Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players.
User reviews: Very Positive (93 reviews)
Release Date: May 9, 2014

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Recommended By Curators

"It's almost certainly going to end up being my most valued piece of Steam software."
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Recent updates View all (37)

August 21

More than a dozen new battle maps added for Underdark adventures

I just pushed out 12 new combat battlemaps to all subscribers and license holders of Fantasy Grounds. They can be found in the FG Battlemaps module that will download when you run an update. These maps include 1-3 separate tunnels that can be used with masking to represent tunnels in the Underdark. We will probably include these directly in our version of the Out of the Abyss adventure module when it launches on September 15th as well. Here are three of the maps below.

There are versions with a 5' square grid and ungridded versions available as well. The scale is 50 pixels per square.

Sample

3 comments Read more

August 14

D&D Scourge of the Sword Coast plus Two new Savage Worlds settings!

D&D Scourge of the Sword Coast
This D&D adventure was originally written as a D&D Next play-test adventure. It has been updated to include the final version of the fifth edition stats and rules where possible and it runs on the 5E ruleset for Fantasy Grounds.


Read more:
http://store.steampowered.com/app/390750/

Savage Worlds Setting - Interface Zero 2.0
Savage Worlds meets Shadowrun? Check. Full Metal Cyberpunk? Check.
http://store.steampowered.com/app/394811/

Savage Worlds Setting - War of the Dead Chapter 1
The core setting and first 13 adventures for War of the Dead brings a great setting for playing a Zombie/Survival Horror game in Fantasy Grounds using the Savage Worlds ruleset. Learn about the different types of infected that you can encounter and see if you can survive.
http://store.steampowered.com/app/394810/

0 comments Read more

About This Game

Fantasy Grounds is an application acting as a virtual online gaming table primarily intended for pen and paper style narrative role playing games. It is designed to perform many of the things you can do while playing at a conventional gaming table and move it online.

* This is not a stand-alone game. This game features no computer controlled AI and relies upon another user acting as a Gamemaster to control the story, action and enemies you face.

Overview

Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players. Games may be played in a session as short as a few hours or continued with multiple sessions over a series of days, weeks, months or years. A GM will typically install the application and choose their game-system of choice, which we refer to as a Ruleset. Fantasy Grounds comes pre-loaded with Rulesets supporting compatible play for Dungeons & Dragons (R) 3.5, Dungeons & Dragons (R) 4E and the Pathfinder Roleplaying Game (R). Additional Rulesets are available for free and for purchase from our Workshop. Both the 3.5E and PFRPG rulesets are good places to start for new GMs and for people new to Fantasy Grounds. These Rulesets come pre-loaded with some basic Library modules full of abilities, spells, monsters and items that have been marked as Open Gaming Content (OGC) by their respective copyright holders. Additional rulesets, such as that for Call of Cthulhu or Savage Worlds are fully licensed versions and contain otherwise closed and proprietary content that we've licensed from those publishers.

Players

For players, Fantasy Grounds will allow you to connect to a game being hosted by a GM and control one or more characters within the game. You will be able to update and maintain your character sheet, much like you would in a face-to-face RPG game, but with some degree of automation and support for dragging and dropping abilities and items from the Library modules (for rulesets which support them.) Whenever a GM shares a map image, you will be able to move a token representing your character and initiate attack rolls against enemies visible on those maps when it is your turn. You will be interacting within the GM's game session with other players and every action you take will be communicated to the GM and connected players along with any chat messages you enter into the chat window. At the conclusion of the GM's game session, you will log out and your character sheet and progress will be saved to the GM's session. When you meet back up and a pre-scheduled time with the GM for the next session, you will be able to continue where you left off. Scheduling of future game sessions is handled outside of Fantasy Grounds via email communication, the Fantasy Grounds forums and Game Calendar, Steam discussions or through whatever source the GM defines. SmiteWorks hopes to improve the match-making features at a later date.

GameMasters

For GameMasters, Fantasy Grounds will allow you to outline and prepare your future game sessions. You will be able to create story entries and link them together or to specific maps. You could, for instance, create a story entry which links to an image of a dungeon and then each room could in turn be linked to individual story entries -- each containing room descriptions, secret GM notes, a list of NPCs and monster encounters or links to more images and player hand-outs. Depending on your game master style and the availability of pre-entered monsters and enemies, you can also run without preparation. You can create and maintain multiple Campaigns, each with their own content and players. When you are ready to run your campaign, you will need to spend some time recruiting players and establishing your preferred frequency and length of play, methods of communication when you are not connected with Fantasy Grounds and whether or not you want to use a voice application such as Skype or Google Hangouts alongside Fantasy Grounds. Most GMs tend to use a combination of in-game text-based chat within Fantasy Grounds *and* a voice application to help facilitate quicker and more natural play.

