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From the award winning studio that brought you Ravensword: The Fallen King and Aralon: Sword and Shadow, comes Ravensword: Shadowlands. After the fall of Ravengard, the world descended into chaos. The Kingdom of Tyreas stood alone against a sea of dark elven invaders. The Ravensword was lost, and the dark times began.
Release Date: Dec 6, 2013
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About the Game

From the award winning studio that brought you Ravensword: The Fallen King and Aralon: Sword and Shadow, comes Ravensword: Shadowlands.

After the fall of Ravengard, the world descended into chaos. The Kingdom of Tyreas stood alone against a sea of dark elven invaders. The Ravensword was lost, and the dark times began. As a descendant of an ancient line of kings, you alone have the power to wield the Ravensword again and restore that which was lost.


Explore a vast and richly detailed world, gather powerful weapons and items, increase your skills, and follow a deep storyline to solve the mysteries of the Kingdom of Tyreas.

  • Gorgeous and realistic landscapes
  • Seamlessly switch between First and Third Person view
  • Ragdoll Physics
  • Hundreds of items to discover
  • Reflex and precision based combat with manual blocking and dodging
  • Various weapon types - Bows, Crossbows, Hammers, Swords, Axes
  • Horses and Flying Mounts
  • Battle various enemy types including huge prehistoric creatures.
  • Lockpicking, Pick Pocketing, and Stealth skills
  • Magical Runes
  • Item enhancement system
  • Mounted combat
  • Decision based, multi-part Quests
  • Reputation and Jail System
  • Original Soundtrack from composer Sean Beeson

PC System Requirements

    • OS: Windows XP Service Pack 2
    • Processor: Dual Core 2GHz CPU Intel or AMD
    • Memory: 2 GB RAM
    • Graphics: GeForce 400 Series or Radeon 6000 Series, 512MB graphics memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX Compatible
    • OS: Windows 7 SP 1
    • Processor: Quad Core CPU Intel or AMD
    • Memory: 4 GB RAM
    • Graphics: GeForce 500 Series or Radeon 7000 Series, 1GB Graphics memory
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space

Mac System Requirements

    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 2 GB available space
    • OS: Mac OS X 10.6 (Snow Leopard) or newer
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Hard Drive: 2 GB available space

Linux System Requirements

    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: OpenGL shader model 2.0 or newer, 512 MB graphics memory
    • Hard Drive: 2 GB available space
    • Processor: Quad Core 2.66GHz or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: OpenGL shader model 2.0 or newer, 1GB graphics memory
    • Hard Drive: 2 GB available space
Helpful customer reviews
24 of 33 people (73%) found this review helpful
129 products in account
19 reviews
0.7 hrs on record
What is this game with the generic fantasy RPG name?
- Shadowsword: Ravenlands
- Swordlands: Ravenshadow
- Landshadow: Swordraven
That last one sounds pretty cool. A heroic raven with sword-like tallons darkens the lands with his terrifying shadow!

Ravensword: Shadowlands
Note: The exact events have been slightly altered for the sake of sarcasm.

The games starts with a cut scene, "A great war has been raging in the north lands for centuries." [Very long awkward pause while the camera drifts over the landscape.] "The dark elves have retreated to their last remaining fortress." [Another pause with the camera looking at a tower within a fortress.] "The great mage summons his army to battle." [A guy with a staff stands on a tower. Super awkward pause. More standing... A breeze makes the guy's cape slightly billow. End of scene.]

A soldier with a sword appears and I'm a bird [could it be a raven?!] flying over his right shoulder telling him what to do. [Actually no, I'm not a bird. I'm a flying camera. The options are first person or awkward-over-the-shoulder first person.] I enter the battle with sword swinging. [Wow, combat is really clunky. How do I hit things? The elf has to be directly in front of me? What's going on?! Thankfully these 3 NPC soldiers can kill stuff.] A big ugly troll enters the battle. [These graphics a pretty ugly given how detailed they are... and it's not just the troll.] I run away because I can't see what I'm doing ... The tower explodes in a small puff of fire and the cut scene tells me everyone is dead except one person. [I wonder who that could be...]

I awake in a room. [Look it's me!] There's a woman near the fireplace. The scene goes exactly like every other scene where you awake with a woman in an RPG, which is notably different from the version seen in movies. [Wow, this woman is hideous!] "Clean yourself up." [I start fiddling with my face... like my hair, beard, jaw size and eye color. I didn't see the plastic surgeon but he's got to be here somewhere. Too bad he's not a very good one. I can be super ugly or slightly more ugly with a painted on mullet and beard. I choose the bald, shaven look.] I am now a member of their guild, which, with the addition of me, has 3 members in it. [So... this lady finds a random dude in a pile of dead bodies, brings him home, cares for him while he's unconscious and fills in his guild membership form noting his main attribute to be "Not completely dead." I don't think I want to be in this guild.]

I visit the guild leader, who is even more ugly... "Blah, blah, go visit blacksmith."

I walk around the town talking to people who try to sell me things I can't afford. At least the blacksmith is attractive, and by that I mean normal-looking.

I'm sent off to visit a wizard in a cabin.

