Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players.
User reviews: Mostly Positive (61 reviews)
Release Date: May 9, 2014

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"I am an owner of the company, but before then, I was an end-user. I guess you can say I was impressed with playing tabletop style RPG games with it."

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April 7

Fantasy Grounds is now officially licensed for Dungeons & Dragons

We are proud to announce that we are officially licensed to sell D&D source material and content inside of Fantasy Grounds! This is the beginning of a great new partnership between SmiteWorks and Wizards of the Coast that will benefit gamers worldwide.

You can purchase the D&D Complete Core Class Pack with all the class, feats, spells and equipment or you can purchase individual classes only. You can also buy the monsters in packs or as the D&D Complete Core Monster Pack. These products have been converted to work really tightly with Fantasy Grounds to give you the best possible gaming experience - we know you're going to love them. They contain all the great artwork and content from the official products and all the smarts and integration to work with Fantasy Grounds. Not only will you get the same content that can be found in print, but you also get an exciting new Fifth Edition theme, adventures and content customized specifically for ease of play inside of Fantasy Grounds.

For Dungeon Masters and players on a budget, you might pick up a Player Customization Pack and one or two Class Packs of your choice. Dungeon Masters can often get by with just the Adventure of their choice and one or two Monster Packs.

What is a Virtual Tabletop?

A virtual tabletop (or a VTT) is a software program that allows you to play your favorite role-playing game online with other people at different physical locations. Gameplay works very much like it does when you play the pen & paper RPG in person, it just moves it to the Internet. Each person runs a copy of the software and one person still acts as the DM for a group of players. The DM version of the software contains a lot of features to make it easier to run a game as complex as D&D, while keeping the gameplay fast and fun. There are a lot of things to track for an RPG, such as the locations of monsters in relation to player's characters, the amount of hit points (life) that each player's character and monsters have at any given time, whose turn is next, what a certain spell or ability does and when certain effects end. Because this is computer software, we've done a lot of that work for the DM and Players so they can focus on telling and playing out great, collaborative stories featuring the characters they've created.

What Distinguishes Fantasy Grounds as a VTT?

To see videos that showcase various features of Fantasy Grounds and for an explanation of the different license options available for the core software product, please follow this link to take a tour. Once you've determined which license is right for you, please check out the various D&D products that we have available as pre-loaded data and reference packs. You can purchase these to enhance your experience and reduce your prep time as a DM.

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About This Game

Fantasy Grounds is an application acting as a virtual online gaming table primarily intended for pen and paper style narrative role playing games. It is designed to perform many of the things you can do while playing at a conventional gaming table and move it online.

* This is not a stand-alone game. This game features no computer controlled AI and relies upon another user acting as a Gamemaster to control the story, action and enemies you face.


Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players. Games may be played in a session as short as a few hours or continued with multiple sessions over a series of days, weeks, months or years. A GM will typically install the application and choose their game-system of choice, which we refer to as a Ruleset. Fantasy Grounds comes pre-loaded with Rulesets supporting compatible play for Dungeons & Dragons (R) 3.5, Dungeons & Dragons (R) 4E and the Pathfinder Roleplaying Game (R). Additional Rulesets are available for free and for purchase from our Workshop. Both the 3.5E and PFRPG rulesets are good places to start for new GMs and for people new to Fantasy Grounds. These Rulesets come pre-loaded with some basic Library modules full of abilities, spells, monsters and items that have been marked as Open Gaming Content (OGC) by their respective copyright holders. Additional rulesets, such as that for Call of Cthulhu or Savage Worlds are fully licensed versions and contain otherwise closed and proprietary content that we've licensed from those publishers.


For players, Fantasy Grounds will allow you to connect to a game being hosted by a GM and control one or more characters within the game. You will be able to update and maintain your character sheet, much like you would in a face-to-face RPG game, but with some degree of automation and support for dragging and dropping abilities and items from the Library modules (for rulesets which support them.) Whenever a GM shares a map image, you will be able to move a token representing your character and initiate attack rolls against enemies visible on those maps when it is your turn. You will be interacting within the GM's game session with other players and every action you take will be communicated to the GM and connected players along with any chat messages you enter into the chat window. At the conclusion of the GM's game session, you will log out and your character sheet and progress will be saved to the GM's session. When you meet back up and a pre-scheduled time with the GM for the next session, you will be able to continue where you left off. Scheduling of future game sessions is handled outside of Fantasy Grounds via email communication, the Fantasy Grounds forums and Game Calendar, Steam discussions or through whatever source the GM defines. SmiteWorks hopes to improve the match-making features at a later date.


