Turn-based tactical combat set in the award-winning world of the Iron Kingdoms. Command your custom squad of steam-powered robots and elite warriors in raging battles dominated by magic and mechanika. Battle in online multiplayer and play the epic 21-mission single player campaign!
User reviews: Mixed (662 reviews) - 52% of the 662 user reviews for this game are positive.
Release Date: Nov 20, 2014

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Recommended By Curators

"PC version of turn-based tabletop strategy game. Base mechanics are great but has some optimization/UI/camera issues. Check full review before buying."
Read the full review here.

Recent updates View all (36)

December 1


Season's greetings, WARMACHINE: Tactics Fans! The team at WhiteMoon Dreams has been hard at work to bring some great new improvements to the game. Here's the exciting news, straight from the studio:

Here is what is coming out with the upcoming patch, scheduled to release on December 15th :

4.10 Engine Integration-4.10 engine integration is largely bug fixes, especially for Mac. Moving forward this will allow us to create Mac builds much faster and with fewer issues. You may see some more optimizations on your computer depending on your system.

Trainyard Map-Brand new Trainyard map.

New Retribution and Mercenaries Units-All Kickstarter backers will receive 7 brand new units for free. This will bring up the numbers for Mercenaries and Retribution players so that they are evenly matched with the main 4 factions. Even though these units were not part of the Kickstarter, you still receive them for free as our thanks for being part of the community. Anyone who has purchased any Retribution or Mercenaries DLC will also receive these units for free. Units include: Rahn, Ravyn, Drake, Ashlynn, Mage Hunter Strike Force, Vanguard and Nomad. You will not need a DLC code to unlock these units. They will be added to your account automatically.

Continued VFX and Optimization Improvements-Tons of new VFX and continued bug fixes and optimization.

Dynamic Tutorial- Educating new players is the name of the game. We have built a dynamic tutorial tool, which will pop up helpful information about a tactic when a player encounters it for the first time in game. There are so many hidden rules and deep tactics within WARMACHINE: Tactics, that it creates a very steep learning curve. Now, if a player encounters an unusual rule for the first time (such as Stealth), a dialogue window will pop up that explains what they are seeing in real time. Players can choose to dismiss it (it was pop up again next time they encounter it), never show this specific dialogue again, or not show any tooltips ever (for you players who already know the ins and outs of the game). We will continue to add new tooltips every patch, making the learning experience easier and more seamless for everyone. If you have a friend you have been wanting to teach WARMACHINE: Tactics, now is the perfect time.

Camera Improvements-Based on your feedback, we have removed the Free Cam option and improved the Default Camera. There are tons of options for you to customize your camera to your liking. Now it responds better to input, environmental collision, and has much smoother, more natural controls. Please continue to give us any feedback about the camera improvements.

AI Improvements-The first round of AI improvements for single player and skirmish is here! This will only continue as we build toward Dark Seduction next year. AI now more intelligently deploys, allocates focus, and chooses whether to commit to a ranged or melee attack. You should see AI improvements with every patch moving forward.

Dynamic Splash Screen-The splash screen can now be updated independently from the game, which means more current and up to date news, including sales, articles, events, community features, and contests.


Physical Disk-The physical disk is just about ready to be sent off for manufacturing. We wanted to be sure the build that was put on the physical disk was as bug-free and feature complete as possible, and we figured that everyone would want that to include the latest Mercenaries and Retribution units. Once this patch is completed, we will send off the build to the manufacturer – then it’s just a quick turnaround time while artwork is made and the DVDs are printed before they are out the door to you. The installer is Steam based, but you do NOT need to be connected to Steam in order to play the offline content. You WILL need a Steam account if you want to play the online multiplayer content. You can also download any updates by connecting to Steam. This DVD will only work for 64bit PCs, but if you are a Mac or 32bit user, we will have an online hosted installer for you.

(We'll keep you updated on the delivery timeline once we are given that information from the DVD manufacturer.)

