It's just not that good.

The UI gets in the way all the time. It's cumbersome and about as much fun as filling out your taxes.
Was this review helpful? Yes No Funny
119 of 146 people (82%) found this review helpful
1 person found this review funny
25.2 hrs on record
Posted: December 17, 2014
I want to like the game. But until they implement an AI, all the other work they are doing on the skirmish and campaign is worthless. It currently runs every unit into melee, even units made to be sniping. If they had any intent to fix that, I wouldn't be so frusterated. But this has been the situation for months and rather then making any progress in improving the AI, they have decided to focus on adding more units.

I don't care about more units, I just want the existing units' AIs to work!
Was this review helpful? Yes No Funny
100 of 120 people (83%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: January 7
-Models look nice
-Combat animations are fairly well done.
-Army customization works fairly well

-Army customization shows no descriptions on equipment, special abilities, or powers of units. Unless you already know all the terms and what each unit looks like you won't know what you are doing.
-Many Textures aren't crisp even on highest game settings
-Cinematic scenes are just models frozen in position. The camera pans around and there is voice over but that is it.
-The UI, all of it...
-Buggy cursor registration
-Completion of unit action phases is buggy, sometimes not completing properly and other times getting extra "outside of action activity"
-Tiny mini-map with no configuration.
-Whenever voice-over text or instructions are displayed, all UI elements are disabled
-You cannot return to menu during a cinematic, you can quit the game though.

I have friends who play the tabletop version and I was interested but didn't have the time or money to get into it. That said, they were excited about it so I backed the kickstarter for this game.

I finally ended up getting my Steam key last week because I noticed the game was on sale and I still hadn't even gotten my backer key yet. The turnaround was fairly fast from contacting them to getting my key but I still wasn't impressed that I never got a notice or key when the game was released in the first place.

--- Update:

I wasn't able to get powers and abilities hover information to work previously, even waiting 15 seconds while hovering over different areas. I was able to get these to work today after Eyl's comment stating that they were working for him. My problem last time could have been related to crash issues and forced process termination. The problem still remains though that there is no visual differentiation between what are section names, weapon names, abilities, special abilities. It is all in list format with no standard in font sizing or type.

For example:

Weapon name has a smaller font size than weapon damage/range information. Weapon damage/range information is the same font size as the "Melee Weapons" or "Ranged Weapons" headings. Shadowing on the fonts is random and appears to be a problem with it not being toggled on/off properly as it isnt standard across units or even in ability listings on a single unit.

Even if that was fixed right now the game still wouldnt be worth the $40 price tag. If they fixed all of the ui issues, cursor registration, buggy animations ( units turn backwards and then forwards upon completion of a move action ), and put actual cinematics or even comic style cinematics into the game I would consider looking at it again. However as the game currently stands I feel ripped off even at the backer price.
Was this review helpful? Yes No Funny
74 of 89 people (83%) found this review helpful
1 person found this review funny
26.5 hrs on record
Posted: January 12
You can find my previous Early Access review in the comments.

Now that Warmachine Tactics has been officially released, I feel it deserves an updated review, so here are my impressions of the current state of the game, focusing of the single player campaign.

My inital impressions were not particularly favourable, this is largely due to the very poor voice acting that began in the intro and continued into the game.

The voice actress for Alison Jakes is particularly bad, her voice is stilted, her dialogue does not flow at all, which is totally at odds with her character, who seems to be a chatterbox with a smart mouth. This is not entirely the actress's fault, though she doesn't help with an odd accent on her voice that comes and goes. She has very little to work with as the dialogue she has been given is terrible. As the major character of the Cygnar campaign, she is kind of important, but sadly she is probably the worst of all the early game characters. This is pretty bad considering none of them have particualrly good dialogue, they just did an even more terrible job with her.

Music is inoffensive, though entirely forgettable. I'd suggest just switching it off and playing some of your own instead.

Graphics are competent, though no more than that. Farly standard and won't blow your mind. Though there are ridiculous things like, why the hell are the character portraits of such low res terribad quality? It would literrally be a 10x improvement if they just took a screenshot of a characters face in game instead. It is mystifying to me.