For GameMasters, Fantasy Grounds will allow you to outline and prepare your future game sessions. You will be able to create story entries and link them together or to specific maps. You could, for instance, create a story entry which links to an image of a dungeon and then each room could in turn be linked to individual story entries -- each containing room descriptions, secret GM notes, a list of NPCs and monster encounters or links to more images and player hand-outs. Depending on your game master style and the availability of pre-entered monsters and enemies, you can also run without preparation. You can create and maintain multiple Campaigns, each with their own content and players. When you are ready to run your campaign, you will need to spend some time recruiting players and establishing your preferred frequency and length of play, methods of communication when you are not connected with Fantasy Grounds and whether or not you want to use a voice application such as Skype or Google Hangouts alongside Fantasy Grounds. Most GMs tend to use a combination of in-game text-based chat within Fantasy Grounds *and* a voice application to help facilitate quicker and more natural play.

With this version of the product, you can:

  • Run games as the Gamemaster
  • Host games for other players and GMs
  • Host a demo game for 1 player who is using only the FG Demo. The campaign won't allow saving, but will give you the ability to demonstrate the functionality to prospective players.
  • Join games as a player
  • Create characters locally to take with you into a game session
  • Create additional rulesets and modifications with custom XML and LUA Scripting
  • Use hundreds of built-in top-down tokens for monsters, characters and animals

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7x or 8x
    • Processor: 1.6 GHz or higher processor
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    • Sound Card: n/a
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
    • OS: Windows 7 or Windows 8
    • Processor: 2.00 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: Graphics card recommended
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
    • OS: 10.6.8 or newer
    • Processor: 1.6 GHz or higher processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0 compatible video adapter
    • Network: Broadband Internet connection
    • Hard Drive: 750 MB available space
    • Sound Card: n/a
    • Additional Notes: this product uses a wine wrapper to simplify installation
    • OS: 10.6.8 or newer
    • Processor: 2.0 GHz processor or higher
    • Memory: 4 GB RAM
    • Graphics: DirectX 9.0 compatible video adapter
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: n/a
    • Additional Notes: this product uses a wine wrapper to simplify installation
Helpful customer reviews
41 of 48 people (85%) found this review helpful
1 person found this review funny
275.3 hrs on record
Posted: January 29
Fantasy Grounds is quite honestly the best virtutal tabletop software. I've tried several, but I run campaigns exclusively on this now. This software has a massive learning curve. You can get the basics quickly, but to master it takes a while. It is so feature rich that you can automate 90% of the DMing with enough planning and set up. My players love the system - other DMs that play in my campaigns want to switch over.

Combined with other software (map designing, photoshop, ect) you can create excellent and wonderful campaigns loaded with graphics built upon a fantastic under-the-hood ruleset system which takes the technical (mathematical) aspects comepletely from the game so you can have lightning quick combat encounters and focus on roleplaying. Of course the combat traker is wonderful if you want to have a combat heavy hack-n-slash campaign and only makes combat more enjoyable.

The story design part of the game is great. You can pin combat encounters, NPCs, story elements, loot, exp, and more directly to the map. Experience can be awarded on command. Loot can be dumped into the party inventory automatically and the players can divide it themselves.

Character creation is simple and easy. All of the math is again automated here. Just drag items to your inventory. Same with spells, but things get more complex if you multiclass, but its just part of the learning curve.

Some will complain about connectivity issues. Port-forwarding is a simple thing to do, but VPN software can get around it. Mac -> PC does have some issues. I only have one Mac user in my games, but he has the majority of the technical issues. Tech support is very fast as well, but I've only had to use it once.

Overall, I can't recommend this software enough. I have had hours of use with it.
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10 of 13 people (77%) found this review helpful
1 person found this review funny
114.7 hrs on record
Posted: April 17
I have both played and DM-ed using this FG2 interface, and this is a great gaming interface. I like it so much, I actually use it during table-top D&D to show the maps, images, take notes and track hit points. As always, it's a huge amount of work for the Dungeon Master. I leared to use their PARSE tool so that I create my own add-on modules for the adventures with it's own creatures, items, token, and images. The game lets us focus on role playing and talking smack while it takes care of most of the tedius tracking stuff.