More to come in the weeks and months ahead!

All the best to you during this season of thanks,
Matt Wilson

0 comments Read more

October 30

October Patch Update 10/15


October 29, 2015

-Warmachine: Tactics is now updated to Unreal Engine 4.9, bringing signifigant performance improvements!
-Check out all the latest news about Warmachine: Tactics on the new splash screen!
-Introducing a new measuring tool to accurately determine distance and line of sight between locations and units!
-Scenario Flags now have new art that reflects which player has control of the zone.
-Retribution Myrmidon Chimera is now available to the Retribution of Scyrah faction!
-Retribution warriors Houseguard Halberdiers are now available to the Retribution of Scyrah faction!
-Destroyed Warjacks now leave wreck markers that act as rough terrain and grant cover.
-Custom Squads can now be given descriptions.
-New Visual Effects for Feats and signature spells!
-All units have been given new Halloween Hats! (You can turn them off in the graphics options)

Balance Changes
-Pikehedge updated to make melee attacks on any enemy that runs or charges into a Steelhead Halberdier's melee range.
-Winterguard Aim Low ability now reduces target's speed by -1 instead of -2.
-Kell Bailoch's Crippling Shot now reduces a target's speed by -1 instead of -3.
-Repenter Flamethrower range increased to 10 from 8.
-Flameguard Cleanser Health dropped to 10.
-Temple Flameguard Health increased to 12.
-Steelhead Halberdier Health dropped to 9.
-Battle Mage point cost dropped to 3.
-Battle Mage Health dropped to 7.
-Units with Shield Wall may now make a normal attack after entering Shield Wall.

Fixed Bugs
-Warjacks in Terminus' battle group should no longer receive tough.
-Godhead should no longer trigger Enliven.
-Godhead no longer triggers on enemies who freestrike.
-Warcasters can no longer use Heal Self after teleporting.
-Fixed the wording of Menoth's Howl.
-Fixed the wording of Kinetic Whirlwind.
-Fixed the Godhead tooltip to display the correct 8 damage.
-Martyrdom will not be active on units that have gone beyond 10 squares.
-Skirmish and Single Player AI should no longer skip their turn when using multi-attack abilities like Thunder Thrust and Assault.
-Allison will no longer charge twice in tutorial.
-Wildfire no longer allows more than 3 focus allocated per jack.
-Using Terminus and Deathjack will no longer causes fatal errors.
-Terminus should no longer get stuck on top of his units.
-Fixed a rare issue where Mission 16 could not be completed.
-Mangler's Thresher attack now benefits from boosted attack rolls when under Magnus' Iron Aggression.
-Feora's WildFire feat no longer allows more than 3 focus to be allocated to warjacks.

Known Issues
-Continuous Fire and Continuous Corrosion can sometimes trigger twice when the effect expires.
-Units sometimes will show incorrect facing after moving diagonally or hit with a Free Strike.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-The Achievements 'Multi-Talented' , 'Bigger is Better' and 'Battle Mage' are not unlocking correctly.
-An AI Controlled Darius may skip his activation if his Halfjacks are all engaged.
-Sometimes Right Mouse Button will not move units (Left-Mouse button will still work)

-Rare crash may occur on certain GPU/hardware configurations.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.

-Unit painter.
-Asynchronous Play.

-Join our #WTFridays developer stream on Twitch every second and fourth Friday! <www.twitch.tv/whitemoondreams>
-New to the game? Our community is here to teach you! Visit the forum thread at forums.whitemoondreams.com/showthread.php?1925-Hey-community-chime-in-if-you-are-willing-to-teach-new-players-the-game
-Got an itch for competitive play? Check out our forums for upcoming tournaments: forums.whitemoondreams.com/forumdisplay.php?16-Tournaments
-Vote on which new features and units you want to see next on our Trello boards! trello.com/b/32ZRQmwv/warmachine-tactics
-Like our game? Please leave us a review on Steam and let us know what you think! steamcommunity.com/app/253510/reviews/

