Gimbal is the multiplayer shooter with buildable vehicles. Customize your weaponry, engines, and accessories, and then take to the skies against other pilots in real time.
User reviews: Very Positive (145 reviews)
Release Date: Nov 19, 2013
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Recommended By Curators

"This is a fun 2D multiplayer space dogfighting game that allows you to build and tweak your own ships. It has lots of gamemodes and randomly gen. maps."
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May 18

Ship of the Week - Unsung



[Video]
[Download Ship]

Packet Accelerators
6x Naval Batteries
Armored Catamaran Chassis
Automatic Mass Driver Defenses

The PS-N NEU Unsung, by Phoenix-Shinkiro, is a shoot-em-up boss come to life. RClick fires the main weapon, an accelerated stream of packets. A set of turreted Naval guns, and missile arrays allow it to reach behind. This capital ship is not fast, but it will utterly shut down swaths of the map. Light ships will survive, as long as they can dance around its teeth.

Class: Mastermind
Author: Phoenix-Shinkiro

*Save ship PNG files to your Gimbal/Hangar folder for use in game.

0 comments Read more

April 28

Ship of the Week - Shinigami



[Video]
[Download Ship]

Low EM
Good Looks
Most Powerful Weapon

The Shinigami, by Solaris. This brutal beast brings to bear an unknown number of boosted Bisons, forming a flaming ball that ends life, certainly the most powerful weapon we've seen in Gimbal, yet

Class: Mastermind
Author: Solaris

*Save ship PNG files to your Gimbal/Hangar folder for use in game.

0 comments Read more

About This Game

Gimbal is the multiplayer shooter with buildable vehicles.

Craft the perfect ship, and then take to the skies with other pilots in real time combat. Cap flags, race ships, and blow each other up in a social multiplayer environment. Gimbal is the shooter you've been waiting for.

Features

  • Fast and Gnarly Top-Down gameplay
  • Real Time Multiplayer for 16+ players over Internet/LAN
  • Super Customizable Vehicles
  • Choose from 142 parts, including engines, turrets, guns, and gadgets
  • Build for power, speed, durability, handling, and awareness
  • Multiple game modes [Battlegroup, Deathmatch, Capture The Flag, Racing]
  • Player hosted servers
  • Rigid Body Physics engine with Aerodynamics
  • Bounty/Money system for player advancement
  • Image-based ship sharing
  • No DLC or fees. You bought the whole game- you get the whole game

System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.0+ GHz Single Core CPU
    • Memory: 1 GB RAM
    • Graphics: 256 MB, Shader model 2.0, Nvidia GeForce 6600 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
    Recommended:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: 2.5+ GHz Multi Core CPU
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 9600 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 600 MB available space
Helpful customer reviews
10 of 11 people (91%) found this review helpful
32.3 hrs on record
Posted: December 1, 2014
Needs more players, might have potential.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
134.5 hrs on record
Posted: March 8
First off i want to say this is one of the most fun games i've played.

Gimbal is a top-down, high-atmospheric (or space) game in which you build ships to destroy other ships. The ships are fully customizable. There are many maps and gamemodes to try.

You start off with $1500T and you earn more by destroying ships. When you reach a certain amount of money you rank up and unlock new parts to build with. Once you hit $6000T you can reset back down (you can only do this once) and after you get past $6000T again you unlock "MasterMind mode". This is where you can have as much money as you can get, there is no cap.

For now it isn't a very active game, so once you reach mastermind it can get boring, because the bots cap at $6000T and you 1 shot all of them. If anybody is on the servers though (which there is usually at least 2 people on for now) it is a lot more fun.

The developer listens to everybody, and tries to add in anything that is suggested. There is a very good forum where you can talk about anything in the game. There is a very good community, most people are nice.

That is pretty much it, I highly recommend the game to anybody.
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4 of 4 people (100%) found this review helpful
31.3 hrs on record
Posted: December 10, 2014
This game is very asymmetrical. People that have been playing for a longer time will have more money and parts to build their ships with. However, there are matchmaking options so you dont get put in to a game with people that are building monster ships. The game uses semi-newtonian physics. As in if you are in motion you will stay in motion until the drag from the air slows you down. There are limitless ways to design your ships too. Some designs may be better than others. You can also host your own bot game in case you just want to play with bots.
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3 of 3 people (100%) found this review helpful
3.7 hrs on record
Posted: April 20
Doesn't really have a player base but still a great game
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3 of 3 people (100%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: December 31, 2014
It is a really nicely done game but you have to be patient with it. For example there is no tutorial, but you can 'test flight' a ship, at which point you are clearly s hown what the controls are.