It's not the same as when I played with pen and paper in the same room with my friends 20 years ago, but now that we moved all over the country and all have families, this is the next best thing. I payed for the full DM license so that my friends all just need the free version.

Now that AD&D 5E is available, this has gotten even better, since that's the rule set we're using.

It does not come with voice, so you do need a seperte voice server (like Mumble) to talk to each other.
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44 of 79 people (56%) found this review helpful
1.3 hrs on record
Posted: December 22, 2014
Not worth the money, pretty simple.

If you were hoping for a game already integrated with the rules for the game you wanted, instead of having to download a parsing tool and manually do it yourself, youre out of luck. Unless you play 3.5 or PF

The only thing this program is good for is if you are willing to sink tons of time precreating everything you want through a frustrating and non user friendly UI.

I would only reccommend this game if you were really into preparing and teaching a clunky program to your players to do something that could probably be done more easily over skype.
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13 of 20 people (65%) found this review helpful
1 person found this review funny
0.2 hrs on record
Posted: December 2, 2014
I bought this a while ago, mostly to manage my obsession with making characters, but also to help with making my campaigns. It may be more of a hub than an actual creation program, but it can connect players and DMs on easier and more honest terms, and any custom content is easy to port in. The only issue I've had is adding maps, and that is just resolution differences with a map generator. It's not perfect, but it was worth what i paid for it.
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8 of 11 people (73%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: April 11
I'm an Ultimate license holder and I've run a couple of adventures using D&D 3.5 and PF with a group of 4 players talking with Skype for over 2 years, long before this product was available on Steam. I absolutely love working with Fantasy Grounds. Having looked at other competing products, nothing came close to packaging everything for the particular ruleset I was using all in one PLUS still allowed me full free form editing when needed. Being able to add in library modules of rules, including spells and equipment, that you can simply drag onto your character sheet and have it automatically populate the stats is so convenient! A player doesn't have to remember how things work or worry about making sure the right saves / resists are applied, etc. It's all automatic!

There have been continual improvements to the product since I began using it which greater and greater features added each time. Full table support for designing random search and loot tables or anything else you want to roll randomly is such a help. One of the best things is the combat tracker which can link to your "map" image that you are using for moving tokens around. It keeps track of current initiative order, heath and conditions affecting each entity, quick look at weapons being used or saving throw values, and can be used for quick targetting for players wanting to drag attack dice directly onto the monster entry. You can show/hide entries on the combat tracker which when linked to their token on the "map" image lets the DM setup surprise encounters that players can't see until you spring it.

There are so many things that make using Fantasy Grounds the closest thing to being around the physical table in my mind that it makes gaming feel like "the old days" again. With the official D&D license from WotC, it has allowed Smiteworks to enhance their product by releasing official 5E products for use directly within Fantasy Grounds. While none of these are needed to play a 5E game, you are always free to add data in by hand from your hard cover books, it does help streamline game play by saving you the time of entry letting you just drag and drop and the products are very well done.

Thank you Smiteworks for letting me recapture the passion for fantasy gaming that I grew up with!
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6 of 8 people (75%) found this review helpful
1 person found this review funny
316.1 hrs on record
Posted: April 19
I have had this for about a month now, it is a bit of a learning curve but otherwise easy to pickup and a great tool for DMs. Those of you who just want to play go to the Fantasy Grounds forums before buying and get into a game with an Ultimate DM and you can play using the free trial version. Full License is really only need for those who want to Make their own Games and play with anyone not a free trial member. The only difference from Ultimate is Ultimate can host a game for Free trial people. Keep in mind you have to schedule games on a forum somewhere to actually play this.There are a couple really active and it is really easy to join a game so do not let that discourage you.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
50.0 hrs on record
Posted: April 9
Perfect, for those who play pnp rpgs... is the best way to play online
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16 of 28 people (57%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: April 23
I would think that compatibility with Steam would be a key requirement to be on Steam, but that doesn't appear to be the case. Currently the only way to use the product is to disable Steam features/overlay before launching.

Beyond that, it leverages a poorly explained key validation process and references an account registration (which actually refers to the forums on the developer's website, not any sort of user account accessibility from the overall developer's website/store). You can get it working by just pasting the Steam key in all the fields, there's not a lot of feedback/validation in the UI.

When you get to patching, you'll see that the product will patch a number of things, then just error out. It works anyway, just try not to think about it too much.

If you do make it into the product, stop and go read all the documentation on the developer's website, because there's slim chance you'll figure out how to use the product intuitively. It's about as far from friendly UX as I've seen lately.

