Build a colony of ruthless capitalist Dwarves in a strange fantasy land.
All Reviews:
Mixed (36) - 61% of the 36 user reviews for this game are positive.
Release Date:
Sep 25, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our team is made up of a handful of hobbyists and contractors. We have been developing DwarfCorp since late 2012, so it isn't early in the development process, per se; but its only recently (late 2017) that the game has been polished enough to show on Steam. We ran a successful Kickstarter in 2013, and used the funds to get the game to this state.

DwarfCorp is now in Beta mode. We're constantly updating and improving the game. Funds from Early Access and your feedback will all go toward improving the game until its finished.”

Approximately how long will this game be in Early Access?

“We plan to exit Early Access in Q4 2018.”

How is the full version planned to differ from the Early Access version?

“The core features of DwarfCorp are all pretty much complete (if a little buggy). By the end of Early Access we plan on squashing as many bugs as we can, improving performance, and adding new content. In particular, we plan on increasing the number of things dwarves can build, creatures they can interact with, and scripted events for the player to enjoy.”

What is the current state of the Early Access version?

“The core features are in place. The game is mostly playable and is pretty fun in its current state. We're still working on improving performance, fixing bugs, and making it more enjoyable.

What is done right now:
* Mining both above and underground.
* Directly controlling dwarves.
* Gathering/chopping trees, stockpiles and treasuries.
* Graveyards, graves and corpses
* Building rooms/items/structures
* Crafting
* Farming / Animal Husbandry
* Trade/War with natives
* Magical research
* Overworld generation / sandbox
* Dwarf leveling, happiness, hiring/firing dwarves
* Dwarf classes: Miner, Craftsdwarf, Wizard, Axedwarf, Musketdwarf
* Biomes: Forest, Desert, Tundra, Jungle, Grassland, Waste, Caves
* Several land animals and birds.
* Natives: Elves, Goblins, Molemen and the Undead

What needs some more work:
* More kinds of crafts and items (there are only about 6 things to craft)
* More kinds of dwarf interactions and skills
* More scripted events and quests (right now there is only one)
* Better fleshing out of natives and war
* More variation of dwarf appearence and behavior”

Will the game be priced differently during and after Early Access?

“Price will not change as we exit Early Access. We may hold sales or promotional events in the future, and may provide paid content long after Early Access is over.”

How are you planning on involving the Community in your development process?

“DwarfCorp is open source, so we not only accept comments and feedback from the community, but also source code. One of the most important parts of Early Access will be increasing the size of our user base to do more thorough testing of the game's mechanics to balance them and make them more fun.”
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Recent updates View all (13)

October 10

Quick patch to 10.17.08

We just uploaded a quick patch to 10.17.08 which fixes a save/load bug caused by resource sprites not getting loaded correctly.
5 comments Read more

October 8

Version 17.10.08

We just uploaded a new version which has several major bugfixes and improvements. Here's a list:

  • Fix crash when Motherland tries to trade with player that has no balloon port.
  • Fix crash in FNA build on startup when saved games directory not created yet.
  • Fix crash caused by dwarf trying to put resources in stockpile not built yet.
  • Fix crash caused by dead tree being in task queue for chopping.
  • Fix crash caused by log file being in use by another application.
  • Fix crash caused by traders spawning outside world bounds.
  • Fix crash caused by unknown resource being used for crafting.
  • When audio device is busy/unavailable turn off audio rather than crashing on startup.
  • Fix crash in advanced world generator settings.
  • Fix crash caused by building next to the edge of the world.

  • Fix selection buffer issue that was limiting the total number of entities in the world to 256. Now the total number of entities can be over 2 billion. This was causing newly hired dwarves and some resources to be unselectable.
  • Fix issue caused by animals being wrangled toward animal pen that hasn't been built yet. If there are no built animal pens, the wrangle tool now refuses to activate.
  • Fix issue with cave creatures/plants drawing before the cave has been explored.
  • Craft item selection properly closes when crafting tool closed.
  • Craft item selection list is sorted.
  • Plant seedlings now properly get saved. Before, they would grow into adults when the game got reloaded.
  • Fix dwarves getting stuck in ceilings while trying to sit on underground chairs.
  • You can now access advanced world generation settings even while the world is getting generated.
  • Spell research state is now saved.
  • Progress building rooms is now saved.
  • Vsync can now be turned off.
  • Tutorial box no longer overlaps the dismiss button, making it difficult to click.
  • Fix issue causing trade envoys to go to the first player stockpile before going to the balloon port.
  • While building magic research stations, they no longer produce mana batteries until the magic research station has been built.

  • Drawing of simple sprites/resources much faster now.
  • Stockpiles drop items in piles of up to 64 resources rather than one at a time.
  • Improve dwarf room building AI.
  • Water heights smoother.
  • Increased 3D sound falloff rate.
  • Disallow building objects such that they are intersecting any object blueprint.
  • New plant sprites. New plant sprout sprites.
15 comments Read more
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About This Game

DwarfCorp is a precedurally generated, open source fantasy real-time strategy game in which you lead a colony of ruthless capitalist Dwarves to discover new lands, and exploit them for profit!

Dig deep into the earth to discover rare gems and ores, and send them back to the motherland in a balloon or ship. Defend your colony with walls, traps, and mercenaries. Promote your employees for their good work, or give them a slap if they get sloppy. Meet Elves, Goblins, Mole Men, Demons and more! Design your company logo and color scheme, and watch your company grow.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: i5
    • Memory: 2 GB RAM
    • Graphics: Direct X 9 Compatible Video Card
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Sound Card: Not Required
    • OS: Windows 10
    • Processor: i7
    • Memory: 4 GB RAM
    • Graphics: Dedicated GTX 860 or higher
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • OS: OSX
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Graphics: Direct X 9 Compatible Video Card
    • Storage: 200 MB available space
    • Processor: Intel i7
    • Memory: 1 GB RAM
    • Graphics: Dedicated Graphics Card
    • Storage: 1 GB available space
    • OS: Any Linux 32 or 64 Bit
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Storage: 200 MB available space
    • Processor: Intel i7
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
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