I shoot a few boars by constantly running backwards and waiting for the boar to be right in front of me.

I enter the cabin to find a tiny guy in a glass bottle with a stopper in it. I'm amazed that he's a great wizard. [This is evidenced by what must have transpired: 1) the dude shrunk himself, 2) he teleported inside a bottle that clearly has a neck too narrow for him, 3) he levitated a cork into the top of the bottle, and 4) he waited around in the bottle hoping someone would stop by to help him.] He asks for my help to get him out of the bottle by collecting something from a nearby cave.

Posted: May 24
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13 of 16 people (81%) found this review helpful
120 products in account
7 reviews
9.9 hrs on record
There. I hope anyone scrolling through will realise that buying this game is a bad idea, let me explain why...

First off, the game seems to have a nice charm to it. I got it in a humble bundle (April 2014) and got some suprisingly bad games with it, although some were ok. It reminded me of games I used to play when I was a child with its slightly poor graphics and mediocre AI, so starting off was a nice experience. The feeling was stripped from underneath me though however when the quests started. The quests don't tell you enough on how to get round and where to go, I ended up lost and confused. A lot of the time I would go into a place that was way too high of a level for a starting character, so in my genius, I googled what I had to do. But what came up shocked me. As I said previously, I bought this game on humble bundle so didn't buy this game individually or sit through the most arrogant of trailers. Because it turns out this game is a mobile port. Things began to make sense; This explained everything. I thought about reviewing this game for what it was before realising that it was not a mobile game: It was a steam game, so I shall review it as a steam game.

The second thing that decided to creep out from its bug infested rock was the head bobbing. When holding nothing in your hand, to to auto holstering after time or unequiping the actual weapon, there is absolutely no head bobbing. However when you get a weapon out your head decided to go crazy, as if the character is headbanging with a anvil cellotaped to his head. When you draw an arrow the crosshair moves around steadily but still weirdly enough for it to be off putting. None of this is the case though on horseback. You can run about as you please without any bobbing and have perfect aim. Not a great start.

This paragraph will be kindly donated to all the bugs I found after 2 hours of playtime, let's see, shall we?

1. The title screen will sometimes not load any buttons
2. Arrows will sometimes stick to the bow and decide never to fire
3. Axes and swords will stick sideways in the hand
4. Arrows will clip through objects
5. The sky will sometimes go completely black
6. With a shiled equiped, It sometimes doesn't want to appear/ be usable
7. Sometimes sounds will forget to play when using weapons
8. Sometimes animations forget to play
9. Sometimes runes don't do anything
10. Some small obsticles cannot be jumped over although in third person it shows them going higher
11. Some obsticles can be walked though completely (Trees, big rocks etc.)
12. The shadow only shows the arms and weapons
13. The loading screen plays bow sound effects
14. With a bow equiped, after a loading screen your bow appears to be drawn but isn't
15. Enemies can get stuck on small objects until you look away from them

Not sure if these are bugs...
1. Blunderbuss will have a fiery sound effect whilst reloading
2. Blunderbuss also creates a fireball whilst reloading
3. NPCs will only speak their first line of dialogue and use text for the rest
4. The axes hit range is crazily high
5. The character cannot move for around a second after they are hit whereas the enemies can
6. When swimming, third person shows your head below water, first person shows it above
7. The fire rune has shown no difference to using nothing to me
8. The head bobbing I spoke about earlier
10. Some chimneys have fire coming out of the top
11. Teleporting to a place on the map will sometimes take you to the other side of the place that you clicked
12. The only way of a horse is to change the camera view and then the horse disappears

The game seems to be copying greatly of Skyrim and I want to judge it against that because Skyrim basically owns this market anyway. I will some up everything about. Graphically it is okay and i am sure it could benefit from a HD graphics mod but I am still okay with the graphics. The sound, despite buggy, was quite nice. Grinding for XP and money was way to easy but levels didn't make enemies any easier to fight. After 15 minutes I had the highest level armour I could find (Despite the trailer showing better) and also the best bow and axe I could find, but my newly aquired levels didn't change much.

Overall I am going to give this game 3.5/10 as It really didn't uphold any of my interest for long enough to see it get any better. I got this game and others for 60p but it is shocking a mobile port would ask for £12.
Posted: April 17
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18 of 26 people (69%) found this review helpful
209 products in account
4 reviews
0.6 hrs on record
Gameplay & Controls: 2/5 ♥s
Graphics & Visuals: 2/5 ♥s
Music & Audio: 1/5 ♥s

If I were to review Ravensword as a parody of the RPG genre, I would have to actually recommend it, as some facets of the game are so bad they're actually entertaining. However, seeing as this is a very serious attempt by Crescent Moon Games to break into the PC gaming enterprise, I have to give an honest review of the title, which is that this is the by far the most generic RPG I've ever played.