Luckily, since this was sold via Steam, there's no refunds.

This product may be very good at actually enabling play, but I'm not sure I'll ever get that far.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
210.4 hrs on record
Posted: March 26
Amazing Virtual Table top.

Been using FG for years, great game - support from the devs for any problem, very easy to code modules/adventure paths into the game so the setup doesn't take hours on end.
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3 of 4 people (75%) found this review helpful
0.6 hrs on record
Posted: April 24
I am a long time DM and after purchasing the full license I was extremely pleased with the ease of use and functionality of this piece of software. It is such a massive time saver in terms of the interfacing with the rulebooks with drag and drop features. However, be aware you must purchase the ultimate edition to play with people using the demo version. If I had the money it would be a no-brainer as my choice of DMing software.
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2 of 3 people (67%) found this review helpful
11.9 hrs on record
Posted: May 6
Fully modulated, simple interface, integrated rulebooks, animated dice. Never going back to Roll20.
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1 of 2 people (50%) found this review helpful
0.7 hrs on record
Posted: May 14
I cant figure this out at all. Can I get a refund. I expected an RPG and I feel cheated.
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986 of 1,440 people (68%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: May 10, 2014
oh boy!!! a $40 2 MB program that does nothing that any free program like it does not, which also strangles your ability to homebrew unless you have extensive knowledge of XML files, and otherwise forces you to do every ounce of the legwork when it could easily do it itself if only the developers put a trivial amount of extra effort into it?! WOW WHAT A STEAL! HHKKKKKhhhkkkjfjgggg :fmad: $$$$$$ remember to buy our special ruleset DLC, unless you want to invest significantly more time and effort than it would take to just homebrew something with actual pen and paper! boy do we love your nerd money!!! $$$$$$

EDIT: since some people have, justifiably, called this a nerd rage review, allow me to expand, particularly upon 'well what ELSE does this and that?' and the greivances i have (this comes from my response to Smiteworks in the comments to this review). Roll20 does all of the things FG does, and does not come with a forty dollar pricetag. Roll20 does not ask for a pile of cash because Roll20 did not acquire meaningless licenses to things that players could have and would have created and distributed for absolutely free, and Roll20 did not slap a massive pricetag on it based on that. what if i don't want to just change spells and monsters? what if i want to have the All Flesh Must Be Eaten's Unisystem rules in place? i will have to MAKE it myself using the world's least user friendly formats- XML, LUA, as Smiteworks has stated- or wait for someone ELSE to do it- or for Smiteworks to release it as a fifteen dollar DLC. Roll20 instead hands all the tools and most importantly FLEXIBILITY i need to customize my campaign's rules right off the bat- i could have a standard 3.5 high fantasy game or AFMBE campaign on my own terms at my own whims. forgive me if this comes off as a cashgrab to me and i can't give it a serious review.
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52 of 62 people (84%) found this review helpful
172.5 hrs on record
Posted: October 4, 2014
This is a really good program. We've been using FG for over three years now to run Paizo's Kingmaker Campaign Path. Several of us are in China with the rest of our players in North America, and combined with Hamachi (to get around the Great Firewall) and Skype (for the live talking part), it's as close to a face to face game as people who live on opposite sides of the planet can get.

Fantasy Grounds isn't always the easiest program to use, admittedly, but once you get over the learning curve it's an amazingly robust program. As the GM, the ability to create (or in my case, input from the Campaign Book) the stories and fill them with handy links to maps, npcs, encounters, treasures, and everything else imaginable is incredible. Even if I was running a face to face game I'd use FG just to organize my notes. No more need to have reams of paper around or to flip through books. Just click a link and the thing you need is right there, right away. It also allows you to keep track of xp earned, separated into story rewards and combat rewards. You can see what the players have received with just a quick glance.

Insofar as Pathfinder is involved, it has loads of free modules to increase this functionality, with everything from a complete list of spells to abilities, magic items, and the entire collected bestiary (including monsters and NPC's from the adventure paths!), all one click away. This means I'm free to use my planning time to improve on my campaign instead of flip through stuff looking for informaton.

Not only is this a great virtual tabletop, it's a splendid GM tool. My campaign would be worse if I didn't have all the organizational tools FG provides.

There might be other free programs out there, but nothing I've seen has the depth and robustness of FG. Along with tremendous dev support, I can't recommend FG high enough.