Animation is weak. Most of the basic movement is fine, though jumping onto and over obstacles is very stilted, particularly the transition from being infront of the obstascle to interacting with it, it just looks weird. Death animations regularly bug out, so instead of a rag-doll of a corpse, you get a weird pixellated spasm of colour and then the body is on the ground. Melee combat animations are generally stilted and way too slow, there is also too much disconnect between the impact and the effect on the target, making it look rather silly when a character gently waves their sword in the direction of an enemy and after a very noticeable pause, the enemy flies backwards as though they have been hit with considerable force.

Camer work is sloppy. It generally works acceptable well for navigating the map and issuing orders. But as soon as the game seizes control of the camera, which it does to zoom in on combat and other events, it all goes wrong. If there is a piece of terrain available for the camera to hide behind, it will find it. I believe at least 50% of fights I have 'watched' from behind a wall, or tree or other terrain feature. If you aren't going to bother to put the effort in to handle camera zoom properly, there is really no reason to do it at all. Currently they have made a net negative impact to the game with this, rather than just leaving it out.

There are also a number of bugs remaining in the game, that seem to randomly block you from issuing context sensitive orders to your troops, for example not being able to issue melee attack command during melee combat, instead having to walk out of combat and shoot the enemy. If I was not familiar with Warmachine from playing the tabletop game, I may have thought some of these bugs were my misunderstanding of the rules and therefore not realised they were bugs. That they still exist is an example of the lack of polish that remains in thsi game.

Gameplay is largely competent although the AI is non-existent (more later), but does not flow well. There are numerous little ♥♥♥♥ly (n i g g l y) issues that do not work properly. For example facing, it seems to be half random as to which direction you end up facing after moving. If you move, you'd expect your finaly facing to correspond to the general direction you moved in, but this is not always the case, you could instead end up facing either left or right of the direction of movement, a fairly minor point, as you can adjust facing after moving, but as you have to do this for all your units it quickly gets tiresome. This is clearly an issue in the programming of the game, as the enemy always ends up facing the wrong way after moving as well, and has to re-orientate, adding more waiting time during the enemy turn. Which is another fairly major issue. There is no way to skip animating the entire enemy turn. This is not a problem when playing a human, as you actually want to see what they are doing so you can react, but the computer will never do anything even slightly unexpected, it is easy to predict the exact position of all enemy units 4-5 turns in advance and there is never any doubt in exactly what their response will be, namely headlong charge into primary weapon range and attack, as soon as you get within the scripted spotting distance.

Several missions into the single player campaign and I have yet to find any evidence of any independent AI activity whatsoever. All enemy activity is scripted to such a predictable degree it is ridiculous. Basically like this. Either the enemy will remain entirely passive until you are within a pretty close proximity and then rush to attack the nearest unit with his primary weapon, or you are fighting a wave assault and the enemy will rush you in waves from maximum range. There is no attempt to perform coordinated assaults or flank you or any other slightly more complicated manouvers.

As a re-creation of the tabletop game, sadly this fails badly. Weapon ranges are stupidly short, warjacks retain full capability until destroyed, to name but two glaringly obvious fails.

Overall, Warmachine is a fairly competent game, but it is obvious that the team at White Moon Dreams are very inexperienced, with possibly a couple of experienced developers/managers among them who have failed to sufficiently spread their expertise to avoid rookie mistakes. Without knowing the details behind the contract, it is impossible to know where the blame for this failure to hire sufficient experienced staff lies, but it has clearly impacted the quality and polish of this game.

If this review seems very negative, it is because it is my first impressions, and it was the bad points that stood out. The aspects I've skipped over or not mentioned were pretty much competent, but not particularly worthy of praise for being outstanding or notable either.

I would still not recommend this game, though it is a huige improvement on when I last played it. The price is still a bit too hgh for the technical quality of the game. Once the price drops to about £15 I may reconsider the value for money. The main fault of this fail lies squarely with Privateer Press management, their decision to pass this project to White Moon Dreams. A totally inexperienced studio who have clearly done their best, but made all the standard rookie mistakes and clearly have no experience to make a decent AI. Which even experienced studios regularly fail at (Hi CA and Total War). I don't know if this was done to retain more creative control, or to cut corners and milk the IP... sorry, for budgetary reasons (like Privateer Press are short of a bob or two), but it has resulted in a dissapointingly substandard experience, which will probably end up costing PP more in lost revenue.