Once you make some money killing bots on mulitplayer it really begins to shine, as you modify and improve your s hip design and make something more functional that the garbage vessels you start off with.
You have to pay attention to the details, for example you have to upload 'software' onto the turret with a gun on it to make the turret point the direction you want.
But, once you do this, and pimp out your death machine, its VERY satisfying to rip other units apart.
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2 of 2 people (100%) found this review helpful
219.7 hrs on record
Posted: March 16
Honestly what is not to love its a ship bulder that can not be ignored with countless hours of building fast,armoured, slow,powerful anything the layout the look the capabilities are endless i have not yet stop playing this or will it is a must have 10/10
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3 of 4 people (75%) found this review helpful
1 person found this review funny
55.1 hrs on record
Posted: January 8
My summary of this game:

*Charging Miniguns*
*pewpewpewpewpewpewpewpewpewpewpew*
*kill*

>Gained 14 Trillion dollars in funding<

"YUS! Eat that Dani!"

>Beep Beep Beep<
"OH NO DEPLOY FLARE-"
*explosion*

:P

"I just got killed by Dani's custom 'Hellfire speeder'..."

"Well... I got the moneys. Lets make an anti-Dani's-hellfire-speeder-ship."

...aaaaand... Repeat that cycle for about four hours at a time.

Great game.
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1 of 1 people (100%) found this review helpful
51.6 hrs on record
Posted: March 14
YO I ♥♥♥♥IN LOVE ME SOME GIMBAL NUKKA!
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1 of 1 people (100%) found this review helpful
41.2 hrs on record
Posted: March 18
A truly excellent game. Simply hours of fun, every part is balanced, the designs you can come up with are simply amazing, and it's also a quite good-looking game. There's a small but friendly community where tips are shared and ships are blown to pieces, so grab a copy and join in !
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1 of 2 people (50%) found this review helpful
0.1 hrs on record
Posted: April 9
Amazing game! upgrade ships lvl get creative so meny weapons!
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1 of 2 people (50%) found this review helpful
27.5 hrs on record
Posted: March 21
Really good and fun game, but the multiplayer community is dead and everybody will destroy you if you find actual people on a server because they got the game before you.
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43 of 50 people (86%) found this review helpful
21.8 hrs on record
Posted: November 20, 2013
Gimbal, is a nice looking 2D space shooter that has a lot going on underneath the hood. At first glance it looks like one of many ordinary space shoot'em up games, but as soon as you unlock the so called hangar option a new dimension opens up.
Within the hangar players are able to construct their own personal space fighter to do battle on one of the many maps. With each level progression the player unlocks new parts which become available at the hangar screen.

Much, if not most, of Gimbal's power is due to this feature and sometimes you're spending more time construting and tweaking your ship than actually playing a map.

The maps which are at your disposal are okay and look nice. Each map comes in 2 versions: normal and mini.

Another good thing about Gimbal is the option to host your own server, add bots to it (This allows for Co-Op and solo play) and to adjust almost any setting to your liking.

Controls are another league of their own. I haven't seen that many games that allow for just "You got a key, button or axis to use? press, jiggle it." That's a very nice feauture, because with the many weapons and construction options at your disposal, controlling that killer ship can become a science of its own.

But, it's not all sunschine with Gimbal, it actually has one huge flaw. And that's the level cap. First of all there're just a hadful of levels/ranks you can gain: about 4. And as a result you're pretty soon done gaining ranks and earning parts. Which is another downer for Gimbal. Although the hangar is just the thing to use, you soon realise that it's not perfect. There're not enough parts. With a game as Gimbal you want 1000 and more parts, 200+ weapon choices and so one and so one. You don't just want to build fighters. You want to construct a Star Destroyer... Not gonna happen, not allowed.
True, it's a lot of work to creat a game with such options, I won't deny that, but a game like Gimbal needs at least some modding support so players can add their own parts and designs. Without that option its life span is rather short.

On the other hand, with the low price tag you can't go wrong with Gimbal.
All things work just perfect, no bugs, just not enough construction parts in the end.
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24 of 25 people (96%) found this review helpful
247.4 hrs on record
Posted: June 16, 2014
Gimbal is a 2D multiplayer shooter where players build their own high altitude ships from an assortment of parts. Build high speed scouts, sneaky stealth bombers, flying tanks, laser snipers, and more! The combat is varied and there are multiple game modes. When you don't feel like fighting people online, you can set up your own bot matches.

As you collect bounties and win matches, you'll build your operating budget up and unlock new parts. Currently there's a budget cap of $6000 Trillion, but the upcoming update will lift it and add captial ship class parts!
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29 of 34 people (85%) found this review helpful
1 person found this review funny
33.9 hrs on record
Posted: October 13, 2014
Yes, you can create anything.
Yes, you can build a giant blob of guns and engines.
Yes, you can have fun with friends.
Yes, you will be blown up.
Yes, you will laugh.
Yes, you will have fun.
Yes, you should buy this game.