11 comments Read more


“Overall, Warmachine: Tactics early access is a blast to play for new initiates or grizzled adepts alike. For those already introduced to the tabletop game, they will find an excellent translation of the miniature combat, but now with living, breathing characters destroying each other as opposed to being put back in their foam. Those that have not yet joined into the geekcraft of wargaming will find an enjoyable, challenging player-on-player experience that is pleasing to the ear and the eye alike.”
4/5 – Nerd Reactor

“Gameplay, overall, in Warmachine Tactics is a blast. It’s not without its minor flaws, but getting to get into the nitty gritty of each unit and doing cool things like combined attacks, casting spells with your warcaster, or slamming your opponent to the ground with a warjack are sheer joy.”
The Dread Gazebo

“"I feel like someone opened the Ark and I wasn't closing my eyes..."”
4.5/5 – Hot Pepper Gaming

About This Game

In WARMACHINE, the very earth shakes during fierce confrontations where six-ton constructs of iron and steel slam into each other with the devastating force of a locomotive, where lead-spewing cannons chew through armor plating as easily as flesh, and where bold heroes set the battlefield ablaze with a tempest of arcane magic as they forge the fates of their unyielding nations in the fires of destruction.

Take control of an elite battle mage known as a warcaster and his army of unstoppable warjacks and deadly soldiers in this intense and aggressive turn-based tactical combat game set in the award-winning, steam-powered world of the Iron Kingdoms.

WARMACHINE: Tactics is a next-generation turn-based tactical game developed with the Unreal 4 engine. Cutting-edge visuals, an immersive world setting, and squad customization features offer a rich multiplayer experience along with an extensive single-player campaign that will appeal to fans of revered tactical games like X-Com: Enemy Unknown and The Valkyria Chronicles.

Learn more about the WARMACHINE: Tactics and the Iron Kingdoms at: http://warmachinetactics.com


• Four armies representing the four core factions of the Iron Kingdoms. Each army contains three Warcasters, multiple Warjacks, and multiple Warrior units!
• A point-based squad customization system that allows you to decide exactly what units and strategies you take into battle!
• Five multiplayer maps: Forest Ruins, Trenches At the Border, Swamp Bridges, Orgoth Ruins and Snowy Valley. New Multiplayer maps will release regularly, always for free!
• An epic single-player campaign featuring 21 missions and an engaging storyline that will immerse you in the world of the Iron Kingdoms!
• AI Skirmish Mode!

DEMO Features:

• Four armies representing the four core factions of the Iron Kingdoms. Each army contains one warcaster, two Warjacks and multiple Warrior units!
• All available multiplayer maps!
• Three missions of our epic single player campaign!
• AI Skirmish Mode!

Join the fight, now!

System Requirements

Mac OS X
    • OS: Windows Vista 32/64 bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Soundblaster Compatible
    • OS: Windows 7 (SP1)/8 64bit
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GTX 670/AMD Radeon or HD 7870 w/2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 4 GB RAM
    • Graphics: Intel HD 5000
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Internal solution
    • OS: 10.9.2
    • Processor: 2 Ghz Quadcore or Better
    • Memory: 8 GB RAM
    • Graphics: NVidia GeForce GTX 780M/AMD FirePro D300 w/2GB VRAM
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
Helpful customer reviews
114 of 128 people (89%) found this review helpful
6 people found this review funny
41.7 hrs on record
Posted: June 29
After playing through the game and observing where it has been going since beta, I can say I would not reccomend this in the state it is currently in, and do not feel it will get to a point where I would in the near future.

For people who enjoy the table top game this game is an awesome idea to experience more story in the Iron Kingdoms, and to play the game in a way that requires less clean up and even try out different factions.

For a project like converting a table top into a PC game, there were of course its share of bugs that would be expected from a relatively new studio. I was perfectly fine with that, they were trying to get the game fully released so all its kickstarter backers could enjoy what they paid for.

