Build a colony of ruthless capitalist Dwarves in a strange fantasy land.
Recent Reviews:
Very Positive (10) - 80% of the 10 user reviews in the last 30 days are positive.
All Reviews:
Mixed (53) - 67% of the 53 user reviews for this game are positive.
Release Date:
Sep 25, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our team is made up of a handful of hobbyists and contractors. We have been developing DwarfCorp since late 2012, so it isn't early in the development process, per se; but its only recently (late 2017) that the game has been polished enough to show on Steam. We ran a successful Kickstarter in 2013, and used the funds to get the game to this state.

DwarfCorp is now in Beta mode. We're constantly updating and improving the game. Funds from Early Access and your feedback will all go toward improving the game until its finished.”

Approximately how long will this game be in Early Access?

“We plan to exit Early Access in Q4 2018.”

How is the full version planned to differ from the Early Access version?

“The core features of DwarfCorp are all pretty much complete (if a little buggy). By the end of Early Access we plan on squashing as many bugs as we can, improving performance, and adding new content. In particular, we plan on increasing the number of things dwarves can build, creatures they can interact with, and scripted events for the player to enjoy.”

What is the current state of the Early Access version?

“The core features are in place. The game is mostly playable and is pretty fun in its current state. We're still working on improving performance, fixing bugs, and making it more enjoyable.

What is done right now:
* Mining both above and underground.
* Directly controlling dwarves.
* Gathering/chopping trees, stockpiles and treasuries.
* Graveyards, graves and corpses
* Building rooms/items/structures
* Crafting
* Farming / Animal Husbandry
* Trade/War with natives
* Magical research
* Overworld generation / sandbox
* Dwarf leveling, happiness, hiring/firing dwarves
* Dwarf classes: Miner, Craftsdwarf, Wizard, Axedwarf, Musketdwarf
* Biomes: Forest, Desert, Tundra, Jungle, Grassland, Waste, Caves
* Several land animals and birds.
* Natives: Elves, Goblins, Molemen and the Undead

What needs some more work:
* More kinds of crafts and items (there are only about 6 things to craft)
* More kinds of dwarf interactions and skills
* More scripted events and quests (right now there is only one)
* Better fleshing out of natives and war
* More variation of dwarf appearence and behavior”

Will the game be priced differently during and after Early Access?

“Price will not change as we exit Early Access. We may hold sales or promotional events in the future, and may provide paid content long after Early Access is over.”

How are you planning on involving the Community in your development process?

“DwarfCorp is open source, so we not only accept comments and feedback from the community, but also source code. One of the most important parts of Early Access will be increasing the size of our user base to do more thorough testing of the game's mechanics to balance them and make them more fun.”
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Recent updates View all (18)

November 19

Version 17.11.19 and Turkeys


A turkey at twilight.

We just uploaded version 17.11.19 to Steam and itch.io. We just had a few basic bug fixes to make, but also added a new animal: the turkey.
Bugfixes
  • Fix saving/loading on Linux and Mac by reverting compressed overworld saves. (This had been inadvertently broken since 10/31)
  • Fix bugs related to dwarf wall and floor building caused by task pool.
  • Prevent native races from trading crafts using resources that do not have craft assets (this was sometimes causing crashes).
  • Fix infrequent edge-cases in item builder that were causing crashes.
  • Mouse no longer snaps to the center of the screen while rotating the camera.
  • No longer zoom toward mouse while camera rotation is active.
  • Prevent camera from getting stuck outside the world when player clicks on “trade envoy has arrived” notification.
  • Reassign some tasks that have been orphaned by dead dwarfs or other reasons.
  • Make game fail gracefully when textures aren’t available, showing a red error texture instead of simply crashing the game.
  • Mark items in inventories as being needed for building in inventory so dwarf doesn’t restock them when his backpack is full.
Misc. Changes
  • Increase dwarf backpack size from 32 to 64.
  • Spawn ice on the surface of the ocean/lakes in tundra biomes.
  • Add turkey and bird meat.
  • Somewhat better texture sampling in world generator preview.
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November 12

Version 17.11.12: task pool and new ambient sound system

We just uploaded version 17.11.12 to Steam and itch.io. This version features a major change to the mechanics of dwarf selection and task assignment. It also features a new dynamic ambient sound system, as well as several bugfixes and balance improvements.
Task Pool
After a lot of player feedback, we’ve decided to modify the way dwarf tasks are assigned. Previously, we had opted for an RTS-like model where the player first clicks on dwarves and then assigns specific dwarves to specific tasks. For example, if you wanted to build a bed, you’d first click on a crafter, then click “Build Bed”. That crafter would then go and build the bed. This is fairly intuitive to players of other strategy games, but when you start to have many dwarves and many things to build it can be overwhelming.