9.89874/10
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23 of 28 people (82%) found this review helpful
6.3 hrs on record
Posted: November 25, 2013
Gimbal is a top-down space combat game, similar in that respect to games like SPAZ, but is an online multiplayer shooter with an insane amount of customizability for your ships. Combat is fast and fun and only weighed down by the low player population and the long grind to get enough money and parts to build the really nice ships.
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20 of 23 people (87%) found this review helpful
20.1 hrs on record
Posted: November 25, 2013
This game is an incredible combination of fast paced combat and detailed ship design.

Combat:
Combat is fun and, at times, thrilling. Some imbalances exist, especially on the "newb" servers-but there isn't anything that skill and design can't overcome. The design of your ships will have a major impact on how you fight. Build a hulking tank? You won't be moving much, and will probably need a turret to hit anything. Build a lightning fast missle boat? You'll be darting in and out of combat, tactically choosing when to strike, and when to retreat for repairs. Controls are 100% customisable and never hinder gameplay.

Design:
Ship design is deep, although slightly restrictive. You start by choosing an airframe, essentially determining your base stats (a "class" if you will). Due to some imbalances, the larger airframes are rarely used, but eventually this should be fixed. On this base you can attach weapons, thrusters, structures, machines, and more. Realistic(ish) physics mean the interactions between parts and the locations of your thrusters will play very important roles. Other components are simpler, but still require careful contemplation on how to balance the monetary and spatial constraints, while maximizing combat output.

Progression:
As you play you progress through four ranks, increasing your budget with kills and wins, and unlocking new technology each rank up. Reaching max level is not difficult, and can easily be achieved in a single day-perfect for those with less time to sink, but who still want to compete. On the other hand, it is possible to reset your rank, gaining "cool points" and rejoining the newbs. While this provides no tangible advantages, releveling can be quite fun. You can design ships for every price range, and master flight of the weakest platforms. Additionally, its sometimes more fun to fight with weak ships than powerhouses, as skill becomes even more important.

Multiplayer:
The game is currently focused on multiplayer, and suffers because of it. The lack of players means only 2-3 servers are ever really full and fun. Fortunately you can add bots to liven the game up when few people are on. Other than a poor player base multiplayer is a smooth experience. Hosting is easy, and provides a plethora of options affecting gameplay. Joining is even easier, especially when connecting to the official servers.

TL;DR:
Help us out by buying the game and increasing community size! If you're still on the fence there's a demo available on the game's website, where you'll also find the forums.
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21 of 25 people (84%) found this review helpful
46.2 hrs on record
Posted: June 8, 2014
A very, very good game, which is quick and fun, with indefinite possibilities and therfore indefinite playability. It does need some re-weighting and polishing, but the developers are still adding to it.

Quick update: Today the devs released a patch that has resolved many of the small problems I had with this game. So YAY! GO DEVS! WHOO! ...anyway. You get the idea.

Further update: The most recent addition to the game, mentioned in my previous update, has some issues. Lag issues. Larger budget ships seriously slow down a server, due to partcount and weapon/turret usage. Needs Heavy Ship expansions.
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13 of 14 people (93%) found this review helpful
0.4 hrs on record
Posted: August 18, 2014
Gimbal is a fun little multiplayer 2D top-down arcade space shooter. It has a number of modes, including death match, team deathmatch, and racing. It has unlocks and progression. It has an appealing art-style and sense of scale to it. Unfortunately, the one thing it does not have is a player base. At this current time, there are nine servers running, with a combined total of twelve players. The best match I could make was a 3v2 team deathmatch, rounded out by bots. A real shame. With a strong player count, I would recommend this. With an iffy player count (or if you can't arrange a number of people to play with on your own hosted server), I'd have to say there might not be a lot of value to it.
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13 of 14 people (93%) found this review helpful
7.1 hrs on record
Posted: October 16, 2014
Its a good game, but the multiplayer is dead.
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16 of 21 people (76%) found this review helpful
1.6 hrs on record
Posted: December 12, 2013
There really is no doubt about whether this game is a keeper or not. Steam says ive only played less than an hour but thats not true at all. I played quite a bit on Desura before it hit Steam, and i can easily say its one of my top ten of the whole year with ease. The combat is extremely fun and competitive, The controls are tight and react like you would expect them to off the bat, but once you get into building your ships that can all change. The tiniest tweaks can make or break you and i feel like thats one of the things that makes this game most exciting, being able to make your own creation and test it against others in combat.
The music is great, the sound is great, the art style is pleasing to the eye and the effects used mesh with it all greatly. The day i seen this was Greenlit i was extremely excited and waited quite a while. Well it came, and im loving it.

there really is only ONE thing this game lacks to me. That is a single player Campaign. I would love to see a storyline behind this game, with RPG elements. Something similar to Ring Runner: Flights of the Sages, which is another game like this one mechanics wise that is extremely good.

Between this game, and Ring Runner: Flight of the sages i think developers can just put this genre up on the shelf, because its going to hard to top them.
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