PS. I'll review this again once I've played all the way through and played some more multiplayer and see if I change my mind. I'll also try and condense this ridiculously rambling text wall into something vaguely readable, at some point. Oh, and I LOVE how Steam censors <n i g g l y> but arsed is fine, lol.

PPS. Drop the santa hats. If you can't be bothered to make more than a half-arsed attempt then don't bother. They look stupid and were clearly knocked up by an intern on MS paint in his lunch break.
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58 of 66 people (88%) found this review helpful
1 person found this review funny
18.6 hrs on record
Posted: January 15
I was not frustrated at first (thinking that it was still in beta) but wow... this game is full release?
Super disappointed.

I am usally not a campaign type of guy but I figured, "Hey, its full release. There is no way it can be as buggy and blocky like it was in Beta. Right?". Wrong.

-Multiplayer is fun, but basic mechanics that made this game different were missing.
-Character models look great!
-Love the idea of not having to whip out the models errytime I wanna smash some Khador
-Colors and vibe

-HORRIBLE "action cam". Very cringeworthy
-Subtitles look like a game from a PS1 game that didn't get the proper funding.
-DLC before basic mechanics are finished. I mean, look at the patch notes...
-No damage boxes... I know it was stated that this was going to be the direction from the get go but with this "final product" it just seems like someone said, "Screw it, people will still buy it.".

I wanted to make a video and at least show how the multiplayer was fun but it crashes with every video cap program... just straight up fails on the opening.

With the last note under the Cons, I am tired of this feeling. It has happened alot this last year or so but this one hits home (I've been a War Machine TT player since its release) and dissapointed is not the correct word. 2015 will be the year that his changes for me.This game is #ForeverInBeta.

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81 of 110 people (74%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: November 29, 2014
I want to love this game - but it simply wasn't ready for release - it has some amazing art assets, but performance is so terrible that it doesn't really matter. The interface is buggy, and it's very easy to make an unintentional mistake that will cost you the match/scenario. Hopefuly it gets better, but I can't reccomend it at this time.
Was this review helpful? Yes No Funny
61 of 83 people (73%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: November 22, 2014
I was a backer of the original kickstarter campaign, so I had the key from mid-August. Didn't bother with the early access though, as I've learned it could spoil the fun of finding your way through the game once it's released, so I waited till official release became available.

To my dissapointment, at the time of writing despite being released the game is far from actually feeling like a polished product ready for shipping. At best it's a public beta. Counter-intuitive in-game controls, camera which is tending to look everywhere other than where you need it, blurry and very slow graphic (12 FPS on GTX 650 1920x1020, seriously?). Obviously it hasn't been playtested properly yet, so a patch or two might get it all fixed.

Unfortunately, lack of optimisation it's not the only problem. I didn't play the original tabletop game, but I do enjoy turn-based tactic strategies such as XCOM, and, I am sorry to say that, this game falls short of the modern standard for the genre. The introductory narrative in the beginning of the single player campaign fails to communicate even who I am, who the war is with, and for what cause, main characters say pretentious fluff and refer to georgraphic locations I've never heard of, voice acting is dreadful and amateurish. As a result I lost interest after 30 minutes of playing, and will uninstall the whole thing. Perhaps if you are a hardcore fan of the original tabletop you would see through all the sloppiness, but I'd rather play something else.
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49 of 65 people (75%) found this review helpful
1 person found this review funny
1.4 hrs on record
Posted: December 28, 2014
I'm not really feeling this game. I don't play the table top game which may or may not have to do with it, but I was looking for a fun and good a strategy game. Sure you go through the first nonsense levels which are boring and more of a learning tool. The stragtegy is sort of there but how you movement and action is somewhat linear. Your not making any big plays. Pretty much your biggest decision is how many points of action your going to give what warjack.

I wasn't looking for an X-com experince like so many people are, but the game would feel a lot more fun if you chose your load outs, which you can do in pvp. Your stuck with what you got.

Advancement is another issue for me. Your trenchers and war jacks don't get tougher, you just get better one's. Your main character does advance but basically keeps everything on par. It sort of reminds me of dead island is the way of advancement, it doesn't change the game all that much. Zombies or in this case trenchers and war jacks are on the same level as you to the point that you never really even get that slight edge through side battles or a tech tree.

