Build a colony of ruthless capitalist Dwarves in a strange fantasy land.
All Reviews:
Mixed (72) - 65% of the 72 user reviews for this game are positive.
Release Date:
Sep 25, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our team is made up of a handful of hobbyists and contractors. We have been developing DwarfCorp since late 2012, so it isn't early in the development process, per se; but its only recently (late 2017) that the game has been polished enough to show on Steam. We ran a successful Kickstarter in 2013, and used the funds to get the game to this state.

DwarfCorp is now in Beta mode. We're constantly updating and improving the game. Funds from Early Access and your feedback will all go toward improving the game until its finished.”

Approximately how long will this game be in Early Access?

“We plan to exit Early Access in Q4 2018.”

How is the full version planned to differ from the Early Access version?

“The core features of DwarfCorp are all pretty much complete (if a little buggy). By the end of Early Access we plan on squashing as many bugs as we can, improving performance, and adding new content. In particular, we plan on increasing the number of things dwarves can build, creatures they can interact with, and scripted events for the player to enjoy.”

What is the current state of the Early Access version?

“The core features are in place. The game is mostly playable and is pretty fun in its current state. We're still working on improving performance, fixing bugs, and making it more enjoyable.

What is done right now:
* Mining both above and underground.
* Directly controlling dwarves.
* Gathering/chopping trees, stockpiles and treasuries.
* Graveyards, graves and corpses
* Building rooms/items/structures
* Crafting
* Farming / Animal Husbandry
* Trade/War with natives
* Magical research
* Overworld generation / sandbox
* Dwarf leveling, happiness, hiring/firing dwarves
* Dwarf classes: Miner, Craftsdwarf, Wizard, Axedwarf, Musketdwarf
* Biomes: Forest, Desert, Tundra, Jungle, Grassland, Waste, Caves
* Several land animals and birds.
* Natives: Elves, Goblins, Molemen and the Undead

What needs some more work:
* More kinds of crafts and items (there are only about 6 things to craft)
* More kinds of dwarf interactions and skills
* More scripted events and quests (right now there is only one)
* Better fleshing out of natives and war
* More variation of dwarf appearence and behavior”

Will the game be priced differently during and after Early Access?

“Price will not change as we exit Early Access. We may hold sales or promotional events in the future, and may provide paid content long after Early Access is over.”

How are you planning on involving the Community in your development process?

“DwarfCorp is open source, so we not only accept comments and feedback from the community, but also source code. One of the most important parts of Early Access will be increasing the size of our user base to do more thorough testing of the game's mechanics to balance them and make them more fun.”
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Recent updates View all (29)

March 18

New build 18.03.18

We’ve just pushed a new build to Steam and, 18.03.18. This build has bug fixes, some design changes and is the first build to include minecarts. As usual, this build breaks compatibility with older save files.
New Save Screen
We redesigned the save screen so that it’s easier to use. We also now allow multiple saves per world.

You can now build rails using the build rail tool. It’s a little rough around the edges at the moment (particularly when it comes to slopes). To build a rail, first construct rail resources (4 iron = 1 rail) using an anvil. Then you can drag out rails or place individual pieces. Dwarves ride minecarts on rails to increase their speed. (note: dwarf slown down in gif to show sweet drifting skills)

Task List GUI
You can now view a list of tasks that all dwarfs are working on, and cancel them. This is a barebones implementation at the moment that is still being developed.

  • Add cross platform crash window for Linux and Mac users. Game will now report why it crashed on those platforms instead of dying silently.
  • Added rail tool and rail objects + minecart riding.
  • Allow users to save multiple times per world.
  • Add setting for max number of saves to keep around.
  • Improved save screen.
  • Do not draw voxel selector while using build tools.
  • Fix crash while building weight racks.
  • Fix crash caused by spawning in corner of world.
  • Add Kobold (but can’t be spawned outside of God tool yet)
  • Add backend modding support for custom GUI textures.
  • Fix creatures jumping up into the air randomly during combat.
  • Fix creature animations not resetting correctly during combat.
  • Creatures now flash red instead of disappearing while injured(was having weird interaction with mouse selection code).
  • Fix arrows and other projectiles not rendering correctly.
  • Fix serialization edge case crash while build tool is active during autosave.
  • Fix dwarf gotos.
  • Fix forge animation (wasn’t running)
  • Clean up some task assignment code (shouldn’t cause any visible changes. May cause a bug or two).
  • Add new experimental task list GUI.
  • Add shortened labels to most build objects in the GUI.
  • Fix rare crashes caused by graphics device getting changed/disposed during operation.
  • Fix rare crash caused by clicking on a notification about a trade party that has all died.
Stuff We’re Currently Working On
We just hired a professional QA tester to find and report more bugs for us, yay! We’re continuing to collect bugs and fix them as soon as we can.

On the art front, Joe, our new pixel artist has been pixeling away at Kobolds and Gremlins.

Kobolds are done art-wise, but we still have to get their AI written. Kobolds will occasionally come snooping by your colony in the dead of night to steal stuff.

Gremlins are still being animated. They will occasionally spawn near contraptions you’ve built and blow them up with TNT! They also have four arms.

On the programming side, now that minecarts/rails are nearly complete we intend to start working on Steamworks integration with our modding tools, plus a new event system that will make it simpler for us to add new scripted events (like the aformentioned Kobolds and Goblins showing up).
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February 27

Hotfix to 18.02.25 which fixes tree/crop harvesting.

We just pushed a small hotfix to Steam and which fixes a critical bug that caused all tree chopping/harvesting to fail. This was caused by a change which fixed a crash, but which inadvertently broke tree chopping. Sorry about that!
1 comments Read more
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About This Game

DwarfCorp is a precedurally generated, open source fantasy real-time strategy game in which you lead a colony of ruthless capitalist Dwarves to discover new lands, and exploit them for profit!

Dig deep into the earth to discover rare gems and ores, and send them back to the motherland in a balloon or ship. Defend your colony with walls, traps, and mercenaries. Promote your employees for their good work, or give them a slap if they get sloppy. Meet Elves, Goblins, Mole Men, Demons and more! Design your company logo and color scheme, and watch your company grow.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: i5
    • Memory: 2 GB RAM
    • Graphics: Direct X 9 Compatible Video Card
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Sound Card: Not Required
    • OS: Windows 10
    • Processor: i7
    • Memory: 4 GB RAM
    • Graphics: Dedicated GTX 860 or higher
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • OS: OSX
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Graphics: Direct X 9 Compatible Video Card
    • Storage: 200 MB available space
    • Processor: Intel i7
    • Memory: 1 GB RAM
    • Graphics: Dedicated Graphics Card
    • Storage: 1 GB available space
    • OS: Any Linux 32 or 64 Bit
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Storage: 200 MB available space
    • Processor: Intel i7
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
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