TL, DR; Great program, something of a learning curve. Great for GM's, which is great for players.
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366 of 571 people (64%) found this review helpful
1 person found this review funny
6.5 hrs on record
Posted: May 12, 2014
The UI is terrible and unintuative.
I wasn't able to drag and drop spells and abilities like advertised, just couldn't figure it out.
I wish I could get my 30$ back, This is not a polished GUI for RPGs.

EDIT: I gave the product another chance, but I really can't get it to do anything. I can't figure out how to create an advanture. Comparing this program GUI to modern software is like comparing windows 3.11 with windows 7/8.
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40 of 48 people (83%) found this review helpful
1 person found this review funny
98.1 hrs on record
Posted: October 26, 2014
To DM this you have to learn some things but once you learn it. You can make games so very easily. 5th Edition D and D is very easily done up here. Absolutely one of the best programs I have ever seen for playing pen and paper roleplaying games over the internet. The demo version is fine if your DM has the Ultimate version of the software, which many I know do (myself included). The price-tag is a bit steep, and the learning curve does exist, but once you get rolling it becomes a train of fun with no end.

Think about it this way: A new video game comes out, you nab it for 60USD or whatever. You can pay for FG and any suppliments you require, and have unlimited fun, barred only by your own imagination.
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121 of 185 people (65%) found this review helpful
252.5 hrs on record
Posted: May 19, 2014
I own the full version of FG since shortly before the Steam Launch. I think it is very important to realize that Fantasy Grounds by itself is not a full game - it is a tool and might be better fitting for the Software Section of Steam rather than the Games section.

There is a high learning curve to the game for a Game Master. It takes a few hours to get used to the rules sets, the various tools provided and all the little things you need to consider. Once you do spend these hours to familiarize yourself you have a powerful tool to handle campaigns, battle maps and characters.

We started playing Savage Worlds in Fantasy Grounds and are having a blast. As an experienced pen & paper player, I have to say that gameplay is actually sped up by the tools provided, allowing us more time to actually roleplay and less time discussing rules, piece positioning or anything else.

If you are willing to tackle the initial learning curve and understand that FG is more a tool than it is a game, I can highly recommend it to you. If you are expecting a highly interactive video game however, you might want to direct your attention towards Divinity: Original Sin or something similiar.
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186 of 306 people (61%) found this review helpful
53.3 hrs on record
Posted: May 13, 2014
I've been playing tabletop RPGs online since 2006. I have gone through nearly every pay product and user creation that's hit the internet in that time. I would like to think that if there’s anyone that could compare the products available right now, it would be me. That being said, Fantasy Grounds is my client of choice. Let me give you a few reasons…

Rules Automation:
In other Virtual Tabletops (hereafter VTTs) when you roll the dice that’s the end of it. You have to go look up the AC of the target, check it vs. the roll, make sure if there is cover, or if the target is prone you add those in to see if you hit. There’s room for error and everyone is waiting on you to give them the result of the roll.

In Fantasy Grounds when you roll to hit, the program tells you immediately. You’re not waiting, there are no math errors, it’s immediate, it’s correct, and you’re on to the next turn. Faster rolls to hit, means more gaming, and more fun.

System Libraries:
Again, in other VTTs you’re face down in your books or PDFs looking for what Burning Hands does. Did they save? How much damage does it do? Does your character even have it.

In Fantasy Grounds you know your character has it because it’s right there in the game on your in-game character sheet. You know its range because the in-game library you dragged it from included that information. It also included how much damage it does, what the save DC is, and how many times your character can cast it. In fact, if you include what I said above about Rules Automation, you can just click on it and it casts it on the enemy, tells you if they saved and then you can roll damage with again, just a click. Easy, Fast, and Accurate to the rules you are playing.

Professional Developers
Some VTTs are community projects. Amateurs banding together to make a program. The energy is great when it's new and everyone has input and it feels great to be a part of it. But once things are done and it's out, someone needs to do the boring part and support it, answer nagging questions and be the guy that all the newbies turn to. This isn't nearly as fun as making the game, so some groups just don't do it, or turn it over to other users. It's also at this point that all those little bugs those users are telling you about need to be fixed. This is maintenance and its not fun either. People tend to let that go, and just run it with the problems and work around them. Worse yet, many VTTs are based on another platform they don't control, Java, or a web browser means some other software could be causing the problem with your game. Java, and The Browser makers don't care about your game problem, and the VTT makers will just say it's Java's fault... or it's your browsers fault, and shrug when you have a problem.