Unfortunately, the game ended up feeling hacked together when it was officially "released".

The single player campaign, although it was enjoyable to be given different scenerios to overcome, there were just a lot of things wrong with it. The camera was, and still is pretty unbarable, the UI would not always play nice with the map you were on, and the AI was not very challenging and followed a very specific sequence of moves unless you put a target right in their face.

The cutscenes were something out of a launch Playstation 1 game. Completely still models with the camera panning to whoever was talking, and even then you had a hard time seeing who it was because of the lighting. With how much work that was put into the in game models, you think they could have animated the scenes. That said, the in game models are pretty nice, fans of the table top will appreciate how the characters and warjacks look animated.

The multiplayer was meant to be the bread and butter for this game, a way for people who enjoy the table top, or even new comers, to come press a button and be put into a game of warmachine instantly. The multiplayer feels like its lacking A LOT. Yes you can be matched with another player, most of the time. It is not uncommon for the "quick match" option, to not be quick at all. The multiplayer as a game functions, bugs excluded, but it not very enjoyable because of the problems the overall game has, as well as very simple win conditions.

The UI is just awful. Actions feel unresponsive, it is arranged in an unappealing matter, text can be hard to read, and it difficult to traverse the playing map. Getting information to appear on your spells and abilities usually requires you to click the button for it, thus committing to the action.

The grid system is also not executed as well as it could have. It feels clunky and sometimes even inconsistent.

What is worse about knowing all these things is the price tag that has been on it. The DLC model is also kind of a turn off, especially in the state the game is still in. If the game were in a relatively bugg free state, charging DLC is reasonable.

Developing the DLC seemed to be as high, or perhaps an even higher priority than making the game as functional as it could be.

TLDR: Game is no where near as functional as it should be. UI is unbarable, camera is wonky, gameplay is not strong enough to hold it all up. DLC seems to take a place above fixing bugs and improving overall functionality.
Was this review helpful? Yes No Funny
42 of 45 people (93%) found this review helpful
95.9 hrs on record
Posted: August 23
I know I don't trust most reviews that are all good or all bad, but honestly after giving it way more then a fighting chance it has failed on every level. The interface is the opposite of intuitive and the animations are off-label PS2 at best. I'm amazed with how well funded it was on kickstarter we have what we've been given. This is the first time I saw fit to write a review, but honestly with the Privateer Press, kickstarter AND early access money there is no excuse for this wonky old-school indie game feeling slop.
Was this review helpful? Yes No Funny
66 of 83 people (80%) found this review helpful
2 people found this review funny
28.0 hrs on record
Posted: June 11
I completly understand why this game never caught on.. It's the game Warmachine TT players never wanted... We wanted Warmachine but we got this. I held out hope for this game but the way it released its DLC to nickel and dime us to death in spite of giving us a game so bare boned as to be embarrassing, its poor ai and limited gameplay options have made me give up.. That they have to release a new patch literally every day proves what a poor state this game is in, attrocious quality control is nothing to be proud of. Super disappointed in this, one of my most regretted purchases to date.. and I have supoorted a bunch of bad games in the past sadly.. I will now try not to let the door hit me in the ♥♥♥ on the way out..
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38 of 51 people (75%) found this review helpful
8 people found this review funny
0.5 hrs on record
Posted: June 24
If you told me that someone made a fairly faithful adaptation of Warmachine and that it wasn't very fun, I'd call you a liar. But, fictional you, I owe you an apology - you were right.

I've never seen a game completely ruined by a UI before this one.
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20 of 22 people (91%) found this review helpful
6.7 hrs on record
Posted: July 18
Warmachine tactics is a game full of potential, it stays fairly true to the table top version. However the game suffers from optamization problems, bad voice acting, mediocre animation, bad UI and a few other problems. It does have XCOM syndrome where you can miss several 98% hit chances in a row but you cant really argue with rng. If they fix problems with the game then I would recomend this highly. Try the demo first though.
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