Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!
User reviews:
Very Positive (125 reviews) - 93% of the 125 user reviews in the last 30 days are positive.
Very Positive (1,601 reviews) - 94% of the 1,601 user reviews for this game are positive.
Release Date: Jul 21, 2016

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Recent updates View all (199)

August 18

Upcoming EYEBALL Update: Early Plans

We've already started up the next update. The next one will be named EYEBALL, and should be launched somewhere in October or November. I am planning on getting testing branches going again at the end of this month.

This update will focus more on content. Characters, weapons, some locations, and new CYOA events. Especially more road CYOA events, which I wasn't able to get to in the DUODENUM Update. I think Death Road could really use a pile of new road events, for more variety there.

I will also be including some things that just barely missed the last update, like the pictured turtle man. You will be able to find him in a secret sewer, as part of a rare city location. There are also at least a couple more Rare Trader Camps on the way, which will also let me make those a little more common than they are now.

Madgarden is also going to start work on looking at the BIG FEATURES we have on our list. More details below.

The Next Year of Death Road

We're going to continue doing content and feature updates for Death Road to Canada. There are still some big features we want to do. Some of the remaining ones are ones we tried to do in the past, but ran into problems for.

A big feature we've been wanting to do since launch is co-op improvements. We've put a bunch of time into this in at least two separate updates in the past, but ran into problems. Most of the issues involve getting splitscreen support in, which I think would make co-op much more interesting as a whole. That's why we haven't done things like 4-player support yet, as I think splitscreen would help a lot.

Also on our planning board are things like trying online support, localization, expanded mod support. We're going to try all of these. I'm not sure which will be successful, as they're all difficult features.

Attempting any of these features will take a lot of time, so updates coming up will likely have more of a focus on content and less on new small features. That way we can work on prototypes of the big features.

As I've been saying for quite awhile now, Online Co-Op is likely the biggest feature of all in that short list above. This will likely require a followup game of some sort. Then we could attempt to back-port it to Death Road. There's a lot of points where this plan could fail, but we'll try it.

You can see our task board of update ideas here:
All of our other Anniversary announcements can be found in this post:

This ends our first Death Road Anniversary month! Here's hoping that we have another strong year, all the way to the second anniversary of Death Road!

I'd also like to thank everyone for their support. We don't get much press coverage. Outside of some exceptions, Death Road really doesn't get covered at all. I'd say most of our success has been due to streamers and word of mouth, fans recommending the game to their friends.

The results have been pretty amazing for us, so we can't complain too much.

If you like what we're doing with the game and updates, keep getting the word out to others!

You can also follow me on Twitter of Facebook for frequent news:

You can also follow Madgarden on Twitter:
40 comments Read more

August 11

Death Road Update Plans MEGABOARD and FAQ

As part of our Anniversary celebration, we're making our To-Do list for updates visible to the public. Check out our plans on this Trello board:

The link above leads to a note on some caveats. Quick summary: NO PROMISES! Things can and probably will change at any moment for future plans, especially once you get down to fine details and/or tricky changes with a chance of failure.

Read the above if you skimmed it. I feel like I should try to make that super clear, as there's some risks to having our future plans be this transparent.


I've also posted a Frequently Asked Questions topic to the Steam discussions board. Check it out here:


There's one more week of our Anniversary Update's month-long weekly events. See all the details of what we've been doing at this post:
56 comments Read more

About This Game

Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.

Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.

Death Features:
  • Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
  • Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
  • Find special and rare events, weapons, and characters with strange abilities.
  • Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
  • Teach a dog how to drive a car.
  • Throw chairs. Get your characters strong enough to throw large sofas.
  • Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
  • Tell people to "Cool it."
  • 2 player local same screen co-op where you control up to 4 characters!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7, XP, Vista, 8, and newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space
    • OS: OS X 10.8.5 or newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 120 MB available space
    • OS: Ubuntu 12.04 LTS or newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space
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Very Positive (125 reviews)
Very Positive (1,601 reviews)
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