Combat is rather boring in general. No new weapons or any major skills. Combat can be annoying because when you want to attack you have to turn a trencher or war jack in the direction you want to attack, which doesn't cost any action points but I don't understand why they just can't make trencher turn around on his own when you want to attack the baddie. It may sound trival but it's annoying when you spend 5 minutes just turning your guys around.

You might have 2-3 trenchers with 87% chance of hitting the target, yet two out of three miss. For having these high percentage rates of hitting the target there is a lot missing going on. Healing is sort of a joke, you get one or two points back which is a good deal but it's prolly not going to save you.

Nothing new is really brought into this tactical game which sometimes is a good thing, but you sit there and think..."okay attack this guy, you attack him. Now you. Hmmm still not dead, okay you attack."

Graphic wise, i'm not a grapic snob but they seem fine. I don't want to beat up on the game too much, no one really caes about the voice acting unless it's actually good, where this is cheesy and can be overlooked.

The game is sort of average, I'm not sure how I even feel about it. I sort of want to give it a four because I thought it would be different, but that's on me. I give it a 5/10 because it's just average. I can't get excited about it.

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50 of 67 people (75%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: January 15
The game's current state could, at best, be called 'Alpha'. It's certainly not ready for release. I'm sorry I kickstarted this.
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44 of 57 people (77%) found this review helpful
1 person found this review funny
19.1 hrs on record
Posted: January 4
Kickstarter backer. Single player is a buggy mess. UI is clunky. Horrible optimisation.
This game could have been so great...
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36 of 44 people (82%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: January 16
I really really want to like this game, but I can't. At this point in its development it should be relatively stable and mostly functionally complete. It unfortunately is no where near that. I might call it alpha quality.

There are graphical glitches all over the place. Some maps are unusable due to their weather effects. The get one chance to set facing system is so frustrating that alone makes me want to give it a negative review. On mac the game is not playable. The graphical glitches are so severe you can't see 90% of the map. I've reported these issues multiple times and have no response.

Currently I can not recommend anyone spending any money or even time on this game. I think it gives the Warmachine franchise a bad name.
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67 of 97 people (69%) found this review helpful
1 person found this review funny
4.1 hrs on record
Posted: November 20, 2014
Early Access Review
The good things of the current game are the overall visuals (both characters and environments look great), true to the existing miniatures and the sound does the job. Textures are very pixelated in close-ups (no texture filtering at all).

The gameplay itself could be good if interface, camera and performance issues wouldn't ruin the experience.

Every mission starts with the camera in a stupid position and you need to adjust it, fighting with unacceptable camera controls: the camera turns around its own pivot instead of turning around the scene. It also can be zoomed in beyond the ground! It feels like a free floating debug camera. Also, the camera jumps back and forth in order to focus on every performed action, which turns out being very annoying. There are so many strategy games to look at for inspiration; I don't get how it can be like that.

The clumsy GUI requires some effort to get it (not the most intuitive one) and some of its elements are way too big, e.g. log and dialog texts (huge and blurry). I play PC games in front of my screen, no need to make texts readable to my neighbors ( ;

Last but not least, the interactions with the units and buttons are sometimes screwed up, so you need to deselect-reselect your unit.

So overall, the game shows some promise, but it feels like there's still a lot to polish. Some elements, such as the voice and dialogs, need even more than polishing: that should be shredded and redone.
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32 of 39 people (82%) found this review helpful
1 person found this review funny
22.0 hrs on record
Posted: December 26, 2014
Had high hopes for this game but overall am very disappointed. The graphics looks great, but the game seems to randomly bog down as the FPS drops to zero with a stutter when you are doing seemingly minor things like firing a rifle, but during large battles everything is fine. The interface is buggy to say the least. Select to move a unit to one location and it will end up moving half way across the board without rhym or reason. Units will face the wrong direction even when you tell it to change facing. This leads to two different units with their backs touching but they are swinging swords at each other?? Colors for walk/run/control area are very hard to see in the background colors of the boards and you cannot adjust them. You have to "guess" sometimes if you are even close to where you want something to move. I won't comment on how bad the AI is for enemies, several other posters have done that. Overall a big disappointment.
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43 of 63 people (68%) found this review helpful
1 person found this review funny
4.8 hrs on record
Posted: October 16, 2014
Early Access Review
Having played this game through and done a bit of skirmishing, I have to say I'm very optimistic. It's graphically beautiful with excellent animations, fun ragdolls and a boatload of fantastic effects. It's very clearly a labour of love too, visible in all the little details you can find in the textures and on the models. The boardgame rules translate flawlessly onto the PC as well, turning a game that can take hours to play into something you can play in half an hour or so. The abilities are cool, the units feel unique and powerful, and tactical play is just so genuinely satisfying.

