Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!
Recent Reviews:
Very Positive (75) - 96% of the 75 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,666) - 94% of the 1,666 user reviews for this game are positive.
Release Date:
Jul 21, 2016
Developer:
Publisher:

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Recent updates View all (200)

August 29

8/29/17 Testing Branch (WINDOWS)

Starting up testing for the upcoming EYEBALL update, which will hit sometime in October or November. We're loading up the early builds with things that will need a lot of testing. Post to the comments if you run into anything strange.

To encourage testing, the Zombo Points giver is in. Also, there will likely be a testing branch save wipe in the next big testing branch, likely in a week or two.

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

CHANGES

Big Changes

- Trying out a new, smaller font size.

- Trying out a new city generator. An option to test this currently replaces the start of game hint.

- AI tweak to let the AI not drop certain items. This applies to most of the items the AI will not use. The result is that you can now have the AI carry grenades for you and they shouldn't dump them to the floor for a femur.
- Dogs and other animals will no longer dump their items for another item, unless they drop the item by trying to attack something.


New Upgrades

- Series of upgrades to make rare locations and events more frequent.
- Series of upgrades to make rare traders less rare. In addition, they're now a little more common even without the upgrades.
- Unomey gets some more phrases due to new upgrades.


Tweaks

- The CYOA text heal now acts just like the blurb heal

- Events that gave you a choice of 3 characters will now give you a choice of all characters in your party, if your group is full.
- Almost all recruit "who do you ditch" when group is full events have been changed to give you a choice of 4 people, rather than 3 or ditch no one.

- Rare Trader camp generation tweaked. You now get up to 2 rolls in a game to find one, but the chance of failure has risen from 40% to 60%.
- City Seeker buffed. Now gives a 50% chance to find something rare in a city, and also removes the chance of failure of a rare trading camp to generate.

- Gourmand now also gives you +1 max health.

- Unomey shows up earlier. You only have to get one unlock or two upgrades now, down from 2 unlocks only.
- Unomey's ZP gain upgrade series is cheaper, and shows up earlier.

- That early dirt road zombie siege got a 10% reduction in difficulty.

- Solo dogs can now recruit the Pet Store dogs for free.

- Giga Guy is now more expensive, 20 food instead of 10.
- Anime Girl explosion no longer hurts teammates.

- Hay bale is now very flammable.


Fixes

- Woof no longer gets that bugged out book item on "death"
- Woof dying no longer clears the special character off your controlled player character.

- If someone's turned into a dog, they'll drop their weapon inventory to the trunk if in the car, to the floor if they're in a location.
- If someone's turned into a dog and they have no drop weapons in the B and C slots, these weapons will be deleted.

- Game now supports more than 127 special characters

- Traders that don't give a positive Cool it!!! result will no longer show the flashing !!!

- Phoenix explosion will no longer damage teammates.

- Possible fix for weird gas detour values, where you'd lose all your gas but it would show you gaining gas.
- Fixed a bug where it would mention your car if you got a superdog right after you lost your car.

- Finally fixed the ending epilogues always using male pronouns.
51 comments Read more

August 18

Upcoming EYEBALL Update: Early Plans

We've already started up the next update. The next one will be named EYEBALL, and should be launched somewhere in October or November. I am planning on getting testing branches going again at the end of this month.



This update will focus more on content. Characters, weapons, some locations, and new CYOA events. Especially more road CYOA events, which I wasn't able to get to in the DUODENUM Update. I think Death Road could really use a pile of new road events, for more variety there.

I will also be including some things that just barely missed the last update, like the pictured turtle man. You will be able to find him in a secret sewer, as part of a rare city location. There are also at least a couple more Rare Trader Camps on the way, which will also let me make those a little more common than they are now.

Madgarden is also going to start work on looking at the BIG FEATURES we have on our list. More details below.

The Next Year of Death Road

We're going to continue doing content and feature updates for Death Road to Canada. There are still some big features we want to do. Some of the remaining ones are ones we tried to do in the past, but ran into problems for.

A big feature we've been wanting to do since launch is co-op improvements. We've put a bunch of time into this in at least two separate updates in the past, but ran into problems. Most of the issues involve getting splitscreen support in, which I think would make co-op much more interesting as a whole. That's why we haven't done things like 4-player support yet, as I think splitscreen would help a lot.

Also on our planning board are things like trying online support, localization, expanded mod support. We're going to try all of these. I'm not sure which will be successful, as they're all difficult features.

Attempting any of these features will take a lot of time, so updates coming up will likely have more of a focus on content and less on new small features. That way we can work on prototypes of the big features.

As I've been saying for quite awhile now, Online Co-Op is likely the biggest feature of all in that short list above. This will likely require a followup game of some sort. Then we could attempt to back-port it to Death Road. There's a lot of points where this plan could fail, but we'll try it.

You can see our task board of update ideas here: http://steamcommunity.com/games/deathroad/announcements/detail/1439316974569800468
All of our other Anniversary announcements can be found in this post: http://steamcommunity.com/games/deathroad/announcements/detail/1425804364184359221


This ends our first Death Road Anniversary month! Here's hoping that we have another strong year, all the way to the second anniversary of Death Road!

I'd also like to thank everyone for their support. We don't get much press coverage. Outside of some exceptions, Death Road really doesn't get covered at all. I'd say most of our success has been due to streamers and word of mouth, fans recommending the game to their friends.

The results have been pretty amazing for us, so we can't complain too much.

If you like what we're doing with the game and updates, keep getting the word out to others!

You can also follow me on Twitter of Facebook for frequent news:
http://www.twitter.com/rocketcatgames/
http://www.facebook.com/rocketcatgames/

You can also follow Madgarden on Twitter:
http://www.twitter.com/madgarden/
57 comments Read more

About This Game

Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.

Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.

Death Features:
  • Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
  • Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
  • Find special and rare events, weapons, and characters with strange abilities.
  • Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
  • Teach a dog how to drive a car.
  • Throw chairs. Get your characters strong enough to throw large sofas.
  • Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
  • Tell people to "Cool it."
  • 2 player local same screen co-op where you control up to 4 characters!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, XP, Vista, 8, and newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space
    Minimum:
    • OS: OS X 10.8.5 or newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 120 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space
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