-Gameplay & Controls-
The gameplay is by far the area of the game with which I have the most qualms. Ravensword is essentially a hack and slash RPG, a tried and true formula, except in this iteration the hacking and slashing makes absolutely no sense as far as hit points go. While your first attack might take off 25% of a wild boar's health, your next strike will bring your foe down to zero, a skill for which I'm sure Robert Baratheon would have been most grateful. Yet all the clever Game of Thrones references in Westoros couldn't excuse just how imbalanced a fighting system exists in this game. Another aspect of the combat is the sneak system, which allows the player to get close to hostiles without disturbing them in order to land an attack for bonus damage or to steal items from enemies. However, the sneak system seemingly absorbs your character's energy at random; since energy is required for attacking and dodging, becoming invisible (oh, did I fail to mention that you inexplicably become invisible when sneaking?) might leave you questioning just what you can actually do now that you're hidden. Also, sneaks sometimes fail out of nowhere, disturbing your quarry and causing them to attack, and the best part is that the criteria that have to be met to cause this to happen aren't explained at all. So...thanks for that, Crescent Moon. I could also swear I've played about every quest in the story so far in one form or another in the other RPGs which reside in my library, which again brings up the issue of just how generic this game remains.

-Graphics & Visuals-
For the most part, the game looks like an oddly rendered MMO from the early 2000s, so if you're into playing that sort of thing solo and can handle the color pallet consistent with the rest of the series, you might actually enjoy Ravensword. Despite having improved textures when compared to its mobile counterpart, they don't provide an appealing atmosphere for a PC game; the outlandish and somewhat cartoonish buildings worked for its predecessors, but they don't work here. Also, I'm fairly certain the majority, if not all, of the NPCs are white. You're able to design your character's face, which allows for limited customization, although there are no feminine options so don't expect to play as a woman. You can give yourself Deadpool eyes for some reason, however, which I guess Crescent Moon thought was the next best thing.

-Music & Audio-
Ah, yes, the audio. Let's talk about the sound effects prevalent throughout Ravensword. The Prologue remains my favorite quest so far, as you start in the middle of a battlefield consisting of about ten people while the sounds of hundreds of screaming men and the clanging barrage of clashing steel assault your ears. That and the bizarre, almost comical grunt the player character makes when he jumps sum up the awaited audial experience rather nicely.

-Final Thoughts-
As my girlfriend pointed out, there's a squiggly line between raven and word, and the title could really be either Raven Sword or Ravens Word. That's honestly the only thing that interests me about this game.
Posted: May 26
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3 of 3 people (100%) found this review helpful
1,570 products in account
37 reviews
0.5 hrs on record
Let me sum it up for you: Meh

It looks quite decent, the music sounds okay and that's it. The story is flat, the NPCs are lifeless and the world is boring. The combat system is pretty much a joke plus the collision boxes after defeating an enemy are way off. Overall it just feels wrong and unfinished. Don't waste your time.
Posted: July 17
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3 of 3 people (100%) found this review helpful
93 products in account
4 reviews
8.4 hrs on record
There was some promise to this game, but it just fell totally and utterly flat. One of the main selling points was "an enormous environment", but there's one city, a couple of fields, a few mountains and a marsh, basically. The main storyline (to skip a few details) was horrendous - you spend 90% of the game looking for a sword that's less than a minute away from where you start the first bit after the tutorial, because it's the "only weapon that can kill the final boss" - and then when you DO fight the final boss you don't actually need the sword (I killed it literally using just the fire spell).

The character writing was just as bad as the questline, but what really got me was the seemingly random inclusion of voiceovers. If all the characters had voices, fair enough. If none had voices, fair enough. If the ones in the main questline did but everyone else didn't, fair enough. What actually happened was that most characters will mumble "hello good sir" at you, and then some characters, completely at random would have one line mid-conversation which did have a voiceover, and the majority of the dialogue is just subtitles. The sidequests basically aren't worth doing either - there's no REAL benefit to them, and the reputation system seems entirely meaningless because it affects nothing.

Even the gameplay was poor - melée weapons are fairly standard but a couple of hits from any weapon will basically kill you. Ranged weapons are far more powerful, but the aiming system's not brilliant, and the spells mostly feel useless apart from the one or two quest-related instances where you need them. The game feels unfinished too - there are LOADs of bugs that have just been left in - there's a lot of falling through the floor, occasionally a weapon will "jam" and not let you hit with it until you save, exit and re-enter the game, enemies get stuck on all sorts of items.

Again, on the whole it really falls flat. There's definitely potential for it to have been a good game, but it feels totally unfinished. The major positive part of the game is that there are inexpicably dinosaurs roaming about a couple of areas (I'm not even going to try and justify them being there) and you get to ride one of them, but even then the controls are clunky.

tldr; don't bother with this. Play something from The Elder Scrolls, or The Witcher, or Fable, or even a Lord of the Rings game instead. There is no aspect of this game that can't be topped by one of them.
Posted: April 17
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122 of 172 people (71%) found this review helpful
19 products in account
2 reviews
6.0 hrs on record
Uninspired grind grind grind grind. After a few hours of almost nothing but killing goblins, boars and bears I'm giving up. I have no clue what the point of the story is supposed to be, what the world is, why I should care, and my character is already level 10. Maybe it gets better later on, but I couldn't bring myself to kill the same dozen infinite-respawning bears again and again to find out.
Posted: December 8, 2013
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