Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
Recent Reviews:
Mostly Negative (18) - 22% of the 18 user reviews in the last 30 days are positive.
All Reviews:
Mixed (984) - 44% of the 984 user reviews for this game are positive.
Release Date:
Nov 20, 2014

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Recent updates View all (48)

December 19, 2017

Release Notes 12/19/17 - Dark Seduction live!

Dark Seduction is LIVE! Here are your release notes.

December 19 2017

-Dark Seduction has arrived! The long awaited tale of Haley and Deneghra is now available!
-Captain Victoria Haley is now selectable for Multiplayer, Skirmish and Casual Quickmatch!
-UI has been greatly touched up and improved with more art and smoother usability.
-A New Action Camera now gives the player a cinematic, over-the-shoulder view when using ranged attacks and spells!
-Issues with audio and video options spontaneously resetting have been fixed, but will require players to set their preferred settings upon loading this version.
-All DLC is now rolled into the base game.
-Game is incompatible with latest Mac OS update High Sierra and we will be discontinuing Mac support after this patch. Game will still run on Sierra OS.

Balance Changes
-No balance changes for this release.

Fixed Bugs
-Fixed an issue where pressing the Escape key in the Squad Constructor could cause the game to crash.
-The Enter key will now execute any pending action and confirm focus allocation.
-Units will no longer play weapon swings and holster animations at the wrong times.
-Units now enter a melee-ready stance when targeted by ranged attacks.
-Units no longer do idle 'fidget' animations when in melee or targeted by abilities.
-Stormcallers now properly aim at targets.
-A number of abilities now have proper 'preparing' and 'executing' animations.
-Using assault on a diagonal path to a target no longer prevents the melee attack half of the assault to trigger.
-Magnus's Foecleaver now properly auto-boosts damage.
-Alexia's Death Magic abilities have more detailed tooltips.
-Alexia's Craft Thrall now places the Thrall Warrior in the same square as the Risen it replaces, preventing Thralls from being placed on top of other units.
-Fixed an issue where the game could become stuck after a client player used Alexia's Craft Thrall.
-Daughters of the Flame should no longer get 3 attacks.
-Godhead no longer damages units using the teleport spell to move.
-Flashbang no longer affects warjacks.
-Fixed an issue where Mage Sight would not remove stealth in some instances.
-Fixed an issue where the admonition spell could place units inside the same square as another unit.
-Restored the Iron Fang's Dash ability.
-Removed the unusable "Drive: Boosted Attack" from the Man-O-Kovnik.
-Spells should no longer be able to target destructible objects.
-A warjack's model will now properly despawn if killed while knocked down.
-Players can no longer interact with the map or UI directly behind the "Are You Sure" dialogue boxes, such as accidently placing a new movement destination while trying to confirm a run.
-Restored and updated hotkeys, and all action buttons have their assigned hotkey visible on the button icon.
-Players can once again left click and right click directly on warjacks to allocate and remove focus.
-Updated the spell icons with an additional symbol to identify upkeep spells.
-Made action category buttons darker when they contain no accessible actions.
-Abilities that cost focus now have a blue focus symbol on their icon in the action bar.
-There is now a separate window attached to the unit card that shows active effects, which can be dismissed and restored.
-Fixed issue where the unit card would not be dismissed after deselecting a unit.
-Spells that do not inflict damage no longer have an unnecessary boost damage panel players can put focus into.
-Spells now specify in their description if they are offensive or defensive.
-Fixed an issue where Lines drawn to targets in range would not always draw to all valid targets.
-Fixed an issue where the UI would not grey out during an action or ability in high lag environments.
-Fixed issues where the focus allocation screen would not scale correctly in different resolutions and different numbers of warjacks and upkeep effects.
-The Combat Log and Objectives windows are now larger and entries should no longer appear cut-off in some situations.
-Fixed issues in the Tutorial where the player could cancel sprint movement and allocate incorrect amounts of focus, which would block progression.
-Fixed an issue where canceling the first movement of the tutorial would prevent you from moving at all and blocking progression.
-Fixed an issue in Tutorial where ending turn too early would prevent progression through the tutorial.
-Added additional safeguards to prevent matchmaking from failing to connect to players after multiple sessions.
-Players can once again select to move a unit immediately after selecting them.
-Tutorial Prompts are now less persistent, such as giving a prompt about an enemy warcaster's feat when they appear briefly in single player missions.
-Fixed an issue where some character voices were not being affected by the Voice Volume audio setting.
-Players can now use Shift+Tab to go to the previous selection or unit.
-Unit cards can now be hidden by pressing the I key.
-Combat Log can now be toggled with the L key.
-Added definition for the term "Battlegroup" to the glossary.
-Fixed an issue where all defeated units would not always appear correctly at the end of a Single Player Mission.
-Fixed Warjack names not always being capitalized in the focus allocation screen.
-Pressing Tab no longer causes dotted lines to cycle through the squad list.
-The Toolbox now includes options to activate the Measuring Tool and the Chat Box.
-Fixed a number of instances where the Chat Box would not appear or dismiss properly.
-Fixed an issue where a white box would appear in place of a character's portrait during certain actions.
-The Fullscreen option no longer resets to Windowed Fullscreen after leaving the options menu.
-Auto Determine and Reset Defaults graphics options are now confirmed by pressing "Apply Changes"
-Changes to options are now canceled by backing out of the options menu.
-Fixed issues where audio and video settings could spontaneously reset.

Known Issues
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.
8 comments Read more


“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

About This Game

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com


• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three Warcasters, multiple Warjacks, and multiple Warrior units!
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle!
• Five multiplayer maps: Forest Ruins, Trenches At the Border, Swamp Bridges, Orgoth Ruins and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms!
• AI Skirmish Mode!

DEMO Features:

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains one warcaster, two Warjacks and multiple Warrior units!
• All available multiplayer maps!
• Three missions of our epic single player campaign!
• AI Skirmish Mode!

Join the fight, now!

System Requirements

    • OS: Windows Vista 64 bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Soundblaster Compatible
    • OS: Windows 7 (SP1)/8 64bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
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