With this version of the product, you can:


  • Run games as the Gamemaster
  • Host games for other players and GMs
  • Host a demo game for 1 player who is using only the FG Demo. The campaign won't allow saving, but will give you the ability to demonstrate the functionality to prospective players.
  • Join games as a player
  • Create characters locally to take with you into a game session
  • Create additional rulesets and modifications with custom XML and LUA Scripting
  • Use hundreds of built-in top-down tokens for monsters, characters and animals

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP, Vista, 7x or 8x
    • Processor: 1.6 GHz or higher processor
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: n/a
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
    Recommended:
    • OS: Windows 7 or Windows 8
    • Processor: 2.00 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Graphics card recommended
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
    Minimum:
    • OS: 10.6.8 or newer
    • Processor: 1.6 GHz or higher processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0 compatible video adapter
    • Network: Broadband Internet connection
    • Hard Drive: 750 MB available space
    • Sound Card: n/a
    • Additional Notes: this product uses a wine wrapper to simplify installation
    Recommended:
    • OS: 10.6.8 or newer
    • Processor: 2.0 GHz processor or higher
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0 compatible video adapter
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: n/a
    • Additional Notes: this product uses a wine wrapper to simplify installation
Helpful customer reviews
39 of 43 people (91%) found this review helpful
1 person found this review funny
296.7 hrs on record
Posted: April 17
I have both played and DM-ed using this FG2 interface, and this is a great gaming interface. I like it so much, I actually use it during table-top D&D to show the maps, images, take notes and track hit points. As always, it's a huge amount of work for the Dungeon Master. I leared to use their PARSE tool so that I create my own add-on modules for the adventures with it's own creatures, items, token, and images. The game lets us focus on role playing and talking smack while it takes care of most of the tedius tracking stuff.

It's not the same as when I played with pen and paper in the same room with my friends 20 years ago, but now that we moved all over the country and all have families, this is the next best thing. I payed for the full DM license so that my friends all just need the free version.

Now that AD&D 5E is available, this has gotten even better, since that's the rule set we're using.

It does not come with voice, so you do need a seperte voice server (like Mumble) to talk to each other.
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19 of 22 people (86%) found this review helpful
1 person found this review funny
458.6 hrs on record
Posted: April 19
I have had this for about a month now, it is a bit of a learning curve but otherwise easy to pickup and a great tool for DMs. Those of you who just want to play go to the Fantasy Grounds forums before buying and get into a game with an Ultimate DM and you can play using the free trial version. Full License is really only need for those who want to Make their own Games and play with anyone not a free trial member. The only difference from Ultimate is Ultimate can host a game for Free trial people. Keep in mind you have to schedule games on a forum somewhere to actually play this.There are a couple really active and it is really easy to join a game so do not let that discourage you.
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18 of 22 people (82%) found this review helpful
1 person found this review funny
54.9 hrs on record
Posted: April 11
I'm an Ultimate license holder and I've run a couple of adventures using D&D 3.5 and PF with a group of 4 players talking with Skype for over 2 years, long before this product was available on Steam. I absolutely love working with Fantasy Grounds. Having looked at other competing products, nothing came close to packaging everything for the particular ruleset I was using all in one PLUS still allowed me full free form editing when needed. Being able to add in library modules of rules, including spells and equipment, that you can simply drag onto your character sheet and have it automatically populate the stats is so convenient! A player doesn't have to remember how things work or worry about making sure the right saves / resists are applied, etc. It's all automatic!

There have been continual improvements to the product since I began using it which greater and greater features added each time. Full table support for designing random search and loot tables or anything else you want to roll randomly is such a help. One of the best things is the combat tracker which can link to your "map" image that you are using for moving tokens around. It keeps track of current initiative order, heath and conditions affecting each entity, quick look at weapons being used or saving throw values, and can be used for quick targetting for players wanting to drag attack dice directly onto the monster entry. You can show/hide entries on the combat tracker which when linked to their token on the "map" image lets the DM setup surprise encounters that players can't see until you spring it.

There are so many things that make using Fantasy Grounds the closest thing to being around the physical table in my mind that it makes gaming feel like "the old days" again. With the official D&D license from WotC, it has allowed Smiteworks to enhance their product by releasing official 5E products for use directly within Fantasy Grounds. While none of these are needed to play a 5E game, you are always free to add data in by hand from your hard cover books, it does help streamline game play by saving you the time of entry letting you just drag and drop and the products are very well done.

Thank you Smiteworks for letting me recapture the passion for fantasy gaming that I grew up with!
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7 of 7 people (100%) found this review helpful
178.1 hrs on record
Posted: June 20
Been playing around with this for a few months, played a handful of games, and it works great.
It does have a steep learning curve, but the community is very friendly & helpful in forums and videos.
If you very ambitious (and/or cheap) the Parse tools are great to make your own rules (new items, spells, races, etc).
I bought the Ultimate Version knowing my friends are cheap ♥♥♥♥♥♥♥s, and its been worth it playing with my friends far and away.
Its taken about 3 games to get comfortable with it and we are still finding cool features we never knew about.
The community is so great they have a dedicated Teamspeak server for FG games!

Cost of Fantasy Grounds if everyone gets it too: 39.99 each
Cost of FG if you have cheap friends & you run the games: +114.99
Playing with friends far away without doing the paperwork & math: Priceless

9/10
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10 of 14 people (71%) found this review helpful
1 person found this review funny
441.8 hrs on record
Posted: March 26
Amazing Virtual Table top.

Been using FG for years, great game - support from the devs for any problem, very easy to code modules/adventure paths into the game so the setup doesn't take hours on end.
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