For that reason, we’ve switched over to a task-centric model. You no longer have to select dwarves to tell them what to do (though you can still select them to view info about them, or to order them to move around). Instead, you specify tasks directly and dwarves automatically carry them out. This means you lose a degree of control over which dwarves do what, but it should now be more streamlined and easier to assign large numbers of tasks.

This is a large change which has a big effect on the feel of the game. We haven’t quite tested every possible corner case, so some bugs are bound to crop up from this new system. Please bear with us as we polish it and make it work in all cases.
Craft Assistance
One consequence of the task pool system is that dwarves can now automatically assist each other when building objects and rooms. Crafters will go to the location of the room or object, and wait until their friends arrive with resources, then the crafters will build the object or room together — doubling their build speed.

Crafting is also now a remembered activity. Dwarves will go back to crafting an object and remember crafting progress + resources when interrupted or if the game was loaded from a save file.
New Ambient Sound System
About 50 MB of new ambient sounds were added to the game from our colleagues at the Berklee College of Music. These subtle background sounds will automatically switch depending on which biome you’re in. New storm sounds were also added.
Other Changes
  • Reduce crafting times for most objects.
  • Fix bug that caused ladders/doors not to work when loaded from a save file.
  • Ensure save files from 10/22 – 10/31 are loadable in both the “Load” and “continue” screens.
  • Rate limit water reflection drawing when the camera is not moving to increase performance.
  • Fix reflections of trees in water.
  • Allow dwarfs to build flags.
  • Indicate which direction object is facing while being built.
  • Do not play GUI noise when non-dwarf creature gets diseases.
  • Add a new camera control mode in the options screen which does not move the camera height with terrain.
  • Destroy unused resources sitting on the ground after more than 1 (real) hour.
  • Clarify/add some tutorial text.
  • When pressing CTRL + Q, the terrain will now slice to the last sliced terrain height rather than to the cursor.
  • Fix bug that caused dwarf economy money (displayed at bottom of screen) to get out of sync with treasury.
  • Fixed off-by-one error that caused there to be too few coins in the treasury.
  • Mousing over coins in treasury now reveals how much money is in each pile.
  • Dwarfs now prefer to restock items when they have 32 or more objects in their backpack.
  • Disable dwarf physics while they hit stuff so they don’t fall off mountains while building ladders.
  • Allow for more hotkeys on the bottom bar rather than just number keys.
  • Added “Clear backpack” button to employee info screen.
  • Fix depth rendering error for blocks/floors getting built.
  • Attempts to fix some non-reproducible crashes we caught in our bug reporting system.
What we’re working on now
One of our contractors has been developing a new decal system which he’s been using to make fancier looking grass. We plan to apply this system to stuff like snow, pools of blood, fallen leaves, and dwarf artwork.



The next big push will be on game balance. Especially after the game has been playing more than a few hours. We’re working on ecological sustainability (that is, how many critters and plants are in the world) to prevent certain species (cough, birds) to overpopulate, as well as preventing snow from piling up or all the trees in the world from dying too quickly.
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About This Game

DwarfCorp is a precedurally generated, open source fantasy real-time strategy game in which you lead a colony of ruthless capitalist Dwarves to discover new lands, and exploit them for profit!

Dig deep into the earth to discover rare gems and ores, and send them back to the motherland in a balloon or ship. Defend your colony with walls, traps, and mercenaries. Promote your employees for their good work, or give them a slap if they get sloppy. Meet Elves, Goblins, Mole Men, Demons and more! Design your company logo and color scheme, and watch your company grow.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: i5
    • Memory: 2 GB RAM
    • Graphics: Direct X 9 Compatible Video Card
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Sound Card: Not Required
    Recommended:
    • OS: Windows 10
    • Processor: i7
    • Memory: 4 GB RAM
    • Graphics: Dedicated GTX 860 or higher
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Graphics: Direct X 9 Compatible Video Card
    • Storage: 200 MB available space
    Recommended:
    • Processor: Intel i7
    • Memory: 1 GB RAM
    • Graphics: Dedicated Graphics Card
    • Storage: 1 GB available space
    Minimum:
    • OS: Any Linux 32 or 64 Bit
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Storage: 200 MB available space
    Recommended:
    • Processor: Intel i7
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
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