Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!
Recent Reviews:
Very Positive (59) - 96% of the 59 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (1,717) - 95% of the 1,717 user reviews for this game are positive.
Release Date:
Jul 21, 2016

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Recent updates View all (203)

October 20

10/21 Testing Branch (Windows)

Finally starting to put up the new text events. These are mostly the common events. A few more common events are coming, along with some rares and misc ones such as a couple walking events.

I'm going to try to get these and maybe some quick new Halloween things out ASAP for the EYEBALL update. Then I'm likely doing another bit of content a couple weeks after Halloween. This means EYEBALL will be two updates spaced out, adding to the quick mini-update from a month ago.

Also, Android version is out on the 26th!


- 8 new events, 7 common and 1 rare. Includes futuristic toilet event.

- Secret "I ruined my ending" ending (and secret cheevo) should now be atainable again.
- Trash can lids no longer indestructible
- Various fixes, such as custom game modes no longer destroying the pause screen.
- Lots of behind the scenes stuff for Android support and other future port work.
- More work on new city generator, though this will most likely be moved to the next update.
- Work on currently hidden upcoming features like golden skulls you can touch for a Zombo Point
11 comments Read more

September 24

9/24 DUODENUM Update (Windows)

I wanted to get out some fixes and other additions to the live branch, and also test out some font size changes to a wider audience.

If there are any big problems with this, or the new font, post your feedback here. I'm able to revert it back if necessary.

If there's no major problems, we will also do Mac and Linux versions.


System Changes

- Trying out a new, smaller font size.

- AI tweak to let the AI not drop certain items. This applies to most of the items the AI will not use. The result is that you can now have the AI carry grenades for you and they shouldn't dump them to the floor for a femur.
- Dogs and other animals will no longer dump their items for another item, unless they drop the item by trying to attack something.

- Game now may open URLs
- Twitter Chicken added to Unlock Town
- Twitter Chicken can give you over the maximum of ZP
- Warning built into Twitter Chicken to spend excess ZP over maximum
- Zombo Points Full indicator can now show up if you go over the maximum ZP

New Upgrades

- Series of upgrades to make rare locations and events more frequent.
- Series of upgrades to make rare traders less rare. In addition, they're now a little more common even without the upgrades.
- Unomey gets some more phrases due to new upgrades.


- The CYOA text heal now acts just like the blurb heal

- Events that gave you a choice of 3 characters will now give you a choice of all characters in your party, if your group is full.
- Almost all recruit "who do you ditch" when group is full events have been changed to give you a choice of 4 people, rather than 3 or ditch no one.

- Rare Trader camp generation tweaked. You now get up to 2 rolls in a game to find one, but the chance of failure has risen from 40% to 60%.
- City Seeker buffed. Now gives a 50% chance to find something rare in a city, and also removes the chance of failure of a rare trading camp to generate.

- Gourmand now also gives you +1 max health.

- Unomey shows up earlier. You only have to get one unlock or two upgrades now, down from 2 unlocks only.
- Unomey's ZP gain upgrade series is cheaper, and shows up earlier.

- That early dirt road zombie siege got a 10% reduction in difficulty.

- Solo dogs can now recruit the Pet Store dogs for free.

- Giga Guy is now more expensive, 20 food instead of 10.
- Anime Girl explosion no longer hurts teammates.

- Hay bale is now very flammable.

- Demon event drops weapons to trunk before transformation, so no more losing weapons
- Trash cans more rare at rest stops
- Trash cans have a 20% chance to show up in many kitchen types
- Trash can tweaks

- Tweaks to give ESCAPE more functionality in menus
- You can now hit ESCAPE twice to cancel exiting the game


- Woof no longer gets that bugged out book item on "death"
- Woof dying no longer clears the special character off your controlled player character.

- If someone's turned into a dog, they'll drop their weapon inventory to the trunk if in the car, to the floor if they're in a location.
- If someone's turned into a dog and they have no drop weapons in the B and C slots, these weapons will be deleted.

- Game now supports more than 127 special characters

- Traders that don't give a positive Cool it!!! result will no longer show the flashing !!!

- Phoenix explosion will no longer damage teammates.

- Possible fix for weird gas detour values, where you'd lose all your gas but it would show you gaining gas.
- Fixed a bug where it would mention your car if you got a superdog right after you lost your car.

- Finally fixed the ending epilogues always using male pronouns.

- Tweaks to give ESCAPE more functionality in menus
- Some secret stuff that doesn't affect PC version much, but is important for porting work
73 comments Read more

About This Game

Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.

Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.

Death Features:
  • Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
  • Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
  • Find special and rare events, weapons, and characters with strange abilities.
  • Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
  • Teach a dog how to drive a car.
  • Throw chairs. Get your characters strong enough to throw large sofas.
  • Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
  • Tell people to "Cool it."
  • 2 player local same screen co-op where you control up to 4 characters!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7, XP, Vista, 8, and newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space
    • OS: OS X 10.8.5 or newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 120 MB available space
    • OS: Ubuntu 12.04 LTS or newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space
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