I'm not seeing a lot of cons either. Most of my issues with the game as it stands come with the fact it's in Early Access. It's an incomplete, in progress game. It's got its crashes, its glitches, its frame drops and all that, but it's so easily forgivable. I don't regret a single minute spent on this game and I'm excited to return to it as it gets updated. This is also definitely a game that I could see myself gobbling down DLC for, getting new armies and units. The content you get with the main purchase is definitely, in my humble opinion, a full game's worth too, so I don't feel like it's unwarranted to do so. A solid singleplayer campaign and a nice selection of armies and units for multiplayer. It feels complete in that regard, and I'm certain they'll be adding onto it before the game comes out proper.

That being said, I do need to point out that this is a boardgame turned into a PC game, and thus the main crowd it attracts are the boardgamers, the war gamers, the tactical turn based gamers. It's methodical. It rewards understanding your units and their abilities, thinking through your actions, making smart plays and using positioning to your advantage. It's not for everyone, but boy oh boy, it's definitely for me.
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35 of 49 people (71%) found this review helpful
1 person found this review funny
153.1 hrs on record
Posted: October 18, 2014
Early Access Review
Pretty great, as a fan of tabletop you need to understand its similiar, but different, as a PC gamer you need to understand that its a very in depth game and all the interactions between abilities are not immediately apparent.

The dev team is very responsive to feedback (though they keep their hands out of the discussions) and more units/balancing passes are coming soon. We'll see where development goes but I think the game has a lot of promise to be played for a long, long time.
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26 of 34 people (76%) found this review helpful
74.6 hrs on record
Posted: October 19, 2014
Early Access Review
I love this game. It is a great tactics game and the guys at Whitemoon seem to be working hard to fix all the bugs and increasing the content. I am really grateful for that. So many start up games like this one get dropped. Anyway, the game rocks so long as you enjoy the style of play that is offered. If you have zero patience and need fast non-stop action...go some where else. If you enjoy strategy games this could be for you.
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33 of 47 people (70%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: December 11, 2014
This is not a finished product. If it's advertised as so, it's a lie. It's very much unpolished - you can, for example, zoom into the ground, revealing hidden units or objects (NOTE: This issue has been corrected in the recent patches). It has potential to be a great game, but there are a few things you should consider before buying. First of all, this game came from Kickstarter, where it received more than 1.5 million dollars to be produced. Anyone who plays it, though, wouldn't say that it feels like a "1.5 million game". There are much better games in the market produced with less money. I was a kickstarter backer and I feel kind of deceived, because it doesn't look like all the money we gave to the developers was well spent in producing the great game that was promised.

Voice acting is bad, the story is bad, gameplay is decent at the very best, and the main characters are very poorly animated. I don't know how they decided that "animate the wind blowing the character's clothes" was more important than "ANIMATE THE MAIN CHARACTERS FACES WHILE SPEAKING". Really, in all dialogues what you get is a blunt face staring at emptiness, while a voice-over is played - done by someone who clearly isn't a native English speaker. Hell, I'm not even english or american and I can tell the voice acting is bad and done by someone who's not completely fluent.

Bottomline: if you're a fan of tactical turn based games like me, wait for a Steam Sale and get it; however, you should also be open-minded and have a lot of patience to overcome Warmachine's current shortcomings. If you're not a die-hard fan of the genre, don't even bother.

It will also depend on how developers will fix/improve this game with patches over time. What I'm doing, and suggest anyone who bought it to do, is waiting 6 months or so until this game GETS FINISHED.
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