Fantasy Grounds is a professional team that stands by their product. They have an excellent bug testing procedure and plenty of people willing to run the betas before a patch comes out. The developers are given enough time to test thoroughly and they are good at debugging. Even the other pay to play VTTs have companies that just patch, patch, patch and end up with bug forums filled with customers with problems after every buggy patch. Fantasy Ground's patches are clean and professional. Also, Fantasy Grounds is stand-alone. Everything Fantasy Grounds needs to run is made and maintained by Smiteworks. There is no passing of the buck when you have a problem.

My Work is Mine:
When I make map in some VTTs it becomes theirs. I have to keep paying subscription fees to keep that map… I MADE. This is unacceptable. It is my work, I should always have that available. If I make my own adventure. I should always be able to run it for my friends. It’s my creation, you can’t keep it from me just because I didn’t want to pay my subscription, again… (and again, and again)

The art, story text, tokens, and everything else in Fantasy Grounds is YOURS. It’s your creation, it’s your Intellectual Property (I.P.) and every law in most lands respects that. Did you know if you create a story you automatically have it copyrighted? It’s yours it came from your imaginative brain. You own it. Fantasy Grounds respects that, other VTTs don’t and hold your creations ransom for more subscription payments. With Fantasy Grounds you’ll ALWAYS have access to your creations.

I Control My Wallet!:
You should decide when you want a new feature, you should decide when you want a new ruleset, or adventure, or art pack, YOU! There should be no subscription. You shouldn't have some company reaching into your wallet every month controlling your finances. You shouldn't have to tell your group that the game is on hold this month because you got a new credit card and there was a problem with moving your subscription over to the new card. Don’t you have enough subscriptions as it is? TV, Internet? Phone? MMOs? Now even single-player computer games are getting in on this? Enough is enough with the subscriptions!

With Fantasy Grounds whatever you buy, you can use in perpetuity. There will be no recurring fees to continue to use what you already paid for. Nobody will be reaching into your wallet deciding when you need to pay them money. That is entirely up to you. For example, if I had bought another web-based VTT that charges subscriptions back when I bought Fantasy Grounds in 2006, I would currently be $960 in the hole with them, and if I ever stopped paying them, all my work would be gone.

$40 (on sale now for $30) for a lifetime of gaming fun isn’t such a bad deal after all, is it? Free yourself from fees, pick Fantasy Grounds run the fastest, most professionally made game and say no to VTT companies digging around in your bank account every month.
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117 of 190 people (62%) found this review helpful
2.4 hrs on record
Posted: May 14, 2014
Fantasy Grounds is honestly too complex and unautomated like a computer program should be. The developers of this game placed a 40 dollar price tag on a game that's worth easily 15 dollars max. There is a website called Roll20 and it is pretty much Fantasy Grounds with much more customization, but here's the kicker, IT'S FREE! The DLC price is outrages, with a 40 dollar game i expect much more content rule set wise. Some of the DLC is nearly half the price of the game, i could find a PDF of a rule set online for free. Overall i do not suggest it.
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103 of 168 people (61%) found this review helpful
210.8 hrs on record
Posted: May 17, 2014
I've been using Fantasy Grounds to run games for five years now. During that time I've played with dozens of people from all over the world and even managed to reunite with my old group from the 90's. It does have a learning curve especially if you're the GM but over the years a large amount of tutorial videos and manuals have been released by the community so you will become a pro in no time.

This software never ceases to amaze me! You get everything you need that you would use in real life except voice chat and SFX of soda bottles opening and snack bags crumpling. And that without the need to toggle back and forth between windows. Some rulesets will offer the books in the library. You get free beautiful tokens/miniatures too! As for maps, you can use any jpeg/png image you want, character sheet are automated so no need to create custom macros (even though the option is there for you to create macros and conveniently drop them in your hotkey bars). Prep time for the GM is cut down by using reference modules, just drag and drop what you need on the map and combat tracker! You can organize your campaign however way you want.

Everybody on the official forum is very helpful and if you have a problem someone will rise up to help you fix it. People are creating free custom content every week, they work hard at it because they are passionate and we are so grateful for their work.

Whether you're new to the hobby or an old timer like me looking to rekindle your passion for the hobby you will find what you need with this software. What's $40/$150 for a game you will play for years and pour countless hours into? Some of you probably spend $60-$80 on a game you'll play for less than 60 hours.
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